So if I'm reading Binks Graph correctly there is a ~ 50 DPS loss if your haste rating is between 19 - 21% and 25 - 27% Haste.
I have been looking at some of the mechanics for my Hunter and noticed Longevity - BM tree. It has the kind of effect that we want (Reduced cool down) but it is a fixed decrease of 10,20,30% and not a dynamic decrease based off total haste which is a frequently changing variable. So there is an existing mechanic similar to what we would need, all that would need to be done is to write some code to check the haste value and apply it to the CD of LvB every time you cast it, i don't think that would be too difficult. Finding a talent to attach it too on the other hand...
I was also thinking perhaps a similar mechanic to Maelstrom Weapon that only effects LvB could be an answer to avoiding the haste trap. Problem is because it will be reduced to an instant cast there will be wasted time waiting for the global cool down.
Originally Posted by Kegsta
Edit:
Also AOE, what are blizzard thinking wasting time on that. Do any of us really give a shit about that? Make Chain Lightning jump 5 times @ 15% loss with a glyph and ill be happy enough.
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I certainly do - Running all the way from max range into a group of mobs to drop a Magma/Fire Nova Totem or popping Thunderstorm is a waste of DPS time and a pain in the arse. CL as an AOE attack is pretty poor IMO compared to other classes AOE's, personally i would much rather have a proper "pie plate" AOE than have blizzard mess with CL. I don't think CL (even buffed to hit more targets with more damage) is capable of being a viable substitute for a traditional AOE spell as its inevitable increase in mana cost to justify the extra damage and targets would be too costly.
A shaman flavored Blizzard/Rain of fire (ie remove frost / fire add lightning) for an AOE, or perhaps something like Vashj's Static Charge or even Forked Lightning could be kind of cool.