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Old 10/11/08, 1:42 AM   #2951
Duscha
Von Kaiser
 
Goblin Shaman
 
Kel'Thuzad (EU)
you will not have any mana problems at level 80, it's just impossible with some naxx10 pieces.
otherwise our spirit wolves healing is just insane.

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Old 10/11/08, 2:27 AM   #2952
Sham
Glass Joe
 
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Troll Shaman
 
Detheroc
Originally Posted by Xoya View Post
The question at Blizzcon was asked by me. Here's what I said, and a summarized version of their response:

Q: "For a while now the WF 3-second cooldown has pigeonholed shamans into using slow weapons. Now with the introduction of Lava Lash we are pigeonholed into using Flametongue on our offhand due to the risk of proccing offhand windfury attacks. Is there any intent to change the design of windfury or our talents to enable the removal of the 3-second cooldown?"

A: "If we can be guaranteed that shamans will be using Flametongue on their offhand, then we'd definitely like to see the 3-second cooldown removed. It was implemented because of the [some comment about damage from having unlinked procs on both weapons] being too powerful. It's possible we could change windfury so that the cooldown doesn't exist if it's only enchanted on one hand. We're definitely looking into removing it."

But yeah. I was SO happy with that response. I had people coming up to me all day complimenting me on the question. ;o Exciting. I really, really hope they implement this sort of change.
It seems that without removing the 3 second cooldown, we are taking a hit, as slow one handed weapons can get speeds of near 1.5 with haste buffs. Without a 3 second cooldown on the proc, we would be getting a small dps increase without compromising the overall idea of using different weapon enchants other than windfury. I've also heard some rumors that eventually Flame Lash will have different effects depending on the enchant on your offhand, but this is all just hearsay. Nice to think about though.

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Old 10/11/08, 9:23 AM   #2953
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Duscha View Post
you will not have any mana problems at level 80, it's just impossible with some naxx10 pieces.
otherwise our spirit wolves healing is just insane.
What is a good number to use for Intellect-from-gear given a full Naxx 10 kit for Enhancement Shaman?


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Old 10/11/08, 11:10 AM   #2954
Duscha
Von Kaiser
 
Goblin Shaman
 
Kel'Thuzad (EU)
it should be 15k mana buffed with full naxx10 gear i assume

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Old 10/11/08, 3:09 PM   #2955
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Has anyone taken any time to see exactly how much damage you can do to a Hex target before it breaks?

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Old 10/11/08, 3:12 PM   #2956
ANSeranov
Piston Honda
 
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Draenei Shaman
 
Durotan
I was wondering, does anyone have any thoughts on Titanium Weapon Chains?

Currently I have dual Mongoose on my weapons, but I don't know if the extra Agi+Haste is better than 56 hit rating (which I probably need desperately, as my gear is awful. D

[Yuuzu] [85 Draenei Shaman][Durotan]
[Revii] [83 Draenei Death Knight][Durotan]
[Karina] [85 Draenei Paladin][Durotan]

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Old 10/11/08, 3:18 PM   #2957
Lorven
Glass Joe
 
Draenei Shaman
 
Nazgrel
Inconsistency on Stoneskin totem wording

Sorry if this has been addressed I did a thread search on Stoneskin and didnt see it. There seems to be a discrepency in the current PTR patch notes for Stoneskin totem "Stoneskin Totem now increases armor instead of reducing physical damage" and the wording of the current beta talent Guardian totem talent "Increases the amount of Damage reduced by your stoneskin totem by 10/20%..."

I am assuming that the Beta Talent is the incorrect one but if anyone in beta can confirm this I would appreciate it. Also under the new buffing standards does Stoneskin totem stack with paladin devotion aura?

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Old 10/11/08, 3:30 PM   #2958
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
The mechanic of Stoneskin is an increase in armor to everyone affected by it. The wording of the tooltip is just wrong.

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Old 10/11/08, 4:19 PM   #2959
mjgunn
Glass Joe
 
Draenei Shaman
 
Khadgar
Apologies for asking a question that may have been asked before, but I see a bunch of people talking about running their numbers in the simulator. Are you all still referring to yo's simulator? Asking because it says that it hasn't been updated since june 14th, which I wouldn't think takes into account the changes to str, etc.

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Old 10/11/08, 4:43 PM   #2960
Krim
Banned
 
Tauren Shaman
 
Twisting Nether (EU)
They're referring to the WotLK Simulator:

simulationcraft - Google Code

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Old 10/11/08, 4:54 PM   #2961
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Krim View Post
They're referring to the WotLK Simulator:

simulationcraft - Google Code
I would still recommend Enhsim for wotlk enhancement shaman simulation at this point. The enhancement shaman module for simulationcraft still requires fine tuning....... and Enhsim has some very nice features for EP generation, etc.


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Old 10/11/08, 5:07 PM   #2962
Urgok
Von Kaiser
 
Draenei Shaman
 
Cenarius
Originally Posted by ANSeranov View Post
I was wondering, does anyone have any thoughts on Titanium Weapon Chains?

Currently I have dual Mongoose on my weapons, but I don't know if the extra Agi+Haste is better than 56 hit rating (which I probably need desperately, as my gear is awful. D
I'm probably doing this wrong but here goes.

Mongoose has approximately a 25% uptime, a 15 second duration with a 1 ppm. So 45 seconds out of every minute it is down.

So 120 agility and 2% haste quarter give 30 and .5% respectively. My EP values are approximately 2 per Agility and 2.01 for each unit of haste. So (30*2)+1.005, so 61 or so (Well 91 depending on how the simulator works. I can not say if Agility added in the EP calculation is also turned in to AP, I assume it is but I still do not know.)

Hit is worth 2.9, again my personal value. So 2.9*56 = 162.4

Also two additional things;

Isn't this enchant a level eighty enchant? It should just be better.

Lastly, I'm getting values for hit rating 35 to 40% or more then the nearest value, 2.15 for expertise and 2.9 for hit. The disparity is even greater among other stats. I had to go over the hit cap on the main hand by 2% points to get the value down to 1.8, the OH was still at 10% or so.

Shouldn't this mean that every best in slot piece will still be "rogue loot", most of the mail I've seen in wotlk is AP/Crit/Haste.

Just for example the first tier of gear has 4% melee hit on it. It also has 7 gem slots, if you completely bling them out with 20 hit epic gems you get, 7*20 = 140. So 130 for the set with 140 gets you all of 270 hit rating or 8.2344% hit rating still 14% or so shy of the hit cap.

Edit; After looking mmo-champions posted loot lists it doesn't look like hit is everywhere on the leather pieces either. It still seems kind of lame that I'm only really looking for one stat for 2 or 3 raid tiers though.

Last edited by Urgok : 10/11/08 at 5:22 PM.

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Old 10/11/08, 8:03 PM   #2963
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by mjgunn View Post
Apologies for asking a question that may have been asked before, but I see a bunch of people talking about running their numbers in the simulator. Are you all still referring to yo's simulator? Asking because it says that it hasn't been updated since june 14th, which I wouldn't think takes into account the changes to str, etc.
The EnhSim thread is at http://elitistjerks.com/f31/t31667-e...dps_simulator/ You can download it from enhsim - Google Code

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/12/08, 2:25 AM   #2964
Enervate
King Hippo
 
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Enervate
Tauren Warrior
 
No WoW Account
it should be 15k mana buffed with full naxx10 gear i assume
Uh, I have full 10/25 man gear and am sitting at just over 10k mana.

[13:30] <JerleMinara> zyla you're cute you should've come to blizzcon
[13:31] <frot-prime> yeah you could have had sex with a dickgirl
[13:31] <Zyla> wouldnt be the first time

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Old 10/12/08, 6:25 AM   #2965
Galeyra
Glass Joe
 
Draenei Shaman
 
Der Mithrilorden (EU)
Originally Posted by Malan View Post
Has anyone taken any time to see exactly how much damage you can do to a Hex target before it breaks?
I tested this on level 80 mobs. I dont have an exact number, but i narrowed it down a bit. I had no time to narrow it down more.

4934 was the highest amount of damage where hex did not broke and
5055 was the lowest amount of damage where hex broke.

Last edited by Galeyra : 10/12/08 at 6:40 AM.

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Old 10/12/08, 6:53 AM   #2966
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Galeyra View Post
I tested this on level 80 mobs. I dont have an exact number, but i narrowed it down a bit. I had no time to narrow it down more.

4934 was the highest amount of damage where hex did not broke and
5055 was the lowest amount of damage where hex broke.
Result look like 5000hp but is Hex based mob health? How much mob have hp? Can you try some low level mobs too.

Slow, slower, shaman weapon.

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Old 10/12/08, 7:04 AM   #2967
Low Life
Von Kaiser
 
Troll Shaman
 
Stormreaver (EU)
Originally Posted by Malan View Post
Has anyone taken any time to see exactly how much damage you can do to a Hex target before it breaks?
I did some very basic non-scientific tests against random mobs I could find.
1) Never broke before at least 30% damage was done
2) Usually broke around 50% hp
3) Sometimes I managed to get the mob even down to 20-30% or so before hex breaking, but I never managed to kill a mob without hex breaking unless I took away the last 40% with a crit lightning bolt or similiar
4) If I hexed something when it was already around 50% hp, I was usually able kill it without hex breaking

I don't know what the mechanics for it are, but if I were to guess it's an X% chance to break when taking damage, where X goes up based on damage taken while hexed.

Edit: Did this against mobs with different amounts of HP, 8.5k, 10.5k, 12k. Got a mob with 12k HP down to 25% without Hex breaking.

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Old 10/12/08, 7:14 AM   #2968
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by dedmonwakeen View Post
What is a good number to use for Intellect-from-gear given a full Naxx 10 kit for Enhancement Shaman?
You and Tukez sim use same config. Unbuffed int value is 403. Buffs/talents and base mana give 13k mana.
That intellect value is very low. Gear includes even some sunwell pieces. 15k buffed mana pool is about 520int and this is realistic value with 25man naxx gear.

Slow, slower, shaman weapon.

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Old 10/12/08, 7:46 AM   #2969
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Malan View Post
Has anyone taken any time to see exactly how much damage you can do to a Hex target before it breaks?
Blizzard stated somewhere that all CC effects that have a chance to break on damage have the same threshold now.
So no more "Hex broke on first tick and then I got feared from 100% to 0%".

Mage testing showed that it's universally 40% of the mob's HP for normal mobs.

It was also announced that the threshold is likely different in PvP and different for Elite mobs.


On a totally different note:
[Relentless Earthstorm Diamond] and [Chaotic Skyfire Diamond] now both affect spells and melee atacks.
206% crits for melee, 154.5% crit for untalented spells, 209% for talented spells (5/5 Elemental Fury).

Chaotic Meta Gems in Cataclysm: http://elitistjerks.com/f75/t106009-...2/#post1794256

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput
The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.

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Old 10/12/08, 8:14 AM   #2970
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Pitbuller View Post
You and Tukez sim use same config. Unbuffed int value is 403. Buffs/talents and base mana give 13k mana.
That intellect value is very low. Gear includes even some sunwell pieces. 15k buffed mana pool is about 520int and this is realistic value with 25man naxx gear.
Thanks. There are so many Int-based regen mechanics. (not to mention initial pool)

Increasing the intellect to reach 15k mana does wonders for longevity in my sim. The DPS timeline smooths right out.... No more huge dips right before Shamanistic Rage comes off CD.


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Old 10/12/08, 10:11 AM   #2971
Duscha
Von Kaiser
 
Goblin Shaman
 
Kel'Thuzad (EU)
Currently the melee Shaman's DPS in raid environments is just fine. We're getting nearly 20% spellcrit through raid synergies and the Elemental Devastion uptime is pretty high.

Yesterday I did 4.1k dps on Patchwerk in Naxx10 without four pieces t7 and still with some lvl 70 epics. In my opinion we are just one step behind BM Hunter's DPS. Also it's a lot of fun playing enhance since we got MW.

The only thing I really miss is comparable aoe DPS.

Last edited by Duscha : 10/12/08 at 1:49 PM.

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Old 10/12/08, 1:36 PM   #2972
mjgunn
Glass Joe
 
Draenei Shaman
 
Khadgar
Ok, so I've been reading through this thread trying to wrap my head around exactly how I should be gemming/gearing, the rotation I should be using come 3.0, and a spec. The basic stuff I've come away with is this, tell me if I've got it right or if I'm talking gibberish (which reading 75 pages of everyones differing opinions from the last 10 beta patches can do to a person

-Spell hit capped, I want to be capped before I do just about anything else. Right now I have 130 hit (8.24%) on my gear + 6% from talents = 14.24%. A shadow priest's misery adds 3% to the mob = 17.24%, and the new cap is 17% so I'm good on that, right? Also I'm a draeni, I'm assuming my racial stacks on top of all that?

-Slow/Slow, WF/WF is still the best combo, maybe to be replaced with Slow/Fast WF/FT at some point in level 80 progression.

-As for a rotation, we don't really have a set one anymore thanks to the unpredictability of maelstrom weapon. From what I've read, our highest priority should be casting a LB ASAP when MW stacks to 5, next on the priority is ES, then SS, then LL?

-The spec I'm looking at is this one, replacing concussion with convection if I end up having mana issues.

-Glyphs! Ummmm....I know that I'm gonna want some, at this point that's about all I've got, help please!!!

I really appreciate the help, for those of us who aren't able to follow the thread as closely as others things get a little mixed up, I think this will summarize most of the stuff most people will need to know for 3.0.

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Old 10/12/08, 1:45 PM   #2973
Rurik
Von Kaiser
 
Rurik's Avatar
 
Human Warrior
 
Arathor (EU)
Originally Posted by mjgunn View Post
-Spell hit capped, I want to be capped before I do just about anything else. Right now I have 130 hit (8.24%) on my gear + 6% from talents = 14.24%. A shadow priest's misery adds 3% to the mob = 17.24%, and the new cap is 17% so I'm good on that, right? Also I'm a draeni, I'm assuming my racial stacks on top of all that?
DW spec doesn't give spell hit. You need 164 rating as a Draenei to reach spell hit cap.

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Old 10/12/08, 1:59 PM   #2974
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by mjgunn View Post
-Spell hit capped, I want to be capped before I do just about anything else. Right now I have 130 hit (8.24%) on my gear + 6% from talents = 14.24%. A shadow priest's misery adds 3% to the mob = 17.24%, and the new cap is 17% so I'm good on that, right? Also I'm a draeni, I'm assuming my racial stacks on top of all that?
Where do you get +6% spell hit from talents? I understood that DW specialisation was +6% melee hit did they change this?

Originally Posted by mjgunn View Post
Slow/Slow, WF/WF is still the best combo, maybe to be replaced with Slow/Fast WF/FT at some point in level 80 progression.
The sims are showing WF/WF slow/slow to still be marginally best however Slow/Slow WF/FT & Slow/Fast WF/FT are not a huge amount different. As things settle down (they haven't yet) and the sim stabilises we will be able to be more definitive on what is the best for lvl 80.

Originally Posted by mjgunn View Post
As for a rotation, we don't really have a set one anymore thanks to the unpredictability of maelstrom weapon. From what I've read, our highest priority should be casting a LB ASAP when MW stacks to 5, next on the priority is ES, then SS, then LL?
Almost. I understand that SS, ES is preferable to ensure your ES gets the use of a SS debuff.

Originally Posted by mjgunn View Post
Glyphs! Ummmm....I know that I'm gonna want some, at this point that's about all I've got, help please!!!
If you look back a couple of pages you will see the current suggestion by Rounced was :

My current plan is to use these at 70,

Major - Strength of Earth
Major - Flametongue (swapping this to Stormstrike when WotLK is released)

Minor - Ghost Wolf
Minor - Water Walking
Minor - Water Shield (may switch this to the rebirth one once raiding is back in full swing)

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/12/08, 2:05 PM   #2975
Thorrgal
Glass Joe
 
Tauren Shaman
 
Bladefist (EU)
Originally Posted by mjgunn View Post
Ok, so I've been reading through this thread trying to wrap my head around exactly how I should be gemming/gearing, the rotation I should be using come 3.0, and a spec. The basic stuff I've come away with is this, tell me if I've got it right or if I'm talking gibberish (which reading 75 pages of everyones differing opinions from the last 10 beta patches can do to a person

-Spell hit capped, I want to be capped before I do just about anything else. Right now I have 130 hit (8.24%) on my gear + 6% from talents = 14.24%. A shadow priest's misery adds 3% to the mob = 17.24%, and the new cap is 17% so I'm good on that, right? Also I'm a draeni, I'm assuming my racial stacks on top of all that?

-Slow/Slow, WF/WF is still the best combo, maybe to be replaced with Slow/Fast WF/FT at some point in level 80 progression.

-As for a rotation, we don't really have a set one anymore thanks to the unpredictability of maelstrom weapon. From what I've read, our highest priority should be casting a LB ASAP when MW stacks to 5, next on the priority is ES, then SS, then LL?

-The spec I'm looking at is this one, replacing concussion with convection if I end up having mana issues.

-Glyphs! Ummmm....I know that I'm gonna want some, at this point that's about all I've got, help please!!!

I really appreciate the help, for those of us who aren't able to follow the thread as closely as others things get a little mixed up, I think this will summarize most of the stuff most people will need to know for 3.0.

Small summary for 3.0:

I made this list for self-use copying the info from posts on this thread and just though it might be useful for some guys out there. I tried to gave credit to the original posters of the info as I took it on the first place. Those posters may had, in turn, taken their info from someone else.



Weapons: (credit to Rounced)

Slow/Slow with WF/WF for 3.0
Slow/Slow with WF/WF if you don't have Elemental Fury
Slow/Slow with WF/FT when you have enough talent points to get 51 Enh + Elemental Fury.


Gemming: (credit to Teeza)

For raiding in 3.0, pre Spell hit cap (177):
Red - Glinting Pyrestone
Yellow - Rigid Lionseye
Blue - Balanced Shadowsong Amethyst

After Spell hit is capped or for levelling:
Red - Bright Crimson Spinel
Yellow - Wicked Pyrestone
Blue - Balanced Shadowsong Amethyst

Note: Most of us are already spell hit capped with all our rogue gear so gemming hit for raiding in 3.0 might not be needed. Also remember the +20hit of spicy talbuk

Enchanting:

Change your STR enchants to AP. Pretty basic stuff. On the other hand you might want to change you executioner enchant to double moongoose one but I havent seen any info about it. On my simulations double Moongoose had always been the best for me so never had to enchant executioner on the first place.

Also the Boots enchant needs more looking into it. The new one is more straight dps, but the utility of the old one still remains in place


Glyphs: (credit to Rounced+Pitbuller)

At 70;
Major - Strength of Earth
Major - Windfury (swapping this to Stormstrike when WotLK is released)
Minor - Ghost Wolf
Minor - Water Walking
Minor - Water Shield/Rebirth

At 80:
Add Earth Shock as the 3rd Major

Rotation (credit to toots):

Best overall DPS will come from hitting our cooldowns as soon as they come up, biggest DPS contributors first:

5 stacked lightning bolt, then earth shock, then stormstrike, lavalash last;

LB>>ES>>SS>>LL


Talent Specc:

For raiding in 3.0, I will go for this if we dont have a MM Hunter present

Talent Calculator - World of Warcraft

If we do I'll put those extra points into AK and probably the last 2 into improved shields if we are really struggling with mana, every little helps


PS: If I have made any mistake in getting toguether this bits of info please forgive me (Hetfield dixit). Final credit to Malan of course

Edit: Damn Levva beat me to it, but I think the summary may still be useful to some so I will leave it for the time being unless I'm asked to remove it

Last edited by Thorrgal : 10/12/08 at 4:59 PM.

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