 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
09/18/09, 11:48 AM
|
#2501
|
|
Von Kaiser
|
Originally Posted by Levva
Can you clarify what the "rangedisplay library's" is I cannot see a function to tell your range from a mob. If I can test out some of these things I could add some stats to ShockAndAwe debug output. ie: user could turn on stats test, and it would output results on exit from combat.
|
I think he is referring to range display as used by addons like Deadly Boss Mods. It supports player to player range for sure and may include support for player to mob. There is no Blizzard provided api and ghostcrawler is on record saying that none will be made available (stated during the 3.2 patch when players were trying to test the jump range changes to chain heal). The addon community may have developed a library file (similar to heallibcomm) so that various mods using a rangefinder will be consistent with one another when estimating range for the player. DBM is probably the best place to start looking for range finder information.
|
|
|
|
|
|
09/18/09, 12:03 PM
|
#2502
|
|
Deeper Shade of Blue
|
This is the mod I was talking about RangeDisplay - Addons - Curse
It works by checking spells and abilities to see if you are in range for them to be used and then gives you an estimate of the range to the target. Since melee range is defined under those conditions - Attack button reds out when you are outside of melee range - I was thinking that could somehow be used to determine the percentage of time in melee range while in combat.
This is the specific Library that mod uses, LibRangeCheck-2.0 - WoW AddOns - WowAce.com
|
|
|
|
|
09/20/09, 6:09 PM
|
#2503
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
I've looked and its simpler than that the Blizzard API has a call
IsSpellInRange("spellname", "unit")
So I can simply use
IsSpellInRange("Stormstrike", "target")
to see if you are in melee range. How frequently to check is typically the issue, as the more frequently checked the more accurate but the more you could possibly add lag if its more than once every 100ms. I'm also thinking that we need only calculate for in range of WorldBossOnly targets. ie: if you are on an add it doesn't count? Or should it be in melee range of your current target whatever that is (presumably as long as current target is hostile).
Any other conditions that would need to be satisfied?
[E] V4.50 of ShockAndAwe now out with lots of new features.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/21/09, 9:24 AM
|
#2504
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
Not being an alchemist I've never needed the info. However someone asked me today if EnhSim supports the buff to flasks that alchemists get and if so how do you tell the sim you have that buff?
If this isn't supported can we add it please.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/21/09, 10:04 AM
|
#2505
|
|
Glass Joe
Draenei Shaman
Bonechewer
|
While I was an alchemist, I just added the extra AP under the raid AP buff. It was kinda of annoying, but you really only had to do it once. It would be nice for new users to have a little more easily accessible option for that.
|
|
|
|
|
|
09/21/09, 10:30 AM
|
#2506
|
|
Glass Joe
Troll Shaman
Jaedenar (EU)
|
Edit:
delete please.
|
|
|
|
|
|
09/22/09, 11:46 AM
|
#2507
|
|
Von Kaiser
Dwarf Hunter
Sylvanas (EU)
|
Originally Posted by Watipah
Flame Shock: The duration of all ranks has been increased by 6 seconds
Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
I'd say that the enhancement rotation will include flameshock after this 50% dmg buff per use, every three shocks. It would be very interesting to play with this in the enhsim, I'd be pleased if you could add this soon.
It's speculative, but perhaps the new flameshock glyph could be worth it for enhancement shamans too. The 4-piece t9-setboni could be even better with it, reverbation would probably fall behind improved shields (18 sec flameshock duration), and if the glyph is better then the wf/ls glyph, perhaps krit (and ap) become better stats again?
|
I'm interested in this.
Lvl80 TDummy, no buffs other than FT on offhand, 4t9, SS up for ES numbers.
AVG ES hit: 2520
FS hit: 1107 + 394 dotx4. 2683 total
25% unbuffed spell crit chance brings these to
ES: 3150
FS: 1384 + 394x4 = 2960
In 3.2.2 this would be
ES: 3150
FS: 1384 + 394x6 = 3748
And adding FS glyph
ES: 3150
FS: 1384 + 2955 = 4339
This should go further in favor of FS in a raid as ticks get full SP coefficient.
What I'm not able to calculate is FS glyph dps in comparison to WF/Feral Spirit and how much Reverberation hurts a FS rotation.
EDIT:
Just noticed there's a better calc in the 3.2 changes thread, sorry
|
|
|
|
|
|
09/22/09, 11:57 AM
|
#2508
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
Originally Posted by SentinelBorg
Great to hear that. About the cooldown, it would probably be a good addition for Shock and Awe, to add a "Lava Lash when no Totem Buff is up"-Priority item.
For example, you usually have MW_5 -> ES_SS -> SS -> ES -> LL. Now we could enhance that to MW_5 -> ES_SS -> SS -> LL_noBuffUp -> ES -> LL. Of course we would also need the same thing in the Sim, to test whether it is an dps increase at all.
|
Could we add LL_QE to the EnhSim priority possibilities with the definition that if there is less than 6 seconds left on Volcanic Fury buff (the buff that Totem of Quaking Earth gives) then use LL if off cooldown. I will then add it an a possible option to the priorities in ShockAndAwe.
It would be useful however to have testing of this added priority to see if it makes a noticeable difference and where in the priority list it should be.
Whilst I'm posting I'll ask the question about the extended time on Flame Shock, I may have missed it whilst I was on holiday but does FS dot now crit as well or is that Elemental Shaman only? Has anyone tested whether adding FS into priority helps at all given its longer uptime. If so where should it go. I'd imagine somewhere around ES at present perhaps 1 step above ES, ie: FS if debuff run out (or almost run out?), next ES.
That would suggest...
MW5_LB, ES_SS, SS, FS, ES, LL, MT, totems or possibly
MW5_LB, LL_QE, ES_SS, SS, FS, ES, LL, MT, totems if we include LL_QE? Guessing based on LL_QE giving 80% chance of 400 AP and 120 SP more = boost to SS, ES, FS, and MT.
Can someone sanity check the CD times too please ie: if I'm adding the test to ShockAndAwe it should be LL if < X seconds on Volcanic Fury buff. I'm taking this to be 6 seconds, ie: refresh buff if it will run out before LL off cooldown, Similarly what would be the FS one refresh buff if < X seconds left on it. This is trickier as refreshing loses tics thus loses damage.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/22/09, 12:02 PM
|
#2509
|
|
Glass Joe
Blood Elf Paladin
Kel'Thuzad
|
Flame shock has had its duration increased by 6 seconds, and it can be glyphed to be able to crit. It would be interesting to see how that would stack up, especially with t9 4-piece, and possibly swapping that glyph for the WF glyph.
|
|
|
|
|
|
09/22/09, 12:07 PM
|
#2510
|
|
Deeper Shade of Blue
|
FS beats ES-SS provided you are getting the full duration of the debuff (only refreshing FS with 1 tick or less remaining). Early indications are that the FS glyph will beat WF and LS for the third glyph slot but until the Sim gets updated it's still mostly conjecture.
|
|
|
|
|
09/22/09, 12:17 PM
|
#2511
|
|
Von Kaiser
|
Delete - Rouncer beat me.
|
|
|
|
|
|
09/22/09, 1:26 PM
|
#2512
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
Oh and we should also ensure the sim supports the Blessing of Sanctuary change...
|
Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
|
This could give another AP boost to Enhancement, not a huge one but hey it makes the odd strength ring more bearable. Its not clear but does it stack with Blessing of Kings? Anyone tested it? I've not been on the PTR for this patch due to holidays.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/22/09, 1:35 PM
|
#2513
|
|
Deeper Shade of Blue
|
Originally Posted by Levva
Oh and we should also ensure the sim supports the Blessing of Sanctuary change...
This could give another AP boost to Enhancement, not a huge one but hey it makes the odd strength ring more bearable. Its not clear but does it stack with Blessing of Kings? Anyone tested it? I've not been on the PTR for this patch due to holidays.
|
They don't stack. Kings gives 10% all stats. Sancturary gives 10% stam and strength, 3% less damage and mana when you block or parry. But the stam and str parts don't stack. The notes are referencing a bug where if you had both Sanct and Kings and Kings was removed you would lose the portion that overlapped between them.
|
|
|
|
|
09/22/09, 1:57 PM
|
#2514
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
Originally Posted by Rouncer
They don't stack. Kings gives 10% all stats. Sancturary gives 10% stam and strength, 3% less damage and mana when you block or parry. But the stam and str parts don't stack. The notes are referencing a bug where if you had both Sanct and Kings and Kings was removed you would lose the portion that overlapped between them.
|
Ah ok so no buff then.  As expected really.
Ok folks in preparation for 3.2.2 which seems to be updating NOW on US servers I've trawlled the last few pages of threads and tried to post every possible outstanding 3.2.2 issue with EnhSim. Can users have a look and see if I've missed anything or add new comments/tickets for things that are missed.
The list is at EnhSim - Issue Tracker
I'm not sure how Sylvand works but if he is anything like me he'll appreciate having a simple list all in one place of things to tick off as he implements them. Better still being on the codeplex site as the issue tracker there can integrate directly into the IDE (depending on what he's using of course) so he can manage the issues and the code all in the one application. This should be dramatically less work than trawling the forums trying to identify all the issues raised.
Please however keep those issue tracker threads clean to minimise confusion. The additional nice things about the issue tracker threads is they can be hidden when marked as completed/closed.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/22/09, 3:14 PM
|
#2515
|
|
Von Kaiser
|
Originally Posted by Levva
Not being an alchemist I've never needed the info. However someone asked me today if EnhSim supports the buff to flasks that alchemists get and if so how do you tell the sim you have that buff?
If this isn't supported can we add it please.
|
With the new [Flask of the North] from a few patches ago, Alchemists can just use that item, and sim w/ the buff on. FotN takes care of the flask benefit that alchemists get. It used to be a pain to sim, but not anymore.
[e] Also regarding FS and SAA, I was thinking a more transparent bar behind the normal shock timer representing the dot duration would be a good solution visually.
|
|
|
|
|
|
09/22/09, 4:57 PM
|
#2516
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
Originally Posted by Cochice
With the new [Flask of the North] from a few patches ago, Alchemists can just use that item, and sim w/ the buff on. FotN takes care of the flask benefit that alchemists get. It used to be a pain to sim, but not anymore.
[e] Also regarding FS and SAA, I was thinking a more transparent bar behind the normal shock timer representing the dot duration would be a good solution visually.
|
Sorry why is an completely non-intuitive using Flask of the North setting to mimic Mixology a good idea. Surely far far better that Mixology is specifically added to the config rather than having to use work arounds. That simply makes the sim very user unfriendly and difficult for newer users to use.
Re: FS dot bar. I can look at how best to add this an outline bar behind the shock may well work, not sure. I'll play around with it and see what looks ok. Thanks for the suggestion.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/23/09, 12:51 AM
|
#2517
|
|
Von Kaiser
|
Raging Deathbringer
Ony dropped the Raging Deathbringer tonight in 25 man and I won it and have been testing it a bit. As of yet the item doesn't exist on Wowhead, when it does I'll edit this post to include the link but for now Raging Deathbringer is the 245 version of [Empowered Deathbringer]. Raging Deathbringer's proc deals between 1458 and 1874 shadow damage and has a 196.5 DPS.
I did a short 1000 white swing test to attempt to determine the proc rate. I would've done a longer one but was pressed for time and had to stop at 1000. I'll do a much longer test when I can. From 1000 swings I had 46 procs. I was taking somewhat of a moving average as well so I would put the proc rate at 5% for now. It does not seem to have any ICD or if it does it's inconsquential (1.5 seconds or less) as several times I observed two back to back procs on white swings. It does proc off of Stormstrike and Lava Lash. I was unable to determine if it procs off of Windfury as I couldn't determine a more accurate method to test it other than just trying to watch for a weapon proc that seemed to occur from a WF. I don't have any knowledge of manipulating combat logs or parses to see if the proc did indeed come from a WF proc, if anyone has a suggestion of how I would determine that please tell me (and remember, I don't have much experience with logs, etc). However I would think it safe to assume that because it can proc from Stormstrike and Lava Lash it should be able to proc from Windfury.
The proc can crit and its crit percentage is derived from your spell crit. The proc is not affected by Elemental Fury so critical damage is only 150%. The proc does not scale with spellpower. I have yet to test whether it is affected by CoE or similar debuffs as I haven't been able to convince a lock to sit and keep CoE on the targeting dummy for me until I get a proc above 1874 damage. That's all I have to report for now. I'll post again if a longer swing test gives any contradicting results.
|
|
|
|
|
|
09/23/09, 7:57 AM
|
#2518
|
|
Von Kaiser
|
Originally Posted by Levva
Sorry why is an completely non-intuitive using Flask of the North setting to mimic Mixology a good idea. Surely far far better that Mixology is specifically added to the config rather than having to use work arounds. That simply makes the sim very user unfriendly and difficult for newer users to use.
Re: FS dot bar. I can look at how best to add this an outline bar behind the shock may well work, not sure. I'll play around with it and see what looks ok. Thanks for the suggestion.
|
either/or works for Mixology. I like the FotN because it's a quick way to change your character sheet for changing the config correctly. It will add the same amount as you would get from (Mixology Endless Rage)-(Normal Endless Rage). The benefit of adding a true/false for Mixology would be if you wanted to sim other elixirs; [Wrath Elixir] with [Elixir of Mighty Thoughts] for example.
Re: FlaS; I raided tonight w/ Flame Shock glyph, and using it in my rotation. I will say that having a tracker for the dot in SAA would be very useful. As it is, I'll probably enable DoTimer for my shaman, though having it in a single frame would be handy. We lost our logs from tonight, so I can't see how FS did on all the fights, but just from anecdotal evidence looking at recount etc, it seemed to be viable enough.
|
|
|
|
|
|
09/23/09, 8:14 AM
|
#2519
|
|
Von Kaiser
Draenei Hunter
Mannoroth (EU)
|
edit: nevermind i made a mistake
|
|
|
|
|
|
09/24/09, 3:58 AM
|
#2520
|
|
Von Kaiser
Draenei Shaman
Aggramar (EU)
|
I must be doing something wrong here. After filling in my stats in EnhSim, putting the simulation time to 10000 hours and running the simulator, my dps appears to be 1440. Not very impressive.
My config file looks like the following:

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 10000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 0
ep_spirit 0
ep_mp5 0
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 0
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 0/20.0
armor_debuff_minor 0/5.0
physical_vulnerability_debuff 0/4.0
melee_haste_buff 0/20.0
melee_crit_chance_buff 0/5.0
attack_power_buff_flat 0/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 0/5.0
spell_damage_debuff 0/10.0
spellpower_buff 0/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 0/10.0
stat_add_buff 0/52
agi_and_strength_buff 0/178
intellect_buff 0/60
replenishment 0
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 0
judgement_of_wisdom 0
flask_elixir -
guardian_elixir -
potion -
food -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 178.9
oh_dps 163.3
mh_crit 30.47
oh_crit 30.47
mh_hit 11.04
oh_hit 11.04
mh_expertise_rating 23
oh_expertise_rating 23
ap 3878
melee_haste 21.57
armor_penetration 21.57
str 131
agi 975
int 538
spi 155
spellpower 1437
spell_crit 21.28
spell_hit 13.8
spell_haste 21.57
max_mana 12186
mp5 60
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 sphere_of_red_dragons_blood
totem -
set_bonus1 worldbreaker_battlegear_2
set_bonus2 worldbreaker_battlegear_4
set_bonus3 -
metagem relentless_earthsiege_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 1/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
I also have a question regarding the 'EP' tab within the GUI. I have looked through this topic and both the EnhSim websites, however I am still unsure what values to put here, or how to determine them. I've ran EP tests using the default values for now, but I have no idea if that's the way to go. Some clarification on this would be great.
Last edited by Winfurae : 09/24/09 at 4:03 AM.
|
|
|
|
|
|
09/24/09, 4:13 AM
|
#2521
|
|
Von Kaiser
Draenei Shaman
Feathermoon
|

Originally Posted by Winfurae
I must be doing something wrong here. After filling in my stats in EnhSim, putting the simulation time to 10000 hours and running the simulator, my dps appears to be 1440. Not very impressive.
My config file looks like the following:

### Saved by version 1.7.0 of EnhSimGUI
simulation_time 10000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 0
ep_spirit 0
ep_mp5 0
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 0
miss 8.0
dodge 6.5
glancing 24.0
armor 10645
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 0/20.0
armor_debuff_minor 0/5.0
physical_vulnerability_debuff 0/4.0
melee_haste_buff 0/20.0
melee_crit_chance_buff 0/5.0
attack_power_buff_flat 0/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 0/5.0
spell_damage_debuff 0/10.0
spellpower_buff 0/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 0/10.0
stat_add_buff 0/52
agi_and_strength_buff 0/178
intellect_buff 0/60
replenishment 0
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 0
judgement_of_wisdom 0
flask_elixir -
guardian_elixir -
potion -
food -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 178.9
oh_dps 163.3
mh_crit 30.47
oh_crit 30.47
mh_hit 11.04
oh_hit 11.04
mh_expertise_rating 23
oh_expertise_rating 23
ap 3878
melee_haste 21.57
armor_penetration 21.57
str 131
agi 975
int 538
spi 155
spellpower 1437
spell_crit 21.28
spell_hit 13.8
spell_haste 21.57
max_mana 12186
mp5 60
mh_imbue windfury
oh_imbue flametongue
mh_enchant berserking
oh_enchant berserking
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 sphere_of_red_dragons_blood
totem -
set_bonus1 worldbreaker_battlegear_2
set_bonus2 worldbreaker_battlegear_4
set_bonus3 -
metagem relentless_earthsiege_diamond
gloves_enchant -
cloak_enchant -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 feral_spirit
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 1/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
I also have a question regarding the 'EP' tab within the GUI. I have looked through this topic and both the EnhSim websites, however I am still unsure what values to put here, or how to determine them. I've ran EP tests using the default values for now, but I have no idea if that's the way to go. Some clarification on this would be great.
|
You didn't set up your Priority rotation. Essentially all you were doing was auto-attacking.
|
|
|
|
|
|
09/24/09, 4:24 AM
|
#2522
|
|
Von Kaiser
Draenei Shaman
Aggramar (EU)
|
Originally Posted by Quaunaut
You didn't set up your Priority rotation. Essentially all you were doing was auto-attacking.
|
Ahhh, ofcourse! Cheers for that, this seems more like it. Any ideas regarding the EP tab?
|
|
|
|
|
|
09/24/09, 7:16 AM
|
#2523
|
|
Glass Joe
Troll Shaman
Jaedenar (EU)
|
Use the default values if you are not an advanced user of the simulator.
Also don't forget to add all the buffs you get from raid, since you did not select any.
|
|
|
|
|
|
09/24/09, 7:17 AM
|
#2524
|
|
King Hippo
Draenei Shaman
Khadgar (EU)
|
Originally Posted by Winfurae
Ahhh, ofcourse! Cheers for that, this seems more like it. Any ideas regarding the EP tab?
|
If you don't know what you are doing NEVER touch the EP tab's defaults.
These are the "step" values ie: the amounts to try adding to your stats to see how much of a difference that makes. Making a mistake changing these to inconsistent values can mean you get even more meaningless EP value results than the default settings give.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
|
|
|
|
09/24/09, 7:56 AM
|
#2525
|
|
Glass Joe
Draenei Shaman
Crushridge (EU)
|
[OT] Shock and Awe issue
I hope not to report an already discussed issue and not to go completely OT, but I think it is a very serious one.
I noticed this since a long time, but it's a problem that rarely showed up in classic raid setups, where guilds usually bring only 1 enhancement shaman. It will be more annoying now if enhancement shamans will have to add Flame Shock in their priority queue.
I am referring to the addon tracking not only the player's own debuffs (SS charges and FS debuff timer), but also other shamans in the same raid.
This means a player's priority (and therefore dps) gets screwed up by other players of the same spec (and now, of same class since elem use FS and even resto can use it sometimes) putting those debuffs on mobs.
should I open a ticket on SaA curseforge webpage or it's an already discussed/fixed/unfixable issue?
|
|
|
|
|
|
|