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11/09/09, 10:19 AM
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#2701
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Deeper Shade of Blue
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Leave SR as it is currently implemented. It's easy enough to set the mana threshold to say 15000 so that SR becomes top priority to be used whenever it is off cooldown. That also gives us options for how to deal with the bonus and keeps validity for mana figures when we start adding things like the Fire Nova Glyph and Improved Fire Nova Talents.
Popping Fire Nova every 3 seconds is going to use an incredible amount of mana and without control over SR there would be no way to know if it would be at all sustainable. Perhaps it could be used as massive AoE for specific situations by popping SR when you get low on mana. Currently we can manipulate the combat length and mana level setting to determine when it would be best to pop SR for maximum duration without going oom but if you link the bonus to just using SR as a dps cooldown that option would be lost.
As for the Fire Elemental, it has 3 attacks. An AoE nova, a damage aura and a direct damage attack. Beyond that we will need testing to determine how he scales with spellpower (he does scale) and other stats as well how those abilities are used. Strawberry said he saw a 5 second cooldown on the Nova but we could use a lot more specific testing. We also need that testing to be on the Boss Dummy as well as little ones so we can see the Elemental's miss rate and determine if that is affected by our stats.
Fire Nova is exactly the same as the current totem except it becomes an activated instant ability with a 10 second cooldown. It should have a 21.42% coefficient. Questions are if it will still be affected by Call of Flame and whether it can proc and/or be affected by Elemental Focus (there were early reports that it could proc it but was unaffected by it). Fire Nova does work with the Fire Elemental Totem with the Nova originating off of the totem not the Elemental.
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11/09/09, 10:54 AM
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#2702
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Von Kaiser
Draenei Shaman
Burning Blade
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A couple people tested out the Fire Elemental's scaling in the SimC group. Here's what we came up with:
Swing: 180 + 0.6 * SP + ( 2.0 / 14 ) * AP
Blast: ( 725 to 825 ) + 0.2 * SP
Nova: ( 925-1050 ) + 0.5 * SP
Shield: 96 + 0.015 * SP
Base Mana: 4000 + 15(0.3 * SP)
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Nova is a two second cast and doesn't appear to have a cooldown.
His AI is also wonky and doesn't always appear to use every ability to it's fullest. For example he'll have .5 second pauses of nothing.
Last edited by zimeron : 11/09/09 at 11:26 AM.
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11/09/09, 11:59 AM
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#2703
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Great Tiger
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Some notes on my examination of (too many) Fire Elemental parses:
(1) I would agree with Strawberry on the 5sec CD for Fire Nova
(2) While Fire Nova may be a 2sec cast, the elemental never does anything 0.5sec after the cast is over..... so I have chosen to effectively model it as a 2.5sec cast
(3) Fire Blast also seems to have a 5sec CD
(4) There is no clear priority list. If both FB and FN are off cooldown, it seems random which one is picked
(5) Swing time is 2sec and un-modified by any haste effects
(6) If FB or FN will come off CD in less than 2sec, the Elemental will often just wait instead of trying to get in another melee swing. I haven't yet determined the crossover point yet.
(7) FN costs 207 mana and FB costs 276 mana
(8) The elemental has 4k base mana and inherits 30% of master's intellect, gaining 15 mana per intellect
(9) When out of the five-second-rule it gains 10.66 mana per second
Hope that helps. I'll have a version of SimC out (possibly tonight) with my implementation for comparison purposes if necessary.
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11/09/09, 12:48 PM
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#2704
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King Hippo
Draenei Shaman
Khadgar (EU)
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I was looking at the sim output trying to determine why Rawr.Enhance likes hit more than EnhSim likes hit. I noted the following phenomena. With both weapons having Berserking on them the MH Uptime was given as 42.18% and the OH as 37.23% however I was at a loss to think of a reason that the OH proc rate would be so much lower than the MH proc rate. Any thoughts/explanations?
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/09/09, 1:12 PM
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#2705
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Deeper Shade of Blue
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Originally Posted by Levva
I was looking at the sim output trying to determine why Rawr.Enhance likes hit more than EnhSim likes hit. I noted the following phenomena. With both weapons having Berserking on them the MH Uptime was given as 42.18% and the OH as 37.23% however I was at a loss to think of a reason that the OH proc rate would be so much lower than the MH proc rate. Any thoughts/explanations?
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Windfury hits can proc Berzerking
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11/09/09, 1:12 PM
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#2706
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Von Kaiser
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Originally Posted by Levva
I was looking at the sim output trying to determine why Rawr.Enhance likes hit more than EnhSim likes hit. I noted the following phenomena. With both weapons having Berserking on them the MH Uptime was given as 42.18% and the OH as 37.23% however I was at a loss to think of a reason that the OH proc rate would be so much lower than the MH proc rate. Any thoughts/explanations?
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Were they both 2.6 speed?
EDIT: I did some testing and the uptime persisted regardless of weapon speed.
EDIT2:
I ran a pure white hit test and am really confused by the results:

EnhSim version 1.8.5.2
...............................................................................
MH:
miss 2427018 9.51%
dodge 2600 0.01%
glancing 6121848 24.00%
hit 4683856 18.36%
crit 12275527 48.12%
average ap 8157.07
clip 0 0.00%
MH Windfury:
procs/hits 16.42%
procs/swings 14.85%
miss 0 0.00%
dodge 780 0.01%
hit 3705013 48.89%
crit 3872245 51.10%
average ap 8160.90
OH:
miss 2336396 9.52%
dodge 2406 0.01%
glancing 5894269 24.01%
hit 4507579 18.36%
crit 11808753 48.10%
average ap 8159.76
clip 0 0.00%
OH Flametongue:
miss 0 0.00%
hit 12757259 57.44%
crit 9453342 42.56%
average sp 3047.38
Maelstrom Weapon:
PPM 38.80
flurry uptime 85.65%
unleashed rage uptime 99.97%
elemental devastation uptime 0.00%
elemental oath uptime 0.00%
mh enchant uptime 35.49%
oh enchant uptime 23.99%
trinket1 uptime 20.18%
trinket2 uptime 32.06%
racial uptime 0.00%
totem uptime 0.00%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 22.66%
mp5 0.00 165.93%
replenishment -0.00 -50.18%
unrelenting storm 0.00 0.00%
judgement of wisdom -0.00 -38.41%
shamanistic rage 0.00 0.00%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 0.00 0.00%
DPS PPM MPS
white 2288.57 64.72% 83.43
windfury 810.17 22.91% 6.32
flametongue 437.59 12.37% 37.02
DPS 3536.32
MPS 0.00
MP2min 0.00
MRPS 93.52
Out of mana time 0.00%
elapsed simulation time: 10000.00h
elapsed real time: 18.69s
simulation speed: 1926472x
I remember reading about having 50% of the proc rate on off-hand weapons but I thought that was no longer the case? Also the OH number isn't nearly 50% of the MH number in this case so that can't be it. Correct me if I'm wrong but MH and OH should have the same hit%, right?
Last edited by Ryethe : 11/09/09 at 3:41 PM.
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11/10/09, 6:34 AM
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#2707
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Afaik the 50% offhand proc rate is a relic from 1.0, from rogues testing, not taking into account the extra main hand strikes triggering extra procs. You can safely disregard that.
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11/10/09, 10:50 AM
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#2708
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Piston Honda
Draenei Shaman
Whisperwind
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You did not do a pure white hit test. You still have windfury on your main hand and flametongue on your off hand. Since your test includes windfury attacks, the enchant uptimes will be skewed in your results. In-game (or in a more standard simulation run), stormstrike and lava lash will balance this some, since they add more off hand swings.
Here is a test run of the BiS thread config with no weapon imbues, and all attacks turned off. Enchant uptimes are very similar now.

EnhSim version 1.8.5.0
................................................................................
MH:
miss 1190567 8.73%
dodge 45892 0.34%
glancing 3274297 24.01%
hit 2062187 15.12%
crit 7064564 51.80%
average ap 8375.71
clip 0 0.00%
OH:
miss 1191761 8.74%
dodge 46366 0.34%
glancing 3273344 24.00%
hit 2073985 15.21%
crit 7052053 51.71%
average ap 8361.05
clip 0 0.00%
Maelstrom Weapon:
PPM 35.80
flurry uptime 86.61%
unleashed rage uptime 0.00%
elemental devastation uptime 0.00%
elemental oath uptime 0.00%
mh enchant uptime 24.09%
oh enchant uptime 24.19%
trinket1 uptime 20.07%
trinket2 uptime 32.02%
racial uptime 0.00%
totem uptime 0.00%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 54.76%
mp5 0.00 99.34%
replenishment -0.00 -30.05%
unrelenting storm 0.00 0.00%
judgement of wisdom -0.00 -24.06%
shamanistic rage 0.00 0.00%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 0.00 0.00%
DPS PPM MPS
white 2780.68 100% 90.92
DPS 2780.68
MPS 0.00
MP2min 0.00
MRPS 97.74
Out of mana time 0.00%
elapsed simulation time: 5000.00h
elapsed real time: 13.97s
simulation speed: 1288659x
Last edited by Jessamy : 11/10/09 at 11:08 AM.
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11/11/09, 8:49 AM
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#2709
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Tauren Marine
Tauren Shaman
Draenor (EU)
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Levva, any chance you could update the default ep_* values in the default config file to reflect actual item budget? It doesn't matter per se as it's just used to calculate EP but with values like 40 AP, 20 haste, etc you'll have something closer to actual gear changes. Given an empty socket it's even a perfect simulation of how to gem an item. Default AP and SP EP values are just so much higher than everything else and I don't see why.
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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11/11/09, 9:17 AM
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#2710
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Glass Joe
Tauren Shaman
Doomhammer (EU)
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I've spent some time trying to get up to speed with Enhsim and Rawr, to try and help figure out where they disagree.
One difference is that Rawr uses the same average AP for all abilities, for Enhsim they come out different. ToQE accounts for a lot of that, as the lava lash that procs it doesn't get the effect. I can't prove that at the moment, though.
Also, Enhsim can proc something off a main hand Stormstrike and have that effect apply to the offhand. Offhand SS is showing more average AP then mainhand SS. Does this happen in the game too?
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11/11/09, 11:37 AM
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#2711
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Murmor
I've spent some time trying to get up to speed with Enhsim and Rawr, to try and help figure out where they disagree.
One difference is that Rawr uses the same average AP for all abilities, for Enhsim they come out different. ToQE accounts for a lot of that, as the lava lash that procs it doesn't get the effect. I can't prove that at the moment, though.
Also, Enhsim can proc something off a main hand Stormstrike and have that effect apply to the offhand. Offhand SS is showing more average AP then mainhand SS. Does this happen in the game too?
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I'd be interested to try an EnhSim with say 100,000 hours or more time to see if the average AP & SP settled down on each ability. I wouldn't believe the current variations at present as the sim length is too short to see them settle down.
This should at least smooth out the effects of ToQE you describe as in theory as the combat sim length tends to infinity so the variations should tend to zero and work out to be the average. This is of course unless there is a complex feedback mechanism such as with WF, MW5, ED & haste, where different rules apply and even Rawr needs an iterative approach.
On default config.txt - yup sure I can change them - Do we reckon that it should be just the value of 1 epic gem ie: 40 AP, 23 SP and 20 everything else?
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/11/09, 11:51 AM
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#2712
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Tauren Marine
Tauren Shaman
Draenor (EU)
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Originally Posted by Levva
On default config.txt - yup sure I can change them - Do we reckon that it should be just the value of 1 epic gem ie: 40 AP, 23 SP and 20 everything else?
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Not sure. 40/20/23 are good because they are one gem but slight deviation because of RNG are more significant. Perhaps 80/40/46?
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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11/11/09, 12:15 PM
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#2713
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Glass Joe
Tauren Shaman
Doomhammer (EU)
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Originally Posted by Levva
I'd be interested to try an EnhSim with say 100,000 hours or more time to see if the average AP & SP settled down on each ability. I wouldn't believe the current variations at present as the sim length is too short to see them settle down.
This should at least smooth out the effects of ToQE you describe as in theory as the combat sim length tends to infinity so the variations should tend to zero and work out to be the average. This is of course unless there is a complex feedback mechanism such as with WF, MW5, ED & haste, where different rules apply and even Rawr needs an iterative approach.
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I think LL will always have a lower average AP than the other abilities, because of it's interaction with ToQE. During a fight you have time when Volcanic Fury is active and times when it isn't. You always know the last ability before it becomes active is LL. I'll run a 100,000 hour sim to prove it, though.
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11/11/09, 1:30 PM
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#2714
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Deeper Shade of Blue
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How sure are you that the Lava Lash that procs Volcanic Fury isn't affected by it? I would work on testing that conclusion in game before worrying about how that is modeled in the sim.
Shouldn't be hard to test. Stand sideways to a level 60 dummy naked with a white/grey slow offhand (to minimize the damage range and maximize the effect of the proc) and start Lava Lashing. Once you have a decent control sample, equip the totem and do a bunch tracking only the ones that proc and then clicking it off. If there is no difference in the average value of the ones that proc versus the control group then you have proved your theory.
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11/11/09, 2:14 PM
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#2715
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Glass Joe
Tauren Shaman
Doomhammer (EU)
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Originally Posted by Rouncer
How sure are you that the Lava Lash that procs Volcanic Fury isn't affected by it? I would work on testing that conclusion in game before worrying about how that is modeled in the sim.
Shouldn't be hard to test. Stand sideways to a level 60 dummy naked with a white/grey slow offhand (to minimize the damage range and maximize the effect of the proc) and start Lava Lashing. Once you have a decent control sample, equip the totem and do a bunch tracking only the ones that proc and then clicking it off. If there is no difference in the average value of the ones that proc versus the control group then you have proved your theory.
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Fair point. I did this test and it didn't take long to conclude that LL works the way I thought. For the record with only [Hammer] in the offhand LL hits for 70-77 regardless of whether ToQE procs or not. Once the proc is active it will hit for about 110-120. It was pretty obvious that nothing more detailed was required.
With that in mind - the numbers for the 100,000 hour sim are:
Average AP for ability:
| MH | 7904.86 | | MH WF | 7908.41 | | MS SS | 7893.52 | | OH | 7908.22 | | OS SS | 7936.85 | | LL | 7880.01 |
And the full output was

C:\Users\loz\Documents\src\EnhSim-30240\Release>EnhSim.exe murmor_config.txt
EnhSim version 1.8.5.2
................................................................................
MH:
miss 9569330 4.07%
dodge 0 0.00%
glancing 56452751 24.00%
hit 53670936 22.82%
crit 115480121 49.10%
average ap 7904.86
clip 0 0.00%
MH Windfury:
procs/hits 16.37%
procs/swings 15.80%
miss 0 0.00%
dodge 0 0.00%
hit 41441974 47.91%
crit 45056958 52.09%
average ap 7908.41
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 18502635 47.99%
crit 20053607 52.01%
average ap 7893.52
OH:
miss 9955551 4.07%
dodge 0 0.00%
glancing 58680297 24.00%
hit 55742432 22.80%
crit 120141566 49.13%
average ap 7908.22
clip 0 0.00%
OH Flametongue:
miss 0 0.00%
hit 191516379 60.53%
crit 124887936 39.47%
average sp 2973.16
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 18467924 47.90%
crit 20088318 52.10%
average ap 7936.85
Earth Shock:
miss 0 0.00%
hit 29061539 60.53%
crit 18949065 39.47%
average sp 2973.66
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 20630958 47.66%
crit 22652820 52.34%
average ap 7880.01
Lightning Bolt:
miss 0 0.00%
hit 31854266 60.52%
crit 20779391 39.48%
average sp 2978.96
Lightning Shield:
miss 0 0.00%
hit 61874962 100.00%
crit 0 0.00%
average sp 2982.48
Spirit Wolves:
miss 0 0.00%
dodge 0 0.00%
glancing 40508300 24.00%
hit 108881100 64.51%
crit 19392856 11.49%
average ap 7917.94
Magma Totem:
miss 0 0.00%
hit 88767677 60.53%
crit 57873248 39.47%
average sp 2975.64
Maelstrom Weapon:
PPM 49.15
flurry uptime 90.68%
unleashed rage uptime 100.00%
elemental devastation uptime 74.05%
elemental oath uptime 0.00%
mh enchant uptime 43.69%
oh enchant uptime 37.68%
trinket1 uptime 32.46%
trinket2 uptime 18.07%
racial uptime 0.00%
totem uptime 91.40%
set bonus uptime 0.00%
metagem uptime 0.00%
gloves enchant uptime 0.00%
cloak enchant uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 18.03 8.71%
replenishment 38.47 18.58%
unrelenting storm 0.00 0.00%
judgement of wisdom 8.96 4.33%
shamanistic rage 47.81 23.10%
mana potion 0.00 0.00%
misc 0.00 0.00%
stormstrike 93.74 45.28%
DPS PPM MPS
white 2240.81 31.31% 79.95
windfury 947.24 13.23% 7.21
flametongue 577.49 8.07% 52.73
stormstrike 453.65 6.34% 6.43 35.41 16.03%
lava lash 369.12 5.16% 7.21 19.87 9.00%
magma totem 506.65 7.08% 2.49 46.29 20.96%
earth shock 585.70 8.18% 8.00 51.71 23.42%
lightning bolt 919.67 12.85% 8.77 64.27 29.10%
lightning shield 336.23 4.7% 1.15 0.00 0.00%
spirit wolves 220.80 3.08% 0.40 3.28 1.49%
DPS 7157.36
MPS 220.83
MP2min 26499.57
MRPS 214.56
Out of mana time 0.00%
elapsed simulation time: 100000.00h
elapsed real time: 560.74s
simulation speed: 642011x
Config File:

#################
##ENHSIM CONFIG## //comment marks are # and //
## v1.8.5.2 ## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.
simulation_time 100000 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 300 //in minutes
combat_length 10 //in minutes
combat_length_rng_factor 0.1 //Maximum random adjustment to add to each combat run, specified as a decimal % (0.1 = 10%)
report_count 80 //how many times the progress is reported during the simulation
threads 2 //number of threads to use, combatlogging always uses 1 thread
min_lag 250 //in milliseconds, lag means ping + player reaction time
max_lag 250 //1000 ms = 1s
simulate_mana 1 //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account
########### //To understand the EP ranges you have to understand how EP values are calculated.
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.
//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.
//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.
//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision 2 //how many digits there are in ep value?
ep_base_stat ap //{ ap | sp }
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4 //not rating
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters 1 //{ 0 | 1 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left 1250 //maximum mana left to cast SR
use_mana_potion_if_mana_left 3000 //maximum mana left to use mana potion
//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count 8
rotation_priority1 SW
rotation_priority2 SR
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 LL
rotation_priority7 MT
rotation_priority8 LS
##########
#BOSS#####
##########
miss 8.00 //%
dodge 6.50 //%
glancing 24.00 //%
armor 10643
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
##########
##########################################
### Rawr.Enhance Data Export to EnhSim ###
##########################################
config_source rawr
race tauren
mh_speed 2.7
oh_speed 2.6
mh_dps 196.5
oh_dps 196.5
mh_crit 33.08
oh_crit 33.08
mh_hit 16.93
oh_hit 16.93
mh_expertise_rating 144
oh_expertise_rating 144
ap 4373
melee_haste 12.37
armor_penetration 7.57
str 145
agi 1038
int 578
spi 165
spellpower 1312
spell_crit 23.37
spell_hit 21.16
spell_haste 9.52
max_mana 12786
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant 3789
mh_weapon axe
oh_enchant 3789
oh_weapon axe
trinket1 47303
trinket2 45286
totem 47667
set_bonus1 worldbreaker_battlegear_2
set_bonus2 t9_battlegear_2
set_bonus3 -
metagem 41285
gloves_enchant -
cloak_enchant -
glyph_major1 flametongue_weapon
glyph_major2 stormstrike
glyph_major3 windfury_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
cast_sr_only_if_mana_left 1250
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
#############
## Talents ##
#############
ancestral_knowledge 2/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 3/3
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 3/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/3
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/3
shamanism 0/5
#########
# Buffs #
#########
armor_debuff_major 20.0/20.0
armor_debuff_minor 5.0/5.0
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 687/688
attack_power_buff_multiplier 0.0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 5.0/5.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 51/52
agi_and_strength_buff 178/178
intellect_buff 60/60
bloodlust_casters 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion potion_of_speed
food fish_feast
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11/12/09, 9:31 AM
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#2716
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Murmor
Fair point. I did this test and it didn't take long to conclude that LL works the way I thought. For the record with only [Hammer] in the offhand LL hits for 70-77 regardless of whether ToQE procs or not. Once the proc is active it will hit for about 110-120. It was pretty obvious that nothing more detailed was required.
With that in mind - the numbers for the 100,000 hour sim are:
Average AP for ability:
| MH | 7904.86 | | MH WF | 7908.41 | | MS SS | 7893.52 | | OH | 7908.22 | | OS SS | 7936.85 | | LL | 7880.01 |
And the full output was
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Interesting. I can look at amending Rawr.Enhance to modify LL effects. The other thing of note is the variance between MH SS & OH SS as these two are the only ones significantly off the 7908 base. Interesting MH is lower than base OH is higher. Any theories as to why?
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/12/09, 9:43 AM
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#2717
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Piston Honda
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Originally Posted by Levva
Interesting MH is lower than base OH is higher. Any theories as to why?
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[Formula: Enchant Weapon - Berserking] would be my theory. I have not tested if it is the behavior in game, but I am guessing that in EnhSim if Berserking procs on the MH hit of Stormstrike then the OH hit gets the benefit. A trinket ( [Blood of the Old God] for example) that increases attack power and procs off the main hand hit could also be a source.
In game on Stormstrike, the main hand does hit before the off-hand, that is not difficult to verify and has been tested. In the case of windfury proc at least the proc is applied before the off-hand swing (in previous testing if windfury is applied to both weapons the MH will have a higher proc rate than the OH). I do not know if that means that other types of procs are applied before the OH hit though.
Edit: If the OH SS AP was actually higher in game, wouldn't the OH SS damage before more than half the MH SS damage? I just spent some time looking over WoL parses and in every large combatlog the OH SS was 50% of MH SS +- 1%. That does not seem to match what I would expect if the EnhSim behavior was correct? This is far from conclusive as 20 or so hours of in game combat comes nowhere near to the 5,000-10,000 hours of EnhSim runs, but it does make me question.
Last edited by stassart : 11/12/09 at 10:17 AM.
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shaman_hep Healing Equivalency Point combatlog parser
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11/12/09, 12:06 PM
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#2718
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Glass Joe
Tauren Shaman
Doomhammer (EU)
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I ran some simple tests in game, with a hammer in one hand and a weapon with berserking on in the other to see how Stormstrike works.
What I concluded is that:
1. Either both MH and OH hit (either can be a crit), or SS as a whole is parried/dodged/missed. To me, it looks like Enhsim can have OH miss/parry/dodge independently of MH hit.
2. Berserking proc on MH nearly always affects the OH. I saw one occasion when it didn't. As hard as I stared at it, the number didn't change.
3. UR procs off the MH don't affect the OH
What I couldn't answer without a much longer test, (or for the rich, putting berserking on a hammer). Is whether the ability that procs berserking gets the AP bonus or not. My numbers are suggestive that it doesn't, but not conclusive.
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11/12/09, 1:17 PM
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#2719
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Murmor
I ran some simple tests in game, with a hammer in one hand and a weapon with berserking on in the other to see how Stormstrike works.
What I concluded is that:
1. Either both MH and OH hit (either can be a crit), or SS as a whole is parried/dodged/missed. To me, it looks like Enhsim can have OH miss/parry/dodge independently of MH hit.
2. Berserking proc on MH nearly always affects the OH. I saw one occasion when it didn't. As hard as I stared at it, the number didn't change.
3. UR procs off the MH don't affect the OH
What I couldn't answer without a much longer test, (or for the rich, putting berserking on a hammer). Is whether the ability that procs berserking gets the AP bonus or not. My numbers are suggestive that it doesn't, but not conclusive.
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You are always rich on the PTR. It is effectively fake money on the PTR assuming you transfer a character with heaps of cash. You can blow it all on berserking on a hammer and it won't effect your live character. This is probably worth doing as if EnhSim is inaccurately modelling Stormstrike or berserking procs then that needs fixed.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/13/09, 6:08 AM
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#2720
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King Hippo
Draenei Shaman
Khadgar (EU)
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Just to let people know I've had two individuals put themselves forward to assist with adding the T10 stuff to EnhSim, Eralun and Arbreng. Eralun will help with general coding and features, Arbreng is keen to get the multi-threading working again to dramatically speed up the time it takes the sim to complete.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/13/09, 2:53 PM
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#2721
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Glass Joe
Tauren Shaman
Kael'thas (EU)
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(deleted)
Last edited by Torcha : 11/13/09 at 9:21 PM.
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11/16/09, 6:28 AM
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#2722
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King Hippo
Draenei Shaman
Khadgar (EU)
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Further update...
Ziff has also now joined the EnhSim team and will be checking in his T10 patch changes soon. So hopefully we can have v1.9.0 ready BEFORE patch 3.3 hits.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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11/17/09, 2:40 AM
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#2723
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Glass Joe
Draenei Shaman
Thorium Brotherhood
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Call of Flame and Fire Nova
I do not have logs, and am not sure how to link talents from the PTR if it is possible. Sorry for that. However, I haven't seen a reply yet to Rouncer's question as to whether Call of Flame affects the new Fire Nova spell.
The tooltip on the talent on the PTR says: Increases the damage done by your fire totems and Fire Nova by 5/10/15% and the damage done by your Lava Burst spell by 2/4/6%.
To ensure that it was actually working as the tooltip made it appear, I did a statistically insignificant number of tests (because I knew I couldn't show logs and was only checking to make sure there was no bug). First I tested on a target dummy with 5 points spent in Convection and no other talent points spent. Normal hits were between 942 and 980, with a crit of 1444. Damage went up gradually with each point spent in Call of Flame, culminating in a non-crit average of 1126 and a crit of 1771.
I was using a Frost Resistance totem to avoid any effects from the totem itself, and wore the same gear for all testing. (I didn't have the bag space to go naked.)
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Yesterday, 12:21 PM
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#2724
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King Hippo
Draenei Shaman
Khadgar (EU)
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I've just added Elam author of various articles & guides on EnhSim to the EnhSim project as a documentation editor. He will take on the task of updating the wiki on the EnhSim website. He should be able to start soon on fleshing out the wiki with various articles and compiling some proper documentation, and how to guides.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Author of Rawr.Enhance an automated gear checking program that can generate config files for EnhSim.
Please use the EnhSim by Tukez, Sylvand & others to simulate what gear, priorities etc are the best dps.
FAQ: Hit cap 342 Draenei, 368 Horde, Expertise rating cap 140 with 3/3 Unleashed Rage. Cap those before worrying about other stats.
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Today, 2:18 AM
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#2725
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Glass Joe
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I doubt this deserves it's own thread, and since it's dependent on EnhSim I'll just post it here. Included is the compiled EXE and the source AU3, it's an AutoIt Script file.
[e] Ha, I forgot the program's description. It's the program Levva was talking about that will run a bunch of simulations, change the RNG factor's in the config files, and save the results into a CSV file. This is also Windows ONLY.
http://dl3.dropbox.com/u/816613/rngOmatic.rar
It's operation's pretty straight forward. You type in the value which combat_length_rng_factor will incriment ex: 0.05,0.1,0.15... until it hits it's maximum, defaulted to 1. You'll want to hit "Create Configs" before you start it. It'll look at the original config in the 3rd input box, copy it and modify it and create as many as you want until it hits the maximum RNG factor. Just drop this in your enhsim directory and it's good to go.
Then hit Start and it'll run enhsim with the appropriate config file, and parse the outputs automatically and dump it to the rngOutput.txt everytime the RNG factor changes, or every 10 sims.
This script will output the results into a text file, but it's format should be compatible with any spreadsheet software. Just change the filetype to *.csv
Sample output:
rng,dps1,dps2,...,dps10
0.05,3065.08,3065.02,3065.73,3065.06,3065.35,3065.32,3064.95,3064.80,3065.32,3064.34
0.1,3064.57,3064.46,3065.00,3064.96,3065.44,3064.58,3064.63,3065.67,3064.42,3064.36
If you want to stop it while it's working, you'll have to right click the tray icon and exit that way.
There's no INI support, but it didn't seem like a big deal because there's only 3 inputs and it'll take quite a while for a full run.
You shouldn't have to worry about enhsim updates breaking this, as long as you don't change the names of the DPS result and combat_length_rng_factor.
**note: This script is using a quick and dirty way of monitoring CPU usage, which it uses as a notification that it's finished simming. It takes the cpu% off the status bar. You can minimize taskmgr.exe if you want to. Just don't close it. The default cpu% threshold is 50%
Let me know if any extra features are needed like being able to change the # of sims per RNG or something. And of course if you find any bugs.
Version 1.0.1
*Added nopause too the end of execute string, nice time reduction
*Fixed time estimation
*No more includes, pulled everything into script. Reduced it's size by 2/3
Revision 3
*Decided versions aren't my style
*Further corrections to estimated time
Revision 4
*Fixed the sim loop only working with 0.05
*It now starts with a config at 0 RNG factor
Last edited by Extenze : Today at 3:23 PM.
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