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Old 11/11/08, 10:01 AM   #1601
Kegsta
Piston Honda
 
Tauren Shaman
 
Blackrock
I just had a thought i'd like to run by you guys, a high end (21-51 point) talent for elemental that unlinks the cooldowns on our shocks (wind and earth would remain linked) I feel this could solve a lot of the 'you cant do any damage while slow/tounges/rogue is on you in PvP' problem we have.
If it was 21 points enchance could give up wolves to get, resto give up riptide.

It sounds overpowered, but using frost then earth shock is hardly different from arcane barrage + fireblast now is it.

Another idea was to allow thunderstorm to break all CC/slows/tounges/silence effects you have, it would be at least useful when your fighting on a 5 degree slope then.

Edit:
Also AOE, what are blizzard thinking wasting time on that. Do any of us really give a shit about that? Make Chain Lightning jump 5 times @ 15% loss with a glyph and ill be happy enough.

Last edited by Kegsta : 11/11/08 at 10:30 AM.

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Old 11/11/08, 10:42 AM   #1602
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Relative haste values:
 Druid_58_0_13_SF           Haste -> spell power ratio: 0.85
 Mage_52_19_0_Slow          Haste -> spell power ratio: 0.87
 Mage_20_51_0               Haste -> spell power ratio: 0.86
 Mage_0_53_18               Haste -> spell power ratio: 0.79
 Mage_18_0_53               Haste -> spell power ratio: 0.73
 Warlock_0_53_18            Haste -> spell power ratio: 0.73
 Mage_52_19_0               Haste -> spell power ratio: 0.70
 Warlock_56_0_15_CoE        Haste -> spell power ratio: 0.63 
 Warlock_2_13_56            Haste -> spell power ratio: 0.61
 Warlock_56_0_15            Haste -> spell power ratio: 0.59
 Priest_14_0_57_NoSWD       Haste -> spell power ratio: 0.57
 Priest_14_0_57             Haste -> spell power ratio: 0.55
 Druid_58_0_13_W            Haste -> spell power ratio: 0.53
 Warlock_56_0_15_NoDS       Haste -> spell power ratio: 0.43
 Shaman_55_16_0             Haste -> spell power ratio: 0.43
 Priest_38_28_5             Haste -> spell power ratio: 0.08
How much lighning bolt need to be buffed that our haste scaling would be ok? Do +25% spell power talent even help enough?

Slow, slower, shaman weapon.

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Old 11/11/08, 10:59 AM   #1603
Montegomery
Presses Space to Speak
 
Montegomery's Avatar
 
Sutiru
Undead Warrior
 
No WoW Account
Originally Posted by Kegsta View Post
Edit:
Also AOE, what are blizzard thinking wasting time on that. Do any of us really give a shit about that? Make Chain Lightning jump 5 times @ 15% loss with a glyph and ill be happy enough.
AoE is utility. If a raid leader has a choice between two DPS who are equal on bosses but one of whom has vastly inferior AoE, that will factor into their decision as to who raids. It's not the be all and end all, but it's non-trivial.

AoE comes up often enough in trash and on bosses that being unable to effectively assist in this regard hurts the raid. It's possible an Elemental Shaman's other utility can make up for this, or it may not.

What I lack in intelligence I make up for in verbosity.
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Old 11/11/08, 7:57 PM   #1604
Storms
Glass Joe
 
Tauren Shaman
 
Khaz'goroth
So if I'm reading Binks Graph correctly there is a ~ 50 DPS loss if your haste rating is between 19 - 21% and 25 - 27% Haste.

I have been looking at some of the mechanics for my Hunter and noticed Longevity - BM tree. It has the kind of effect that we want (Reduced cool down) but it is a fixed decrease of 10,20,30% and not a dynamic decrease based off total haste which is a frequently changing variable. So there is an existing mechanic similar to what we would need, all that would need to be done is to write some code to check the haste value and apply it to the CD of LvB every time you cast it, i don't think that would be too difficult. Finding a talent to attach it too on the other hand...

I was also thinking perhaps a similar mechanic to Maelstrom Weapon that only effects LvB could be an answer to avoiding the haste trap. Problem is because it will be reduced to an instant cast there will be wasted time waiting for the global cool down.


Originally Posted by Kegsta View Post
Edit:
Also AOE, what are blizzard thinking wasting time on that. Do any of us really give a shit about that? Make Chain Lightning jump 5 times @ 15% loss with a glyph and ill be happy enough.
I certainly do - Running all the way from max range into a group of mobs to drop a Magma/Fire Nova Totem or popping Thunderstorm is a waste of DPS time and a pain in the arse. CL as an AOE attack is pretty poor IMO compared to other classes AOE's, personally i would much rather have a proper "pie plate" AOE than have blizzard mess with CL. I don't think CL (even buffed to hit more targets with more damage) is capable of being a viable substitute for a traditional AOE spell as its inevitable increase in mana cost to justify the extra damage and targets would be too costly.

A shaman flavored Blizzard/Rain of fire (ie remove frost / fire add lightning) for an AOE, or perhaps something like Vashj's Static Charge or even Forked Lightning could be kind of cool.

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Old 11/12/08, 7:38 PM   #1605
Azurelight
Glass Joe
 
Night Elf Druid
 
Terenas (EU)
Originally Posted by Storms
A shaman flavored Blizzard/Rain of fire (ie remove frost / fire add lightning) for an AOE, or perhaps something like Vashj's Static Charge or even Forked Lightning could be kind of cool.
That, or an earthquake type of thing. My personal preference though would be a volcano style AOE. At least one boss in the game have it already, and I think it could be implemented as a channelled spell.

The exact statistics of such a spell would of course have to be tested to achieve balance. Still ,it feels shamanistic enough to me, and it would run well along with the lava theme.

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