Originally Posted by Daidalos
You can make the argument that its not purely about HPS that the heal arriving faster might mean a greater chance for preventing someone from dieing, but its rather hard to quantify this not to mention the increased mana consumption / s is an argument to offset this.
If you feel it should be a HEP of 3 I'd like to see some math on that.
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I know this is nearly impossible to grasp with math. We are trying to find realistic values for gear stats here.
But I think you should consider some points here while chosing gear even if you dont want to quantify it in HEP.
There are two major reasons why haste just rocks for certain speed fights where shamans are assigned to group healing with CH especially.
1. Faster hitting spells:
Let us compare two scenarios with same HPS (I already mentioned this example earlier).
You have HW which heals for 5 k with a 2.5 sec. cast, alternately you have a HW which heals for 4 k with a 2 sec. cast. Same HPS. Obviously mana cost, HPM, is another story but lets neglect that for now - because the haste discussion is based on assuming mana regen isnt the main problem anyway, mainly because of SPs.
So I guess we all agree that healing 4 k every 2 sec. is better than healing 5 k every 2.5 sec.
So just the fact that heals are faster is worth A LOT!
You prevent other players dying very often by this extra speed.
Quantifying this effect is nearly impossible imo, as Daidalos said.
So you have to go more by feeling here.
And my feeling says it rocks like hell!
Especially at speed fights like RoS phase 3 and Gurtogg this is just godlike and I dont care if it doesnt quantify into more HPS on paper (actually it even does the more +healing you already got and the less haste you already got - we had info on that in this thread earlier).
2. Less overhealing
When healing 5 k with a 2.5 sec. heal you tend to overheal more than with a 4 k heal with a 2 sec. heal - pretty obvious I guess.
And this less overhealing translates into higher actual HPS, obviously again while spamming (which isnt untypical on many fights). Because more of your healing actually heals.
So these two points I just tried to make, translate into a much higher healing efficiency on most (critical?) fights from BT on, although quantifying the effect I just described, absolutely seems to be just impossible. But it should be food for thought not just to look too much on spreadsheets and go more by feeling here imo.
So figuring haste out in a purely mathematical way isn't the perfect thing to do imo. You have to use it a bit by feeling imo.
*Luke, trust the force* :P
So valueing 1 +Haste = 2 +Healing on T6 level and/or a shadow priest in group seems to be even in favor of +healing for most boss fights on T6 level imo.