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Old 09/24/09, 9:47 AM   #2526
Levva
King Hippo
 
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Draenei Shaman
 
Khadgar (EU)
Troll Berserking Racial.

Can a troll (in game not forum) pls confirm the benefits of their berserking racial for inclusion in the sim. It says "Increases your attack speed by 20% for 10 sec." testers on wowhead suggest it affects spells also. Does it affect GCD?

With the upcoming ability for paid race changes ( World of Warcraft - English (NA) Forums -> Paid Race Change - Need Blizzard Rep ) , it may be useful to know if this gives a benefit over say Orc expertise racial.

I've posted a issue ticket on the EnhSim site. EnhSim - View Issue #4981: Troll Berserking Racial

Originally Posted by Totentanz View Post
Should I open a ticket on SaA curseforge webpage or it's an already discussed/fixed/unfixable issue?
Not the right thread pls see the ShockAndAwe thread ShockAndAwe (formerly DisqoDice)

I think this is already fixed however please post a ticket on Curseforge to remind me to check that it is fixed.

Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
 
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Old 09/24/09, 10:58 AM   #2527
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Totentanz View Post
I hope not to report an already discussed issue and not to go completely OT, but I think it is a very serious one.

I noticed this since a long time, but it's a problem that rarely showed up in classic raid setups, where guilds usually bring only 1 enhancement shaman. It will be more annoying now if enhancement shamans will have to add Flame Shock in their priority queue.

I am referring to the addon tracking not only the player's own debuffs (SS charges and FS debuff timer), but also other shamans in the same raid.

This means a player's priority (and therefore dps) gets screwed up by other players of the same spec (and now, of same class since elem use FS and even resto can use it sometimes) putting those debuffs on mobs.

should I open a ticket on SaA curseforge webpage or it's an already discussed/fixed/unfixable issue?
This hasn't been a concern for a long time now. Both powerauras and pitbull4 separate out my debuffs from any other shamans without any issues and I assume it is the same for the majority of other UI mods.

There is a check box for it in powerauras and there is an option in pitbull4 to make your own debuffs significantly larger then all the other ones and they work fine. This is a definite thing considering I set up powerauras to show me the Flame Shock debuff when active on my target but kept forgetting to cast it last night. We have an elemental shaman so if that was a real issue then I would always see it active even when I forgot to cast it and that definitely was not the case.

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Old 09/24/09, 12:27 PM   #2528
Chongar
Glass Joe
 
Orc Shaman
 
Kirin Tor
Originally Posted by Rouncer View Post
This hasn't been a concern for a long time now. Both powerauras and pitbull4 separate out my debuffs from any other shamans without any issues and I assume it is the same for the majority of other UI mods.

There is a check box for it in powerauras and there is an option in pitbull4 to make your own debuffs significantly larger then all the other ones and they work fine. This is a definite thing considering I set up powerauras to show me the Flame Shock debuff when active on my target but kept forgetting to cast it last night. We have an elemental shaman so if that was a real issue then I would always see it active even when I forgot to cast it and that definitely was not the case.
XPerl also handles this properly as well.
 
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Old 09/24/09, 12:59 PM   #2529
Levva
King Hippo
 
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Draenei Shaman
 
Khadgar (EU)
I was thinking about where a FS would come in the priority list and came up with the following logic.

I am defining FS as ..."If FS dot expired and FS available use FS". ie: never clip the dot.

Situation : "Shock off cooldown, SS on target and FS dot just expired." We have two possibilities :

1) ES_SS, FS or 2) FS, ES_SS

In situation 1) we pick ES over FS and get the 28% boost from the SS debuff and wait minimum of 6 seconds (or less if reverb talented) for shock to come off coolodown to be able to use FS. Or

In situation 2) we pick FS over ES and get minimum of 3 ticks (2 if reverb talented) of FS damage. Note the SS debuff may have expired in the 6 seconds (less if reverb) that shock is now on CD and before you can do ES.

So to me its a case of making sure you use the SS debuff when available otherwise you are trading 28% nature damage for 3 ticks of FS fire damage. I haven't done the maths yet but I'm reasonably sure 28% nature damage will be more. Hence the suggestion of ES_SS before FS.

This would give rise to MW5_LB, ES_SS, FS, SS, ES, LL, MT, LS, totem refresh.

BTW do we have any new co-efficients for Flame Shock? Or did it remain the same just with a longer duration? I'll need to add an option to Rawr so I was hoping to get the figures from someone who knew before going and reinventing the wheel.

Has anyone done any napkin maths to show what level of Spellpower required to make FS viable. Also what level of crit/spellpower required to make FS glyph viable.

Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
 
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Old 09/24/09, 2:12 PM   #2530
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
I changed my spec to put 5/5 in reverberation after some early testing with FS. I had 2/2 imp SS and 2/2 imp WF totem, removed those and 1 from Call of Flame. With the 5 second CD I am able to get 2 ESs during the full duration of the FS, without clipping, while maintaining SS debuff, MW 5 stacks, and LL to keep quaking earth totem proc up. Without the reverb, the FS dot would fall off with ~2 seconds left on shock CD.

Reverb seems to be a must in order to fully utilize adding FS into the priority.
 
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Old 09/24/09, 2:12 PM   #2531
tarrick
Von Kaiser
 
Orc Shaman
 
Lightning's Blade
Originally Posted by Levva View Post
BTW do we have any new co-efficients for Flame Shock? Or did it remain the same just with a longer duration? I'll need to add an option to Rawr so I was hoping to get the figures from someone who knew before going and reinventing the wheel.

Has anyone done any napkin maths to show what level of Spellpower required to make FS viable. Also what level of crit/spellpower required to make FS glyph viable.
Same coefficient with more duration.
 
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Old 09/24/09, 2:22 PM   #2532
Rani
Von Kaiser
 
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Troll Shaman
 
Sporeggar (EU)
Originally Posted by Levva View Post
Has anyone done any napkin maths to show what level of Spellpower required to make FS viable. Also what level of crit/spellpower required to make FS glyph viable.
Not entirely what you are looking for, but I did basic math for the effectiveness of FS and the glyph a while back:
[Enhancement] 3.2 Changes
[Enhancement] 3.2 Changes

FS beats ES with 1250 SP, I dont have the exact number when they are worth the same but all shamans should attain 1250 easily, if not personal then with raid buffs.

The glyph turned out to be about 56 DPS increase for a shaman with 2500 SP (raid buffed) and 40% crit.
 
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Old 09/24/09, 3:05 PM   #2533
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Levva View Post
I was thinking about where a FS would come in the priority list and came up with the following logic.

I am defining FS as ..."If FS dot expired and FS available use FS". ie: never clip the dot.

Situation : "Shock off cooldown, SS on target and FS dot just expired." We have two possibilities :

1) ES_SS, FS or 2) FS, ES_SS

In situation 1) we pick ES over FS and get the 28% boost from the SS debuff and wait minimum of 6 seconds (or less if reverb talented) for shock to come off coolodown to be able to use FS. Or

In situation 2) we pick FS over ES and get minimum of 3 ticks (2 if reverb talented) of FS damage. Note the SS debuff may have expired in the 6 seconds (less if reverb) that shock is now on CD and before you can do ES.

So to me its a case of making sure you use the SS debuff when available otherwise you are trading 28% nature damage for 3 ticks of FS fire damage. I haven't done the maths yet but I'm reasonably sure 28% nature damage will be more. Hence the suggestion of ES_SS before FS.

This would give rise to MW5_LB, ES_SS, FS, SS, ES, LL, MT, LS, totem refresh.
I think you might be over-thinking how to make FS work in EnhSim. Tukez gave us an option to only cast FS when there are less then a specified number of DoT ticks are remaining so use that to define when to cast FS.

FS is more damage then ES-SS so long as you get at least 5 out of 6 ticks even with the 28% bump in Nature damage. So just set up your priorities with FS before ES_SS and then set it so that it will only cast FS if there is 1 tick or less remaining on the DoT.

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Old 09/24/09, 4:45 PM   #2534
Totentanz
Glass Joe
 
Draenei Shaman
 
Crushridge (EU)
Originally Posted by Levva View Post
Not the right thread pls see the ShockAndAwe thread ShockAndAwe (formerly DisqoDice)

I think this is already fixed however please post a ticket on Curseforge to remind me to check that it is fixed.
thanks I didn't notice there was a specific thread, will indeed open a ticket on curseforge.
 
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Old 09/25/09, 5:10 AM   #2535
Sylvand
Piston Honda
 
Draenei Shaman
 
Spirestone
Hey guys, sorry for the untimely update. I took a short vacation and have actually been spending some time outside the game. I'll see if I can't get out 3.2.2 updates this weekend.

I think I can get the flame shock stuff pretty easily. I'll also see about adding LL_EQ. Does anyone have proc rate data for the Onyxia axe?

Was there anything else that needs to get added?
 
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Old 09/25/09, 5:36 AM   #2536
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
Slightly off topic here but people are discussing how to apply FS in-game;

Wouldn't
/castsequence reset=18/alt Flame Shock, Earth Shock, Earth Shock, Earth Shock
solve 90% of everything discussed regarding Flame Shock usage? You can tune the reset value by Reverberation and/or math showing that overwriting FS is eligible at a sooner stage. Reset button is optional of course.

I'm interested to see if less ES spam will affect damage done by LB now that less SS debuffs are consumed by ES. I doubt this alone will be a great impact (also due to DoT time) but it could be a couple of DPS and tip the scale in favor of the FS glyph instead of WF.

Baby, you can hold my balls.

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Old 09/25/09, 5:54 AM   #2537
Totentanz
Glass Joe
 
Draenei Shaman
 
Crushridge (EU)
sorry if I bring an already discussed matter, can be worth casting SS (if not already present) on a target even with a MW5 LB/CL available? or the chance of losing 1 GCD of possible MW stacks + the SS chance will result in a dps loss?

substantially, the chance to have x new stacks from SS + GCD whites makes up for the 28% increased damage(SS bonus+glyph of SS) of the LB?

Otherwise, it could be interesting have the option to set this in the sim priority
 
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Old 09/25/09, 6:11 AM   #2538
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
Why? The sim simulates one target attacks if memory serves me right and you don't start a fight with MW5.

Baby, you can hold my balls.

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Old 09/25/09, 6:19 AM   #2539
Schahmaar
Glass Joe
 
Draenei Shaman
 
Dun Morogh (EU)
Originally Posted by Sylvand View Post
Hey guys, sorry for the untimely update. I took a short vacation and have actually been spending some time outside the game. I'll see if I can't get out 3.2.2 updates this weekend.

I think I can get the flame shock stuff pretty easily. I'll also see about adding LL_EQ. Does anyone have proc rate data for the Onyxia axe?

Was there anything else that needs to get added?
Great, I really appreciate your efford. Thanx for that.
A bit of info concerning the axe can be found here:
[Enhancement] BiS gear and set-up discussion

Due to the fact that the mechanics isn't completely clear yet, the correct proc rate isn't, too.
But according to the posts about a really great testing of the guys there, at least for me, it's likely to be a 4.6-5.2% proc rate. Now, I did something statistically dangerous, as we do not know the exact mechanics, yet. The sum of all swings and procs of all single measurements will yield a proc-rate of 4.8%. Given the fact (?) that non-integer-values are more unlikely to be used as proc-rates than integers, I'd agree to Brynmors (EnhSim, DPS simulator) statement that the proc-rate is likely 5%.
 
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Old 09/25/09, 6:46 AM   #2540
Quaglia
Glass Joe
 
Troll Shaman
 
Jaedenar (EU)
Originally Posted by Sylvand View Post
I'll see if I can't get out 3.2.2 updates this weekend.

I think I can get the flame shock stuff pretty easily. I'll also see about adding LL_EQ. Does anyone have proc rate data for the Onyxia axe?

Was there anything else that needs to get added?

Thanx Sylvand, of course, don't forget the armor penetration change from the last patch:

Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
 
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Old 09/25/09, 9:27 AM   #2541
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
From my use of FS in rotation with 5/5 reverb, you can only get 2 ES in between each full FS tick. Taking in to account the GCDs for MW5 stacks, SS, and ES.
 
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Old 09/25/09, 1:37 PM   #2542
Totentanz
Glass Joe
 
Draenei Shaman
 
Crushridge (EU)
Originally Posted by Raut View Post
Why? The sim simulates one target attacks if memory serves me right and you don't start a fight with MW5.
you don't get my point, I am talking about the while combat rotation/priority, not (only) the beginning of a fight. Assume this:

- you SS the target mob (4 SS charges)
- LS procs (3 charges)
- you ES (2 charges)
- Static Shock procs (1 charge)
- you ES (0 charges)
- MW5 is ready

now what is better:
-SS then MW5LB
-MW5LB without applying SS

or something like that.

the diference is in increased LB damage (first choice) at the expense of losing possible MW stacks (second choice)
 
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Old 09/25/09, 2:08 PM   #2543
Mogadee
Von Kaiser
 
Draenei Shaman
 
Azgalor
It has been stated and proven before that holding off a MW5 to SS to get the debuff would mean a dps loss. MW5 should be used first regardless of the SS debuff. The next SS after the use of MW5 LB could proc a WF and stack MW back up to 3-4, if lucky. If the SS came first for debuff, thats a loss in MW procs and an overall decrease in LBs cast. That is why the priority list does not specify to only use MW5 if the SS debuff is up.
 
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Old 09/25/09, 3:53 PM   #2544
Totentanz
Glass Joe
 
Draenei Shaman
 
Crushridge (EU)
Originally Posted by Mogadee View Post
It has been stated and proven before that holding off a MW5 to SS to get the debuff would mean a dps loss. MW5 should be used first regardless of the SS debuff. The next SS after the use of MW5 LB could proc a WF and stack MW back up to 3-4, if lucky. If the SS came first for debuff, thats a loss in MW procs and an overall decrease in LBs cast. That is why the priority list does not specify to only use MW5 if the SS debuff is up.
Thanks, that's what I needed to know.
I still have the doubt about the correct maths and stats scaling (SS proccing 1-n charges is a chance %), so I tried to find a post/threat that clarifies this, but didn't have much luck. Now, if anyone could be so kind to point me there...

BTW: thanks Levva for the quick fix and update of SaA
 
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Old 09/25/09, 4:23 PM   #2545
Ryethe
Von Kaiser
 
Draenei Shaman
 
Medivh
Originally Posted by Mogadee View Post
It has been stated and proven before that holding off a MW5 to SS to get the debuff would mean a dps loss. MW5 should be used first regardless of the SS debuff. The next SS after the use of MW5 LB could proc a WF and stack MW back up to 3-4, if lucky. If the SS came first for debuff, thats a loss in MW procs and an overall decrease in LBs cast. That is why the priority list does not specify to only use MW5 if the SS debuff is up.
However, I don't think the request to have this added to the sim is entirely unreasonable. People want to test this sort of thing out rather than just be told one way or another (which is what we usually encourage around here). Set bonuses and the like can have an impact of this sort of thing and have people asking questions.

I'm not saying you're wrong or even that this is a high priority update, just that having a SS_0Charge priority does have a place on the "Nice To Have" list.
 
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Old 09/25/09, 5:51 PM   #2546
Levva
King Hippo
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Sylvand View Post
Hey guys, sorry for the untimely update. I took a short vacation and have actually been spending some time outside the game. I'll see if I can't get out 3.2.2 updates this weekend.

I think I can get the flame shock stuff pretty easily. I'll also see about adding LL_EQ. Does anyone have proc rate data for the Onyxia axe?

Was there anything else that needs to get added?
Sylvand I made a point of picking up every last possible update and posting them as issues for you at EnhSim - Issue Tracker thus you can work through them and mark as fixed or post comments etc

I erred on the side of caution, if I wasn't 100% sure the sim coped right as their had been some discussion about it I posted an issue for you to verify. A few of the issues might therefore be a simply yup that's done right in the sim. Post msg saying its right and mark issue as closed.

I've also encouraged others to post any errors on the issues list so that we can maintain a working todo list. This should make it dramatically easier to update as all you ever need look at is the issues list and not have to trawl through multiple threads on this and other forums.

So once again guys if there is any bug or extra wish list item to add PLEASE post a ticket so that ALL of the requests are in the same place.

PS. Would recommend new version is numbered v1.9.0 as it will potentially have quite a few changes and it suggests to people its worth getting as an upgrade.

Last edited by Levva : 09/25/09 at 8:42 PM.

Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
 
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Old 09/26/09, 12:25 AM   #2547
Ciege
Glass Joe
 
Tauren Shaman
 
Lightninghoof
Originally Posted by Raut View Post
Slightly off topic here but people are discussing how to apply FS in-game;

Wouldn't
/castsequence reset=18/alt Flame Shock, Earth Shock, Earth Shock, Earth Shock
solve 90% of everything discussed regarding Flame Shock usage? You can tune the reset value by Reverberation and/or math showing that overwriting FS is eligible at a sooner stage. Reset button is optional of course.

I'm interested to see if less ES spam will affect damage done by LB now that less SS debuffs are consumed by ES. I doubt this alone will be a great impact (also due to DoT time) but it could be a couple of DPS and tip the scale in favor of the FS glyph instead of WF.
i tried this once during the new Ony (we out geared the fight so it really didnt matter) and was encountering issues involving the reset, i litterally was having to go through my other Earth Shocks (varied off 1 to both depending on the priorty list i used) after my Flame Shock debuff had already dropped off. Which brings my next question, why do you have 3 Earth Shocks? By the time the 4th shock rolls around, its time to get Flame Shock back up.

Totem of the Quaking Earth Buff is down or about to be down, would it not be more important (outside of MWx5_LB) to attempt to refresh it first or if it has less than a specific amount of time? My guess would be about 6-7 seconds, as you could bring it back up if needed before it drops.

Last edited by Ciege : 09/26/09 at 4:59 AM.
 
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Old 09/26/09, 9:01 AM   #2548
Levva
King Hippo
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Raut View Post
Slightly off topic here but people are discussing how to apply FS in-game;

Wouldn't
/castsequence reset=18/alt Flame Shock, Earth Shock, Earth Shock, Earth Shock
solve 90% of everything discussed regarding Flame Shock usage? You can tune the reset value by Reverberation and/or math showing that overwriting FS is eligible at a sooner stage. Reset button is optional of course.

I'm interested to see if less ES spam will affect damage done by LB now that less SS debuffs are consumed by ES. I doubt this alone will be a great impact (also due to DoT time) but it could be a couple of DPS and tip the scale in favor of the FS glyph instead of WF.
That macro probably fails as they changed the way the macros work in the patch. I understand they now go through every spell in the sequence before restarting. Blizzard changed the way they work as players were using such macros with long sequences so that they could mash a button and the game would make decisions for them. Since the game making decisions is a bad thing it was changed so players had to decide what to use and not the game.

Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
 
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Old 09/26/09, 11:19 AM   #2549
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Levva View Post
That macro probably fails as they changed the way the macros work in the patch. I understand they now go through every spell in the sequence before restarting. Blizzard changed the way they work as players were using such macros with long sequences so that they could mash a button and the game would make decisions for them. Since the game making decisions is a bad thing it was changed so players had to decide what to use and not the game.
There were no changes that affected castsequence macros that's just how they work. Every time you hit the macro it resets the timer meaning the "18" part of it is only useful in a situation where there is a long pause where you haven't hit the macro at all. That's why I add "combat" into the reset portion of my macro since that way when combat drops, I start on the next target with a Flame Shock no matter how much or little time has elapsed. Which works well since if we are moving between targets/packs then I won't have the Stormstrike debuff up anyway for that first shock from range so I will want to start with Flame Shock then anyway.

The problem he is having with the macro is related to reverberation and the timing of things.

0 - FS
1
2
3
4
5 - ES (reverb)
6 - ES (w/o reverb)
7
8
9
10 - ES (reverb)
11
12 - ES (w/o reverb)
13
14
15 - ES (reverb) or FS (reverb) if you want to clip the last tick
16
17
18 - DoT gone - FS (w/o reverb)
19
20 - FS (reverb) to avoid clipping that last tick

If you are specced into Reverb then you have to make a choice of either clipping the last tick of the FS DoT (which causes FS to lose a chunk of it's damage advantage over ES) or you wait for the DoT to fall off completely before reapplying.

Without Reverb the macro should be;
/castsequence reset=18/combat/alt Flame Shock, Earth Shock, Earth Shock
With Reverb it depends on whether you want to clip the last DoT tick or not. That is the part that really needs the Sim to figure out what is better especially if you involve the FS glyph. If it turns out to be better to clip then just use the same macro as people without reverb but if it turns out to be better not to clip then you need to add an additional ES into the macro so;
/castsequence reset=18/combat/alt Flame Shock, Earth Shock, Earth Shock, Earth Shock

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Old 09/26/09, 12:51 PM   #2550
Razanar
Glass Joe
 
Orc Shaman
 
Boulderfist
To you guys that are discussing the viability of Reverberation, have you considered the possibility of only going 4/5 instead of the full 5/5? At a 5.2 second cooldown, your shock would come off cooldown at the 15.6 second mark. This might provide a couple benefits, including an automatic safeguard against clipping the DoT, as well as freeing up a talent point to put in a place such as Improved Shields, at minimal-to-no DPS loss.

Of course, this is all only relevant if reverberation ends up being a DPS boost with 4/5 T9
 
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