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11/10/08, 4:25 PM
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#3726
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Deeper Shade of Blue
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Originally Posted by Malan
As best I can tell, gear that drops in heroics is intended for people who intend to never/infrequently raid. Everyone else will just blitz through Naxx as a primary source of level 80 entry gear.
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Well except for,
http://static.mmo-champion.com/mmoc/...s_9061_346.jpg
LFG Heroic CoT-Strat!
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11/10/08, 4:27 PM
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#3727
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postcount++
Malan
Tauren Shaman
No WoW Account
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I'm not using that weapon out of principle that it has one of the worst models I've seen.
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Shitting up every single thread on EJ since '06
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11/10/08, 4:37 PM
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#3728
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Don Flamenco
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Unfortunately, it shares a model with [Pride], which is the badge offhand, and due to the dearth of slow offhands available, will no doubt be extremely common.
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Empathy does not imply approval.
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11/10/08, 4:40 PM
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#3729
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Glass Joe
Orc Shaman
The Forgotten Coast
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Originally Posted by Malan
As best I can tell, gear that drops in heroics is intended for people who intend to never/infrequently raid. Everyone else will just blitz through Naxx as a primary source of level 80 entry gear.
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Right on, very good to know. Pretty much changes my approach. Just gonna blitz to 80 with my guild and hit it as soon as possible and not worry about rep gear unless I ger really unlucky and my T7 never drops haha.
Kind of a shame that it is so easy. Kara was at least challenging early on and it wasn't totally free epics. And hey, don't knock not standing in the fire, that's entry level raid knowledge that some people never get down... ever.
EDIT: Also, now knowing that Naxx is pretty much cake, we can expect level 80 heroics to be as much of a joke at the outset as level 70 heroics are now huh? Least high end enchanting mats won't be in short supply for long.
Last edited by Southrncomfortjm : 11/10/08 at 4:45 PM.
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11/10/08, 5:56 PM
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#3730
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postcount++
Malan
Tauren Shaman
No WoW Account
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If you're already in Sunwell gear, yes the heroics are a pushover for the most part.
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Shitting up every single thread on EJ since '06
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11/11/08, 2:25 PM
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#3731
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Glass Joe
Tauren Shaman
Kazzak (EU)
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This idea just hit me due to reading everything both here and 'there'; What would the "best" professions be to gain the most benefit from it, 'cause now when you can do your own enchants on items and socket and what not? It's just something that hit me, thanks!
-/stolf
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11/11/08, 3:08 PM
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#3732
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Glass Joe
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Im planning on staying Blacksmith/LW. Blacksmith allows multiple gear socket additions, and leatherworking lets me make my own armor kits and the 114 ap bracer lining. Being able to craft resist gear is not bad for a progressing guild also.
From what ive read on other posts its mostly personal preference, the EP values generally equal out over them all(Jc's better jewels, enchanter rings, etc etc etc)
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11/11/08, 3:18 PM
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#3733
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Von Kaiser
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Everything except Tailoring and Engineering is pretty much equal until the release of epic gems. Then BS becomes better than everything else. However, the Inscription shoulder enchants are much better than the ones you get at Honored with the Sons of Hodir and only come back into line with other profession bonuses when you reach exalted, which I've read will take up to 40 days. I'm personally sticking with Alchemy because of the arena potions and increased flask times and as soon as Alch gets to 450 and I get a reasonable stack of the mats I'll need for raiding, drop Herb for BS.
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11/11/08, 3:23 PM
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#3734
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Glass Joe
Draenei Shaman
Thunderhorn
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Sticking with Mining/Jewelcrafting here. I figure learning some new gems right off the bat will help with the effectiveness of my 70 gear before I need to replace it
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11/11/08, 4:58 PM
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#3735
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Piston Honda
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LW is definitely a whorthwhile profession, and probably the best bang for the buck. It also tends to be the easiest to buy mats for if you don't have a gathering profession.
Keep in mind that new items may be added to existing professions, and Blizzard did state their intent to try and level the playing field to a degree with all the professions. I think they realized the stupidity of their ways when they saw every class leveling LW for drums before SWP was nerfed into oblivion.
There was a thread in the rogue forums that ranked LW up top followed closely by Inscription and Enchanting. BS won't be the powerhouse that it once was, as the majority of the BS weapons seem to be BoE now.
For those folks who plan to take advantage of Dual Spec, don't forget to keep that in mind. Some professions have a lot more benefit when you consider that you can reap the benefit of the profession for 2 (or 3 if you're masochistic) sets of gear.
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11/11/08, 5:14 PM
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#3736
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Don Flamenco
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Originally Posted by Mengus
For those folks who plan to take advantage of Dual Spec, don't forget to keep that in mind. Some professions have a lot more benefit when you consider that you can reap the benefit of the profession for 2 (or 3 if you're masochistic) sets of gear.
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Engineering gets a nod here, it may be likely you'll replace your main set helm fairly early on, but it's much less likely you'll replace one or both of your offspec helms as well just as quickly. At least most of the professions now seem to have something for every spec, even tailoring has a melee dps cloak embroidery. Each spec will be able to get some use out of most professions now. Leatherworking and tailoring also have the ancillary benefit of less expensive and easier to get versions of the leg enchants, which could be a big boost early on when very few people have the require exalted reps to craft them.
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Empathy does not imply approval.
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11/11/08, 5:52 PM
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#3737
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Glass Joe
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Originally Posted by BigZ
Anyone run any preliminary numbers on this new glyph change if it makes running FT on the OH the undisputed OH imbue?
Think it reads that Glyph of LL replaces Glyph of Str of Earth and increase the FT weapon imbue by 10%?
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After grinding for countless hours for the crazy achievements and with the leveling about to ensue, I immediately switched out the LL glyph for the WM and haven't had any mana issues since. If we arent using FT until 75 it seems like a logical choice.
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11/11/08, 6:27 PM
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#3738
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Deeper Shade of Blue
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Originally Posted by Sydane
Leatherworking and tailoring also have the ancillary benefit of less expensive and easier to get versions of the leg enchants, which could be a big boost early on when very few people have the require exalted reps to craft them.
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There is no exalted rep to make the leg enchants.
Hard part of the leg enchants is that the melee ones require Artic Fur and that stuff has a drop rate of about 1% from anything in Northrend (may be higher in the heroics/raid instances but not enough data to be sure yet) so it's going to be rare and expensive initially.
Leatherworkers just get a really cheap BoP version of it so we will be able to enchant greens for ourselves if they are an upgrade without worrying about the costs of the mats.
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11/11/08, 7:20 PM
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#3739
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Von Kaiser
Night Elf Druid
Burning Legion
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Originally Posted by iconocclast
After grinding for countless hours for the crazy achievements and with the leveling about to ensue, I immediately switched out the LL glyph for the WM and haven't had any mana issues since. If we arent using FT until 75 it seems like a logical choice.
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I would like to point out that those two aren't the only options, personally I don't ever run out of mana, either raiding or grinding, so I found my choices being either the Lava Lash or Flametongue Weapon (2% spell crit while FT is active). I use WF/FT and spells make up ~28% of my DPS whereas Lava Lash makes up ~6%, so FT glyph was a much better choice for me.
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11/11/08, 8:32 PM
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#3740
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Deeper Shade of Blue
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Originally Posted by Zuel
I would like to point out that those two aren't the only options, personally I don't ever run out of mana, either raiding or grinding, so I found my choices being either the Lava Lash or Flametongue Weapon (2% spell crit while FT is active). I use WF/FT and spells make up ~28% of my DPS whereas Lava Lash makes up ~6%, so FT glyph was a much better choice for me.
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Does this really matter?
It's like arguing if it's better to drink Coke or Pepsi. Who gives a crap considering tomorrow at midnight we get to sip the Scotch that is the Stormstrike glyph.
Oh and using Flametongue on the offhand before you can pick up Elemental Fury means you are doing it wrong.
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11/11/08, 8:40 PM
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#3741
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Von Kaiser
Night Elf Druid
Burning Legion
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Originally Posted by Rounced
Does this really matter?
It's like arguing if it's better to drink Coke or Pepsi. Who gives a crap considering tomorrow at midnight we get to sip the Scotch that is the Stormstrike glyph.
Oh and using Flametongue on the offhand before you can pick up Elemental Fury means you are doing it wrong.
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The people who were talking about it seemed to think it mattered. Also, I saw a DPS increase using FT over WF on my OH after hitting a target dummy many, many times. I know this has been discussed to death and is moot in 30 hours, so meh.
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11/11/08, 9:06 PM
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#3742
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Don Flamenco
Night Elf Druid
Thaurissan
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Originally Posted by Zuel
The people who were talking about it seemed to think it mattered. Also, I saw a DPS increase using FT over WF on my OH after hitting a target dummy many, many times. I know this has been discussed to death and is moot in 30 hours, so meh.
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Raid buffs help melee dps more than caster dps. Also were you hitcapped on spells. Target dummy being not raid-debuffed and not 73 can skew the data.
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Maniq is my hero
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11/11/08, 9:38 PM
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#3743
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Glass Joe
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Originally Posted by david0925
Raid buffs help melee dps more than caster dps. Also were you hitcapped on spells. Target dummy being not raid-debuffed and not 73 can skew the data.
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Also, the amount of armor on the target dummy likely differs from what you would see on a raid boss, debuffed or no.
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11/11/08, 10:03 PM
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#3744
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Glass Joe
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So at what point can we leave BC "best spec/gear/glyph/etc" discussion behind us and talk about what we need at level 80? I know there has been discussion on it, but must we really wait another day and a few hours to move past level the 70 debates?
I'm guessing we want to achieve spell hit cap(370?) first, then expertise? What armor penetration on our gear is optimal in a "typical" raid setting(if that even exists)? What crit % would be realistic and optimal. Is it a consensus that WF and SS glyph are going to be best? What weapon enchants are we thinking at level 80? All this assuming we are leveling and heading into Naxx to begin gearing ourselves.
I also realize there is some room for variance depending on your raid make up, so feel free to address any other aspects of our class and what we might should consider when building ourselves to 80.
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11/11/08, 10:17 PM
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#3745
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Don Flamenco
Night Elf Druid
Thaurissan
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Originally Posted by BigZ
So at what point can we leave BC "best spec/gear/glyph/etc" discussion behind us and talk about what we need at level 80? I know there has been discussion on it, but must we really wait another day and a few hours to move past level the 70 debates?
I'm guessing we want to achieve spell hit cap(370?) first, then expertise? What armor penetration on our gear is optimal in a "typical" raid setting(if that even exists)? What crit % would be realistic and optimal. Is it a consensus that WF and SS glyph are going to be best? What weapon enchants are we thinking at level 80? All this assuming we are leveling and heading into Naxx to begin gearing ourselves.
I also realize there is some room for variance depending on your raid make up, so feel free to address any other aspects of our class and what we might should consider when building ourselves to 80.
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The only difference there will be is the fact that spell damage becomes a bit more valuable and crit becomes more valuable due to elemental fury. Also Flametongue is worth using more than Windfury at lvl 80 on the offhand.
Aside from that, everything will be the same: use the simulation for minor differences.
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Maniq is my hero
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11/11/08, 11:19 PM
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#3746
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Glass Joe
Draenei Shaman
Windrunner
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Any idea if spirit wolves are scaling at 80? would it be worth it to pick up call of thunder (5% crit for LB/CL) over it?
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11/11/08, 11:42 PM
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#3747
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Glass Joe
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Originally Posted by Unclejesse
Any idea if spirit wolves are scaling at 80? would it be worth it to pick up call of thunder (5% crit for LB/CL) over it?
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at first glimpse this seemed stupid, but he acutally has a point. Wolves do OK, but a constant 5% crit on those abilites(thus increase Elem Dev uptime also).
Any testing?
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11/12/08, 12:17 AM
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#3748
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postcount++
Malan
Tauren Shaman
No WoW Account
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I hear that there is this simulator, where you can plug in different stats and see much they would contribute to your dps, and you can use this "simulator" to confirm or deny questions about whether talents are worth taking over something else.
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Shitting up every single thread on EJ since '06
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11/12/08, 12:31 AM
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#3749
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Von Kaiser
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Originally Posted by Sydane
Engineering gets a nod here, it may be likely you'll replace your main set helm fairly early on, but it's much less likely you'll replace one or both of your offspec helms as well just as quickly. At least most of the professions now seem to have something for every spec, even tailoring has a melee dps cloak embroidery. Each spec will be able to get some use out of most professions now. Leatherworking and tailoring also have the ancillary benefit of less expensive and easier to get versions of the leg enchants, which could be a big boost early on when very few people have the require exalted reps to craft them.
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I still don't see how engineering, leatherworking, etc matches up to blacksmithing. Two extra gem sockets is 64 AP, or 32 Crit/Agi/Hit just using rare gems, with epics it's 80 AP or 40 Crit/Agi/Hit. Because they're just sockets, you can gem them however you want, so if you're not hit capped, you get 2 extra hit gems, or crit gems, or whatever. The only other profession with that much customizability is JC. Versus rare gems, JCs get an extra 66 AP or 33 Crit/Agi/Hit, but as soon as epics are re-introduced it drops to only gaining you 44 AP or 21 Crit/Agi/Hit.
Blizzard keeps repeating that they won't put out great BoP recipes, so while you could use LW as a way to get decent pre-Naxx gear, it becomes worthless for anything afterwards except the cheaper leg enchants and the fur linings (which offer 64 AP over the regular enchants).
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11/12/08, 12:48 AM
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#3750
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Glass Joe
Draenei Shaman
Windrunner
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Originally Posted by Malan
I hear that there is this simulator, where you can plug in different stats and see much they would contribute to your dps, and you can use this "simulator" to confirm or deny questions about whether talents are worth taking over something else.
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I hear spirit wolves aren't on the sim you pretentious, faux-elitist homo. I was asking those that were in beta and raided at 80 for their experiences. Not be told off by some 13 year old forum queen.
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