 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
09/03/08, 4:49 PM
|
#27
|
|
Von Kaiser
|
I had the same error and this package fixed it. Thanks!
|
|
|
|
|
|
09/04/08, 5:04 AM
|
#28
|
|
Von Kaiser
Tauren Shaman
Mazrigos (EU)
|
Nice to see the gui there, it's looking really sweet.
2 Suggestions though:
Is it possible to include a standard of boss values, perhaps from a dropdown box, maybe even with example bosses with said values (KJ has low armor for example)? Would be nice to not have to set this.
Same goes for a "standard" enha raid talent set. I realise the community has not produced a "cookie cutter" spec yet, but alot of enhancement talents are stable, and would always be chosen, going through 20 dropdown boxes every time would be a nice thing to not have to do 
|
|
|
|
|
|
09/04/08, 5:28 AM
|
#29
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Bellante
Nice to see the gui there, it's looking really sweet.
2 Suggestions though:
Is it possible to include a standard of boss values, perhaps from a dropdown box, maybe even with example bosses with said values (KJ has low armor for example)? Would be nice to not have to set this.
Same goes for a "standard" enha raid talent set. I realise the community has not produced a "cookie cutter" spec yet, but alot of enhancement talents are stable, and would always be chosen, going through 20 dropdown boxes every time would be a nice thing to not have to do 
|
Can do. Although didn't you notice that you can save/load configs with it too? Also it should load the last used config on start, at least is works on my machine.
|
|
|
|
|
|
09/04/08, 10:16 AM
|
#30
|
|
Von Kaiser
Tauren Shaman
Mazrigos (EU)
|
Nope, doesn't load up the previous one on my pc, I'm afraid.
|
|
|
|
|
|
09/04/08, 2:06 PM
|
#31
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Bellante
Nope, doesn't load up the previous one on my pc, I'm afraid.
|
Did you actually save the config or load some config? If I remember correct, otherwise it should not load the last config.
|
|
|
|
|
|
09/04/08, 2:28 PM
|
#32
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Melee crits agains lvl 73 bosses suffer 0.6% penalty am I right? What about spell crits?
Secondly, people could post some suggestions about different rotation logic. Like cast LvB only if 1 FS tick left, cast LvB only if ED is down or x seconds is left, otherwise cast LB. Something like that. I could also make those options changeable, I just need to know what all those options are.
|
|
|
|
|
|
09/04/08, 2:55 PM
|
#33
|
|
Don Flamenco
|
Spell crits suffer crit depression that to my knowledge has never been clearly explained or modeled. Basically, you never see your theoretical crit rate in the long term, it is always noticeably lower. This may be due in part or whole to spell casts being a on a two roll system. As a result, a sim is probably always going to overestimate the actual spell damage you would see in an ingame encounter. It's possible that along with the changes such as the removal of the 1% miss that spells will get moved to the same type of single roll, logical methodology as melee is, but at this point I don't know that it is even possible to model.
Spells also suffer from partial resists, which according to threads like Some partials resistances studies causes a reduction of roughly 6% of your total damage.
|
Empathy does not imply approval.
|
|
|
|
09/05/08, 4:53 PM
|
#34
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
EnhSim 0.6.4
0.6.4
-EP tests agility and intelligence removed. Crit rating test is now divided in physical and spell crit. Agility and intelligence are calculated from those two crit values taking into account the ap value.
-Maelstrom Weapon is used after last event in a tick. This is to prevent using Maelstrom Weapon in between crits during the same tick, which is impossible for human player.
-Fixed Flame Shock coefficients to 21% direct damage and 39% overall dots.
-Fixed Spice Hot Talbuk to affect searing totem hit too.
-Changed rotation priority system to more dynamic. Now you can choose how many slots do you have in your rotation.
-maelstrom_weapon config option removed. That is now integrated in the rotation priority system.
-5 new options to control rotations.
enhsim - Google Code
GUI layout starts to be a little crowded. I might have to divide it in two or more tabs. I also changed the GUI background color, in my opinion it is now bit more neutral to look. Also added the info box as you might notice. It currently tells if hit/expertise is going over the cap.
|
|
|
|
|
|
09/05/08, 5:09 PM
|
#35
|
|
Don Flamenco
|
I ran the sim for my expected setup after 3.0 and I thought I'd post my results to get some more variety going. In particular, with 178 hit rating on my current gear, that comes out to 14.1% spell hit unbuffed and with the spell hit debuff of 3%, that puts me just over the spell hit cap. This obviously diminishes the value of hit, so I figured others might be interested to see what the EP's look like in such a case. I converted all STR on gems to AGI, but the crit/ap numbers are napkin math since I'm not in beta and I couldn't find the baseline offsets. Here's the EP results and config from a sim at 100,000 hours. I reduced the EP range on values that can cap drastically(2 exp and 25 hit) and increased the sim time in hopes of more accurate numbers. These results are all pretty close to the average of the 10,000hr runs I had done, so I'm fairly confidant in their stability.
EP value DPS total DPS difference
baseline 2485.10
ap 1 0.44 2616.76 131.66
crit rating 2.80 1.23 2608.05 122.94
hit rating 1.20 0.53 2498.32 13.21
expertise rating 1.82 0.80 2490.70 5.60
haste rating 1.08 0.48 2580.27 95.16
armor ignore 0.26 0.11 2552.44 67.34
spellpower 0.86 0.38 2598.42 113.32
strength 1.10
agility 2.51 1.10 2617.34 132.24
intelligence 1.51 0.66 2617.75 132.65
As for raid buffs, I included everything that I'm likely to get in a 3.0 BT raid based on our guild's typical makeup today.

simulation_time 100000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
ep_ap 300
ep_crit_rating 100
ep_hit_rating 25
ep_expertise 2
ep_haste_rating 200
ep_armor_ignore 600
ep_spellpower 300
ep_agility 120
ep_intelligence 200
mh_speed 2.50
oh_speed 2.50
mh_dps 103.0
oh_dps 103.0
mh_crit 28.2
oh_crit 28.2
mh_hit 11.29
oh_hit 11.29
mh_expertise_rating 44
oh_expertise_rating 44
ap 2069
haste 2.79
ignore_armor 126
str 167
agi 499
int 213
spellpower 620
spell_crit 15.6
spell_hit 14.1
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
oh_enchant mongoose
trinket1 dragonspine_trophy
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthstorm_diamond
average_shocks_per_minute 10.0
maelstrom_weapon lb
rotation_priority1 mw
rotation_priority2 fs
rotation_priority3 ss
rotation_priority4 es
rotation_priority5 ls
miss 9.00
dodge 6.50
glancing 25.00
armor 7700
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
stormstrike_cooldown 8.00
stormstrike_nature_damage_buff 0.00
wait_ss_with_wf_cd 0.00
use_searing_totem 1
flurry 5/5
ancestral_knowledge 5/5
elemental_weapons 3/3
mental_quickness 3/3
mental_dexterity 3/3
weapon_mastery 5/5
dual_wield_specialization 3/3
unleashed_rage 5/5
improved_shields 0/3
static_shock 1/3
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
elemental_fury 0/1
elemental_precision 0/3
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir elixir_of_major_agility
potion -
food spice_hot_talbuk
misc_item -
What I also wanted to share, and see if others could do so as well, was the dps breakdown for this setup. Is this typical of what others are seeing? White dps is down to 35%, so with yellows and spells capped, hit drops off to a pretty low value as seen above.
flurry uptime 94.87%
unleashed rage uptime 99.91%
elemental devastation uptime 69.26%
mh enchant uptime 36.59%
oh enchant uptime 32.57%
trinket1 uptime 26.52%
trinket2 uptime 39.70%
totem uptime 66.61%
set bonus uptime 0.00%
metagem uptime 0.00%
white dps 886.45 35.79%
wf dps 524.18 21.16%
ft dps 0.00 0.00%
ss dps 167.69 6.77%
searing totem dps 161.24 6.51%
earth shock dps 113.72 4.59%
flame shock dps 141.18 5.70%
frost shock dps 0.00 0.00%
lava burst dps 0.00 0.00%
lightning bolt dps 454.86 18.36%
lightning shield dps 27.70 1.12%
DPS 2477.01
Thanks for the GUI btw Tukez, it certainly makes things easier.
edit: And just as I post this, tukez posts an update. I'll play with it some more and see if anything major changes.
|
|
|
|
|
|
09/06/08, 11:53 AM
|
#36
|
|
King Hippo
Tauren Shaman
Wildhammer (EU)
|
Sim look very good now.
Time to start solve best dps spec for 70lvl when first patch hits.
I made new config file(check below post) clean numbers and basic rounding used. Let's keep gear simple. Gear level is sunwell. The point is use baseline gear plus baseline spec with additinal 19 point left to use to achieve best dps build and rotation.
- Baseline dps was 2670.
- Try to get best possible dps without changing stats or buffs.
- Don't remove any points from baseline spec. You still have 19 point to use anywhere yuo want.
- You can play with rotation. But don't use anything what you can't with yuor spec at 70lvl.
- You can change off-hand speed to 2.6 and use windfury if you think it's beats 1.3speed and flametongue.
- When you find the best build and rotation use least 10k hours to calculate dps.
- average_shocks_per_minute 10.00 line indicate what is CD of shocks. If you have 5/5 reverberation use 12.00.
- Bolding indicate that those are lines what you use to tune dps.
We can't determine dps per talent point abefore we have found best rotation. But best rotation depends what talent points was used. So we need find best combination of those now.

simulation_time 5000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
ep_ap 300
ep_crit_rating 100
ep_hit_rating 150
ep_expertise 10
ep_haste_rating 200
ep_armor_ignore 600
ep_spellpower 300
mh_speed 2.60
oh_speed 1.3
mh_dps 110.0
oh_dps 110.0
mh_crit 30.0
oh_crit 30.0
mh_hit 10.0
oh_hit 10.0
mh_expertise_rating 110.0
oh_expertise_rating 110.0
ap 2000
haste 6.47
ignore_armor 500
str 100
agi 400
int 300
spellpower 560
spell_crit 20
spell_hit 14.00
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
trinket1 berserkers_call
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthstorm_diamond
average_shocks_per_minute 10.00
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
rotation_priority_count 5
rotation_priority1 mw_lb
rotation_priority2 ss
rotation_priority3 fs
rotation_priority4 es
rotation_priority5 ls
miss 9.00
dodge 6.50
glancing 25.00
armor 7700
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
stormstrike_cooldown 10.00
stormstrike_nature_damage_buff 0.00
wait_ss_with_wf_cd 0.00
use_searing_totem 1
flurry 5/5
ancestral_knowledge 3/5
elemental_weapons 3/3
mental_quickness 3/3
mental_dexterity 3/3
weapon_mastery 5/5
dual_wield_specialization 0/3
unleashed_rage 5/5
improved_shields 0/3
static_shock 0/3
concussion 0/5
call_of_flame 0/3
elemental_devastation 0/3
elemental_fury 0/1
elemental_precision 0/3
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 381/381
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir elixir_of_major_agility
potion haste_potion
food warp_burger
misc_item drums_of_battle
Edit: You can take points out of weapon mastery too if it feel right.
Edit2: 3080dps is best what I have got now. So aim higher. I will post results when I have tested more.
Edit3: Off-han weapon speed was mistake. I need to farm []. Look like it's gonna be best weapon choice.
Last edited by Pitbuller : 09/07/08 at 8:20 AM.
|
Slow, slower, shaman weapon.
|
|
|
|
09/06/08, 4:32 PM
|
#37
|
|
Don Flamenco
|
Originally Posted by Pitbuller
- You can change off-hand speed to 2.6 and use windfury if you think it's beats 1.3speed and flametongue.
|
Right now you have the baseline set to a 110.0 dps weapon at 1.3 speed, but this is unrealistic if you're looking at level 70 dps/gear even after 3.0.
The highest dps 1.3 speed weapon is [] at 87.3
Why don't you use 107.9 dps for both hands since that is the value of mounting vengeance and s4 weapons? I understand the attempt to just use round numbers for simplicity, but in the case of the offhand it is a pretty big fudge to throw in a 110 dps 1.3 and show that as proof of FT's superiority. At least change the offhand speed to 1.4, since that would include the s4 dagger.
EDIT: Best I've done so far with the 1.3 OH is 3084 dps with this spec Talent Calculator - World of Warcraft
Giving up MW for Reverb seems like a clear loss of ~500dps. The rest was just playing with variations between DW spec, imp SS, Static Shock, and Call of Flame. Most interesting bit was that with the fast offhand, 3/3 Static Shock is better than 1/3 SS and 2/2 imp Stormstrike, but with the 2.6 and WF, they come out about even. The 1.3 OH looks to have about a 130dps edge on 2.6, but if you drop to 1.4 the edge is only ~80dps.
EDIT2: Based on Tukez post below, these results are pretty worthless. I'll try the excersize again once he feels he's fixed the issues.
Last edited by Skiace : 09/07/08 at 6:02 AM.
|
|
|
|
|
|
09/06/08, 5:34 PM
|
#38
|
|
Glass Joe
Tauren Shaman
Stormscale (EU)
|
I havent actually tested your sim yet so im not sure if you have allready included it but dont forget to add Skullfish Soup (20 crit rating) which should be the best food buff and Elixir of Draenic Wisdom (guardian elixir) so you can still use Elixir of Major Agility. I guess im stating the obvious but if we are looking for the highest dps possible those should be the baseline.
|
|
|
|
|
|
09/07/08, 4:34 AM
|
#39
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Hey people, I just noticed when doing the mana calculations, that Lightning Bolt is using way too high base damage. I don't know where did I get that one but I've fixed it for the next version.
Other mentions is about Static shock. It is proccing from Windfury currently, so I'll fix that one too.
Originally Posted by Dsalt
I havent actually tested your sim yet so im not sure if you have allready included it but dont forget to add Skullfish Soup (20 crit rating) which should be the best food buff and Elixir of Draenic Wisdom (guardian elixir) so you can still use Elixir of Major Agility. I guess im stating the obvious but if we are looking for the highest dps possible those should be the baseline.
|
I will add the Skullfish Soup, but I'm lazy to add another potion slot, so you can just add the extra ap manually.
|
|
|
|
|
|
09/07/08, 7:21 AM
|
#40
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
EnhSim 0.7.6
0.7.6
-Lightning Bolt mana cost changed to 10%.
0.7.5
-Fixed Elemental Precision to add 1/2/3% hit.
-EnhSim now simulates also the MPS or mana usage. base_mana added to config.
-You can see (procs/uses) per minute in the statistics.
-Flametongue stats are now also properly recorded.
-Added Call of Thunder talent.
-Added Shamanistic Focus talent.
-Added Convection talent.
-Added Elemental Focus talent.
-Changed Mental Quickness talent to affect mana usage.
-Config file is closed as soons as it is read, instead of closing it at the end of application. This allows to run multiple simulations simultaneously from the GUI.
-Fixed Lightning Bolt base damage to 603.
-Added Skullfish Soup.
-Fixed Elixir of the Mongoose and Elixir of Major Agility also affect spell crit.
-Fixed Static Shock to not proc on Windfury.
-BestDpsBuild.txt added to package. This is supposed to be the best dps spec with baseline gear(sunwell). I'll update this as theorycrafters do their job  .
enhsim - Google Code
These are the mana costs I use, please check are they right:
Stormstrike 8%
Earth Shock 23%
Flame Shock 17%
Frost Shock 18%
Lava Burst 22%
Lightning Bolt 10%
One more thing. I don't model the durations of Shamanistic Focus and Elemental Focus, because it is virtually impossible with any sane rotation for them to fade.
|
|
|
|
|
|
09/07/08, 10:00 AM
|
#41
|
|
King Hippo
Tauren Shaman
Wildhammer (EU)
|
Tukez do flametongue weapon give passive spell damage bonus? I s 96 spell piower at level right value?
|
Slow, slower, shaman weapon.
|
|
|
|
09/07/08, 10:08 AM
|
#42
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Pitbuller
Tukez do flametongue weapon give passive spell damage bonus? I s 96 spell piower at level right value?
|
No it does not. I will fix this to the next version, meanwhile just put it manually. Btw, does the flametongue spellpower stack with 2 flametongues? Are there any other changes to flametongue in 3.0?
|
|
|
|
|
|
09/07/08, 4:42 PM
|
#43
|
|
Don Flamenco
|
In the new version (after the LB fix) I'm now finding that a slow offhand with WF is much more competitive with the fast FT. The inflated LB numbers must have favored the faster MW stacking of a fast offhand. I'm seeing WF with a slight 30dps edge over FT using a 1.4 speed OH, but they are tied using a 1.3 for FT.
I'm also still seeing Reverb still not worth giving up MW even with reduced LB damage. Best I've done thus far is ~2530dps in this version of the sim.
edit: Wowwiki says base mana should be 2678 for all 70 shaman regardless of race.
edit2: The best build I could come up with for this sim included 1 point in static shock and valued this at ~15-20dps. Hopefully Feral Spirit is worth more than this (it needs to be if it's going to be worth shit in PvE), thus the best build at 70 wouldn't bother with static shock.
Last edited by Skiace : 09/07/08 at 5:31 PM.
|
|
|
|
|
|
09/07/08, 7:45 PM
|
#44
|
|
Von Kaiser
|
Am I doing this right?
I downloaded v0.7.6, I open enhsimgui.exe and load bestdpsbuild.
Then I change talents to this.
OH speed to 1.3, dps to 87, add 96 to spellpower for flametongue, trinkets to shard of contempt / Crusade Card, 10k hours and simulate.
Results in 3061.70dps at 119.55mps
Last edited by Sorry : 09/07/08 at 7:55 PM.
|
|
|
|
|
|
09/07/08, 7:55 PM
|
#45
|
|
Don Flamenco
|
Originally Posted by Sorry
Am I doing this right?
I downloaded v0.7.6, I open enhsimgui.exe and load bestdpsbuild.
Then I change talents to this.
OH speed to 1.3, dps to 87, add 96 to spellpower for flametongue, 10k hours and simulate.
Results in 2991.58dps at 122.19mps
|
I think i was missing some buffs before, cause I'm able to reproduce your results now. I also tried changing the OH to 110dps and 1.4 speed, and this was a LOSS of 8dps. This suggests the kind of dependence on weapon speed that we've seen in the past for WF, and is clearly not what we'd like to see in the future.
Changeing to a slow offhand with WF was about a 2-3% dps loss, much closer than in the last version of the sim. This is encouraging, but considering the FT speed interaction I noted, I feel like FT really isn't working as intended right now. A 1.3 offhand improves MW dps by 30% over a 2.6 right now. That's a big boost.
edit: Also, if we're trying to compare specs based on the Bestdpsbuild.txt, lets not change any of the trinkets. I was able to get 2998dps with the build you linked without changing trinkets.
Last edited by Skiace : 09/07/08 at 8:22 PM.
|
|
|
|
|
|
09/07/08, 8:05 PM
|
#46
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Sorry
Am I doing this right?
I downloaded v0.7.6, I open enhsimgui.exe and load bestdpsbuild.
Then I change talents to this.
OH speed to 1.3, dps to 87, add 96 to spellpower for flametongue, trinkets to shard of contempt / Crusade Card, 10k hours and simulate.
Results in 3061.70dps at 119.55mps
|
Bet you didn't remember to take off the passive bonus of Berserker's Call.
|
|
|
|
|
|
09/07/08, 8:12 PM
|
#47
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Skiace
Changeing to a slow offhand with WF was about a 2-3% dps loss, much closer than in the last version of the sim. This is encouraging, but considering the FT speed interaction I noted, I feel like FT really isn't working as intended right now. Either that, or MW needs to proc off of WF in order to make slow weapons competitive. A 1.3 offhand improves MW dps by 30% over a 2.6 right now. That's a big boost.
|
In the sim MW procs from WF too. It should not?
|
|
|
|
|
|
09/07/08, 8:19 PM
|
#48
|
|
Don Flamenco
|
Originally Posted by tukez
In the sim MW procs from WF too. It should not?
|
Ah, sorry I missread your changelog (read SS-WF proc line as MW-WF). Someone in the Wrath thread mentioned that it doesn't proc off WF in the latest build, but WF is also broken so I'd presume that's unintended.
Considering it is procing off WF in the sim, then I'm even more suspect of the behavior of FT and fast weapons. An 87dps weapons should NEVER outperform a 110 dps weapon based on speed alone.
EDIT: To further illustrate the point, right now I'm seeing [] within 0.5% of a new fast weapon out of Naxx 10: http://static.mmo-champion.com/mmoc/...0_loot_018.jpg
The 143dps @1.6 manages to beat the 45dps @1.3, but just barely. If the sim is accurately reflecting FT and MW behavior, we need to make some noise about it.
EDIT2: Also seeing that dual wielding [] is not as good as Slow/Fast, but it's better than Slow/Slow right now. If the sim is accurate, this is broken behavior in my opinion.
Last edited by Skiace : 09/07/08 at 8:45 PM.
|
|
|
|
|
|
09/07/08, 8:22 PM
|
#49
|
|
postcount++
Malan
Tauren Shaman
No WoW Account
|
Maelstrom is just bugged or something in Beta, it hasn't proced off Windfury crits since it was implemented. I would leave the sim as is, my assumption is that its going to be fixed in the next shaman round.
|
Shitting up every single thread on EJ since '06
|
|
|
|
09/08/08, 2:41 AM
|
#50
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Skiace
The 143dps @1.6 manages to beat the 45dps @1.3, but just barely. If the sim is accurately reflecting FT and MW behavior, we need to make some noise about it.
|
People might want to print out a combatlog from the sim and see if they can find something fishy in there.
I'll double check couple of mechanics, especially flametongue. I think I'll also do some tests with lag. I think it would favor slower weapons, but it probably wouldn't do much about the problem, that crappy 1.3 dagger is better than a good 1.5 dagger.
|
|
|
|
|
|
|