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Old 06/13/08, 7:26 AM   #1426
TheSorcerer
Von Kaiser
 
Troll Shaman
 
Festung der Stürme (EU)
I just found them aswell. I guess no direct hit to chainheal, but no buffs for it either. I guess it's time ti think about some possible talent builds now. Yay, great fun
 
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Old 06/13/08, 7:35 AM   #1427
Mestok
Glass Joe
 
Orc Shaman
 
Gul'dan (EU)
Originally Posted by Bellante View Post
Perhaps a bit off-topic, I've been trying to search these threads for a while now for the answer, but so far it eludes med:

Redeemer's alchemist stone trinket, can you still use it if you've crafted it and drop alchemy? I've heard conflicting reports on both, and would like to hear from someone who knows for sure.
As soon as you drop alchemist you loose all benefit of the Alchemist Stone (the +heal and the buff) - I tested this on the last PTR, so i think its the actual live server behavior

By the way - if this would work, you can easily screw your self by equipping another trinket for the stone *g*
 
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Old 06/13/08, 8:02 AM   #1428
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Damn, been having resto as main spec with alch + LW as professions, but I'm likely going to be full time enhancement on raids soon, and was considering JC+LW, since no melee dps has JC. Would have been nice to get the hard khorium choker

Anyway, back to resto issues /cough.
 
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Old 06/13/08, 1:29 PM   #1429
rava
40% dolemite
 
rava's Avatar
 
Orc Shaman
 
Turalyon
Originally Posted by fauxpas View Post
So from the "leaked alpha talents" (assumming they're real, some numbers obviously are wrong; http://wrath.druzya.org/yarr/?c=shaman&v=8472) I'd say Blizz is trying to make us more versatile. Nothing new for Chainheal at a first glance, but lots of stuff for our other Heals, some crit-based. And a new weapon buff for healing I suppose. Spirit Link could be interesting for those Brutallus-like Encounters with massive Burst.

Yay for diversity, OHNOES for less half-afk-clique-healing while doing other stuff on trash
Yarr broke, if you want to save yourself some digging:

Enhancement:

Enhancing Totems - Moved to Tier 0
Improved Lightning Shield - Moved to Tier 0, increases Earth Shield/Water Shield effect by 5%
Astral Knowledge - Now 3 Points - 2% Intellect Per Point
Shield Spec - Now 2 points, same effect
Guardian Totems - No change
Thundering Strikes - No change
Imp. Ghost Wolf - No change
Mental Dexterity - Increases AP by 33%/66%/100% of Intellect (Bloodlust icon, tier 2)
Shamanistic Focus - No change
Anticipation - No change
Flurry - No change
Toughness - No change
Improved Weapon Totems - No change
Spirit Weapons - No change
Elemental Weapons - No change
Mental Quickness - No change
Weapon Mastery - No change
Duel Wield Spec - No change
Duel Wield - No change
Stormstrike - No change
Improved Stormstrike - Increases the amount of Stormstrike charges by 1/2, and reduces the cooldown by 1/2 seconds.
Unleashed Rage - No change
Static Shock - 3 points - You have a 2%/4%/6% chance to hit your target with a lightning shield orb charge when you do damage, and increases your number of charges of your lightning shields by 1/2/3.
Shamanistic Rage - No change
Improved Shamanistic Rage - 2 points - When under the effects of Shamanistic Rage, you have a 50%/100% chance to be cause you to be immune to all stun, snare, and movement impairing effects.
Weapon Specialization -
Axe - Increases the critical strike damage bonus by 5%/10%/15%/20%/25%.
Mace - Has a 1%/2%/3%/4%/5% chance to increase your melee haste by 10% for 15 seconds.
First - Attacks from your fist weapons have a 1%/2%/3%/4%/5% chance to reduce the armor of your target by 20% for 6 seconds.

Restoration:
mproved Healing Wave - No change
Tidal Focus - No change
Improved Reincarnation - No change
Ancestral Healing - No change
Totemic Focus - No change
Nature's Guidance - No change
Healing Focus - Now 3 points, 23%/46%/70%
Totemic Mastery - No change
Healing Grace - No change
Restorative Totems - No change
Tidal Mastery - No change
Healing Way - No change
Nature's Swiftness - No change
Focused Mind - No change
Purification - No change
Cleanse Spirit - Requires Purification - 186 mana - 40 yd range - cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease, and 1 curse effect.
Mana Tide Totem - No change
Nature's Guardian - No change
Blessing of the Eternals (35 points in Restoration) - 2 points - Increases the critical effect chance of your spells by 2%/4% and increases the bonus healing from your Earthliving Weapon by 5%/10%.
Improved Chain Heal - No change
Nature's Blessing - No change
Ancestral Awakening - Requires 40 Points - 3 points - When you critically heal with your healing wave or lesser healing wave, you summon an ancestral spirit to aid you, instantly healing the lowest target within 40yds for 20%/40%/60% of the amount healed.
Earth Shield - No change
Improved Earth Shield - 2 Points - (40 points in resto) - Increases charges by 1/2, and amount healed by 5%/10%
Tidal Waves - 5 points (45 points in resto) - Increases the critical effect chance of your lesser healing wave and healing wave spells by 1%/2%/3%/4%/5% and your healing wave and lesser healing wave spells gain an additional 5%/10%/15%/20%/25% of your bonus healing effects.

Spirit Link:
372 Mana - 40 yd range
Instance Cast
You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.

Elemental:
Earth's Grasp - Moved to Tier 0
Convection - Now 3 points - 4%/8%/12% (Not too sure on the last 2)
Concussion - Includes Lava Burst and Thunder
Call of Flame - Increase Lava Burst by 2%/4%/6%
Elemental Warding - No change
Elemental Devastation - Now on Tier 1
Call of Thunder - Includes Thunder
Elemental Focus - Now includes lesser healing wave and healing wave (zomfg!!!)
Reverberation - No change
Improved Fire Nova totem - 50%/100% chance to stun for 2 seconds
Eye of the Storm - No change
Unrelenting Storm - No change
Elemental Fury - No change
Storm Reach - 10%/20% radius on Thunder
Elemental Precision - No Change
Lightning Mastery - No change
Elemental Mastery - No change
Elemental Shields - No change
Lightning Overload - No change
Elemental Oath - (35 points in elemental) Needs Elemental Mastery - Spell hit is increased by 50%/100% while elemental mastery or elemental focus is active.
Astral Shift - (40 points in elemental) 3 points - When you are critically hit twice in a row, you have a 33%/66%/100% chance to shift into the atral plane, causing you to be immune to all physical damage for 3 seconds. This effect has a 30 second cooldown.
Totem of Wrath - No change
Lava Flow - (40 points in elemental) 3 points - Increase the amount of spell damage gained while having flametongue weapon equipped by 5%/10%/15% and increases the damage done by your flame shock and lava burst by 4%/8%/12%
Storm, Earth, and Fire - (45 Points in elemental) 5 points - Your frost shock has a 5%/10%/15%/20%/25% chance to root the target in frozen ice for 2 seconds, your earthshocks range is increased by 1/2/3/4/5 yards, and your periodic damage done by flame shock is increased by 20%/40%/60%/80%/100%.

Thunder:
Instant - 45 second cooldown
You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards.


Notable things being: First tier enhancement isn't bad. Ancestral Knowledge looks to be Int rather than Mana now. Imp lightning shield increases the effect of Water/Earth shield. Elemental focus is pretty much shaman Illumination, most of the new crit/bonus healing abilities don't include chain in their description. We also get to cure curses! Makes me mildly worried that we are just going to become paladins :\

Full price for gum!? That dog won't hunt, Monsignor.
 
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Old 06/13/08, 2:25 PM   #1430
Skyhoof
Don Flamenco
 
Skyhoof's Avatar
 
Draenei Shaman
 
Cenarius
Created a thread to discuss shaman talents in WotLK: http://elitistjerks.com/f31/t27030-r...on/#post780593
 
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Old 06/18/08, 6:00 PM   #1431
 Binkenstein
I'm not crazy, no, really, I'm not.
 
Binkenstein's Avatar
 
Askledarea
Blood Elf Shaman
 
No WoW Account
2.4.3 patch note: Equipping an item will now cancel any spell cast currently in progress.

Say bye bye to those /cast /equip totem macros.

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
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Old 06/18/08, 6:24 PM   #1432
hozzer
Von Kaiser
 
Orc Shaman
 
Draka
This also impacts those using CasterWeaponSwapper and a weapon with spellsurge.
 
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Old 06/18/08, 7:47 PM   #1433
Habanero
Von Kaiser
 
Troll Shaman
 
Destromath
I already don't totem swap much because of how it interacts with cancel-casting and reduced GCD's from haste. The gains of switching to another totem temporarily are so marginal... there are no fights that you don't get a majority of your healing from Chain Heal anyway. Maybe if Healing Wave scaled worth a damn.
 
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Old 06/19/08, 11:57 AM   #1434
Gromag
Glass Joe
 
Orc Shaman
 
Argent Dawn (EU)
Downranking Chain Heal (Past Rank 3)

Hello

1st post here, so I appologise if I'm repeating stuff that has already been posted

Nearly all guidance (including the really good stuff from this site) recommends downranking Chain Heal to Rank 4, and adds as an aside that some people downranking to Chain Heal to Rank 3... I don't find anything discussing the merits or otherwise of downranking further than Rank 3.

As far as I am conscerned healing efficiency (HP/MP) is a big deal for Resto Shamen, since downranking not only conserves mana from overhealing, but increases the healing efficiency of spells; it is a double win.

A quick check of chain heal (assuming +2000 healing and it hits 3 targets) gives the following HP/MP for all ranks of Chain Heal.

Rank 1 - 11.19
Rank 2 - 10.93
Rank 3 - 10.04
Rank 4 - 10.02
Rank 5 - 8.99


Clearly there is a very significant jump in healing efficiency in downranking to Rank 4 (+1.03 HP/MP).

Downranking to Rank 3 however seems totally pointless (other than the gains from reducing overhealing) you only gain 0.02 HP/MP in casting efficency downranking to Rank 3 rather than Rank 4.

Downranking further to Rank 2 however, again gives a very significant efficiency gain (+0.90 HP/MP).


I ran this data a while ago in a bored moment, and it lead me to the conclusion that should you wish to downrank Chain Heal beyond Rank 4, that the next logical rank to use would be Rank 2, not Rank 3... I would like to know what others think about this though.


(I'd like to point out that I am well aware that mana efficiency is not the be all and end all of healing, but for long encounters with periodic spike damage I have found that using deep downranking of Chain Heal has helped me save mana for when it is needed most)

Last edited by Gromag : 06/19/08 at 12:06 PM.
 
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Old 06/19/08, 1:11 PM   #1435
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Gromag View Post
Hello

1st post here, so I appologise if I'm repeating stuff that has already been posted

Nearly all guidance (including the really good stuff from this site) recommends downranking Chain Heal to Rank 4, and adds as an aside that some people downranking to Chain Heal to Rank 3... I don't find anything discussing the merits or otherwise of downranking further than Rank 3.

As far as I am conscerned healing efficiency (HP/MP) is a big deal for Resto Shamen, since downranking not only conserves mana from overhealing, but increases the healing efficiency of spells; it is a double win.

A quick check of chain heal (assuming +2000 healing and it hits 3 targets) gives the following HP/MP for all ranks of Chain Heal.

Rank 1 - 11.19
Rank 2 - 10.93
Rank 3 - 10.04
Rank 4 - 10.02
Rank 5 - 8.99


Clearly there is a very significant jump in healing efficiency in downranking to Rank 4 (+1.03 HP/MP).

Downranking to Rank 3 however seems totally pointless (other than the gains from reducing overhealing) you only gain 0.02 HP/MP in casting efficency downranking to Rank 3 rather than Rank 4.

Downranking further to Rank 2 however, again gives a very significant efficiency gain (+0.90 HP/MP).


I ran this data a while ago in a bored moment, and it lead me to the conclusion that should you wish to downrank Chain Heal beyond Rank 4, that the next logical rank to use would be Rank 2, not Rank 3... I would like to know what others think about this though.


(I'd like to point out that I am well aware that mana efficiency is not the be all and end all of healing, but for long encounters with periodic spike damage I have found that using deep downranking of Chain Heal has helped me save mana for when it is needed most)
You aren't the first to notice this. I am sure I have mentioned it before, although a very long time ago now. Yes I personally skip rank 3 when downranking and use rank2 when I am in danger of going oom. Most fights this isn't an issue though since the amount of HPS required by shaman is so high in sunwell (and we are arguable the most effective healers in this situation) pretty much ensuring we always get an spreist.

I should note that with higher amounts of plus healing rank 3 is a decent inbetween rank in both hps and efficiency however the jump to rank 2 is still rather large in comparison.

 
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Old 06/19/08, 5:53 PM   #1436
Habanero
Von Kaiser
 
Troll Shaman
 
Destromath
Yep, that's pretty much why I use nothing but Rank 2 and 5 when it comes to Chain Heal.
 
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Old 06/23/08, 10:45 AM   #1437
Plummer
Glass Joe
 
Orc Shaman
 
Lothar
Originally Posted by Gromag View Post
Hello

1st post here, so I appologise if I'm repeating stuff that has already been posted

Nearly all guidance (including the really good stuff from this site) recommends downranking Chain Heal to Rank 4, and adds as an aside that some people downranking to Chain Heal to Rank 3... I don't find anything discussing the merits or otherwise of downranking further than Rank 3.

As far as I am conscerned healing efficiency (HP/MP) is a big deal for Resto Shamen, since downranking not only conserves mana from overhealing, but increases the healing efficiency of spells; it is a double win.

A quick check of chain heal (assuming +2000 healing and it hits 3 targets) gives the following HP/MP for all ranks of Chain Heal.

Rank 1 - 11.19
Rank 2 - 10.93
Rank 3 - 10.04
Rank 4 - 10.02
Rank 5 - 8.99


Clearly there is a very significant jump in healing efficiency in downranking to Rank 4 (+1.03 HP/MP).

Downranking to Rank 3 however seems totally pointless (other than the gains from reducing overhealing) you only gain 0.02 HP/MP in casting efficency downranking to Rank 3 rather than Rank 4.

Downranking further to Rank 2 however, again gives a very significant efficiency gain (+0.90 HP/MP).


I ran this data a while ago in a bored moment, and it lead me to the conclusion that should you wish to downrank Chain Heal beyond Rank 4, that the next logical rank to use would be Rank 2, not Rank 3... I would like to know what others think about this though.


(I'd like to point out that I am well aware that mana efficiency is not the be all and end all of healing, but for long encounters with periodic spike damage I have found that using deep downranking of Chain Heal has helped me save mana for when it is needed most)
I just checked your results and it seems you missed the talent purification which grants an additional 10% to our healing spells. Also, the downranking penalty was found to be (Level Learned + 11)/70. So the numbers change to something like:

Rank 1 - 12.3
Rank 2 - 11.717460317460317
Rank 3 - 10.930864197530864
Rank 4 - 11.025287356321838
Rank 5 - 9.892592592592592
(Purification, Improved Chain Heal, no totem)

Originally Posted by Daidalos View Post
I should note that with higher amounts of plus healing rank 3 is a decent inbetween rank in both hps and efficiency however the jump to rank 2 is still rather large in comparison.
I'm a little confused with your statement, given more healing we see a clear decline in efficiency. I hardly consider 30 mana worth going into a downranking penalty, so essentially for the same mana you're healing a lot less.
 
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Old 06/23/08, 12:52 PM   #1438
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Plummer View Post
I'm a little confused with your statement, given more healing we see a clear decline in efficiency. I hardly consider 30 mana worth going into a downranking penalty, so essentially for the same mana you're healing a lot less.
There are some outliers (like earth shield) for the level+11 that def did not match without arbitrarily changing spell levels. I haven't gone over the Chain heal ranks to verify that level+11 is correct. I was using the old formula, but since I haven't checked to see which formula CH fits with I could be wrong about CH.

Last edited by Daidalos : 06/23/08 at 12:59 PM.

 
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Old 06/24/08, 9:17 AM   #1439
Gromag
Glass Joe
 
Orc Shaman
 
Argent Dawn (EU)
You are quite right that I missed purification... however are you sure about (Lvl+11)/70?

Using this downranking co-efficient Rank 3 actually loses mana efficiency rather than gains it, I'm sure Blizzard wouldn't have such a broken mechanic.

Either way the point of my original post stands^^
 
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Old 06/24/08, 10:48 AM   #1440
Plummer
Glass Joe
 
Orc Shaman
 
Lothar
Originally Posted by Gromag View Post
You are quite right that I missed purification... however are you sure about (Lvl+11)/70?

Using this downranking co-efficient Rank 3 actually loses mana efficiency rather than gains it, I'm sure Blizzard wouldn't have such a broken mechanic.

Either way the point of my original post stands^^
Granted I haven't done extensive testing myself but here are my sources:
Shaman: Restoration
[Shaman] How to Heal like a Pro

Also, Rank 3 does not lose mana efficiency, it simply doesn't climb as high as rank 4.

Let x be the amount of healing you have.

Rank 4:
((648 + x*(2.5/3.5)) * 1.1 * 1.2)/435 * (1 + 0.5 + 0.25)

(855.36 + 0.9428571428571x)/435 * (1.75)

3.4411 + 0.0037931x

Rank 3:
((590 + x*(2.5/3.5)*((54 + 11)/70)) * 1.1 * 1.2)/405 * (1 + 0.5 + 0.25)

(778.8 + 0.875510204081632653x)/405 * (1.75)

3.3652 + 0.003783x

Notice how both lines rise, just one goes faster than the other.

Honestly, this data is quite old.
 
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Old 06/24/08, 3:22 PM   #1441
Gromag
Glass Joe
 
Orc Shaman
 
Argent Dawn (EU)
Hmmm... seems like you misunderstood what I meant by losing mana efficiency.

Ok lets look at those results...


Rank 4 has a gradient of 0.003793

Rank 3 has a gradient of 0.003783


Where as;

Rank 4 has a intersection of 3.430 (slight disagreement somewhere on the numbers)

Rank 3 has an intersection 3.365


Note: Been a long time since I was last in eduction my terminology is probably wrong, and I'm too lazy to look it up.




So for Rank 3 to achieve the same level of HP/MP as Rank 4 as you would need 6508 healing.


Since this is an unachievable level of healing my statement using Rank 3 loses mana efficiency in comparison to Rank 4 is totally correct.

Last edited by Gromag : 06/24/08 at 3:27 PM.
 
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Old 06/24/08, 3:27 PM   #1442
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Gromag View Post
Since this is an unachievable level of healing my statement using Rank 3 loses mana efficiency in comparison to Rank 4 is totally correct.
I took another look at Boko's numbers and it looks like he confirmed the level+11 for chain heal so I updated my sheet according, but it still bothers me that earth shield is different for some reason. Anyways, rank 3 is less efficient than rank 4 as Gromag noted. Personally I have on my hot bar CH 5,4,2. I find this gives me highest HPS (CH5), balanced HPS and HPM (CH4), and high HPM while still healing a useful amount (CH2) .

Last edited by Daidalos : 06/24/08 at 3:53 PM.

 
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Old 06/24/08, 5:34 PM   #1443
Plummer
Glass Joe
 
Orc Shaman
 
Lothar
Originally Posted by Gromag View Post
So for Rank 3 to achieve the same level of HP/MP as Rank 4 as you would need 6508 healing.

Since this is an unachievable level of healing my statement using Rank 3 loses mana efficiency in comparison to Rank 4 is totally correct.
Ok, now I'm really confused. Rank 4 has both a higher initial value as well as a steeper slope. How are you getting a positive intersection? I guess this is a good place to say that showing your work goes a long way but doing the math myself I get:

3.4411 + 0.0037931x = 3.3652 + 0.003783x
0.0759 = -0.0000101x
x = -7515 healing

Since + healing is an element of the natural number line this intersection does not exist.

And yes, I guess I was a little confused by Rank 3 losing mana efficiency. I guess I like to think of it as Rank 4 being more efficient and Rank 3 being less efficient.

Again, this doesn't change the fact that Chain Heal Rank 3 is that dorky red-headed child of the Chain Heal family and this will only get worse come WotLK unless they modify the spell.
 
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Old 06/24/08, 7:23 PM   #1444
Heficore
Glass Joe
 
Tauren Shaman
 
Echo Isles
It's not about efficiency

Originally Posted by Gromag View Post
Hello

1st post here, so I appologise if I'm repeating stuff that has already been posted

Nearly all guidance (including the really good stuff from this site) recommends downranking Chain Heal to Rank 4, and adds as an aside that some people downranking to Chain Heal to Rank 3... I don't find anything discussing the merits or otherwise of downranking further than Rank 3.

As far as I am conscerned healing efficiency (HP/MP) is a big deal for Resto Shamen, since downranking not only conserves mana from overhealing, but increases the healing efficiency of spells; it is a double win.

A quick check of chain heal (assuming +2000 healing and it hits 3 targets) gives the following HP/MP for all ranks of Chain Heal.

Rank 1 - 11.19
Rank 2 - 10.93
Rank 3 - 10.04
Rank 4 - 10.02
Rank 5 - 8.99


Clearly there is a very significant jump in healing efficiency in downranking to Rank 4 (+1.03 HP/MP).

Downranking to Rank 3 however seems totally pointless (other than the gains from reducing overhealing) you only gain 0.02 HP/MP in casting efficency downranking to Rank 3 rather than Rank 4.

Downranking further to Rank 2 however, again gives a very significant efficiency gain (+0.90 HP/MP).


I ran this data a while ago in a bored moment, and it lead me to the conclusion that should you wish to downrank Chain Heal beyond Rank 4, that the next logical rank to use would be Rank 2, not Rank 3... I would like to know what others think about this though.


(I'd like to point out that I am well aware that mana efficiency is not the be all and end all of healing, but for long encounters with periodic spike damage I have found that using deep downranking of Chain Heal has helped me save mana for when it is needed most)

Would it make sense to downrank heals if the efficiency across ranks was constant? I think the answer is yes. Ultimately you don't downrank to improve healing efficiency, you downrank to reduce overhealing and the wasted mana that goes with it. The efficiency increase on downranking is a nice added bonus, but ultimately we are trying to match our heals to the level of damage. If your level of plus healing and the kind of damage you are responding to match nicely at Rank 3 then you should use Rank 3. Underhealing with Rank 2 or overhealing with Rank 4 because they are more efficient makes no sense.
 
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Old 06/25/08, 6:57 AM   #1445
Gromag
Glass Joe
 
Orc Shaman
 
Argent Dawn (EU)
Ok, now I'm really confused. Rank 4 has both a higher initial value as well as a steeper slope. How are you getting a positive intersection?
I got myself confused between which was Rank 3 and Rank 4... should have used a piece of paper... back to school for me I think



Would it make sense to downrank heals if the efficiency across ranks was constant? I think the answer is yes. Ultimately you don't downrank to improve healing efficiency, you downrank to reduce overhealing and the wasted mana that goes with it. The efficiency increase on downranking is a nice added bonus, but ultimately we are trying to match our heals to the level of damage. If your level of plus healing and the kind of damage you are responding to match nicely at Rank 3 then you should use Rank 3. Underhealing with Rank 2 or overhealing with Rank 4 because they are more efficient makes no sense.
True... but if you can judge the difference between Rank 3 and Rank 4 (which is pretty marginal in terms of overall healing) well enough to make significant saving from OH then you are a better healer than I am.

Personally I use Rank 2 to mop up general incoming damage, Rank 4 as a top-up should Rank 2 start the leave the raid with less than 100% health, and Rank 5 for when I know big raid wide damage is incoming.
 
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Old 06/25/08, 11:17 AM   #1446
Kdevil
Glass Joe
 
Draenei Shaman
 
Khaz Modan
Ok I know alot of this forum is based on Teir 5 and above raiding. But I currently raiding Kara. This if my first time raiding as a shaman healer. I used to raid as a paladin, so I am used to just spamming FoL. As it stands now raid buffed I am at 9k mana, and 1300 healing. I tend to Run out of mana Quite Frequient. Ive been using higher Rank healing spells. And once I read through this I down ranked some of those spells. But I'm not totally sure what rank spells I should be using. And I was hoping to get some advice on how to be more efficent with my mana and healing on kara raids. I know alot of the gear I am using is more towards Elemental spec. But that is because I was going to be ele spec, but my guild was short on healers and high on DPS, so I had to switch.

Last edited by Kdevil : 06/25/08 at 11:58 AM.
 
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Old 06/25/08, 2:15 PM   #1447
Habanero
Von Kaiser
 
Troll Shaman
 
Destromath
Originally Posted by Kdevil View Post
Ok I know alot of this forum is based on Teir 5 and above raiding. But I currently raiding Kara. This if my first time raiding as a shaman healer. I used to raid as a paladin, so I am used to just spamming FoL. As it stands now raid buffed I am at 9k mana, and 1300 healing. I tend to Run out of mana Quite Frequient. Ive been using higher Rank healing spells. And once I read through this I down ranked some of those spells. But I'm not totally sure what rank spells I should be using. And I was hoping to get some advice on how to be more efficent with my mana and healing on kara raids. I know alot of the gear I am using is more towards Elemental spec. But that is because I was going to be ele spec, but my guild was short on healers and high on DPS, so I had to switch.
Start with Rank 8 Healing Wave and go from there. As a beginning healer in Karazhan I don't feel there's really any reason to downrank anything but Healing Wave. Healing Wave does not scale very well with gear so you may want to use higher ranks as you move past T4-T5. if you're still tank-healing.
 
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Old 06/25/08, 2:38 PM   #1448
Kdevil
Glass Joe
 
Draenei Shaman
 
Khaz Modan
Ok should I use the same basics in 5mans. Cause I just did BM last night, and During every phase up to Aeonus (spelling) Rank 3 CH with my +healing was enough. But on Aeonus I had to use my HW
 
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Old 06/25/08, 2:44 PM   #1449
ofancow
Banned
 
Draenei Shaman
 
Proudmoore
Originally Posted by Binkenstein View Post
2.4.3 patch note: Equipping an item will now cancel any spell cast currently in progress.

Say bye bye to those /cast /equip totem macros.

That's something of a minor nerf.
 
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Old 06/25/08, 8:16 PM   #1450
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
In regards to downranking, I find it to be best to go to the lowest rank possible while keeping up with incoming damage. Obviously there are exceptions. If you are in a situation where for a short period of time people are taking a lot of bursty damage you should probably just go ahead and max rank it to be safe. But if you know you have time to heal it makes more sesne to eyeball it and choose the lowest rank that you feel comfortable with.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
 
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