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10/28/09, 7:52 PM
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#2676
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Piston Honda
Night Elf Death Knight
Cenarion Circle
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Originally Posted by Jessamy
But really, you should be using rawr to create your enhsim config files anyway, and rawr does this automatically. It's faster, easier to do without making mistakes, and as long as your item database is up to date within rawr, it's more accurate. (Some items have different stats in game than their stats on the armory, especially socket bonuses.)
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I tried that to begin with, but I'd repeatedly get a clipboard parsing error, which I had assumed was the simulator getting confused over my second trinket ( and aa new error... null values on something called OldValue when trying to save )
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10/29/09, 7:43 AM
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#2677
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Sylari
I tried that to begin with, but I'd repeatedly get a clipboard parsing error, which I had assumed was the simulator getting confused over my second trinket ( and aa new error... null values on something called OldValue when trying to save )
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1) Make sure you use "Copy EnhSim config to clipboard" and not "Copy data to clipboard" in Rawr. The copy data is for raw Rawr data NOT for EnhSim. I've updated the GUI to warn about this in future.
2) Make sure you are using the new config.txt (supplied with v1.8.5.2) as the default there are new options added to the sim lately and so you will potentially get errors if you are using an old config file.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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10/30/09, 5:17 PM
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#2678
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Glass Joe
Orc Shaman
Blackwing Lair
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After a quick search of this thread I cannot seem to locate the answer to a problem I am having with the newest version of EnhSim, v1.8.5.2. I installed it the same way I did with past EnhSims, but every time I try to save my configuration (stats, talent spec, etc) it gives me an error. The following link is to a post on codeplex by someone else with the same problem:
EnhSim - View Issue #5358: missing trinkets and unable to save
The error message pasted in that thread is the exact same as mine.
Some background information:
-I've used EnhSim in the past and never had this issue before.
-The "..." button in the bottom right was set for the EnhSim.exe file of v1.8.5.2, not any previous EnhSim.exe versions.
-I had 2 previous versions of EnhSim still hanging around on my drive, so I uninstalled those and the newest version, then reinstalled
-I tried installing .NET Framework 3.5 SP1 (per the suggestion in the Readme file)
-I tried uninstalling all previous .NET Frameworks and then installing 3.5 SP1 (should I be using .NET Framework 4 beta 2?)
-I receive no other error messages, except for this error message when attempting to save the file.
-I have tried just saving the blank config that is there when you first open the program (I changed nothing), and it still gives me an error.
Also, I had been using the EnhSim version just prior to this one perfectly fine.
I have already done a lot of google searches, and while I've found many other posts about "Unhandled exception" errors, I cannot find an answer to this specific problem. The response on the Codeplex Issue Report was not helpful, either.
Any help would be greatly appreciated, and hopefully anyone else with this problem in the future will find this thread helpful.
Thanks in advance.
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10/30/09, 8:47 PM
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#2679
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Deeper Shade of Blue
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Just to ask, are you trying to save it to the previous folder instead of to your new folder? The GUI loads the previous config so just making sure you have redirected the save function to the new folder and that you are not trying to save the file in a folder that is in your recycle bin.
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10/31/09, 2:10 PM
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#2680
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Glass Joe
Orc Shaman
Blackwing Lair
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Well I'm not at home so I can't test your theory Rouncer, but I am 99.9% certain (I have a long-winded reason as to why I'm certain, but I will spare you) that I was saving it to the proper folder.
I am at a friend's house, so I will test the sim on her computer. Perhaps I can figure out the correlation (or lack of) between our two computers.
@Sylari: Since you seem to be the only other known person with this problem, maybe you could let me know any sort of info about your computer that may have something in common with mine. Any sort of info on your .NET Framework, or anything else that may affect this would be helpful for solving this issue.
EDIT: After downloading it on my friends computer, I received the same error message when trying to save my config. When testing the simulation function, I also noticed the error about the armor for bosses being 10645 instead of the proper 10643, and it mentioned how my config file may not be up-to-date (which makes no sense, seeing as how this computer has never had any other EnhSims on it before). At home I had just changed the armor manually, but this time I decided to load the newest config.txt file into the GUI from the EnhSim folder. I was then able to save different configurations properly.
While I cannot test if this will work on my home computer until Monday, it may be a good idea for others with this same problem to try loading the config.txt file into their GUI, then copying their own configuration into the GUI, before trying to save. Just make sure you don't try to save over the config file, or it will give you another "Unhandled exception" message.
Last edited by Tyranik : 10/31/09 at 3:00 PM.
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10/31/09, 5:46 PM
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#2681
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Von Kaiser
Troll Shaman
Sporeggar (EU)
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I also had an issue exporting from the latest rawr to Enhsim: the data was copied fine but it was unable to run the sim.
I later saw that after exporting from rawr the enhsim rotation had a number of checked boxed named "XX" instead of my old rotation.
Once I un-checked them it worked fine.
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11/01/09, 2:29 AM
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#2682
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Glass Joe
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Originally Posted by Rani
I also had an issue exporting from the latest rawr to Enhsim: the data was copied fine but it was unable to run the sim.
I later saw that after exporting from rawr the enhsim rotation had a number of checked boxed named "XX" instead of my old rotation.
Once I un-checked them it worked fine.
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I'm having the same problem. In Rawr, there's a tab called "priorities" that looks similar to the rotation section of enhsimgui. When my priorities are checked in Rawr, it exports to enhsim as XX instead of each ability. When I uncheck them in Rawr, it exports to enhsim normally but unchecks whatever I might have had checked in enhsim.
Another problem I'm having that I didn't have in previous versions was that after exporting my Rawr data to enhsim the "water shield" box is checked. It's a little annoying to have to turn it off every time I export.
EDIT: I just noticed that this should probably be in the Rawr thread.
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11/01/09, 5:13 AM
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#2683
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Glass Joe
Draenei Shaman
Khadgar (EU)
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I'm sorry if this has been answered b4 but i haven't found anything on this thread.Is it possible and/or of any use to add an option for a Greater Fire Elemantal in the sim?
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11/02/09, 1:06 PM
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#2684
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Saidbeastie
I'm having the same problem. In Rawr, there's a tab called "priorities" that looks similar to the rotation section of enhsimgui. When my priorities are checked in Rawr, it exports to enhsim as XX instead of each ability. When I uncheck them in Rawr, it exports to enhsim normally but unchecks whatever I might have had checked in enhsim.
Another problem I'm having that I didn't have in previous versions was that after exporting my Rawr data to enhsim the "water shield" box is checked. It's a little annoying to have to turn it off every time I export.
EDIT: I just noticed that this should probably be in the Rawr thread.
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Should be updated for v2.2.25. It no longer uses the export of priorities. It will only put watershield on if Lightning shield is off in your priorities. If its off then you'd naturally use watershield or are you doing something else?
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/02/09, 3:09 PM
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#2685
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Glass Joe
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I normally do not post, but I wanted to point out an interesting observation made with Flame Shock dps. Replacing Glyph of Windfury with Glyph of Flame Shock (and appropriately adding FS into my rotation) sims out to be roughly a 50 dps increase yet my DPS seems to have fallen in raid meters. What is interesting though is that my position in Damage Done meters has me ranked above people who have survived the entire fight and whose dps was greater than mine. I realize this could be due to any number of things, so I still don't rule out the possibility of a reduction in damage. I was simply wondering if this is indicative of faulty simulations with Flame Shock or a problem with how dps is calculated through Recount?
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11/02/09, 3:09 PM
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#2686
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Glass Joe
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I think the answer is "no", but is there any way to sim an item like [Raging Deathbringer] in Enhsim?
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11/02/09, 3:19 PM
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#2687
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Deeper Shade of Blue
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Originally Posted by goropeza
I normally do not post, but I wanted to point out an interesting observation made with Flame Shock dps. Replacing Glyph of Windfury with Glyph of Flame Shock (and appropriately adding FS into my rotation) sims out to be roughly a 50 dps increase yet my DPS seems to have fallen in raid meters. What is interesting though is that my position in Damage Done meters has me ranked above people who have survived the entire fight and whose dps was greater than mine. I realize this could be due to any number of things, so I still don't rule out the possibility of a reduction in damage. I was simply wondering if this is indicative of faulty simulations with Flame Shock or a problem with how dps is calculated through Recount?
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DPS meters work by stopping whenever there is a 5 (3?) second pause without any damage being done. If you are using Flame Shock those pauses become much rarer since the DoT is continuing to do damage even if you are out of melee range.
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11/02/09, 3:23 PM
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#2688
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Piston Honda
Draenei Shaman
Whisperwind
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Originally Posted by Shammiewow
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It's fairly kludgy, but if one of your trinkets has no on-proc or on-use effects, you can add 40371 ( [Bandit's Insignia]) as one of your trinkets. (The trinket's static attack power won't affect the simulator since your total attack power is input elsewhere.) It's a completely different proc, with a different proc rate and proc mechanic -- but its proc ends up having a similar final dps contribution to the proc from the axe.
Then just manually enter your weapon with 2.7 speed and 196.5 dps (and set to axe if you're an orc). Most people conclude that with no stat contributions, the axe is worse than anything in Ulduar, but not by much.
Originally Posted by Razanar
I'm pretty sure when it measures up to other ilvl 245 weapons it doesn't compare, even with the 2.7 speed.
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For me, it's better than any ilvl 226 weapon, and worse than any ilvl 232 weapon.
Last edited by Jessamy : 11/03/09 at 2:14 PM.
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11/03/09, 11:46 AM
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#2689
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Glass Joe
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Originally Posted by Jessamy
It's fairly kludgy, but if one of your trinkets has no on-proc or on-use effects, you can add 40371 ( [Bandit's Insignia]) as one of your trinkets. (The trinket's static attack power won't affect the simulator since your total attack power is input elsewhere.) It's a completely different proc, with a different proc rate and proc mechanic -- but its proc ends up having a similar final dps contribution to the proc from the axe.
Then just manually enter your weapon with 2.7 speed and 196.5 dps (and set to axe if you're an orc). Most people conclude that with no stat contributions, the axe is worse than anything in Ulduar, but not by much.
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You should also make sure to sim the difference between putting it in the mainhand and the offhand. Putting it in the offhand would be more beneficial at first glance, dude to Flametongue procs doing more damage with 2.7 speed, as well as more LL damage. Also, more hits because of LL means a couple extra procs in the course of a fight.
Of course, that's all first glance speculation. I'm pretty sure when it measures up to other ilvl 245 weapons it doesn't compare, even with the 2.7 speed.
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11/03/09, 12:01 PM
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#2690
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Deeper Shade of Blue
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Flametongue damage is unaffected by weapon speed. Blizzard's fix was to make it a speed neutral attack. Slower weapons will have larger flametongue procs but they will be happening less frequently so they cancel each other out. True, you would get more Lava Lash damage and the FT damage when you SS and LL would be higher but it wouldn't compare to the additional damage the slower weapon would do in the mainhand when you get a Windfury proc.
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11/03/09, 12:07 PM
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#2691
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Glass Joe
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Thanks, using a trinket as a substitute is a great idea, but unfortunately both of mine have procs that need to be modeled.
I spent some time on the Dummy comparing [Raging Deathbringer] to [Insanity's Grip] in my mainhand, and it did not do well. Admittedly, the IG had the Berserker enchant and the [Raging Deathbringer] did not, but even so, it should have been at least equal, unenchanted, to be a worthwhile upgrade.
I didn't think to try it in my offhand. I'm wielding [Tankard O' Terror] there. I'll try that tonight.
It would be nice if Enhsim allowed for user-defined procs.
Last edited by Shammiewow : 11/03/09 at 2:54 PM.
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11/04/09, 6:13 AM
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#2692
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King Hippo
Draenei Shaman
Khadgar (EU)
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Given the changes to Fire Elemental it looks like it would be useful to add FE to the possible priorities list so that its effects and the effects of the Fire Elemental glyph can be tested. At present there doesn't seem to be any code dealing with Fire Elementals. Anyone care to create a patch that adds this?
@Shammiewow
Whilst user defined procs would be nice there just isn't a mechanism within the existing code that would ever make this viable without a radical re-write. A radical re-write would be better in the jEnhSim project which has seen little recent activity.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/05/09, 4:58 PM
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#2693
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Glass Joe
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Is there a current download site for 2.25? The codeplex link (the one from your sig) still leads to 2.24 - not trying to rush you if it's still in development, just experiencing the same priority issue as everyone else and looking forward to avoiding it. (Grrr, sorry to repeat our referencing of Rawr in the EnhSim thread, though they're awfully interdependent these days...)
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11/06/09, 10:30 AM
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#2694
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Gbits
Is there a current download site for 2.25? The codeplex link (the one from your sig) still leads to 2.24 - not trying to rush you if it's still in development, just experiencing the same priority issue as everyone else and looking forward to avoiding it. (Grrr, sorry to repeat our referencing of Rawr in the EnhSim thread, though they're awfully interdependent these days...)
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Rawr releases are at the mercy of the Project Co-ordinator Astrylian. It is entirely his call when or if an official new version is released. If you get a copy of Visual Studio Express Edition from Microsoft Website http://www.microsoft.com/exPress/ you can download the latest source code directly from the Rawr website and run the very very latest code, which is typically updated daily.
EnhSim releases are at the mercy of Myself, Rouncer & Alandovos at present. We could however do with another C++ developer and a Mac developer so that we can get the Elementals CD changes added, Fire Nova added, and Tier 10 bonuses added.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/06/09, 11:19 AM
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#2695
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Glass Joe
Orc Shaman
Nera'thor (EU)
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Hello,
I hope this is the right thread to ask my question.
EnhSim is currently confusing me with EP values for haste. I'm at about 620 haste rating, which means my weapon speed in raids is below 1.4. Anyway, haste value has decreased from 2.9 to 1.8, so it's quite useless against pure AP.
I thought haste value only decreases between 1.5 and 1.4, so I thought its value should actually increase again now.
Is it a bug in the simulator oder a "haste cap"? I'm not quite sure how to change my gems now because of these strange values. Please help me with this.
Kind regards
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11/07/09, 1:58 PM
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#2696
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Glass Joe
Draenei Shaman
Ysondre (EU)
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Hello,
I also have difficulties in understanding EP's values.
For example I use two differents rotation priorities. Everything else remains the same.
config 1: MW5_LB / FS / ES_SS / SS / ES / MT / LL / LS / SR / SW
config 2: MW5_LB / FS / ES_SS / SS / ES / MT / LL / LS / SR / SW / MW4_LB
CONFIG FILES:
config1:

### Saved by v1.8.5.2 of EnhSimGUI
simulation_time 5000
simulation_time_combatlog 300
combat_length 8.00
report_count 80
threads 1
combat_length_rng_factor 0.1
min_lag 100
max_lag 150
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 3
cast_sr_only_if_mana_left 2500
use_mana_potion_if_mana_left 3000
rotation_priority_count 10
rotation_priority1 MW5_LB
rotation_priority2 FS
rotation_priority3 ES_SS
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 MT
rotation_priority7 LL
rotation_priority8 LS
rotation_priority9 SR
rotation_priority10 SW
miss 8.00
dodge 6.50
glancing 24.00
armor 10643
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 687/687
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 13.0/13.0
spellpower_buff 165/165
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 51/51
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion -
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 196.5
oh_dps 196.5
mh_crit 43.41
oh_crit 43.41
mh_hit 13.78
oh_hit 13.78
mh_expertise_rating 143
oh_expertise_rating 143
ap 4753
melee_haste 14.83
armor_penetration 4.86
str 141
agi 1229
int 695
spi 165
spellpower 1426
spell_crit 32.11
spell_hit 17.23
spell_haste 11.41
max_mana 14541
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant 3789
oh_enchant 3789
mh_weapon -
oh_weapon -
trinket1 40684
trinket2 45263
totem 47667
set_bonus1 t9_battlegear_4
set_bonus2 -
set_bonus3 -
metagem 41285
gloves_enchant -
cloak_enchant -
glyph_major1 feral_spirit
glyph_major2 stormstrike
glyph_major3 windfury_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 0/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
config2 :

### Saved by v1.8.5.2 of EnhSimGUI
simulation_time 5000
simulation_time_combatlog 300
combat_length 8.00
report_count 80
threads 1
combat_length_rng_factor 0.1
min_lag 100
max_lag 150
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 3
cast_sr_only_if_mana_left 2500
use_mana_potion_if_mana_left 3000
rotation_priority_count 11
rotation_priority1 MW5_LB
rotation_priority2 FS
rotation_priority3 ES_SS
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 MT
rotation_priority7 LL
rotation_priority8 LS
rotation_priority9 SR
rotation_priority10 SW
rotation_priority11 MW4_LB
miss 8.00
dodge 6.50
glancing 24.00
armor 10643
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 687/687
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 13.0/13.0
spellpower_buff 165/165
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 51/51
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion -
food fish_feast
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 196.5
oh_dps 196.5
mh_crit 43.41
oh_crit 43.41
mh_hit 13.78
oh_hit 13.78
mh_expertise_rating 143
oh_expertise_rating 143
ap 4753
melee_haste 14.83
armor_penetration 4.86
str 141
agi 1229
int 695
spi 165
spellpower 1426
spell_crit 32.11
spell_hit 17.23
spell_haste 11.41
max_mana 14541
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant 3789
oh_enchant 3789
mh_weapon -
oh_weapon -
trinket1 40684
trinket2 45263
totem 47667
set_bonus1 t9_battlegear_4
set_bonus2 -
set_bonus3 -
metagem 41285
gloves_enchant -
cloak_enchant -
glyph_major1 feral_spirit
glyph_major2 stormstrike
glyph_major3 windfury_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 0/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
RESULTS:
config1:
EP value DPS total DPS difference
baseline 8011.45
ap 1.00 0.67 8144.65 133.20
crit rating 1.78 1.19 8047.10 35.64
hit rating 1.65 1.10 8044.50 33.05
expertise rating 0.00 0.00 0.00 -8011.45
haste rating 1.47 0.98 8040.81 29.36
armor penetration rating 1.39 0.92 8039.16 27.70
spellpower 1.08 0.72 8119.26 107.81
mh dps 5.22 3.47 8037.51 26.06
oh dps 2.42 1.61 8023.54 12.09
strength 1.10
agility 1.75
intelligence 1.27
spirit -0.01 -0.00 8010.91 -0.54
mana -0.01 -0.00 8010.23 -1.22
mp5 0.05 0.03 8012.11 0.66
config2:
EP value DPS total DPS difference
baseline 8038.28
ap 1.00 0.68 8174.35 136.07
crit rating 1.82 1.24 8075.52 37.24
hit rating 1.67 1.14 8072.40 34.12
expertise rating 0.00 0.00 0.00 -8038.28
haste rating 2.38 1.62 8086.77 48.49
armor penetration rating 1.41 0.96 8067.09 28.81
spellpower 1.10 0.75 8150.12 111.84
mh dps 5.29 3.60 8065.29 27.01
oh dps 2.88 1.96 8052.96 14.68
strength 1.10
agility 1.74
intelligence 1.60
spirit -0.01 -0.00 8037.70 -0.58
mana 0.01 0.01 8040.12 1.84
mp5 -0.03 -0.02 8037.93 -0.35
There is a very small difference in term of dps (about 27dps) between the two rotations.
On one side (config1 without MW4), haste rating is better than AP or crit rating and on the other side that's the exact opposite.
Is it really as interresting as everybody says to focus on haste rather than on crit ?
Moreover is there a way to synchronize LB with SS charges or to use SS only if there is no remaining SS charges ? I'll be interested in testing that.
(Sorry for my bad english)
Last edited by lae : 11/07/09 at 3:37 PM.
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11/07/09, 2:33 PM
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#2697
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Deeper Shade of Blue
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Originally Posted by lae
Hello,
I also have difficulties in understanding EP's values.
For example I use two differents rotation priorities. Everything else remains the same.
config 1: MW5_LB / FS / ES_SS / SS / ES / MT / LL / LS / SR / SW
config 2: MW5_LB / FS / ES_SS / SS / ES / MT / LL / LS / SR / SW / MW4_LB
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Move SR (and SW) to the top of your priority list since you are most likely running out of mana at some point with the config using MW4. That's also why you are showing such a high EP value for Intellect since you are running OOM while waiting for a free priority to use SR.
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11/07/09, 3:24 PM
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#2698
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Glass Joe
Draenei Shaman
Ysondre (EU)
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Originally Posted by Rouncer
Move SR (and SW) to the top of your priority list since you are most likely running out of mana at some point with the config using MW4. That's also why you are showing such a high EP value for Intellect since you are running OOM while waiting for a free priority to use SR.
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But when I simulate with the config using MW4 I obtain that report :
DPS PPM MPS
white 2455.60 30.55% 82.07
windfury 955.12 11.88% 6.92
flametongue 610.53 7.6% 52.90
stormstrike 438.17 5.45% 6.60 36.37 12.62%
lava lash 369.85 4.6% 7.86 21.65 7.51%
magma totem 606.73 7.55% 2.84 52.88 18.35%
earth shock 551.25 6.86% 5.72 70.90 24.60%
flame shock 306.78 3.82% 2.86 33.49 11.62%
lightning bolt 1052.32 13.09% 9.52 69.78 24.21%
lightning shield 380.99 4.74% 1.77 0.00 0.00%
spirit wolves 310.85 3.87% 0.37 3.10 1.08%
DPS 8038.17
MPS 288.16
MP2min 34579.17
MRPS 278.89
Out of mana time 0.02%
It seems to show that I am not running oom and that's why I've prefered increasing the min mana to use SR rather than putting it to the top of my priorities. It results in a dps increase.
Are the 0,02% OOM time as influent as that ?
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11/07/09, 3:35 PM
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#2699
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Glass Joe
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"Everybody" doesn't say to focus entirely on haste. Haste is a very volatile stat, and it's understood now that haste should be very delicately handled when replacing other stats for it.
On your EP values, I would think that the spike in haste comes from the fact that more haste = shorter MW_4 cast time, which means less "melee swing time" missed from casting.
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11/09/09, 12:56 AM
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#2700
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Glass Joe
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Originally Posted by Levva
EnhSim releases are at the mercy of Myself, Rouncer & Alandovos at present. We could however do with another C++ developer and a Mac developer so that we can get the Elementals CD changes added, Fire Nova added, and Tier 10 bonuses added.
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I'm almost done coding the T10 bonuses, but I have a question for how we want the 2 piece bonus triggered. As of today, SR is only used when the current mana drops below a threshold. With the new bonus, I assume we will want to use SR just like any other skill, immediately after it comes up after cooldown. So should we just ignore the mana threshold when the T10 2P bonus exists? Have another option on how to trigger SR? Have people manually change the mana threshold to trigger earlier? I kind of like the first option, since it's less likely people will forget to change an option when they enable the T10 2P bonus
Looking at the code, I'm going to try to model the fire elemental after the way the Spirit Wolfs were implemented. But I need to know some specifics on how the fire elemental works.
- What are the complete set of skills it has?
- Does it just do it's AOE attack and never does melee?
- Does it's stats get effected at all by ours?
- How much mana does it have and how much mana is used for each skill?
- What is it's in-game mana regen rate?
- Does it get effected by Judgement of Wisdom? Replenishment?
Finally, could somebody give me a roll-up on how Fire Nova works.
- What is its cooldown
- What is its duration before firing
- What are the base damage numbers
- What are the spell coefficients?
- Does it get effected by any of our other talents, like Call of Flame, Elemental Fury, etc
- How much mana does it use?
- Does it share a cooldown with anything else?
- Does Fire Nova work with the Fire Elemental totem?
I'm not on the PTR currently so I can't do this research on how these talents work on the PTR. Can somebody do this research so I can make sure this code works correctly? I understand that they might completely change things before it goes Live, but it should be interesting to see the impact of these changes on our dps.
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