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10/11/08, 8:01 AM
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#476
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by RadicalSS
Hi. Im trying out the sim to get EP values for lvl 70 raiding in 3.0. However, Im not sure how to change the config.txt in order for it to use lvl 70 spells instead of lvl 80.Could anyone explain how do this?
Thanks.
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There is two different exe files. Other is 70lvl other is 80lvl. Then there is starter program. Edit config.txt to match with your values and set buffs. Then run "enhsim.exe config.txt ep". If you want 80lvl values run "enhsim_lvl80.exe config_lvl80.txt ep"
Chadbrochill: EP_dps = Weapon dps ep range and that don't matter. It's scale linerly. Use higher value for more accurate numbers. You can set Ap and spell power range high as you want. Those scale linerly. Be carefull with all other ep_ranges those cap or have somekind of dimishing/exponential returns. So use small values to those.
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Slow, slower, shaman weapon.
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10/11/08, 9:41 AM
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#477
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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Huh. So I finally ran the sim with stats from the PTR(BT/SW mix with ag/hit and crit gems):
baseline 2858.45
ap 1.00 0.56 2880.68 22.22
crit rating 1.65 0.92 2876.84 18.39
hit rating 1.78 0.99 2878.28 19.83
expertise rating 0
haste rating 1.92 1.06 2879.75 21.30
armor penetration rating 1.56 0.87 2875.82 17.37
spellpower 0.68 0.38 2867.57 9.12
strength 1.10
agility 1.85
intelligence 1.30
mh dps 6.45 3.58 2885.31 26.86
oh dps 3.06 1.70 2871.20 12.75
So AP leaps up as the best stat item budget-wise. I did not expect that. Anyone else seeing this trend? Dual WF gave the highest DPS for my setup, but FT on OH gave the hit and haste >2 EP.
tukez - Int in itself needs to be calculated. It's not just added AP, it gives you spell crit and thus melee crit from higher ED uptime.
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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10/11/08, 9:48 AM
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#478
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Raut sim calculate melee crit and spell crit. Agi = melee crit part + ap part. Int = spell crit part + ap part. Crit = spell crit part + melee crit part.
Your ep values show int = 1.3. Ap part is only 1.1+ 0.02*Ancetral knowledge points. Spell crit ep value is then 0.1-0.2ep.
This allow sim do one calculation less and it's faster then.
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Slow, slower, shaman weapon.
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10/11/08, 10:16 AM
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#479
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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Ah, yes. I overlooked the spell/physical part of the run log. Sorry about that. (Figures since the latest run shifted Int to 1.34)
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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10/11/08, 10:19 AM
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#480
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by chadbrochill
thanks for the tips, but the T6 4 peice gives a buff called stormpower which offers the 70 AP increase(even when the stormstrike doesnt like e.g parry/dodge etc) so that should offer uptime correct?(albeit 100% but still)
EDIT: Oh and duh about the meta...thanks. its been a long day.
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The set bonus you are talking about is Skyshatter Harness, not Skyshatter Regalia.
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10/11/08, 10:28 AM
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#481
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Tukez Skyshatter Regalia 2set-bonus give only spell crit. But sim give combined crit rating. Or is this just tooltip bug?
Also: Can you put searing totem to rotation list.
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Slow, slower, shaman weapon.
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10/11/08, 2:26 PM
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#482
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Wishes his user name was Kresh
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I do not seem to be able to get the sim to work whenever MW5_LB is in my rotation priority, including the default BestDpsBuild.txt file. Whenever I do have MW5_LB in there, I get searing totem DPS only as a result. Can someone who has the sim working (1.3.2) please copy the following section of your config file for me?
From the BestDPSBuild.txt file:
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
use_searing_totem 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 FS
rotation_priority3 SS
rotation_priority4 ES
rotation_priority5 LS
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10/11/08, 3:07 PM
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#483
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Wundorn
Amazingly, this thread isn't all about you.
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Yes, amazingly enough it's about a simulator that I'm trying to get compiled and which I can assume others are as well.
Raut - the libs that are required compile fine. The problem I'm encountering is that gcc and g++ spew out a ton of errors claiming that the c++ classes aren't written properly, complaining of missing semicolons, braces, etc.
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10/11/08, 5:06 PM
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#484
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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Originally Posted by Malan
Raut - the libs that are required compile fine. The problem I'm encountering is that gcc and g++ spew out a ton of errors claiming that the c++ classes aren't written properly, complaining of missing semicolons, braces, etc.
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Post the first five or so. I know gcc spams a lot of warnings because the files aren't ended with a linebreak.
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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10/11/08, 5:40 PM
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#485
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Yah that's what it was, its been a few weeks since I last tried building it. I just recall all the warnings and then g++ announcing that the build failed.
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10/11/08, 5:49 PM
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#486
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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tukez, do you mind running something like
for i in $( ls --color=no *.h *.cpp ); do echo $'\n' >> $i; done
in the source directory? gcc is awful chatty with files without ending newline.
Version 1.3.2 also gives me the following compile error:
enhsim.cpp: In member function 'void EnhSim::initializeSimulation()':
enhsim.cpp:444: error: 'max' was not declared in this scope
enhsim.cpp:444: error: 'min' was not declared in this scope
The line in question is
int effective_nature_resistance = (nature_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
I'm guessing that max() will return whatever is greater of the two expressions(?). It seems standard libs does not know it.
Edit:
#define MIN(X,Y) ((X) < (Y) ? : (X) : (Y))
And the MAX counterpart should make the code portable. Very sorry for not being more specific. I don't know C++ at all.
Edit2:
Well, hello nifty code
First line is min(), second max(). Both return their respective correct value.
Last edited by Raut : 10/11/08 at 6:00 PM.
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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10/11/08, 6:30 PM
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#487
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Raut
tukez, do you mind running something like...
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I'll definitely take a look later when I'm not so busy.
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10/11/08, 6:38 PM
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#488
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Pitbuller
Tukez Skyshatter Regalia 2set-bonus give only spell crit. But sim give combined crit rating. Or is this just tooltip bug?
Also: Can you put searing totem to rotation list.
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I don't know is it a tooltip bug. I just assumed it gives crit rating, as I thought spell crit rating ceased to exist.
Because it is only 1min duration? I don't think it makes much of a difference, but yeah, why not.
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10/11/08, 8:08 PM
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#489
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Wishes his user name was Kresh
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After several hours testing and narrowing down the sim problem I'm experiencing, I have isolated the specific single-line change that makes the sim only show searing totem damage.
The default config.txt file works fine. If the rotation_priority1 value is changed from LVB to MW5_LB, the issue occurs. I cannot begin to explain how grateful I would be if someone were to help me successfully resolve this issue. I'm beginning to wonder if it's a bug in the current version. Perhaps I'll go back and try it with an earlier one. (Edit: I am having the same issue in 1.2.9 as well).
Last edited by Krish : 10/11/08 at 8:18 PM.
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10/11/08, 9:40 PM
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#490
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Don Flamenco
Troll Rogue
Blackrock (EU)
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Originally Posted by Raut
Huh. So I finally ran the sim with stats from the PTR(BT/SW mix with ag/hit and crit gems):
baseline 2858.45
ap 1.00 0.56 2880.68 22.22
crit rating 1.65 0.92 2876.84 18.39
hit rating 1.78 0.99 2878.28 19.83
expertise rating 0
haste rating 1.92 1.06 2879.75 21.30
armor penetration rating 1.56 0.87 2875.82 17.37
spellpower 0.68 0.38 2867.57 9.12
strength 1.10
agility 1.85
intelligence 1.30
mh dps 6.45 3.58 2885.31 26.86
oh dps 3.06 1.70 2871.20 12.75
So AP leaps up as the best stat item budget-wise. I did not expect that. Anyone else seeing this trend? Dual WF gave the highest DPS for my setup, but FT on OH gave the hit and haste >2 EP.
tukez - Int in itself needs to be calculated. It's not just added AP, it gives you spell crit and thus melee crit from higher ED uptime.
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Weird, for me FT on OH is ~40 DPS more than WF on OH (3043 WF/WF and 3086 WF/FT), that's with 2.5/2.6 speed weapons. Is anyone else still seeing FT on OH as best? I'm also getting ~3 AP per Hit Rating (at 7.23%/9.04% currently) which goes down to ~2 when I'm spell hit capped. All other stats seem very similar to eachother to me (crit 1.99, haste 2.07, agility 2.00) so I assume the first priority when gemming should be reaching the spell hit cap and then get a good balance of AP/Crit/Haste afterwards.
Edit: I'm also getting better results with ES only over FS/ES with an ES glyph.
Last edited by Hidden : 10/11/08 at 9:53 PM.
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10/12/08, 6:25 AM
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#491
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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Originally Posted by Hidden
Weird, for me FT on OH is ~40 DPS more than WF on OH (3043 WF/WF and 3086 WF/FT), that's with 2.5/2.6 speed weapons. Is anyone else still seeing FT on OH as best? I'm also getting ~3 AP per Hit Rating (at 7.23%/9.04% currently) which goes down to ~2 when I'm spell hit capped. All other stats seem very similar to eachother to me (crit 1.99, haste 2.07, agility 2.00) so I assume the first priority when gemming should be reaching the spell hit cap and then get a good balance of AP/Crit/Haste afterwards.
Edit: I'm also getting better results with ES only over FS/ES with an ES glyph.
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I ran with a sub-optimal setup just to look at some different things(like weapon enchants).
Latest run was 3127.47 WF/WF, 3116.29 WF/FT. This with gear regemmed with ag/hit(red slots) and crit(yellow). Roughly half of each. The idea was to get the spell crit up. Rotation is MW5_LB, SS, ES, LL, LS. I didn't lose my badges on PTR so I may try to regem my gear to hit/ag, AP to see what happens. Little worried about letting crit drop.
I'm seeing fluctuations in EP values of ~0.05 with 5k sim_time; Recommended sim time for EP calculation?
Edit: 10k hours yield more stable results. Think I'll stick with that.
Last edited by Raut : 10/12/08 at 6:39 AM.
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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10/12/08, 8:01 AM
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#492
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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All the problems described below are calculated at lvl 70 values with mostly sunwell gear, a few BT items.
My problem seems to be the same as Acks has observed previously, I'm wondering if there's any resolution of the matter. My config.txt is added below.
Expertise
I'm still uncertain on the expertise EP in the sim. Tukez has replied to use expertise, but when I input 28 expertise in both sockets, I'm told I'm past the cap both in the GUI and the actual sim (cap exceeded by 0.886492 (3.495 expertise rating)) , yet it still calculates a (rather high) expertise EP of 3.59. Seems rather odd.
If I keep adding more expertise (so it starts looking like rating again, which tukez said shouldn't be put in, and which the sim and the GUI definately tell us it isn't, then the value of expertise starts dropping. When I get to the point of capping in expertise rating, then the EP value correctly drop to zero.
Spellhit
Same goes with spellhit, I input 10.94%, the GUI does NOT tell me that I exceed the cap, but the the sim does when I run it by 0.1048%, but calculates an EP of 3.45. If I add another 1 %, the GUI tells me I exceed the cap, the sim tells me (not surprisingly) that I exceed by 1.1048%, but hit now drops to 2.64 EP. Seems to me that the caps are not properly factored in until they are exceeded by some extra margin or something (the difference between the GUI and the sim telling me that I'm capped/not capped is confounding). Anybody/tukez able to explain why, because I really don't get it.
Also, when you test WF/WF vs. WF/FT, do you have to manually add the extra spelldamage from the FT imbue when calculating DPS and EP?

simulation_time 10000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 50
max_lag 150
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 20 //not rating
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
mh_speed 2.6
oh_speed 2.6
mh_dps 103.1
oh_dps 107.9
mh_crit 29.61
oh_crit 29.61
mh_hit 8.75
oh_hit 8.75
mh_expertise_rating 28
oh_expertise_rating 28
ap 2056
haste 3.11
armor_penetration 21.07
str 306
agi 210
int 254
spellpower 616
spell_crit 26.72
spell_hit 10.94
base_mana 2678
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
trinket1 dragonspine_trophy
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus skyshatter_harness_4
metagem relentless_earthstorm_diamond
glyph_major1 -
glyph_major2 -
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
use_searing_totem 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 0
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
rotation_priority_count 4
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
ancestral_knowledge 4/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion haste_potion
food spice_hot_talbuk
misc_item drums_of_battle
Last edited by Bellante : 10/12/08 at 8:25 AM.
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10/12/08, 8:45 AM
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#493
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Von Kaiser
Night Elf Druid
Dragonmaw
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Exepertise should be in rating so instead of 28 you should have 112 (assuming shard + 3 SWP pieces).
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"Doubt is the thief that often makes us fear to tread where we might have won.” —William Shakespeare
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10/12/08, 8:48 AM
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#494
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Glass Joe
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Tukez, Do you have any plans of making this sim run online like Yo's?
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10/12/08, 9:22 AM
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#495
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Major Berserk
Raut
Tauren Shaman
No WoW Account (EU)
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You don't want to run EnhSim online since it will have to be CGI. Three or four users and the server will keel over. Only way is to rewrite it in Java.
Be glad we have a local sim that is way faster than Yo!'s ever was. And OSS. That is very good news for some of us.
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Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
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10/12/08, 10:24 AM
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#496
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Originally Posted by polocabbit
Exepertise should be in rating so instead of 28 you should have 112 (assuming shard + 3 SWP pieces).
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As I presumed, however, notice that the config still needs to reflect this (for a new user, it currently very clearly says "not rating"). Tukez has kindly helped me in PM and pointed out the obvious (but still eluded me) that since the EP leap is for expertise (not rating), the check of this for the sim is that it's warning you that it's going above the cap with the EP step you've chosen. A bit tricky, and something which would definately be sexy to have working "automatically" in the future, but hey, if I can learn it, anyone can I think
My last question, about FT (do you need to input the extra spelldamage), anybody know the answer?
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10/12/08, 10:32 AM
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#497
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Bellante
My last question, about FT (do you need to input the extra spelldamage), anybody know the answer?
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No, you don't have to input the extra sp.
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10/12/08, 10:41 AM
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#498
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Bellante expertice ep range can be only full expertice not rating becouse otherwise you get funky results. Let say if range would be 7 rating it could have value 0 but 8 have it could show ~2.6 with exactly same config.
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Slow, slower, shaman weapon.
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10/12/08, 2:07 PM
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#499
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Ye, exactly, that's what I realised from tukez's input (and what I hadn't realised when I made my original post). The input for the enhsim is rating though, and that's what confused me (since the documentation says it's NOT rating).
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10/12/08, 3:01 PM
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#500
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Von Kaiser
Orc Shaman
Talnivarr (EU)
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I'll more or less confirm/echo what has been said before. Currently both hit and expertise caps seem to be wrongly calculated.
Using:

simulation_time 10000
simulation_time_combatlog 30
combat_length 10
report_count 80
threads 2
min_lag 0
max_lag 0
ep_base_stat ap
ep_ap 300
ep_crit_rating 100
ep_hit_rating 150
ep_expertise 10
ep_haste_rating 200
ep_armor_penetration_rating 600
ep_spellpower 300
ep_dps 20.0
mh_speed 2.5
oh_speed 2.6
mh_dps 103.0
oh_dps 107.9
mh_crit 30.52
oh_crit 30.52
mh_hit 11.73
oh_hit 11.73
mh_expertise_rating 112
oh_expertise_rating 112
ap 2185
haste 6.21
armor_penetration 16.48
str 259
agi 306
int 200
spellpower 655
spell_crit 24.56
spell_hit 14.66
base_mana 5678
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
oh_enchant mongoose
trinket1 madness_of_the_betrayer
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus skyshatter_harness_4
metagem relentless_earthstorm_diamond
glyph_major1 stormstrike
glyph_major2 -
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
use_searing_totem 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
rotation_priority_count 4
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
ancestral_knowledge 4/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 0/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion -
food -
misc_item -
I got:
Spell hit goes past cap by 12.546% (158.329 hit rating).
Mh expertise goes past cap by 12.3006 expertise (48.495 expertise rating).
Oh expertise goes past cap by 12.3006 expertise (48.495 expertise rating).
Maelstrom Weapon:PPM 51.70
^^ what?
On another note, the UI seems to be a tad chaotic and non-uniform.
The hover-over's provide some help but wouldnt it be better to just clarify _what_ exactly to put in?
Ie, simply put the following behind each stat: (%) for percentages, (R) for ratings and (#) for raw numbers. Or perhaps just let the user specify its level, and only put in the ratings rather then percentages and have the sim simply calculate the hit/crit for physical and spell damage from the rating. And shouldnt spellpower just be calculared off our AP (which varries in combat) rather then putting in the spellpower on char sheet? (not to be mistaken by spellpower on gear, or lack thereof).
And our LvB-ED feedback loop seems dead, might be a good idea to blank that out for now? Just in case they decide to revert the change. While on the subject of GUI clarification, make sure that decimal seperator is clear, some people are used to using a comma ( , ) to seperate and other use a dot ( . ) to do it. Base mana is also a bit unclear, does this mean base nekkid mana, or just the base unbuffed-geared mana pool?
Hope the comment helps a bit on improving the sim Tukez.
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