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Old 10/07/08, 1:29 PM   #2751
Amaxe
Glass Joe
 
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Draenei Shaman
 
Thunderhorn
Originally Posted by Sprout View Post
sounds like you still might be confused

1) SS is a proc not an enchant. Mongoose has nothing to do with it.
2) SS will be increased by Imp shields, but its not required. (especially in a lvl 70 build)
3) I would recommend some of the existing sim results when evaluating SS. I was suprised that it did as much damage as it does. The SS debuff certainly helps in this regard.
Well i was thinking of the fact that the PPM for Mongoose worked out to a 4.5% chance. I did not mean to imply that it was a PPM chance for this talent

But yes I was confused. The Talent Calculator description is ambiguous in how it can be interpreted

One question this brought up in my head though, does SS use a PPM mechanic like MW? If so does the slow/slow get boosted by this?
if it is a straight 6%, then I would think the faster the weapon, the faster you burn through your charges.

As a side question, has anyone noticed how the Static Shock would affect aggro? I know it was a problem with shields in BC
 
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Old 10/07/08, 1:30 PM   #2752
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Amaxe View Post
Actually no. Hence my question if I was misunderstanding the mechanic of it.

Thank you.

Of course if it is a 6% chance, I'd have to run the math to see if it is worth it. IIRC, Mongoose procs at about 4.5% for a 2.6 speed weapon. This would be an investment of 6 points for 6% chance (since I understand you need Improved Shields as well)

Still, it is a new ballgame with this fact (the talent seemed bugged when I was in PTR) and I'll have to try a spec with its inclusion.

I'm guessing it is unanimous here that Improved SS is worthless?
There is no link between imp. shields and static shock. Let say that other talent give 150dps and other talent give 22.5dps(15% of 150dps). Which one you take? Even ancestral knowledge is better than improved shields.
Improved SS isn't best talent but it's good and there isn't any better options.
I save you for lot of problems. This is spec that give best dps via simulator.

Slow, slower, shaman weapon.
 
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Old 10/07/08, 1:42 PM   #2753
Fuulish
Glass Joe
 
Orc Shaman
 
Hyjal
MW oddity

For grins and giggles, I'm testing out MW on the PTR with less than 5/5 into the talent... and for some reason, I'm not seeing any MW procs at all with 1 or 2 pts into the talent. Anyone else getting this? I'll update this once I've run the log a bit longer (going for a minimum of 10 minutes per parse).

Update: Okay after spending half an hour on this, 1/5, 2/5 and 3/5 into the MW talent yields zero procs. Once I put in another talent point and got to 4/5, I immediately started seeing MW procs.... Does this seem like a bug? Or is it like a "downranking" type of nerf? Anyways, gonna let the 4/5 run for a bit and see what the PPM is.

Last edited by Fuulish : 10/07/08 at 2:02 PM.
 
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Old 10/07/08, 1:59 PM   #2754
gojant
Glass Joe
 
Draenei Shaman
 
Windrunner
Originally Posted by Amaxe View Post
As a side question, has anyone noticed how the Static Shock would affect aggro? I know it was a problem with shields in BC
The threat mechanic for tanking classes will be greatly different than in BC.

And how have you ever pulled agro from a shield? I can see a quick chain of crits or some big WF numbers, but from Lightning shield?
 
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Old 10/07/08, 2:06 PM   #2755
Janraea
Don Flamenco
 
Tauren Druid
 
Dunemaul
Originally Posted by gojant View Post
The threat mechanic for tanking classes will be greatly different than in BC.

And how have you ever pulled agro from a shield? I can see a quick chain of crits or some big WF numbers, but from Lightning shield?
I think he means from things like the Baron's damage aura, or that beholder in crypts - if you run into an offensive aura, it procs LS, pulling the mob that owns the aura. Or did a year or so ago, I took LS off my bar when I hit 62.
 
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Old 10/07/08, 2:08 PM   #2756
Malan
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Amaxe View Post
As a side question, has anyone noticed how the Static Shock would affect aggro? I know it was a problem with shields in BC
I'm really getting the impression that you should read up on these abilities. This is pretty basic stuff.

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Old 10/07/08, 2:22 PM   #2757
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Pitbuller View Post
I save you for lot of problems. This is spec that give best dps via simulator.
I like this one better for solo stuff and it is what I will be leveling into. http://talent.mmo-champion.com/?sham...30331131231051

Fire Nova stuns again which will be useful when combined with a Stoneclaw totem for pulling multiple mobs and I don't think I could live without Imp GW at this point to say nothing of what the increased mvt speed means while grinding (and summoning the doggies and popping Spirit Walk in Ghost Wolf and running as fast then an epic mount is....epic, dying to try stacking all of them with the boots in a BG).

I'm showing Unleashed Rage as being worth about 15dps per point so really not much of a sacrifice to make when solo.
 
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Old 10/07/08, 2:33 PM   #2758
Tyus
Glass Joe
 
Orc Shaman
 
Hellscream (EU)
Originally Posted by Rounced View Post
dying to try stacking all of them with the boots in a BG).
Are they re-implmenting the 15% GW speed on PvP boots at 80? I'm under the impression that they don't work past level 60.
 
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Old 10/07/08, 2:37 PM   #2759
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Tyus View Post
Are they re-implmenting the 15% GW speed on PvP boots at 80? I'm under the impression that they don't work past level 60.
No, I meant the "boots" buff that gives you increased run speed in the BGs. Currently stacks with GW so should stack with all of them which should mean 160% run speed for 10? seconds or so.
 
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Old 10/07/08, 2:39 PM   #2760
Fuulish
Glass Joe
 
Orc Shaman
 
Hyjal
Originally Posted by Fuulish View Post
For grins and giggles, I'm testing out MW on the PTR with less than 5/5 into the talent... and for some reason, I'm not seeing any MW procs at all with 1 or 2 pts into the talent. Anyone else getting this? I'll update this once I've run the log a bit longer (going for a minimum of 10 minutes per parse).

Update: Okay after spending half an hour on this, 1/5, 2/5 and 3/5 into the MW talent yields zero procs. Once I put in another talent point and got to 4/5, I immediately started seeing MW procs.... Does this seem like a bug? Or is it like a "downranking" type of nerf? Anyways, gonna let the 4/5 run for a bit and see what the PPM is.
Adding some 4/5 proc data. Can do more if needed.

2.5 speed, no WF, 4/5 Maelstrom Weapon talent
	Start	End	Time(s)	Swings	Procs	Swing PM	PPM
Test 1	59:35.3	10:25.9	650.5	260	88	23.98155265	8.116833205
Test 2	13:20.1	22:48.7	568.6	227	75	23.95357017	7.914175167
Test 3	24:48.9	35:36.8	648.0	259	98	23.98148148	9.074074074
 
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Old 10/07/08, 2:45 PM   #2761
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Originally Posted by Rounced View Post

Fire Nova stuns again which will be useful when combined with a Stoneclaw totem for pulling multiple mobs and I don't think I could live without Imp GW at this point to say nothing of what the increased mvt speed means while grinding (and summoning the doggies and popping Spirit Walk in Ghost Wolf and running as fast then an epic mount is....epic, dying to try stacking all of them with the boots in a BG).

I'm showing Unleashed Rage as being worth about 15dps per point so really not much of a sacrifice to make when solo.

I am pretty sure they changed the talent to give Fire Nova the ability to reduce movement for 2 seconds instead of the stun. Kind of sad because I planned on picking up the talent for leveling as well, and now isn't nearly as enticing.
 
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Old 10/07/08, 2:51 PM   #2762
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Mman View Post
I am pretty sure they changed the talent to give Fire Nova the ability to reduce movement for 2 seconds instead of the stun. Kind of sad because I planned on picking up the talent for leveling as well, and now isn't nearly as enticing.
Posted yesterday

Improved Fire Nova Totem - Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
WotLK Beta (US-English) Forums -> Upcoming Shaman Changes
 
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Old 10/07/08, 2:53 PM   #2763
iconocclast
Glass Joe
 
Orc Shaman
 
Cho'gall
this is as of 10/07


Improved Fire Nova Totem - Increases the damage done by your Fire Nova Totem by 10/20%, and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire Nova Totem for 2 sec.
 
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Old 10/07/08, 3:02 PM   #2764
Mman
Piston Honda
 
Draenei Shaman
 
Shattered Hand
Well, that is good. It is really hard to keep track of talents when they are constantly changing then reverting them back.
 
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Old 10/07/08, 3:10 PM   #2765
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Looks like 2 PPM per talent point was intended.

Sounds about right -- means they expected us to have around 2 stacks a minute. By hasting it with dual weapons, I imagine it's closer to 6.
 
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Old 10/07/08, 3:16 PM   #2766
Fuulish
Glass Joe
 
Orc Shaman
 
Hyjal
Originally Posted by Toots Hepcat View Post
Looks like 2 PPM per talent point was intended.

Sounds about right -- means they expected us to have around 2 stacks a minute. By hasting it with dual weapons, I imagine it's closer to 6.
Are you saying that you were getting MW procs at 1,2 and 3 talent points? Not trying to be confrontational or anything, I'm just really curious as to what I may have been doing wrong that gave me absolutely no procs for 30 minutes.
 
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Old 10/07/08, 3:33 PM   #2767
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Oh, I'm not in the beta or the PTR; I get jack-all.

I'm merely pointing out that if the 4 stack numbers look around 8 PPM with no haste, and the 5 stack numbers look around 10 PPM with no haste, the goal was most probably 2 PPM per point.
 
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Old 10/07/08, 3:42 PM   #2768
Skreekins
Von Kaiser
 
Draenei Shaman
 
Daggerspine
Originally Posted by Pitbuller View Post
There is no link between imp. shields and static shock. Let say that other talent give 150dps and other talent give 22.5dps(15% of 150dps). Which one you take? Even ancestral knowledge is better than improved shields.
Improved SS isn't best talent but it's good and there isn't any better options.
I save you for lot of problems. This is spec that give best dps via simulator.
Pitbuller, that build has two points in Call of Flame. Was this build created after the change that we can no longer use Lava Burst with Maelstrom Weapon? If so, are you assuming cold casts of Lava Burst (like Slam) on cooldown? Are you assuming Searing Totem is down?

I only ask because if we are not going to cold cast Lava Burst and we are using Flametongue Totem (Flametongue v. Searing is not a battle that has been decided yet if I am not mistaken) then those two points do almost nothing for us. If this is the case I would greatly prefer to have those points in Elemental Warding for raiding to help soak some AoE spell damage. I've always felt extra squishy compared to other melee in this regard.
 
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Old 10/07/08, 3:46 PM   #2769
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Skreekins View Post
Pitbuller, that build has two points in Call of Flame. Was this build created after the change that we can no longer use Lava Burst with Maelstrom Weapon? If so, are you assuming cold casts of Lava Burst (like Slam) on cooldown? Are you assuming Searing Totem is down?

I only ask because if we are not going to cold cast Lava Burst and we are using Flametongue Totem (Flametongue v. Searing is not a battle that has been decided yet if I am not mistaken) then those two points do almost nothing for us. If this is the case I would greatly prefer to have those points in Elemental Warding for raiding to help soak some AoE spell damage. I've always felt extra squishy compared to other melee in this regard.
Very good point, the other option is to stick them into Convection to help with Mana. Didn't even realize how useless those 2 points in Call of Flame are atm.
 
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Old 10/07/08, 3:55 PM   #2770
hozzer
Von Kaiser
 
Orc Shaman
 
Draka
Originally Posted by Toots Hepcat View Post
Looks like 2 PPM per talent point was intended.

Sounds about right -- means they expected us to have around 2 stacks a minute. By hasting it with dual weapons, I imagine it's closer to 6.
I was looking at this log trying to get a rough estimate of the uptime of elemental devastation. Celler was averaging about 8 LB casts per minute. On another note, he also procced Elemental Devastation 29 times over the course of a 3 minute fight. It's difficult to surmise anything from that information alone, but if I had to guess, I'd say that Celler experienced >95% uptime there.

edit:
After reviewing all 6 fights in that parse, it looks like the numbers for Patchwerk are higher than the rest.

		Sec	LBs	LB/Min		ED	ppm
Thaddius		268	22	4.925373134	25	5.597014925
Gluth		266	28	6.315789474	17	3.834586466
Grobbulus		227	21	5.550660793	25	6.607929515
Patchwerk		184	24	7.826086957	29	9.456521739
Maexxna		154	14	5.454545455	10	3.896103896
Anub'Rekhan	181	16	5.303867403	16	5.303867403
Total		1280	125	5.859375		122	5.71875

Last edited by hozzer : 10/07/08 at 4:22 PM.
 
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Old 10/07/08, 4:02 PM   #2771
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Sprout View Post
3) I would recommend some of the existing sim results when evaluating SS. I was suprised that it did as much damage as it does. The SS debuff certainly helps in this regard.
You may want to avoid referring to Static Shock and Stormstrike both as SS in the same post. That could get confusing fast.
 
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Old 10/07/08, 4:22 PM   #2772
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Rounced View Post
Very good point, the other option is to stick them into Convection to help with Mana. Didn't even realize how useless those 2 points in Call of Flame are atm.
Call of flame is still better dps per point than Concussion. Untalented searing totem do 246dps. Dps per point is then 246dps * 0.05 =12.3dps.
With same stats Concussion give 11dps per point.

Both talents are very bad for dps. But still dps. Convection and 2/3 Elemental warding start lookin viable option or alternative.
80dps vs 100mp5 and 7% less elemental damage. Maybe some mixture of those end up winner.

Slow, slower, shaman weapon.
 
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Old 10/07/08, 4:33 PM   #2773
ANSeranov
Piston Honda
 
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Draenei Shaman
 
Kilrogg
I dropped the points into Convection, as I figured I'd have FT totem down a good 90% of the time.

Mana seems to be the single limiting factor for me, atm. I have only done a few lvl 80 regular instances though, so no raiding experience to speak of.

[Yuuzu] [80 Draenei Shaman][Kilrogg]
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Old 10/07/08, 4:34 PM   #2774
Acks
Von Kaiser
 
Draenei Shaman
 
Durotan
Originally Posted by Rounced View Post
Very good point, the other option is to stick them into Convection to help with Mana.
For the moment, I only want to consider level 70 (61 points) as my guild will still be raiding Sunwell until Wrath.

As I see it, after taking the obvious talents, we're left with these 3 talents to make room for 8 points in Elemental tree (5 in convect or concus, and 3 in ED):

Static Shock
UR
Enhancing Totems

How would you compare these 3 talents? Currently, I'm thinking of taking 5/5 UR and ignoring Static Shock and Enhancing Totems until Wrath. (8/53/0). Assuming I have a hunter in my group for 3.0, I will probably ignore UR, and go 3/3 Statick shock and 2/3 Enh totems.

There is no link between imp. shields and static shock
So imp shields doesn't cause Static shock procs to do more damage? How did i miss this?
 
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Old 10/07/08, 4:38 PM   #2775
Malan
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Malan
Tauren Shaman
 
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Originally Posted by Acks View Post
So imp shields doesn't cause Static shock procs to do more damage? How did i miss this?
It says it adds 5%/10%/15% damage per orb right on the tooltip. In fact its the first sentence of the tooltip.

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