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Old 04/24/08, 11:14 AM   #1101
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Originally Posted by Optimo View Post
I have been using the [Tome of Diabolic Remedy] + [Essence of the Martyr] combo to power charge my Earthshield for a few months now, which boosted the amount of +healing on my Earthshield to around 3100-3200. Was this recently changed? Do they share the same cooldown now? And if so, when was this change implemented?
Sounds like I was wrong about those not stacking. Really appreciate you guys vetting this info.

Edit: Are there any on-use +healing trinkets that don't stack? I don't have any in my inventory. Perhaps it's just + damage that cannot be used together.
 
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Old 04/24/08, 11:56 AM   #1102
Karede
Von Kaiser
 
Draenei Death Knight
 
Thunderhorn
Originally Posted by Skyhoof View Post
Here are a few changes/additions I was thinking of making to the Wiki:

Chain Heal & Shaman Elementals:

Shaman get both a Fire Elemental and Earth Elemental. Each has a 20-minute cooldown and you cannot summon them both at the same time (2-minute delay).

Elementals are not considered part of the party/raid/group. Therefore, chain heal will not bounce to Elementals if you first target a raid member for healing. However, if you first target an Elemental, chain heal will bounce to members of the raid.
Something else you might want to mention re our elementals is that they ARE effected by heroism. So what I always do is drop my fire elemental right before I hit heroism, to give it the attack speed boost. I find it especially useful in Phase 3 of RoS.
 
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Old 04/24/08, 12:03 PM   #1103
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Originally Posted by Karede View Post
Something else you might want to mention re our elementals is that they ARE effected by heroism. So what I always do is drop my fire elemental right before I hit heroism, to give it the attack speed boost. I find it especially useful in Phase 3 of RoS.
What leads you to believe that heroism/bloodlust affects your elementals? Heroism is a party buff and Blizzard does not count our elemental as part of the party (unlike a hunter's pet). Do you have a WWS?
 
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Old 04/24/08, 12:08 PM   #1104
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Skyhoof View Post
Sounds like I was wrong about those not stacking. Really appreciate you guys vetting this info.

Edit: Are there any on-use +healing trinkets that don't stack? I don't have any in my inventory. Perhaps it's just + damage that cannot be used together.
Hmm interesting for a long time all my +heal trinkets didn't stack together. I never got Remedy though. I wonder if Diabolic Remedy is a oversight on Blizzards part. I remember when Hex Head stacked with other dmg trinkets until Blizzard fixed it. If anyone else has alot of click +heal trinkets to test together maybe we can figure out which ones do and don't stack.

Last edited by Daidalos : 04/24/08 at 1:05 PM.

 
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Old 04/24/08, 12:09 PM   #1105
Karede
Von Kaiser
 
Draenei Death Knight
 
Thunderhorn
Looking at my WWS from last night it doesn't show that it was affected by heroism. However, I have seen an increase in the DPS of the elemental when heroism hits as opposed to when it isn't. I'll do some testing this evening to try and confirm, though it is possible that the anecdotal evidence I have could have just been some lucky hits.
 
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Old 04/24/08, 12:10 PM   #1106
Uhman
Glass Joe
 
Tauren Shaman
 
Azshara (EU)
[Tome of Diabolic Remedy] + [Eye of the Dead] should be the best combination for a super Earth Shield unless they didn't change the cooldown on Eye of the Dead. Personally I didn't use my Eye of the Dead for months and don't really know if it still works with other trinkets.
 
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Old 04/24/08, 12:59 PM   #1107
jaredh
Von Kaiser
 
Draenei Shaman
 
Uldaman
Originally Posted by Karede View Post
Something else you might want to mention re our elementals is that they ARE effected by heroism. So what I always do is drop my fire elemental right before I hit heroism, to give it the attack speed boost. I find it especially useful in Phase 3 of RoS.
I'd like to add the biggest mis-conception of all on the elementals....

"They are not pets. We cannot control where they go or what they do beyond where we drop the totem"

You'd be amazed how many times I've been told to "move that elemental to the another target"
 
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Old 04/24/08, 1:09 PM   #1108
Infineon
Glass Joe
 
Orc Shaman
 
Frostwolf (EU)
Hi there,

first of all i wanna thank everybody that is contributing here for the great work.
This is one of my favorite Threads!

Then i would like to give you a link to my resto shaman addon "beSch".

WoWInterface Downloads : Shaman : beSch

Quote from my wowinterface Description:
beSch is a Restoration Shaman addon which tracks your watershield and earthshield in a minimalistic way.

You get 2 Numbers and a Name thats all.
Left number and name belong to your earthshield and the current, and last, target on which earthshield was active.
The right number is your watershield count.

The addon is currently tracking the 2.4 combatlog events to retrieve information. There is no scanning of your or the earthshield targets aura.

The configuration needs to be done via LUA editing!
You there can set colors, font settings, position and so on.
Also Chat or Audio notification is implemented and can be configured in the core.lua

This addon is not so final that i can say the counter is always 100% correct.
For any ideas, help or error reports thanks in advance!

Greetings
So if anyone wanna try go and get it.
I would like to get feedback and hope you will either write here or in the wowi comments.

Greetings!
 
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Old 04/24/08, 5:47 PM   #1109
mrmunchiez
Glass Joe
 
Gnome Warrior
 
Frostwolf
What would be more worth while to get as a profession, LW or Alch?
I originally intended to get the alch stone because it is apparently better than memento, however I just noticed what LW offers.

Is the LW crafted loot along with the drums of restoration out weight alch?

I believe the drums by themselves can make up for the alch stone since I always sit in a SP + 3x mage group and none of the are LWs either, so I can restore more mana for them as well.

I am currently Enchanting, and am looking for a second profession to help my healing.

P.S. I my guild is working on BT/Hyjal, and I've hit 70 about 2.5 - 3 weeks ago, but geared up pretty fast. I currently sit at 1930ish +healing and 220ish unbuffed MP5. The trinkets I'm using are Eye of Gruul and Battlemaster's Perseverance. I am currently healing with a S1 chest, but will replace it tomorrow with the badge chest I believe.

Last edited by mrmunchiez : 04/24/08 at 5:52 PM.
 
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Old 04/24/08, 6:05 PM   #1110
konstantine7
Glass Joe
 
Draenei Shaman
 
Bleeding Hollow
Cool addon but how the hell do I move it around haha
 
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Old 04/24/08, 7:27 PM   #1111
Eury
Von Kaiser
 
Draenei Shaman
 
Eonar (EU)
Originally Posted by mrmunchiez View Post
What would be more worth while to get as a profession, LW or Alch?
I originally intended to get the alch stone because it is apparently better than memento, however I just noticed what LW offers.

Is the LW crafted loot along with the drums of restoration out weight alch?

I believe the drums by themselves can make up for the alch stone since I always sit in a SP + 3x mage group and none of the are LWs either, so I can restore more mana for them as well.

I am currently Enchanting, and am looking for a second profession to help my healing.

P.S. I my guild is working on BT/Hyjal, and I've hit 70 about 2.5 - 3 weeks ago, but geared up pretty fast. I currently sit at 1930ish +healing and 220ish unbuffed MP5. The trinkets I'm using are Eye of Gruul and Battlemaster's Perseverance. I am currently healing with a S1 chest, but will replace it tomorrow with the badge chest I believe.
A proper drum group will get 125 mp5 per member in the group. I don't care how many potions you drink you won't come even close to that with alchemy.
If you are really interested in min maxing you should get LW as it is the superior raiding profession bare none, not only you but as many raid members as possible, that's how broken drums currently are.
Craftables just happen to be an added bonus.
 
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Old 04/24/08, 8:52 PM   #1112
Infineon
Glass Joe
 
Orc Shaman
 
Frostwolf (EU)
Originally Posted by konstantine7 View Post
Cool addon but how the hell do I move it around haha
As said in the description you need to do with lua editing.
Open the core.lua and edit at the beginning the settings section.

There are 2 options, positionX and positionY.
Once you get it its quite easy.
 
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Old 04/24/08, 9:28 PM   #1113
Shiine
Glass Joe
 
Draenei Shaman
 
Twisting Nether
Bring back the list of updates please

First, grats on making the theorycrafting spot on resto shaman

I really liked this thread, and I checked back often for updates.
Well, I want to make a suggestion for the Theorycrafting, not just for this thread, but for all the Theory Think threads, to have some kind of a check for any updates made on the thread. Then readers like me can come back and check any new updates easily.

ps. I got an "infraction" point for posting this message on the theorycraft thread by Kaubel. with "Reason: Useless Post.
Boy, this post sure will make people better shamans!" Please don't do that again to me, i'm just trying to make these more helpful for us.
 
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Old 04/25/08, 12:54 AM   #1114
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Originally Posted by Shiine View Post
First, grats on making the theorycrafting spot on resto shaman

I really liked this thread, and I checked back often for updates.
Well, I want to make a suggestion for the Theorycrafting, not just for this thread, but for all the Theory Think threads, to have some kind of a check for any updates made on the thread. Then readers like me can come back and check any new updates easily.

ps. I got an "infraction" point for posting this message on the theorycraft thread by Kaubel. with "Reason: Useless Post.
Boy, this post sure will make people better shamans!" Please don't do that again to me, i'm just trying to make these more helpful for us.
I can keep an update list at the beginning of this thread for any changes made in the Resto shaman wiki.
 
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Old 04/25/08, 3:25 AM   #1115
Infineon
Glass Joe
 
Orc Shaman
 
Frostwolf (EU)
Originally Posted by Skyhoof View Post
I can keep an update list at the beginning of this thread for any changes made in the Resto shaman wiki.
I really would appreciate this...!
 
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Old 04/25/08, 6:08 AM   #1116
Zzerith
Glass Joe
 
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Draenei Shaman
 
Firetree
I don't know if anyone has yet noticed the patch notes on worldofraids.net

• Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
 
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Old 04/25/08, 11:09 AM   #1117
Hirn
Glass Joe
 
Tauren Shaman
 
Shadowmoon
Originally Posted by Zzerith View Post
I don't know if anyone has yet noticed the patch notes on worldofraids.net

• Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
I continue to use 3 piece in Black Temple, so this change worried me, but it only looks like a 2.7% loss in overall heals. Each jump now gets reduced by .625 instead of .65.
 
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Old 04/25/08, 1:39 PM   #1118
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Tier 2 post Patch 2.4.2

The change would be a small reduction in healing done but not enough to make those using Tier 2 stop using it. It can provide a significant boost to healing done -- depending on your current gear in the slots in which you equip Tier 2.

I no longer use Tier 2. The gear I would give up just has too many stats and too much haste. Anyone find Tier 2 helpful in Sunwell, perhaps on Brutallis?
=================
Raw Healing
X = base healing on first target

Without Tier 2
X + 0.50X + 0.25X = 1.75X

Current Tier 2
X + 0.65X + 0.4225X= 2.0725X

Patch 2.4.2

X + 0.625 X + .3910 X = 2.0156 X

So Tier 2 boosts chain healing by 18.4% now and 15.2% after the patch.
======================

Factoring in Overhealing
Now Thud00 determined with a custom mod that the overhealing on the initial jump was about 50% and overhealing on subsequent jumps was about 20%.

Without Tier 2
X*0.50 + 0.50X *0.80+ 0.25X*0.80 = 1.1X

Current Tier 2
X*0.50 + 0.65X*0.80 + 0.4225X*0.80= 1.358X

Patch 2.4.2

X *0.50+ 0.625 X*0.80 + .3910 X*0.80 = 1.3128 X

So Tier 2 boosts healing by 23.5% now and 19.3% after the patch if overhealing is taken into account.
 
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Old 04/25/08, 2:44 PM   #1119
GilesX
Glass Joe
 
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Dwarf Priest
 
Tichondrius
Was wondering if picking up the SSO neck is worth the int loss vs. my baddie badge neck in regards to the proc / extra heals/mp5. I believe it's a solid heal/mp5 boost but iffy about losing ~20 int. [Shattered Sun Pendant of Restoration] vs. [Necklace of Eternal Hope] Thanks!
 
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Old 04/25/08, 4:48 PM   #1120
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Originally Posted by GilesX View Post
Was wondering if picking up the SSO neck is worth the int loss vs. my baddie badge neck in regards to the proc / extra heals/mp5. I believe it's a solid heal/mp5 boost but iffy about losing ~20 int. [Shattered Sun Pendant of Restoration] vs. [Necklace of Eternal Hope] Thanks!
Did you input your current gear in ShamStast and compare the two necks?

Did you calculate the HEP values for the two necks?
 
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Old 04/25/08, 6:44 PM   #1121
 Binkenstein
I'm not crazy, no, really, I'm not.
 
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Askledarea
Blood Elf Shaman
 
No WoW Account
The SSO necks won't be in there, mostly because I didn't have the proc information at the time.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 04/26/08, 8:58 AM   #1122
Bokomatic
Von Kaiser
 
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Troll Hunter
 
Азурегос (EU)
I've tried to do reverse engineering of shamstats110208.xls for extracting some information about HEP used in this thread.

I describe now what i've got, tell me please if i'm wrong with something.

Calculation conditions:
1. We assume that healer use only maximal ranks of spells (HW,CH,LHW)
2. We assume that there is fixed proportion of casts: HW=20%, CH=70%, LHW=10%
3. We assume that healer heals till OOM and stop healing.

Next we start calculating weight:
First "Hps Equivalence Points" calculated, it's pre HEP values;
HpsEP for some stat just means how much our hps increases if we increase this stat to 1;
Unit of HpsEP(stat) magnitude is [h/s]/[unit of stat];
At the end HEP are found as normalized HpsEP under the condition that HEP(+healing)=1.0;

So what i can see concerning HpsEP calculations:

(Base) Calculate our HPS0 under conditions listed above. It will be base value.

(+Healing) Increase +healing per 1, calculate modified hps, calculate difference with base. It is HpsEP value for +healing.
HpsEP(+healing)=(HPS1-HPS0)/(1_of_healing); Unit is [HpsEP(+healing)] = [(h/s-h/s)/h] = [(h/s)/h];

(+CritRating) Increase Crit per 1%, calculate modified hps, calculate difference with base, divide result by equivalent critrating. It is HpsEP value for CritRating.
HpsEP(+critrating)=(HPS1-HPS0)/(Equal_critrating); Unit is [HpsEP(+critrating)] = [(h/s-h/s)/cr] = [(h/s)/cr];

(+HasteRating) Increase Haste per 1%, calculate modified hps, calculate difference with base one, divide result by equivalent haste. It is HpsEP value for HasteRating.
HpsEP(+hasterating)=(HPS1-HPS0)/(Equal_hasterating); Unit is [HpsEP(+hasterating)] = [(h/s-h/s)/hr] = [(h/s)/hr];

(+MP5) Calculate some Value = HPS/(5*Manacost), next calculate percentage for non casting time, multiply them and get HpsEP.
Final experssion is: HpsEP(+mp5) = HPS/(5*Manacost)* ( 1 - CastingTime/FightTime );
Unit is: [HpsEP(+mp5)] = [ (h/s) / m ];
Unit should be [(h/s)/(m/s)].
In my humble opinion it's incorrect because of wrong unit.
I can't write any formula for HpsEP(+mp5) under these conditions and can explain it:
We heal by max ranks till OOM and additional MP5 doesn't give us any HPS boost.

(+Mana) Calculate some Value = HPS/(5*Manacost), next calculate HpsEP(+Mana)=Value/FightTime=HPS/(5*Manacost*FightTime);
Units of this magnitude [HpsEP(+Mana)]=[h/(s*m*s)]=[ (h/s)/m/s ];
It seems incorrect too because of wrong unit.
It should be [(h/s)/m] as for other HpsEPs, so i think right formula is (assuming we have correct HpsEP(+mana)):
HpsEP(+mana)= HpsEP(+mp5) * ( ( 1 mana / CastTime ) / 5 / ( 1 mana ) = HpsEP(+mp5)/(5*CastTime);
Unit is [HpsEP(+mana)]=[ (h/s) / (m/s) / s ] = [(h/s)/m] ;

(+Spirit) Calculate equivalence between mp5 and spi taking in consideration 10% time OO5SR.
HpsEP(+Spi)=HpsEP(+MP5)*(MP5_equal/SPI_equal);
Unit is [HpsEP(+Spi)]=[HpsEP(+MP5)] * [(m/s)/spi] = [(h/s)/(m/s) * (m/s)/spi] = [(h/s)/spi];
Possible mistake: always zero multiplier in calculation.
Note: Can be calculated only if we know correct HpsEP(+MP5)

(+Int) Weighted summ of HpsEP for Mana, Crit and Healing.
HpsEP(+Int) = HpsEP(+healing)*(healing_equal/Int_equal) + HpsEP(+Mana)*(Mana_equal/Int_equal) + HpsEP(+Critrating)*(Critrating_equal/Int_equal);
If units of all HpsEP are correct the unit for [HpsEP(+Int)]=[(h/s)/int];
Possible mistakes:
- HEP used instead of HpsEP for +Healing
- Summ is calculated only for HW values. All other final values calculate for HW=20%, CH=70%, LHW=10%
Note: Can be calculated only if we know correct HpsEP(+Mana)

As a conclusion

If i'm right in my description, our current HEP correctly reflects all healing-burst stats: Healing,CritRating,HasteRating
And it is incorrect with healing-efficiency stats such as: MP5, Mana, Spirit.
HpsEP(+Int) is semi-correct.

Last edited by Bokomatic : 04/26/08 at 9:15 AM.
 
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Old 04/26/08, 12:29 PM   #1123
 Binkenstein
I'm not crazy, no, really, I'm not.
 
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Askledarea
Blood Elf Shaman
 
No WoW Account
Originally Posted by Bokomatic View Post
I've tried to do reverse engineering of shamstats110208.xls for extracting some information about HEP used in this thread.

I describe now what i've got, tell me please if i'm wrong with something.
Firstly, those percentage breakdowns were for the user to say roughly what % of their spell use is LHW/HW/CH, to give me something to work with.

To be honest, I have never been satisfied with how I was handling mp5 & mana. However, I am fairly confident that I've got it ironed out with the new version of SEIC, from which I will most likely covert into a resto version as well, adding in downranking options as I go.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 04/28/08, 5:09 PM   #1124
Thibs
Glass Joe
 
Draenei Shaman
 
<OOB>
Kael'thas
I'm curious, the tooltip on superior wizard oil is incorrect and it adds to healing as well as damage, has anyone tried a flask of supreme power to see if the tooltip on this is incorrect as well? If it does add to healing as well as damage, I think it would be the best flask for resto shaman to use.

I asked once before, but I get the impression the person responding was going by the tooltip.
 
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Old 04/28/08, 6:24 PM   #1125
Raputo
Glass Joe
 
Draenei Shaman
 
Mannoroth
Originally Posted by Thibs View Post
I'm curious, the tooltip on superior wizard oil is incorrect and it adds to healing as well as damage, has anyone tried a flask of supreme power to see if the tooltip on this is incorrect as well? If it does add to healing as well as damage, I think it would be the best flask for resto shaman to use.

I asked once before, but I get the impression the person responding was going by the tooltip.
For once, I believe the tooltip is accurate. This is damage only, not healing.
 
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