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05/29/08, 1:52 PM
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#1351
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Von Kaiser
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Originally Posted by Vistol
While this is slightly off topic, as i see it mentioned above hasn't Blizz cautioned about the use of /in command? I have this reference from BRK and will update with more from the official forums when i can find them.
However with the recent wave a bans going around caution maybe the wise choice here, so figure'd i'd post.
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I believe /in only works with chat commands, so it couldn't be used to automate anything gameplay-related. It seems to fit with Blizzard's new-ish philosophy of allowing mods to tell/warn you about certain events, but not allow mods to react for you.
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05/29/08, 2:40 PM
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#1352
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Von Kaiser
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My apologies for the error regarding /in, as it is only an issue if used client side with various hardware (eg G15 keyboard) to automate processes. As it exsist in game no issue. (clarification here)
Agian my Apologies.
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Ohh great i have 8 Main tanks signed up again and 4 healers.
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05/29/08, 7:35 PM
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#1353
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Von Kaiser
Tauren Shaman
Earthen Ring (EU)
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Originally Posted by Plummer
187200/29763.312 * 5 = 31.448 mp5 assuming no latency in casting.
(Therefore this is the upper bound on mana return)
So while haste does increase the mp5 value of IED it hardly offsets the increase in mana consumption.
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Well, that isn't the point really, is it?
The IED isn't on a mission to solve all your mana problems on its own, but it is just a good mosaic piece you could say.
The point is just comparing it to the BED. And your numbers assure me again to keep on using the IED.
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05/29/08, 8:20 PM
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#1354
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Piston Honda
Draenei Shaman
Windrunner
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I searched Sheild Spec and didn't find anything in this thread, please forgive and redirect me if this was discussed somewhere buried in this thread.
It seems that a lot of people complain that 5% more mana from ancetral knowledge is all but worthless. Would 5 points in Sheild specialiazation be worth it instead? I was talked with an ele sham in my guild and while I assumed that everyone that wasn't a tank got one shot by mobs in Hyjal/BT, he corrected me and said that he can usually take 2 or 3 hits. So if healers and tanks are fast enough he can survive a lose mob. This led me to wonder if builds that points into Enhancement might be better off with 5/5 sheild spec.
The argument being basically, if the extra mana really is useless and it is possible to survive a hit or two from a mob why not take advantage of sheild spec? Not necessarily because it is useful in it's own right, but if you have to fill the first teir of enhancement for later talents is it possible that this is more worthwhile? Would the 5 points in sheild spec mean moving from dying after 2 hits to dying after 3 or from 3 hits to 4? Obviously it doesn't help your healing directly, but there is clearly some use in survivability or people wouldn't bother with the 8/0/53 spec.
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05/29/08, 8:52 PM
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#1355
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King Hippo
Tauren Shaman
Wildhammer (EU)
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+25% block value and 5% more block with 160 block value + str/20 let assume 100 base str.
165 * 0.05 * (1.25 + 0.25)= 12.735 avarage damage reduction per hit if you are not casting(only if you are afk and pull patrol)
Earth shield yourself, drop stoneskin and spam heal is key to survive. Not that lame tanking talent.
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Slow, slower, shaman weapon.
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05/29/08, 9:04 PM
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#1356
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Glass Joe
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Macblade, that is a nice idea in theory, but the reality is that on a lot of fights, we're chain-spamming heals. You can't block while in a timed cast. That means the advantage gained by that talent is very minimal, unfortunately.
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05/29/08, 9:10 PM
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#1357
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Piston Honda
Draenei Shaman
Windrunner
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Originally Posted by Raputo
Macblade, that is a nice idea in theory, but the reality is that on a lot of fights, we're chain-spamming heals. You can't block while in a timed cast. That means the advantage gained by that talent is very minimal, unfortunately.
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Yup, I'd forgotten you can't block while casting. What about the one point that is dropped into imp lightening sheild in a 0/12/49 build? Even when I was leveling enhancement, before I got water sheild, lightening sheild never seemed worth the mana to put up. Does that one point do anything other than let you move to the third tier? Really just a tiny point I guess, but wouldn't 1 point in sheild spec have to be worth something more than a talent point that boosts a spell that isn't even worth casting? Or have I missed something regarding lightening shield where it is actually viable somewhere?
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05/29/08, 10:22 PM
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#1358
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Piston Honda
Night Elf Warrior
Blackrock
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Nope, the point in lightning shield is filler and nothing but.
As for if you get aggro, I generally just spam LHW on myself. Earth shield and stoneskin totem are more long term solutions. Ideally you want to survive the 2-3 hits until a tank taunts the mob back off you. In that time for your earth shield + stoneskin 2.5 second investment you're going to get a ~1k heal with earth shield and about 10 damage mitigated due to stoneskin totem. In the amount of time you could almost get 5k worth of healing done with LHW - of course depending on if you have concentration aura, and how lucky you are with pushback.
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05/30/08, 11:41 AM
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#1359
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Don Flamenco
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The point in lightning shield is pure filler. So if you want to put the point into Shield Spec, go ahead. Both do nothing for you, as Pitbuller so nicely showed.
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05/30/08, 6:25 PM
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#1360
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Glass Joe
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Best professions
I'd like advice on choosing professions, let's say gold is no object. My situation is unusual: I'm a brand new resto shammy (5 days at 70), raiding in MH and BT in a bizzarre mix of greens, blues, MH/BT purples, and epic crafted items. (I switched from holy priest because of raid makeup needs.) My guild is currently clearing MH & BT each week; we have been sharding resto shammy items, so I hope to get decent gear fairly quickly.
Which 2 of the 3:
- Alchemy (for the Alchy stone)
- Leatherworking (for Drums haste rotation, SWP BoP crafted items, and 1-2 recipes I could use in the short run)
- Jewelcrafting (for SWP BoP crafted items and several recipes to help my pathetic trinket selection in the short run)
Since gold is no object (ha!), the current professions of my shaman and alts are irrelevant, as is the gold-earning potential of the professions. All I care about is usefulness for raiding. Can you guys provide compelling rationale one way or the other?
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05/30/08, 7:12 PM
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#1361
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Glass Joe
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Originally Posted by Yrexa
I'd like advice on choosing professions, let's say gold is no object. My situation is unusual: I'm a brand new resto shammy (5 days at 70), raiding in MH and BT in a bizzarre mix of greens, blues, MH/BT purples, and epic crafted items. (I switched from holy priest because of raid makeup needs.) My guild is currently clearing MH & BT each week; we have been sharding resto shammy items, so I hope to get decent gear fairly quickly.
Which 2 of the 3:
- Alchemy (for the Alchy stone)
- Leatherworking (for Drums haste rotation, SWP BoP crafted items, and 1-2 recipes I could use in the short run)
- Jewelcrafting (for SWP BoP crafted items and several recipes to help my pathetic trinket selection in the short run)
Since gold is no object (ha!), the current professions of my shaman and alts are irrelevant, as is the gold-earning potential of the professions. All I care about is usefulness for raiding. Can you guys provide compelling rationale one way or the other?
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Best option imo: Do all of them.
First skill jewelcrafting for trinkets (doesn't requires jewelcrafting to use) and bop gems, then drop jewelcrafting and skill alchemy/leatherworking, imo the strongest profession combo available (the jewelcrafter neck is imo weaker as leatherworking-chest or alchemystone, and drums are really sexy, too). If you have nice rings, you can even skill enchanting before for another 40heal on top of that.
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05/30/08, 7:48 PM
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#1362
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Glass Joe
Orc Shaman
Laughing Skull
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Leatherworking is too good not to have. Drums are amazing, and reason enough to have the tradeskill. We differ ourselves as a healing class by the fact that we buff the groups that we are in more so then druids and priests, and drums add to that. The leatherworking shoulder pattern out of BT (Living Earth) are good as you just get started.
I wouldn't waste time with Jewelcrafting at all. The neck is nice, but as stated the Alchemy trinket and Leatherworking chestpeices are superior, and your trinket holes are easy to fill. Farm Black Morass (heroic or Regular) for a Scarab, and use the Alchemy one. With those 2, you will be wearing the same 2 trinkets that a large percentage of end game shamans wear (those that don't have Mementos).
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05/31/08, 1:32 AM
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#1364
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Don Flamenco
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This post from the Procs With/Without Internal Cooldowns Thread may explain why Wowhead and Thottbot have a 5% proc rate on [Insightful Earthstorm Diamond]. My test found the average time between procs is 45 seconds.
Originally Posted by Roywyn
That means 15s were spent on the cooldown, and it took another 30 seconds to get a proc.
30 seconds means 20 casts of HW2 (1.5s talented), and 1/20 = 5%.
Your data fits perfectly with "15s CD, 5% proc chance".
The lower proc chance observed is because you spend some (~33% at 1.5s cast speed) cast inside the cooldown.
Not sure what you think should be changed.
And usually the data in wowhead/thott/etc. is correct when it comes to percentage procs.
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I never thought that they might only be counting the casts outside the 15-second cooldown. However, that would be consistent with the data.
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05/31/08, 3:01 AM
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#1365
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40% dolemite
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Originally Posted by Yrexa
I'd like advice on choosing professions, let's say gold is no object. My situation is unusual: I'm a brand new resto shammy (5 days at 70), raiding in MH and BT in a bizzarre mix of greens, blues, MH/BT purples, and epic crafted items. (I switched from holy priest because of raid makeup needs.) My guild is currently clearing MH & BT each week; we have been sharding resto shammy items, so I hope to get decent gear fairly quickly.
Which 2 of the 3:
- Alchemy (for the Alchy stone)
- Leatherworking (for Drums haste rotation, SWP BoP crafted items, and 1-2 recipes I could use in the short run)
- Jewelcrafting (for SWP BoP crafted items and several recipes to help my pathetic trinket selection in the short run)
Since gold is no object (ha!), the current professions of my shaman and alts are irrelevant, as is the gold-earning potential of the professions. All I care about is usefulness for raiding. Can you guys provide compelling rationale one way or the other?
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If money isn't really an object I'd throw enchanting in there as well. I held onto enchanting until I got two Blessed Bands(no idea the status on those in your guild), dropped then leveled JC for a few 26 healing gems, dropped then leveled Alch. It's a ton of gold for 44 healing, and if you're going to skip one I'd definitely skip JC. The Mad Alch pots are also a great perk of alchemy, Ragveil is dirt cheap and for everything late BT/Sunwell the healing is rarely overheal if timed right.
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Full price for gum!? That dog won't hunt, Monsignor.
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05/31/08, 10:14 AM
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#1366
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Glass Joe
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Hey,
I was doing kara today and [Ribbon of Sacrifice] dropped and I grabbed it. I was wondering what you guys thought about using this on fights like twins and muru where your basically pumping the heals into the same 10-15 people. As illidan wont drop my trinket I am still using [Essence of the Martyr] . Anyone tried it or got any opinions on it ?
One thing I can't understand is all these people saying 120mp5 is enough. I'm still running with 160-170 mp5 unbuffed and I really still have mana issues on most fights even with shadow priests.
For example I was pumping out 2600hps on muru and around the 7-minute mark just before my tide and pot where back off cooldown I had to go all the way down to rank 2 chainheal to keep healing for about 1 minute. I believe I was also using the -20 chainheal cost totem aswell which with my haste is around another 50mp5.
My resto stats
2500 +heals
236 +haste
170ish mp5
My general healing pattern on muru is rank 3,4 and 5 chainheal and I might do a couple of rank 12 heals on the sential tank or paladin tank.
Can someone inform me on how it's even remotely possible to only have 120mp5
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05/31/08, 2:12 PM
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#1367
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Von Kaiser
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Downrank harder. You really need to be good at judging required healing output. That is really all there is to all mana issues, downranking and choosing targets appropriately so that the sum of all healers' output is everyone staying at comfortable levels at all times.
Also, do you use Quartz or equivalent?
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05/31/08, 2:15 PM
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#1368
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Great Tiger
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Originally Posted by Chainheals
Hey,
I was doing kara today and [Ribbon of Sacrifice] dropped and I grabbed it. I was wondering what you guys thought about using this on fights like twins and muru where your basically pumping the heals into the same 10-15 people. As illidan wont drop my trinket I am still using [Essence of the Martyr] . Anyone tried it or got any opinions on it ?
One thing I can't understand is all these people saying 120mp5 is enough. I'm still running with 160-170 mp5 unbuffed and I really still have mana issues on most fights even with shadow priests.
For example I was pumping out 2600hps on muru and around the 7-minute mark just before my tide and pot where back off cooldown I had to go all the way down to rank 2 chainheal to keep healing for about 1 minute. I believe I was also using the -20 chainheal cost totem aswell which with my haste is around another 50mp5.
My resto stats
2500 +heals
236 +haste
170ish mp5
My general healing pattern on muru is rank 3,4 and 5 chainheal and I might do a couple of rank 12 heals on the sential tank or paladin tank.
Can someone inform me on how it's even remotely possible to only have 120mp5
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Downrank more. If you're raid healing rank 1/2 should cover the damage for pretty much the entire fight, upranking if a mage is on a melee class or spawns get into your raid. If you're healing a blood elf tank you can use rank 1 until the berserkers put up Flurry and then uprank for the duration. The only job where you really need to be spamming a max rank spell is sentinel tank healing.
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06/01/08, 1:23 AM
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#1369
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Glass Joe
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I use quartz, and I always constantly healing. My overheal is normally the lowest in the raid floating around 25-35%.
I do downrank to 2 but the damage quickly builds up and I'm back spamming 3 and 4. it generally just isn't enough hps(I need around 2.5k hps) I am healing around 12 people and watching the paladin and sential tank. We have a priest full time on the adds tank and I just help for the most part I'm full time on the raid. With my current setup with mp5 I just have enough but if I went down to 120mp5 I would go oom and have no chance and pushing the current hps I am doing.
Ill try get a wws of my next raid.
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06/01/08, 5:02 PM
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#1370
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40% dolemite
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Originally Posted by Chainheals
I use quartz, and I always constantly healing. My overheal is normally the lowest in the raid floating around 25-35%.
I do downrank to 2 but the damage quickly builds up and I'm back spamming 3 and 4. it generally just isn't enough hps(I need around 2.5k hps) I am healing around 12 people and watching the paladin and sential tank. We have a priest full time on the adds tank and I just help for the most part I'm full time on the raid. With my current setup with mp5 I just have enough but if I went down to 120mp5 I would go oom and have no chance and pushing the current hps I am doing.
Ill try get a wws of my next raid.
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The side I heal on has a similar setup, and I'm not really sure how your damage is building so much. On p1 I use rank 1 almost exclusively, nothing more is really needed unless stuns don't get off on the mage and I have to take care of whichever lucky nontank is tanking it, a void sentinel clips the raid, or the spawn tank is too close and the raid is getting volley'd. Those are all things that are ultimately controlled, but there is the occasional slip up and it's really not too bad to deal with if it's corrected quickly. I've even gotten to a point on the fight where I'm nuking M'uru between heals because I'm generally caught up with nothing to do. It really sounds like your side is too spread and catching pulses/volleys to require that kind of healing output.
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Full price for gum!? That dog won't hunt, Monsignor.
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06/02/08, 1:52 PM
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#1372
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Von Kaiser
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In my opinion replace T6 gloves with trash drop gloves whenever you can get them, else replace chest with Hauberk. I notice you're also using Fel Reaver's Piston with Totem of Healing Rains. You'd get better output and longevity from the badge Relic and even the Battlemaster +healing trinket.
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06/02/08, 11:46 PM
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#1373
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Von Kaiser
Draenei Shaman
Dath'Remar
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I'm trying to decide whether to use the TK trash belt with 2x 10haste gems or the badge reward belt with a spinel (im currently using the latter)
so it comes down to;
20haste
vs.
8stam
16int
28heal
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06/03/08, 9:25 AM
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#1374
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Von Kaiser
Tauren Shaman
Earthen Ring (EU)
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Simple answer (as is usual the right answer for these haste vs. healing questions):
Depends on the fight at hand.
For example:
Gurtogg and RoS: Haste
Trash, Supremus, similar stuff: Healing
Balancing both is usually a good idea, only on these pure CH spam fights with fast incoming damage, haste will always win (especially if mana is no issue like against RoS).
So having pretty much two good items for each slot, one favoring haste, one favoring healing is the optimum (if in doubt you won't go wrong with the haste one though imo).
Then you can set up a suitable wardrobe for each fight, depending on your role. I like Outfitter. 
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06/03/08, 10:31 PM
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#1375
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Glass Joe
Tauren Shaman
Lightninghoof
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Originally Posted by ineedmoney
As a shaman most of the time im assigned to raidhealing which basicly means chain heal/lesser healing wave rotation, i usualy end the night with less than 10 healing waves casted, almost all of them after nature swiftness, thats why i simply dont see the point to take improved healing wave and healing way. On MT healing paladins and priests simply outheal us (we do have one shaman on MT tho for ancestral fortitude buff). I can tsay im happy about Blizzard making us almost one button class, but thats the reality - chainheal is the best raidhealing skill in wow atm (there are not much, but still there are some fights where its not that efficient). We have the improved chainheal as talent and t6 bonuses are simply awesome, thats why as soon i droped t5 4piece bonus i droped the healing wave talents. I admit healing way looks nice on first sight - more healing is always nice, but if you think about it to be viable you have to be on MT healing and the maintank is always spamed from the paladins, hoted, earthshielded, power word shielded so this 18% more healing from healing wave ONLY are rather useless.
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I didn't ever see a reply to this so I'm going to toss one out there. I agree with you the 90% of the time You will not use this talent. As Shaman will almost exclusivly use chain heal. However I spec this every time. I do this because of what it could do if something goes wrong. You shouldn't ever HAVE to MT heal.. But there are times where you have to. If a tank healer dies and he's getting smashed you need to heal him, and you need to do so as effectivly as possible. basically I take Healing Way as a "what if/just in case" talent. You never know when That extra 18% on a healing wave will be what keeps the tank alive long enough to recieve another heal and prevent a wipe. That's how i see it anyway.
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