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Old 09/08/09, 1:58 PM   #2476
frozndevl
Von Kaiser
 
Orc Shaman
 
Cho'gall
Originally Posted by Sansa View Post
Definitely pointing to the correct *exe. I have noticed that the path will stay on the previous version even when the previous folder has been deleted. I'm not sure what's going on either, then.. it's very frustrating, because literally I'm running "simulate" with the exact same setup, not changing a thing, and getting numbers like 7213 and then the next one 7545.
Make sure you aren't just hitting the combat log output instead of simulate. The combat log will give you the fast result, but will give variation.

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Old 09/09/09, 4:21 AM   #2477
Brynmor
Von Kaiser
 
Brynmor's Avatar
 
Dwarf Shaman
 
Akama
WF really that sensitive to weapon speed?

I was lucky enough (or so I thought) to get a [Hellscream Slicer] which I thought would replace my [Golden Saronite Dragon]. When I ran EhnSim to be sure it turned out to be less DPS by around 100 DPS (I can post my results directly from EhnSim but I didn't think it was necessary).

I got similar results for placing it in the OH (my current OH is [Caress of Insanity]) which didn't suprise me since FT depends so heavily on weapon speed. I wasn't expecting it to be a DPS drop in the MH slot though because while I know weapon speed affects WF because of the 3 sec CD I didn't think going from a 2.7 speed to a 2.6 speed would outweigh the increase in weapon damage from the axe.

Has anyone else been in the same situation and gotten the same results I did? And if WF is indeed that sensitive to 0.1 increase in weapon speed should I not expect to replace my MH or OH with anything but the item level 258 version of [Hellscream Slicer]?

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Old 09/09/09, 5:58 AM   #2478
SentinelBorg
Don Flamenco
 
SentinelBorg's Avatar
 
Tauren Shaman
 
Blackrock (EU)
Originally Posted by Brynmor View Post
I was lucky enough (or so I thought) to get a [Hellscream Slicer] which I thought would replace my [Golden Saronite Dragon]. When I ran EhnSim to be sure it turned out to be less DPS by around 100 DPS (I can post my results directly from EhnSim but I didn't think it was necessary).

I got similar results for placing it in the OH (my current OH is [Caress of Insanity]) which didn't suprise me since FT depends so heavily on weapon speed. I wasn't expecting it to be a DPS drop in the MH slot though because while I know weapon speed affects WF because of the 3 sec CD I didn't think going from a 2.7 speed to a 2.6 speed would outweigh the increase in weapon damage from the axe.

Has anyone else been in the same situation and gotten the same results I did? And if WF is indeed that sensitive to 0.1 increase in weapon speed should I not expect to replace my MH or OH with anything but the item level 258 version of [Hellscream Slicer]?
Yes, only the Heroic version beats GSD/CoI. Weapon speed is way more important to use, than weapon DPS. The 2.7 speed axe from Onyxia may be an upgrade, but that will depend on the strength of the proc, because the loss of stats will be quite heavy.

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Old 09/09/09, 10:40 AM   #2479
Quirk
Glass Joe
 
Dwarf Shaman
 
Blackrock
example of super-inflated haste value

simulation_time 6000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 185
max_lag 215
simulate_mana 1

ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20

mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000

rotation_priority_count 9
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES_SS
rotation_priority6 MT
rotation_priority7 ES
rotation_priority8 LL
rotation_priority9 LS

miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0

armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60

replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1

flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast

###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################

race draenei
mh_speed 2.7
oh_speed 2.7
mh_dps 188.1
oh_dps 178.9
mh_crit 29.32
oh_crit 29.32
mh_hit 10.46
oh_hit 10.46
mh_expertise_rating 144
oh_expertise_rating 144
ap 4937
melee_haste 17.72
armor_penetration 5.52
str 147
agi 870
int 553
spi 171
spellpower 1481
spell_crit 21.48
spell_hit 13.08
spell_haste 13.63
max_mana 12411
mp5 0

mh_imbue windfury
oh_imbue flametongue

mh_enchant berserking
oh_enchant berserking

mh_weapon -
oh_weapon -

trinket1 dark_matter
trinket2 deaths_verdict

totem totem_of_electrifying_wind

set_bonus1 worldbreaker_battlegear_4
set_bonus2 -
set_bonus3 -

metagem chaotic_skyflare_diamond

gloves_enchant -
cloak_enchant -

glyph_major1 windfury_weapon
glyph_major2 feral_spirit
glyph_major3 stormstrike

glyph_minor1 -
glyph_minor2 -
glyph_minor3 -

ancestral_knowledge 2/5
improved_shields 2/3
mental_dexterity 3/3
shamanistic_focus 0/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5

convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
I'm seeing an EP value of ~2.87 for haste with this setup. To bring my other stats 'in line' for item comparison I drop expertise to 120/120 and spell hit to 12.99, but leaving them at the aforementioned values yields the same haste inflation.

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Old 09/09/09, 11:02 AM   #2480
Ryethe
Piston Honda
 
Ryethe's Avatar
 
Draenei Shaman
 
Medivh
Originally Posted by Brynmor View Post
I was lucky enough (or so I thought) to get a [Hellscream Slicer] which I thought would replace my [Golden Saronite Dragon]. When I ran EhnSim to be sure it turned out to be less DPS by around 100 DPS (I can post my results directly from EhnSim but I didn't think it was necessary).

I got similar results for placing it in the OH (my current OH is [Caress of Insanity]) which didn't suprise me since FT depends so heavily on weapon speed. I wasn't expecting it to be a DPS drop in the MH slot though because while I know weapon speed affects WF because of the 3 sec CD I didn't think going from a 2.7 speed to a 2.6 speed would outweigh the increase in weapon damage from the axe.

Has anyone else been in the same situation and gotten the same results I did? And if WF is indeed that sensitive to 0.1 increase in weapon speed should I not expect to replace my MH or OH with anything but the item level 258 version of [Hellscream Slicer]?
It's because when you use the GSD and CoI your weapon speeds are synced. In the sim this allows two hits to only eat one flurry charge when they sync up. This was fixed in a game a while ago but the bug persists in the sim. Your best bet is to knock the speed of one weapon down by .01 and re-sim.

Even doing this GSD is still about 10 DPS better for me.

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Old 09/09/09, 12:11 PM   #2481
Vespasian
Piston Honda
 
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Draenei Shaman
 
Frostmourne
Originally Posted by Ryethe View Post
It's because when you use the GSD and CoI your weapon speeds are synced. In the sim this allows two hits to only eat one flurry charge when they sync up. This was fixed in a game a while ago but the bug persists in the sim. Your best bet is to knock the speed of one weapon down by .01 and re-sim.

Even doing this GSD is still about 10 DPS better for me.
I have suspected that the DPS difference might have been a sim error. Is anyone able to confirm that this is the case? If so, would the fix be difficult Sylvand?


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Old 09/09/09, 1:44 PM   #2482
Saabu
Glass Joe
 
Draenei Shaman
 
Icecrown
I can't find an option in enhsim to sync potion of speed with heroism (like it does for trinkets) to test out when is the best time to use it on dps burn phases. I have been using during heroism but wanted to test.

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Old 09/09/09, 9:12 PM   #2483
Ehanoro
Glass Joe
 
Ehanoro's Avatar
 
Goblin Death Knight
 
Nathrezim
Small problem I am having, which is probably my own fault, but I am no longer getting a Lootrank.com address after simming ep values, it reads 'Could not open enhsim_ep_exports.txt.' anyone have a solution to this?

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Old 09/10/09, 1:06 AM   #2484
Schwolop
Glass Joe
 
Tauren Shaman
 
Blackrock
It could be file permissions. At least once I've downloaded an EnhSim archive (zip file) which has read-only permissions on that file (and possibly others).

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Old 09/10/09, 8:53 PM   #2485
Watipah
Glass Joe
 
Draenei Shaman
 
Der Abyssische Rat (EU)
Patch.3.2.2 Flameshock, changes for enhancement rotation?

Flame Shock: The duration of all ranks has been increased by 6 seconds
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.


I'd say that the enhancement rotation will include flameshock after this 50% dmg buff per use, every three shocks. It would be very interesting to play with this in the enhsim, I'd be pleased if you could add this soon.

It's speculative, but perhaps the new flameshock glyph could be worth it for enhancement shamans too. The 4-piece t9-setboni could be even better with it, reverbation would probably fall behind improved shields (18 sec flameshock duration), and if the glyph is better then the wf/ls glyph, perhaps krit (and ap) become better stats again?

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Old 09/11/09, 10:16 AM   #2486
Derfal
Glass Joe
 
Tauren Shaman
 
Shattered Halls (EU)
Originally Posted by Ehanoro View Post
Small problem I am having, which is probably my own fault, but I am no longer getting a Lootrank.com address after simming ep values, it reads 'Could not open enhsim_ep_exports.txt.' anyone have a solution to this?
the MS-DOS BATCH FILE -start_ep_calculation - went awol for a few rev's.

you can either copy it from a previuos release into your current one.

However unless i've missed an update then it's included in the current release - i'm using 1.8.3.3

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Old 09/12/09, 7:15 AM   #2487
Puza
Glass Joe
 
Draenei Shaman
 
Thunderhorn (EU)
What is the correct forum to list a problem I am having with Enhsim accessing the online database, I'm getting an "unterminated string constant" error".

The main website (enhsim.wikidot.com) seems to have a legacy of unanswered querys dating back to April/May - was wondering if this site still valid?

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Old 09/13/09, 7:19 PM   #2488
Axaeron
Banned
 
Draenei Shaman
 
Rexxar
First time poster... I'm going to take a stab at Saabu's question here... I'm not sure this is really the correct place for the question, but if my answer is accurate, that's probably the reason why the Potion of Speed option described isn't implemented in EnhSim.


Originally Posted by Saabu View Post
I can't find an option in enhsim to sync potion of speed with heroism (like it does for trinkets) to test out when is the best time to use it on dps burn phases. I have been using during heroism but wanted to test.

I've been operating under the assumption that it really doesn't matter when you use a Potion of Speed. No matter what your current haste level is, 500 extra haste rating will always net the same amount of extra weapon swings.

Here's some math copied and pasted from my guild's forum... Some of it may seem out of context since it's pulled from a larger post about haste and its effects.





THE MATH
For this explanation, I will introduce a new metric: "Extra Swings per Minute," denoted ESM. It is equal to 60((1/WSf)-(1/WSi)) and can be interpreted as the amount of extra white melee attack you will receive per minute when going from WSi (Initial Weapon Speed) to WSf (Final Weapon Speed).

On the surface, Haste seems very bland and predictable. This is not the case. It also seems intuitive to say "10% Haste will reduce my swing speed by 10%." This is also not true for all values. Here is a quick example:

Assume 2.60 Weapon Speed. Ten percent of 2.60 is 0.260. So, does 10% Haste drop the swing speed to 2.60-0.26 = 2.34? Nope. Using the haste equation: 2.6/(1+0.1) = 2.364, a reduction of 0.236, not 0.260.

Ok, so now for the linear claim.

Assume again we are working with a 2.60 speed weapon. As shown above, 10% haste reduces the swing speed by 0.236 seconds.

Now assume we have 20% haste, rather than 10%. Swing speed is brought to 2.167, a reduction of 0.433. So, using 10%, for each 1% haste we reduced our swing speed by 0.236/10 = .0236. At 20% haste, for each 1% we reduced our swing speed by 0.433/20 = .0216.

As you can see, it seems that the haste at the 10% level has given us .0236-.0216 = .002 more benefit for each 1%. As you can imagine, even with these small numbers, the gap gets larger for larger values of haste.

So, were the first 10% actually "better" than the next 10%? No.

Applying the ESM treatment, we see that:

10% Level
ESM = 60((1/2.364)-(1/2.60))
ESM@10 = 4.2857

20% Level
ESM = 60((1/2.167)-(1/2.60))
ESM@20 = 8.5714

So, we normalize both:
(ESM@10)/10 = 0.42857
(ESM@20)/20 = 0.42857

At both the 10% Haste level and the 20% Haste level, each % of Haste yields the same amount of extra swings per minute.


So, even though we saw a smaller reduction in swing speed at the 20% level than at the 10% level, which suggest haste gets "worse" as you get more, we can see that is not the case. Haste will always yield the same amount of extra swings per minute, regardless of how much you have.






Ok, so if the above math is correct (which I think it is), an extra 500 haste rating will cause you to gain the same amount of white melee swings inside and outside of the effects of Heroism/Bloodlust. If you have some other "on use" types of things that would add value to white melee attacks, such as AP or ArP trinkets that you use during Heroism/Bloodlust, the Potion of Speed would be better to use when those other effects are active.

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Old 09/14/09, 9:29 AM   #2489
Derfal
Glass Joe
 
Tauren Shaman
 
Shattered Halls (EU)
Originally Posted by Puza View Post
What is the correct forum to list a problem I am having with Enhsim accessing the online database, I'm getting an "unterminated string constant" error".

The main website (enhsim.wikidot.com) seems to have a legacy of unanswered querys dating back to April/May - was wondering if this site still valid?

Tukez is also AWOL.

Try here.

EnhSim - Issue Tracker

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Old 09/16/09, 1:03 AM   #2490
Schwolop
Glass Joe
 
Tauren Shaman
 
Blackrock
For Mac users, Sekhem of Feathermoon has written a Cocoa version of the EnhSim GUI. Available from ienhsim - Project Hosting on Google Code. You can leave comments at the original thread on the shaman forums.

At least it'll tide you over until jEnhSim arrives...

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Old 09/17/09, 7:27 AM   #2491
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Puza View Post
What is the correct forum to list a problem I am having with Enhsim accessing the online database, I'm getting an "unterminated string constant" error".

The main website (enhsim.wikidot.com) seems to have a legacy of unanswered querys dating back to April/May - was wondering if this site still valid?
No the site is no longer valid. I've made a new post on both the bugs and development pages there to clarify that and to direct users to the new site.

Originally Posted by Totentanz View Post
any info for OSX users? ienhsim (the Cocoa GUI) is still the 3.1 version (should be the same engine of EnhSim 1.7.x)
and the latest EnhSim release doesn't include OSX command line anymore. I tried to dwonload the latest repository revision, but the included executable seems to be out of date, it outputs:

Totem totem_of_electrifying_wind not found.
EnhSim version 1.7.0.3 by Verges: xxxxxxx@gmail.com
I'll review the code on the website and see if we can't get a package for patch 3.3.2 that contains the 3.3.2 windows & mac versions (ie: has ArP nerf & FS buff included) as well as the new GUI following Alanvandos' excellent work on updating the GUI.


BTW all I'm back and will be continuing to play WoW and participate in these and other forums. I've updated ShockAndAwe & Rawr since my return too.

Last edited by Levva : 09/17/09 at 7:33 AM.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 09/17/09, 12:03 PM   #2492
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Rouncer View Post
Did you remember to add MW3-CL back into the rotation and to drop MW3-LB when using ToQE? Once ToQE is fixed it is the best option and should be on the BiS set no matter what the sim says. Why? Because not every encounter is a single target stand still fight and ToEW is an awful choice for those encounters since it precludes using chain lightning. If you want your BiS list to have relevancy to the conditions people are facing in the game and to be an aid to people interested in maximizing their performance then you have to take that into account.



Sylvand, would changing the combat time setting to a variable range help to fix some of that haste weirdness? So that each combat session would have a random amount of time in combat based on a range set in the config? It would function similar to latency in the config/GUI and would add another element of realism into the sim's functionality.

Couple of other things I've been thinking about on the realism front would be percentage of time in melee range and a multiple target option. Not sure how to determine a percentage of time in melee range without someone coding a mod that would track the percentage of time in melee range per combat period but the multiple target option shouldn't be too hard to incorporate.
To follow this up we could go the way Rawr is going and that is to code a Boss Module. So that you select a boss to fight. This then modifies a lot of base parameters only some of which we can control in the sim at present.

At present we can control Boss AC, resistances, miss, dodge rates etc. What it would be useful to add is things like percentage time behind boss, percentage movement time, percentage inactive time (stuns, silences etc). This would allow the sim to be more dynamic and account for the more "normal" boss encounters.

Even if we don't go for a full scale "select a boss" design. Adding percent time behind boss, percentage time moving, and percentage inactive time, would significantly improve the sim.

NB. percentage time moving would allow testing of boot speed enchant effectiveness.

[e] Hmm no-one made a post between my last post and this one. Hopefully common sense prevails and the five hour gap between posts is seen as reasonable and no infraction is required. Given that this post is entirely unrelated to the prior post and another edit of the last post to add a separate quote block would risk an infraction for too many quote blocks

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 09/17/09, 12:43 PM   #2493
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Levva I've been thinking about the percentage of time on target and how to integrate it into the Sim and I think the first thing would be to code a mod to actually gather that information. Which may not be that hard to do for something like a boss fight where the aggro pulse stays constant so there is no leaving of combat.

If we had a mod that used something like the rangedisplay library's to track the time in melee range then we would have a real value to use inside the sim.

(in case I'm not being obvious enough, would you mind trying to code something like that for people to use?)

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Old 09/17/09, 2:51 PM   #2494
• Jessamy
Struck by Diax's Rake
 
Jessamy's Avatar
 
Goblin Shaman
 
Mal'Ganis
If boss-specific issues like amount of time spent attacking from behind, in movement, stunned, casting hex or wind shear*, or other non-dps time are considered, what about other boss-specific issues? Most encounters provide buffs or debuffs that radically affect damage. The sim as currently implemented works well in part because it ignores all of these factors. A sim or model that includes settings for every factor involved in every current-tier boss fight would certainly be an upgrade, but that seems like significant added work.

As a side note, even the best sim can't account for some factors. If a run speed enchant helps me run out of a damaging effect faster, it's valuable for reasons aside from increasing dps time.

* I know wind shear isn't on gcd or shock cd, but it takes personal reaction time to incorporate.

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Old 09/17/09, 3:00 PM   #2495
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
The idea is to optimize your available gear for the encounter. For enhancement it would be things like using more AP and Crit for fights where there isn't a lot of time on target to maximize the damage output when you are in melee range versus selecting for more haste when the fight just revolves around standing still and straight dpsing.

Then there are fights like Auriaya (if that had been a difficult encounter) where you are in front of the boss being parried the whole time. If the sim could be set up to evaluate that set of conditions and give EP/optimized gear based on it you might end up using say a banked item with more expertise if it would end up increasing your performance for that specific encounter. It wasn't really a hard encounter so it wasn't worth the effort but if say Algalon utilized a similar mechanic so parries needed to be taken into account, with it being a dps race on many levels, it might have been worth optimizing your set for that specific encounter to that degree.

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Old 09/17/09, 5:19 PM   #2496
EvilGopher
Glass Joe
 
Orc Shaman
 
Vek'nilash
Sim not updating properly?

So I've been trying to update my simulator so that I can sim using the new coliseum totems and set bonus. Downloaded the latest version (v1.8.3.3) from the proper site. Extracted to a folder and when I open it up it doesn't have the options to select the new totems/set bonuses. Looking at the sample config file I see that those are supposed to be options but I can't for the life of me figure out why its not showing. Even loading the sample config it doesn't want to show the new stuff.

This is probably something stupid I can't figure out but until then I can't sim anything properly. Someone please help!

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Old 09/17/09, 7:13 PM   #2497
Deathicle
Piston Honda
 
Orc Death Knight
 
Sargeras
Originally Posted by EvilGopher View Post
So I've been trying to update my simulator so that I can sim using the new coliseum totems and set bonus. Downloaded the latest version (v1.8.3.3) from the proper site. Extracted to a folder and when I open it up it doesn't have the options to select the new totems/set bonuses. Looking at the sample config file I see that those are supposed to be options but I can't for the life of me figure out why its not showing. Even loading the sample config it doesn't want to show the new stuff.

This is probably something stupid I can't figure out but until then I can't sim anything properly. Someone please help!
Check out post 2443 in this thread. You can download the new Enhancesim GUI which allows you to select the appropriate totems/trinkets etc.

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Old 09/17/09, 8:07 PM   #2498
Frontier
Grow Up; Blow Away
 
Frontier's Avatar
 
Frontier
Dwarf Shaman
 
No WoW Account
Did some testing to make sure the tier 9 four piece bonus was working and noticed that [Death's Verdict] proced Paragon from Flame Shock DoT tics. Took a quick glance over the EnhSim code for the trinket and it may not be set up to proc from the periodic damage. It is listed as MeleeDamage and SpellDirectDamage. I'm unsure if SpellDirectDamage includes DoT tics or not within the sim.

Ultimately I don't see this being a huge fluctuation in dps within the sim, but you may want to double check the implementation of the trinket for accuracy's sake.

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Old 09/18/09, 9:34 AM   #2499
Typeronin
Glass Joe
 
Orc Shaman
 
Kilrogg
Shouldn't be surprising. The tooltip says "when you deal damage", which includes all spells.

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Old 09/18/09, 10:57 AM   #2500
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by Rouncer View Post
Levva I've been thinking about the percentage of time on target and how to integrate it into the Sim and I think the first thing would be to code a mod to actually gather that information. Which may not be that hard to do for something like a boss fight where the aggro pulse stays constant so there is no leaving of combat.

If we had a mod that used something like the rangedisplay library's to track the time in melee range then we would have a real value to use inside the sim.

(in case I'm not being obvious enough, would you mind trying to code something like that for people to use?)
Can you clarify what the "rangedisplay library's" is I cannot see a function to tell your range from a mob. If I can test out some of these things I could add some stats to ShockAndAwe debug output. ie: user could turn on stats test, and it would output results on exit from combat.

A more advanced option would be for me to finally implement the stats frame, to show average & max AP, SP, crit, etc (stats) as well as average & max damage for each abilty (SS, LL, WF, LB etc). Adding in melee range% to this as well as behind boss% would be useful.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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