Could someone verify or confirm the following information about Static Shock:
- Lightning Shield orbs still have a 0.33 spell damage coefficient
- FT procs do not trigger Static Shock
- Shocks do trigger Static Shock
- Castable nukes and MW powered spells do trigger Static Shock
- Static Shock damage does not trigger Static Shock
- There is no cooldown for Static Shock
- Static Shock cannot miss. It is not affected by spell hit.
- Trinkets that proc damage such as The Lightning Capacitor do not trigger Static Shock
- Trinkets that proc on spell damage are not triggered by Static Shock
- Static Shock damage cannot be resisted
- Static Shock cannot miss. It is not affected by spell hit.
- Static Shock damage cannot be resisted
Look, Static Shock is not an entry in the combat log. Its nothing. It is a talent that causes your LS to proc from your offensive attacks. LS can be resisted, so yes, when you spec Static Shock, your LS can still be resisted, yes they can miss (because spells can miss now on 100% resists). If Lightning Shield currently does it, it will do the same damn thing when you spec Static Shock.
[e] * Spirit Wolves - Now scale with AP. (Previously scaled from nothing)
Now to find the scaling value!
On a side note, i personally dont see how static shock can be effective. At the current state i need water sheild to be able to keep up with twisting and shocks, and with MW, LL, and the nerf to shamanistic focus it seems to me to be about the same.
However i havent touched the PTR since they made MW a ppm, and also havent raided(the JOTW from ret and shadow priest VE)
Can anyone on beta or a raider on the PTR enlighten me on mana usage? Also we should probably work on a list of the new best gems and enchants for shaman. This obviously shouldnt be too complicated just by looking at ep values, but it could help out others. Thoughts?
Demonic Pact gives you a buff that gives you a 10% bonus to your own spellpower. At 70 Totem of Wrath gives 140 spellpower and Flametongue gives 106 spellpower, at 80 wrath gives 280 and FT gives 144. However, you may not be in range of Totem of Wrath a lot of the time since it will be out with the caster group, and in a 10 man you're not likely to have one anyway. Assuming no other spellpower buffs, it would take 4800 AP for Demonic Pact to be better than level 70 Totem of Wrath or level 80 Flametongue Totem.
Locks won't sac their pets any more, and Demonic Pact is a deep demo talent, so it would be coming from a Felguard most likely. In a 25 man environment uptime should be essentially 100%, in a 10 man it will depend a lot on how many of the various raid crit buffs are available, but should still be pretty high. However, early on at level 80 it will be strickly inferior for basically everyone compared to Totem of Wrath, and there are a lot of other points to spend a Demo lock would probably rather have, so I wouldn't expect it to be very common.
My raid buff spread sheet is pretty out of date so I can't easily check for myself, I am curious if this buff is available to any other class/spec.
EnSim is showing a focus magic buff and Divine Spirit all taking up the same buff slot, with the Flametongue totem? Am I safe in assuming that they do not stack?
Also it doesn't look like Demonology will be the best lock dps spec in 25 mans, so can I assume it wont produce enough dps to warrant a mandatory spot? Obviously this is a pretty irreverent question if Divine Spirit provides the same benefit.
On a side note, i personally dont see how static shock can be effective. At the current state i need water sheild to be able to keep up with twisting and shocks, and with MW, LL, and the nerf to shamanistic focus it seems to me to be about the same.
However i havent touched the PTR since they made MW a ppm, and also havent raided(the JOTW from ret and shadow priest VE)
Can anyone on beta or a raider on the PTR enlighten me on mana usage? Also we should probably work on a list of the new best gems and enchants for shaman. This obviously shouldnt be too complicated just by looking at ep values, but it could help out others. Thoughts?
That would depend entirely on your personal mana pool and the amount of replenishment available. The simulations I've run put mana usage at lvl 70 somewhere in between 9000 and 13000 mana in two minutes. My own personal tests indicate that with a mana pool of 6k I'll run oom 30 to 50 seconds before SR is up, so 9k or so every two minutes. This should be pretty easy to maintain with a fair amount of replenishment. Raid buffs make up 2k or so and the rest is fairly easily made up with replenishment, so unless you screw up you should be fine.
If most or the majority of your gear has Int on it you should be fine. I personally want a decent cushion of 2k or so to let me use Heroism or drop another cycle of totems.
The PPM change to MW makes mana matter a lot less, it was possible to crit yourself oom in 40 to 60 seconds before. This actually makes me wonder why they didn't think of this as the limiting factor ingrained in the Crit/MW mechanic its very difficult to attain a huge mana pool relative to the raid tier and not screw yourself someplace else.
It's just a sim result, presume he overlooked it when he ran his sim
Can it be implied that the badge OH would provide similar DPS results? It has the same amount of Hit and AP but with more haste and more damage albeit a faster speed. The speed and haste component should more or less cancel out if windfury HAS to be on both.
Look, Static Shock is not an entry in the combat log. Its nothing. It is a talent that causes your LS to proc from your offensive attacks. LS can be resisted, so yes, when you spec Static Shock, your LS can still be resisted, yes they can miss (because spells can miss now on 100% resists). If Lightning Shield currently does it, it will do the same damn thing when you spec Static Shock.
Well sure, that would be the expected behaviour, but some testing would be nice, don't you think?
Can it be implied that the badge OH would provide similar DPS results? It has the same amount of Hit and AP but with more haste and more damage albeit a faster speed. The speed and haste component should more or less cancel out if windfury HAS to be on both.
If you do not have any imbues at all, this will imbue your MH with windfury and your offhand with flametongue with two clicks. You can click it twice again at any time and it will refresh the durations on your imbues.
Sadly this is not the case, it brings up a targeting cursor, and you'd need to click your weapons.
Well sure, that would be the expected behaviour, but some testing would be nice, don't you think?
What do you mean "could be" the expected behavior? I'm telling you that it is.
Originally Posted by Urgok
EnSim is showing a focus magic buff and Divine Spirit all taking up the same buff slot, with the Flametongue totem? Am I safe in assuming that they do not stack?
Also it doesn't look like Demonology will be the best lock dps spec in 25 mans, so can I assume it wont produce enough dps to warrant a mandatory spot? Obviously this is a pretty irreverent question if Divine Spirit provides the same benefit.
Improved Divine Spirit doesn't stack with FT, the normal DS does. I'm told that very few priests will be taking IDS because of the change, so there will probably be a need to have a shaman in the raid dropping FT.
Sadly this is not the case, it brings up a targeting cursor, and you'd need to click your weapons.
This gets you out of clicking the weapons on your character sheet:
/cast Windfury Weapon
/use 16
/cast Flametongue Weapon
/use 17
You can do some [mod:X] or [button:<1:2>] trickery to get it down to one button if you like. If your weapons are already buffed, however, you still need to click the confirm dialog. The function to accept an overwrite is protected and only callable from Blizzard code.
EDIT: That's what I get for de-lurking with out reading all the new pages. See the previous page of this thread for many more advanced macros to do this.
I will, however, offer my post in the UI forums about this issue: WotLK Beta (US-English) Forums -> Casting Shaman Weapon Imbues. Hopefully they can put some smarts into the spell just like they did when we first got DW and could just hit WF twice on our action bar to rebuff: no confirm dialog, automatically hits both hands.
We ended up buffing the damage by about 10%. You should now have a lot motivation to use it and Flame Shock once you hit level 75. Lightning Bolt isn't going anywhere so you still have your old standby, particularly for 3.0.2 and until you gain a few levels."
This raises questions of hard casting LvB again in caster gear in my mind, however I will withhold further questions until we see concrete data posted.
I also have a question for those folks with beta access;
Have the proposed scaling changes for the Spirit Wolves been implemented? It was listed a week or so ago that the wolves would now scale off of AP since they had not been scaling at all and it would be changed in a future beta build. Has that change arrived?
I am concerned about this talent for PvE situations. They work great for leveling, but what about in a raid setting? At worst the Spirit Wolves seems to be a 45 second heal over time plus some additional damage (so long as you can keep your wolves alive) but some of the utility this talent may provide with the snare breaks, increase movement speed, and especially scaling damage could make it more attractive as raid gear scales.
Can anyone provide additional information at this time?
FT totem might still be the better choice depending on the composition of your group though. Heavy casters would definitely tip toward FT over Searing wouldn't it?
Odd that FT totem seems to be one of the few buffs left that isn't raid wide. Is this an oversight perhaps? If so can a US beta tester post about it please.
On another matter - and I've been advised not to make 2 posts back to back even if they are on different topics hence the single post!!
Glyphs. Our current list is available at Shaman Glyphs - Items - World of Warcraft From this I note two distinct things. First all of them have very low level requirements for end game raiding ie: level 80. Second all of them are tagged common ie: white text items.
I am therefore assuming that at some point we will see recipes for blue & epic glyphs, just not in game for release? This would make sense as if you start a new Enh Shammy and get him to level 15 to be able to use say Strength of Earth Glyph would it really make sense you never replace it even when you hit level 80 end game raiding? Is a T9 raider going to be wearing a lvl 15 glyph?
PS. I'm not even sure that you can equip a Major Glyph at level 15 despite its tooltip. I understood the slots became available at 30, 40, 50, 60, 70, 80 in the sequence 30 minor, 40 major, 50 minor, 60 major, 70 minor, 80 major.
Originally Posted by Rounced
From playing with the Sim I'm showing Earth Shock as our best option for the third Glyph (Stormstrike and SoE being the best 2 over everything). Which seems a bit surprising but I've run the sim under a bunch of different configs and options and that's what it keeps showing me.
What would you recommend taking at 70 when we can only have 2 majors? The answer may vary from patch 3.0 to WotLK as in that 1 month period we will have lvl 70 raiding with new specs and glyphs featuring. So two questions really what two glyphs for patch 3.0 what two for WotLK and your answer above for level 80 initial raiding?
I'm assuming the answer for patch 3.0 & WotLK will be different as the Stormstrike & Earth Shock ones for instance require Northrend herbs which won't be available in patch 3.0.
Last edited by Levva : 10/08/08 at 1:25 PM.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Major - Strength of Earth
Major - Flametongue (swapping this to Stormstrike when WotLK is released)
Minor - Ghost Wolf
Minor - Water Walking
Minor - Water Shield (may switch this to the rebirth one once raiding is back in full swing)
And then to add Earth Shock when I get to 80.
(e) Where the hell are my Dog Tests! Beta got patched last night and supposedly they were gonna be fixed to scale with the next patch (which was last night). I'm at work which means no Beta but I know at least one of you has access and is willing to go beat up a dummy and test their scaling for me!
Odd that FT totem seems to be one of the few buffs left that isn't raid wide. Is this an oversight perhaps? If so can a US beta tester post about it please.
FT Totem is raid wide. When I said group I was referring to party/raid.
@Rounced - they didn't patch any of the class changes, just did bug fixes. The class changes that are being reported are for the next build.
Sadly this is not the case, it brings up a targeting cursor, and you'd need to click your weapons.
Interesting. They must have changed the behavior in beta. I could have sworn that it used a priority system to determine which weapon would get the effect, meaning no targeting cursor or confirmation box. In that case, I am useless for this discussion and you may pat me on the head and send me on my way
in addressing the mana questions: with the non existent twisting starting next week in combination of 5 min totems, shouldnt that save us at least 20k mana in a 10 min fight?
in addressing the mana questions: with the non existent twisting starting next week in combination of 5 min totems, shouldnt that save us at least 20k mana in a 10 min fight?
Many spells were increased in cost. And Maelstrom casting will burn a hole in your mana pool amazingly fast anytime you don't have someone giving the Replenishment buff.
Major - Strength of Earth
Major - Flametongue (swapping this to Stormstrike when WotLK is released)
Minor - Ghost Wolf
Minor - Water Walking
Minor - Water Shield (may switch this to the rebirth one once raiding is back in full swing)
And then to add Earth Shock when I get to 80.
(e) Where the hell are my Dog Tests! Beta got patched last night and supposedly they were gonna be fixed to scale with the next patch (which was last night). I'm at work which means no Beta but I know at least one of you has access and is willing to go beat up a dummy and test their scaling for me!
At 70lvl wf/wf with slows seems to be best option again with over 100dps margin. Flame tongue really need elemental fury to be competitive.
Then we have to change flametongue glyph to something else and this mean that windfury glyph somehow look better again.
At 70lvl wf/wf with slows seems to be best option again with over 100dps margin. Flame tongue really need elemental fury to be competitive.
Then we have to change flametongue glyph to something else and this mean that windfury glyph somehow look better again.
Yup, you are 100% right. Just ran all various configs for level 70 and WF Glyph wins over FT Glyph until Elemental Fury but Stormstrike beats all of them so WF Glyph for 3.0 and then switch to Stormstrike for the second Glyph when Wrath is released and then add the Earth Shock Glyph when I hit level 80.
Apologies in advance if this has been asked before, but is any of this data being pulled together into one comprehensive thread (much like the one created for lvl 70 raiding)?
The reason I ask comes around from my previous post of trying to keep up-to-date with a thread that develops anything up to 4 pages in one day. Plus, as the patch is so close, I'd really like to get all my gems cut and ready to go so I'm not waiting around for our JCs to finish messing around with their new talents etc :P I'm still not 100% sure on how much hit rating we need, the importance of one stat over the other and if there's been any solid conclusions on weapon speeds.
Crap. I guess I'll go back to working on my flattened model of dual wield Windfury.
Have you done a speed test? I have dual 2.7s but I'm suspicious that WF/FT may be viable for folks with 2.5s
Edit: I did my own. Estimated my gear, in a raid, with dual 2.5s -- 2333 with WF/WF, 2315 with WF/FT. Close but dual WF still superior until you pick up those bigger crits.
Last edited by Toots Hepcat : 10/08/08 at 6:23 PM.