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07/07/08, 5:22 PM
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#1476
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Great Tiger
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Originally Posted by Wallix
I've been a long time reader (first-time poster!) of these forums and have poured over the Shaman/Heal Wiki countless times. First off, let me just quickly say that I switched to a Shaman from my old main (Mage) because our guild was short on them. I feel I may be missing out on a lot of innate knowledge that many of you posses. OK, now that I got that out of the way....
I know it's bad-form to obsess over healing-meters, but for some reason, our guilds' main shaman is always beating me by 5-6% on the meters. We just got Kalecgos down last night, so we are doing OK, but I still feel like I am slacking somewhere. I think the main thing that separates us is that, at the end of the night, his CH's hit almost 700-800 more people than mine, which is well over a million more healing then my CH's. He has about 60 more Haste than I do (I have around 100), and our +heal is roughly the same. I'm not against the notion that I just plain suck, but that's why I'm here.
I guess I'm just looking for any tips-of-the-trade on making CH's jump more. I admit, I am simply looking at Grid and just healing who's low, but maybe there's more to it? Thanks!
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The easiest way to increase chain heal effectiveness is to make sure you are healing people who are close to other people. Also if there is no reason for them to be spread out be vocal and get them to group up. Melee is always great to heal since they are so close to together, however mileage with casters can vary greatly depending on the fight. Be aware of raid position as well as who is low and it should increase your effectiveness. If its a single target who isn't close to other or others or are hurt thats the ideal situation for a druid or another healer to heal. I'm not saying you should let people die because you should only heal groups, but assuming your other healers are on the ball let each class play to its strengths.
Last edited by Daidalos : 07/07/08 at 5:33 PM.
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07/08/08, 12:34 PM
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#1477
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Von Kaiser
Tauren Shaman
Blackmoore (EU)
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Wallix: The difference between a good Shaman Healer and an exceptional Shaman healer is the following (IMHO of course):
A good Shaman Healer is constantly on the lookout for people who have taken damage and heals them.
An exceptional Shaman Healer knows who will take damage and starts casting before they take any or a lot of damage.
Now, much of knowing when people will take damage is:
1) experience and
2) knowing encounters.
A lot of experience is simply a question of time, but you can gain a lot more experience if you analyze the situations that occur in a raid, your actions/reactions (or the missing of the same) and remembering that stuff. Knowing encounters is also a question of time (the more you do an encounter, the better you know what exactly can and will happen), but also a lot of analyzing what happens and your reaction to the same.
For example, taking the Illidan fight. I know exactly when he will cast the Flame Burst during the Demon Phase (countdown from BigWigs). This means I will start casting on a person BEFORE the Flame Burst comes, so that it hits directly after the Flame Burst. In comparison to a Shaman who heals reactively, I get out two heals in the time he gets out one (in this situation). I am usually assigned as a cross healer in phase 3-5 (Parasites + Agonizing Flames). Healing Agonizing Flames is another situation where you can see the difference between a good Shaman and an exceptional Shaman. I know when the Agonizing Flames will tick, allowing me to precast the heals, and make them land directly after the Agonizing Flames ticks.
There are similar things in many boss fights (Arcane Buffet on Kalecgos for example).
Healing on trash is another area where you can see huge differences between similarly equipped Shamans. The important part on trash is to remember that you can usually regen a bit between trash groups - don't conserve Mana. Constantly cast heals (and if no one is taking damage, chain heal one of the tanks). Extremelny important on trash healing (but also useful for many boss abilities): Quickly seeing if someone has aggro. If anyone who is not a tank has aggro, I immediately start healing him - before he has taken any damage. If he does take damage (which on a non-tank is usually quite a lot very quickly), my heals are already incoming, meaning I get in 2-3 Chain Heals before someone who only heals reactively can get his first heal off (at which time the person usually no longer has aggro or is dead).
In summary: Reactive healing is good. Proactive healing is what separates the exceptional from the good.
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07/08/08, 12:46 PM
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#1478
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Don Flamenco
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The haste gear section of the Resto Shaman wiki is overdue for an udpate. It was written before gear in Sunwell was available. Appreciate your feedback on the sets below.
Haste set: chardev.org - A World of Warcraft character planner v.3.a
2194 healing
136 mp5 while casting
488 haste rating (31% haste)
15.2% spell crit (including talents)
8,377 hit points unbuffed (Tauren)
10,283 mana unbuffed
NOTE: If leatherworker use [Sun-Drenched Scale Chestguard]
It would reduce your Healing Wave and Chain Heal to a 1.9 second cast and Lesser Healing Wave to 1.14 seconds.
This is while keeping your 4-piece Tier 6 bonus and not gemming exclusively for haste. For example, the [Sunglow Vest] is assumed to also be part of your normal healing gear and gemmed for +healing rather than spell haste. Let me know if you would change any items, gems or enchants and then I'll update the wiki.
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Here's a template for the best in slot items: chardev.org - A World of Warcraft character planner v.3.a
| | Unbuffed | Buffed | | Healing | 2591 | 2624 | | Mp5 | 295.5 | 377.5 | | Haste | 331 rating (21%) | 331 rating (21%) | | Spell Crit (with talents) | 15.3% | 16.7% | | Hit points (Tauren) | 9,039 | 10,687 | | Mana | 10,463 | 12,113 |
Alchemist's Stone valued at 16 mp5 and Memento at 20 mp5. Water shield = 50 mp5 and Mana Spring = 62.5 mp5
+ Raid buffs include Intellect (+40), Wisdom (41 mp5), Mark (+14), Kings (+10%), Fortitude (+79), Flask (25 mp5), Oil (16 mp5)
It would reduce your Healing Wave and Chain Heal to 2.06 seconds and Lesser Healing Wave to 1.23 seconds.
I want to include the links to the character developer because it will allow people to easily change a few items (for example if they are an enchanter or leatherworker) and see the results.
EDIT: Removed [Brutal Gladiator's Blade of Alacrity]. It was never added with the S4 gear.
EDIT: Fixed helm in haste set
Last edited by Skyhoof : 07/08/08 at 4:51 PM.
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07/08/08, 1:04 PM
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#1479
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Glass Joe
Tauren Shaman
Onyxia (EU)
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Originally Posted by Skyhoof
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I can´t check it right now, but I believe the S4 "Haste Weapons" were available on the PTR but never made it to Live-Servers.
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07/08/08, 1:27 PM
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#1481
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Don Flamenco
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Originally Posted by Logio
I can´t check it right now, but I believe the S4 "Haste Weapons" were available on the PTR but never made it to Live-Servers.
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I just checked. You're correct. They are not available from the vendor. I'll edit the original post. Thanks for catching.
Originally Posted by Plummer
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Yes, that's a great option and why I want to have links to the character developer page so people can easily customize a paper doll.
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07/08/08, 1:46 PM
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#1482
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Glass Joe
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HEP weights for pre-Kara gear
I have a very young Shaman that I'm working on, as such I'm looking at EJ to plan ahead. Should I look at the HEP weights given for T4 gear when considering gear from 5mans from 60-70? Given that most fights wouldn't last too long, I was thinking of bumping healing to 1.25 and dropping Mp5 to something around 3.0. Or should I just forget trying to min/max and grab what I can find and worry about stat weights when I reach Kara?
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07/08/08, 4:16 PM
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#1483
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sparks keep me warm
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Originally Posted by Dosko
I have a very young Shaman that I'm working on, as such I'm looking at EJ to plan ahead. Should I look at the HEP weights given for T4 gear when considering gear from 5mans from 60-70? Given that most fights wouldn't last too long, I was thinking of bumping healing to 1.25 and dropping Mp5 to something around 3.0. Or should I just forget trying to min/max and grab what I can find and worry about stat weights when I reach Kara?
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I'd grab what you can for now. You can almost outfit yourself in badge gear entirely minus a couple of slots in a relatively short amount of time.
As for the s4 weapons, it's my understanding that they'll be implemented in 2.4.3 when the weapon swap while casting breaks your cast thing goes in.
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Son, to me a robot's just a garbage can with sparks comin' out it.
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07/10/08, 4:46 PM
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#1484
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Glass Joe
Goblin Warlock
Hakkar (EU)
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Hello, i've read all the tc about shaman, but a got a question:
It's bettere socketting 10 haste or 22 heal?
10 haste are better than heal? I'm seeing a lor of shammy using that type of gem on sw drops, i don't know if it's better 10 haste or 22 heal.........
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07/10/08, 9:22 PM
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#1485
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Glass Joe
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Can some one explain exactly what the talent "Purification" does. I am now confused.
is it 10% more of the heal when it lands or is it 10% more healing?
Thanks
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07/11/08, 4:10 AM
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#1486
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Glass Joe
Orc Shaman
Black Dragonflight
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It increases the amount your healing spells heal for by 10%. So if you heal for 3000 without it, it becomes 3300 with 5/5 purification. Unaffected by your +heal.
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07/11/08, 6:08 PM
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#1487
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Great Tiger
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Originally Posted by Kurlii
It increases the amount your healing spells heal for by 10%. So if you heal for 3000 without it, it becomes 3300 with 5/5 purification. Unaffected by your +heal.
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I'm not sure exactly what you mean by unaffected by your plus heal, but to clarify purification is applied after your +healing is taken into account. I think you mean purification does not affect +heal not the other way around.
So lets say your base healing wave heals for 2285 and you have 2000+ healing but 0 points in purification.
the amount you heal for would be
(2285 + (2000 * (3/3.5)) = 3999.28
with 5/5 purification
(2285 + (2000 * (3/3.5)) *1.1 = 4399
So as you can see since multiplcation is distributive you can see that the 1.1 applies to your amount of plus heal as well as the base amount of the spell.
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07/13/08, 5:25 PM
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#1488
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Glass Joe
Orc Shaman
Black Dragonflight
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Yeah, I worded that poorly. I meant that it doesn't increase the +heal you get from gear, but it increases what your heals heal for by 10%.
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07/15/08, 8:48 PM
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#1489
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Glass Joe
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I’ve been considering speccing 8-12-41 from 8/0/53. Is it worth giving up Nature's Guardian, Healing grace and Healing way for the extra dps?
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07/15/08, 9:19 PM
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#1490
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Von Kaiser
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I have a Resto Druid (Not a Shaman yet although I'm working on it) and I noticed in the section titled "3. Who should I Earth Shield" that you incorrectly said that Moonkin Druids have no pushback resistance. Celestial Focus, a Tier 4 talent for Balance Druids gives a 70% pushback resistance for the Wrath spell with a 3 talent point investment.
As I raid as a Tree, I'm not sure if Moonkins spec into this talent for raids, but I thought it was important to put it out there anyways.
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07/15/08, 10:09 PM
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#1491
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Maraili
I have a Resto Druid (Not a Shaman yet although I'm working on it) and I noticed in the section titled "3. Who should I Earth Shield" that you incorrectly said that Moonkin Druids have no pushback resistance. Celestial Focus, a Tier 4 talent for Balance Druids gives a 70% pushback resistance for the Wrath spell with a 3 talent point investment.
As I raid as a Tree, I'm not sure if Moonkins spec into this talent for raids, but I thought it was important to put it out there anyways.
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Moonkin will generally be using Starfire, which has no pushback resistance. Thusly, the entry is correct.
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07/16/08, 10:53 AM
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#1492
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Banned
Draenei Shaman
Azjol-Nerub
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Originally Posted by Orcheon
I’ve been considering speccing 8-12-41 from 8/0/53. Is it worth giving up Nature's Guardian, Healing grace and Healing way for the extra dps?
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For PVE, no.
For BG's, I would say yes, because you are alone alot.
For Arenas, I think its a matter of sytle and which arena brackets you are focused on...2's I would guess yes, 5's probably not.
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07/16/08, 11:34 AM
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#1493
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Glass Joe
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Originally Posted by Orcheon
I’ve been considering speccing 8-12-41 from 8/0/53. Is it worth giving up Nature's Guardian, Healing grace and Healing way for the extra dps?
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I would say that depends on how much you value Elemental Warding and Concussion/Convection over Nature's Guardian and Healing Way. The 0-12-49 spec is a far more versatile build than 8-12-41.
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07/16/08, 6:33 PM
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#1494
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Glass Joe
Draenei Shaman
Nozdormu (EU)
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Originally Posted by Skyhoof
Resto Shaman changes in Patch 2.4.3- Equipping an item will now cancel any spell cast currently in progress. The change will probably impact those using the mod CasterWeaponSwapper to optimize their Spell Surge enchant. In addition, it will end the ability to relic swap on every spell cast. The following type of macro will now cancel the heal in progress.
/cast Chain Heal
/equip [Totem of Healing Rains]
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As far as I can see they've removed the global cooldown on equipment swaps.
So I've just turned the two commands upside down and everything works fine again.
/equip [Totem of Healing Rains]
/cast Chain Heal
My entire macro looks like this:
#showtooltip Chain Heal(Rank 4)
/equip Totem of Healing Rains
/cast [modifier:alt, target=player] Chain Heal(Rank 4);Chain Heal(Rank 4)
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Edit: Sorry - this doesn't work - my fault!
Last edited by Myndflame : 07/17/08 at 1:56 PM.
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07/16/08, 6:39 PM
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#1495
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Great Tiger
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Originally Posted by Myndflame
As far as I can see they've removed the global cooldown on equipment swaps.
So I've just turned the two commands upside down and everything works fine again.
/equip [Totem of Healing Rains]
/cast Chain Heal
My entire macro looks like this:
#showtooltip Chain Heal(Rank 4)
/equip Totem of Healing Rains
/cast [modifier:alt, target=player] Chain Heal(Rank 4);Chain Heal(Rank 4)
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Are you sure? Did you try to do this in combat?
Last edited by Daidalos : 07/16/08 at 6:47 PM.
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07/16/08, 6:46 PM
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#1496
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Glass Joe
Draenei Shaman
Nozdormu (EU)
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Yep - I was in BT half an hour ago - seems to work fine.
The only thing that sucks, is the fact that your cast is interrupted if you try to use another spell before the actual has ended. But as long as you stay at the same spell, everything works fine...
Last edited by Myndflame : 07/16/08 at 7:01 PM.
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07/16/08, 8:23 PM
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#1497
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Von Kaiser
Tauren Shaman
Twisting Nether (EU)
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Originally Posted by Myndflame
The only thing that sucks, is the fact that your cast is interrupted if you try to use another spell before the actual has ended. But as long as you stay at the same spell, everything works fine...
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Try:
/script if GetSpellCooldown("Track Fish")==0 then EquipItemByName("Totem of Healing Rains") end;
/cast Chain Heal
This won't swap in the relic if the CGD is on. You can use any spell that has only global cooldown instead of track fish, and can use item:12345 (the itemid) instead of entering the full name of the item, if you are running out of characters.
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07/16/08, 8:50 PM
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#1498
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sparks keep me warm
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Originally Posted by Myndflame
Yep - I was in BT half an hour ago - seems to work fine.
The only thing that sucks, is the fact that your cast is interrupted if you try to use another spell before the actual has ended. But as long as you stay at the same spell, everything works fine...
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Using the macro in combat isn't working for me, equipping the totem forces the global.
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Son, to me a robot's just a garbage can with sparks comin' out it.
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07/16/08, 10:23 PM
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#1499
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Glass Joe
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I know it might not be the best place to ask however I need some advice on my gear. I recently reroll'd Resto Shaman to help my guild with SWP (we just started Kalecgos). As for SWP entry gear goes: what's the best combination of T6 items? Chest/Shoulders/Head and T6 legs with Teron gloves or maybe Kaz'rogal legs with T6 gloves? I've read all Shaman related topics available here on EJ forums and I couldn't get straight answer. TIA for your advice ^_^
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07/17/08, 11:01 AM
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#1500
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Don Flamenco
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Read the Resto shaman wiki again.
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