But really, you should be using rawr to create your enhsim config files anyway, and rawr does this automatically. It's faster, easier to do without making mistakes, and as long as your item database is up to date within rawr, it's more accurate. (Some items have different stats in game than their stats on the armory, especially socket bonuses.)
I tried that to begin with, but I'd repeatedly get a clipboard parsing error, which I had assumed was the simulator getting confused over my second trinket ( and aa new error... null values on something called OldValue when trying to save )
I tried that to begin with, but I'd repeatedly get a clipboard parsing error, which I had assumed was the simulator getting confused over my second trinket ( and aa new error... null values on something called OldValue when trying to save )
1) Make sure you use "Copy EnhSim config to clipboard" and not "Copy data to clipboard" in Rawr. The copy data is for raw Rawr data NOT for EnhSim. I've updated the GUI to warn about this in future.
2) Make sure you are using the new config.txt (supplied with v1.8.5.2) as the default there are new options added to the sim lately and so you will potentially get errors if you are using an old config file.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
After a quick search of this thread I cannot seem to locate the answer to a problem I am having with the newest version of EnhSim, v1.8.5.2. I installed it the same way I did with past EnhSims, but every time I try to save my configuration (stats, talent spec, etc) it gives me an error. The following link is to a post on codeplex by someone else with the same problem: EnhSim - View Issue #5358: missing trinkets and unable to save
The error message pasted in that thread is the exact same as mine.
Some background information:
-I've used EnhSim in the past and never had this issue before.
-The "..." button in the bottom right was set for the EnhSim.exe file of v1.8.5.2, not any previous EnhSim.exe versions.
-I had 2 previous versions of EnhSim still hanging around on my drive, so I uninstalled those and the newest version, then reinstalled
-I tried installing .NET Framework 3.5 SP1 (per the suggestion in the Readme file)
-I tried uninstalling all previous .NET Frameworks and then installing 3.5 SP1 (should I be using .NET Framework 4 beta 2?)
-I receive no other error messages, except for this error message when attempting to save the file.
-I have tried just saving the blank config that is there when you first open the program (I changed nothing), and it still gives me an error.
Also, I had been using the EnhSim version just prior to this one perfectly fine.
I have already done a lot of google searches, and while I've found many other posts about "Unhandled exception" errors, I cannot find an answer to this specific problem. The response on the Codeplex Issue Report was not helpful, either.
Any help would be greatly appreciated, and hopefully anyone else with this problem in the future will find this thread helpful.
Just to ask, are you trying to save it to the previous folder instead of to your new folder? The GUI loads the previous config so just making sure you have redirected the save function to the new folder and that you are not trying to save the file in a folder that is in your recycle bin.
Well I'm not at home so I can't test your theory Rouncer, but I am 99.9% certain (I have a long-winded reason as to why I'm certain, but I will spare you) that I was saving it to the proper folder.
I am at a friend's house, so I will test the sim on her computer. Perhaps I can figure out the correlation (or lack of) between our two computers.
@Sylari: Since you seem to be the only other known person with this problem, maybe you could let me know any sort of info about your computer that may have something in common with mine. Any sort of info on your .NET Framework, or anything else that may affect this would be helpful for solving this issue.
EDIT: After downloading it on my friends computer, I received the same error message when trying to save my config. When testing the simulation function, I also noticed the error about the armor for bosses being 10645 instead of the proper 10643, and it mentioned how my config file may not be up-to-date (which makes no sense, seeing as how this computer has never had any other EnhSims on it before). At home I had just changed the armor manually, but this time I decided to load the newest config.txt file into the GUI from the EnhSim folder. I was then able to save different configurations properly.
While I cannot test if this will work on my home computer until Monday, it may be a good idea for others with this same problem to try loading the config.txt file into their GUI, then copying their own configuration into the GUI, before trying to save. Just make sure you don't try to save over the config file, or it will give you another "Unhandled exception" message.
I also had an issue exporting from the latest rawr to Enhsim: the data was copied fine but it was unable to run the sim.
I later saw that after exporting from rawr the enhsim rotation had a number of checked boxed named "XX" instead of my old rotation.
I also had an issue exporting from the latest rawr to Enhsim: the data was copied fine but it was unable to run the sim.
I later saw that after exporting from rawr the enhsim rotation had a number of checked boxed named "XX" instead of my old rotation.
Once I un-checked them it worked fine.
I'm having the same problem. In Rawr, there's a tab called "priorities" that looks similar to the rotation section of enhsimgui. When my priorities are checked in Rawr, it exports to enhsim as XX instead of each ability. When I uncheck them in Rawr, it exports to enhsim normally but unchecks whatever I might have had checked in enhsim.
Another problem I'm having that I didn't have in previous versions was that after exporting my Rawr data to enhsim the "water shield" box is checked. It's a little annoying to have to turn it off every time I export.
EDIT: I just noticed that this should probably be in the Rawr thread.
I'm sorry if this has been answered b4 but i haven't found anything on this thread.Is it possible and/or of any use to add an option for a Greater Fire Elemantal in the sim?
I'm having the same problem. In Rawr, there's a tab called "priorities" that looks similar to the rotation section of enhsimgui. When my priorities are checked in Rawr, it exports to enhsim as XX instead of each ability. When I uncheck them in Rawr, it exports to enhsim normally but unchecks whatever I might have had checked in enhsim.
Another problem I'm having that I didn't have in previous versions was that after exporting my Rawr data to enhsim the "water shield" box is checked. It's a little annoying to have to turn it off every time I export.
EDIT: I just noticed that this should probably be in the Rawr thread.
Should be updated for v2.2.25. It no longer uses the export of priorities. It will only put watershield on if Lightning shield is off in your priorities. If its off then you'd naturally use watershield or are you doing something else?
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
I normally do not post, but I wanted to point out an interesting observation made with Flame Shock dps. Replacing Glyph of Windfury with Glyph of Flame Shock (and appropriately adding FS into my rotation) sims out to be roughly a 50 dps increase yet my DPS seems to have fallen in raid meters. What is interesting though is that my position in Damage Done meters has me ranked above people who have survived the entire fight and whose dps was greater than mine. I realize this could be due to any number of things, so I still don't rule out the possibility of a reduction in damage. I was simply wondering if this is indicative of faulty simulations with Flame Shock or a problem with how dps is calculated through Recount?
I normally do not post, but I wanted to point out an interesting observation made with Flame Shock dps. Replacing Glyph of Windfury with Glyph of Flame Shock (and appropriately adding FS into my rotation) sims out to be roughly a 50 dps increase yet my DPS seems to have fallen in raid meters. What is interesting though is that my position in Damage Done meters has me ranked above people who have survived the entire fight and whose dps was greater than mine. I realize this could be due to any number of things, so I still don't rule out the possibility of a reduction in damage. I was simply wondering if this is indicative of faulty simulations with Flame Shock or a problem with how dps is calculated through Recount?
DPS meters work by stopping whenever there is a 5 (3?) second pause without any damage being done. If you are using Flame Shock those pauses become much rarer since the DoT is continuing to do damage even if you are out of melee range.
I think the answer is "no", but is there any way to sim an item like [Raging Deathbringer] in Enhsim?
It's fairly kludgy, but if one of your trinkets has no on-proc or on-use effects, you can add 40371 ([Bandit's Insignia]) as one of your trinkets. (The trinket's static attack power won't affect the simulator since your total attack power is input elsewhere.) It's a completely different proc, with a different proc rate and proc mechanic -- but its proc ends up having a similar final dps contribution to the proc from the axe.
Then just manually enter your weapon with 2.7 speed and 196.5 dps (and set to axe if you're an orc). Most people conclude that with no stat contributions, the axe is worse than anything in Ulduar, but not by much.
Originally Posted by Razanar
I'm pretty sure when it measures up to other ilvl 245 weapons it doesn't compare, even with the 2.7 speed.
For me, it's better than any ilvl 226 weapon, and worse than any ilvl 232 weapon.
It's fairly kludgy, but if one of your trinkets has no on-proc or on-use effects, you can add 40371 ([Bandit's Insignia]) as one of your trinkets. (The trinket's static attack power won't affect the simulator since your total attack power is input elsewhere.) It's a completely different proc, with a different proc rate and proc mechanic -- but its proc ends up having a similar final dps contribution to the proc from the axe.
Then just manually enter your weapon with 2.7 speed and 196.5 dps (and set to axe if you're an orc). Most people conclude that with no stat contributions, the axe is worse than anything in Ulduar, but not by much.
You should also make sure to sim the difference between putting it in the mainhand and the offhand. Putting it in the offhand would be more beneficial at first glance, dude to Flametongue procs doing more damage with 2.7 speed, as well as more LL damage. Also, more hits because of LL means a couple extra procs in the course of a fight.
Of course, that's all first glance speculation. I'm pretty sure when it measures up to other ilvl 245 weapons it doesn't compare, even with the 2.7 speed.
Flametongue damage is unaffected by weapon speed. Blizzard's fix was to make it a speed neutral attack. Slower weapons will have larger flametongue procs but they will be happening less frequently so they cancel each other out. True, you would get more Lava Lash damage and the FT damage when you SS and LL would be higher but it wouldn't compare to the additional damage the slower weapon would do in the mainhand when you get a Windfury proc.
Thanks, using a trinket as a substitute is a great idea, but unfortunately both of mine have procs that need to be modeled.
I spent some time on the Dummy comparing [Raging Deathbringer] to [Insanity's Grip] in my mainhand, and it did not do well. Admittedly, the IG had the Berserker enchant and the [Raging Deathbringer] did not, but even so, it should have been at least equal, unenchanted, to be a worthwhile upgrade.
I didn't think to try it in my offhand. I'm wielding [Tankard O' Terror] there. I'll try that tonight.
It would be nice if Enhsim allowed for user-defined procs.
Given the changes to Fire Elemental it looks like it would be useful to add FE to the possible priorities list so that its effects and the effects of the Fire Elemental glyph can be tested. At present there doesn't seem to be any code dealing with Fire Elementals. Anyone care to create a patch that adds this?
@Shammiewow
Whilst user defined procs would be nice there just isn't a mechanism within the existing code that would ever make this viable without a radical re-write. A radical re-write would be better in the jEnhSim project which has seen little recent activity.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Is there a current download site for 2.25? The codeplex link (the one from your sig) still leads to 2.24 - not trying to rush you if it's still in development, just experiencing the same priority issue as everyone else and looking forward to avoiding it. (Grrr, sorry to repeat our referencing of Rawr in the EnhSim thread, though they're awfully interdependent these days...)
Is there a current download site for 2.25? The codeplex link (the one from your sig) still leads to 2.24 - not trying to rush you if it's still in development, just experiencing the same priority issue as everyone else and looking forward to avoiding it. (Grrr, sorry to repeat our referencing of Rawr in the EnhSim thread, though they're awfully interdependent these days...)
Rawr releases are at the mercy of the Project Co-ordinator Astrylian. It is entirely his call when or if an official new version is released. If you get a copy of Visual Studio Express Edition from Microsoft Website http://www.microsoft.com/exPress/ you can download the latest source code directly from the Rawr website and run the very very latest code, which is typically updated daily.
EnhSim releases are at the mercy of Myself, Rouncer & Alandovos at present. We could however do with another C++ developer and a Mac developer so that we can get the Elementals CD changes added, Fire Nova added, and Tier 10 bonuses added.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Hello,
I hope this is the right thread to ask my question.
EnhSim is currently confusing me with EP values for haste. I'm at about 620 haste rating, which means my weapon speed in raids is below 1.4. Anyway, haste value has decreased from 2.9 to 1.8, so it's quite useless against pure AP.
I thought haste value only decreases between 1.5 and 1.4, so I thought its value should actually increase again now.
Is it a bug in the simulator oder a "haste cap"? I'm not quite sure how to change my gems now because of these strange values. Please help me with this.
There is a very small difference in term of dps (about 27dps) between the two rotations.
On one side (config1 without MW4), haste rating is better than AP or crit rating and on the other side that's the exact opposite.
Is it really as interresting as everybody says to focus on haste rather than on crit ?
Moreover is there a way to synchronize LB with SS charges or to use SS only if there is no remaining SS charges ? I'll be interested in testing that.
Hello,
I also have difficulties in understanding EP's values.
For example I use two differents rotation priorities. Everything else remains the same.
config 1: MW5_LB / FS / ES_SS / SS / ES / MT / LL / LS / SR / SW config 2: MW5_LB / FS / ES_SS / SS / ES / MT / LL / LS / SR / SW / MW4_LB
Move SR (and SW) to the top of your priority list since you are most likely running out of mana at some point with the config using MW4. That's also why you are showing such a high EP value for Intellect since you are running OOM while waiting for a free priority to use SR.
Move SR (and SW) to the top of your priority list since you are most likely running out of mana at some point with the config using MW4. That's also why you are showing such a high EP value for Intellect since you are running OOM while waiting for a free priority to use SR.
But when I simulate with the config using MW4 I obtain that report :
It seems to show that I am not running oom and that's why I've prefered increasing the min mana to use SR rather than putting it to the top of my priorities. It results in a dps increase.
"Everybody" doesn't say to focus entirely on haste. Haste is a very volatile stat, and it's understood now that haste should be very delicately handled when replacing other stats for it.
On your EP values, I would think that the spike in haste comes from the fact that more haste = shorter MW_4 cast time, which means less "melee swing time" missed from casting.
EnhSim releases are at the mercy of Myself, Rouncer & Alandovos at present. We could however do with another C++ developer and a Mac developer so that we can get the Elementals CD changes added, Fire Nova added, and Tier 10 bonuses added.
I'm almost done coding the T10 bonuses, but I have a question for how we want the 2 piece bonus triggered. As of today, SR is only used when the current mana drops below a threshold. With the new bonus, I assume we will want to use SR just like any other skill, immediately after it comes up after cooldown. So should we just ignore the mana threshold when the T10 2P bonus exists? Have another option on how to trigger SR? Have people manually change the mana threshold to trigger earlier? I kind of like the first option, since it's less likely people will forget to change an option when they enable the T10 2P bonus
Looking at the code, I'm going to try to model the fire elemental after the way the Spirit Wolfs were implemented. But I need to know some specifics on how the fire elemental works.
- What are the complete set of skills it has?
- Does it just do it's AOE attack and never does melee?
- Does it's stats get effected at all by ours?
- How much mana does it have and how much mana is used for each skill?
- What is it's in-game mana regen rate?
- Does it get effected by Judgement of Wisdom? Replenishment?
Finally, could somebody give me a roll-up on how Fire Nova works.
- What is its cooldown
- What is its duration before firing
- What are the base damage numbers
- What are the spell coefficients?
- Does it get effected by any of our other talents, like Call of Flame, Elemental Fury, etc
- How much mana does it use?
- Does it share a cooldown with anything else?
- Does Fire Nova work with the Fire Elemental totem?
I'm not on the PTR currently so I can't do this research on how these talents work on the PTR. Can somebody do this research so I can make sure this code works correctly? I understand that they might completely change things before it goes Live, but it should be interesting to see the impact of these changes on our dps.