Clique
I’d like to hear what other shaman think about Clique and similar mouse-over healing systems. All the healers in my guild started using this a few month ago and we will never go back to selecting a target and then pushing a key to heal. Switching to Clique (and other mods) slightly improved our reaction times (and freed up keys that could be bound to do other actions). Should the guide more strongly encourage healers to use this mod of targeting and healing?
I'm a huge fan of mouse-over healing. I think it is far better then manual targeting then a casting heal method, mainly since it's faster. I use mainly /mouseover macros for healing, with poison/disease cleansing and my NS macro setup in Clique.
I've used Grid for a long time, I like the way it's laid out. You can easily change the shape and orientation of the targeting frames if you want. I haven't tried any other raid frames since CTRaid, so I'm not that familiar with them. You can change the way Grid looks and reports information, like adding debuffs to show up for certain boss encounters.
Good luck trying to quantify +haste gear, I've always had a hard time deciding when it's best to use and when not.
Grid/Xperl/Pitbill
One of the tips in the guide is "Find a way to easily monitor the health of everyone in the raid and target them for healing. Many healers like using either Xperl or Grid."
Should Pitbull be added to this list?
Also, are Xperl and Grid comparable or is Grid the better system? I use Xperl myself. I have tried Grid twice but I just don’t like how it presents information graphically (just a personal preference). Is there anything Grid does that Xperl cannot do? Also, will Grid show incoming heals if healers are using Clique or another mouse-over system?
Clique
I’d like to hear what other shaman think about Clique and similar mouse-over healing systems. All the healers in my guild started using this a few month ago and we will never go back to selecting a target and then pushing a key to heal. Switching to Clique (and other mods) slightly improved our reaction times (and freed up keys that could be bound to do other actions). Should the guide more strongly encourage healers to use this mod of targeting and healing?
I am not completely sure what mouse over healing means. Is it what healbot does ? Like you hover your mouse over your healing target and click then mouse click your healing spell ?. I think it would be a good idear to explain the different words and options the addons gives. It is hard for an outsider to understand the options in different addons and pick the right one for themselves.
I personally use healbot after testing grid, which I absolutely hated. You just have to turn of smartheal on healbot if you use it, as it is anoing, that it picks which heal to heal for you. I belive I know better wich heal to use in which situation, than healbot. It has allot of options in how to show the healthbars. Colouring choice depending on if person is cursed or poisoned e.g. incoming heal or people out of range.
But it be interesting to know if there are any other mods out there which makes me a better healer. I am close to be to dependent on healbot to heal, so if I am suddenly without healbot I don't know what to do, as using my mouse as mainhealing is not an option.
I have a G9 mouse so I can just setup some keybindings to heal with the mouse, but the options will be limited compared to healbot, as blizzard keybingdings demands you got bar your using set to current actionbar. Healbot only supports 5 mouse buttons
It could be of interest to share with each other healing tips for specific fights. I'll start with black temple boss fights (killed Illidan for the first time in August).
Chain heal usage: It is very important to check how many targets the CH has attained, you can use sct to show your heals (and overheal).
Najentus: It is possible to chain heal the melees usually, even though they try to spread as much as possible. Heal spread out players with HW but if the shield is about to occur, use LHW to heal them to full. Healing totem is very good in this fight (not in a SP group of course).
Supremus: Low rank chain heal on tanks and the hateful strike soakers.
Akama: Usually chain heal does not work so well. Heal with HW when possible or LHW if necessary.
Teron: Just chain heal. Alternate with lower ranks if you're not in a SP group.
Gurtog: CH works very well. During fel rage use HW.
RoS: CH works very well. In phase 2 cast your earth shield on a shadow priest for instance, the charge will not go off but it is useful for the anti-pushback. At the end of phase 2, do not forget to cast healing totem and earth shield on yourself, while you still have the aura the desire (double the heals). You will have them for the beginning of phase 3 and they are amazing with the aura of desire boost.
Mother Sharaz: CH works very well.
Council: It really depends on your role in the fight. Just a tip: when healing the melees you can see the paladin consecration animation a few seconds before damage actually starts to tick, therefore you can start the CH cast before damage occurs and have it land just at the right time.
Illidan: In phase 1 use HW. Phase 2 (elementals) go crazy with CH. Afterwards it is HW except right after the AoE damage in demon form when you use LHW. Water shield is amazing in this fight since there are a lot of effects that consumes the charges. Use earth shield during phase 2 for the anti-pushback but use water shield otherwise (you have to refresh it every 30s if not more frequently).
Let me know if you find this information useful or not at all.
Last edited by yaya@EU-hyjal : 01/10/08 at 7:12 AM.
It could be of interest to share with each other healing tips for specific fights. I'll start with black temple boss fights (killed Illidan for the first time in August).
Chain heal usage: It is very important to check how many targets the CH has attained, you can use sct to show your heals (and overheal).
Najentus: It is possible to chain heal the melees usually, even though they try to spread as much as possible. Heal spread out players with HW but if the shield is about to occur, use LHW to heal them to full. Healing totem is very good in this fight (not in a SP group of course).
Completely agree.
Supremus: Low rank chain heal on tanks and the hateful strike soakers.
For us the tanks are not close enough to each other forchain heal to work. I use HW on tanks and LWH on people who get hit by volcanos.
Akama: Usually chain heal does not work so well. Heal with HW when possible or LHW if necessary.
Healing is trivial. I spot heal tanks with HW and chain heal if the raid get his with AOE. Mostly chuck lightning bolts and Chain Lightnings though.
Teron: Just chain heal. Alternate with lower ranks if you're not in a SP group.
Agreed. Complete chain heal spam. Everyone should be fairly stacked up. If you can afford it, give earth shield (I use rank 1)to a caster who is getting pushback.
Gurtog: CH works very well. During fel rage use HW.
Agree. We use pally soaks and I nonstop spam chain heals on them. Pallys do the fel rage healing if you are assigned to fel rage use HW though.
RoS: CH works very well. In phase 2 cast your earth shield on a shadow priest for instance, the charge will not go off but it is useful for the anti-pushback. At the end of phase 2, do not forget to cast healing totem and earth shield on yourself, while you still have the aura the desire (double the heals). You will have them for the beginning of phase 3 and they are amazing with the aura of desire boost.
I usually give earth shield to mage who does more dmg than a shadow preist but still a good idea.
Mother Sharaz: CH works very well.
Sometimes I throw a LWH on someone who is ported (in healing range obviously) trying to land it before they run out of range. I usually chain heal the tanks on this one. If they aren't taking dmg I throw some chains on the raid.
Council: It really depends on your role in the fight. Just a tip: when healing the melees you can see the paladin consecration animation a few seconds before damage actually starts to tick, therefore you can start the CH cast before damage occurs and have it land just at the right time.
Depends on role. I usually chain heal the rank since hunter pets and the melee tend to always need topping off.
Illidan: In phase 1 use HW. Phase 2 (elementals) go crazy with CH. Afterwards it is HW except right after the AoE damage in demon form when you use LHW. Water shield is amazing in this fight since there are a lot of effects that consumes the charges. Use earth shield during phase 2 for the anti-pushback but use water shield otherwise (you have to refresh it every 30s if not more frequently).
Phase 1 I Down rank HW on tank and those who get parasites. Phase 2 is chain heal fest. I usually use earth shield on the tank here but if he doesn't need it casters always benefit from the anti-pushback. Agree with HW and LHW / chain as needed.
Let me know if you find this information useful or not at all.
Good advice I'm sure every guild does things a little differently but thats very similar to what I do.
As far as giving Earth Shield to casters:
Healers generally have 70% pushback resistance.
So do (common Fire) Mages and (Destruction) Warlocks.
Hybrids get none (Moonkin, Elemental Shaman and Shadow Priest) so any of those should be first choice when attempting to improve raid DPS with Earth Shield. Elemental Shaman probably benefit the most due to almost entirely cast time spells, but Priests and Moonkins are close behind, and Mind Flay is especially bad when pushed back (rather, channel time is just lost). Most hunter damage isn't terribly effected by pushback, I don't think, but moreover I don't have any clue whether Earth Shield would help with things like Slam or Steady Shot. Now that I think about it, it probably doesn't.
That's a very good point; I am simply not good at reliably finding a point of blank space required to make priorizing mouseover work
I had that very same problem, and I found that holding down my right mouse button has the same effect as mousing over a blank space.
Originally Posted by Skyhoof
I read in another forum that [Bracing Earthstorm Diamond] does not need more yellow gems than blue gems. I'm at work so I can't confirm.
I can confirm this change. Just looked at one in the auction house, and as stated the yellow gem requirement was lifted.
Originally Posted by yaya@EU-hyjal
Supremus: Low rank chain heal on tanks and the hateful strike soakers.
Can't say I agree with this strategy. I use Healing Wave almost exclusively on this fight, save Lesser Healing Wave on the people who can't seem to avoid fire and volcanos. I've found that there's not enough damage going around to justify the use of Chain Heal.
Pretty spot on with the rest of the fights you've listed though. It's what I do on most of them, at least.
Forgive me if this was mentioned, but has anybody else noticed a Water Shield bug with Archimonde or Supremus? A Shaman in our guild mentioned that there seems to be some sort of pulse that eats charges, even if you're not taking any damage. Also, a Water Shield proc pulled aggro on Archimonde as we ran in for an attempt. Perhaps this is some sort of pulse to make sure everybody is in combat?
Forgive me if this was mentioned, but has anybody else noticed a Water Shield bug with Archimonde or Supremus? A Shaman in our guild mentioned that there seems to be some sort of pulse that eats charges, even if you're not taking any damage. Also, a Water Shield proc pulled aggro on Archimonde as we ran in for an attempt. Perhaps this is some sort of pulse to make sure everybody is in combat?
Ya its been that way since the instance was released as far as I know. Matter of fact shaman tend to get initial aggro on arch due to the initial pulse trigging water shield. Makes it scary before the hunter MD hits. I started standing close to the MT until the MD hits just in case after that happened a few times.
I don't have any clue whether Earth Shield would help with things like Slam or Steady Shot. Now that I think about it, it probably doesn't.
Steady Shot (and Aimed Shot, which is irrelevant when discussing DPS) is effected by pushback, and causes Auto Shot clipping when it does. I've never done any testing with Earth Shield and Steady Shot though so I can't comment on that.
Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
It could be of interest to share with each other healing tips for specific fights. Let me know if you find this information useful or not at all.
Some of the information is very useful. But much of it is too general. It’s a given that some rank of Chain Heal works well in most fights. Plus, different players have different styles and techniques for healing. Let’s stick to healing tips that really add some value. For example, I like what you posted about RoS:
Originally Posted by yaya@EU-hyjal
RoS: CH works very well. In phase 2 cast your earth shield on a shadow priest for instance, the charge will not go off but it is useful for the anti-pushback. At the end of phase 2, do not forget to cast healing totem and earth shield on yourself, while you still have the aura the desire (double the heals). You will have them for the beginning of phase 3 and they are amazing with the aura of desire boost.
I also like your tips on water shield and Earth Shield for Illidan.
Originally Posted by yaya@EU-hyjal
Water shield is amazing in this fight since there are a lot of effects that consumes the charges. Use earth shield during phase 2 for the anti-pushback but use water shield otherwise (you have to refresh it every 30s if not more frequently).
I think these boss-specific healing tips are very helpful and will create a section on the main post where we can compile the best ones. Let’s also add for which fights you think wearing haste gear helps. For example, someone recommended wearing haste for Teron Gorefiend – even without a shadow priest in your group due to the fast heals you need to get off the last 45 seconds of the fight and the short duration of the fight.
I’m also going to add some information on what can be purged, interrupted with Earth Shock or absorbed by grounding for different encounters. If you think that information is too broad and should be a separate post let me know. I realize it would have value for enhancement and elemental shaman as well.
The [Eye of Gruul] procced 16 times during this 10 minute fight, which comes out to (16*450)/(10*12) = 60 Mp5. This makes it a very good trinket for this encounter.
In any case, instead of listing the trinkets on the main post by "tier"s, perhaps there should be a little discussion on each trinket describing the situations in which they shine and the situations in which they suck. What do you think?
I think it’s an excellent suggestion. I’ll get to work on it. What I might do is create some different categories to replace the Tiers. For example, “All-Around Best Trinkets” and “Situationally Useful” and “Oldies but Goodies” and “Easy to Get” (all those quest rewards). The “All-Around Best Trinkets” would mainly be the ones listed as Tier I now. Let me know if you have any creative suggestions for the names of various trinket categories (Vendor It?) I’ll also try to add more information for each trinket.
I’m going to have to wear my Eye of Gruul again for some fights. I never got it to proc that much. There's some theorycrafting in this post on Eye of Gruul: [Shaman] Resto-Spec
Here's the short version:
Worst Case: Healing Wave 2.5 second cast. Cast lag 0.5 seconds. 50% mana saved. 225 Mana Regenerated / ( 100 % chance / 2 % chance * 3 seconds total cast time ) ) = 1.5 mana per second = 7.5 mp5
Mid Case: Chain Heal 2.5 second cast. Cast lag 0.25 seconds. Targets hit per cast 2. 75% mana saved. 337.5 / ( 100 / 3.96 * 2.75 ) = 4.86 = 24.3 mp5
Best Case: Chain Heal 2.5 second cast. Cast lag 0 seconds. Targets hit per cast 3. 100% mana saved. 450 / ( 100 / 5.88 * 2.5) = 10.59 = 52.93 mp5
I usually got 20-25 mp5 when I wore it. However, that was pre-Patch 2.3 and perhaps on less than ideal fights. I wonder if Eye of Gruul is the sort of item where it can easily return 50+ mp5 on one boss and below 20 mp5 on another even though you spam chain heal on both fights? Perhaps due to the length of the encounter? I’ll try to wear it for BT tonight and post the WWS.
Originally Posted by Habanero
As far as giving Earth Shield to casters:
Healers generally have 70% pushback resistance.
So do (common Fire) Mages and (Destruction) Warlocks.
Hybrids get none (Moonkin, Elemental Shaman and Shadow Priest) so any of those should be first choice when attempting to improve raid DPS with Earth Shield. Elemental Shaman probably benefit the most due to almost entirely cast time spells, but Priests and Moonkins are close behind, and Mind Flay is especially bad when pushed back (rather, channel time is just lost). Most hunter damage isn't terribly effected by pushback, I don't think, but moreover I don't have any clue whether Earth Shield would help with things like Slam or Steady Shot. Now that I think about it, it probably doesn't.
This is incredibly useful information to keep in mind. I’ll add it to the main post. I would add that paladins would get little benefit from Earth Shield due to the fact that their talents with an aura give them 100% pushback resistance. Plus, they wear plate.
Originally Posted by Tupperware
I can confirm this change. Just looked at one in the auction house, and as stated the yellow gem requirement was lifted.
Now we have to figure out if this was 1) an intended change or 2) a bug and Blizzard will go back to the old requirements in some future patch...sigh. WTB Complete Patch Notes. Were the requirements for any other gems changed in this patch besides [Chaotic Skyfire Diamond]? It is now at least two blue gems. Any others?
Could u include the math behind the living water totem and 2pc t6? does the 20 mana reduction kick in before, or after the 10% from t6? If it was to kick in before the 10%, then you would save less mana from 2pc t6. Conversely, if the 10% was to kick in first, then the 20 mana reduction would be more efficient.
This is incredibly useful information to keep in mind. I’ll add it to the main post. I would add that paladins would get little benefit from Earth Shield due to the fact that their talents with an aura give them 100% pushback resistance. Plus, they wear plate.
How does spiritual attunement interact with earthshield? If they count as healing themselves it would also be better to let someone else heal them so they gain mana.
One thing to keep in mind though is that in some cases having a healer with 100% pushback resistance is more valuable than having a dps with pushback resistance. Eg, Hex Lord's spirit bolts on Zul'Jin. If you don't have a tree druid or a CoH priest you will want to get an uninterruptable chain heal (or prayer of healing). While the fight does have a DPS race component, the heal interruption is really more important at that particular point than the dps interruption.
I don't know of any other cases that highlight it quite that spectacularly, but I suspect that interruption on healing in general is more important than interruption on dps, except in specific circumstances.
One thing to keep in mind though is that in some cases having a healer with 100% pushback resistance is more valuable than having a dps with pushback resistance. Eg, Hex Lord's spirit bolts on Zul'Jin. If you don't have a tree druid or a CoH priest you will want to get an uninterruptable chain heal (or prayer of healing).
I was under the impression pushback resistance wasn't additive but rather multiplicative - I'll have to pay a bit more attention next Malacrass attempt and check.
How does spiritual attunement interact with earthshield? If they count as healing themselves it would also be better to let someone else heal them so they gain mana.
According to our protection paladin, Earth Shield heals work fine with spiritual attunement.
How does spiritual attunement interact with earthshield? If they count as healing themselves it would also be better to let someone else heal them so they gain mana.
It counts as them healing themselves, same as the final "bloom" on Lifebloom. Hence, it's something I prefer not to use on our pally tank, instead saving it for the warrior or druid. However, I do put it on the paladin in situations where he's getting hit very hard and spam healed so much that he has nearly full mana the whole fight. In 5mans I put it on the pally regardless because he's getting mana spring anyway.
It counts as them healing themselves, same as the final "bloom" on Lifebloom. Hence, it's something I prefer not to use on our pally tank, instead saving it for the warrior or druid. However, I do put it on the paladin in situations where he's getting hit very hard and spam healed so much that he has nearly full mana the whole fight. In 5mans I put it on the pally regardless because he's getting mana spring anyway.
Earthshield is great for threat since the tank gets credit for the heal. I keep it up on the Prot tank during Hyjal for all the trash, he will usually eat up all 10 charges within 40 seconds or less, it's also insanely mana efficient. I make sure the tank always has ES before aggro-wipe transitions, like from P2 to P3 Illidan, he always gets ES.
Skyhoof - I'll list all the fights I know of where watershield is 'bugged' and charges get consumed for no apparent reason. Supremus - think it's tied to him making the fire lines. Mother - charges seem to get used up very fast, there is a decent amount of raid-wide damage, but I think some of her debuffs which don't do damage will proc it. Illidan - Parasite debuff on anyone in the raid seems to be a trigger. Archimonde - no clue what procs it here, but it goes off like crazy.
I'm not sure why people are so stuck on using Healing Wave for topping off the raid. With 2000 +heal and either Chain Heal trinket your Chain Heal should be more healing per mana then Healing Wave on a single target. Now if you are going to cast multiple heals on a target, usually a tank, definitely use HW for the Healing Way buff. But if you are doing raid top-offs for most fights like myself, I barely ever use HW, CH is more mana efficent on that single target and sometimes you'll get lucky and it jumps, making it even better then HW. Average Recount for a night has me around 80% CH, 15% LHW, and 5% HW. I keep expecting Blizz to nerf CH, most likely by increasing it's mana cost. Something is a bit unbalanced when my 'AoE' heal is more mana efficient then my direct heal on a single target...
Something is a bit unbalanced when my 'AoE' heal is more mana efficient then my direct heal on a single target...
It's not more efficient if healing way is stacked on the person. If you get that lucky extra jump and it hits 2 targets then sure it will always be more efficient but single target it just isn't more efficient. Also HW7 and HW8 are more efficient even without healing way.
Here are some numbers from my spreadsheet with 2200 base healing and malestrom and and healing rains equipped for thier respective spells.
It's not more efficient if healing way is stacked on the person. If you get that lucky extra jump and it hits 2 targets then sure it will always be more efficient but single target it just isn't more efficient. Also HW7 and HW8 are more efficient even without healing way.
Here are some numbers from my spreadsheet with 2200 base healing and malestrom and and healing rains equipped for thier respective spells.
I agree completely about Healing Way stacking, however as I said, if you are doing top-offs you are constantly switching targets and don't often cast 2 heals in a row on someone.
Totem of Living Water is much better then Maelstrom for mana efficiency. The napkin-math I did last night at work showed that CH > HW for HPM, or it was so close that I'd still use CH, since all you need is 1 jump every few heals to have it pull ahead. This is without taking into consideration the 2 or 4 piece T6 bonuses, which are just godly. Not sure why our numbers don't match up, I'll have to redo my numbers tonight at some point.
I agree completely about Healing Way stacking, however as I said, if you are doing top-offs you are constantly switching targets and don't often cast 2 heals in a row on someone.
Totem of Living Water is much better then Maelstrom for mana efficiency. The napkin-math I did last night at work showed that CH > HW for HPM, or it was so close that I'd still use CH, since all you need is 1 jump every few heals to have it pull ahead. This is without taking into consideration the 2 or 4 piece T6 bonuses, which are just godly. Not sure why our numbers don't match up, I'll have to redo my numbers tonight at some point.
Ah good point about living water. I forgot about that. I think you meant living water is better than healing rains though?
I haven't picked up living water since it applies before my 2 pc pc t6 bonus I would rather have more healing from my chain heals than more efficiency. With the latest water shield changes I'm finding times where I don't even mana tide where I did before (mostly due to chain casting and not wanting to waste GCDs on water shield).
Can you post some numbers? I'm curious where are numbers don't match.
With 2000 +heal and either Chain Heal trinket your Chain Heal should be more healing per mana then Healing Wave on a single target.
For a resto chaman with +2000 heal and totem of healing rains:
The efficiency of HW rank 12 with no healing way stack is 6.43 HPM (Heal Per Mana).
The efficiency of CH rank 5 on 1 target is 5.47 HPM.
So HW is more efficent than CH.
However with the 4-piece T6 bonus the efficiency of CH on 1 target becomes 6.38 HPM so it is almost equal to HW.
With higher healpower (and still with 4T6) the efficiency of CH on 1 target becomes higher than the one of HW, so the quoted statement is true but only with the 4-piece T6 bonus.
I personnally find this quite striking as I was not aware of this fact. So I'll probably only use CH on najentus in the future (along whis LHW when necessary of course)
PS
edit: here are my numbers
For a resto chaman with +2000 heal and totem of healing rains:
HW rank 12 with no healing way heals for 4400 and costs 684 mana. 4400/684 = 6.43 HPM
With no T6 bonus, CH rank 5 on 1 target heals for 2807 and costs 513 mana. 2807/513 = 5.47 HPM
With 4-piece T6 bonus, CH rank 5 on 1 target heals for 2947 and costs 462 mana. 2947/462 = 6.38 HPM
With the 4-piece T6 bonus, +2400 heal and totem of healing rains:
HW rank 12 with no healing way heals for 4776 and costs 684 mana. 4776/684 = 6.98 HPM
CH rank 5 on 1 target heals for 3277 and costs 462 mana. 3277/462 = 7.09 HPM
CH is more effient than HW in Heal Per Mana.
Post-Post-Scriptum
HW has a much better HPS (Heal Per Second), so if you're sure the CH will not jump to a second target and you don't necessarily want to save mana, HW is better than CH, even with no healing way stack.
Last edited by yaya@EU-hyjal : 01/11/08 at 2:03 PM.
Ask him to double check please. Cant check it myself atm, but I'm 99% sure it doesnt give me mana.
I am 100% certain it does. It used to be the case it didn't give mana through spiritual attunement, but this was changed in the same patch that made it so that overhealing wouldn't generate mana through spiritual attunement.
I am 100% certain it does. It used to be the case it didn't give mana through spiritual attunement, but this was changed in the same patch that made it so that overhealing wouldn't generate mana through spiritual attunement.
Hmm, my mistake then. It appears I've been playing with outdated information.
As a shaman most of the time im assigned to raidhealing which basicly means chain heal/lesser healing wave rotation, i usualy end the night with less than 10 healing waves casted, almost all of them after nature swiftness, thats why i simply dont see the point to take improved healing wave and healing way. On MT healing paladins and priests simply outheal us (we do have one shaman on MT tho for ancestral fortitude buff). I can tsay im happy about Blizzard making us almost one button class, but thats the reality - chainheal is the best raidhealing skill in wow atm (there are not much, but still there are some fights where its not that efficient). We have the improved chainheal as talent and t6 bonuses are simply awesome, thats why as soon i droped t5 4piece bonus i droped the healing wave talents. I admit healing way looks nice on first sight - more healing is always nice, but if you think about it to be viable you have to be on MT healing and the maintank is always spamed from the paladins, hoted, earthshielded, power word shielded so this 18% more healing from healing wave ONLY are rather useless. As for the elemental warding - its an awesome talent which is not viable but compared to what you drop to spec it gives it huge advantage. Improved reincarnation is the most underrated resto talent imo, i admit you should not die, but still there some fights where this is unavoidable (Teron, Azgalor) or if you are very unlucky to take all the AOEs on the council or you aint healed on time on barrage on Illidan and ankh up w/o this talent is near to useless (you ankh with 2k mana = 4-5 heals, at least one of them on you). Anyway thats my opinion for the spec.
I'm not sure I agree with this. Likely it will depend heavily upon the group you raid with, and your healing team. On specific fights I'm actually spamming LHW even though I certainly would rather not (Najentus), others I'm all about Chain Heal. Last night on Azgalor I found myself using HW r8 a suprising amount, to the tune of 25% or more, without excessive overheal. Given that, Healing Way more than paid for itself in my spec.
PS
edit: here are my numbers
For a resto chaman with +2000 heal and totem of healing rains:
HW rank 12 with no healing way heals for 4400 and costs 684 mana. 4400/684 = 6.43 HPM
With no T6 bonus, CH rank 5 on 1 target heals for 2807 and costs 513 mana. 2807/513 = 5.47 HPM
With 4-piece T6 bonus, CH rank 5 on 1 target heals for 2947 and costs 462 mana. 2947/462 = 6.38 HPM
Those numbers are correct if you are not using a relic for HW. There is no reason not to use a relic however since you can macro
/cast healing wave
/equip totem of the malestrom (or Spontaneous growth if you prefer).
In which case the mana used drops down to 660. This incerases HW12 HPM to 6.67.
With the 4-piece T6 bonus, +2400 heal and totem of healing rains:
HW rank 12 with no healing way heals for 4776 and costs 684 mana. 4776/684 = 6.98 HPM
CH rank 5 on 1 target heals for 3277 and costs 462 mana. 3277/462 = 7.09 HPM
CH is more effient than HW in Heal Per Mana.
Again if you using malestrom on HW increases HW HPM to 4776/660 = 7.236
Post-Post-Scriptum
HW has a much better HPS (Heal Per Second), so if you're sure the CH will not jump to a second target and you don't necessarily want to save mana, HW is better than CH, even with no healing way stack.
Since there is no reason not to have an optimal relic equipped per heal it isn't apples to apples if you use a relic on chain heals but not on HW.
I was under the impression pushback resistance wasn't additive but rather multiplicative - I'll have to pay a bit more attention next Malacrass attempt and check.
I thought pushback resistance was one of the few mechanics in the game that was additive. For example the 70% from Earth Shield was added to the 35% from Aura of Concentration to equal 100% resistance (105% technically).
Originally Posted by Crunchie2
Just a suggestion regarding the Relics section:
Could u include the math behind the living water totem and 2pc t6? does the 20 mana reduction kick in before, or after the 10% from t6? If it was to kick in before the 10%, then you would save less mana from 2pc t6. Conversely, if the 10% was to kick in first, then the 20 mana reduction would be more efficient.
Cheers.
Relics are applied before set bonuses. So, yes, you save slightly less mana from the set bonus when using the totem – 2 mana per heal (51.3 mana saved vs. 49.3 mana saved). It’s not really significant.
Mana is really not an issue for our class anymore with the change to water shield and the mana spring totem. Most shaman will want to use [Totem of Healing Rains].
Chain Heal (5) with relic and 2T6: (513-20) * .90 = 443.7 mana
Chain Heal (5) with 2T6: (513) * .90 = 461.7 mana
Originally Posted by Chicken
I am 100% certain it does. It used to be the case it didn't give mana through spiritual attunement, but this was changed in the same patch that made it so that overhealing wouldn't generate mana through spiritual attunement.
Looks like the change was part of Patch 2.1.0. I'll add the info on Spiritual Attunement to the section that discusses who should get an Earth Shield.