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Old 09/06/08, 11:19 PM   #1601
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Someone already has been playing with Wind Shock's deaggro and this is what they posted in the Beta forums (it was kinda buried in a thread so easy to miss).

With my level 76 shaman, I created this macro and did testing with windshock threat values:


/script a,b,c,d,e = UnitDetailedThreatSituation("player","target");if (e) then DEFAULT_CHAT_FRAME:AddMessage("Threat:"..e/100.0); else DEFAULT_CHAT_FRAME:AddMessage("Threat: nil"); end



before_ws -> after_ws == difference.
3138.94 -> 1163.26 == 1975.68
4408.04 -> 2432.36 == 1975.68

both tries gave the same value. I took off my weapon to see if it scales with spellpower. It doesn't:
6179.88 -> 4204.20 == 1975.68

Took off my subtlety cloak and it looks like it is affected by threat modifiers:
4937.00 -> 2921.00 == 2016.00

Tried a level 70 shaman, it appears to scale with level in some way.
5974.00 -> 4414.00 == 1560.00

I also tried different level mobs, it didn't seem to affect the threat change. Another thing to try is to see if threat reduction talents similarly affect Windshock.
 
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Old 09/07/08, 1:14 AM   #1602
Koshea
Glass Joe
 
Draenei Shaman
 
Arathor
Originally Posted by Taowth View Post
First off, on the shocks unlinking, it may not be particularly worth it in PvE to spam the mana inefficient shocks every GCD available because you'll burn yourself outta mana real fast. Which is something I think might even come up as an issue now with Maelstrom. Yes, we're not totem twisting, but Lava Burst costs 800 mana, and LB is around 380ish. Since the sim doesnt specify specific # of hits/misses/casts/etc, only the pure dmg and dps numbers, I cant really guess how much mana they'll take up, but I think that even with the raid wide mana regen implemented, Maelstrom casts will still keep us needing SR each 2 min. We'll see though.
On a PvP standpoint it would be blatently OP though, as was said it gives elemental very potent instant cast burst, as well as enhancement if their mana can handle it.
I wasn't suggesting it be just unlinked and left as is, obviously they would have to rework the damage and coefficients, but isn't that the kind of effects you get when you run up on an MS warrior or rogue? Charge, Hamstring, Pummel when you start casting? Why does our PvP ability have to just be attacks and spell interupts?

Although if what people have been saying that MW has been applying stacks of 5 fast enough you can LB quite a bit and still keep ED active with LvB, then it sounds like were still pretty close to being in Constant GCD and we can keep our shocks damage high to keep our dps up. I'm pretty fine with that as well, as long as it actually feels like your doing something all the time rather than watching a couple cooldowns and just can't do anything else because of class design I can live with that.
 
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Old 09/07/08, 5:30 AM   #1603
Killme888
Von Kaiser
 
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Troll Rogue
 
<FH>
Black Dragonflight
Originally Posted by Koshea View Post
I wasn't suggesting it be just unlinked and left as is, obviously they would have to rework the damage and coefficients, but isn't that the kind of effects you get when you run up on an MS warrior or rogue? Charge, Hamstring, Pummel when you start casting? Why does our PvP ability have to just be attacks and spell interupts?
.
Earthbind, grounding totem, etc.?
 
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Old 09/07/08, 6:56 PM   #1604
Hedin
Ask me about my add-on.
 
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Draenei Shaman
 
Гордунни (EU)
In last build Maelstrom doesn't proc from Windfury Weapon and Stormstrike!

PS. WF 1-5 ranks are bugged and work only on Off Hand, 6-8 ranks doesn't work at all.

WF3sec Ace2 - Shows WindFury and Stormstrike cooldowns.
 
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Old 09/07/08, 9:05 PM   #1605
Taowth
Von Kaiser
 
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Tauren Shaman
 
Cho'gall
Originally Posted by Koshea View Post
I wasn't suggesting it be just unlinked and left as is, obviously they would have to rework the damage and coefficients, but isn't that the kind of effects you get when you run up on an MS warrior or rogue? Charge, Hamstring, Pummel when you start casting? Why does our PvP ability have to just be attacks and spell interupts?
Because all 3 of those are status effects only, with no damage. The damage component is major on our shocks. They're also all melee range required to use, ours are ranged. If they're unlinked and then nerfed in damage, whats the point in using them other than status effects? It sure wouldnt be for the damage if its nerfed. And thus reemphasizes that they're linked because they're ranged status effects that can be used while moving.
Would I like to be able to Frost Shock and interrupt without worrying about overlap? Sure, but i recognize the strength of being able to do both at range with a short CD, so I acknowledge the nessecity of the shared CD.
I'd much rather have the shared cd than to have a longer individual CD on each. Short CD spell interruption is part of what defines shamans as a class, and I dont want to lose that because other shamans just cant work around the shared CD.

If you're arguing that "its time to unlink them" because its expansion and we need to "keep up" with the other classes, i agree we need to be kept up, but done through the addition of new spells ourselves, not unbalancing the old stuff.
 
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Old 09/08/08, 12:12 AM   #1606
Veritas17
Von Kaiser
 
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Blood Elf Death Knight
 
Shattered Hand
Why not just come up with a completely different type of something anyways? They came up with these "hands" to facilitate paladins being able to use their blessings and still use their nice utility spells as well. Well, why not come up with something nice and fresh for us too? I'm seriously feeling negative about the enhancement portion of shaman getting the once over we're supposed to ge,t nevermind the fact this patch was just bad for us. It happened to us in BC and we're getting some more of the same now it feels like.

I'd always thought maybe we could envoke some type of... elemental aspect or aide but then that crosses the line with the other classes (see hunter and druid). Perhaps something that lets us use the elements more towards that of elemental infusions? I'm not nearly as clever as some of the different suggestions i've read here though, but we do need a lot more looked at for our class/spec.
 
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Old 09/08/08, 11:41 AM   #1607
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
I am not in the beta. But I have a guildy in the beta with a resto shaman. Yesterday he whispers me, asking if I can teach him how to play Enhance. He says the spec in beta is more fun than his Death Knight, and he wants to do it right.

I think this is the best sign I've seen in a long time.

They will continue to balance our class with other classes. We will not be the best class. There should be no best class, only best gear and best players.

We will have new features. Some of them, like the re-itemization, will be obvious, but that doesn't mean they aren't great ideas. Others, like Wind Shock, are going to be things we've always asked for. Finally, there will be brand new ideas like MW that will keep us busy and bleed our mana.

Arena is going to be a brand new game in the x-pac. Everybody's getting new treats and their interactions in the hands of a skilled player are unpredictable. I will say that when the enhancement spec's been at the top in PvP, it's been due to high controlled burst damage and effective slows and interrupts.

Finally: remember, this is where we discuss mechanics. It's not where we whine about them from a misplaced sense of entitlement. That should be done on the public WoW forums, where whining's more likely to incur a soothing blue response.

Last edited by Toots Hepcat : 09/08/08 at 11:51 AM.
 
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Old 09/08/08, 12:33 PM   #1608
Adrammelech
Piston Honda
 
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Undead Warrior
 
Scarlet Crusade
Couple ruminations and things I'd like to see happen to Enhancement PvP looking over the talents.

I'd like to see a stronger tier 1 option in terms of talents. None of the 3 are particularly enticing and offer very little synergy outside of perhaps enhancing totems in a 5's team.

It'd be nice to see some slimming down of talents from tier 2 to tier 8. I think there's roughly 30 talents that are without question mandatory, and then there's ones that I personally would take simply because I feel they help with some extreme pressure other classes can put on us (toughness/anticipation for example when it comes to rogues)

I think considering how much of a pvp tank class enhancement can tend to be, it'd be very helpful if shamanistic rage (like barkskin) was able to be activated while crowd controlled.

Maelstrom Weapon strikes me as a unwieldy talent for pvp, I think if the duration was 5 seconds longer that'd be a big help. Or, when the talent also activated off of being crit, it at least offered some consequence to the tendency of other melee classes to simply train and sit on the shaman.

A revaluation of WF imbue mechanics as Malan has suggested, to perhaps make Frostbrand offhand a viable option.

I'd personally like to see the default Stormstrike cooldown reduced to 9 seconds, so that talented and with the 4 set bonus it's at 6 seconds. More akin to the cooldown of MS/Crusader strike. Though I suppose that would potentially upset pve rotations.

And finally, I think reverberation should be dropped down to a tier 1 talent in elemental. It's also would make resto's have a more difficult choice between 20 in enhance for toughness versus reduced CD on shocks.
 
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Old 09/08/08, 1:18 PM   #1609
drats
Don Flamenco
 
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Tauren Shaman
 
Kel'Thuzad
Has anyone been able to try lvl 80 raiding/heroics yet?

It's starting to look like there will be 2 enhance spec's for raiding, one that primarily buffs and avoids personal dps talents, and one that focuses on personal dps but doesn't offer as many group buffs. I haven't been keeping track of other classes gaining buffs that overlap ours, but does it seem like this is an accurate assessment?

Edit: Specifically, this spec for personal dps:
http://talent.mmo-champion.com/?sham...13353110231050

And this spec for raid buffing:
http://talent.mmo-champion.com/?sham...13353115231050

Ofcourse, this all depends on how well spirit wolves is tuned for pve. It seems to be more of a pvp talent from what i've seen sofar.

Last edited by drats : 09/08/08 at 1:24 PM.
 
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Old 09/08/08, 1:55 PM   #1610
Veritas17
Von Kaiser
 
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Blood Elf Death Knight
 
Shattered Hand
Would taking on the aspect of an element for combat purposes be too far out of line for shaman? Enhancement anyways. Yes, we have totems but they could always go a step further. As it seems they've wanted to make the shaman class out to being more intune with the forces of nature, I believe we could take on those aspects in a truer since.

Spirit wolves is just a badly implemented band-aid. Five abilities tied to an extremely short cool down with sub par damage (nyi or not I still can't see their damage rivaling any other classes pet damage) with redundant abilities stacked on to boot. If one wanted to they could just get the boots from honor to gain the 60% movement speed and have spectral transformation to switch out and run themselves. Or something else more viable, regardless the 51 point enhancement talent is horrible.

As for pve and being enhancement, how can your friend say that it feels good with not having hardly any working enhancement abilities at the moment? If you want to use frostbrand or fire weapon imbues be my guest but that's not what i've got my totem slot/gear set up to be doing damage wise. The mechanics for shaman enhance wise anyways are askance.
 
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Old 09/08/08, 2:33 PM   #1611
Sprout
Banned
 
Draenei Shaman
 
Azjol-Nerub
The problem with spirit wolves is they cant make the damage relavent to PVE, as that would make it OP in PVP. I actually like SW for PVP, at least in theory.

If SW stays a primarily PVP tool, I think 21/50/0 will be our primary pure dps spec, especially if spell dmg ends up really being 40+5 of our dmg.

One issue with that though is that I cant find a good 21/50/0 spec I really like....


http://talent.mmo-champion.com/?sham...13352115201050

This one is ok, you can make up the hit with gear, but 2% melee hit and 2% melee haste seems to be fairly significant.
 
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Old 09/08/08, 3:02 PM   #1612
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Sprout View Post
The problem with spirit wolves is they cant make the damage relavent to PVE, as that would make it OP in PVP. I actually like SW for PVP, at least in theory.

If SW stays a primarily PVP tool, I think 21/50/0 will be our primary pure dps spec, especially if spell dmg ends up really being 40+5 of our dmg.

One issue with that though is that I cant find a good 21/50/0 spec I really like....


http://talent.mmo-champion.com/?sham...13352115201050

This one is ok, you can make up the hit with gear, but 2% melee hit and 2% melee haste seems to be fairly significant.
Originally Posted by drats View Post
Has anyone been able to try lvl 80 raiding/heroics yet?

It's starting to look like there will be 2 enhance spec's for raiding, one that primarily buffs and avoids personal dps talents, and one that focuses on personal dps but doesn't offer as many group buffs. I haven't been keeping track of other classes gaining buffs that overlap ours, but does it seem like this is an accurate assessment?

Edit: Specifically, this spec for personal dps:
http://talent.mmo-champion.com/?sham...13353110231050

And this spec for raid buffing:
http://talent.mmo-champion.com/?sham...13353115231050

Ofcourse, this all depends on how well spirit wolves is tuned for pve. It seems to be more of a pvp talent from what i've seen sofar.
I'd suggest you both take a look at this thread, where spec discussion is happening with the sim. http://elitistjerks.com/f31/t31667-e...dps_simulator/
 
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Old 09/09/08, 6:42 AM   #1613
Siccore
Glass Joe
 
Troll Shaman
 
Gorgonnash (EU)
i think for raid dps, this would be a good specc:

http://talent.mmo-champion.com/?sham...13353115201051

static shock is a no go, because this will lower the ele-schaman dps
 
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Old 09/09/08, 9:34 AM   #1614
Ronarden
Glass Joe
 
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Draenei Shaman
 
Blackmoore (EU)
Originally Posted by Siccore View Post
i think for raid dps, this would be a good specc:

http://talent.mmo-champion.com/?sham...13353115201051

static shock is a no go, because this will lower the ele-schaman dps
I'm sorry, but I don't understand why you are posting this talents.

The Spirit Wolfes don't do any significant damage in the current beta build (may come later).

But bigger problem with this spec is the lack of elemental focus.

Do you have any math for Static Shock vs. Reverberation to undermine your opinion?

Edit:

Originally Posted by Skiace View Post
I'd suggest you take a look at this thread, where spec discussion is happening with the sim. http://elitistjerks.com/f31/t31667-e...dps_simulator/
 
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Old 09/09/08, 9:48 AM   #1615
Psychodays
Glass Joe
 
Troll Shaman
 
Mal'Ganis
So yeah the new "Heroic Training Dummy" is up on test the Level ?? (Boss). It was pretty interesting going throught the rotation. Once ED was up it was almost always a combo of SS flameshock and lava burst. I was surprised that Lava Burst was actually doing more damage than SS. In a 168 second fight I got off 21 stormstrikes(2pt improved) and 13 lava bursts, Lava burst did 15% and SS 11.8% of total damage.
 
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Old 09/09/08, 10:32 AM   #1616
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Psychodays View Post
So yeah the new "Heroic Training Dummy" is up on test the Level ?? (Boss). It was pretty interesting going throught the rotation. Once ED was up it was almost always a combo of SS flameshock and lava burst. I was surprised that Lava Burst was actually doing more damage than SS. In a 168 second fight I got off 21 stormstrikes(2pt improved) and 13 lava bursts, Lava burst did 15% and SS 11.8% of total damage.
Your rotation look oversimplified and low dps one.

I have tested lot's of different rotation with sim and there was couple very good spec + rotation. If you want easy rotation but still competive dps try this build and make couple macro.

Macro1:
/castsequence reset=combat/6.5 Lava Burst, Lightning Bolt

Macro2:

/castsequence reset=combat/6.5 Stormstrike, Lightning Shield
Macro3:
/castsequence reset=combat/4.5 Flame Shock, Earth Shock

Playstyle is easy.
Press macro1 if you got five stack maelstorm weapon.
Press macro2 if Stormstrike CD is up.
Press macro3 if shock CD is up.
Press macro2 if nothing else to do.

When you master this you can trow extra Lightning Bolts if you just aplied flame shock or you can skip Earth Shock if you just consumed flame shock dot.

Macros don't ever do 100% dps but our rotation is complex in Wotlk and these simple macros give you time to learn and you still do almoust best possible dps.

Last edited by Pitbuller : 09/09/08 at 12:00 PM.

Slow, slower, shaman weapon.
 
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Old 09/09/08, 10:59 AM   #1617
Zackbumm
Von Kaiser
 
Tauren Shaman
 
Blackhand (EU)
bad post, deleted

Last edited by Zackbumm : 09/09/08 at 11:10 AM.
 
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Old 09/09/08, 11:09 AM   #1618
Zackbumm
Von Kaiser
 
Tauren Shaman
 
Blackhand (EU)
Originally Posted by Psychodays View Post
So yeah the new "Heroic Training Dummy" is up on test the Level ?? (Boss). It was pretty interesting going throught the rotation. Once ED was up it was almost always a combo of SS flameshock and lava burst. I was surprised that Lava Burst was actually doing more damage than SS. In a 168 second fight I got off 21 stormstrikes(2pt improved) and 13 lava bursts, Lava burst did 15% and SS 11.8% of total damage.
Which is exactly what I have found out when Lavaburst went live some weeks ago. Start with Flameshock, SS and immediatly use lavaburst to start ED even if you just have 2 or 3 mw stacks. It doesnt matter if you loose one or two whites or a wf hit in the beginning - as soon as ED was up I was able to keep it up 90% of the time. In the end lavaburst did 12% and SS 8 of my total dmg with more then 20 minutes of testing time.
 
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Old 09/09/08, 11:20 AM   #1619
Toots Hepcat
Care for a jelly baby?
 
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Troll Shaman
 
Llane
PB, do you really do more than an average of one MW per 8s?

If not, a possibly higher DPS, guaranteed ED rotation would be:

Button 1:
/castsequence reset=combat/11s Flame Shock, Lava Burst

Button 2:
/castsequence reset=combat/6.5 Stormstrike, Lightning Shield

Button 3:
Earth Shock

Press 1 to start
Press 2 when SS is off CD
Press 1 again if MW stacks to 5
Press 3 if shock CD is up, and Button 1 is still showing LvB
Press 2 to refresh LS
 
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Old 09/09/08, 12:07 PM   #1620
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Pitbuller View Post
I have tested lot's of different rotation with sim and there was couple very good spec + rotation. If you want easy rotation but still competive dps try this build
Why wouldn't you just go 4 points into Reverberation and gain 2% more for your Lava Burst and 5% more for your Searing Totem damage by capping out Call of Flame?

I'm starting to think that everyone arguing about the value of +hit might be completely right. I don't think we will ever want to cap white hits but I think that trying to get to the spell hit cap will be the most efficient use of gems/enchants for raiding since you lose so much dps when you "miss" a Lava Burst and ED falls off.

This is especially true since you get far more from that rating then from anything else.

It's 368 hit rating, with a Shadowpriest or Boomkin in the raid, to get to the spell hit cap at level 80. That level will guarantee 100% ED uptime which is an additional 9% melee crit. Spending that budget, 368, on crit rating would only give you 8% crit at level 80.

Originally Posted by Toots Hepcat View Post
PB, do you really do more than an average of one MW per 8s?
Depends on fast offhand with Flametongue or Slow offhand with Windfury. With a Fast offhand there were definitely times when I was getting MW stacked to 5 before Lava Burst came off cooldown. It really depended on my spell miss rate, missing a single Lava Burst crit really just sank my MW generation rate and my dps really suffered.

I had one 2 minute set where I didn't miss a single Lava Burst and I output 1700 dps with the bugged Windfury using Slow Mainhand and Fast Offhand with only Flametongue on the offhand (nothing on the mainhand) when my normal dps was around 1100 with that setup.

Even Fast/Fast both with Flametongue was able to hit 1400 for a set where I got lucky with the Lava Burst hits. But when I got the 14% spell miss rate (capped specials but not much more) I should get based on my current ratings my dps would drop to around 950.

Last edited by Rouncer : 09/09/08 at 12:24 PM.
 
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Old 09/09/08, 12:48 PM   #1621
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Rounced View Post
Why wouldn't you just go 4 points into Reverberation and gain 2% more for your Lava Burst and 5% more for your Searing Totem damage by capping out Call of Flame?
Sim showed that Reverberation is better per point than Call of flame. Only about 10dps but still better.

Toots:
Sim also showed that even with only 5% melee and spell crit from gear not using Lb was 40dps loss. Raid buff change really pushed Lb up and LvB down.

Slow, slower, shaman weapon.
 
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Old 09/09/08, 1:22 PM   #1622
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Rounced View Post
I'm starting to think that everyone arguing about the value of +hit might be completely right. I don't think we will ever want to cap white hits but I think that trying to get to the spell hit cap will be the most efficient use of gems/enchants for raiding since you lose so much dps when you "miss" a Lava Burst and ED falls off.

This is especially true since you get far more from that rating then from anything else.

It's 368 hit rating, with a Shadowpriest or Boomkin in the raid, to get to the spell hit cap at level 80. That level will guarantee 100% ED uptime which is an additional 9% melee crit. Spending that budget, 368, on crit rating would only give you 8% crit at level 80.
Unless they changed it again, DW spec also gives 6% spell hit according to Malan's testing.
That means you'll need only 210 hit rating with Shadow Priest/Faerie Fire, 289 without it to cap spell hit.

Which doesn't sound like a whole lot really.


[Edit]: Didn't know it's changed to not affect spell hit now. Dang.

Last edited by Roywyn : 09/09/08 at 2:41 PM.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 09/09/08, 1:46 PM   #1623
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Roywyn View Post
Unless they changed it again, DW spec also gives 6% spell hit according to Malan's testing.
That means you'll need only 210 hit rating with Shadow Priest/Faerie Fire, 289 without it to cap spell hit.

Which doesn't sound like a whole lot really.
It's gone. DW spec is melee only on the latest patch.

Originally Posted by Pitbuller View Post
Toots:
Sim also showed that even with only 5% melee and spell crit from gear not using Lb was 40dps loss. Raid buff change really pushed Lb up and LvB down.
Is the Sim running under the assumption that DW spec gives 6% spell hit?

Rerun with 6% less spell hit and see what you get.

Last edited by Rouncer : 09/09/08 at 1:57 PM.
 
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Old 09/09/08, 2:37 PM   #1624
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Rounced View Post
It's gone. DW spec is melee only on the latest patch.



Is the Sim running under the assumption that DW spec gives 6% spell hit?

Rerun with 6% less spell hit and see what you get.
I thinked it was allways a bug and thats why I never informed Tukez that how DW spec worked in beta. Sim never included that then. But I runned sim with spell hit cap.(14% + debuff) becouse hit ep is really good until spell hit cap.

I re-runned sim with 0 melee/spell hit rating with only 5% base crit from gear. Still using LB wasn't dps loss. If we can trust sim then with raid buffs using LB if LvB on cooldown is dps gain at every gear level.

Slow, slower, shaman weapon.
 
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Old 09/09/08, 3:34 PM   #1625
Hothgor
Banned
 
Human Mage
 
Lightning's Blade
Originally Posted by Pitbuller View Post
Your rotation look oversimplified and low dps one.

I have tested lot's of different rotation with sim and there was couple very good spec + rotation. If you want easy rotation but still competive dps try this build and make couple macro.

Macro1:
/castsequence reset=combat/6.5 Lava Burst, Lightning Bolt

Macro2:

/castsequence reset=combat/6.5 Stormstrike, Lightning Shield
Macro3:
/castsequence reset=combat/4.5 Flame Shock, Earth Shock

Playstyle is easy.
Press macro1 if you got five stack maelstorm weapon.
Press macro2 if Stormstrike CD is up.
Press macro3 if shock CD is up.
Press macro2 if nothing else to do.

When you master this you can trow extra Lightning Bolts if you just aplied flame shock or you can skip Earth Shock if you just consumed flame shock dot.

Macros don't ever do 100% dps but our rotation is complex in Wotlk and these simple macros give you time to learn and you still do almoust best possible dps.
I'm not even sure you'd want to use a 3 button macro system for DPSing. The 'ideal' rotation, which I wrote down simply based on spell cooldowns and a spreadsheet, indicate that this is the best rotation:

/castsequence reset=combat/6.5 Flame Shock, Stormstrike, Lava Burst, 
Flame Strike, Stormstrike, Earth Shock, Lava Burst;
This assumes you get a full 5 stack of MW every 8 seconds, (though a 4 stack wont hurt your dps much at all with the game 'storing' our hit timer now). If you can consistantly get 5 stacks very quickly, then you can opt to throw in a Lightning Bolt between LvB. With this rotation, you can cast 11.25 shocks per minute, and 7.5 LvB and SS every minute for as long as you want with no timing overlap. Good for one button smashing as opposed to having 3-4 macros that you have to keep track of while running around with mobile fights and redropping totems...you get the idea!

Note1: You need 5/5 reverberation to make this rotation work!

Note2: With a high enough spell crit rating, you can replace Lava Burst with Lightning Bolt for the higher damage coefficient! Though I suspect they will be 'tweaking' LvB back to at least a 2.5 second coefficient if not a 3 second one just to make it a viable tool for Elemental Shamans!

Originally Posted by Rounced View Post
I'm starting to think that everyone arguing about the value of +hit might be completely right. I don't think we will ever want to cap white hits but I think that trying to get to the spell hit cap will be the most efficient use of gems/enchants for raiding since you lose so much dps when you "miss" a Lava Burst and ED falls off.

This is especially true since you get far more from that rating then from anything else.

It's 368 hit rating, with a Shadowpriest or Boomkin in the raid, to get to the spell hit cap at level 80. That level will guarantee 100% ED uptime which is an additional 9% melee crit. Spending that budget, 368, on crit rating would only give you 8% crit at level 80.
Aww thanks, Rounced! I consider myself the champion of the 'you need to spell hit cap yourself' crowd :P And might I point out that with the removal of spell hit on the Dual Wield Specialization talent, It will probably work out better for us if we did NOT put points into it anymore, as each point is now essentially worth half of what it was worth just last week.

From a pure DPS standpoint, this spec might be best now: Talent Calculator - World of Warcraft This assumes there is always a TSA Huntard or a AM Spec DK in the raid of course.

Last edited by Hothgor : 09/09/08 at 3:43 PM.
 
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