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Old 10/29/08, 9:08 AM   #1501
whave
Von Kaiser
 
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Orc Shaman
 
Arathor (EU)
Seems like you have not heard about the new FlS gylph which will prevent LvB from consuming the dot.
 
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Old 10/29/08, 9:23 AM   #1502
Lucitron
Von Kaiser
 
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Draenei Shaman
 
Silvermoon (EU)
With that rotation you would be wasting mana on the Flameshock right to Lavaburst, you would want to flameshock to either a CL/LB or LB spam till flameshocks almost out then do lavaburst, getting the most out of your flameshock and the mana used for it.
We have two different scenarios here. If you're focused on having a mana optimized cast sequence then stacking your high mana cost spells after Lava Burst makes sense. However, if you're interested to maximise your damage output, then you want to get in as many casts as possible of your highest damage spell (i.e. Lava Burst) before the target dies.

Of course, there is also another dimension to this, which is that you need to juggle 2 cooldown timers and one DoT-timer. Add to this also the entire chaotic dimension of spell haste, where you might be forced to evaluate if it is better to wait some milli-seconds and do nothing, just so that you can cast that Lava Burst right away when it is off its cooldown, or if you should cast another spell between.

In short, a damage maximized cast sequence will differ between haste values. A mana optimized sequence will be a bit more static. Currently I'm not hurting for mana, while I would not mind to push out damage that rival my fellow casters.


_____________________

Addendum - 29th October:

Originally Posted by Torrential View Post
Bink (and my own spreadsheet) has shown that it is almost always better to fill that ~1 second with another cast even if it means pushing Lava Burst back a tiny bit.
While it is pretty pointless for me to defend my generalized reply, I feel that I should explain my post a bit further. However, it is nothing profound, so it doesn't deserve its own post, just this edit.

Well, I noticed a post on the WotLK-beta forum where the poster claimed that his testing had shown that the best cycle for 5% spell haste (i.e. Wrath of Air) was a 4xLiB sequence. This would leave a 0.38 sec window, where you could of course cast a 1.43 sec CL, giving a cooldown overflow of 1.05 sec. This got me wondering what was the most optimal scenario. I had some thoughts to start crunching the numbers, or even create some nice program to work it all out. In the end, it was too much problem, so I decided just to play it safe and just write a generalized reply.

Now, if anyone re-reads my post, he/she should know that it is better to cast a spell and not stand still and wait on the cooldown to finish off.

Last edited by Lucitron : 10/30/08 at 10:14 AM.

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Old 10/29/08, 9:30 AM   #1503
tufy
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Draenei Shaman
 
<EX>
Grim Batol (EU)
Originally Posted by Ocyr View Post
check my theorycrafting:

for those of you doing spreadsheets

Assuming 2000 spell power (on gear), 45% spell critical (gear and talents), 14% spell haste (gear and talents), hit capped

Compare Elemental Shaman (Flame Shock Glyph, Lava Burst Glyph) using a rotation of FlS LvB CL LB LB LB LB LvB CL LB LB LB (~18.8 seconds)

to a Balance Druid (no glyphs) with equal stats using only Starfire.

I am showing DPS within ~1% at those gearing levels / glyph assumptions.

However I am showing that Druids will scale ~9% better with Haste (their best DPS stat) than Shaman will with spell power (their best DPS stat).

Also, Druid Glyphs and adding other spells into the rotation give them additional upside.

That said, the scaling gap appears to no longer be nearly as huge as it was a few weeks ago. A "10% spell power bonus to all spells" talent would pretty well cover the gap, according to what I am seeing.
A couple of questions:

1. did you account for the fact that elemental shaman will have some extra spellpower from flametongue while the druid will get extra spellpower from intellect?

2. did you account for the fact that gear is slightly different for both classes? Specifically, T7 for shamans gives more haste and hit, but less spellpower and crit? Set bonuses should be accounted for as well, since they can have a certain impact (though it seems T7 will be fairly weak in that regard compared to T6, so random items may be the way to go).

3. One thing you should consider at balance druid is Moonfire. With a glyph, they can effectively make it last forever when Starfire spamming, meaning that dot will provide constant extra dps without additional global cooldowns wasted, so it should be part of their basic rotation

Note: I'm working on a direct gear comparison for druids vs. shamans right now. It'll basically take the same gear pool and apply it to both specs with specified differences (you can set those to 0 if you want to, they're just there to allow me to easily compare tier sets). Should be ready by the end of the week.

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Old 10/29/08, 9:39 AM   #1504
Munorion
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Night Elf Druid
 
Silvermoon (EU)
3. One thing you should consider at balance druid is Moonfire. With a glyph, they can effectively make it last forever when Starfire spamming
While this is true right now, the glyph is going to be changed in the next patch to provide a maximum of nine seconds more duration for moonfire. You can check the last few posts in the Moonkin thread for possible implications for balance DPS.
 
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Old 10/29/08, 10:22 AM   #1505
tufy
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Draenei Shaman
 
<EX>
Grim Batol (EU)
Ah, I stand corrected then. Checking thread.

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Old 10/29/08, 12:34 PM   #1506
Zomglazerpew
Glass Joe
 
Orc Shaman
 
Mal'Ganis
Originally Posted by whave View Post
Seems like you have not heard about the new FlS gylph which will prevent LvB from consuming the dot.
No, I haven't seen many of the glyphs past the ones that are currently live. So what would be the best 3 major glyphs then, Flameshock, Flametongue, and Lava burst?
 
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Old 10/29/08, 12:44 PM   #1507
Torrential
Piston Honda
 
Draenei Shaman
 
Draka
Originally Posted by Lucitron View Post
We have two different scenarios here. If you're focused on having a mana optimized cast sequence then stacking your high mana cost spells after Lava Burst makes sense. However, if you're interested to maximise your damage output, then you want to get in as many casts as possible of your highest damage spell (i.e. Lava Burst) before the target dies.

Of course, there is also another dimension to this, which is that you need to juggle 2 cooldown timers and one DoT-timer. Add to this also the entire chaotic dimension of spell haste, where you might be forced to evaluate if it is better to wait some milli-seconds and do nothing, just so that you can cast that Lava Burst right away when it is off its cooldown, or if you should cast another spell between.

In short, a damage maximized cast sequence will differ between haste values. A mana optimized sequence will be a bit more static. Currently I'm not hurting for mana, while I would not mind to push out damage that rival my fellow casters.
Bink (and my own spreadsheet) has shown that it is almost always better to fill that ~1 second with another cast even if it means pushing Lava Burst back a tiny bit.
 
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Old 10/29/08, 4:40 PM   #1508
Ezareth
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Tauren Shaman
 
Tichondrius
Originally Posted by Shkarn View Post
Pretty much what Vernichter said. In addition, though, the math should be fairly simple to compare the two. EM glyph would give you 100% crit every 2.5 minutes for roughly 1.5 seconds (roughly one global-cooldown's worth). So you could do an estimated 100% * 1.5/(2.5 * 60) ~= 100% * 1.5/150 ~= 100% * .01 = 1%. So given no haste, the EM glyph is effectively 1% crit if you use it every cooldown. Haste of course would lower its value, wheras when you add haste to the FT glyph, the value increases.
There are several variables that make this not so cut and dry.

For one EM makes Chain Lightning crit on all hits, so for that purpose in the event you target 3 targets it would in effect provide more overall DPS than in a single target cast.

Also in order to calculate it accurately you would have to subtract your CURRENT crit rate from whatever benefit it would provide. I'm rusty on all my calculations at the moment.

However EM is also dispellable and in Arena PVP short of NS>EM>CL(Is this still possible? I'm just coming back after a year and a half haitus) it often gets dispelled by good players.

I think Flametongue is the best choice between the 2 for either application really.
 
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Old 10/29/08, 4:48 PM   #1509
Ocyr
Von Kaiser
 
Gnome Warlock
 
<n/a>
Dath'Remar
Originally Posted by tufy View Post
A couple of questions:

1. did you account for the fact that elemental shaman will have some extra spellpower from flametongue while the druid will get extra spellpower from intellect?

2. did you account for the fact that gear is slightly different for both classes? Specifically, T7 for shamans gives more haste and hit, but less spellpower and crit? Set bonuses should be accounted for as well, since they can have a certain impact (though it seems T7 will be fairly weak in that regard compared to T6, so random items may be the way to go).

3. One thing you should consider at balance druid is Moonfire. With a glyph, they can effectively make it last forever when Starfire spamming, meaning that dot will provide constant extra dps without additional global cooldowns wasted, so it should be part of their basic rotation

Note: I'm working on a direct gear comparison for druids vs. shamans right now. It'll basically take the same gear pool and apply it to both specs with specified differences (you can set those to 0 if you want to, they're just there to allow me to easily compare tier sets). Should be ready by the end of the week.
1 & 2 as I stated previously, I used the gear-stats stated in the OP (and went with a 100% hit rate). Gearing differences are infinitely variable and leads to apple-orange comparisons, I wanted to make the comparison as narrow as possible in order to more accurately assess scaling differences. Once scaling differences are accurately noted, one can more easily compare gear with their appropriate gems and enchants and see which classes / specs / rotations compare the best (eg. the data I have leads me to conclude Druids will want to stack Haste gems and Shaman will want to stack Power gems, and a comparison could be made using those assumptions, though I haven't done such a comparison).

3. That has been nerfed, is my understanding.

edit: and let me clarify, I don't understand the Druid rotation enough to do anything other than mess it up, so I compared the Elemental rotation to 100% Starfire spam. That's what our complicated rotation gets us equal to in my numbers -- a mindless Starfire spam, and nothing else at all.

Last edited by Ocyr : 10/30/08 at 1:12 AM.
 
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Old 10/29/08, 5:52 PM   #1510
Shkarn
Von Kaiser
 
Orc Shaman
 
Lethon
Originally Posted by Ezareth View Post
There are several variables that make this not so cut and dry.

For one EM makes Chain Lightning crit on all hits, so for that purpose in the event you target 3 targets it would in effect provide more overall DPS than in a single target cast.

Also in order to calculate it accurately you would have to subtract your CURRENT crit rate from whatever benefit it would provide. I'm rusty on all my calculations at the moment.

However EM is also dispellable and in Arena PVP short of NS>EM>CL(Is this still possible? I'm just coming back after a year and a half haitus) it often gets dispelled by good players.

I think Flametongue is the best choice between the 2 for either application really.
Good point about the CL jumps - I probably should have clarified that I was assuming only one target.

As for your second point, I'm having a hard time seeing how your current crit rate would alter the estimated value of the EM glyph compared to the FT glyph. Regardless of your current crit rate, EM is going to give you 100% crit for one global cooldown, thus my estimated 1% value from above, and regardless of your current crit rate, the FS glyph will give you 2% crit. Wouldn't both of those glyphs result in an estimated 1% crit gain vs. a 2% crit gain respectively?

I do agree that the FT glyph would be better overall (at least that would be my personal preference). Last I tried it, the NS>EM>(CL/LB) combination was still possible, but its been a while since I've had NS in any build.

Finally, welcome back to the game!
 
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Old 10/29/08, 5:57 PM   #1511
Darian_TruBlade
King Hippo
 
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Undead Warrior
 
<Zen>
Ravencrest
The point about the EM glyph is that the more Crit you have the less useful EM is. If you are at 5% Crit, EM is effectively +95% Crit, but if you have 52.5% Crit it's only 47.5% Crit, halving it's worth. The FT Glyph doesn't have this problem.

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Old 10/29/08, 6:17 PM   #1512
Shkarn
Von Kaiser
 
Orc Shaman
 
Lethon
Ah, that makes sense now. So raid-buffed against one target, the EM glyph would be worth 0.5% crit or less (estimated). Really, the only thing that glyph is useful for is giving a time reduction on controlling the free crit, allowing for an arguably negligible boost in control.
 
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Old 10/30/08, 4:57 AM   #1513
tufy
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Draenei Shaman
 
<EX>
Grim Batol (EU)
Originally Posted by Ocyr View Post
1 & 2 as I stated previously, I used the gear-stats stated in the OP (and went with a 100% hit rate). Gearing differences are infinitely variable and leads to apple-orange comparisons, I wanted to make the comparison as narrow as possible in order to more accurately assess scaling differences. Once scaling differences are accurately noted, one can more easily compare gear with their appropriate gems and enchants and see which classes / specs / rotations compare the best (eg. the data I have leads me to conclude Druids will want to stack Haste gems and Shaman will want to stack Power gems, and a comparison could be made using those assumptions, though I haven't done such a comparison).
And that's exactly why I disagree with comparing classes with exact same stats - because we simply scale differently. At the very least, you should include intellect for druids (to determine how much spellpower they would get from it) and use flametongue for shamans on top of "base spellpower" Of course, as you stated, due to different gemming and gearing (empasis on different "main stat" for both classes), the live difference will be even greater. Who's to say that you didn't use "base gear" that's favouring boomkins? So in such a calculation, we should first calculate how both specs scale with different stats, then determine what the optimum gear on same gear level for either would be.

That's what I'm trying to address, because it will ultimately show us what we can realistically expect at a given gear level.

Last edited by tufy : 10/30/08 at 5:18 AM.

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Old 10/30/08, 11:32 AM   #1514
Ezareth
Don Flamenco
 
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Tauren Shaman
 
Tichondrius
Originally Posted by Shkarn View Post
Ah, that makes sense now. So raid-buffed against one target, the EM glyph would be worth 0.5% crit or less (estimated). Really, the only thing that glyph is useful for is giving a time reduction on controlling the free crit, allowing for an arguably negligible boost in control.
Yeah in order to make that Glyph even remotely comparable it would have to lower the cooldown by a minute or even a minute and a half.

I seem to be critting anywhere from 50-60% these days in PVE and since I'm not having any mana problems at all I really only use EM on multiple targets for the triple-crit like sinister reflections.

2% crit is kind of boring but since it affects all of our spells and we are going to be gemming pure spellpower I'll take all of the "Free" crit I can get.

After thinking about this I think they best way for Blizzard to address our "scaling" issue is by building scaling into Flametongue weapon. Adding it to talents is rather boring since so many other classes have the same thing.

Making Flametongue weapon add 25% of int as spellpower instead of a base spell spellpower amount would be the perfect solution to our scaling issues. The 30% talent would still affect this.

I worked out some rough estimates on level 80 epic gear and we would see another 40-50 spell power in full epics at level 80, and another 20 or so spellpower at 70.

This would also add some flavor to ancestral guidance and make gemming Intellect more viable as well.

Note sure how it would work for enhancement though.

Last edited by Ezareth : 10/30/08 at 1:01 PM.
 
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Old 10/30/08, 12:00 PM   #1515
Ezareth
Don Flamenco
 
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Tauren Shaman
 
Tichondrius
<doublepost>

Last edited by Ezareth : 10/30/08 at 1:03 PM.
 
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Old 10/30/08, 1:54 PM   #1516
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
The problem with Flametongue scaling with Int is Enhancement. A talent like the one suggested by Ezareth would quickly revert Enhancement back to the Lightning Knives model because the scaling would put it over the top of the slow weapons Enhance uses now. Remember that Enhance would get double the bonus that Elemental shamans would get from this because Enhance has the option of using it on two weapons instead of one.

I would suggest putting the scaling into Lightning Mastery. Put an Int -> Spellpower portion into this talent makes it deep enough that enhance and resto wouldn't take it and makes the talent better for it's position in the tree.

That said, I think the beta forums would be a better place to post this kind of stuff.

One thing I would like to see discussed is what happens if Elemental shamans do what has been suggested and stack spell haste and spellpower to increase damage. Raid buffed, I'm not seeing any mana problems with this, but in 5 man situations, this is a big drain on mana if replenishment isn't available. Having one set of gear for Heroics and a completely different set of gear for Raids would be unfortunate. Thankfully, right now encounters are short, so mana isn't an issue. This can and likely will change.

Edit: grammar

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Old 10/30/08, 2:32 PM   #1517
Ezareth
Don Flamenco
 
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Tauren Shaman
 
Tichondrius
Originally Posted by Orlgin View Post
The problem with Flametongue scaling with Int is Enhancement. A talent like the one suggested by Ezareth would quickly revert Enhancement back to the Lightning Knives model because the scaling would put it over the top of the slow weapons Enhance uses now. Remember that Enhance would get double the bonus that Elemental shamans would get from this because Enhance has the option of using it on two weapons instead of one.

I would suggest putting the scaling into Lightning Mastery. Put an Int -> Spellpower portion into this talent makes it deep enough that enhance and resto wouldn't take it and makes the talent better for it's position in the tree.

That said, I think the beta forums would be a better place to post this kind of stuff.

One thing I would like to see discussed is what happens if Elemental shamans do what has been suggested and stack spell haste and spellpower to increase damage. Raid buffed, I'm not seeing any mana problems with this, but in 5 man situations, this is a big drain on mana if replenishment isn't available. Having one set of gear for Heroics and a completely different set of gear for Raids would be unfortunate. Thankfully, right now encounters are short, so mana isn't an issue. This can and likely will change.

Edit: grammar
Well Enhancement would be running on much less int than an Elemental or Resto shaman, which I can't see being worth putting it on both weapons for them in that event.
 
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Old 10/30/08, 4:36 PM   #1518
Bruencairn
Glass Joe
 
Dwarf Paladin
 
Bonechewer
Hello elemental shammys! Just a quick question:

I couldn't help but notice that the tooltip for Totem of Wrath seams to have changed. It used to be "increases the critical strike chance of all attacks by 3% .." and is now reading "increases the critical strike chance of spells and effects by 3% .."
Now in my mind the term 'effects' could be a little ambiguous... and besides tooltips are often inaccurate as to the spells actual effects.

So here is my question: Is the current wrath totem giving warriors,rogues,hunters attacking targets near the totem 3% crit or was it changed to buff only spell caster dps (and therefore completely overwritten by the pally judgement 3% crit)?

Thanks for your time!
 
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Old 10/30/08, 5:01 PM   #1519
Ezareth
Don Flamenco
 
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Tauren Shaman
 
Tichondrius
Originally Posted by Bruencairn View Post
Hello elemental shammys! Just a quick question:

I couldn't help but notice that the tooltip for Totem of Wrath seams to have changed. It used to be "increases the critical strike chance of all attacks by 3% .." and is now reading "increases the critical strike chance of spells and effects by 3% .."
Now in my mind the term 'effects' could be a little ambiguous... and besides tooltips are often inaccurate as to the spells actual effects.

So here is my question: Is the current wrath totem giving warriors,rogues,hunters attacking targets near the totem 3% crit or was it changed to buff only spell caster dps (and therefore completely overwritten by the pally judgement 3% crit)?

Thanks for your time!
The following buffs do not stack.

Increased Spell Power Buff: Focus Magic, Improved Divine Spirit, Flametongue Totem, Totem of Wrath, Demonic Pact

Critical Strike Chance Taken Debuff (All types): Heart of the Crusader, Totem of Wrath

I don't think totem of wrath every increased crit(or debuffed the target to increase the chance of being crit) on anything but spells.

The paladin heart of the crusader is better but limited to their target while totem of wrath affects EVERYTHING within 40 yards of it so it is kind of a trade off.
 
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Old 10/30/08, 6:31 PM   #1520
Ocyr
Von Kaiser
 
Gnome Warlock
 
<n/a>
Dath'Remar
Originally Posted by tufy View Post
Who's to say that you didn't use "base gear" that's favouring boomkins?
Well, that's an easy question to answer: your question is irrelevant to the facts of my statement (which dealt with scaling interactions).

Because I was able to quantify the behavior of certain stats in certain situations, it doesn't matter what "base gear" favors whom when discussion scaling. You can look at the "best" stat for one class and compare it to the "best" stat for another class, and make a comparative judgement from there.

Anything other than that is just fancy guessing, and it leads to statements that later have to be withdrawn (like Haste supposedly being twice as good as any other DPS stat at 80, which we now know is not correct by a wide margin).
 
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Old 10/30/08, 7:13 PM   #1521
Orlgin
Don Flamenco
 
Human Death Knight
 
Dragonmaw
Here's the problem with a 25% Int -> Spellpower change to Flametongue. Assuming a Enhance shaman uses two FT imbued weapons, here's the scaling:

A 20 Int gem gives 22 Int if Enhance goes 5/5 AK.

22 Int * 0.5 (2 FTs) = 11 Spellpower

22 Int becomes 22 attack power with Mental Dexterity.

In combat, 22 attack power gets a 10% bonus from unleashed rage: 24.2 AP

24.2 AP * 0.3 (MQ) = 7.26 spellpower

So 1 20 Int gem gives 18.26 spellpower, 24.2 AP, and 0.13% Spell Critical. Not to mention benefits from replenishment and the actual mana itself.

That would be enough to make Int Enhance's best stat after they are hit capped for spells.

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Old 10/30/08, 8:48 PM   #1522
Medicine Man
Glass Joe
 
Tauren Shaman
 
Tichondrius
Another development:

Sharpening Stones and Wizard Oils
Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.
Not shaman specific but still relevant when comparing elemental shaman to other caster class/specs.
 
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Old 10/30/08, 10:08 PM   #1523
Storms
Glass Joe
 
Tauren Shaman
 
Khaz'goroth
Originally Posted by Medicine Man View Post
Another development:

Sharpening Stones and Wizard Oils
Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.


Not shaman specific but still relevant when comparing elemental shaman to other caster class/specs.

Any idea if the old (BC) Sharpening stones / oils will be removed? Classes / Spec's who have something to gain from them will probably keep using them. Something to keep in mind for calculation purposes i guess.
 
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Old 10/30/08, 10:38 PM   #1524
Medicine Man
Glass Joe
 
Tauren Shaman
 
Tichondrius
Originally Posted by Storms View Post
Any idea if the old (BC) Sharpening stones / oils will be removed? Classes / Spec's who have something to gain from them will probably keep using them. Something to keep in mind for calculation purposes i guess.
I don't have any specific information about the old oils/stones but my guess would be that they will not be effective for targets above a certain level. That's pretty much how Blizzard rolls when it comes to retiring old gear and consumables.
 
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Old 10/30/08, 11:49 PM   #1525
Teenee
Piston Honda
 
Draenei Shaman
 
Silvermoon (EU)
Going by the forum post where the Blizz rep posted:

Blizzard seems to have decided they do not want temporary weapon buffs at level 80, since the current ones do not work on level 80 weapons. Perhaps there will be new sharpening stones that do work whenever they do release the final tier of plans.
My emphasis. The thread also has screenshots of someone trying to apply a TBC weapon enchant to a LK weapon (and failing to do so "Target is too high level"). This is a very interesting development.
 
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