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Old 10/20/08, 10:58 AM   #1076
Shareel
Von Kaiser
 
Draenei Shaman
 
Thrall (EU)
Originally Posted by Siggidzweie View Post
Today in a boring lecture, I had some ideas of a special rotation to take more advantage of the riptide hot(s).
I dont think such an rotation will work. Healing is not like DPS where you cast spells on one target. Normaly you watch 25 health bars and make an decision after each cast where your next cast goes. Additionaly, there are 5-8 other healers whith their own minds. I dont think you can heal with such an fixed rotation. Healing must be adapted which is the opposite of an "rotation".

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Old 10/20/08, 11:50 AM   #1077
Kaytikat
Von Kaiser
 
Troll Shaman
 
Draenor (EU)
I had my second SWP raid with the new talents last night and I can't believe what a difference the changes have made to the class - it's like playing a different character entirely.

Obviously it's fight dependent - Twins is still just mindless CH spam but fights like KJ or Felmyst shine for Riptide - so much so that already I'm wondering how we managed without a HoT before!

I think a lot of people have written off riptide because we're used to the situation where any hots on the raid are just overwritten by manic CH spam. Now we can't downrank and mana is actually an issue, I'm finding myself having to be far more selective about how I heal and have developed a habit of using CH for spike damage and Riptide for periodic.

For instance, on KJ I would throw Riptide and Earthshield on any tanks near me, and when they spiked they'd either get a riptide-boosted CH (9k crit chain heals are more than my HW usually does!) or a Tidal Waves hasted HW to get them back up. Fire Bloom people got a Riptide (and hopefully Earthliving) on them, allowing me to concentrate on other damage for a few seconds before returning to the fire bloom person with a big CH or hasted heal to top them off. Moving to the shield? Riptide. Moving back to your spot? Riptide. I (heart) this spell!

My breakdown on KJ was 67% CH, 14% Riptide, 5% ELW, 5% HW, 4% LHW, 3% ES, 1% AA, 1% Heal (Illidan mace) and I ended up doing almost the same healing by myself as the other two restos (who were doing a much more traditional CH/LHW mix) combined.

Of course, that doesn't mean I'm happy - I still want Healing Way changed and can't wait for the patch 3.0.3 changes!

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Old 10/20/08, 1:31 PM   #1078
Felrath
Glass Joe
 
Troll Shaman
 
Ysondre
Originally Posted by Vuldunobetra View Post
(BaseHeal + SP * Hcoef * SPmod * BaseCastTime / 3.5 ) * Hmult

Lesser Healing Wave
BaseHeal = 1720 [1606 to 1834]
Hcoef = 1.88
SPmod = 1.1 [Tidal Waves x5]
BaseCastTime = 1.5
Hmult = 1.1 [Purification x5]
Now you've gone and made several more mistakes.

Actual equation works out to be (BaseHeal + SP * (Hcoef+SPmod)) * Hmult

BaseHeal (At lvl 80) = 1738 [1624-1852]
Hcoef = 0.807
SPmod = 0.100 [Tidal Waves x5]
BaseCastTime = 1.5
Hmult = 1.1 [Purification x5]

At level 80 with 1500 base spellpower, 650 Int and all applicable talents:

Lesser Healing Wave = (1738 + (1500+195+98) * (0.807+0.100)) * 1.1 = 3701

With the 195 and 98 being the healing spellpower bonuses from 3/3 improved Earthliving Weapon and 3/3 Nature's Blessing.

Now for Flash Heal, assuming 1500 base spellpower, 650 Int, 650 Spirit, and using Superior Wizard Oil.

BaseHeal (At lvl 80) = 2050 [1896-2203]
Hcoef = 0.807
Spmod = 0.200 [Empowered Healing x5]
BaseCastTime = 1.5
Hmult = 1.1 [Spiritual Healing x5]

Flash Heal = (2050 + (1500+174+163+42) * (0.807+0.200)) * 1.1 = 4336

With 174 and 163 respectively being the spellpower bonuses from 3/3 improved Inner Fire and 5/5 Spiritual Guidance and the 42 spellpower coming from the Superior Wizard Oil

And finally, an updated chart for Lesser Healing Wave and Flash Heal. I don't have accurate data for Nourish or Flash of Light yet.

----spell------		Heal	HPS	HPM	mana
LHW   			3701	2467	5.91	626
LHW w/ Glyph on ES	4374	2916	6.99	626
Flash Heal		4336	2891	6.24	695
Flash Heal w/ Glyph	4336	2891	6.93	626

Last edited by Felrath : 10/20/08 at 3:41 PM.

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Old 10/20/08, 2:46 PM   #1079
Vuldunobetra
Piston Honda
 
Draenei Shaman
 
Cenarius
Originally Posted by Felrath View Post
Now you've gone and made several more mistakes.

([...clip...)

With the 195 and 98 being the healing spellpower bonuses from 3/3 improved Earthliving Weapon and 3/3 Nature's Blessing.
Thanks for the corrections. How did you figure out that the spellpower coeffs. are additive with the SP->healing coeff? I'm surprised a that.

If you are going to include the Earthliving Weapon imbue, you should include the imbue that the other classes will be using, probably something like Superior Weapon Oil (42 spellpower).

Hcoef = 0.807
..thats approximately 1.5/3.5 * 1.88 = 0.806

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Old 10/20/08, 3:38 PM   #1080
Felrath
Glass Joe
 
Troll Shaman
 
Ysondre
Originally Posted by Vuldunobetra View Post
Thanks for the corrections. How did you figure out that the spellpower coeffs. are additive with the SP->healing coeff? I'm surprised a that.

If you are going to include the Earthliving Weapon imbue, you should include the imbue that the other classes will be using, probably something like Superior Weapon Oil (42 spellpower).

Hcoef = 0.807
..thats approximately 1.5/3.5 * 1.88 = 0.806
Good catch. I overlooked the use of Wizard Oil for the Holy Priest to increase his personal healing and updated the values to reflect it. Also, you are right about your formula returning a similar coefficient value, I was just unfamiliar with the format you used. As to adding the values instead of multiplying, talents or effects that increase a particular spell's benefit from spellpower are added to the base coefficient before further calculation. This has been confirmed to match up with the expected healing values in-game.

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Old 10/20/08, 4:35 PM   #1081
Lukaichi
Glass Joe
 
Orc Shaman
 
Azgalor
Originally Posted by Gun View Post
Well i was testing AA as well.......didnt know after reading our wws if i shall cry......what a useless skill.
i cant take action myself into this skill. its passiv. after 2,3 h of raiding it heals for 9k with a tick of 200-300.
and it cost me 3 skill-points. well what can i say, its just not worth it.
I feel the same, In my last SWP raid I tried to use LHW a lot more, and after 137 of them I had 43 proc for 65K heal(without overhealing). Which is really not worth it. Maybe if Tidal wave was on a 1 minutes CD instead of 3. It would be more predictable. IMO, it's an arena talent and I won't be using it for PVE. I'm still wondering if it's worth the 2 pts.

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Old 10/20/08, 4:39 PM   #1082
Skyhoof
Don Flamenco
 
Skyhoof's Avatar
 
Draenei Shaman
 
Cenarius
I'm in the process of updating the wiki for Patch 3.0.2 and WotLK. I'm making a spreadsheet to calculate the new cost and healing output of our spells with the changes to base mana and spell power. I cannot get the cost of CH in the spreadsheet to match what is observed in the game when I wear Tier 6. In game with the relic that reduces the cost by 20 mana, CH5 costs 477 mana. However, my calculations show it should cost 463. Hoping you can help me figure out where I went wrong. The calculations for Healing Wave and LHW matched what I saw in game.

CH = base mana * % base mana

CH = 2958 * 0.19 = 562 mana

CH = (base cost - relic) * Talents * Gear

CH = (562-20) * .95 (Tidal Focus) * .90 (T6) = 463 mana

Also, I wanted to check the cost of our various spells at Level 80, assuming the only thing you have is 5/5 Tidal Focus (no relics, no Tier 6, etc.)

HW14 = 1044 mana
LHW9 = 626 mana
CH7 = 793 mana

Thanks.

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Old 10/20/08, 5:16 PM   #1083
Totemtoter
Von Kaiser
 
Draenei Shaman
 
Uther
Originally Posted by Skyhoof View Post
In game with the relic that reduces the cost by 20 mana, CH5 costs 477 mana. However, my calculations show it should cost 463.
Is the relic subtracting from your base mana instead of cost? Seems like it would be a bug, but it gets you the number you're seeing in game.

(2958-20) * 0.19 * .9 * .95 = 477

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Old 10/20/08, 5:30 PM   #1084
Skyhoof
Don Flamenco
 
Skyhoof's Avatar
 
Draenei Shaman
 
Cenarius
That would certainly explain the value I'm seeing. I'll have to try the other relics to see if they are all affecting mana cost the same way or if the problem is limited to this relic. Once I know the extent of the problem, I'll post in the Bug forum on the official Wow website. Thanks for helping me solve this mystery.

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Old 10/20/08, 6:05 PM   #1085
Rublik
Glass Joe
 
Orc Warlock
 
Свежеватель душ (EU)
I get 477 without a relic and 460 with.

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Old 10/21/08, 2:39 AM   #1086
Lizz
Glass Joe
 
Lizz's Avatar
 
Lizz
Troll Shaman
 
Non-US/EU Server
What about BoW and manaspring totem? It seems to me - BoW+MSt dont stuck - but its may be my mistake.
And I`ve not seen any blue post that restor manaspring (impr.) and elemental (for ex.) manaspring totem (not impr.) can be overlayed or not .. anyone knows what will be with it in next patch?

Last edited by Lizz : 10/21/08 at 2:45 AM.

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Old 10/21/08, 3:52 AM   #1087
Chakata
Glass Joe
 
Orc Shaman
 
Mal'Ganis
Good info so far. While people are coming up with new PVE numbers let me just throw some PVP ones out there.

Don't know if anybody touched on this yet but the lack of +hit talents had me thinking if they, like threat, compensated it elsewhere or if we flat out just had it taken away.

I ran Recount in wsg and tested Earth Shock and here's what I found....

0 +Hit Rating... 100 Earth Shocks in WSG
100 Total casts
73 ...Hit
14... Crit
7......Miss
4......Absorb
2......Resist


69 +Hit Rating... 100 Earth Shocks in WSG
100 Total casts
78..... Hit
15......Crit
3........Absorb
2........Immune
1........Resist
1........Reflect


So now I understand, we are def lacking the 3% and it was not compensated. In fact, some classes got EXTRA protection on dispel mechanics. If anybody has more info on this, that would be great. My next tests are to try lower hit ratings in order to salvage the other stats.

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Old 10/21/08, 6:09 AM   #1088
Koe
Glass Joe
 
Tauren Shaman
 
Kazzak (EU)
Originally Posted by Rublik View Post
I get 477 without a relic and 460 with.
Looking in my spellbook and swapping gear and relic, i came up with these values:

Tidal Focus only
Tooltip: 533 mana
Calc used: 562 * 0.95 = 533

Tidal Focus + relic
Tooltip: 514 mana
Calc used: (562-20) *0.95 = 514

Tidal Focus + 2*T6
Tooltip: 477 mana
Calc used: 562*0.95 - 562*0.1 = 533 - 56 = 477 instead of 562*0.95*0.90 = 483

Tidal Focus + relic + 2*T6
Tooltip: 460 mana
Calc used: (562-20) *95 - (562-20) *0.1 = 514 - 54 = 460 instead of (562-20) *0.95*0.90 = 463

edit: lvl 70 on live servers

Last edited by Koe : 10/21/08 at 6:23 AM.

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Old 10/21/08, 8:17 AM   #1089
Aanzeijar
Von Kaiser
 
Aanzeijar's Avatar
 
Goblin Shaman
 
Die Nachtwache (EU)
This should be:

(562 - 20) * (1 - 0.05 - 0.1) = 460

...which explains the flaws in the maths above. Percentage modifiers stack additively as it seems.


Edit: I want to confirm this on beta, but have to get the latest patch first. Wait a few minutes.

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Old 10/21/08, 8:27 AM   #1090
Kaytikat
Von Kaiser
 
Troll Shaman
 
Draenor (EU)
Originally Posted by Lizz View Post
What about BoW and manaspring totem? It seems to me - BoW+MSt dont stuck - but its may be my mistake.
And I`ve not seen any blue post that restor manaspring (impr.) and elemental (for ex.) manaspring totem (not impr.) can be overlayed or not .. anyone knows what will be with it in next patch?
BoW and MS Totem stack - BoW is a straight mp5 buff whereas MS simply pulses mana to anyone in the party within range (and doesn't show up as a buff on the player).

This means that yes, it's possible to stack MS totems (regardless of talent points) although the rest of the raid tend to get annoyed when you make a group of five shaman!

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Old 10/21/08, 9:32 AM   #1091
Aanzeijar
Von Kaiser
 
Aanzeijar's Avatar
 
Goblin Shaman
 
Die Nachtwache (EU)
Ok, done with the testing.

Tests were done on beta server Coldarra, Version 3.0.3 (build 9095) with a lv70 copy of my shaman from live that has never set a foot into northrend.

I tested Chain Heal, Healing Wave, Lesser Healing Wave, and Lightning Bolt (because there's a totem for that).

Modifiers used:
5/5 Tidal Focus: 5% less mana cost on healing spells
5/5 Convection: 10% less mana cost on elemental spells
1/1 Elemental Focus: 40% less mana cost after an offensive crit
2pcT6r bonus: 10% less mana cost on chain heal
[Totem of Living Water]
[Totem of the Maelstrom]
[Totem of the Pulsing Earth]

Chain Heal:
base: 562
totem: 542
2T6: 505
totem+2t6: 487
TF: 533
TF+totem: 514
TF+2T6: 477
TF+totem+2T6: 460
EF: 337
EF+totem: 325
EF+2T6: 281
EF+totem+2t6: 271
EF+TF: 309
EF+TF+totem: 298
EF+TF+2T6: 252
EF+TF+totem+2T6: 243

Healing Wave:
base: 739
totem: 715
TF: 702
TF+totem: 679
EF: 443
EF+totem: 429
EF+TF: 406
EF+TF+totem: 393

Lesser Healing Wave:
base: 443
TF: 420
EF: 265
EF+TF: 243

Lightning Bolt:
base: 295
totem: 268
CV: 265
CV+totem: 241
EF: 177
EF+totem: 160
EF+CV: 147
EF+CV+totem: 134

To make it short, data seems to be consistent with the following formula:

actual_cost = floor[ (base_cost - flat_reduce_from_totem) * (1 - sum_of_percentage_modifiers) ]

Example: You've got [Totem of Living Water] equipped and 2 pieces Tier6, specced for heal and for Elemental Focus, and have just crit with a shock, then your next chain will cost:

(562 base - 20 totem) * (1 - 0.05 Tidal Focus - 0.1 T6 bonus - 0.4 Elemental Focus) = 243.9

Rounded down to the next integer gives: 243.



Edit: Unfortunately I do not possess [Totem of Flowing Water], so I cannot test anything with it. It states it returns up to 10 mana. Now that downranking is gone, I'd like to know if this means it will always return the maximum amount.

Last edited by Aanzeijar : 10/21/08 at 10:36 AM. Reason: Error in LHW

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Old 10/21/08, 12:10 PM   #1092
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Rublik View Post
I get 477 without a relic and 460 with.
I get that if I am wearing 2pc t6.

Originally Posted by Aanzeijar View Post
Ok, done with the testing.

(562 base - 20 totem) * (1 - 0.05 Tidal Focus - 0.1 T6 bonus - 0.4 Elemental Focus) = 243.9

Rounded down to the next integer gives: 243.

Edit: Unfortunately I do not possess [Totem of Flowing Water], so I cannot test anything with it. It states it returns up to 10 mana. Now that downranking is gone, I'd like to know if this means it will always return the maximum amount.
Good info I'm not sure if we had already documented this or not but its good to know.


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Old 10/21/08, 1:12 PM   #1093
Altsobadoli
Von Kaiser
 
Altsobadoli's Avatar
 
Troll Shaman
 
Bleeding Hollow
Originally Posted by Aanzeijar View Post
Modifiers used:
5/5 Tidal Focus: 5% less mana cost on healing spells
5/5 Convection: 10% less mana cost on elemental spells
1/1 Elemental Focus: 40% less mana cost after an offensive crit
2pcT6r bonus: 10% less mana cost on chain heal
[Totem of Living Water]
[Totem of the Maelstrom]
[Totem of the Pulsing Earth]

Chain Heal:
base: 562
totem: 542
2T6: 505
totem+2t6: 487
TF: 533
TF+totem: 514
TF+2T6: 477
TF+totem+2T6: 460
EF: 337
EF+totem: 325
EF+2T6: 281
EF+totem+2t6: 271
EF+TF: 309
EF+TF+totem: 298
EF+TF+2T6: 252
EF+TF+totem+2T6: 243

...

To make it short, data seems to be consistent with the following formula:

actual_cost = floor[ (base_cost - flat_reduce_from_totem) * (1 - sum_of_percentage_modifiers) ]

Example: You've got [Totem of Living Water] equipped and 2 pieces Tier6, specced for heal and for Elemental Focus, and have just crit with a shock, then your next chain will cost:

(562 base - 20 totem) * (1 - 0.05 Tidal Focus - 0.1 T6 bonus - 0.4 Elemental Focus) = 243.9

Rounded down to the next integer gives: 243.
I certainly think that [Totem of Living Water] is worth it especially now that we can't downrank. How would I calculate the amount of mana it saves over different fight durations if I'm spamming CH?

On another note, I cannot justify spending the points in elemental to get EF. Are you talking more about a hybrid spec?

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Old 10/21/08, 1:19 PM   #1094
Aanzeijar
Von Kaiser
 
Aanzeijar's Avatar
 
Goblin Shaman
 
Die Nachtwache (EU)
I'm talking about mechanics of mana reducing abilities. I'm specced 0/10/51 on live.

Edited to include a talent planer link for the poster below.

Last edited by Aanzeijar : 10/21/08 at 2:04 PM. Reason: spec link

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Old 10/21/08, 1:56 PM   #1095
Jenixaria
Glass Joe
 
Draenei Shaman
 
Uther
As for the 0/10/51 build. Where did you put the 10 points, either Enhancing Totems, Ancestral knowledge, or Improved Shields is going to be short a point. That is the build I am looking into, but I am torn which talent to skimp on...

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Old 10/21/08, 2:15 PM   #1096
Skyhoof
Don Flamenco
 
Skyhoof's Avatar
 
Draenei Shaman
 
Cenarius
Thanks for the help with the formula determining mana cost. Everything in the spreadsheet now matches what I see in game. On to testing the formulas for the amount of healing done...

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Old 10/21/08, 3:19 PM   #1097
Durnitol
Piston Honda
 
Tauren Shaman
 
Mal'Ganis
Skyhoof, the formulas previously used in this post are fairly accurate. I and a guildmate of mine have even gone to the trouble of updating LibHealComm - 3.0 (used by Grid) to account for changes.

Glyphs - % modifiers are calculated after all other math is done. (LHW glyph adds 20% on top of formula, e.g.)

(Base + CastTime/3.5 * (1.88 * PaperDollHealingPower + RelicBonus) * TidalWaves) * GlyphBonus * OtherBonus[n]

TidalWaves obviously only affects HW and LHW.
GlyphBonus is things like 1.2 for LHW if the target has your Earth Shield. Glyph of HW is .2 * Total, etc.
OtherBonus is things like Healing Way, T6, etc.

I am not exactly sure about the formula for PaperDollHealingPower, but I'm reasonably certain it can be described as..

(Base + Equipment + Nature'sBlessing) * Purification

The formula works quite well so far for me on live. I have not tested 4pc T6 as I do not have it, but I have tested the glyphs.

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Old 10/21/08, 5:03 PM   #1098
Sonmerlong
Glass Joe
 
Sonmerlong's Avatar
 
Draenei Shaman
 
Muradin
Originally Posted by Jenixaria View Post
As for the 0/10/51 build. Where did you put the 10 points, either Enhancing Totems, Ancestral knowledge, or Improved Shields is going to be short a point. That is the build I am looking into, but I am torn which talent to skimp on...
I would really recomend just picking up riptide after a few more levels, if you are like me and really value (overly perhaps) the improved self rez, use this spec.
If you are not concerned with the improved self rez then spec like this. Others will disagree, but there is my 10 cents.

To your original question, the people that I do see with riptide are using this spec typically. Also note that Aanzeijar linked his build in his post, and clicking on his character info will also lead you to his armory page.

Last edited by Sonmerlong : 10/21/08 at 5:44 PM.

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Old 10/22/08, 6:28 AM   #1099
Yadee
Glass Joe
 
Draenei Shaman
 
Silvermoon (EU)
Originally Posted by Aanzeijar View Post
Edit: Unfortunately I do not possess [Totem of Flowing Water], so I cannot test anything with it. It states it returns up to 10 mana. Now that downranking is gone, I'd like to know if this means it will always return the maximum amount.
I have that totem, if you are interested in getting it tested

I am also conveniently ele specced atm, but speccing resto for raid today (22nd)

What would i need to do ? :o

Last edited by Yadee : 10/22/08 at 6:38 AM.

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Old 10/22/08, 8:36 AM   #1100
Aanzeijar
Von Kaiser
 
Aanzeijar's Avatar
 
Goblin Shaman
 
Die Nachtwache (EU)
Well, just flash a few times. Max rank should return 10 mana, alright.

What I'm interested in is the following:
They removed downranking, but did they remove downranking penalties?

The question is more out of curiosity, since there's no actual use for that, but try to cast a few downrank LHW and see if they removed downranking penalties from the totem.

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