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08/01/08, 11:07 PM
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#851
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Von Kaiser
Draenei Shaman
Laughing Skull
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Looks like windfury and stormstrike both proc maelstrom weapon now. Getting crit still procs it too.
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08/02/08, 3:06 AM
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#852
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Don Flamenco
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On the subject of Glyphs, I got to thinking about good set bonuses from the past and the first ones that came to mind were X% more haste on flurry and the old T2 3-piece bonus to reduce the jump penalty on chain heal.
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08/02/08, 3:28 AM
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#853
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Piston Honda
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So... the patch notes on the beta forum indicate that totems have a base 30 yard range and totemic mastery is gone. This seems pretty huge to me, but I haven't seen it mentioned yet.
Edit: Also, flametongue has passive spell damage now? Did this replace the fire damage on hit, or is it in addition?
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08/02/08, 3:56 AM
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#854
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Deeper Shade of Blue
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Originally Posted by Aezoc
Edit: Also, flametongue has passive spell damage now? Did this replace the fire damage on hit, or is it in addition?
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replace
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08/02/08, 4:09 AM
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#855
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Von Kaiser
Draenei Shaman
Shadowsong (EU)
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Glyph of Totemic Mastery - allows a 5th totem to be placed
Glyph of Shield Mastery - Gives an extra charge to Lightning, water or earth shield.
Glyph of Shock Mastery - adds 5 yards to shock range
Glyph of Orb Action - any lighning shield orb that is triggered by your attacks also gives a 2second stun
Glyph of Orb Reaction - any enemy that triggers a shield orb gets knocked back 2-5 yards.
Glyph of Chain Reaction - gives your chain heal and Chain lightning an extra jump.
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08/02/08, 5:50 AM
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#856
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Von Kaiser
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Ok, I am not 100% sure, but I uderstand that the mechanics for Glyphs would be to apply the glyph to a spell, and modifiy that spell. If this becomes true, there are some suggestions that won't work (such as modifying full sets of totems). Or we could say they won't work the way some of you suggested. But what about things like that?
Glyph of Water Shield (applies to spell: Water Shield) Adds an additional orb to your water shield for every active totem.
Or
Glyph of Stormstrike (applies to spell: Stormstrike) Adds an additional SS debuff charge to the target for every active totem.
This is a way to achieve the 4p t4 bonus, with different effects for different spells.
A pair of other suggestions:
Glyph of Stormstrike II (applies to spell: Stormstrike) If 4 totems are active, add a small chance to (blank, fill with whatever you fell like, such as silencing effect, stun, mana drain, whatever)
Glyph of Ghost Wolf (applies to spell: Ghost Wolf) While in Ghost Wolf form, benefit from 10% damage reduction (you are intangible).
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08/02/08, 6:22 AM
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#857
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Von Kaiser
Draenei Shaman
Laughing Skull
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Originally Posted by Aezoc
So... the patch notes on the beta forum indicate that totems have a base 30 yard range and totemic mastery is gone. This seems pretty huge to me, but I haven't seen it mentioned yet.
Edit: Also, flametongue has passive spell damage now? Did this replace the fire damage on hit, or is it in addition?
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You're right, the patch notes do say that. However, the changes aren't in game yet. Good job spotting that though 
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08/02/08, 6:49 AM
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#858
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Aezoc
So... the patch notes on the beta forum indicate that totems have a base 30 yard range and totemic mastery is gone. This seems pretty huge to me, but I haven't seen it mentioned yet.
Edit: Also, flametongue has passive spell damage now? Did this replace the fire damage on hit, or is it in addition?
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Hasn't hit the server yet with either of those changes.
Maelstrom is now correctly stacking from WF crits.
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Shitting up every single thread on EJ since '06
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08/02/08, 7:29 AM
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#859
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Von Kaiser
Tauren Shaman
Stormscale (EU)
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Adding a flat amount of spell damage to flametongue instead of something more fun, like earthliving or windfury weapon seems like a very uninspiring change, a windfury like effect would have been more appropriate.
There is one totem mechanic I would like to know if it has changed in the beta though. Does attacks from the totems count as being done by the Shaman himself? With the current mechanics in live, they do not, which means that no "on hit" proc will activate from totems and it also means that quests and so on fail if the totem does the killing hit.
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08/02/08, 7:41 AM
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#860
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Von Kaiser
Draenei Shaman
Nordrassil (EU)
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Glyph of Stoneform - Decreases attack speed by 10% but increases dmg per swing by 10% (numbers may vary ofc)
Glyph of Frostbite - Gives your Frost Shock a 10% chance to freeze the target for 3 secs.
Originally Posted by Paladia
Adding a flat amount of spell damage to flametongue instead of something more fun, like earthliving or windfury weapon seems like a very uninspiring change, a windfury like effect would have been more appropriate.
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I'm guessing that's an elemental change, since resto has it's own weapon buff now it makes sense to have an elemental one too. (ofc it helps us too during raid phases where we have to stand back and cast)
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08/02/08, 8:12 AM
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#861
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Paladia
There is one totem mechanic I would like to know if it has changed in the beta though. Does attacks from the totems count as being done by the Shaman himself? With the current mechanics in live, they do not, which means that no "on hit" proc will activate from totems and it also means that quests and so on fail if the totem does the killing hit.
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I just let a searing totem get the last 10% of a mob and I got quest credit for it, not sure if that's what you mean.
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Shitting up every single thread on EJ since '06
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08/02/08, 8:20 AM
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#862
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Von Kaiser
Orc Warrior
The Sha'tar (EU)
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I'm not aware of any bug that works on killing blow from a totem stealing the credit (except where killing blow is specified), but I do know that on live, if the totem does all the damage, you get no credit - as I found out doing that bug quest in the bone wastes once.
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08/02/08, 8:36 AM
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#863
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Von Kaiser
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That's what I think he was referring to, when a totem does all the damage. It works exactly like pets, if they kill entirely a mob you don't get credit for him.
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08/02/08, 10:16 AM
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#864
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Von Kaiser
Tauren Shaman
Stormscale (EU)
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Originally Posted by Tornaz
I'm not aware of any bug that works on killing blow from a totem stealing the credit (except where killing blow is specified), but I do know that on live, if the totem does all the damage, you get no credit - as I found out doing that bug quest in the bone wastes once.
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Well, for example The Infested Protectors - Quest - World of Warcraft If the totem does the killing blow on the protectors, they will not spawn the appropriate quest worms that should follow. If the totem does the killing blow on those worms, it will not register as a kill either.
It is a flaw in the mechanics in my opinion, the totems should be considered a spell that originates from the caster instead of a separate entity
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08/02/08, 11:34 AM
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#865
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Von Kaiser
Blood Elf Mage
Dalvengyr (EU)
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Originally Posted by Aezoc
That's a pretty dumb assumption to make. First, I typically get more than 10 SR procs now. You are timing SR with haste pots, drums, etc, right? In WotLK I'll have a shorter SS cooldown and 20% passive haste from WF. Second, do you never drop mana spring totem? And third, you're totally ignoring outside mana regen. JoW alone is massive.
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You are welcome to correct whatever seems false. But calling me dumb without any true input by yourself is not the way.
I said I assume. There are alot variables. I didn't include Manaspring, since I didn't include totem costs at all.
Maybe you will choose not to use haste pots on every try at every boss. Do you think they should be required just to be able to play?
The shorter SS CD will do nothing for Shamanistic Rage, think about it.
JoW is great, if your not hitting the same target as the paladin, if there is one to start with (hi 10 man content).
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08/02/08, 2:28 PM
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#867
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Sort of off-topic, in the recent patch, stoneclaw totem now has 5% of the shamans health. 5 percent. Hmmm... I'd certainly like that to pertain to all totems, would be a lot more useful in pvp if that was the case. Could this suggestion be forwarded by particularly the american beta users? We don't seem to get much/any blue activity in the eu forum.
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08/02/08, 2:35 PM
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#868
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King Hippo
Tauren Shaman
Wildhammer (EU)
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I wondering why Thundering strikes is only melee crit, it should be all crit just like paladin talent Conviction.
That kinda change is not big to enhancement spec but to resto or elemental that would make much better hybrids build.
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Slow, slower, shaman weapon.
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08/02/08, 9:36 PM
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#869
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Glass Joe
Draenei Shaman
Blade's Edge
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glyph ideas
your melee critical strikes reduce the cool down of heroism/bloodlust by 2sec(?) or
your melee crits increase the duration of heroism/bloodlust by 2sec(?)
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08/02/08, 10:11 PM
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#870
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Von Kaiser
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Originally Posted by Bellante
Sort of off-topic, in the recent patch, stoneclaw totem now has 5% of the shamans health. 5 percent. Hmmm... I'd certainly like that to pertain to all totems, would be a lot more useful in pvp if that was the case. Could this suggestion be forwarded by particularly the american beta users? We don't seem to get much/any blue activity in the eu forum.
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5%? Isn't that a downgrade?
My shaman currently has 8499 hp, 5% of that is 424.
My stoneclaw totem has 1324 hp. Even with double my shammy's hp, that'd be a downgrade for stoneclaw. So unless it's actually base PLUS 5%, that's not a good change.
I am very glad for the 20yd->30yd change for totems, though. I've always wondered why totem base range was so small.
Last edited by P51mus : 08/02/08 at 10:12 PM.
Reason: Added line about totem range
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08/02/08, 10:17 PM
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#871
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Glass Joe
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"Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health."
It's base + 5%.
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08/02/08, 10:38 PM
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#872
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Glass Joe
Night Elf Druid
Kel'Thuzad
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Have any pictures been released yet of Feral Spirit yet or is the talent still locked on the Beta.
It would be nice if they adopt the designs of the wolves from Warcraft 3 to bring in original unit geometry to WoW.
The main difference is a bold neck & back, the design itself is more intimidating. The standard wolf geometry of wolves right now would be a bit dull, only because Hunters have had them since launch as a pet option.
Also, it would be interesting if they had a glow that could compliment with tier & pvp armor sets.
Picture Reference.

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08/02/08, 10:56 PM
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#873
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Von Kaiser
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Originally Posted by Deadstar
"Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health."
It's base + 5%.
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Ah, that's good then. And I missed that note somehow.
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08/02/08, 11:17 PM
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#874
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Okoto
Have any pictures been released yet of Feral Spirit yet or is the talent still locked on the Beta.
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See attachment.
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Shitting up every single thread on EJ since '06
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08/02/08, 11:28 PM
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#875
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Von Kaiser
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