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09/30/08, 9:14 PM
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#2301
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Don Flamenco
Draenei Shaman
Tichondrius
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The stormstrike change devalues FS/LvB further compared to ES/LS, which in turn devalues Elemental Devastation. Our uptime on that will be much lower, too bad there isn't much in terms of alternative talents now. I think a flat 10% Stormstrike value instead of 20% to nature only would have been a smarter change.
It's also unfortunate that Unleashed Rage was "brought in line" with the DK version, but still remains 5 pts and offers no additional benefit to the shaman. It should be 2-3 points with an additional self-only effect.
I assume Dual Wield Specialization now provides spell hit as well, otherwise it is very underpowered.
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09/30/08, 9:17 PM
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#2302
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Don Flamenco
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At this point we have to assume that the devs are aware that UR is an inferior alternative, have made the deliberate decision to keep it like that, and don't feel the need to explain why. Shamans have certainly been vocal enough about it.
The new dual wield spec is 1% dps per point. That's not underpowered, it's balanced. It's no longer a mandatory talent for enhancement shamans, although I'm not entirely sure where else we'll use those points.
It's a pity, though... the flameshock/MW/lavaburst rotation was fun.
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09/30/08, 9:29 PM
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#2303
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Von Kaiser
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This is pretty significant, I'm looking at the simulation from my character and guessing a 8 to 10% dps decrease. I'm just ball parking it by reducing fire damage by 20% and taking out 5% of my white damage. The change to MW should reduce damage even more then that though not to mention that MW wont scale anymore.
The MW thing stinks of a pvp buff.
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09/30/08, 9:38 PM
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#2304
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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I was actually having a lot of fun with the FS/LvB/MW rotation, this stinks. OTOH, we were doing way too much damage so it was to be expected; just wish they had taken a different route.
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09/30/08, 9:40 PM
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#2305
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Don Flamenco
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I napkin mathed a far greater than 10% damage decrease from these changes when starting from a spellpower gear perspective. Even when melee geared it's still much more than 10%. The change to flurry alone has huge repurcussions since most enhancement shaman abilities recursively trigger off autoattacks, creating a feedback mechanism. My best guess is that the developers wanted to get enhancement shamans off spellpower gear immediately and did so with massive sweeping nerfs. Hopefully they'll continue to look at our numbers in the aftermath.
I don't really see the MW change as a PvP buff, as melee attacks that would have crit but were avoided by resilience can be set to still activate.
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09/30/08, 9:42 PM
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#2306
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Von Kaiser
Draenei Shaman
Destromath (EU)
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Originally Posted by slant
I don't really see the MW change as a PvP buff, as melee attacks that would have crit but were avoided by resilience can be set to still activate.
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If i remember correctly this only works for defensive mechanisms.
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09/30/08, 9:42 PM
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#2307
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Banned
Human Mage
Lightning's Blade
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Anyone want to wager on the viability of dual fast daggers now? The 15% chance on ANY melee hit for a MW charge just screams for that kind of setup. And basically the only reason to take Improved Stormstrike now is for the faster extra attacks. Same for LL as that now prioritizes it over shocks for the most part.
Last edited by Hothgor : 09/30/08 at 9:50 PM.
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09/30/08, 10:00 PM
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#2308
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Don Flamenco
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Some interesting changes to be sure, but the Flurry and DW spec nurfs are bigger nurfs to physical damage than spell damage, so I'm not sure if the shift back to physical damage will be as significant as blizzard has implied they want.
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09/30/08, 10:10 PM
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#2309
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Von Kaiser
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Originally Posted by Hothgor
Anyone want to wager on the viability of dual fast daggers now? The 15% chance on ANY melee hit for a MW charge just screams for that kind of setup. And basically the only reason to take Improved Stormstrike now is for the faster extra attacks. Same for LL as that now prioritizes it over shocks for the most part.
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I'll probably regret this but I'll bet less useful now.
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09/30/08, 10:19 PM
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#2310
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Von Kaiser
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Originally Posted by slant
I don't really see the MW change as a PvP buff, as melee attacks that would have crit but were avoided by resilience can be set to still activate.
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I'm guessing its a PvP buff because the duration is increased to 30 seconds and it procs off of everything.
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09/30/08, 10:36 PM
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#2311
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Banned
Human Mage
Lightning's Blade
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Originally Posted by Urgok
I'm guessing its a PvP buff because the duration is increased to 30 seconds and it procs off of everything.
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Its a pvp nerf actually. The irony is that we already had a 25-27% crit rate in PvP gear. With a 10% reduction in crit from resilience, wed have a 15-17% chance to proc it every attack. A flat 15% proc rate = 15% flat crit rate that never scales. This means we will now prioritize faster weapons with TONS of haste on our gear over crit rating. Yes folks, crit rating just took a dump in favor of haste rating. We don't need crit rating anymore. We can easily get 30% raid buffed with all +hit and +haste gems, as crit only affects flurry now.
Hit and Haste are now king.
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09/30/08, 11:17 PM
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#2312
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Von Kaiser
Draenei Shaman
Bonechewer
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Can anyone check if they normalized FT coefficient?
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09/30/08, 11:18 PM
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#2313
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postcount++
Malan
Tauren Shaman
No WoW Account
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You guys are getting worked up over very little I think. GC posted last week saying that enhancement was doing far too much damage in their tests. Simulations here confirmed that, we were doing over 5k simulated raid DPS in low level raid gear. They fudged some numbers up on the initial talents and we scaled too fast, now they're bringing us back down in line with everyone else. The change to flurry brought the mechanic in line with the warrior talent, correct?
I'm glad to see they took the feedback to heart about Spirit Hunt. The duration removal means that the wolves are now a 45 second HoT for the entire time they're active. I imagine they reduced the healing amount though.
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Shitting up every single thread on EJ since '06
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09/30/08, 11:21 PM
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#2314
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Glass Joe
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Originally Posted by Malan
You guys are getting worked up over very little I think. GC posted last week saying that enhancement was doing far too much damage in their tests. Simulations here confirmed that, we were doing over 5k simulated raid DPS in low level raid gear. They fudged some numbers up on the initial talents and we scaled too fast, now they're bringing us back down in line with everyone else.
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Improved Stormstrike spell bonuses and Duel Wield Specialization nerfs make me sad. Thats gonna be 6 percent hit gone from TBC
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09/30/08, 11:23 PM
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#2315
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Whodi
Improved Stormstrike spell bonuses
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The changes listed have nothing whatsoever to do with Improved Storm Strike.
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Shitting up every single thread on EJ since '06
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09/30/08, 11:26 PM
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#2316
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Glass Joe
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kk. Stormstrike change
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09/30/08, 11:45 PM
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#2317
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Piston Honda
Undead Warrior
Scarlet Crusade
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Originally Posted by fauxpas
If i remember correctly this only works for defensive mechanisms.
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This is correct, but I'll add I don't think it's a pvp buff (unless as someone said the duration was double, that element would be a pvp buff) as without any outside buffs or totems in my pvp gear I have over 30% crit, consider most people's pvp sets reduce crit rate by about 10% and you're still looking at a more than 15% effective rate.
edit: Beaten. 
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10/01/08, 12:11 AM
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#2318
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Von Kaiser
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So are the added Charges on Imp SS a waste now? How can we do 4 hits of Nature Damage in 12 seconds or really 8 seconds since that is the CD of a talented SS? I assumed that when the DeBuff worked for ALL spell damage we would eat the procs with one shock per CD and a couple of FT hits coupled with a MW proc.
Imp SS is still nice for the CD reduction. Maybe add the other Spell types to the Improved Talent?
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10/01/08, 12:17 AM
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#2319
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Banned
Draenei Shaman
Azjol-Nerub
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1) I dont think it was intended as a pvp buff, malan is right they wanted to reduce the scaling.
2) The flurry change does look like an evening out. I DO quesiton whether the people who did this talked to the folks who made the MW changes though
3) Malan is right, lets step a step back and lok at what we have. Hopefully one of the sim-makers will have a sim out tomorrow with the updated behavior. We can then look at the DPS and decide then. My personal guess (yes Im speculating, sorry) is that this is not a good change if they want to encourage a mix of weapons weapon imbues and focusing on melee stats not SP. If we end up with faster. But as I said lets wait for the sims to find out.
4) The fast weapon thing is going to be a real problem as long as they stick with straight hit%. Unless they normalize it for swing time, which they have never done in the past.
5) A question for people (malan ) who seem to have internal connections @ bliz, do they have an internal simulator (not a spreadsheet)? Seems to me they should.
Last edited by Sprout : 10/01/08 at 12:28 AM.
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10/01/08, 12:27 AM
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#2320
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Glass Joe
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Yeah, I'm not sold that we will end up with two fast weapons. I still think the intention is WF/FT with at least one slow weapon. We still are "suppose" to be melee and have windfury and stormstrike. I have to believe that those are still a big part of being and enhance shammy.
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10/01/08, 12:30 AM
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#2321
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Von Kaiser
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Originally Posted by Sprout
1) I dont think it was intended as a pvp buff, malan is right they wanted to reduce the scaling
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I'm thinking that increase in duration is the real PvP buff section, it looked like a lot of the complaining about MW and arena was that the charges fell off too soon to be useful. I am willing to wager that the % reduction in proc chance had to happen in order to justify the increased duration.
Does anyone have hard numbers on this "scaling" problem the only thing I can come up with at the moment is a post by pitbuller, and that one only seems to do 4.3k dps. I am just assuming its an lvl 80 build based on the numbers in the debuff positions. It would help to know what the base line is for all classes as well.
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10/01/08, 12:55 AM
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#2322
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Banned
Draenei Shaman
Azjol-Nerub
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Originally Posted by BigZ
Yeah, I'm not sold that we will end up with two fast weapons. I still think the intention is WF/FT with at least one slow weapon. We still are "suppose" to be melee and have windfury and stormstrike. I have to believe that those are still a big part of being and enhance shammy.
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Personally I could care less. Damage is damage. The method is kind of pointless outside of do you do it at range or do you do it up close. To me the optimal situation is having all weapon combos be viable (not necessarily equal) so that we dont have to skip really nice weaons just because they are to fast or to slow..
The potential problem with the new method is that they cant raise MW as it sits right now if the DPS does turn out to be too low, because all that will do is push us towards fast/fast, as a straight on hit % scales with weapon speed.
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10/01/08, 2:17 AM
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#2323
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Glass Joe
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Originally Posted by Malan
You guys are getting worked up over very little I think. GC posted last week saying that enhancement was doing far too much damage in their tests. Simulations here confirmed that, we were doing over 5k simulated raid DPS in low level raid gear. They fudged some numbers up on the initial talents and we scaled too fast, now they're bringing us back down in line with everyone else. The change to flurry brought the mechanic in line with the warrior talent, correct?
I'm glad to see they took the feedback to heart about Spirit Hunt. The duration removal means that the wolves are now a 45 second HoT for the entire time they're active. I imagine they reduced the healing amount though.
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The warriors were asking for their version so to be buffed up to our versions of +hit and Flurry for a reason. Their 51pt talent forces them to have to get a horrible amount of hit. Our 46-50 now does the same thing to us.
I'm not really seeing a point to a bunch of these changes. DW spec was weak. Rogues get 50% off-hand damage increase and 5% hit before level 20. We finally get to DW at level 40 and how is it improved? 3% +hit in a T6 talent. GC indicated that a huge round of nerfs to talents were done because they were over budget. Well someone needs to point out that the budget for a T6 talent should probably give more pt for pt than a T2 one. We still don't have a way to boost off-hand damage and now have a talent to do an extra attack with it.
I've been following this thread since page 3. I've been reading stuff on the beta board since the day it opened and I have been disappointed with pretty much the entire way shaman have been left behind. Most people are betting on this going to 3.0 next week. That doesn't bode well for these changes being fixed or reverted.
I don't really see leveling to be an enjoyable thing with these changes. MW will be pretty pointless for it.
I'd say be more vocal on the beta boards about getting us parity, but then someone would call you "nitpicky"...
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10/01/08, 2:42 AM
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#2324
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Banned
Human Mage
Lightning's Blade
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I'd like to direct the community to this post: WotLK Beta (US-English) Forums -> Enhancement in Caster Gear still the best...
Once again, caster gear is winning out over melee gear. Their changes had the exact OPPOSITE effect that they planned. Caster gear with a caster MH going Fast FT / Slow FT is still the best setup, only now by leaps and bounds. Now what can be done about this?
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10/01/08, 2:59 AM
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#2325
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Deeper Shade of Blue
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Biggest change/nerf seems to be Improved Stormstrike. I really can't see any justification for taking this talent anymore. 4 charges are practically impossible to use up now, especially since it will be very rare to use MW with Lightning Bolts due to the much slower stack rate (even with 2 fast daggers it was very rare that MW5 came up before Lava Burst was back off cooldown).
As for the whole fast weapons vs slow weapons, I bow out of the argument until the Sim gets updated.
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