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04/22/08, 7:26 PM
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#1076
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Don Flamenco
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Not only can a shaman help interrupt Lady Malande's heals, but the shaman can also interrupt the Divine Wrath. It hits for 5,000 damage and then ticks for another 2,500 damage every 2 seconds for eight seconds. Don't interrupt the Empowered Smite. It does far less damage than Divine Wrath.
For a first kill on the Council, it might be worth having the shaman on interrupt duty respect to get 3% more hit in the resto tree and they should definitely have a pair of gloves gemmed and enchanted for spell hit: Spell Hit for Shamans
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04/22/08, 7:47 PM
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#1077
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Von Kaiser
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We usually have our elemental shaman or a mage be main interrupt on Lady Malande. I get assigned to heal the tank on Lady Malande and be backup interrupt. I basically cast Earth Shock Rank 1 every time I see the heal. Mostly I'm just there in case the main interrupt misses it or dies. If he dies, I'm only a stopgap solution until we can get someone else over there.
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04/22/08, 9:28 PM
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#1078
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Von Kaiser
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As a Resto typically assigned to raid healing I find that if I position myself at the top of the stairs, right at the angle by the light post, I can reach the vast majority of the raid, while keeping her targeted (I use all mouseover healing macros). This allows me to be a backup interrupter in case of a miss by the designated one (1% chance) while still raid healing.
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04/22/08, 10:28 PM
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#1079
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Piston Honda
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Originally Posted by Mishael
As a Resto typically assigned to raid healing I find that if I position myself at the top of the stairs, right at the angle by the light post, I can reach the vast majority of the raid, while keeping her targeted (I use all mouseover healing macros). This allows me to be a backup interrupter in case of a miss by the designated one (1% chance) while still raid healing.
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This is what I do as well, interrupting Divine wrath is my first priority.
Stopping a 5000dmg DD + DoT for 30 mana is fantastic efficiency. Since the cast time is long, you dont really have to interrupt a heal to do it which is another plus.
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04/23/08, 12:54 AM
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#1080
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Von Kaiser
Draenei Death Knight
Thunderhorn
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Awesome. Thanks for the advice. I'll probably set it up to do the interrupting myself. We'll be back there tomorrow night and hopefully have our first Council kill at the end of it. 
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04/23/08, 11:46 AM
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#1082
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Don Flamenco
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Originally Posted by Faythe
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No, it's not a viable replacement. Distilled Wisdom gives you another 975 mana. In any fight lasting longer than 3-1/4 minutes, Mighty Restoration will restore more mana. The additional spell crit is negligible.
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04/23/08, 12:32 PM
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#1083
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Von Kaiser
Troll Shaman
Festung der Stürme (EU)
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It is 20 +heal aswell due to Nature's Blessing.
Last edited by TheSorcerer : 04/23/08 at 12:42 PM.
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04/23/08, 1:44 PM
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#1084
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Glass Joe
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Aside from the mana, I was looking at the additional healing and spell crit the flask provided. Using your T6 HEP values, doesn't the Distilled Wisdom score higher than the Mighty Restoration?
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04/23/08, 3:06 PM
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#1085
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Great Tiger
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65 int vs 25 mp5 would be
65int * .75 DEP/int = 48 DEP
vs
25mp5 * 1.3DEP/mp5 = 32.5 DEP
So if you have a spreist distilled wisdom is pretty good. If someone went with resto flask cause they had Illidari marks I woudn't get too worked about it but I think the additional healing from wisdom makes it worth finding those preTBC mats if you can.
Last edited by Daidalos : 04/23/08 at 3:18 PM.
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04/23/08, 3:58 PM
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#1086
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Don Flamenco
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Originally Posted by Daidalos
65 int vs 25 mp5 would be
65int * .75 DEP/int = 48 DEP
vs
25mp5 * 1.3DEP/mp5 = 32.5 DEP
So if you have a spreist distilled wisdom is pretty good. If someone went with resto flask cause they had Illidari marks I woudn't get too worked about it but I think the additional healing from wisdom makes it worth finding those preTBC mats if you can.
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OK, I can't argue with the numbers, except shouldn't it be:
(65 Int * .75) + 65 *0.30 (for healing) + 0.93% spell crit (20.5 crit rating) = 48.75 + 19.5 + 16.4 = 84.65 HEP
===================================
Also, from Patch 2.4.2 Notes:
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• Naturalist’s Preserving Cinch have had their stats updated.
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Doesn't say what stats it will have now. Anyone know? [Naturalist's Preserving Cinch] was reportedly under budget.
Last edited by Skyhoof : 04/23/08 at 4:04 PM.
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04/23/08, 4:40 PM
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#1087
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Glass Joe
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Originally Posted by Skyhoof
OK, I can't argue with the numbers, except shouldn't it be:
(65 Int * .75) + 65 *0.30 (for healing) + 0.93% spell crit (20.5 crit rating) = 48.75 + 19.5 + 16.4 = 84.65 HEP
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The HEP value of crit and healing is already included in the int HEP value thus its only 48.75 which is still better then 25 mana per 5 flask.
Edit:removed wrong info
Last edited by Filin : 04/23/08 at 5:10 PM.
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04/23/08, 4:58 PM
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#1088
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Don Flamenco
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Originally Posted by Filin
The HEP value of crit is already included in the int HEP value thus its only 68.25 which is still better then 25 mana per 5 flask.
Which brings up a point why isn't healing value of int not included in the value of int HEP (even though its a talent every standard build of restro shaman has it.
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Duh! Forgot that both crit and healing are already included in Intellect (mental note: Daidalos is rarely wrong at math). So the value of the flask is only 48.75 HEP. Seems like it would be better to use an [Elixir of Healing Power] which would be 50 HEP with the downside that unlike the flask it would not last through death.
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04/23/08, 5:03 PM
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#1089
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Von Kaiser
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Originally Posted by Skyhoof
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I was surprised how bad these were compared to their cloth/leather counterparts. Hopefully they bumped the healing up to 84ish or put a red socket on it.
I haven't found an updated stat sheet for them yet on the net (I've been looking on and off today). Hopefully once the PTR comes up, somebody will give us an update on them.
The Akama gloves are also poorly itemized versus their cloth/leather cousins as well IMHO. If anybody gets on the PTR and has these gloves, can you let us know if these are better itemized as well (maybe they just forgot to mention them in the notes....here's to wishfull thinking)
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04/23/08, 5:06 PM
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#1090
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Great Tiger
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Originally Posted by Skyhoof
OK, I can't argue with the numbers, except shouldn't it be:
(65 Int * .75) + 65 *0.30 (for healing) + 0.93% spell crit (20.5 crit rating) = 48.75 + 19.5 + 16.4 = 84.65 HEP
===================================
Also, from Patch 2.4.2 Notes:
Doesn't say what stats it will have now. Anyone know? [Naturalist's Preserving Cinch] was reportedly under budget.
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The HEP value of int already factored these things in. Or it should have.
The value of int is completely derived from the mp5, healing, and crit, equivlances.
Duration of fight 360s
Crit tide mana
Int healing rating ~mp5 ~mp5 Total
1 0.3 0.27 0.06 0.208
HEP 0.3 0.13 0.07 0.271 0.786958333
Last edited by Daidalos : 04/23/08 at 5:11 PM.
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04/23/08, 6:04 PM
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#1091
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Von Kaiser
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Since 2.4 hit, I'm now seeing Earth Shield attributed to me rather than who it cast on. Anybody else seeing that?
If so, the first thread post/wiki contradict the current behavior.
Allso, with your new HEP values:
Super Mana Oil = 14mp5 * 1.3 = 18HEP
Brilliant Mana Oil = 12mp5 * 1.3 + 25 healing = 41HEP
Super Wizard Oil = 42 healing =42HEP (erroneous tooltip does not mention it does healing & damage)
With these HEP it seems clear Super Mana oil is vastly inferior to the 2 that give +healing.
Last edited by jaredh : 04/23/08 at 6:53 PM.
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04/23/08, 7:34 PM
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#1092
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Glass Joe
Tauren Shaman
Onyxia (EU)
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Originally Posted by Skyhoof
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As someone posted in the 2.4.2-News Thread it gained 7 Stamina and 18 healing.
Last edited by Logio : 04/23/08 at 10:13 PM.
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04/23/08, 7:41 PM
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#1093
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Glass Joe
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Originally Posted by Skyhoof
Duh! Forgot that both crit and healing are already included in Intellect (mental note: Daidalos is rarely wrong at math). So the value of the flask is only 48.75 HEP. Seems like it would be better to use an [Elixir of Healing Power] which would be 50 HEP with the downside that unlike the flask it would not last through death.
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Yup, and that was Faythe's original point I believe. Flasks will never match a dual-elixir combo for raw HEP, but if you're going to use a flask (for any number of viable reasons), the Distilled Wisdom outdoes the Mighty Resto.
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04/23/08, 8:58 PM
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#1094
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Glass Joe
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trinket from shattered sun
referring to the redeemers alchemist stone(i dont know if its been discussed in this thread already, im not reading 40 something pages ;]), 119+ healing, 40% more from mana pots
so, if SPMs give 1800-3000, we can say they average 2400 which results in 100 mp5.
so with the trinket its average should be 3360, which results in 140 mp5, a 40 mp5 increase.
119 healing and 40mp5 on a trinket, is there a better one? i think this is slightly better then memento of tyrande, imo.
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04/23/08, 9:17 PM
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#1095
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by crocodiles
referring to the redeemers alchemist stone(i dont know if its been discussed in this thread already, im not reading 40 something pages ;]), 119+ healing, 40% more from mana pots
so, if SPMs give 1800-3000, we can say they average 2400 which results in 100 mp5.
so with the trinket its average should be 3360, which results in 140 mp5, a 40 mp5 increase.
119 healing and 40mp5 on a trinket, is there a better one? i think this is slightly better then memento of tyrande, imo.
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You should really use the search function next time if you want to avoid Kaubel's banhammer.
This topic is all about healing trinkets: Healing Trinket Selection . (do use the search function in it)
This is the search you should have done in this topic: http://elitistjerks.com/search.php?searchid=1214347
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04/24/08, 5:02 AM
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#1096
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Piston Honda
Draenei Shaman
Nordrassil (EU)
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Due to being very bored and Me liking healing I am tempted to reroll a shaman (I have a pretty geared 70 priest alt allready, so up to council I know what to heal)
Because our guild like any alliance guild struggles for shaman The possibility might excist for me to make this swap.
I have been reading this topic for a while now. but Am I correct in assuming that going the haste route when you will basicly be "powered geared" isnt smart?
My guild isnt tempted to give shaman a shadowpriest, and I will have very crap gear so having a ton of haste with semi-low healing and mp5 doesnt seem optimal to me.
Badge items will get me a long way, but are there any other very good items ?
This is what I came up with as realistic starter plan, IF i decide to go ahead with this:
CTProfiles.net: World of Warcraft Profiles » Alimaya » Wish List
Thank you in advance.
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04/24/08, 7:55 AM
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#1097
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Von Kaiser
Draenei Shaman
Kazzak (EU)
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Originally Posted by Zedd
I have been reading this topic for a while now. but Am I correct in assuming that going the haste route when you will basicly be "powered geared" isnt smart?
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It isn't smart, but you can't go this way in practice.
Entry level items don't have much haste. Maybe if you'd farm ZA exclusively, but skipping Kara/badges or T6 (if your guild will power you through it - happens all the time on our server) is stupid.
And as you're making an alt, get alchemy and leatherworking and spam consumables (Super Mana pots with Alchemist's Stone and Drums of Restoration).
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04/24/08, 10:36 AM
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#1098
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Don Flamenco
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Here are a few changes/additions I was thinking of making to the Wiki:
Chain Heal & Shaman Elementals:
Shaman get both a Fire Elemental and Earth Elemental. Each has a 20-minute cooldown and you cannot summon them both at the same time (2-minute delay).
Elementals are not considered part of the party/raid/group. Therefore, chain heal will not bounce to Elementals if you first target a raid member for healing. However, if you first target an Elemental, chain heal will bounce to members of the raid.
Consumables:
Will add [Flask of Distilled Wisdom], which grants 975 mana, 19.5 healing with the talent Nature’s Blessing and 0.93% spell crit.
Will add [Superior Wizard Oil], which also grants +42 healing (tooltip is wrong about it being only +damage).
Trinkets
Trinkets that grant additional +healing upon use generally cannot be used at the same time as another trinket with a similar effect. However, there are some exceptions, most notably: [Oshu'gun Relic] and [Heavenly Inspiration]. On-use +healing trinkets can be used at the same time as a +damage trinket.
For example, to supercharge your Earth Shield or Healing Stream Totem:
[Tome of Diabolic Remedy] + [Zandalarian Hero Charm] = 804 healing
[Tome of Diabolic Remedy] + [Essence of the Martyr] = 693 healing
[Tome of Diabolic Remedy] + [Xi'ri's Gift] = 676 healing
[Tome of Diabolic Remedy] + [Hex Shrunken Head] = 607 healing
Edit: Corrected Tome + Essence
Last edited by Skyhoof : 04/24/08 at 11:15 AM.
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04/24/08, 10:44 AM
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#1099
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Glass Joe
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I have been using the [Tome of Diabolic Remedy] + [Essence of the Martyr] combo to power charge my Earthshield for a few months now, which boosted the amount of +healing on my Earthshield to around 3100-3200. Was this recently changed? Do they share the same cooldown now? And if so, when was this change implemented?
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04/24/08, 10:50 AM
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#1100
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Von Kaiser
Human Death Knight
Hellscream (EU)
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Tested just now, they still stack.
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