Originally Posted by Malan
You guys are getting worked up over very little I think. GC posted last week saying that enhancement was doing far too much damage in their tests. Simulations here confirmed that, we were doing over 5k simulated raid DPS in low level raid gear. They fudged some numbers up on the initial talents and we scaled too fast, now they're bringing us back down in line with everyone else. The change to flurry brought the mechanic in line with the warrior talent, correct?
I'm glad to see they took the feedback to heart about Spirit Hunt. The duration removal means that the wolves are now a 45 second HoT for the entire time they're active. I imagine they reduced the healing amount though.
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The warriors were asking for their version so to be buffed up to our versions of +hit and Flurry for a reason. Their 51pt talent forces them to have to get a horrible amount of hit. Our 46-50 now does the same thing to us.
I'm not really seeing a point to a bunch of these changes. DW spec was weak. Rogues get 50% off-hand damage increase and 5% hit before level 20. We finally get to DW at level 40 and how is it improved? 3% +hit in a T6 talent. GC indicated that a huge round of nerfs to talents were done because they were over budget. Well someone needs to point out that the budget for a T6 talent should probably give more pt for pt than a T2 one. We still don't have a way to boost off-hand damage and now have a talent to do an extra attack with it.
I've been following this thread since page 3. I've been reading stuff on the beta board since the day it opened and I have been disappointed with pretty much the entire way shaman have been left behind. Most people are betting on this going to 3.0 next week. That doesn't bode well for these changes being fixed or reverted.
I don't really see leveling to be an enjoyable thing with these changes. MW will be pretty pointless for it.
I'd say be more vocal on the beta boards about getting us parity, but then someone would call you "nitpicky"...