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07/22/08, 11:54 AM
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#401
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Care for a jelly baby?
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Sprout, the beta is very new, and perhaps the tooltips for those items simply haven't been updated yet. It may not seem it, but this is a more labor intensive process than merely changing the mechanics and it's not something you want to do twice if the mechanics haven't been fleshed out yet. Expect tooltips to change gradually over time.
Blizzard has said they are combining passive melee, ranged and spell hit, crit and haste ratings. All evidence from folks in the beta seems to show this is the case. I do not expect them to combine the values from all on-procs or talents.
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07/22/08, 11:58 AM
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#402
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Don Flamenco
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Originally Posted by Atren
SS does not reset swing timer.
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I did not mean reset, I mean it's like parry where it causes melee hits to happen before the swing timer is up.
Test it out, go auto attack something, warstomp, then wait for your next melee swing. Your next melee should happen 2s later.
Then autoattack, warstomp, and SS right afterwards. Your next melee swings will happen immediately. (Unless the combat log is just wrong.)
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07/22/08, 12:01 PM
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#403
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Banned
Draenei Shaman
Azjol-Nerub
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Originally Posted by Toots Hepcat
Sprout, the beta is very new, and perhaps the tooltips for those items simply haven't been updated yet. It may not seem it, but this is a more labor intensive process than merely changing the mechanics and it's not something you want to do twice if the mechanics haven't been fleshed out yet. Expect tooltips to change gradually over time.
Blizzard has said they are combining passive melee, ranged and spell hit, crit and haste ratings. All evidence from folks in the beta seems to show this is the case. I do not expect them to combine the values from all on-procs or talents.
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good poiont except they have done the changes to SOME extent already, spell power and crit. But you are probably right they just have not gotten to it yet. Was looking for feedback from beta testers in that regard though to see if they are seeing things which are not published yet.
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07/22/08, 12:11 PM
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#404
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Atren
Concerning ED uptime -- you also have to consider the fact that Lava Burst can be resisted. It is two roll system and you cant get spell hit to 100%.
Speaking of which is the value of hit unified in sense that same amount hit rating gives same % to hit. As from what i can remember offhead currently you need less spell hit rating for 1% hit with spells than with physical hit rating for 1% hit.
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The casting system has been changed as well, there no longer seems to be a 1% chance to miss with spells no matter what your hit rating. There is also some evidence that they have reduced the amount of "spell" hit % required to hit raid bosses but that will require more testing to confirm.
Originally Posted by Sprout
That may indicate that the bliz web site IS a bit more up to date.
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I believe it is the complete opposite. The beta is more up to date then the Blizzard web site. Originally they were planning on having Maelstrom Weapon affect all spells (at least thats what Blue told us on the Alpha forums) but it was changed prior to Beta to only affect our damage spells and the web site seems to just be slow to catch up.
(although I wish it would affect our heals for PvP purposes).
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07/22/08, 12:34 PM
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#405
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Glass Joe
Tauren Shaman
Dalaran (EU)
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Lava burst will eat a fire shock dot and have a 100% chance to critically hit.
Malan (or any shaman in the beta), could you please verify (when you'll be able to purchase the spell) if it eats our own shock or any shock applied to the target?
My thought is that if another shaman eats our shocks, this could lower the interest of the new enhancer cycle.
(I hope I wrote understandable english)
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07/22/08, 12:41 PM
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#406
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Daer
Lava burst will eat a fire shock dot and have a 100% chance to critically hit.
Malan (or any shaman in the beta), could you please verify (when you'll be able to purchase the spell) if it eats our own shock or any shock applied to the target?
My thought is that if another shaman eats our shocks, this could lower the interest of the new enhancer cycle.
(I hope I wrote understandable english)
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You still could give two flame shock in 10s window. Then elemental shaman could stay max range their cycle is 10-12s long.(8s cd + 2s cast. Enhance just could stick 10s cycle too and you trade couple flame shock dot tick for raid benefit.
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Slow, slower, shaman weapon.
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07/22/08, 12:57 PM
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#407
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Daer
Lava burst will eat a fire shock dot and have a 100% chance to critically hit.
Malan (or any shaman in the beta), could you please verify (when you'll be able to purchase the spell) if it eats our own shock or any shock applied to the target?
My thought is that if another shaman eats our shocks, this could lower the interest of the new enhancer cycle.
(I hope I wrote understandable english)
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Lava Burst is not implemented in the Beta yet, however Malan got a very clear and perfectly direct answer from Koraa (Blue) that it will ONLY eat the Flame Shock DoT of the shaman casting that Lava Burst. If your elemental shaman want the guaranteed crit then they will have to add Flame Shocking into their casting rotation.
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07/22/08, 4:12 PM
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#408
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Glass Joe
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I did a quick search.. but it didn't turn up an answer to my question. Since blizzard has changed us to 1 AP per str/agi/(int with talent) has return of crit from AGI shifted to that of say rogues? in live we see the same crit per agi as warriors (since we share the 2ap from str aspect) where as rogues 1/1 see roughly 1crit per 40agi. obviously at 80 this will skew even more..
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07/22/08, 4:18 PM
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#409
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Lucentia
I did a quick search.. but it didn't turn up an answer to my question. Since blizzard has changed us to 1 AP per str/agi/(int with talent) has return of crit from AGI shifted to that of say rogues? in live we see the same crit per agi as warriors (since we share the 2ap from str aspect) where as rogues 1/1 see roughly 1crit per 40agi. obviously at 80 this will skew even more..
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Page 14.
Originally Posted by Densor
That confirms a 40 agi to 1% crit ratio.
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Berg (I think) asked about rating curves -
WoW Forums -> Combat Ratings from 70 to 80
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07/22/08, 4:21 PM
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#410
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Care for a jelly baby?
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Originally Posted by Lucentia
I did a quick search..
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Then you fail at search. Try the back button. From two pages ago:
http://elitistjerks.com/f31/t27014-e...13/#post819134
Followed by:
Originally Posted by Densor
That confirms a 40 agi to 1% crit ratio.
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07/22/08, 4:38 PM
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#411
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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Originally Posted by Lucentia
I did a quick search.. but it didn't turn up an answer to my question. Since blizzard has changed us to 1 AP per str/agi/(int with talent) has return of crit from AGI shifted to that of say rogues? in live we see the same crit per agi as warriors (since we share the 2ap from str aspect) where as rogues 1/1 see roughly 1crit per 40agi. obviously at 80 this will skew even more..
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In live we got better agi to crit than warriors actually. 25 opposed to 33 or so of warriors.
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07/22/08, 4:59 PM
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#412
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Banned
Draenei Shaman
Azjol-Nerub
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I cant say for sure until I see the costs for crit rating vs agi, but as multiple people have stated, crit rating will probably be better than AGI simply becuase of the additional synergies with melee/spell crit (flurry, malestrom, elemental devestation, elemental focus)
speaking of synergies, do any other classes have on crit/on spell crit synergies we could take advantage of?
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07/22/08, 5:00 PM
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#413
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Von Kaiser
Draenei Shaman
Bonechewer
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Rogue vs. Hunter gear
Even with the addition of the Int -> AP for itemization, I don't see how we will want to exclusively use hunter mail over rogue leather. In general, current itemization of rogue leather has more +hit than hunter mail - it is assumed that wotlk shaman will have a higher need for HR as it will synergize with lava burst and the elemental talents. And since we will be trying to use lava burst to guarantee a spell crit to proc elemental devastation, we don't gain as much benefit from spell crit than from melee crit (which affects UR, flurry). So it seems we still will be wearing leather in a large number of cases.
Really, the only benefit to hunter gear is that with the addition of another stat on the itemization, you lose less value from the exponential cost of each individual stat.
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07/22/08, 5:23 PM
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#414
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Don Flamenco
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Originally Posted by Malan
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Looking at his post it looks like the ratings I posted are accurate, and depressing.
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07/22/08, 5:25 PM
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#415
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Von Kaiser
Draenei Shaman
Daggerspine
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Originally Posted by darkInertia
Even with the addition of the Int -> AP for itemization, I don't see how we will want to exclusively use hunter mail over rogue leather. In general, current itemization of rogue leather has more +hit than hunter mail - it is assumed that wotlk shaman will have a higher need for HR as it will synergize with lava burst and the elemental talents. And since we will be trying to use lava burst to guarantee a spell crit to proc elemental devastation, we don't gain as much benefit from spell crit than from melee crit (which affects UR, flurry). So it seems we still will be wearing leather in a large number of cases.
Really, the only benefit to hunter gear is that with the addition of another stat on the itemization, you lose less value from the exponential cost of each individual stat.
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Some mail pieces will have hit, but you will likely be able to pick up all that you need from rings, necklaces, cloaks, weapons, trinkets (/giggle @ Romulo's Poison Vial), enchants and gems. We will also want the intellect on hunter gear for increased spell crit and larger mana pools to offset the lack of water shield and the higher cost of totems and maelstrom spells. The best gear will almost definitely be the hunter pieces that do not have any Mp/5 on them as that particular stat still seems to be worthless. All subject to change, of course.
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07/22/08, 5:47 PM
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#416
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Von Kaiser
Draenei Shaman
Bonechewer
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Originally Posted by Skreekins
Some mail pieces will have hit, but you will likely be able to pick up all that you need from rings, necklaces, cloaks, weapons, trinkets (/giggle @ Romulo's Poison Vial), enchants and gems. We will also want the intellect on hunter gear for increased spell crit and larger mana pools to offset the lack of water shield and the higher cost of totems and maelstrom spells. The best gear will almost definitely be the hunter pieces that do not have any Mp/5 on them as that particular stat still seems to be worthless. All subject to change, of course.
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I respectfully disagree; but like you said, we'll have to wait and see. Elemental focus should take care of the cost of the instant-cast LB, CL and lava burst spells, and SR is sufficient to recharge our mana pool when it's drained. I'm not focusing so much on what stats are present on rogue loot vs. hunter loot, as I'm putting forward the thought that 1 agi > 1 int and so when you're looking at itemization, rogue gear will tend to be more valuable to us, even with all the changes.
The main limitation I see for Int is that all of our mana-using spells are still on cooldowns: shocks (5->6 sec), lava burst (8 sec), chain lightning (6 sec). In addition, lava burst, chain lightning, and lightning bolt are all dependent on how quickly you can get 5 crits to make them instant cast.
The main synergy we have with spell crit is Elemental Devastation (10 sec duration). So for our purposes, we want to get a spell crit at least once every 10 sec. We can most reliably obtain this with a flame shock>lava burst crit (assuming we max out our hit). But other than that, spell crit is not as useful as melee hit, which is why I say that Agi > Int.
Again, we'll really just have to wait and see for when the game comes out and all the math is redone, but my point is that all the changes so far have not been sufficient to make rogue leather less useful than hunter mail.
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07/22/08, 6:18 PM
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#417
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by darkInertia
Again, we'll really just have to wait and see for when the game comes out and all the math is redone, but my point is that all the changes so far have not been sufficient to make rogue leather less useful than hunter mail.
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Who cares?
The changes at the very least make our itemization needs much more in line with Hunter itemization which is Blizzard's intention. Does it really matter if there will be leather pieces that are better for us then the mail equivalents? Look at the Felmyst legs, they are Best In Slot for Rogues, Enhancement Shaman, Fury Warriors, Hunters and Feral Druids. There will always be pieces like that and it doesn't matter. Stats are stats and some items will always be better then others. The great thing about the change is that no longer will we (enh shaman) be crying about the lack of gear itemized specifically for us since all "Hunter" mail pieces will basically be designed with us in mind.
Only issue I have with the changes is that Blizzard really needs to fix some of our current gear when those changes go live. They need to change all current Linked PvP pieces to Chain and they need to make a reitemization pass at all of our Tiered and Season enhancement set pieces to fix all the strength that is stacked on them.
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07/22/08, 8:29 PM
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#418
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Von Kaiser
Human Death Knight
Stormreaver
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Has anyone with beta forum access gone ahead and made a few bug report/general posts about Maelstrom resetting the swing timer yet? Seems like something we'd want to get nipped in the bud.
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07/22/08, 8:30 PM
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#419
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Don Flamenco
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Originally Posted by darkInertia
I'm not focusing so much on what stats are present on rogue loot vs. hunter loot, as I'm putting forward the thought that 1 agi > 1 int and so when you're looking at itemization, rogue gear will tend to be more valuable to us, even with all the changes.
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Remember also that every point of a stat on a piece of gear costs more than the last. So yes, while a piece with 40 agility will be much better than something with 30 agi and 10 int, the one with 30 agi and 10 int will be lower ilvl, and available earlier.
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Stand back! I'm going to try SCIENCE!
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07/22/08, 8:37 PM
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#420
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Banned
Draenei Shaman
Stormreaver
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Once we get above 30% crit, int will be better than agility, as we get 10% bonus from both talents AND kings.
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07/22/08, 8:52 PM
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#421
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Glass Joe
Tauren Shaman
Silver Hand
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Which totems are party only and which totems effect the entire raid? Are any totems restricted to group only?
We know that Windfury, Strength of Earth, Wrath of Air are supposed to effect the raid. How about the rest: mana tide, poison/disease cleansing, flametongue, totem of wrath, tremor and grounding totem? I have to think that some of those totems would be very powerful if they were raid wide, so it probably won't happen. Has there been any comment on this by Blizzard?
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07/22/08, 9:13 PM
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#422
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Don Flamenco
Troll Rogue
Blackrock (EU)
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Originally Posted by Beowolf
Once we get above 30% crit, int will be better than agility, as we get 10% bonus from both talents AND kings.
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Let's see... assuming there is a +10% int talent and you take it...
22.08 crit rating = 1% Crit
10 Agility * 1.1(BoK) = 11 Agility = 11 AP and 0.275 Crit = 11 AP and 6.072 Crit Rating
11 Intellect * 1.1(BoK) * 1.1(talent) = 12.1 Intellect = 12.1 AP and 181.5 Mana
I don't think that 1.1 AP and 181.5 Mana will in any possible situation be better than 6.072 Crit Rating.
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07/22/08, 9:33 PM
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#423
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Bubbahoof
Which totems are party only and which totems effect the entire raid? Are any totems restricted to group only?
We know that Windfury, Strength of Earth, Wrath of Air are supposed to effect the raid. How about the rest: mana tide, poison/disease cleansing, flametongue, totem of wrath, tremor and grounding totem? I have to think that some of those totems would be very powerful if they were raid wide, so it probably won't happen. Has there been any comment on this by Blizzard?
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SoE is note affecting outside the group right now. Neither does Tremor, Mana Spring, Mana Tide, Healing Stream, or Grounding.
Originally Posted by Devnex
Has anyone with beta forum access gone ahead and made a few bug report/general posts about Maelstrom resetting the swing timer yet? Seems like something we'd want to get nipped in the bud.
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No we just ignore bugs.
 ← Click Here
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07/23/08, 1:30 AM
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#424
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Banned
Draenei Shaman
Stormreaver
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Originally Posted by Hidden
Let's see... assuming there is a +10% int talent and you take it...
22.08 crit rating = 1% Crit
10 Agility * 1.1(BoK) = 11 Agility = 11 AP and 0.275 Crit = 11 AP and 6.072 Crit Rating
11 Intellect * 1.1(BoK) * 1.1(talent) = 12.1 Intellect = 12.1 AP and 181.5 Mana
I don't think that 1.1 AP and 181.5 Mana will in any possible situation be better than 6.072 Crit Rating.
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IN TBC, when you get too much crit its weight is lowered the higher it gets. Thats why we end up favoring STR for pure AP over crit end game, as 30% is enough crit to keep UR and Flurry up for a reasonable % of time. In WotLK, nothing will change from a crit perspective, meaning we will reach a point where we want to start stacking pure ap over crit. Int, which gives us 20% more due to talents and spells, seems the obvious choice.
While I do agree that on the level agil seems like a better choice, it may not be so the more crit we gain. Not only that, but INT ALSO gives us spell crit rating...and we could conceivably see 30-40% of our damage coming from spells in the expac!! Yo's simulator can answer this question, but in the meantime, do explain why this will not be the case come WotLK. I'm all ears.
Last edited by Beowolf : 07/23/08 at 1:40 AM.
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07/23/08, 2:41 AM
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#425
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Von Kaiser
Tauren Shaman
Khaz'goroth
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Originally Posted by Beowolf
..In WotLK, nothing will change from a crit perspective, meaning we will reach a point where we want to start stacking pure ap over crit. Int, which gives us 20% more due to talents and spells, seems the obvious choice...
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When it comes to stacking AP, i think Intellect isnt the obvious choice. AP is.
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