Originally Posted by fauxpas
So from the "leaked alpha talents" (assumming they're real, some numbers obviously are wrong; http://wrath.druzya.org/yarr/?c=shaman&v=8472) I'd say Blizz is trying to make us more versatile. Nothing new for Chainheal at a first glance, but lots of stuff for our other Heals, some crit-based. And a new weapon buff for healing I suppose. Spirit Link could be interesting for those Brutallus-like Encounters with massive Burst.
Yay for diversity, OHNOES for less half-afk-clique-healing while doing other stuff on trash 
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Yarr broke, if you want to save yourself some digging:
Enhancement:
Enhancing Totems - Moved to Tier 0
Improved Lightning Shield - Moved to Tier 0, increases Earth Shield/Water Shield effect by 5%
Astral Knowledge - Now 3 Points - 2% Intellect Per Point
Shield Spec - Now 2 points, same effect
Guardian Totems - No change
Thundering Strikes - No change
Imp. Ghost Wolf - No change
Mental Dexterity - Increases AP by 33%/66%/100% of Intellect (Bloodlust icon, tier 2)
Shamanistic Focus - No change
Anticipation - No change
Flurry - No change
Toughness - No change
Improved Weapon Totems - No change
Spirit Weapons - No change
Elemental Weapons - No change
Mental Quickness - No change
Weapon Mastery - No change
Duel Wield Spec - No change
Duel Wield - No change
Stormstrike - No change
Improved Stormstrike - Increases the amount of Stormstrike charges by 1/2, and reduces the cooldown by 1/2 seconds.
Unleashed Rage - No change
Static Shock - 3 points - You have a 2%/4%/6% chance to hit your target with a lightning shield orb charge when you do damage, and increases your number of charges of your lightning shields by 1/2/3.
Shamanistic Rage - No change
Improved Shamanistic Rage - 2 points - When under the effects of Shamanistic Rage, you have a 50%/100% chance to be cause you to be immune to all stun, snare, and movement impairing effects.
Weapon Specialization -
Axe - Increases the critical strike damage bonus by 5%/10%/15%/20%/25%.
Mace - Has a 1%/2%/3%/4%/5% chance to increase your melee haste by 10% for 15 seconds.
First - Attacks from your fist weapons have a 1%/2%/3%/4%/5% chance to reduce the armor of your target by 20% for 6 seconds.
Restoration:
mproved Healing Wave - No change
Tidal Focus - No change
Improved Reincarnation - No change
Ancestral Healing - No change
Totemic Focus - No change
Nature's Guidance - No change
Healing Focus - Now 3 points, 23%/46%/70%
Totemic Mastery - No change
Healing Grace - No change
Restorative Totems - No change
Tidal Mastery - No change
Healing Way - No change
Nature's Swiftness - No change
Focused Mind - No change
Purification - No change
Cleanse Spirit - Requires Purification - 186 mana - 40 yd range - cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease, and 1 curse effect.
Mana Tide Totem - No change
Nature's Guardian - No change
Blessing of the Eternals (35 points in Restoration) - 2 points - Increases the critical effect chance of your spells by 2%/4% and increases the bonus healing from your Earthliving Weapon by 5%/10%.
Improved Chain Heal - No change
Nature's Blessing - No change
Ancestral Awakening - Requires 40 Points - 3 points - When you critically heal with your healing wave or lesser healing wave, you summon an ancestral spirit to aid you, instantly healing the lowest target within 40yds for 20%/40%/60% of the amount healed.
Earth Shield - No change
Improved Earth Shield - 2 Points - (40 points in resto) - Increases charges by 1/2, and amount healed by 5%/10%
Tidal Waves - 5 points (45 points in resto) - Increases the critical effect chance of your lesser healing wave and healing wave spells by 1%/2%/3%/4%/5% and your healing wave and lesser healing wave spells gain an additional 5%/10%/15%/20%/25% of your bonus healing effects.
Spirit Link:
372 Mana - 40 yd range
Instance Cast
You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.
Elemental:
Earth's Grasp - Moved to Tier 0
Convection - Now 3 points - 4%/8%/12% (Not too sure on the last 2)
Concussion - Includes Lava Burst and Thunder
Call of Flame - Increase Lava Burst by 2%/4%/6%
Elemental Warding - No change
Elemental Devastation - Now on Tier 1
Call of Thunder - Includes Thunder
Elemental Focus - Now includes lesser healing wave and healing wave (zomfg!!!)
Reverberation - No change
Improved Fire Nova totem - 50%/100% chance to stun for 2 seconds
Eye of the Storm - No change
Unrelenting Storm - No change
Elemental Fury - No change
Storm Reach - 10%/20% radius on Thunder
Elemental Precision - No Change
Lightning Mastery - No change
Elemental Mastery - No change
Elemental Shields - No change
Lightning Overload - No change
Elemental Oath - (35 points in elemental) Needs Elemental Mastery - Spell hit is increased by 50%/100% while elemental mastery or elemental focus is active.
Astral Shift - (40 points in elemental) 3 points - When you are critically hit twice in a row, you have a 33%/66%/100% chance to shift into the atral plane, causing you to be immune to all physical damage for 3 seconds. This effect has a 30 second cooldown.
Totem of Wrath - No change
Lava Flow - (40 points in elemental) 3 points - Increase the amount of spell damage gained while having flametongue weapon equipped by 5%/10%/15% and increases the damage done by your flame shock and lava burst by 4%/8%/12%
Storm, Earth, and Fire - (45 Points in elemental) 5 points - Your frost shock has a 5%/10%/15%/20%/25% chance to root the target in frozen ice for 2 seconds, your earthshocks range is increased by 1/2/3/4/5 yards, and your periodic damage done by flame shock is increased by 20%/40%/60%/80%/100%.
Thunder:
Instant - 45 second cooldown
You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards.
Notable things being: First tier enhancement isn't bad. Ancestral Knowledge looks to be Int rather than Mana now. Imp lightning shield increases the effect of Water/Earth shield. Elemental focus is pretty much shaman Illumination, most of the new crit/bonus healing abilities don't include chain in their description. We also get to cure curses! Makes me mildly worried that we are just going to become paladins :\