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Old 10/12/08, 4:37 PM   #501
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
It's apparently not calculating wrongly, it's just a bit counterintuitive, the hitcap message.

If you look at your EP step for hit, it's 150. So the simulator is adding 150 hit rating (as far as I've understood this), noting dps without the extra 150, with the 150, and then telling you the AP equivalent value of that added dps. So it's telling you that you're grossly overshooting the hitcap in the simulator, but you still have to have clear knowledge on what to set the EP value to, so the simulator can calculate a proper marginal EP value for hit, as you get closer to the cap. That is, the closer you get to the cap, the smaller the EP steps have to be to get a sensible value.
 
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Old 10/12/08, 4:43 PM   #502
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Lava burst elemenental devastion loop was boring. Why not just make passive +9% crit talent. Now elemental devastion scale with gear. More crit more uptime. Scaling is good. Elemental uptime is still over 50% easily. Elemental devastion is still over talent budget with that uptime.

Slow, slower, shaman weapon.
 
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Old 10/12/08, 4:45 PM   #503
Hidden
Don Flamenco
 
Gnome Mage
 
Nazjatar (EU)
You'll probably want to get the hit rating EPs at various hit levels with additional, longer runs and small hit rating steps so you don't get over another cap, either spell while not being capped at all or melee while already being spell hit capped. Anyway the data I've gotten is enough for me to gem for the spell hit cap before even thinking about gemming anything else.

Edit@Pitbuller: Many talents are over the "1% per talent point" budget, I'd even say most are.
 
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Old 10/12/08, 6:12 PM   #504
Karok(EU)
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
Followed your advice bellante and went for a really tight ep-step setting:

1 for each rating, 2 for AP. Ran it for 60k hours (27mins of siming) which gave me the following results:

EP (note the negative spellpower):

EP                        value     DPS       total DPS      difference

baseline                                      2699.43
ap                        1         0.43      2700.29        0.86
crit rating               1.72      0.74      2700.17        0.74
hit rating                1.59      0.69      2700.11        0.69
expertise rating          0
haste rating              1.88      0.81      2700.24        0.81
armor penetration rating  1.80      0.78      2700.20        0.78
spellpower                -0.50     -0.22     2699.21        -0.22
strength                  1.10
agility                   1.93
intelligence              1.30
mh dps                    7.29      3.15      2762.33        62.90
oh dps                    4.40      1.90      2737.42        37.99
DPS sim:

Maelstrom Weapon:
PPM                 51.70

flurry uptime                  91.26%
unleashed rage uptime          100.00%
elemental devastation uptime   72.82%

mh enchant uptime              34.16%
oh enchant uptime              42.11%
trinket1 uptime                47.31%
trinket2 uptime                40.16%
totem uptime                   50.28%
set bonus uptime               99.99%
metagem uptime                 0.00%

                    DPS                 PPM       MPS

white               1052.71   39%       81.05
windfury            596.35    22.09%    13.39
stormstrike         195.04    7.23%     6.69      47.61     19.56%
lava lash           91.98     3.41%     8.56      30.46     12.51%
searing totem       119.37    4.42%     0.00
earth shock         278.86    10.33%    9.05      76.82     31.55%
lightning bolt      365.00    13.52%    9.36      88.57     36.38%

DPS                 2699.30
MPS                 243.47
MP2min              29215.89
Is MW uptime supposed to be that high, as it doesn't really map on the findings of in-game ppm reports.


And for completeness the config:

simulation_time                 60000
simulation_time_combatlog       30
combat_length                   15
report_count                    80
threads                         2
min_lag                         0
max_lag                         0

ep_base_stat                    ap
ep_ap                           2
ep_crit_rating                  1
ep_hit_rating                   1
ep_expertise                    1
ep_haste_rating                 1
ep_armor_penetration_rating     1
ep_spellpower                   1
ep_dps                          20.0

mh_speed                        2.5
oh_speed                        2.6
mh_dps                          103.0
oh_dps                          107.9
mh_crit                         30.52
oh_crit                         30.52
mh_hit                          11.73
oh_hit                          11.73
mh_expertise_rating             112
oh_expertise_rating             112
ap                              2185
haste                           6.21
armor_penetration               16.48
str                             259
agi                             306
int                             200
spellpower                      655
spell_crit                      24.56
spell_hit                       14.66
base_mana                       5678

mh_imbue                        windfury
oh_imbue                        windfury

mh_enchant                      mongoose
oh_enchant                      mongoose

trinket1                        madness_of_the_betrayer
trinket2                        shard_of_contempt

totem                           stonebreakers_totem

set_bonus                       skyshatter_harness_4

metagem                         relentless_earthstorm_diamond

glyph_major1                    stormstrike
glyph_major2                    -
glyph_major3                    -

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        0
use_searing_totem               1
bloodlust_casters               2
sync_bloodlust_with_trinkets    1
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
wait_mw_if_lvb_cd_left          0.0
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    0

rotation_priority_count         4
rotation_priority1              MW5_LB
rotation_priority2              ES
rotation_priority3              SS
rotation_priority4              LL

miss                            9.0
dodge                           6.5
glancing                        25.0
armor                           7700
spell_miss                      17.0
nature_resistance               0
fire_resistance                 0
frost_resistance                0

ancestral_knowledge             4/5
improved_shields                0/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  5/5
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            2/2
static_shock                    0/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   0/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  0/5
call_of_thunder                 0/1
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/5

armor_debuff_major              2600/2600
armor_debuff_minor              610/610
physical_vulnerability_debuff   2.0/2.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          306/306
attack_power_buff_multiplier    0/99.7
spell_haste_buff                0/5.0
spell_crit_chance_buff          0/5.0
spell_crit_chance_debuff        10.0/10.0
spell_damage_debuff             10.0/10.0
spellpower_buff                 0/150
spell_hit_chance_debuff         3.0/3.0
haste_buff                      0/3.0
percentage_damage_increase      0/3.0
crit_chance_debuff              0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   19/19
agi_and_strength_buff           98/98
intellect_buff                  40/40

flask_elixir                    flask_of_relentless_assault
guardian_elixir                 -
potion                          -
food                            -
misc_item                       -
 
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Old 10/12/08, 6:31 PM   #505
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Really tight mean extremely high run time too. There is allways some noice when you simulate things. If standart deviation is 0.04% and you try ep_ range that is 0.04% of your dps you will only get problems. Ap ep range should be very high its scale linearly and all other rating are calcuted via ap dps value. Other should be low but still high enough to be much higher than noise.

Mw ppm is 10 with single wield.
You did get 32mw procs per minute. It's match perfectly when you include things like two weapons, haste and instants.



Edit: If you are very near to some cap use negative ep range. This give almoust same value but you can use bigger range and lower effect of noise.

Last edited by Pitbuller : 10/12/08 at 6:58 PM.

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Old 10/12/08, 6:41 PM   #506
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Ye, I think you took my advice a bit to an extreme, you should for every stat basically have an EP step that kind of matches the upgrade you see on items compared to your current gear. About hit, if you're about 1 percent from the cap, try setting the EP step to 10 (at level 70, the rating/% is about 12.6 if I remember correctly) or maybe down to 5 or something, then try various larger steps and see the difference. If the sim is working correctly (and if I've understood it correctly), you should be seeing an effect on your EP for hit as you reach the spellhit cap. However, the last % still gives you a positive boost to spelldamage, so it won't drop flat. To see THAT effect, you need to set your current hit % to 14 (presuming you have misery/imp ff on the boss).

I have not gone through the above steps myself at the moment, but if I've understood this correctly, I motion that someone writes "idiot's guide to enhsim", especially regarding EP ranges and caps. There are alot of pitfalls to the unenlightened, but at the same time it gives you excellent control of what you want to test.
 
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Old 10/12/08, 6:59 PM   #507
Karok(EU)
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
I just realised it doesnt count the 5-stack mw's but the single mw's, making it a 51.7/5 = 10.34 5-stacks per min which allmost map against the 9.36 "ppm" of LB.

I'll have the sim run with my 1/rating 2-ap stepping again for an hour or 600.000 when I'm off doing worky-stuff and another one the day after.

Would it be perhaps be good to lower the default steps of each stat? Or atleast have some concensus on what steps per stat would be more practical then either the really low or really high steps to generate more unified results as people use it?

I don't know how you got to 32mw ppm btw Pitbuller, reported ppm is 51.7.

The negative spellpower seemed kinda odd, as was the switch from having agi as best stat to having ap beating agi.
 
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Old 10/12/08, 7:15 PM   #508
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
I made some changes to the gemming on PTR, lost the pure crit gems(30 cr in total) for hit/ag and replaced 3 of those with 20 AP. Dual WF went down 9 DPS. Sadly made some mistakes with gemming that last round so it hardly made a dent in DPS. I'll have to manually deduct all the gems and experiment with different ones in the sim.

Damn all these synergies!

Edit; Riddle me this: I lose crit, crit EP goes a little up, still only 1.8. I go up in AP which the sim clocks in at 2 with it's relative item budget, yet overall DPS goes down. Melee crit dropped under 30% unbuffed though. My config is based on Pibuller's BestDPSBuild; think I have to go over all the buffs.

Last edited by Raut : 10/12/08 at 7:27 PM.

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Old 10/12/08, 7:36 PM   #509
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by Karok(EU) View Post
I just realised it doesnt count the 5-stack mw's but the single mw's, making it a 51.7/5 = 10.34 5-stacks per min which allmost map against the 9.36 "ppm" of LB.

I'll have the sim run with my 1/rating 2-ap stepping again for an hour or 600.000 when I'm off doing worky-stuff and another one the day after.

Would it be perhaps be good to lower the default steps of each stat? Or atleast have some concensus on what steps per stat would be more practical then either the really low or really high steps to generate more unified results as people use it?

I don't know how you got to 32mw ppm btw Pitbuller, reported ppm is 51.7.

The negative spellpower seemed kinda odd, as was the switch from having agi as best stat to having ap beating agi.
Don't waste your CPU time to that. Use higher ap ep range. You don't gain any accuracy when you use low ap ep range you lose it and big time.

Negative spell power ep value caused by your silly ep ranges. If you add 1spellpower you should get 0.3dps. Sim variance can be over 1dps. Your ep values are noise. Don't trust those. You only proved that two simulator run aren't 100% identically. There is no reason to use so low values. You can only stack one stat with gems. Gems have 20rating/stat.

32mw ppm was mistake actual ppm was 46.6proc per minute

Lightning bolt      365.00    13.52%    9.36      88.57     36.38%
9.36 lightning bolt per minute.
5 * 9.36 = 46.6 procs(used) per minute.

Slow, slower, shaman weapon.
 
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Old 10/12/08, 7:43 PM   #510
Malan
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Malan
Tauren Shaman
 
No WoW Account
Perhaps if the sim detects that you're going to go over cap (and thus make the stat a 0 weight) the sim should attempt to find a step value that is less than (Stat_Cap - Current_Stat_Value) and run the test again.

Alternatively the report output should additionally state the stat step size could be lowered to produce a valid value.

Shitting up every single thread on EJ since '06
 
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Old 10/12/08, 9:18 PM   #511
dedmonwakeen
Great Tiger
 
Undead Priest
 
Llane
Tukez:

What was the final decision on Maelstrom Weapon? How many procs per minutes? Also: Watching all the data extraction posts stream by, it really seemed like some forms of haste actually increased the proc rate..... I want to make sure I model it the same way you chose to....

 
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Old 10/13/08, 3:49 AM   #512
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by Pitbuller View Post
Don't waste your CPU time to that. Use higher ap ep range. You don't gain any accuracy when you use low ap ep range you lose it and big time.

Negative spell power ep value caused by your silly ep ranges. If you add 1spellpower you should get 0.3dps. Sim variance can be over 1dps. Your ep values are noise. Don't trust those. You only proved that two simulator run aren't 100% identically. There is no reason to use so low values. You can only stack one stat with gems. Gems have 20rating/stat.

32mw ppm was mistake actual ppm was 46.6proc per minute

Lightning bolt      365.00    13.52%    9.36      88.57     36.38%
9.36 lightning bolt per minute.
5 * 9.36 = 46.6 procs(used) per minute.
I used these, as far as I know it was you who came up with them, right Pitbuller? My understanding was to take realistic upgrade "jumps" as EP ranges:

ep_base_stat                    ap
ep_ap 				40
ep_crit_rating 			20
ep_hit_rating 			20
ep_expertise 			20 //not rating
ep_haste_rating 		20
ep_armor_penetration_rating 	20
ep_spellpower 			24
ep_dps				7.5
 
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Old 10/13/08, 4:55 AM   #513
Zaurok
Von Kaiser
 
Draenei Shaman
 
Lightbringer
Originally Posted by Raut View Post
I made some changes to the gemming on PTR, lost the pure crit gems(30 cr in total) for hit/ag and replaced 3 of those with 20 AP. Dual WF went down 9 DPS. Sadly made some mistakes with gemming that last round so it hardly made a dent in DPS. I'll have to manually deduct all the gems and experiment with different ones in the sim.

Damn all these synergies!

Edit; Riddle me this: I lose crit, crit EP goes a little up, still only 1.8. I go up in AP which the sim clocks in at 2 with it's relative item budget, yet overall DPS goes down. Melee crit dropped under 30% unbuffed though. My config is based on Pibuller's BestDPSBuild; think I have to go over all the buffs.
I wish there was a level 73 (boss) dummy to test things on as you cannot test +hit gear/gems on the level 70. Why? Because you only require 4% to hit with spells and pretty much everyone has at least 4% spell hit from gear alone making you spell hit capped on a level 70.
The cap is 17% on bosses (73) mobs atm. If there's a level 73 dummy somewhere, let me know.
 
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Old 10/13/08, 5:06 AM   #514
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
Originally Posted by Zaurok View Post
I wish there was a level 73 (boss) dummy to test things on as you cannot test +hit gear/gems on the level 70. Why? Because you only require 4% to hit with spells and pretty much everyone has at least 4% spell hit from gear alone making you spell hit capped on a level 70.
The cap is 17% on bosses (73) mobs atm. If there's a level 73 dummy somewhere, let me know.
This is the sim, baby, where level 73 dummies are plenty, girls are willing, mana is free and I reign supreme. It gets a little lonely after the 5000 hours though.

No-one have any thoughts about my previous crit for AP remark?

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Old 10/13/08, 5:07 AM   #515
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Malan View Post
Perhaps if the sim detects that you're going to go over cap (and thus make the stat a 0 weight) the sim should attempt to find a step value that is less than (Stat_Cap - Current_Stat_Value) and run the test again.

Alternatively the report output should additionally state the stat step size could be lowered to produce a valid value.
Ok, I'll do something about this.

Originally Posted by dedmonwakeen View Post
Tukez:

What was the final decision on Maelstrom Weapon? How many procs per minutes? Also: Watching all the data extraction posts stream by, it really seemed like some forms of haste actually increased the proc rate..... I want to make sure I model it the same way you chose to....
2/4/6/8/10 PPM. Any form of haste increases proc rate == Any form of haste does not affect the proc chance == Any form of haste increases the observed PPM.

Originally Posted by Pitbuller View Post
9.36 lightning bolt per minute.
5 * 9.36 = 46.6 procs(used) per minute.
I think the difference comes from the fact, that you can't use all the charges every time. Sometime you get more than 5 and those go to waste, but they still show on the MW PPM stat.
 
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Old 10/13/08, 7:04 AM   #516
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by tukez View Post
I think the difference comes from the fact, that you can't use all the charges every time. Sometime you get more than 5 and those go to waste, but they still show on the MW PPM stat.
I understand that well and this isn't big problem for simulator but it's big problem for human players. Using lightning bolt with only four stack is little better dps and use little more mana. But real game enviroment this could be huge increase for dps. Lot less wasted procs. Even when you try cast when you have four actual cast can be instant becouse human lag is big. Lot's easier game style and better dps.

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Old 10/13/08, 7:14 AM   #517
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
So EnhSim broke somewhere between 0.6.something and 1.3.2 on my RHEL box. Ignore the above slacker stuff, I figured it out.

Patch:
--- EnhSim1.3.2-orig/source/enhsim.cpp  2008-10-08 21:48:26.000000000 +0200
+++ EnhSim1.3.2/source/enhsim.cpp       2008-10-13 11:45:19.733199000 +0200
@@ -441,13 +441,13 @@
   if (fire_resistance_ < 0) fire_resistance_ = 0;
   if (frost_resistance_ < 0) frost_resistance_ = 0;

-  int effective_nature_resistance = (nature_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
+  int effective_nature_resistance = (nature_resistance_ + std::max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min(0/*spell penetration*/, 0));
   nature_damage_reduction_ = 1.0f - (effective_nature_resistance / (ATTACKER_LEVEL * 5.0f)) * 75.0f / 100.0f;

-  int effective_fire_resistance = (fire_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
+  int effective_fire_resistance = (fire_resistance_ + std::max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min(0/*spell penetration*/, 0));
   fire_damage_reduction_ = 1.0f - (effective_fire_resistance / (ATTACKER_LEVEL * 5.0f)) * 75.0f / 100.0f;

-  int effective_frost_resistance = (frost_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
+  int effective_frost_resistance = (frost_resistance_ + std::max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min(0/*spell penetration*/, 0));
   frost_damage_reduction_ = 1.0f - (effective_frost_resistance / (ATTACKER_LEVEL * 5.0f)) * 75.0f / 100.0f;
 }
This makes me able to compile EnhSim once again on Linux. Test run shows the same results as on Vista.

Ho... Calculating EP takes time on this thing. God damn. Better look at som -O options.

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Old 10/13/08, 12:02 PM   #518
Karok(EU)
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
So on the ep-step sizes, would I be correct in asuming the "best" or most logical step sizes would simply be the gem stats? And if so, would it perhaps be good to use gemstats as default?
 
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Old 10/13/08, 12:39 PM   #519
Quaunaut
Von Kaiser
 
Draenei Shaman
 
Feathermoon
Wondering:

Is everything in rating, or only the things that say 'rating' next to it? Should the others be % or hard values, exclusively?

Edit: Also, I just downloaded 1.3.2, and noticed...simulate isn't having me attacking at all. Its doing exclusively Flame Shock, Earth Shock, and Searing Totem.

Last edited by Quaunaut : 10/13/08 at 1:02 PM.
 
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Old 10/13/08, 1:06 PM   #520
Wolflord
Von Kaiser
 
Tauren Shaman
 
Khaz'goroth
Originally Posted by Raut View Post
No-one have any thoughts about my previous crit for AP remark?
I had something similar I think. I ran a number of EP runs which consistently gave me AP as the best gem. So then I replaced agility gems with AP gems in my config (in lots of 4gems, ie 1% melee crit for 40AP) yet every time my DPS would drop despite my overall gear's EP increasing. I havnt had time to go back and check things further but its evidence at least of a similar situation.

Edit:: And today I retry these tests and I get more dps from the raw AP, so I dont know what to say. Ignore the above anecdote I think.

Last edited by Wolflord : 10/13/08 at 1:19 PM.
 
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Old 10/13/08, 4:14 PM   #521
Ronboar
Glass Joe
 
Tauren Shaman
 
Azjol-Nerub (EU)
Hi guys

My coding skills never got beyond some very basic BASIC...

So I have no idea how to get the simulator working. I did download and install the visual C++ thing, but now I just get this error 0xc0000135 when i launch the ehnsimgui.

Any help would be appreciated.
 
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Old 10/13/08, 5:26 PM   #522
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by Karok(EU) View Post
So on the ep-step sizes, would I be correct in asuming the "best" or most logical step sizes would simply be the gem stats? And if so, would it perhaps be good to use gemstats as default?
That's what I've done for hit, as I'm below the cap before regemming for 3.0. So my step is 10 hit, and I've then run another sim with my current stats and spellhit capped to see how it plays out thereafter, and get a feel for where I'll turn with the rest of the regemming.
 
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Old 10/13/08, 8:14 PM   #523
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
EnhSim1.3.3

1.3.3
-Added searing totem to the rotation. Config option is ST. Removed config option use_searing_totem.
-Minor tweak to the expertise cap calculation.
-Removed the cap warnings from GUI for the time being.

enhsim - Google Code


Unfortunately, I don't have much time to develop the sim, schoolwork deadlines are breaking my balls. Next thing I'll do, is Feral Spirit, I think. If it scales with ap, it will affect the EP values too.

How is the GUI, Levva?
 
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Old 10/14/08, 5:35 AM   #524
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
EnhSim1.3.4

1.3.4
-Fixed expertise cap warning and fixed the warnings in the GUI.
-Lightning Shield, Blackened Naaru Sliver, Darkmoon Card Crusade, Fury of the Five Flight and Illustration of the Dragon soul now show the their stack in the combatlog output.

enhsim - Google Code

I fixed the expertise cap, again. Never should code when you're tired.
 
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Old 10/14/08, 6:41 AM   #525
Ridan
Glass Joe
 
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Draenei Shaman
 
Kirin Tor (EU)
Spell hit goes past cap by 1.58537% (20 hit rating).
Mh expertise goes past cap by 5.28293 expertise (20.8269 expertise rating).
Oh expertise goes past cap by 5.28293 expertise (20.8269 expertise rating).


EP                        value     DPS       total DPS      difference

baseline                                      2911.81
ap                        1.00      0.54      2933.53        21.73
crit rating               1.76      0.96      2930.96        19.16
hit rating                1.67      0.91      2930.00        18.19
expertise rating          0
haste rating              2.33      1.27      2937.16        25.35
armor penetration rating  1.65      0.89      2929.68        17.88
spellpower                0.55      0.30      2919.04        7.23
strength                  1.10
agility                   1.95
intelligence              1.26
mh dps                    6.79      3.69      2939.46        27.66
oh dps                    3.55      1.93      2926.27        14.46


elapsed simulation time: 100000.00h

MH:
miss                2715969        10.59%
dodge               0              0.00%
glancing            6398363        24.95%
hit                 3147725        12.27%
crit                13385722       52.19%

MH Windfury:
procs/hits          14.75%
procs/swings        13.39%
miss                0              0.00%
dodge               0              0.00%
hit                 3795358        47.88%
crit                4131048        52.12%

MH Storsmtrike:
miss                0              0.00%
dodge               0              0.00%
hit                 1890060        47.96%
crit                2051027        52.04%

OH:
miss                2693419        10.50%
dodge               0              0.00%
glancing            6340687        24.72%
hit                 3110790        12.13%
crit                13502883       52.65%

OH Windfury:
procs/hits          11.08%
procs/swings        10.21%
miss                0              0.00%
dodge               0              0.00%
hit                 3334113        47.54%
crit                3679137        52.46%

OH Stormstrike:
miss                0              0.00%
dodge               0              0.00%
hit                 1883948        47.80%
crit                2057139        52.20%

Earth Shock:
miss                0              0.00%
hit                 1381029        54.78%
crit                1140091        45.22%

Flame Shock:
miss                0              0.00%
hit                 1379960        54.74%
crit                1141177        45.26%
dots                10084544.00

Lava Lash:
miss                0              0.00%
dodge               0              0.00%
hit                 2251500        47.47%
crit                2491478        52.53%

Lightning Bolt:
miss                0              0.00%
hit                 3079538        54.74%
crit                2546556        45.26%

Lightning Shield:
miss                0              0.00%
hit                 1336811        100.00%
crit                0              0.00%

Maelstrom Weapon:
PPM                 53.02

flurry uptime                  97.18%
unleashed rage uptime          0.00%
elemental devastation uptime   81.75%
elemental oath uptime          0.00%

mh enchant uptime              35.55%
oh enchant uptime              40.06%
trinket1 uptime                40.16%

trinket2 uptime                40.15%
totem uptime                   46.78%
set bonus uptime               0.00%
metagem uptime                 0.00%

                    DPS                 PPM       MPS

white               1228.82   42.2%     85.49
windfury            674.42    23.16%    12.45
stormstrike         213.09    7.32%     6.57      24.35     19.35%
lava lash           93.04     3.2%      7.90      14.65     11.64%
earth shock         138.57    4.76%     4.20      23.35     18.55%
flame shock         132.98    4.57%     4.20      17.26     13.71%
lightning bolt      399.54    13.72%    9.38      46.23     36.74%
lightning shield    31.65     1.09%     0.45      0.00      0.00%

DPS                 2912.12
MPS                 125.83
MP2min              15100.16

elapsed simulation time: 10000.00h

#################	//comment marks are # and //
##ENHSIM CONFIG##	//if you write comments on the same line with config line
#################	//leave at least one space between the comment and value

simulation_time			10000 	//in hours, you can also input decimals ex. 0.05
simulation_time_combatlog	30	//in minutes
combat_length			6	//in minutes
report_count			80 	//how many times the progress is reported during the simulation
threads				2	//number of threads to use, combatlogging always uses 1 thread
min_lag				150	//in milliseconds, lag means ping + player reaction time
max_lag				250	//1000 ms = 1s


########### 
#EP RANGES# 
########### 

ep_base_stat			ap //{ ap | sp }
ep_ap 				40
ep_crit_rating 			20
ep_hit_rating 			20
ep_expertise 			3 //not rating
ep_haste_rating 		20
ep_armor_penetration_rating 	20
ep_spellpower 			24
ep_dps				7.5


##########
#SHAMAN###
##########
mh_speed			2.60
oh_speed			2.60
mh_dps				114.4
oh_dps				107.9
mh_crit				30.20	//%
oh_crit				30.20	
mh_hit				11.40	//%, you give hit which shows on your character sheet
oh_hit				11.40
mh_expertise_rating		112	//notice that these are given as rating, 20 rating is about 5 expertise
oh_expertise_rating		112
ap				2137	//when changing this, remember to change the spellpower also(if have mental quickness talent)
haste				8.56	//%
armor_penetration		17.02	//%
str				109
agi				325
int				210
spellpower			641	//you give the spellpower which shows on your character sheet
spell_crit			24.83	//%
spell_hit			14.00	//%, you give spell hit which shows on your character sheet
base_mana			2958

mh_imbue	 		windfury	
oh_imbue	 		windfury


mh_enchant			executioner
oh_enchant			mongoose


trinket1			blackened_naaru_sliver
trinket2			shard_of_contempt

totem				stonebreakers_totem


set_bonus			-

metagem				relentless_earthstorm_diamond

//you can't use same type of glyph in multiple slots
glyph_major1			windfury_weapon
glyph_major2			-
glyph_major3			-
glyph_major4			-
//{ lightning_shield | flametongue_weapon | lightning_bolt |
  //  windfury_weapon | stormstrike | earth_shock | - }

glyph_minor1			-
glyph_minor2			-
glyph_minor3			-


###################
#ROTATION AND MISC#
###################
mh_auto_attack			1	//{ 0 | 1 }
oh_auto_attack			1	//{ 0 | 1 }
wait_ss_with_wf_cd		0.00	//max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd	0	//{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters		2	//{ 0 | 1 | 2 }
sync_bloodlust_with_trinkets	1	//{ 0 | 1 }
cast_lvb_only_if_ed_left	15.0	//cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left	4	//maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active	1	//{ 0 | 1 }
wait_mw_if_lvb_cd_left		0.0	//maximum seconds to wait for LvB cooldown to use MW
cast_fs_only_if_dots_left	0	//maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left	0	//maximum Lightning Shield charges left to cast LS


rotation_priority_count		6
rotation_priority1		MW5_LB
rotation_priority2		SS
rotation_priority3		FS
rotation_priority4		ES
rotation_priority5		LL
rotation_priority6		LS


##########
#BOSS#####
##########
miss				9.00	//%
dodge				6.50	//%
glancing			25.00	//%
armor				7700	
spell_miss			17.00	//%

nature_resistance		0	//effective resistances
fire_resistance			0
frost_resistance		0


#########
#TALENTS#
#########
ancestral_knowledge		2/5	//ENHANCEMENT
improved_shields		1/3
mental_dexterity		3/3
shamanistic_focus		1/1
flurry				5/5
elemental_weapons		3/3
unleashed_rage			5/5
weapon_mastery			3/3
dual_wield_specialization	3/3
mental_quickness		3/3
improved_stormstrike		2/2
static_shock			1/3
maelstrom_weapon		5/5

convection			0/5	//ELEMENTAL
concussion			5/5
call_of_flame			0/3
elemental_devastation		3/3
reverberation			0/5
elemental_focus			0/1
elemental_fury			0/5
call_of_thunder			0/1
elemental_precision		0/3
lightning_mastery		0/5
elemental_oath			0/2
lightning_overload		0/5
lava_flows			0/3
storm_earth_and_fire		0/5


######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major		2600/2600		//acid spit, expose armor, sunder armor
armor_debuff_minor		610/610		//faerie fire, sting, curse of recklessness
physical_vulnerability_debuff	2.0/2.0		//%, bloody frenzy, 2nd talent spec TBA
melee_haste_buff		20.0/20.0	//%, improved icy talons, windfury totem
melee_crit_chance_buff		5.0/5.0		//%, leader of the pack, rampage
attack_power_buff_flat		306/306		//battle shout, blessing of might
attack_power_buff_multiplier	99.7/99.7	//BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff		5.0/5.0		//%, wrath of air totem
spell_crit_chance_buff		5.0/5.0		//%, moonkin aura, elemental oath
spell_crit_chance_debuff	10.0/10.0	//%, improved scorch, winter's chill
spell_damage_debuff		10.0/10.0	//%, ebon plaugebearer, earth and moon, curse of elements, totem of wrath
spellpower_buff			150/150		//focus magic, improved divine spirit, flametongue totem, demonic pact
spell_hit_chance_debuff		3.0/3.0		//%, improved faerie fire, misery
haste_buff			3.0/3.0		//%, improved moonkin aura, swift retribution
percentage_damage_increase	3.0/3.0		//%, ferocious inspiration, sanctified retribution
crit_chance_debuff		3.0/3.0		//%, heart of the crusader, totem of wrath
stat_multiplier			10.0/10.0	//%, blessing of kings
stat_add_buff			19/19		//mark of the wild
agi_and_strength_buff		98/98		//strength of earth, horn of winter
intellect_buff			40/40		//arcane intellect, fel intelligence


#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

flask_elixir			elixir_of_major_agility

guardian_elixir			elixir_of_draenic_wisdom

potion				haste_potion

food				ravager_dog

misc_item			drums_of_battle
2 things I would like to highlight in my sim:
I put 14% spell hit (164 hit rating => 13% spell hit +1% draeni Aura), and the ep calculation foundd that I'm 1.58537% (20 hit rating), other the hit cap (I don't use spice_hot_talbuk). Same goes for the Expertise cap, I should only be 2 expertise (not rating) above the expertise cap.

I'm a little surprised at the ep rating I have for haste. It seems that MW scales really well with haste in the sim.
 
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