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Old 08/02/08, 11:43 PM   #876
Malan
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Malan
Tauren Shaman
 
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Which is the exact same model as Thrall's Dire Wolves from Hyjal. So yes.
Dire Wolf - NPC - World of Warcraft

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Old 08/02/08, 11:52 PM   #877
Okoto
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Night Elf Druid
 
Kel'Thuzad
Thanks for the screen shot Malan.

I'm a bit disappointed they are using the Grimtotem Spirit Wolf model, it would have been nice to see some new unit designs, or even adopt the new wolves from Northrend.

 
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Old 08/03/08, 12:09 AM   #878
Malan
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Other than the huge fangs they don't look all that different. Looks to me like they're using the same base model for the body shapes.

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Old 08/03/08, 12:23 AM   #879
 Smithist
that's the phone
 
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Troll Hunter
 
Llane


Same model as the current wolves without the glowing. The Northrend wolves are definitely a little leaner and wiry looking, mangy may be appropriate. Whether or not this makes them a better choice is of course opinion, but their build does make them look a little more menacing.
 
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Old 08/03/08, 12:37 AM   #880
ziff
Glass Joe
 
Orc Shaman
 
Feathermoon
Originally Posted by Bellante View Post
Sort of off-topic, in the recent patch, stoneclaw totem now has 5% of the shamans health. 5 percent. Hmmm... I'd certainly like that to pertain to all totems, would be a lot more useful in pvp if that was the case. Could this suggestion be forwarded by particularly the american beta users? We don't seem to get much/any blue activity in the eu forum.
<Rant>

This is something that has always bugged me about our totems. I can deal with the fact that they are stationary. I can deal with the fact that I have to burn 2+ GCDs to lay down totem buffs. Heck, I'm even OK with totems being group only (although making them raid-wide is a very nice change). But it's about time they make our all of our totem's health scale with our health. Having our totems being able to be removed with any direct damage is silly. Heck, Blizzard even realized how broken that was when they added mobs that dropped totems. Now much health does the totems in ZA, or SSC, or heck even SP have? A heck of alot more than 5 health! Nothing I like better than seeing a toon using a wand macro to take our my totems with one shot.

</Rant>

Anyhoo, nice to see this buff. At least they are thinking about scaling health for some of our totems. Can anyone on the beta tell me if they are giving our fire elemental and earth elemental a pet bar?
 
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Old 08/03/08, 1:48 AM   #881
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by ziff View Post
Anyhoo, nice to see this buff. At least they are thinking about scaling health for some of our totems. Can anyone on the beta tell me if they are giving our fire elemental and earth elemental a pet bar?
No pet bar for Earth/Fire Elemental, could change since our polish pass is coming soon but I doubt that change is on the agenda.

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Old 08/03/08, 3:17 AM   #882
Gurth999
Von Kaiser
 
Troll Shaman
 
Doomhammer
After reading some comments from Malan and Hothgor on the beta forums regarding enhance builds, I started wondering about reverberation. I started working on rotations and I'm finding it really hard to create a decent window for a Maelstrom Weapon LvB without it. The problem is creating a large enough window for a LvB (while MW is 5 stacked), and keeping them at 8-12 second margins without stepping on the SS cooldown.

Using this build I came up with this:
0- Stormstrike
1.5- Flame Shock
6.5- Earth Shock
8.0- SS
9.5- Lava Burst
11.5- FS
16- SS
17.5- ES
19.5- LvB
22.5- FS
24- SS
27.5- ES
29.5- LvB
repeat from 0
Anyone have any thoughts on this or see any problems with my rotation? I'm trying to make sure LvB gets off in 10 second intervals to keep elemental devastation up. But I've tried to leave a bit of room around LvB so you can wait if MW isn't stacked yet or if you want to let FS get another tick in but its not easy if you want to work in earth shocks and keep storm strike on track. I'd love to see an alternative, especially if someone can come up with something using less than 5/5 reverberation as I'm not entirely making the most of it.
 
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Old 08/03/08, 4:41 AM   #883
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by ziff View Post
<Rant>

This is something that has always bugged me about our totems. I can deal with the fact that they are stationary. I can deal with the fact that I have to burn 2+ GCDs to lay down totem buffs. Heck, I'm even OK with totems being group only (although making them raid-wide is a very nice change). But it's about time they make our all of our totem's health scale with our health. Having our totems being able to be removed with any direct damage is silly. Heck, Blizzard even realized how broken that was when they added mobs that dropped totems. Now much health does the totems in ZA, or SSC, or heck even SP have? A heck of alot more than 5 health! Nothing I like better than seeing a toon using a wand macro to take our my totems with one shot.

</Rant>

Anyhoo, nice to see this buff. At least they are thinking about scaling health for some of our totems. Can anyone on the beta tell me if they are giving our fire elemental and earth elemental a pet bar?
Well, exactly, I didn't check the actual current stoneclaw out, but it's just a damn shame that they don't implement something like this for all totems, it shouldn't be a spec, it shouldn't be a glyph, it should be a basis for the class in any spec.

Also, the mobility of totems has been discussed to death and nothing has ever been done about it from blizzard, I hope and pray that we'll see something useful in this regard in the beta/wotlk.

Meh, off-topic general whine again, I apologize for that. Please continue
 
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Old 08/03/08, 9:29 AM   #884
Paladia
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Tauren Shaman
 
Stormscale (EU)
Malan,
if you please, there is a concern I would like to see addressed on the beta forums.

There is a bit of a flaw with the two changes Blizzard has made to enhancement.

It is quite clear that they want enhancement Shamans to be a viable caster/melee hybrids. As int gives AP, Stormstrike increases the damage on Earth Shock, attack power gives spell damage etc.

For that to truly work, both the caster damage and the melee damage must scale equally well, especially as Earth Shock is basically the second instant attack. The problem before was that the spell portion didn't scale very well, as you didn't get any spell hit or crit. With the change to hit and crit rating, the hits will work out as they should. But as Koraa himself stated, the idea is to have Hunters and enhancement Shamans share the same gear, which means that the gear will mostly be filled with Agility (as the talent Mental Dexterity indicates, otherwise it would be useless).

What this in turn means is that while the spell damage and spell hit will scale with melee gear, as intended, spell crit will still be left behind, which is a scaling problem for a melee/caster hybrid. To fix this, they could simply have Mental Dexterity, Mental Quickness or some other higher tier talent also make Agi give spell crit (at an appropriate rate).

It is a bit unfortunate to begin with that you have spec 6 talent points just in order for the majority of your abilites to scale at all, as most other classes has that built into their mechanics. It becomes even more unfortunate when those 6 points does not allow the abilities to fully scale.

Originally Posted by Staticus View Post
I'm guessing that's an elemental change, since resto has it's own weapon buff now it makes sense to have an elemental one too. (ofc it helps us too during raid phases where we have to stand back and cast)
I apologize if I wasn't clear enough. What I ment was a windfury-like effect to spells, such as windfury weapon and earthliving weapon has.
 
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Old 08/03/08, 11:25 AM   #885
Tana Umaga
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Orc Shaman
 
C'Thun (EU)
What about...

Glyph of Stoneclaw Totem (applies to spell: Stoneclaw Totem) Reduces Stoneclaw's health by 5%. Redirect any damage caused to any of your totems to Stoneclaw Totem.
 
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Old 08/03/08, 1:02 PM   #886
lizard
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Draenei Shaman
 
Wrathbringer (EU)
after having been banned for a week for not using capitalization (lol), i have some minor contributions:

1. we're getting more and more offtopic. i'm quite ok with it but in my opinoin, important theorycraft and testing contributions (such as the static shield testing) should be gathered and refined in the original post or somewhere else.

2. malan is very right with his petition to change windfury mechanics. the current state of windfury is a mess to say the least. about a year ago, i wrote a proposal post on the german forums consisting mainly of three things: change mental quickness to also give spell damage from attack power (i did not dare to propose 10% per talent point at that time), make shamanistic rage a CC immunity spell like beast within and last but not least: make windfury mainhand only and remove the internal CD. while the mental quickness buff was implemented some months later (not implying that they actually followed my advice as no blizzard employee reads the german class forums. ever.), SR was changed to give 30% mitigation and windfury is still waiting for the fix.

2b. i really despise the fact that flametongue does not have a damage on hit component any more. if the blizz guys are so keen on making us a "real" hybrid, why not making WF/FT the standard setup? it would surely enrich the enhancement shaman play style and the introduction of hit/crit rating changes and mental dexterity seems the perfect opportunity to do so. The only thing that must be taken into account is threat generation (which is not really a big point).

3. of course, the WotLK pvp metagame is far from finished and balanced BUT even at this point i would strongly support the following changes:
- maelstrom procs from dealt as well as received crits should not be concidered a bug. i would even propose to extend the maelstrom effect to healing spells (if it is not already).
- many people have already proposed a "glyph of mortal stormstrike". i do not think this is a good idea as it would only add to the enhancement shaman's role as first focus/lockdown target in arena. i would much rather finally see some more anti-CC/mobility enhancing glyphs, such as "glyph of stunning lightning shield procs" or "glyph of undead ghost wolf".

4. along with improved stormstrike and concussion, maelstrom weapon makes it almost impossible to construct a realistic and operational spell rotation. i would really like to hear some more coherent thoughts on the (dis)advantages of a more dynamic playstyle.

[e]l2grammar

Last edited by lizard : 08/03/08 at 1:19 PM.
 
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Old 08/03/08, 4:05 PM   #887
Hothgor
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Human Mage
 
Lightning's Blade
Originally Posted by P51mus View Post
I'm pretty sure they are Thrall's Spirit Wolves. Seeing how the DWM changes took place AFTER MH was unlocked :P
 
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Old 08/03/08, 6:26 PM   #888
Paladia
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Tauren Shaman
 
Stormscale (EU)
Originally Posted by Hothgor View Post
I'm pretty sure they are Thrall's Spirit Wolves. Seeing how the DWM changes took place AFTER MH was unlocked :P
They are the same model as the level 3 Mulgore quest, "Rite of Vision", which has been in the game since the WoW beta.

The model is then again used in the quest A Spirit Guide in Hellfire Peninsula.
 
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Old 08/04/08, 5:13 AM   #889
Dragonhoof
Glass Joe
 
Tauren Shaman
 
Doomhammer (EU)
I don't really understand the stir about the missing perfect rotation. Honestly, I am sick of the way it is now, there is one basic rotation every shaman uses and that's it. No skill or brain involved, no way to differentiate yourself from others, only the hope for some RNG luck to see some difference in your dps.

Imagine all cooldowns and abilities would match perfectly in WotLK, what's the point in playing then? Pressing one button for the cast sequence macro, no thanks.

As it is at the moment, some classes just got too plain simple and boring to play in raids, like enhancement shamans or even worse, destruction warlocks, that only spam shadowbolts. Blizzard noticed that and tries to bring back some variation again. Different people = different playstyle, and actually a reason I rolled a hybrid.

There are still rules of the thumb for your personal "perfect rotation". Like someone else once said, any given second use the ability that gives you the most damage in return for maximum dps. (Like, use LvB when flameshock is ticking and 5 stacks Maelstrom are up instead of SS.)
Sure, there is more stuff to consider now, is Elemental Devastation still up, is a Flameshock ticking, how many stacks of Maelstroms are up, when are my abilities off cooldown, etc.. But isn't that interesting, finally you have to actually think while playing and come up with the best solution. Sounds like a challenge for me, instead of pushing the same buttons over and over again.
 
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Old 08/04/08, 6:02 AM   #890
Patrik
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Tauren Shaman
 
Drak'thul (EU)
I got one question I would like to ask those of you, who are in beta: Does it make any difference in final damage output when I cast Lava Burst for example right after I cast Flame Shock or when I cast LvB just before the final tick of FS dot? If it is hypotheticly (all cooldown cycles aside) beneficial to wait with LvB cast just before the FS dot on target expires. Thanks in advance.
 
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Old 08/04/08, 8:15 AM   #891
Stopokingme
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Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by Patrik View Post
I got one question I would like to ask those of you, who are in beta: Does it make any difference in final damage output when I cast Lava Burst for example right after I cast Flame Shock or when I cast LvB just before the final tick of FS dot? If it is hypotheticly (all cooldown cycles aside) beneficial to wait with LvB cast just before the FS dot on target expires. Thanks in advance.
Waiting with you LvB would mean you'd be gaining no maelstrom charges while you're waiting, combined with the fact that the lava burst will plain do more damage then the individual ticks you'd get added up it seems to me that you'd just want to nuke it immediately if the dot is up instead of waiting.
 
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Old 08/04/08, 9:28 AM   #892
Patrik
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Sure, I just wanted to know a bit more about its mechanics. What you're reffering to I've ment with mine (perhaps to simplified) 'all cooldown cycles aside', my bad.
 
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Old 08/04/08, 10:09 AM   #893
Malan
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No there's nothing special about LvB damage depending on when you use it.


And lets take the ridiculous talk about "skill" in pressing buttons elsewhere ok? Its a tired argument that doesn't belong here.

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Old 08/04/08, 10:44 AM   #894
Toots Hepcat
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Originally Posted by Aezoc View Post
That's a pretty dumb assumption to make. First, I typically get more than 10 SR procs now. You are timing SR with haste pots, drums, etc, right? In WotLK I'll have a shorter SS cooldown and 20% passive haste from WF. Second, do you never drop mana spring totem? And third, you're totally ignoring outside mana regen. JoW alone is massive.
You don't want to time SR with haste pots, drum etc. The SR proc chance is based on current weapon speed, so by increasing your current weapon speed you're adding more tries but decreasing the chance by the same amount. What's more, you're not increasing the tries from WF or SS. This means you have a lower chance, but tries haven't increased by a commensurate amount. Thus, your returns have gone down a tiny bit.

You SHOULD, however, be timing SR with you 2 minute AP trinkets. I have mine macroed to Bloodlust Brooch and get back a full mana bar within 10s.

Last edited by Toots Hepcat : 08/04/08 at 10:55 AM.
 
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Old 08/04/08, 11:04 AM   #895
Pitbuller
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Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Toots Hepcat View Post
You don't want to time SR with haste pots, drum etc. The SR proc chance is based on current weapon speed, so by increasing your current weapon speed you're adding more tries but decreasing the chance by the same amount. What's more, you're not increasing the tries from WF or SS. This means you have a lower chance, but tries haven't increased by a commensurate amount. Thus, your returns have gone down a tiny bit.

You SHOULD, however, be timing SR with you 2 minute AP trinkets. I have mine macroed to Bloodlust Brooch and get back a full mana bar within 10s.
But you also should time haste potions with two minute trinkets to get max dps gain.

Slow, slower, shaman weapon.
 
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Old 08/04/08, 11:09 AM   #896
LazyJoe
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Tauren Shaman
 
Sinstralis (EU)
Originally Posted by Malan View Post
No there's nothing special about LvB damage depending on when you use it.
The wording of this spell is quite ambiguous. It says lava burst "consumes" the flame shock. So the dot clearly disappear, but what about the damage ? Is the dot damage just lost, or is it added to the lavaburst's damage ?

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Old 08/04/08, 11:15 AM   #897
Malan
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Originally Posted by LazyJoe View Post
The wording of this spell is quite ambiguous. It says lava burst "consumes" the flame shock. So the dot clearly disappear, but what about the damage ? Is the dot damage just lost, or is it added to the lavaburst's damage ?
The debuff is consumed - it ceases to exist when you use LvB, so any potential damage that was left on the DoT is lost.

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Old 08/04/08, 11:41 AM   #898
Toots Hepcat
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Originally Posted by Pitbuller View Post
But you also should time haste potions with two minute trinkets to get max dps gain.
True, and I actually do try to wait haste pots/BL/the Troll racial for while my SR/trinket are up.

But I don't do it for additional SR gains. Haste is, strictly speaking, bad for SR...but not as much as that trinket is good for it.
 
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Old 08/04/08, 11:54 AM   #899
Malan
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SR seems to be dramatically different on the Beta right now. I'm able to pull a single mob (around 9k health) and fill my mana bar from empty to 6k before the mob dies. On live, I have trouble fully raid buffed against an elite mob sometimes getting a full mana bar back. I think they've boosted the PPM effect.

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Old 08/04/08, 12:28 PM   #900
Psykhe
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Draenei Death Knight
 
The Venture Co (EU)
Originally Posted by ziff View Post
...Now much health does the totems in ZA, or SSC, or heck even SP have? A heck of alot more than 5 health! Nothing I like better than seeing a toon using a wand macro to take our my totems with one shot. ...
IMO the actual HP of totems is not even really the problem, it is the ease of targeting them with macros.

If you would actually have to click on the totem you want to destroy during the hectic of PvP and then wand/send pet/attack it it would be just fine. Because that would require a good deal more focus than just spamming your anti-totem-macro. Focus which might lead to you missing other things, like the shaman suddenly being next to you and your HP dropping fast.

Make totems no viable target in macros and I would be perfectly fine with them having 5 health. Because someone who keeps killing totems will then spend more time and energy doing that than the shaman dropping them, so it is still a win situation.
 
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