Originally Posted by tufy
Durnitol: %-modifiers are calculated additively, not multiplicatively. Also, we have 4 major glyphs for 3 slots right now, even without adding Earth Shock one (which I'm pretty certain will be changed to Wind Shock).
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Which % modifiers are you referring to? Are you saying that concussion and call of flame are adding a % of base damage instead of multiplying by total damage? Or are you simply saying that Concussion and call of flame %'s are added together when figuring out total modifiers?
I'm not sure why you refer to te 4 Major Glyphs, since my post references only one of them regarding Earth Shock, which is the whole basis of the 51/0/20 spec raid rotation I proposed.
I used the MD/MQ numbers and formulae directly, just for consistency. I don't happen to agree with them, but I wanted to be consistent. From my point of view, without raid buffs, raid-style debuffs on the target, and ignoring hit% since I think we can safely assume is capped regardless of spec, I would have the formulae for 51/0/20 build like this:
Lightning Bolt Damage:
(Base (765) + SpellPower x DmgCoefficient(.714) x SE&FMod(1.25)** )
x (1 + ConcussionMod(.05))
x (1 + CharCritChance + CallOfThunderMod(.05) + TidalMasteryMod(.05))
Flame Shock:
((BaseDD (500) + SpellPower x DmgCoefficient(.21) ) x (1+CharCritChance)
+ (BaseDoT (556) + SpellPower x DmgCoefficient(.39) ) x SE&FMod(2) x .75)***)
x (1+ ConcussionMod(.05))
Earth Shock:
(Base (872) + SpellPower x DmgCoefficient(.43) )
x (1 + ConcussionMod(.05))
x (1 + CharCritChance)
Lava Burst:
(Base (1012) + SpellPower x DmgCoefficient(.57) )
x (1 + ConcussionMod(.05) + CallOfFlameMod(.06) )
x (2 + LavaFlowsMod (.24) )
Using the MD/MQ post stats:
1750 spell power from gear
25% critical strike from gear
I could not find the base SpellPower gain for FT weapon, so I could not factor in
Lava Flows for the bonus, but from what I remember it's around 45. Since I could not find the base, I I'll ignore it for now.
Lightning Bolt damage: 3298
[3416**]
Flame Shock Damage : 1084 + 1950 = 3034
Earth Shock Damage : 2132
Lava Burst damage: 4996
Overload Damage****: 1084
Assuming my previous stated 15% haste rotation of FlS/LB/LB/LB/ES/LB/LB/LaB at 12 sec, allowing about .5 sec to prevent FlS clipping....
27736
[28326**] total damage, 2311
[2360**] dps.
Solving for any spellpower value (X) at 25% crit...
(765+.89
[.94**]X)7.0875 + ((500 + .21X)1.25 + (556+.39X)1.5)1.05 + (872+.43X)1.3125 + (1012 + .57X)2.4864 + 1084 =
5422 + 6.308
[6.662**]X + (625 + .2625X + 834 + .585X)1.05 + 1144 + .564X + 2516 + 1.417X =
10614 + 6.308
[6.662**]X + 2.871X +1084=
11698 + 9.179[9.533**]X*****
43/28/0 build:
Lightning Bolt loses TidalMastery and SE&F
(765 + .714X)x1.05x1.30
FlameShock loses SE&F
((500 + .21X)1.25 + (556+.39X).75)1.05
LavaBurst loses Lava Flows
(1012 + .57X)x 1.11 x 2
Chain Lightning (single target) formula:
(Base (1042) + SpellPower x DmgCoefficient(.571))
x (1 + ConcussionMod(.05))
x (1 + CharCritChance + CallOfThunderMod(.05) ) =
(1042 +.571X)x1.05x1.30
15% haste rotation: FlS/LB/LB/LB/LB/CL/LaB
Overload = .2 x 4 x 1.3 x 1.05 x 765 = 835
4(1044 + .9746X) + (625+ .2625X + 417 + .2925X)1.05 + 2246 + 1.2654X + 1422 + .7794X + 835=
4176 + 3.898X + 1094 + .583X + 2246 + 1.2654X + 1422 + .7794X + 835 =
9773 + 6.526X
5 LB 15% haste rotation: FlS/LB/LB/LB/LB/LB/LaB:
5(1044 + .9746X) + (625+ .2625X + 417 + .2925X)1.05 + 2246 + 1.2654X + 1044=
5220 + 4.873X + 1094 + .583X + 2246 + 1.2654X + 1044=
9604 + 6.721X
For 1750 damage from gear in a 12 sec rotation ,the MQ/MD build would need how much spell power from raid buffs?
27736 = 9604 + 6.721X
X = 2696 total spell power, a difference of 954.
But what about the .5 second difference in DPS Durnitol!!!!????
27736/12 = (9604 + 6.721X)/11.5
X = 2526 total spell power, a difference of 776.
And remember, I didnt include the extra flametongue weapon damage =).
Conclusion: you need more than 776 AP with raid buffs at 1750 SP and 25% crit from gear for MQ/MD to be better than 51/0/20 with Earth Shock Glyph.
Just for fun, lets take out Earth Shock and add in the current coefficient for SE&F.
26194/12 = (9604 + 6.721X)/11.5
X = 2305, or 555 SP gained from MQ
I took the pains (and it was painful) to reduce the 51/0/20 hasted rotation formula to include Crit Strike % as a variable. Here is the Damage Output in a rotation. Divide by the roation time for the DPS:
X = Spell Power, Y = Crit % (.25 = 25%, e.g.)
With Earth Shock
10133.9858 + X*8.131998 + X*Y*5.607 + Y*6260.1
Without Earth Shock
9218.3858 + X*7.680498 + X*Y*5.1555 + Y*5344.5
MD/MQ Rotation (Fls/LB/LB/LB/LB/CL/LaB)
8575.3575 + X*5.5712925 + X*Y*3.81885 + Y*5635.35
Working with the above formulas, I have found that added crit% from non-talents makes almost no difference in the builds.
** Note that the reported total coefficient with SE&F is .94, and some factors were provided to allow for this.
*** .75 was multiplied to Flame shock damage to account for the last damage tick being consumed by Lava Burst
**** Overload doesn't add spell damage, only talent bonuses and crit.
*****This formula is a bit off(1-2%) due to a lot of rounding down.