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Old 10/22/08, 11:00 AM   #3476
Southrncomfortjm
Glass Joe
 
Orc Shaman
 
The Forgotten Coast
Originally Posted by Jimmysnuka View Post
Is it just TSA and UR that add 10% AP to the raid?

If so, it looks like our raid viability just got a big bump.

With WF totem no longer in effect for ranged, Marksman just lost it's raid viabilty and raiding hunters are likely back to BM or SV. Obviously this remains to be seen, but in it's strong in theory.

Good news could be that we have the only raid viable spec that can bring 10% AP to the raid, moderate bad news is 5/5 UR is mandatory.
Deathknights get it too, along with a windfury-esque buff.

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Old 10/22/08, 11:01 AM   #3477
Jimmysnuka
Von Kaiser
 
Orc Hunter
 
Area 52
Originally Posted by Nevets_69 View Post
Death Knights can also provide the 10% AP buff to the raid using their Abomb's Might from the Blood tree. Not sure how many DK's will be spec'ing for Blood, but it's there. So no we aren't the only one's who can provide the 10% AP buff.

On the other hand, if they do finally implement dual spec to the game, I feel as though the hardcore raiders will have two raiding specs, one with UR and one without, so that you can change it as you need to based on whether or not someone else can provide the buff.
ahh, thanks... haven't really been paying much attention to the DKs offerings...

Last edited by Jimmysnuka : 10/22/08 at 11:07 AM.

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Old 10/22/08, 11:19 AM   #3478
Xoya
Bald Bull
 
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Xoya
Orc Shaman
 
No WoW Account
Originally Posted by Hytoshu View Post
I was at blizzcon when the question was asked and they never said they would remove it. At best they gave some logic in that if they found people were duel wielding windfury and flametongue most of the time for better damage they would remove the cooldown if they thought our damage was too low and that we wouldn't go back to duel wielding windfury.
I'm the person who -asked- the damn question. The very last thing they said is that, yes, they are looking for ways to remove the cooldown. In other words, they do want to remove it. They just need to make sure it doesn't need to cause problems.

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Old 10/22/08, 11:59 AM   #3479
Stopokingme
Don Flamenco
 
Stopokingme's Avatar
 
Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by Jimmysnuka View Post
Is it just TSA and UR that add 10% AP to the raid?

If so, it looks like our raid viability just got a big bump.

With WF totem no longer in effect for ranged, Marksman just lost it's raid viabilty and raiding hunters are likely back to BM or SV. Obviously this remains to be seen, but in it's strong in theory.

Good news could be that we have the only raid viable spec that can bring 10% AP to the raid, moderate bad news is 5/5 UR is mandatory.
If your raid just brings you because you're a windfury and UR bot, you're doing something wrong regardless.

And no, Blood Deathknights will be bringing 10% AP to the raid as well.

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Old 10/22/08, 12:37 PM   #3480
Andunie
Glass Joe
 
Draenei Shaman
 
Destromath
Hello,

I happen to be lucky enough to be in a guild that will have two raiding enhancement shaman in wrath. The other shaman will be providing UR, Imp. SoE, and Imp. Windfury so I have those points to spend elsewhere. What level 80 build will provide the most absolute dps as a result?

Talent Calculator - World of Warcraft <-- what I'm thinking of


Thanks,
Andu

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Old 10/22/08, 12:50 PM   #3481
Toots Hepcat
Care for a jelly baby?
 
Toots Hepcat's Avatar
 
Troll Shaman
 
Llane
Played well, enhancement shamans offer great dps, emergency heals, stacks and stacks of buffs (5 or 6 of them) and the fastest interrupt cooldown in the game. Playing well consists of refreshing totems and shields and pressing 4 buttons in the right order according to buff and cooldown conditions.

Why wouldn't you bring one?

Andu, you're a lucky boy. I will point out only that your build assumes no mana issues, and that's something we'll need to see about once they fix ret. (By "fix," I mean "neuter.")

Last edited by Toots Hepcat : 10/22/08 at 12:56 PM.

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Old 10/22/08, 12:51 PM   #3482
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Shatteres Sun Pendant

EDIT: Andunie, might you want to delete that post before you get an infraction.


Quick Request for someone.

I went through my WWS of BT lastnight (#2 overall, right on) and concluded that my Shattered Sun Pendant of Resolve (scryer) was proccing essentially every 46 seconds. I mathed it out to a 1.3PPM. On my spreadsheets, that equated to (100*10*1.3/60)=21.66 static Expertise. This plus the base stats make the pendant as good as Choker of endless nightmare, with a bonus 48 stamina.

Could I ask someone with a WWS and Shattered Sun pendant of Might what their average Scryer proc was worth in a group/raid? Preferably average damage per proc?

I'd like to see how it stacks up to the resolve one.

Thank you.

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Old 10/22/08, 1:12 PM   #3483
Southrncomfortjm
Glass Joe
 
Orc Shaman
 
The Forgotten Coast
Originally Posted by ChaguraED View Post
Could I ask someone with a WWS and Shattered Sun pendant of Might what their average Scryer proc was worth in a group/raid? Preferably average damage per proc?

I'd like to see how it stacks up to the resolve one.

Thank you.
You can probably use the sim for this.

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Old 10/22/08, 1:21 PM   #3484
Sydane
Don Flamenco
 
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Human Warlock
 
Argent Dawn
The problem with that proc is it isn't translatable to static expertise like an AP proc is. When it procs, you are expertise capped for 10 seconds. During those 10 seconds all the rest of the expertise on your gear is worthless, and the other 35 seconds it's not doing anything for you. To get the maximum theoretical value of the neck you would have to have zero expertise on your gear. The more passive expertise you have, the worse it gets.

Empathy does not imply approval.

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Old 10/22/08, 1:27 PM   #3485
Rurabomber
Glass Joe
 
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Draenei Shaman
 
Bronzebeard (EU)
Originally Posted by Shamanzomg View Post
which glyphs were you using for this?
WF and SoE.

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Old 10/22/08, 1:30 PM   #3486
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Originally Posted by Southrncomfortjm View Post
You can probably use the sim for this.
Although that's often the answer to questions posted here....neither of those procs are in the sim.

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Old 10/22/08, 1:56 PM   #3487
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by ChaguraED View Post
Although that's often the answer to questions posted here....neither of those procs are in the sim.
Run simulator with that neck passive stat. Run sim again with passive stat and proc value. Proc was up 10s/46s = 0.217.
Then calculate avarage dps. First run dps * 0.783 + second run dps * 0.217 = dps with that neck. Then you can compare dps versus other necs. There is no need to sim handle every proc in game when they are relevant only couple weeks. Little imaginary with sim do wonders. Long time ago Yo said that this method is most accuracy method when comparing items. Ep values are only guideline.

Slow, slower, shaman weapon.

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Old 10/22/08, 2:33 PM   #3488
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Originally Posted by Pitbuller View Post
Run simulator with that neck passive stat. Run sim again with passive stat and proc value. Proc was up 10s/46s = 0.217.
Then calculate avarage dps. First run dps * 0.783 + second run dps * 0.217 = dps with that neck. Then you can compare dps versus other necs. There is no need to sim handle every proc in game when they are relevant only couple weeks. Little imaginary with sim do wonders. Long time ago Yo said that this method is most accuracy method when comparing items. Ep values are only guideline.
The problem with that proc is it isn't translatable to static expertise like an AP proc is. When it procs, you are expertise capped for 10 seconds. During those 10 seconds all the rest of the expertise on your gear is worthless, and the other 35 seconds it's not doing anything for you. To get the maximum theoretical value of the neck you would have to have zero expertise on your gear. The more passive expertise you have, the worse it gets.
Thank you for the advice. I ran the sim using Pitbuller's Method and established a net DPS of 2181.5. I also redid my Formula for the scryer pendant to reflect the proc's value in terms of it's contribution towards my cap. the result was 18+(66*10*1.3/60) expertise. Plugging this into the Sim resulted in 2180.6 DPS. I'm pleased with this option for showing it's static value to other necks for initial decisions.

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Old 10/22/08, 2:53 PM   #3489
Cloudgatherer
Piston Honda
 
Night Elf Death Knight
 
Lightbringer
Originally Posted by Toots Hepcat View Post
Let's look at one weapon, 20% chance to proc, no cooldown, no crits, no misses, no bonus AP.
*snip*
There is no advantage to fast weapons with windfury, nor could there be. At best they'd be equivalent, and stormstrike/lavalash would suffer.
This is for the "if WF had no cooldown" scenario right? Wouldn't the bonus AP push the results in favor of very fast weapons if that were included? Sure, the AP might be removed if the CD were removed, but if only the CD is removed, then it looks like fast weapons win over slow for just WF damage (ignoring the other abilities, SS/LL damage obviously goes down).

Edit: Answered: AP in question scales w/ weapon speed. Thanks.

Last edited by Cloudgatherer : 10/22/08 at 3:26 PM.

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Old 10/22/08, 3:13 PM   #3490
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Originally Posted by Cloudgatherer View Post
This is for the "if WF had no cooldown" scenario right? Wouldn't the bonus AP push the results in favor of very fast weapons if that were included? Sure, the AP might be removed if the CD were removed, but if only the CD is removed, then it looks like fast weapons win over slow for just WF damage (ignoring the other abilities, SS/LL damage obviously goes down).
It would not. for WF Procs, the bonus AP is multiplied by weapon speed. so the 1.0speed would get (AP/14)*1 added, and the 2.0 speed would get (AP/14)*2 added.

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Old 10/22/08, 3:15 PM   #3491
Darkclaw
Glass Joe
 
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Tauren Shaman
 
Hyjal
Originally Posted by Malan View Post
You didn't read a damn word of the last 3 pages did you?
I did read many many pages, much of it talking about how to get the simulator to work on Mac.

didn't find what I was looking for.

Sorry.

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Old 10/22/08, 3:17 PM   #3492
-Abakus-
Von Kaiser
 
-Abakus-'s Avatar
 
Orc Shaman
 
Draka
a quick comment:
since the glyph of ES reduces its GCD by 1 second (rather than reducing it TO 0.5 seconds), if you're haste capped with the spell GCD at 1 second (which might happen with raid buffs, higher tier sets, etc. since the combination of melee and spell haste stats), wouldn't that take ES off the GCD completely?

and as i asked before, when they take the internal CD off of windfury, won't the haste plateau disappear? this might make haste a bit higher on the priority list for gear, if this is the case. of course, the glyph will have to be fixed first, and even then, its GCD might be capped at 0.5s

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Old 10/22/08, 3:20 PM   #3493
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
Originally Posted by Cloudgatherer View Post
Wouldn't the bonus AP push the results in favor of very fast weapons if that were included?
Contrary to what Barbie says, math is not hard. I omitted this from the previous post because it seemed obvious:

Weapon1: 2 dps, 1s
Weapon2: 2 dps, 2s

Consider a hypothetical Windfury that did 1400 bonus AP, the equivalent of 100 weapon dps. This means each proc would give 2 hits as if the weapon were a 102 dps weapon.

Weapon 1 would do a proc an average of once every 5s. 2x102 damage or 204 damage. DPS = 204/5 = 40.8

Weapon 2 would do a proc an average of once every 10s. 2x204 damage or 408 damage. DPS = 408/10 = 40.8

AP, even bonus AP, scales with speed. Were there no cooldown, weapon speed would not matter for windfury. It would still matter for stormstrike and lava lash, and thus for MW. We would still want slow weapons.

Flametongue is a different issue. Flametongue's damage also scales with speed, but its coefficient is constant. That means that bonus damage scales INVERSELY with speed, going up as speed goes down.

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Old 10/22/08, 4:03 PM   #3494
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by -Abakus- View Post
a quick comment:
since the glyph of ES reduces its GCD by 1 second (rather than reducing it TO 0.5 seconds), if you're haste capped with the spell GCD at 1 second (which might happen with raid buffs, higher tier sets, etc. since the combination of melee and spell haste stats), wouldn't that take ES off the GCD completely?

and as i asked before, when they take the internal CD off of windfury, won't the haste plateau disappear? this might make haste a bit higher on the priority list for gear, if this is the case. of course, the glyph will have to be fixed first, and even then, its GCD might be capped at 0.5s
The Glyph is currently not working anyway so there is no way to test it.

The GCD is locked at 1 second so the Glyph only reduces it to 1 second no matter what your haste rating. The developers know about the bug though so hopefully it will be fixed soon.

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Old 10/22/08, 4:59 PM   #3495
Barcode Too
Von Kaiser
 
Human Death Knight
 
Scilla
Macro

I am one of those that can be considered a "window-licker" as Rounced so eloquently puts it. I recently made a macro in an attempt to maximize my DPS and was wondering if anyone could help me improve it further or point out some existing flaws in it. When Wrath comes out I will have to change it (especially with the change to glyph of flame shock) a little bit, but here is what I use so far. Again, keep in mind that a lot of the theory craft goes right over my head so perhaps I have a fundamental misunderstanding on even the order of abilities I'm using. Here goes:

/castsequence reset=target Flame Shock, Lava Lash, Storm Strike, Earth Shock, Lava Lash, Storm Strike

I ran a couple kara's with it (I just got back into the game and power leveled on triple XP up to 70) with the Main Hand Claw from Hyjal and the Badge off-hand and welfare epics in my other slots (though I'm hit capped). Long story short I was consistently getting about 1400-1500 DPS, which I feel is very good for my level of gear. I just spammed that macro the whole time and CL'd whenever Maelstrom Weapon stacked to 5 (Shock and Awe is awesome for this). Is there a better rotation? Does anyone have any idea how that will change with an 18 second flame shock? Please help this noob out!

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Old 10/22/08, 5:02 PM   #3496
-Abakus-
Von Kaiser
 
-Abakus-'s Avatar
 
Orc Shaman
 
Draka
Originally Posted by Rounced View Post
The Glyph is currently not working anyway so there is no way to test it.

The GCD is locked at 1 second so the Glyph only reduces it to 1 second no matter what your haste rating. The developers know about the bug though so hopefully it will be fixed soon.
yeah, i know about the bug, and i saw the blue post regarding it, but even if it can't be tested, it can still be modeled. unfortunately, i have no programming knowledge beyond QBASE, let alone C#

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Old 10/22/08, 5:04 PM   #3497
Xoya
Bald Bull
 
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Xoya
Orc Shaman
 
No WoW Account
Originally Posted by Barcode Too View Post
Is there a better rotation? Does anyone have any idea how that will change with an 18 second flame shock? Please help this noob out!
Main question is.. are you willing to not use a macro? If so, then this is quite likely your ideal rotation in terms of button-mashing:

1. (If Maelstrom Weapon 5-stack) Lightning Bolt or Chain Lightning
2. Stormstrike
3. Earth Shock
4. Lava Lash
5. Lightning Shield/totems as necessary.

If I were you I'd get used to that and use a mod like ShockAndAwe (available via the Curse client) to track your cooldowns.

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Old 10/22/08, 5:29 PM   #3498
Barcode Too
Von Kaiser
 
Human Death Knight
 
Scilla
Yes, of course. I just made the macro a few days ago and my DPS was fine. Making it into a macro (like the ones hunters use to play the game for them) just means I can focus more on the fight around me rather than having to devote my attention to staying on a perfect rotation. I usually throw the totems right away and then begin mashing my macro. I stop mashing it once I hear the 5 stacks of MW and then I decide whether I need to save it for a heal or if I can get away with a CL. I was under the impression that WF/FT was the best setup especially after the new glyphs that are coming next patch. Is this so? Or is that not true until higher levels?

Also, when making the macro I tried to consider the cooldowns and keeping in mind that Lava Lash and the shocks have the same CD it seemed logical to do them back to back. Stormstrike would be up for my earthshock either way and there's less chance for overlap.

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Old 10/22/08, 5:30 PM   #3499
Barrar
Glass Joe
 
Troll Druid
 
Zul'Jin
It's already been said quite a few times that macros are NOT the way to go. You will just be missing out on too many opportunities to maximize your DPS by using one (hence the priority and not rotation).

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Old 10/22/08, 5:35 PM   #3500
Kaang
Glass Joe
 
Kaang's Avatar
 
Dwarf Shaman
 
Lightbringer
A question on Glyphs.
Looking at the collection of blue posts on MMO-champion.com, i noticed that the, "Glyph of Strength of Earth has been removed" (or will be in an upcoming patch). I currently am using WF and SoE glyphs at level 70 and was planning on using SS glyph when i get my third slot at 80. So, instead of having 3 glyphs that seem logical and according to all the hard work from the frequent posters that i didn't have to sim, i now get 2 good glyphs and a choice of 8% more damage to LL (so roughly 8% of 8% increace to my total DPS) or 2% spell crit while FT is active (a slightly higher ED uptime and a bit of extra damage on ES & LB).

If the blue post is accurate, what is the likely fate of the 3rd major glyph slot?

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