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Old 09/08/08, 12:36 PM   #876
Graze
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Draenei Shaman
 
Turalyon (EU)
Originally Posted by tarrek View Post
There are posts on the blizzard forums suggesting that LaB was (unintentionally) nerfed from having 100% spellpower coefficent to having the "proper" coefficent for a 2s cast.
When did it even have a 100% coef? It had a higher than normal critt bonus, I believe they've changed the way Lava Flows work, to nerf our burst.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!

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Old 09/08/08, 1:56 PM   #877
Durnitol
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Tauren Shaman
 
Mal'Ganis
Ofancow, I have a few problems with your latest math post that I would like some clarification on.

First:

43/28/0
706 spell power "baked in" reference my previous post on the subject and add in UR effects
Spell power for all spells = 1800 base + 160 ToW + 73 FtW + 706 = 2739
I looked at your first post and it said the AP would be 1435, which would be a difference of 430 SP between the two builds, as MQ adds 30% from AP. I was unable to determine where the extra 270 SP came from that wasn't shared by both builds. This makes for some serious changes in math and is my biggest concern when comparing your calculations to my own.

Second:
LB
715 + 815 / 2 = 765 [base damage] + ((2003.8 * 1.25 [SE&F] * .71428 [LB coefficient] )) = 2554.1 * 1.43 [crit chance] = 3652.3 * 1.10 [LO] = 4017.6 * 1.05 [Concussion] equals 4218.5
sub: 4218.5 * 1.13 = 4766.8 *4 [total LBs cast in the rotation] equals 19067.6
19067.6
The reported LB coefficient from beta with SE&F is .94, not the mathematical .714*1.25, or .89. The resulting damage from your formula produces 19772.8 damage.


Third:
Originally Posted by ofancow View Post
51/0/20
F[i]lS
Flame Shock gets 15% coefficient to the DD portion of the spell, 52%/4 coefficient to every tic of the DoT portion of the spell Spell damage coefficient - WoWWiki - Your guide to the World of Warcraft, double damage to the DoT portion of the spell per SE&F
DD portion: 500 [base] + (2003.8 [1800+ToWsp+LF's FT bonus] * .15) = 800.57 * 1.33 [crit chance] = 1064.7
DoT portion: 556 [base] + (2003.8*.52) = 1041.9*2 (SE&F) = 2083.9/4(total tics) = 520.9 * 3 (actual tics that will occur) = 1562.9
sub: 1064.7 + 1562.9 = 2969.2 * 1.13 [CoE/E&M] * 1.15 [iS] = 3858.5
3858.5
Your math is a bit off here:

556 [base] + (2003.8*.52) = 1041.9

This is actually 1598, but no matter, as I would like to introduce more...

The reported Flame Shock coefficients are .21 for the DD and .39 for the DoT. With your base numbers...

DD = 1224.7
DoT = 2006.2
3230.9*1.13*1.15=4198.6

Fourth:

LaB
Lava Burst gets 2 / 3.5 = .5714 base coefficient
888+1132 / 2 = 1010 [base damage] + (2003.8 * .5714) = 2154.9 * 2 (100% crit chance) = 4309.8 * 1.06 (CoF) = 4568.4 * 1.24 [LF]
5664.8
sub: 5664.8 * 1.13 * 1.15 equals 7361.4
7361.4
I believe this formula to be inaccurate, based on how crit damage is calculated as worded in talents. It's not 24% more damage, it's 24% more CRIT damage, much like Elemental Fury increases crit damage by 100%. So to re-work your formula...

888+1132 / 2 = 1010 [base damage] + (2003.8 * .5714) = 2154.9 * 2.24 (100% crit chance with Lava Flows) = 4827 * 1.06 (CoF) = 5116.8
sub: 5116.8 *1.13*1.15 = 6649.2


So the total damage from a 51/0/20 rotation would be 300ish dmg higher than your post states, which is likely statistically negligible. Are you including the difference in the 5% crit chance between the builds with Lightning Overload? The damage modifier is a flat number based on crit since you don't add SP, so you would add it to the total damage per LB cast and CL cast. Some simple math...

LO = 765[base] * 1.43[crit] * 1.05[concussion] = 1148.6

At a 20% rate, divide by 5 and add it to each LB, or 229.7. With MD/MQ, the crit is 5% less, so the difference avg dmg is another statistically negligible 8, but it adds up.

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Old 09/08/08, 5:22 PM   #878
Lohmarn
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Troll Shaman
 
Zul'Jin
With the removal of Nature's Guidance, which gave the 3% chance to hit with spells, what is going to be the hit cap at lvl 80?

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Old 09/08/08, 5:57 PM   #879
PsyBomb
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Tauren Shaman
 
Aerie Peak
The 17% hit hard-cap for bosses is at 446 +hit. 14% is at 368, this is the number to shoot for assuming either a Shadowpriest/Moonkin putting a hit debuff up OR you have the +hit talent. 11%, when you have both of these things, is 289 (I think). This all assumes Horde, Alliance are all 1% lower (420, 342, and 263 respectively) due to the Draeni aura. My notes might be a bit out of date, but these were calculated from the Combat ratings at 80 thread.

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Old 09/09/08, 8:05 PM   #880
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Durnitol View Post
Second:

The reported LB coefficient from beta with SE&F is .94, not the mathematical .714*1.25, or .89. The resulting damage from your formula produces 19772.8 damage.
I"m the one that reported a .94 from other people's data (trying to fix their bad math) when I did testing on my own it pointed more towards a .89 coef. If I had to hazard a guess I'd say it still .89 but when I get some time I might retest.


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Old 09/10/08, 6:58 PM   #881
Kistrel
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Human Death Knight
 
Greymane
So yeah, through trying out talented Lava Burst, it's hitting for less and critting for less than Lightning bolt. Granted, I have 4piece T6 bonus, but shouldn't a spell that's on an 8sec cooldown and costs about double the mana of Lightning Bolt be hitting for more?

Right now I have absolutely no use whatsoever for the spell beyond using it on nature immune mobs, which, considering its cooldown is a poor reason to have the spell.

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Old 09/10/08, 11:17 PM   #882
Gurth999
Von Kaiser
 
Troll Shaman
 
Doomhammer
It seems the latest patch has solved the problem of Lava Burst hitting for less than lightning bolt (according to the new talent calculator at mmo-champion.com). They reduced the damage bonus to lightning bolt from Storm, Earth and Fire to 10% (from 25). It also now only does 50% bonus periodic damage for flameshock.

Will this put 43/28 back into play?

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Old 09/11/08, 1:21 AM   #883
ofancow
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Draenei Shaman
 
Proudmoore
Originally Posted by Gurth999 View Post
It seems the latest patch has solved the problem of Lava Burst hitting for less than lightning bolt (according to the new talent calculator at mmo-champion.com). They reduced the damage bonus to lightning bolt from Storm, Earth and Fire to 10% (from 25). It also now only does 50% bonus periodic damage for flameshock.

Will this put 43/28 back into play?
If I remember the old numbers that were being bandied about when Paralysis was still in the tree (10% Lightning spell power buff), there was basically no level of attainable gear at which 51/0/20 could equal 43/28/0. And that was when SEF was giving 100% DoT bonus damage.

So basically, yea, 43/28/0 isn't just in play it's the only game left in town. Until/Unless Blizzard decides to shut it down too, I guess.

It's still beta, give it time, whatever other platitudes we're supposed to say ... rabble rabble ...

On the upside, Thunderstorm is now so completely worthless that hopefully people will stop talking about taking it in a real build. It was always bad, but for some reason it attracted a lot of people -- now it's just obviously horrible, so people can focus on the real issues now and not be distracted by that tur... talent.

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Old 09/11/08, 2:34 AM   #884
Graze
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Turalyon (EU)
I don't see how this nerf could have been called for, we finally had good scaling, the talent was justified by being so far down in the tree already. They had two options in how to make a LaB rotation good and took the wrong one. Mu bolts hit for alot less now (1900 instead of 2.3k+) and thunderstorm hits for less than half now. (about 800 @ my ~1300 +dmg)

Also how can they get thunderstorm wrong two patches in a row? They said it wasn't intended.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!

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Old 09/11/08, 2:45 AM   #885
tufy
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Nathaira
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Originally Posted by Graze View Post
Also how can they get thunderstorm wrong two patches in a row? They said it wasn't intended.
They also said in TBC beta that mage damage was ZOMG and nerfed it a bit more just to be sure. Even after the nerf was revoked, the mage damage is nowhere near where it should be. They also said that Lightning Mastery change + LO change would cancel eachother and they were no less than 8% off. Face it, whoever does the balancing needs to go back to first grade maths.

EDIT: first post updated with changes. Note that ToW's damage on rank 4 went up a bit to 280.

Also, quick number crunching: at 2000 spellpower, LB just ate a 9% damage nerf, Flame Shock fares slightly, but not much better.

Last edited by tufy : 09/11/08 at 3:26 AM.

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Old 09/11/08, 3:23 AM   #886
Wildwary
Glass Joe
 
Tauren Shaman
 
Grim Batol (EU)
Seriously, what is up with those most recent changes? I don't have words, really. WHY nerf our damage across the board like that? To make elemental as miserable as enhancement?

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Old 09/11/08, 4:03 AM   #887
Storms
Glass Joe
 
Tauren Shaman
 
Khaz'goroth
Just so i understand correctly:

The origonal description was: "Increases the damage of your lightning bolt spell by an amount equal to 25% of your spell power"

It now says: "Your Lightning Bolt gains an additional 2/4/6/8/10% of your spell power"

So if i understand correctly the calculations were previously worked out as normal with an additional 25% of spell power added as extra damage (eg with 1000 spell power - 3000 Damage + 25% of total Spell power for a total of 3250 damage)

And this was changed to Calculating damage with an additional 10% Spell damage (ie 1100 spell damage instead of 1000)

Have i got this right?

If it is, would additional base spell damage be better rather than having some extra damage added to the total?

-Storms

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Old 09/11/08, 4:23 AM   #888
Montegomery
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Sutiru
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The way the game calculates the damage there is effectively no difference save that one is 15% less than the other.

At the moment I'm somewhat concerned as we've effectively returned full circle to where we stood when the beta started. Both then as well as now the deep elemental talents were lackluster. Ostensibly Blizzard was pinging talents that were singularly too powerful on their own this patch, but I wonder if SE&F was collateral damage.

Source #1
Source #2

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Old 09/11/08, 6:27 AM   #889
Storms
Glass Joe
 
Tauren Shaman
 
Khaz'goroth
Originally Posted by Darian_TruBlade View Post
The way the game calculates the damage there is effectively no difference save that one is 15% less than the other.

At the moment I'm somewhat concerned as we've effectively returned full circle to where we stood when the beta started. Both then as well as now the deep elemental talents were lackluster. Ostensibly Blizzard was pinging talents that were singularly too powerful on their own this patch, but I wonder if SE&F was collateral damage.

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Source #2
Damn, i was hoping that was not the case.

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Old 09/11/08, 8:25 AM   #890
Gelanin
Glass Joe
 
Draenei Shaman
 
Thunderhorn (EU)
Is it just me, or are (raiding/pve) Elemental Shamans really getting the shaft by blizzard in this expansion ?


Nerfing of our LB co-efficient.
Nerfing of Talents, making our damage look substantially sub-par.
Almost completely removing all our +hit talents, forcing us to stack up on +hit, instead of being able to stack +haste/damage/crit like we can today.
Few if any new useful abilities. Hex is okey'ish, Thunderstorm seems useless (for raiding), Lava Burst seems to be a Enhancement spell more than an elemental one...


All in all, i'm getting really worried for the future as a raiding elemental shaman, and i'm more and more considering changing to enhancement, or just rerolling a different class.

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Old 09/11/08, 9:07 AM   #891
Lucitron
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Draenei Shaman
 
Silvermoon (EU)
Considering the above posts, I feel it might be good to re-post what Ghostcrawler stated in the official WotLK Beta forum.

A lot of the changes you're seeing was the result of us taking a very harsh look at the spells and talents. We nerfed any that gave too much for their mana or talent cost. We changed some that were confusing or tried to do too much. We scrapped some that were going to be too hard to polish or eternally buggy.

What we did not do is sit down and decide that Resto or any other spec was doing too much healing or too much damage so they needed to be nerfed across the board. We don't feel like the talent trees have been stable for long enough and that enough stuff was functioning and relatively bug free to even get good comparisons across classes yet. And that's really only talking about PvE. The PvP balance is even farther away, just because of the nature of that testing.

If your numbers are too low, we'll adjust them. The sky is falling in a lot of forums tonight. Just remember the game isn't finished.

(And because of the nature of WoW, even when it's finished, it isn't finished.)
____________________________________


Now, personally I find this part about talent-budget to be a bit interesting. Ok, talent budget is no big surprise since it has been mentioned before and anyone who has looked through the talents should have noticed it. However, one interesting part here is that this talent budget appears not that inter-linked with previous talents. Or in other words, apparently it is not justified to have an extremely powerful talent at the end, just due to that the previous talents were a bit on the weak side. The 25% boost on SEF was not justified, just due to Lightning Mastery.

What is the logical conclusion of this then?

Well, one part is that there might be a pointless to ask Blizzard to buff SEF to once again have a 25% spell coeffecient, regardless if the overall dps output might warrant it. However, another part is that there might be some talents that is actually not using up the full talent budget and which Blizzard could consider to boost. I.e. we might have some relatively weak talents that could deserve a tweak or two, and which in the end could cover any dps loss.

Another outcome if you accept SEF and Lava Flow to be balanced, is that Blizzard might actually have messed up the talent budget for Mental Quickness. The relative power of Mental Quickness depends quite much on how often you will cast spells. If Mental Quickness is balanced for TBC Enhancement Shaman that cast a spell every sixth second, then it follows quite logically that it will not be balanced for an Elemental Shaman that cast at the very least three times as many spells. It might actually even be skewed for Enhancement Shamans thanks to Maelstrom Weapons.

Of course, all reports are that Enhancement Shamans are on the low end of the dps-list, so I doubt they see Mental Quickness as overpowered. My main point is just that perhaps the Enhancement tree has become too much focused on spell damage, and too little focus on being an actual melee tree.

Egoist: A person of low taste, more interested in themselves than in me.

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Old 09/11/08, 9:21 AM   #892
tufy
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Nathaira
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Let's see: if Lightning Mastery is supposed to be equal to Improved Fireball or Bane, then Concussion must be boosted to 10% in order to be equal to Fire Power. If Totem of Wrath is supposed to be equal to Moonkin form, it has to last forever, move with shaman and regenerate mana. If Nature's Swiftness is supposed to be equal to Presence of Mind, it needs to affect every shaman spell, not just nature ones.

Or my favourite - if Thunderstorm is supposed to be equal to Blast Wave, it has to have 2 yard GREATER knockback, daze everyone affected for 6 seconds and have a cooldown of 30 seconds.

I coud go on and on, but I think I made my point. Either talent budget is an extremely flexible term or a lie. Not to mention that SE&F nerf was a direct (and failed) attempt to fix Lava Burst rotation and not some kind of "budget fix", or they wouldn't have implemented it in the first place.

To me, the above seems like an excuse after the massive shift in the last patch. What I'm worried about right now is that we're basically running in circle - they're making huge sweeps all over the place - if PTR is about to hit soon, things will spiral out of control and this will hit Live completely unbalanced - THEN, we'll have a problem.

Creativity requires the courage to let go of certainties.

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Old 09/11/08, 10:06 AM   #893
Lucitron
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Draenei Shaman
 
Silvermoon (EU)
I coud go on and on, but I think I made my point. Either talent budget is an extremely flexible term or a lie. Not to mention that SE&F nerf was a direct (and failed) attempt to fix Lava Burst rotation and not some kind of "budget fix", or they wouldn't have implemented it in the first place.
Doubt it is a lie or as flexible as you hint at. However, I do believe that the main developer team for WoW has changed and the people that were vocal for class and specific solutions have moved elsewhere or at the very least lost a lot of their influence. From blue comments that every class should be unique and that the overall damage output warranted unique spell coeffecients, we are now constantly feeded with the information that the spells should follow the template and that classes should be streamlined and inter-changeable.

The point is that a couple of talents changed and we have some blue lines stating the reasons behind it. You could either refuse to believe the reasons and find your own instead, or you could accept the reasons and try to go forward from that point.

I do agree that it looks pretty much like we are back at the starting position at the end of the alpha, though then again if we consider the overwhelming changes that other classes have got, it is quite possible that the reason why we are not moving forward is due to the developers have actually not truly started to go through the Shaman class. I.e. we are still waiting for the promised "polish".

Finally, I feel I should add that no, I'm not happy with this beta-patch and yes, if it is final and goes live then I'll be a re-roller. However, I'm loving my Elemental Shaman in TBC, and until that changes I'll continue to play it.

Egoist: A person of low taste, more interested in themselves than in me.

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Old 09/11/08, 10:27 AM   #894
Kaideq
Von Kaiser
 
Troll Shaman
 
Twilight's Hammer (EU)
The current problem is that there is no real goal in sight on how the elemental shamans should be or what certain abilities should be doing. Our master talent is currently completely pointless other than the limited mana regen it offers.
It currently feels like there are general changes on talent "budgets" without really looking at the results these standardised budgets have on the class.
If they want to have equal dps standards between class's and equal wotlk talent budgets dps wise, you will need to increase the dps either by changing the spells/abilities the class uses or changing the pre wotlk talents to equal out the dmg.
There are 2 ways they can fix the current problems while keeping in their stated boundaries in my opinion;

Change lightning bolt to do more dmg, the non scaling solution
Change the scaling on pre WOTLK talents to equal other caster class's their scaling.

You will have the dps question fixed then, yet you won't counter their wish to not get the MD/MQ build as the deep elemental talents just do not weigh up vs the enhancement ones.

In short, I do not see how they can avoid either re-doing the later part of the tree or changing the budget on it.

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Old 09/11/08, 11:28 AM   #895
tufy
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Nathaira
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Originally Posted by Kaideq View Post
In short, I do not see how they can avoid either re-doing the later part of the tree or changing the budget on it.
That's exactly what I was hinting at. This system can only function if it's tier-pondered, in which case top talents MUST be stronger than lower ones.

One solution to this and using interchangeability would be to take last 21 talents in one tree (say, elemental) and compare it to first 21 talents in other two trees (resto, enhancement). Putting points into any of those has to bring about the exact same dps, or at the very least give two viable and predetermined specs, with the rest "nerfed". I have no problem with MD+MQ and deep elemental dealing the same dps through different means. In fact, I downright encourage it. However, if that cannot be the option, then deep elemental has to prevail for a caster. This is currently not the case.

Creativity requires the courage to let go of certainties.

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Old 09/11/08, 12:13 PM   #896
Graze
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Draenei Shaman
 
Turalyon (EU)
I have always seen it that talent have tiers and points. "higher" tiers or more points = better talents. Lightning Mastery is a 5 point T6 talent that gives -.5 seconds to cast time. Improved fireball does the same, but is a T0 talent. That doesn't add up to me, and I believe that vision is shared across the board. Then comes S,E&F which is a freakishly high tier talent, which gives a good damage boost, blah blah blah, because it's placed where it is and costs five whole points. I agree with tufy, the budget system is extremely flexible, or a complete lie.

(This can also be looked at the other way by saying LO completely outshines Netherwind Presence (Mage/Arcane)).

I can't agree with much more than what has been said above really, we have no indication of what will happen to our class, we just seem to get hit when they do the sweeping changes, I too love playing Elemental, I quite enjoyed it playing around before they changed the buff/debuff system, but even after that it was quite nice (S,E&F was pure love). But sad to say yes; I have my doubts.

To try to add more to this discussion, if they want casters to be interchangeable, they need to be somewhat equal, equilibrium is achieved, in my eyes at least, via scaling. If the multipliers are all wrong, then it's extremely hard to balance the raw numbers [at different levels of gear] to a good point. They've fixed that via debuffs, everyone basically gains as much now, there's no shadow only debuffs and such, only self buff talents. One problem solved. But you can't have one class do more damage than everyone else naked (tbc shadow priest) and about half what the others to when they're decked out in Sunwell epics (still tbc shadow priests). The talents doesn't have to be "Generic Spellpower talent X", they can be things like Lightning Overload (unique and fun, despite the nature of procc based dps), and Backdraft, but right now, it doesn't look all to balanced to me.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!

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Old 09/11/08, 8:21 PM   #897
Montegomery
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Sutiru
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Ghostcrawler stated that talent budgets are not inviolable, and are in fact broken often. They are more akin to guidelines rather than actual rules.

From posts GC has made recently we get the sense that Blizzard effectively made a pass at reducing/buffing talents they felt strayed too far from the guidelines. If you look at the upcoming priest changes, a lot of the nastier nerfs have been rectified either directly or indirectly.

I agree with Graze that Elemental, and Shaman in general, seem to just be floating around without a clear direction. Is it that we lack any strong voices in the beta forums or simply our unfortunate lot that Blizzard is largely focused elsewhere? I'd guess the latter, however frustrating that position is.

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Old 09/11/08, 9:10 PM   #898
Binkenstein
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Darian_TruBlade View Post
Is it that we lack any strong voices in the beta forums or simply our unfortunate lot that Blizzard is largely focused elsewhere? I'd guess the latter, however frustrating that position is.
It's because there's a high number of threads/posts being made that cover the same stuff again, random stuff, or are completely un-necessary. I know Malan, Daidalos and myself are on there, and post, but we tend to get drowned out. Fortunately there is someone at Blizzard who will be reading our posts, it's just a matter of waiting.

IIRC Thunderstorm range will be going back up (the reduction was supposed to be height), the SE&F LB change isn't so bad (0.893 was the old, 0.814 from the new version), although the flame shock dot reduction is a bit disappointing, but we're a few builds behind the current dev version and we know that LB spam isn't going to be the expected rotation, so there are going to be more changes on the horizon.


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Old 09/12/08, 12:39 AM   #899
ofancow
Banned
 
Draenei Shaman
 
Proudmoore
MD/MQ just killed:

Elemental

- Elemental Fury and Call of Thunder are switching places. Call of Thunder will be a 1-point talent, and Elemental Fury will be a 5-point talent. For Elemental Shaman this won't mean much, for Enhancement it means they can have easier access to 100% spell crit damage.
- Lava Burst's cast time has been increased to 2.5 seconds, but Lightning Mastery will reduce that cast time by 0.5 sec with 5 points. Thus, the coefficient of Lava Burst has been improved to match it's new cast time.
- Lava Bursts base damage numbers have been significantly increased.

Enhancement

- Mental Quickness and Unleashed Rage have swapped places.
- Spectral Transformation renamed "Earthen Power". It causes your Earthbind Totem totem to have a 50/100% dispel all snare effects when it pulses.
- Weapon Mastery: Now a 3-point talent (4/7/10%)
- Stormstrike - New animation, also now increases all Fire, Frost and Nature damage done by the Shaman instead of just Nature.
- New Talent (Tier-8) - Lava Lash: You charge your off-hand weapon with lava, instantly dealing 75% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. 3 second cooldown. 4% base mana cost. (Also note: Lava Lash does Fire damage, also procs Maelstrom Weapon)
- Maelstrom Weapon: Can now be used for Healing Wave and Lesser Healing Wave.
- Feral Spirit - Many bugs with Spirit Wolves fixed, also increased the damage done by the Spirit Wolves

Restoration

- Ancestral Awakening improved to 10/20/30%


I guess we knew this was going to happen.

We're back to high base damage and low scaling, again. So we can expect to kick butt in early content, and then fall off in the end-game, again. edit: as Tufy noted, it likely means that Haste will once again become our most valuable stat in the end-game. Although now we will have 3 cooldowns to work around, instead of the current 1, which may play some havoc with calculations as to where the crossover is in net DPS benefit (assuming there is one).

Last edited by ofancow : 09/12/08 at 3:42 AM.

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Old 09/12/08, 1:05 AM   #900
Binkenstein
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Draenei Shaman
 
Khaz'goroth
Bolt: 2.5/3.5 co eff, + 5% from concussion, +10% spellpower from SE&F
Burst: 2.5/3.5 co eff, +5% from concussion, +6% from Call of Flame, +18% critical damage from Lava Flows.

Yeah, I'm sure it'll scale worse than Lightning Bolt.


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