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Old 09/25/08, 12:55 AM   #1051
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Ghostcrawler saves the day

When we do a dps test, we sit down and analyze the results. Sometimes it's obvious that a talent is way out of whack or there is just some bug somewhere. Those are easy to fix. Some require a lot more discussion. We knew what we wanted to do with Balance druids, so it was a simple matter of just churning out the numbers. Elemental (and I'm only talking Elemental here for the moment) required a lot more discussion.

The reason Lightning Bolt probably feels weak to you (which I gather is the problem, though many of these posts aren't at all easy to read) is because it benefits from a lot of buffs that didn't used to benefit it. The old Curse of Shadows is but one example. We designed the numbers for LB to do some pretty decent damage when raid buffed, and lowered some of the base number accordingly so that it wouldn't be insane when fully buffed.

But we started to realize Elementals were going to log into 3.0, even before Northrend, and see LB damage way down. That feels pretty cruddy. So we're talking about ways to get the damage back up there to where it feels decent in small groups or solo.

The good news is that overall, Elemental damage was low. That's going to give us a lot of room for Balance-like damage buffs. I'm not saying we're going to handle it the same way, but you should see it go up noticeably in a patch or two. Cool?

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Old 09/25/08, 1:14 AM   #1052
broods
Von Kaiser
 
Tauren Shaman
 
Twisting Nether (EU)
Anyone have access to any beta/ptr Brutalus WWS logs? Would be easy to compare against current logs.

"The good news is that overall, Elemental damage was low. That's going to give us a lot of room for Balance-like damage buffs. I'm not saying we're going to handle it the same way, but you should see it go up noticeably in a patch or two. Cool? "

Also this is strange. If overall ele dmg was low then why nerf our scaling talent? Im guessing they are testing ele dmg in a perfect setup with doomking and hunters in group and what not.

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Old 09/25/08, 1:50 AM   #1053
Hawtfuzz
Glass Joe
 
Troll Shaman
 
Skullcrusher
Elemental was doing more sustained DPS than any Mage or Warlock spec, which is why we had to tone down some of the talents.
The good news is that overall, Elemental damage was low. That's going to give us a lot of room for Balance-like damage buffs.
WUT? I could not be more confused with both of these dev posts coming out within hours of each other. I guess we just pray the latter is the accepted belief within the minds of the developers. I'd like to know why we're getting such opposing views though. Honestly I'm going to play shaman no matter what come wolk, but it would be nice to get a definitive idea of what direction the devs are taking with the tree.

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Old 09/25/08, 3:11 AM   #1054
Rapparee
Piston Honda
 
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Draenei Shaman
 
Bloodhoof
Hawtfuzz, remember that Blizzard has to look at several situations for damage.

25person raid elemental damage (blues, epics)
10person raid elemental (greens/blues)
5person elemental (greens/blues)
Solo

So perhaps in 25man raids with epic gear, elemental damage was considered overpowered, because it scaled too well.
But solo, in craptastic gear, it was actually pathetic damage.

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Old 09/25/08, 3:15 AM   #1055
Lucitron
Piston Honda
 
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Draenei Shaman
 
Silvermoon (EU)
Another blue post of note:

Scaling is totally on our radar. We understand a lot better now what happens when someone starts to put on good gear. We really don't want certain spells to hit a plateau and others to take off just because the coefficients weren't considered ahead of time. Now, it is sometimes hard to predict exactly what kind of set bonuses, enchants, gems and whatever we'll have a few tiers from now. We have guidelines, but this kind of thing evolves over time.

Egoist: A person of low taste, more interested in themselves than in me.

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Old 09/25/08, 4:46 AM   #1056
ofancow
Banned
 
Draenei Shaman
 
Proudmoore
As far as the PTR is concerned, on the bright side Flametongue imbue is working correctly now.

Several Totems are still not 5 minute durations (Tremor and ToW, possibly more).

I did 3.47 million damage in testing and oddly (or not), the only statistically significant factor in my DPS was whether I was grouped with a Warlock or not (sizable DPS increase if grouped, due to CoE). Hunters, Paladins, other Shaman, Balance Druids -- grouping with them made no statistically discernible difference in my DPS over that of my solo DPS.

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Old 09/25/08, 5:05 AM   #1057
Gelanin
Glass Joe
 
Draenei Shaman
 
Thunderhorn (EU)
Assuming a "worst-case-scenario", and that the recent changes is what we end up with, would it be better for PvE/Raiding to go with a 41/10/20 spec, and pick up the extra crit in both the enhancement and resto trees, instead of going 51/11/0 with 9 free/floating points ?

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Old 09/25/08, 6:02 AM   #1058
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
SimulationCraft has been updated for patch 8982. The list of classes now supported includes: Druid, Mage, Priest, Shaman, Warlock.

Multi-player simulation that supports user-specified talent setups and action priority lists.

The config file has been enhanced to support MMO-Champion talent tree links.

Elemental Shaman are absurdly low at the moment.....



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Old 09/25/08, 6:16 AM   #1059
ofancow
Banned
 
Draenei Shaman
 
Proudmoore
Originally Posted by dedmonwakeen View Post
SimulationCraft has been updated for patch 8982. The list of classes now supported includes: Druid, Mage, Priest, Shaman, Warlock.

Multi-player simulation that supports user-specified talent setups and action priority lists.

The config file has been enhanced to support MMO-Champion talent tree links.

Elemental Shaman are absurdly low at the moment.....

Interestingly that matches the data a raid (that was supervised / monitored by Tigole) collected last weekend.

Patchwerk (1)

Casters:

1. Warlock
2. Mage
3. Druid
4. Waaaaay down the list at the level of the tanks, Elemental Shaman.

That was before the latest coef nerf, so the Elemental Shaman in the actual raid did better than your simulation.

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Old 09/25/08, 6:16 AM   #1060
Njald
Von Kaiser
 
Tauren Shaman
 
Frostmane (EU)
If any sort of scaling will reappear after developers thought things thru then I actually think that the CL cooldown is a much more interesting ability than a simple number fixer. In it's own right it a much better designed talent addition.
(The 25/10% probably needs to come back in some form or even blizzardmath will eventually show that lack of scaling hurts endgame raiding.)

Blizzard LK development team have a lot more designchoices to consider than the average EJ forum poster it seems.
The line about elemental shamans logging back on after 3.0 and having lesser LB hit feeling "cruddy" is a fun to play issue for a casual gamer that don't rank very high on importance in a community dedicated to spreadsheet optimizing.
The obvious fix to the percieved problem about "cruddy" is just to raise baseline damage. All the casual shamans would thus feel an increase in their nuking power.

So with that in mind I hope the Beta forum posters reading these forums could try to keep your sugestions and feedback within the Blizzard frame of mind and not purely a endgame raiding perspepective.

The issue regarding scaling is often deflected with the "elemental shaman is affected by more buffs/debuffs now" So in the future feedback regarding scaling probably needs two things
A) To be focused on specific differences in unique scaling factors for the class compared to other classes. If we let Blizzard keep thinking in overall scaling then we will get nothing considering we got access to 2-3 new scaling abilities from raidbuffs effecting our spells more than before.
B) Not forgetting the scaling properties already in place. Convection, Lightning Overload, Flame Shock tickdamage buff, Call of Flames and Lava flow effect on Lava Burst are effects that gives the relevant abilities a bigger return on added Spelldamage than the formula 1SD=1damage/3,5s. These might not look like big flashy 15% to shadow damage but they still count. Ignoring them will only drop you below Blizzard radar.

When discussing scaling the feedback the discussions often don't differentiate between scaling from Haste,Hit,Crit,SpellDamage,Int and Mp5
One could argue (and Blizzard will) that the ability to use very costly spell rotations due to higher INT and Mp5 additions from gear would be a form of scaling.
Another change that in Blizzards mind actually increased our scaling was removing most of our +hit talents since now our DPS benefits if we get +hit from our gear.

To claim we lack personal scaling without discussing the specifics and comparing to what kinds of scaling we have and the drawbacks of those leaves the discussion pointless in Blizzards eyes I would dare to asume. So while all this is being taken care here on EJ it needs to be very well thought out before taken to Beta Forums or it won't have any impact.

With the risk of being called on "Do it Yourself" I would like to see "scaling with gear" considerations presented more in the lines of this:

For any given scaling effect:
A) What percentage of your total damage is affected by it. (Conviction do not help Searing Totem, Lightning Overload only effects Bolts to mention a few examples). This would either need a lot of WWS suport or a large part asumption regarding end game raiding to get these numbers down.
*
B) Percentage of gear stats you get increased benefit from. (Not having added benefit from Spell power would put a huge dent in this percentage but not getting increased benefit from Haste rating would be mostly circumventable. Most calculations regarding this depends very much on the itemization of high end raiding and changes made once more raids get added. (consider the 4 set bonus to warlock t6)
*
C) Actually percentage added. (5% in case of conviction, in case of Lava Flows: 24%*percentage of Lava Burstscasts that crit (most of them asuming no FlameShock pushoff or resists)

Then once that is done for all shaman related abilities it can be compared to another nuker class/specc of interest.

The main issue as I see it now is that the scaling abilities we have are very limited when it comes to A compared to other nuker classes. But I posting that alone on beta forums would do me little good I fear.

Last edited by Njald : 09/25/08 at 8:19 AM. Reason: grammar, style

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Old 09/25/08, 6:54 AM   #1061
Nature-EU
Glass Joe
 
Tauren Shaman
 
Grim Batol (EU)
Improved Watershield! Crit or MP5

[Wrong forum, deleted]

Last edited by Nature-EU : 09/25/08 at 7:18 AM.

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Old 09/25/08, 7:12 AM   #1062
whave
Von Kaiser
 
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Orc Shaman
 
Arathor (EU)
[original post removed, deleted]

Last edited by whave : 09/25/08 at 7:24 AM. Reason: original post removed

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Old 09/25/08, 8:38 AM   #1063
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Man, have we had any official developer comments about the ratio of caster to melee DPS? That's even worst than I was fearing.

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Old 09/25/08, 8:46 AM   #1064
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
I'm planning on collating some things Daidalos and I talked about earlier today, and putting that in another feedback post. Mostly it's a few tweaks to improve scaling, simplification of rotations (ie: if SE&F stays as it is atm then a LB/CL/FS/LvB rotation will be best, and managing two 6 second cooldowns along with an 8 second and a 12 second dot is not going to be an easy rotation to master), actual AoE, and trying to reduce the RNG game that is elemental dps.

However, since I had a work dinner this evening, and am tied up tomorrow, you'll have to wait till Saturday (or Friday night in the US) for me to actually write that up.

[e]Actually, if someone wants to help out, I'm still short a fair portion of the wotlk raid items, so I've put a template up here if you want to put them in and email them to me. Then on Saturday I can sit down, do my write up, and then have some supporting data to go along with it (and even a copy of my internal v2 of SEIC to download :o.o: )

Last edited by Binkenstein : 09/25/08 at 9:05 AM.


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Old 09/25/08, 9:17 AM   #1065
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)
Originally Posted by Binkenstein View Post
I'm planning on collating some things Daidalos and I talked about earlier today, and putting that in another feedback post. Mostly it's a few tweaks to improve scaling, simplification of rotations (ie: if SE&F stays as it is atm then a LB/CL/FS/LvB rotation will be best, and managing two 6 second cooldowns along with an 8 second and a 12 second dot is not going to be an easy rotation to master), actual AoE, and trying to reduce the RNG game that is elemental dps.
[...]
Actually one of the reasons I specced Elemental in TBC was to get away from the "20% or fail" kind of play, to have a little more control and such. My dps on Brut can range from between 1500 and 1900 on a kill just depending on LO/Critts sometimes and that's really frustrating.

But yes I think the points above are really valid, fun how the "simplest rotation class" just got the hardest in the case of the current SEnF goes live. That rotation wouldn't only be extremely difficult to perform but also would cost alot of mana to maintain. An "Eclipse" like buff could be very interesting (Played my moonkin some lately) alternative as well.

One point I'd like to add however; CC viability for instances. The only 5 mans I've played so far we've vastely overgeared the instance and aoe tanked everything (tanks are amazing nowadays) but there's a wide spread feeling that Hex is not sufficient in any environment as a CC.

Last edited by Graze : 09/25/08 at 9:20 AM. Reason: gramar

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!

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Old 09/25/08, 10:00 AM   #1066
B-Dawg
Von Kaiser
 
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Tauren Shaman
 
Sen'jin
Originally Posted by Binkenstein View Post
I'm planning on collating some things Daidalos and I talked about earlier today, and putting that in another feedback post. Mostly it's a few tweaks to improve scaling, simplification of rotations (ie: if SE&F stays as it is atm then a LB/CL/FS/LvB rotation will be best

Hasn't it been proven adding CD rotations while stacking haste (which is what Elemental Shamans are supposed to be doing?), yields lower dps than just a straight LB spam? Are we forgoing haste in WoTLK? And, with a shortened CL CD, won't adding it to our rotation just make us go OOM faster than ever?

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Old 09/25/08, 11:30 AM   #1067
Juice
Natural Male Enhancement
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Graze View Post
The only 5 mans I've played so far we've vastely overgeared the instance and aoe tanked everything (tanks are amazing nowadays) but there's a wide spread feeling that Hex is not sufficient in any environment as a CC.
Hex is basically fear on a 45 second cooldown where the target retains control of their movement. It's a glorified silence and disarm which can be dispelled. That would fine were it not for the 45 second cool down and 1.5 second cast time. If the 45 second cooldown stays in effect, a shorter cast time would be appropriate (even instant, like blind). I'm really unimpressed with Hex for arena play. It is better than our previous CC options, but it's no cyclone.

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Old 09/25/08, 1:26 PM   #1068
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
In another post, Ghostcrawler again:
Yes, you are supposed to put out competitive dps. I can't promise it will be the same, because it's a big, complicated game with a lot of people out there trying crazy stuff. But that is the goal. To be clear, this is a change in design for us. We used to say that hybrids and classes that brought big buffs had to ride in the back of the dps bus. We're trying something different this time around, where everyone brings buffs and everyone has the potential to do dps.

Our data suggest your dps is too low at this moment. A lot of the numbers we've seen, especially the wackier ones, were the result of bugs. As we fix the bugs, things stabilize a little bit. Some players seem to think that all we do is compare classes to each other and keep adjusting spells or talents until dps is similar. But we actually focus on the class first and make sure everything seems to be working as intended. Then we run some numbers comparing specs and classes and see where we're off. Elemental is off right now. Enhancement is off too, but in the opposite direction, which makes me think there is just a bug somewhere.
I guess thats more in line with what we're seeing, but the removal of the coeffiecent change in SE&F still makes no sense.

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Old 09/25/08, 3:16 PM   #1069
radiante
Von Kaiser
 
Draenei Shaman
 
Stormreaver
This makes me wonder how they don't have some sort of tool were they can load characters with some sort of gear and doing some scripted rotation in game. If you had that and a good simulation program (like simulcraft) you would know exactly were everyone is and if there is a bug or not.

Having statements like that we are doing more damage than mages when that isn't happening in simulators and in raids in beta and then Ghostcrawler saying that there has to be some sort of bug really makes me wonder at what they are looking at.

I personally think they aren't worried about us being to strong in PvE, most likely they are worried about our nuke damage in PvP.

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Old 09/25/08, 5:02 PM   #1070
Graze
Piston Honda
 
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Draenei Shaman
 
Turalyon (EU)
Originally Posted by Phlis View Post
In another post, Ghostcrawler again:

I guess thats more in line with what we're seeing, but the removal of the coeffiecent change in SE&F still makes no sense.
This is the best I've read in a long time and gives me a calming feeling. Things should be okey. With a few tweaks. I'm just worried stress will cause them to make rash decisions and leave us with a half done solution or a band aid.

I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!

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Old 09/25/08, 5:55 PM   #1071
dedmonwakeen
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dedmonwakeen
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No WoW Account
While testing (and testing and testing) I uncovered a bug in Mana Spring Totem that had the Shaman AI obsessively putting down MS totems. With this fixed, Elemental dps increased significantly...... but it is still far below parity.



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Old 09/25/08, 5:55 PM   #1072
grutak
Von Kaiser
 
Tauren Druid
 
Zul'Jin
I agree Graze. For a while I've felt like this was another Eyonix "My shaman can spam LB for 5 minutes" pre-Elemental Focus buff. I really love the shaman class, even this underpowered incarnation, so I really hope they get it right.

And, it seems to me, that compared to the last expansion, and even going back to the last "class review", the dev's are communicating, and getting our concerns, MUCH better than before.

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Old 09/25/08, 6:58 PM   #1073
Phlis
Don Flamenco
 
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Draenei Shaman
 
Magtheridon
Originally Posted by dedmonwakeen View Post
While testing (and testing and testing) I uncovered a bug in Mana Spring Totem that had the Shaman AI obsessively putting down MS totems. With this fixed, Elemental dps increased significantly...... but it is still far below
What rotation is this using?

How does LB Spam compare with FS/LB*X/LvB/CL?

Hopefully in a few patches we can see those numbers rise up to 3700-3900, which is all I've ever hoped for. Being able to compete with Boomkins, Enhancement Shaman, and Spriests is where the class should be in my opinion. Boomkin between Affliction Locks and Destruction Locks, as well as all Mage Specs really is impressive, but a little much I guess. If they can get all Specs between 3900-4300 at T7 levels of gear, I'll be very impressed, but I doubt it will happen.

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Old 09/25/08, 9:02 PM   #1074
Othinn
Glass Joe
 
Kassiopeia
Draenei Shaman
 
Thaurissan
What is the config file your using for those runs dedmonwakeen? I notice that the example raid_wotlk config file does not have Flame Shock in the rotation for Elemental.

Changing the Elemenal action sequence to:

actions=flask,type=blinding_light/flametongue_weapon,weapon=main/mana_potion,trigger=3500/mana_spring_totem/totem_of_wrath/wrath_of_air_totem/elemental_mastery/flame_shock/lava_burst/bloodlust/lightning_bolt

resulted in dps jumping to 2822.

The action string still needs additional tweaking as I don't have the correct syntax for the "flame_shock=1,max_ticks_consumed=1" option

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Old 09/25/08, 9:25 PM   #1075
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by ofancow View Post
As far as the PTR is concerned, on the bright side Flametongue imbue is working correctly now.

Several Totems are still not 5 minute durations (Tremor and ToW, possibly more).
I believe they stated it was only 2 minute totems that would go to 5 minutes as they are essentially raid buffs. ToW should be fixed but I imagine tremor will be staying at its current duration.

Searching on blue tracker didn't find the blue post though

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