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Old 07/23/08, 3:12 PM   14 links from elsewhere to this Post. Click to view. #426
Jakuniku
Von Kaiser
 
Draenei Shaman
 
Uther
I'm at work right now, but one thing that might be interesting to test is to see if elemental oath stacks if you have more than one elemental shammy in a group.
 
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Old 07/23/08, 4:11 PM   #427
Paladia
Von Kaiser
 
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Tauren Shaman
 
Stormscale (EU)
Originally Posted by tufy View Post
Ye. I used Don Carlos' hat :p



Aye, same observation and my guess is, it's intentional. With Lava Flow, we'll keep it up anyway.



I did. Seems to be 27% increase, i.e. summed value of 3% (CSD) and 6% (Ele. Oath). Checking again as soon as I can log on (there's currently login server issues).

P.S.: It's not important really, but it's a fun record 3.5k Thunderstorm crit
Good find.

What is the scaling on Thunderstorm (spell power coeff)?

On a side note, it seems Blizzard are considering some other effect than extra spell damage for flame tongue. Something like an extra damage proc or alike (more akin to windfury but for spells) would , in my opinion, be much more fun than just some extra points of spell damage.

WoW Forums -> Flametongue Weapon

Last edited by Paladia : 07/23/08 at 4:25 PM.
 
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Old 07/23/08, 4:47 PM   #428
tufy
Don Flamenco
 
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Draenei Shaman
 
<EX>
Grim Batol (EU)
What is the scaling on Thunderstorm (spell power coeff)?
No idea, but it has to be quite a bit, tbh. I had 3.5k crit with no Ele. Oath, 52/9/0 build on one of the Vrykhul pirates in Borean Tundra (level 69, I think). More testing on that will be required. Also, I found it really insanely good for soloing, a combination of that + Frost Shock = "hard" mob dead before he reaches you :p

Oh, one more thing - Flametongue Totem seems to be bugged right now, only giving 25 +dmg even on highest rank.

Creativity requires the courage to let go of certainties.
 
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Old 07/23/08, 4:51 PM   #429
Tana Umaga
Von Kaiser
 
Orc Shaman
 
C'Thun (EU)
I did. Seems to be 27% increase, i.e. summed value of 3% (CSD) and 6% (Ele. Oath)
Is this supposed to be intended? Or will it be reversed sometime soon? If this passes through beta to live servers, is a good amount of damage on crits (which are supposed to be shaman's terrain). And 18% damage increase on other casters crits is desirable enough (besides 6% mana discount) to be wanted in any raid environment.
 
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Old 07/23/08, 5:03 PM   #430
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)
Originally Posted by Tana Umaga View Post
Is this supposed to be intended? Or will it be reversed sometime soon? If this passes through beta to live servers, is a good amount of damage on crits (which are supposed to be shaman's terrain). And 18% damage increase on other casters crits is desirable enough (besides 6% mana discount) to be wanted in any raid environment.
We don't know, but that's how CSD works on live, perhaps it's intended.

Does the LB coef. testing going nicely? 4k critts huh? That's... what we did a few patches ago unbuffed...

Edit guess that means it's .89 then, should be nerfed soon enough. I wouldn't mind if they removed the band-aid and buffed our talents a little. Does Lightning Mastery ring a bell to anyone?

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
 
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Old 07/23/08, 9:12 PM   #431
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Graze View Post
We don't know, but that's how CSD works on live, perhaps it's intended.

Does the LB coef. testing going nicely? 4k critts huh? That's... what we did a few patches ago unbuffed...

Edit guess that means it's .89 then, should be nerfed soon enough. I wouldn't mind if they removed the band-aid and buffed our talents a little. Does Lightning Mastery ring a bell to anyone?
OK this is my data so far.

With a bunch of dead boars and a little time I got the following.

Only hits are listed. If I crit I waited till ele oath was gone before casting again.

Spell power: 1232
I'm wearing resto gear to eliminate accidentally using relics or set bonuses that might I overlook that would boost ele dmg.

lvl 70 LB12 low endlvl 70 LB12 high end
570.48651.43



cast time decimal value
2.5/3.50.714
(2.5/3.5)+.080.794
(2.5/3.5)+.100.814



5/5 concussion 0/3 paralysis
Hit dmg amtLow coefHigh coefMAXMIN
15240.7150.6490.7150.649
15350.7240.6580.7240.658
15420.7290.6630.7290.663
15440.7310.6650.7310.665
15450.7310.6660.7310.666
15470.7330.6670.7330.667
15470.7330.6670.7330.667
15480.7340.6680.7340.668
15480.7340.6680.7340.668
15490.7340.6690.7340.669
15570.7410.6750.7410.675
15580.7410.6760.7410.676
15640.7460.6800.7460.680
15640.7460.6800.7460.680
15640.7460.6800.7460.680
15660.7480.6820.7480.682
15660.7480.6820.7480.682
15670.7480.6830.7480.683
15730.7530.6870.7530.687
15740.7540.6880.7540.688
15810.7590.6930.7590.693
15820.7600.6940.7600.694
15850.7620.6970.7620.697
15870.7640.6980.7640.698
15880.7650.6990.7650.699
15900.7660.7000.7660.700
15920.7680.7020.7680.702
15920.7680.7020.7680.702
15920.7680.7020.7680.702
15950.7700.7040.7700.704
15950.7700.7040.7700.704
15970.7710.7060.7710.706
16000.7740.7080.7740.708
16020.7750.7100.7750.710
16030.7760.7100.7760.710
(I sorted the hit amounts for ease of reading)


5/5 concussion 3/3 paralysis
Hit dmg amtLow coefHigh coefMAXMIN
16210.7900.7240.7900.724
16220.7910.7250.7910.725
16230.7920.7260.7920.726
16230.7920.7260.7920.726
16280.7950.7300.7950.730
16310.7980.7320.7980.732
16340.8000.7340.8000.734
16400.8050.7390.8050.739
16450.8090.7430.8090.743
16450.8090.7430.8090.743
16480.8110.7450.8110.745
16530.8150.7490.8150.749
16530.8150.7490.8150.749
16560.8170.7510.8170.751
16570.8180.7520.8180.752
16570.8180.7520.8180.752
16570.8180.7520.8180.752
16620.8220.7560.8220.756
16630.8230.7570.8230.757
16630.8230.7570.8230.757
16640.8230.7580.8230.758
16670.8260.7600.8260.760
16710.8290.7630.8290.763
16750.8320.7660.8320.766
16770.8330.7680.8330.768
16790.8350.7690.8350.769
16800.8360.7700.8360.770
16810.8360.7710.8360.771
16820.8370.7710.8370.771
16860.8400.7750.8400.775
16880.8420.7760.8420.776
16910.8440.7780.8440.778
16940.8460.7810.8460.781
16940.8460.7810.8460.781
16960.8480.7820.8480.782


This pretty much concludes that the coef is .71 without paralysis. I'm guessing my sample size was insufficient to to be entirely sure for my paralysis tests but I think its safe to assume .78 <coef< .79.

Last edited by Daidalos : 07/24/08 at 12:06 PM.

 
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Old 07/23/08, 10:56 PM   #432
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
Well, my spell book lists LB at 628-717 with concussion. Dividing those by 1.05 because of T6, I end up at 598-683, divide by 1.05 again and you end up with 569, going the other way, LB starts at 563 minimum, and I believe gains 4% damage per level over it's initial(563 * 1.004 * 1.004 * 1.004 = 569.78). So, just going over your lowest values:

1524 = (569.78 + 1232*x) * 1.05, x = 0.7156

or

1524 = (569.78 + 1232*0.71) * x, x = 1.055

So, maybe you were using concussion wrong in your calcultations, or just the wrong base value of Lightning Bolt.
 
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Old 07/23/08, 11:00 PM   #433
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Phlis View Post
Well, my spell book lists LB at 628-717 with concussion. Dividing those by 1.05 because of T6, I end up at 598-683, divide by 1.05 again and you end up with 569, going the other way, LB starts at 563 minimum, and I believe gains 4% damage per level over it's initial(563 * 1.004 * 1.004 * 1.004 = 569.78). So, just going over your lowest values:

1524 = (569.78 + 1232*x) * 1.05, x = 0.7156

or

1524 = (569.78 + 1232*0.71) * x, x = 1.055

So, maybe you were using concussion wrong in your calcultations, or just the wrong base value of Lightning Bolt.
I already fixed it before you posted but yes you are right.

 
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Old 07/23/08, 11:09 PM   #434
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
Originally Posted by Daidalos View Post
I already fixed it before you posted but yes you are right.
Heh, well, it was about the same time.

Where are you putting paralysis in btw?

Damage = (Base + Spell * (Coef + Para)) * Concussion

or

Damage = (Base + Spell * Coef * Para) * Concussion?


Edit: Going off your second data, I believe the second equation is correct, and you didn't get a suffiecent Low end for the equation to work out, what it's doing is multiplying 0.71 * 1.1 = 0.781, which matches your high end calculations correctly.

Last edited by Phlis : 07/23/08 at 11:21 PM.
 
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Old 07/23/08, 11:25 PM   #435
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Phlis View Post
Heh, well, it was about the same time.

Where are you putting paralysis in btw?

Damage = (Base + Spell * (Coef + Para)) * Concussion

or

Damage = (Base + Spell * Coef * Para) * Concussion?


Edit: Going off your second data, I believe the second equation is correct, and you didn't get a suffiecent Low end for the equation to work out, what it's doing is multiplying 0.71 * 1.1 = 0.781, which matches your high end calculations correctly.
Yeah you posted about a min after I did. I was still editing a few typos which is why the timestamp shows it after. I was assuming it was .71+10 but looking at the data it appears to be .71*1.1

 
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Old 07/23/08, 11:46 PM   #436
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
Originally Posted by Daidalos View Post
Yeah you posted about a min after I did. I was still editing a few typos which is why the timestamp shows it after. I was assuming it was .71+10 but looking at the data it appears to be .71*1.1
So I guess the question is, is this a bug or not? It seems that we're actually losing spell damage in WotLK, if I recall correctly in patch 2.3 our coefficient was changed to 0.794, and so with paralysis should be at 0.8737. Someone who can, please post on the Beta Forums about this, see if we can get an answer as to whether this is a Bug, Miscommunication, or intended change.
 
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Old 07/24/08, 12:56 AM   #437
Jakuniku
Von Kaiser
 
Draenei Shaman
 
Uther
Originally Posted by Phlis View Post
So I guess the question is, is this a bug or not? It seems that we're actually losing spell damage in WotLK, if I recall correctly in patch 2.3 our coefficient was changed to 0.794, and so with paralysis should be at 0.8737. Someone who can, please post on the Beta Forums about this, see if we can get an answer as to whether this is a Bug, Miscommunication, or intended change.
I posted on the US beta forums. Here's a link to the post. Let me know if I got any details wrong.
 
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Old 07/24/08, 2:24 AM   #438
tufy
Don Flamenco
 
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Draenei Shaman
 
<EX>
Grim Batol (EU)
EDIT: ignore this post. Lack of coffee :p

Last edited by tufy : 07/24/08 at 4:19 AM.

Creativity requires the courage to let go of certainties.
 
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Old 07/24/08, 3:46 AM   #439
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
Originally Posted by Jakuniku View Post
I posted on the US beta forums. Here's a link to the post. Let me know if I got any details wrong.
You should probably link to this thread as well:
WoW Forums -> Elemental Shaman: Please Read

The specific Blue post which says they're increasing the coefficient of both Chain Lightning and Lightning Bolt, just as, well evidence I guess.
 
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Old 07/24/08, 5:16 AM   #440
Lucitron
Von Kaiser
 
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Draenei Shaman
 
Silvermoon (EU)
Since there is a few more folks with beta, might I suggest some testing to confirm or debunk various rumours that floats around? I'm currently thinking of Lava Burst's tooltip versus its inability to consume another Shaman's Flame Shock, and the WWI note about raid wide totems versus that it is not mentioned in the beta-notes, while raid-wide Paladin auras are there.

At 7:45, offices are empty. Some could get bored, but I stay calm, I know how to adapt. While waiting for them I have time to take a coffee.
 
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Old 07/24/08, 5:46 AM   #441
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)
Originally Posted by Lucitron View Post
Since there is a few more folks with beta, might I suggest some testing to confirm or debunk various rumours that floats around? I'm currently thinking of Lava Burst's tooltip versus its inability to consume another Shaman's Flame Shock, and the WWI note about raid wide totems versus that it is not mentioned in the beta-notes, while raid-wide Paladin auras are there.
From what I've heard they've only fixed Mana Spring and Healing Stream to be raid wide yet, I'm sure there's more to come.
There's also some rumours about a 9% hit cap?

And well, I also thought Paralysis would work 0.71 + 0.1. If it's only .71 * 1.1 that's actually less (.781) than what we have now.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
 
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Old 07/24/08, 10:45 AM   #442
Torgol
Glass Joe
 
Tauren Shaman
 
Earthen Ring
It seems rather odd that the increased coefficient on Paralysis would be multiplicative. I don't know a ton about mage mechanics, but I was always under the impression that talents like Empowered Fireball worked additively. One would think that Paralysis should work the same, since the wording is similar. I wouldn't even be that bothered if they were planning to remove the bandaid coefficient and intended for Paralysis to bring us back up to around the same level. But if that's the intention, it should actually do it, rather than leaving us slightly worse off than we were before.
 
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Old 07/24/08, 2:23 PM   #443
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Torgol View Post
It seems rather odd that the increased coefficient on Paralysis would be multiplicative. I don't know a ton about mage mechanics, but I was always under the impression that talents like Empowered Fireball worked additively. One would think that Paralysis should work the same, since the wording is similar. I wouldn't even be that bothered if they were planning to remove the bandaid coefficient and intended for Paralysis to bring us back up to around the same level. But if that's the intention, it should actually do it, rather than leaving us slightly worse off than we were before.
It does seem odd. Perhaps it is additive and the amounts do not match the talent. It might be only giving +8 instead of +10. Really hard to know sure. Hopefully a dev will clarify.

 
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Old 07/24/08, 3:07 PM   #444
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
Originally Posted by Torgol View Post
It seems rather odd that the increased coefficient on Paralysis would be multiplicative. I don't know a ton about mage mechanics, but I was always under the impression that talents like Empowered Fireball worked additively. One would think that Paralysis should work the same, since the wording is similar. I wouldn't even be that bothered if they were planning to remove the bandaid coefficient and intended for Paralysis to bring us back up to around the same level. But if that's the intention, it should actually do it, rather than leaving us slightly worse off than we were before.
The phrasing is "gains an additional X% of your bonus spell damage effects". Such effects aren't additive, they multiply the effective amount of spell damage/power involved.

Empowered Fireball might be different, as it has different wording.
 
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Old 07/24/08, 3:48 PM   #445
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)

I don't see how it's different, it should add it like 0.71 + 0.10

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
 
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Old 07/24/08, 4:19 PM   #446
erragal
Don Flamenco
 
Tauren Druid
 
Wildhammer
Originally Posted by Graze View Post

I don't see how it's different, it should add it like 0.71 + 0.10
Fireball and Starfire both have 1.00 base coefficients. It's not actually additive for them, it just looks like that because you're multiplying by one.

Wrath is a better example, and it works exactly like lightning bolt seems to be.


You could figure this out just by doing it the long way: Multiple your bonus spell damage by 1.10 and then plug it into the known coefficient. That's what the talent even says that it does, it's just short hand to multiply them together and save time.
 
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Old 07/24/08, 4:44 PM   #447
Graze
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Turalyon (EU)
Originally Posted by erragal View Post
Fireball and Starfire both have 1.00 base coefficients. It's not actually additive for them, it just looks like that because you're multiplying by one.

Wrath is a better example, and it works exactly like lightning bolt seems to be.

You could figure this out just by doing it the long way: Multiple your bonus spell damage by 1.10 and then plug it into the known coefficient. That's what the talent even says that it does, it's just short hand to multiply them together and save time.
Then they should drop the word "additional" as it's clearly not what it does.

The Wowhead wording is as follows:
Empowered Fireball Rank 5
Increases the damage of your Fireball spell by an amount equal to 15% of your spell power.
X * (2.5/3.5) + (X * 0.10)
Which is about the same as
X * (2.5/3.5 + .1)
And not
X * 2.5/3.5 * 1.1

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
 
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Old 07/24/08, 5:07 PM   #448
erragal
Don Flamenco
 
Tauren Druid
 
Wildhammer
Originally Posted by Graze View Post
Then they should drop the word "additional" as it's clearly not what it does.

That is what it does. You're looking at the talent wrong.

Take 1300 spell damage. For Fireball, you multiple it by 1.15

You have 1495 spell damage, that is applied to the fireball spell. That's an increase of 195 spell damage, or an additional 15% of your spell damage that is applied to the fireball spell.

The new coefficient is just shorthand for applying the talent in this way.


You'd understand it better if you stopped trying to think in terms of 'additional' coefficient, and think in terms of additional spell damage.
 
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Old 07/24/08, 5:41 PM   #449
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
All "empowered" type talents in game are additive.
Empowered Frostbolt is 10% to 81% = 91%. Empowered Wrath is 10% to 71% = 81%.
They are all additive, not multiplicative, with no different wording.

The only thing that ever was multiplicative was the spell damage tax for mages (a *0.9 multiplier after empowered talents was applied additively).
The Lightning Bolt Paralysis is the only one that's acting different. Try to get it reported/unbugged.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 07/24/08, 7:37 PM   #450
Miaxi
Don Flamenco
 
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Troll Shaman
 
Al'Akir (EU)
For what it's worth, I made a bug report about it, too.
 
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