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09/25/08, 10:28 PM
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#1076
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Von Kaiser
Draenei Shaman
Stormreaver
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Originally Posted by dedmonwakeen
While testing (and testing and testing) I uncovered a bug in Mana Spring Totem that had the Shaman AI obsessively putting down MS totems. With this fixed, Elemental dps increased significantly...... but it is still far below parity.

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Would it be possible for simulcraft to have an output of a combat log, that way we could use wws to parse it.
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09/26/08, 4:34 AM
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#1077
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Glass Joe
Tauren Shaman
Grim Batol (EU)
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removed
Last edited by Wildwary : 09/26/08 at 4:43 AM.
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09/26/08, 5:13 AM
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#1078
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Banned
Draenei Shaman
Proudmoore
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Originally Posted by Darkmantle
I believe they stated it was only 2 minute totems that would go to 5 minutes as they are essentially raid buffs. ToW should be fixed but I imagine tremor will be staying at its current duration
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It's current duration is 2 minutes. Ergo, it should be a 5 minute totem now. Like I said ...
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09/26/08, 10:53 AM
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#1079
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Bald Bull
dedmonwakeen
Undead Priest
No WoW Account
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Originally Posted by Othinn
What is the config file your using for those runs dedmonwakeen? I notice that the example raid_wotlk config file does not have Flame Shock in the rotation for Elemental.
Changing the Elemenal action sequence to:
actions=flask,type=blinding_light/flametongue_weapon,weapon=main/mana_potion,trigger=3500/mana_spring_totem/totem_of_wrath/wrath_of_air_totem/elemental_mastery/flame_shock/lava_burst/bloodlust/lightning_bolt
resulted in dps jumping to 2822.
The action string still needs additional tweaking as I don't have the correct syntax for the "flame_shock=1,max_ticks_consumed=1" option
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The default fight time is 360sec..... Since your bloodlust action did not have the target_pct=35 conditional it would have been triggered right at the beginning of the fight..... and then near the end of the fight the CD would have worn off on one of the other Shaman and we would have gotten a second BL.
I believe the dps increase is more due to the two Bloodlusts as opposed to the Flameshock.
Every time I try to add FS into the rotation.... sometimes preserving ticks and other times not...... it just ends up with a net-zero benefit. Back when Improved Scorch still existed and SE+F was a 100% buff to FS ticks it made sense..... but no longer I think.
Originally Posted by radiante
Would it be possible for simulcraft to have an output of a combat log, that way we could use wws to parse it.
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This is on my TODO list...... but I only have 5 of 10 classes implemented at the moment so it may be a while before I get to it.
Of course..... if there is a talented programmer out there who is interested in taking on the task..... feel free to PM me.
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09/26/08, 6:20 PM
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#1080
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Banned
Draenei Shaman
Proudmoore
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Too long of a post to fit here, but if you are interested in seeing some of the scaling issues revealed: edit: moved the post to: World of Warcraft (English) Forums -> [FEEDBACK] Shaman DPS testing (DR.Boom) as it read by a mod and then locked.
Summary: wildly regemming, re-enchanting, gear-swapping, and re-specing had virtually no impact on DPS in PTR multi-million damage tests. Shaman spells are too base-damage focussed already, and the talent tree is too loaded with now-non-unique group buffing talents, and not enough self-buffing talents. I was able to completely ignore everything in the Elemental talent tree after Lightning Mastery (31/10/20) and still get comparable DPS to a 51/10 build simply by grouping with another Elemental Shaman (implication at 80: SE&F talent is a waste of points).
Thoughts are appreciated.
edit: to 1083 and 1084
The test is indicative of scaling, and the relative worthlessness of some of our deep elemental talents, not meant to represent actual DPS at level 80. That said, Lightning Bolt currently comprises a significant portion of our level 80 DPS. Yes Blizzard wants Lava Burst cast every 8 seconds. Yes, that leaves a lot of time where Lightning Bolt is the spell that is being cast during the CD of Lava Burst. Just like always, Elemental Shaman will be as viable as their Lightning spam.
Last edited by ofancow : 09/28/08 at 12:41 PM.
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09/26/08, 7:26 PM
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#1081
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Von Kaiser
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I really hope the dev's dont go back to the over zealous thread locking/deleting they have done in the past. We've been through this before, and it really set us back i believe. A well thought out post like yours should never be locked, unless the spammers get ahold of it.
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09/26/08, 7:40 PM
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#1082
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Presses Space to Speak
Sutiru
Undead Warrior
No WoW Account
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Maaven locks threads to indicate that they have been noted. It's a different style of PTR forum handling, but that's what should be expected from a changing of the guard. He's explicitly stated that the PTR forum is a direct line to Blizzard and not meant for discussion. Hence the locking and deleting. Given that 90% of the time people generally /sign posts or effectively say "I agree", it's not a surprising move. People who feel they have something truly different to add will start a separate thread clarifying what's different.
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09/28/08, 10:22 AM
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#1083
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Glass Joe
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Originally Posted by ofancow
Too long of a post to fit here, but if you are interested in seeing some of the scaling issues revealed: edit: moved the post to: World of Warcraft (English) Forums -> [FEEDBACK] Shaman DPS testing (DR.Boom) as it read by a mod and then locked.
Summary: wildly regemming, re-enchanting, gear-swapping, and re-specing had virtually no impact on DPS in PTR multi-million damage tests. Shaman spells are too base-damage focussed already, and the talent tree is too loaded with now-non-unique group buffing talents, and not enough self-buffing talents. I was able to completely ignore everything in the Elemental talent tree after Lightning Mastery (31/10/20) and still get comparable DPS to a 51/10 build simply by grouping with another Elemental Shaman (implication at 80: SE&F talent is a waste of points).
Thoughts are appreciated.
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Seems to me that you are gimping your Lava Burst Damage and dumping 15 points into resto for a beneficial 5 points. Hehe, us considering a build that goes all three trees at least 2 tiers down should make things pretty clear that we still need some considerable tuning.
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09/28/08, 10:47 AM
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#1084
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Piston Honda
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Ofancow: A very interesting analysis, to be sure, and I thank you for the time and effort you put into it. The natural criticism one can make is that LB spam may not be representative of how we deal damage in Wrath. I understand you needed to do that in order to make an apples-to-apples comparison to Live, but if LB spam is not what we are expected to use in Wrath, does your analysis still retain its value?
Are there tests of the difference in DPS between LB spam at 80 and a rotation built around LvB at 80? If the difference between them is negligible, then your analysis has a much better basis.
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09/28/08, 12:40 PM
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#1085
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Glass Joe
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Has anyone considered that Blizzard anticipates that ele shamans will be close range casters in WOTLK? We would need to stay within 15 yds of bosses to max dps.
Also, along these lines...does anyone have a formula or considered a formula that factors the range of your spells for expected WOTLK dps time? I would expect to have a lower DPS time with shorter range spells but a formula estimating % would be interesting.
Last edited by Dangeres : 09/28/08 at 12:45 PM.
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09/28/08, 1:17 PM
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#1086
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Piston Honda
Draenei Shaman
Turalyon (EU)
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Where does the number 15 pop up? Nothing is less than 30 yards now, even Flame Shock is 35, You will be using ToW so Searing doesn't enter into the equation.
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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09/28/08, 2:54 PM
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#1087
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Glass Joe
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If you are within 15 yds then TS will hit your target. Currently for me TS hits for ~1500 non-crit.
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09/28/08, 4:35 PM
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#1088
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Piston Honda
Draenei Shaman
Turalyon (EU)
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First of all, TS is 12 yards with talents.
Second of all, that's ~1000 dps, I bet another LB would do atleast twice as much. It doesn't benefit alot from talents, not does it scale very well. Single target TS is useless.
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I'm a shaman, a conduit of the ancient forces of nature. A master of the elements, except fire, water or earth really... nor do I have any REAL control of nature. But I do hurl bolts of lightning!
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09/28/08, 4:59 PM
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#1089
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Ajaxx
Seems to me that you are gimping your Lava Burst Damage and dumping 15 points into resto for a beneficial 5 points. Hehe, us considering a build that goes all three trees at least 2 tiers down should make things pretty clear that we still need some considerable tuning.
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Or that people are completely barking up the wrong tree. A 47/14/0 build would be more practical than anything X/X/20
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09/28/08, 6:05 PM
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#1090
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Great Tiger
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Originally Posted by Binkenstein
Or that people are completely barking up the wrong tree. A 47/14/0 build would be more practical than anything X/X/20
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Definitely. The resto subspec died when they made thundering strikes apply to spells. not to mention the the much greater synergy with enh. http://talent.mmo-champion.com/?sham...00000000000000
Personally I don't feel compelled to get storms reach atm with too many other things limiting its usefulness. THe above build is more along the lines of what I'd raid with right now. Subject to change of course assuming bliz buffs our dmg via talents again.
Last edited by Daidalos : 09/28/08 at 6:38 PM.
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09/28/08, 6:09 PM
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#1091
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Von Kaiser
Draenei Shaman
Darksorrow (EU)
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The new heroic loots have arrived at MMO-Champion - World of Warcraft Guides and Raid Strategies and with a quick looksie there doesn't seem to be alot of Hit on any of the gear, actually only cloth belts had and Hit Rating at all. Also trinkets and jewelry seem to lack Hit except for measly few items which will be wanted by almost every caster.
How do you shamans in the beta fill in the Hit Rating for raiding?
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09/28/08, 8:40 PM
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#1092
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Glass Joe
Troll Shaman
Skullcrusher
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Hit doesn't seem that hard to come by, even for my premade on murmur. 3/5 of t7 includes it (2 of which have hit for the socket bonus), my neck/back/trinkets/rings all have hit. I'm also wearing a cloth belt and a "caster offhand" instead of a shield atm. Remember, if you're taking physical damage in a raid as a caster - you're probably doing it wrong. Of course I'd still much rather be wearing a shield, and it'll probably be the first thing I switch out once i'm capped.
As another question of my own, and maybe I'm really bad at math or something, but my shocks only cost me 37 mana with elemental focus up...i'm guessing that's a bug?
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09/28/08, 8:57 PM
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#1093
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Hawtfuzz
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As another question of my own, and maybe I'm really bad at math or something, but my shocks only cost me 37 mana with elemental focus up...i'm guessing that's a bug?
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Mana reduction talents are additive. Convection + Elemental focus + Shamanist focus. 1 - 0.1 - 0.4 - 0.45 = 0.05 or 5% cost.
37 / 0.05 = 740base cost. Flame shock cost 17% base mana and shaman base mana is 4394. So Flame shock should cost 37.399mana. No bug.
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Slow, slower, shaman weapon.
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09/28/08, 11:17 PM
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#1094
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Banned
Draenei Shaman
Proudmoore
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Originally Posted by Arakki
The new heroic loots have arrived at MMO-Champion - World of Warcraft Guides and Raid Strategies and with a quick looksie there doesn't seem to be alot of Hit on any of the gear, actually only cloth belts had and Hit Rating at all. Also trinkets and jewelry seem to lack Hit except for measly few items which will be wanted by almost every caster.
How do you shamans in the beta fill in the Hit Rating for raiding?
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The Shaman T7 set has more Hit rating than any other class' gearing. It's a non-issue.
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09/29/08, 1:44 AM
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#1095
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Glass Joe
Draenei Shaman
Lightning's Blade
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I tested out stoneclaw totem a little tonight, so I'll copy+paste the post I made on the shaman forums onto here because those forums are a little less interested in numbers than whining.
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So, I decided to sit down and test out the new stoneclaw totem, as it appeared that no one else was taking interest in our most diminutive little fella'. First things first, even though only higher ranks have the "protect other totems" statement, all ranks absorb damage. Numbers below:
Rank 1 - 21
Rank 2 - 58
Rank 3 - 108
Rank 4 - 170
Rank 5 - 244
Rank 6 - 330
Rank 7 - 460
Some notes:
Stoneclaw applies a debuff to all totems and your current target(more on this later) when it is laid down. This is NOT a magic debuff, it is unclassed. Also, any totem you want to protect must already be out in order to be protected (no dropping stoneclaw and then mana tide or fire nova). A side effect of its "no pulse" behavior is that the debuff does not go away on destruction (or removal) of the stoneclaw totem.
The damage absorbed does not scale in any way. Not by my health, not by my +damage, not by my +healing, not even by the stoneclaw totem's health (meaning the talent that increases its health does nothing to increase protection values).
The absorption amounts are independent of each other and when a totem absorbs damage the stoneclaw totem is not damaged. Attacking a totem being protected by stoneclaw WILL NOT proc the stoneclaw stun.
Some bugs:
As I stated above, the debuff is being applied to your current target (whether friend/foe or mob/player) when you lay down the totem. When applied to a friendly target the debuff is instead a nonclassed buff (perhaps a portent of things to come, a stoneclaw shield!). This "target shield" mechanic does not aggro the mob that you place the debuff on and has a range of about 30 yards.
Another thing to note is that stoneclaw totem's health scaling does not appear to be working in any logical way. Rank 1 has 186 more health in its tool tip than normal while rank 7 has 9 more health than usual. Increasing or decreasing my health (even after logging) does not change these values in the tooltip.
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09/29/08, 8:42 AM
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#1096
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Von Kaiser
Draenei Shaman
Destromath (EU)
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I think it's really funny that Stoneclaw absorbs 460 damage whereas the average damage of the deadly gladiator wands is 546.5.
Oops, those are not the WotLK Ranks. Sorry
But it's still incredibly stupid design :\
Last edited by fauxpas : 09/29/08 at 8:52 AM.
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09/29/08, 12:52 PM
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#1097
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Bald Bull
Draenei Shaman
Whisperwind
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How is mana consumption looking now? I'm wondering if the Unrelenting Storms talents are needed at all, or if they can be put into things like Storm Reach for the random times it will be useful, or possibly the Imp. Fire Nova, as it appears they are intending for us to be a bit more AoE oriented (forcing us to take imp. fire totems, lowering the CD on CL etc.)
On live I was nearly always blessed with a high DPS shadowpriest, but with the normalized mana returns it seems like mana consumption might be something I should be worrying about.
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09/29/08, 6:42 PM
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#1098
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Von Kaiser
Draenei Shaman
Darksorrow (EU)
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The post in World of Warcraft (English) Forums -> Changes to Debuffs, Buffs, and Raid Stacking states that the following abilities/spells will not stack:
"Critical Strike Chance Taken Debuff (All types): Heart of the Crusader, Totem of Wrath"
Heart of the Crusader says @ Heart of the Crusader - Spell - World of Warcraft
"In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 3%."
Whilst Totem of Wrath says @ Totem of Wrath - Spell - World of Warcraft
"Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 280 for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 2 min."
Does this difference in wording mean something or does ToW also give the hostile units affected by it an increased chance to be critically struck with melee attacks and abilities? Or are Elementals getting a non-stacking debuff from ToW which a Retribution Paladin overwrites (wording would suggest this option)?
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09/29/08, 6:54 PM
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#1099
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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ToW gives an "aoe" debuff, so that any mobs/players within 40 yards receive it, and it does not stack with HotC
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09/29/08, 7:36 PM
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#1100
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Glass Joe
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Originally Posted by Graze
First of all, TS is 12 yards with talents.
Second of all, that's ~1000 dps, I bet another LB would do atleast twice as much. It doesn't benefit alot from talents, not does it scale very well. Single target TS is useless.
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Maybe in WOTLK mana will be an issue like it was for shamans when TBC came out. If that is the case and you need TS to keep mana up then to max dps you'll need to be within 12 yds of the boss. I certainly hope this is not the case.
Does it interest anyone in trying to figure out the dps loss or gain you get from not taking range improving talents? I would assume overall fight damage would drop because of the time spent getting in range on non-static fights but that's just an assumption.
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