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10/12/08, 4:37 PM
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#501
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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It's apparently not calculating wrongly, it's just a bit counterintuitive, the hitcap message.
If you look at your EP step for hit, it's 150. So the simulator is adding 150 hit rating (as far as I've understood this), noting dps without the extra 150, with the 150, and then telling you the AP equivalent value of that added dps. So it's telling you that you're grossly overshooting the hitcap in the simulator, but you still have to have clear knowledge on what to set the EP value to, so the simulator can calculate a proper marginal EP value for hit, as you get closer to the cap. That is, the closer you get to the cap, the smaller the EP steps have to be to get a sensible value.
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10/12/08, 4:43 PM
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#502
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Lava burst elemenental devastion loop was boring. Why not just make passive +9% crit talent. Now elemental devastion scale with gear. More crit more uptime. Scaling is good. Elemental uptime is still over 50% easily. Elemental devastion is still over talent budget with that uptime.
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Slow, slower, shaman weapon.
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10/12/08, 4:45 PM
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#503
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Don Flamenco
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You'll probably want to get the hit rating EPs at various hit levels with additional, longer runs and small hit rating steps so you don't get over another cap, either spell while not being capped at all or melee while already being spell hit capped. Anyway the data I've gotten is enough for me to gem for the spell hit cap before even thinking about gemming anything else.
Edit@Pitbuller: Many talents are over the "1% per talent point" budget, I'd even say most are.
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10/12/08, 6:12 PM
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#504
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Von Kaiser
Draenei Shaman
Silvermoon (EU)
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Followed your advice bellante and went for a really tight ep-step setting:
1 for each rating, 2 for AP. Ran it for 60k hours (27mins of siming) which gave me the following results:
EP (note the negative spellpower):
EP value DPS total DPS difference
baseline 2699.43
ap 1 0.43 2700.29 0.86
crit rating 1.72 0.74 2700.17 0.74
hit rating 1.59 0.69 2700.11 0.69
expertise rating 0
haste rating 1.88 0.81 2700.24 0.81
armor penetration rating 1.80 0.78 2700.20 0.78
spellpower -0.50 -0.22 2699.21 -0.22
strength 1.10
agility 1.93
intelligence 1.30
mh dps 7.29 3.15 2762.33 62.90
oh dps 4.40 1.90 2737.42 37.99
DPS sim:
Maelstrom Weapon:
PPM 51.70
flurry uptime 91.26%
unleashed rage uptime 100.00%
elemental devastation uptime 72.82%
mh enchant uptime 34.16%
oh enchant uptime 42.11%
trinket1 uptime 47.31%
trinket2 uptime 40.16%
totem uptime 50.28%
set bonus uptime 99.99%
metagem uptime 0.00%
DPS PPM MPS
white 1052.71 39% 81.05
windfury 596.35 22.09% 13.39
stormstrike 195.04 7.23% 6.69 47.61 19.56%
lava lash 91.98 3.41% 8.56 30.46 12.51%
searing totem 119.37 4.42% 0.00
earth shock 278.86 10.33% 9.05 76.82 31.55%
lightning bolt 365.00 13.52% 9.36 88.57 36.38%
DPS 2699.30
MPS 243.47
MP2min 29215.89
Is MW uptime supposed to be that high, as it doesn't really map on the findings of in-game ppm reports.
And for completeness the config:

simulation_time 60000
simulation_time_combatlog 30
combat_length 15
report_count 80
threads 2
min_lag 0
max_lag 0
ep_base_stat ap
ep_ap 2
ep_crit_rating 1
ep_hit_rating 1
ep_expertise 1
ep_haste_rating 1
ep_armor_penetration_rating 1
ep_spellpower 1
ep_dps 20.0
mh_speed 2.5
oh_speed 2.6
mh_dps 103.0
oh_dps 107.9
mh_crit 30.52
oh_crit 30.52
mh_hit 11.73
oh_hit 11.73
mh_expertise_rating 112
oh_expertise_rating 112
ap 2185
haste 6.21
armor_penetration 16.48
str 259
agi 306
int 200
spellpower 655
spell_crit 24.56
spell_hit 14.66
base_mana 5678
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
oh_enchant mongoose
trinket1 madness_of_the_betrayer
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus skyshatter_harness_4
metagem relentless_earthstorm_diamond
glyph_major1 stormstrike
glyph_major2 -
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
use_searing_totem 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
rotation_priority_count 4
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
ancestral_knowledge 4/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 0/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir flask_of_relentless_assault
guardian_elixir -
potion -
food -
misc_item -
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10/12/08, 6:31 PM
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#505
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Really tight mean extremely high run time too. There is allways some noice when you simulate things. If standart deviation is 0.04% and you try ep_ range that is 0.04% of your dps you will only get problems. Ap ep range should be very high its scale linearly and all other rating are calcuted via ap dps value. Other should be low but still high enough to be much higher than noise.
Mw ppm is 10 with single wield.
You did get 32mw procs per minute. It's match perfectly when you include things like two weapons, haste and instants.
Edit: If you are very near to some cap use negative ep range. This give almoust same value but you can use bigger range and lower effect of noise.
Last edited by Pitbuller : 10/12/08 at 6:58 PM.
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Slow, slower, shaman weapon.
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10/12/08, 6:41 PM
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#506
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Ye, I think you took my advice a bit to an extreme, you should for every stat basically have an EP step that kind of matches the upgrade you see on items compared to your current gear. About hit, if you're about 1 percent from the cap, try setting the EP step to 10 (at level 70, the rating/% is about 12.6 if I remember correctly) or maybe down to 5 or something, then try various larger steps and see the difference. If the sim is working correctly (and if I've understood it correctly), you should be seeing an effect on your EP for hit as you reach the spellhit cap. However, the last % still gives you a positive boost to spelldamage, so it won't drop flat. To see THAT effect, you need to set your current hit % to 14 (presuming you have misery/imp ff on the boss).
I have not gone through the above steps myself at the moment, but if I've understood this correctly, I motion that someone writes "idiot's guide to enhsim", especially regarding EP ranges and caps. There are alot of pitfalls to the unenlightened, but at the same time it gives you excellent control of what you want to test.
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10/12/08, 6:59 PM
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#507
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Von Kaiser
Draenei Shaman
Silvermoon (EU)
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I just realised it doesnt count the 5-stack mw's but the single mw's, making it a 51.7/5 = 10.34 5-stacks per min which allmost map against the 9.36 "ppm" of LB.
I'll have the sim run with my 1/rating 2-ap stepping again for an hour or 600.000 when I'm off doing worky-stuff and another one the day after.
Would it be perhaps be good to lower the default steps of each stat? Or atleast have some concensus on what steps per stat would be more practical then either the really low or really high steps to generate more unified results as people use it?
I don't know how you got to 32mw ppm btw Pitbuller, reported ppm is 51.7.
The negative spellpower seemed kinda odd, as was the switch from having agi as best stat to having ap beating agi.
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10/12/08, 7:15 PM
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#508
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Tauren Marine
Tauren Shaman
Draenor (EU)
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I made some changes to the gemming on PTR, lost the pure crit gems(30 cr in total) for hit/ag and replaced 3 of those with 20 AP. Dual WF went down 9 DPS. Sadly made some mistakes with gemming that last round so it hardly made a dent in DPS. I'll have to manually deduct all the gems and experiment with different ones in the sim.
Damn all these synergies!
Edit; Riddle me this: I lose crit, crit EP goes a little up, still only 1.8. I go up in AP which the sim clocks in at 2 with it's relative item budget, yet overall DPS goes down. Melee crit dropped under 30% unbuffed though. My config is based on Pibuller's BestDPSBuild; think I have to go over all the buffs.
Last edited by Raut : 10/12/08 at 7:27 PM.
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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10/12/08, 7:36 PM
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#509
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Karok(EU)
I just realised it doesnt count the 5-stack mw's but the single mw's, making it a 51.7/5 = 10.34 5-stacks per min which allmost map against the 9.36 "ppm" of LB.
I'll have the sim run with my 1/rating 2-ap stepping again for an hour or 600.000 when I'm off doing worky-stuff and another one the day after.
Would it be perhaps be good to lower the default steps of each stat? Or atleast have some concensus on what steps per stat would be more practical then either the really low or really high steps to generate more unified results as people use it?
I don't know how you got to 32mw ppm btw Pitbuller, reported ppm is 51.7.
The negative spellpower seemed kinda odd, as was the switch from having agi as best stat to having ap beating agi.
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Don't waste your CPU time to that. Use higher ap ep range. You don't gain any accuracy when you use low ap ep range you lose it and big time.
Negative spell power ep value caused by your silly ep ranges. If you add 1spellpower you should get 0.3dps. Sim variance can be over 1dps. Your ep values are noise. Don't trust those. You only proved that two simulator run aren't 100% identically. There is no reason to use so low values. You can only stack one stat with gems. Gems have 20rating/stat.
32mw ppm was mistake actual ppm was 46.6proc per minute
Lightning bolt 365.00 13.52% 9.36 88.57 36.38%
9.36 lightning bolt per minute.
5 * 9.36 = 46.6 procs(used) per minute.
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Slow, slower, shaman weapon.
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10/12/08, 7:43 PM
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#510
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postcount++
Malan
Tauren Shaman
No WoW Account
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Perhaps if the sim detects that you're going to go over cap (and thus make the stat a 0 weight) the sim should attempt to find a step value that is less than (Stat_Cap - Current_Stat_Value) and run the test again.
Alternatively the report output should additionally state the stat step size could be lowered to produce a valid value.
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Shitting up every single thread on EJ since '06
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10/12/08, 9:18 PM
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#511
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Great Tiger
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Tukez:
What was the final decision on Maelstrom Weapon? How many procs per minutes? Also: Watching all the data extraction posts stream by, it really seemed like some forms of haste actually increased the proc rate..... I want to make sure I model it the same way you chose to....
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10/13/08, 3:49 AM
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#512
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Originally Posted by Pitbuller
Don't waste your CPU time to that. Use higher ap ep range. You don't gain any accuracy when you use low ap ep range you lose it and big time.
Negative spell power ep value caused by your silly ep ranges. If you add 1spellpower you should get 0.3dps. Sim variance can be over 1dps. Your ep values are noise. Don't trust those. You only proved that two simulator run aren't 100% identically. There is no reason to use so low values. You can only stack one stat with gems. Gems have 20rating/stat.
32mw ppm was mistake actual ppm was 46.6proc per minute
Lightning bolt 365.00 13.52% 9.36 88.57 36.38%
9.36 lightning bolt per minute.
5 * 9.36 = 46.6 procs(used) per minute.
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I used these, as far as I know it was you who came up with them, right Pitbuller? My understanding was to take realistic upgrade "jumps" as EP ranges:
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 20 //not rating
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
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10/13/08, 4:55 AM
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#513
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Von Kaiser
Draenei Shaman
Lightbringer
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Originally Posted by Raut
I made some changes to the gemming on PTR, lost the pure crit gems(30 cr in total) for hit/ag and replaced 3 of those with 20 AP. Dual WF went down 9 DPS. Sadly made some mistakes with gemming that last round so it hardly made a dent in DPS. I'll have to manually deduct all the gems and experiment with different ones in the sim.
Damn all these synergies!
Edit; Riddle me this: I lose crit, crit EP goes a little up, still only 1.8. I go up in AP which the sim clocks in at 2 with it's relative item budget, yet overall DPS goes down. Melee crit dropped under 30% unbuffed though. My config is based on Pibuller's BestDPSBuild; think I have to go over all the buffs.
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I wish there was a level 73 (boss) dummy to test things on as you cannot test +hit gear/gems on the level 70. Why? Because you only require 4% to hit with spells and pretty much everyone has at least 4% spell hit from gear alone making you spell hit capped on a level 70.
The cap is 17% on bosses (73) mobs atm. If there's a level 73 dummy somewhere, let me know.
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10/13/08, 5:06 AM
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#514
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Tauren Marine
Tauren Shaman
Draenor (EU)
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Originally Posted by Zaurok
I wish there was a level 73 (boss) dummy to test things on as you cannot test +hit gear/gems on the level 70. Why? Because you only require 4% to hit with spells and pretty much everyone has at least 4% spell hit from gear alone making you spell hit capped on a level 70.
The cap is 17% on bosses (73) mobs atm. If there's a level 73 dummy somewhere, let me know.
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This is the sim, baby, where level 73 dummies are plenty, girls are willing, mana is free and I reign supreme. It gets a little lonely after the 5000 hours though.
No-one have any thoughts about my previous crit for AP remark?
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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10/13/08, 5:07 AM
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#515
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Malan
Perhaps if the sim detects that you're going to go over cap (and thus make the stat a 0 weight) the sim should attempt to find a step value that is less than (Stat_Cap - Current_Stat_Value) and run the test again.
Alternatively the report output should additionally state the stat step size could be lowered to produce a valid value.
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Ok, I'll do something about this.
Originally Posted by dedmonwakeen
Tukez:
What was the final decision on Maelstrom Weapon? How many procs per minutes? Also: Watching all the data extraction posts stream by, it really seemed like some forms of haste actually increased the proc rate..... I want to make sure I model it the same way you chose to....
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2/4/6/8/10 PPM. Any form of haste increases proc rate == Any form of haste does not affect the proc chance == Any form of haste increases the observed PPM.
Originally Posted by Pitbuller
9.36 lightning bolt per minute.
5 * 9.36 = 46.6 procs(used) per minute.
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I think the difference comes from the fact, that you can't use all the charges every time. Sometime you get more than 5 and those go to waste, but they still show on the MW PPM stat.
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10/13/08, 7:04 AM
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#516
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by tukez
I think the difference comes from the fact, that you can't use all the charges every time. Sometime you get more than 5 and those go to waste, but they still show on the MW PPM stat.
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I understand that well and this isn't big problem for simulator but it's big problem for human players. Using lightning bolt with only four stack is little better dps and use little more mana. But real game enviroment this could be huge increase for dps. Lot less wasted procs. Even when you try cast when you have four actual cast can be instant becouse human lag is big. Lot's easier game style and better dps.
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Slow, slower, shaman weapon.
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10/13/08, 7:14 AM
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#517
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Tauren Marine
Tauren Shaman
Draenor (EU)
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So EnhSim broke somewhere between 0.6.something and 1.3.2 on my RHEL box. Ignore the above slacker stuff, I figured it out.
Patch:

--- EnhSim1.3.2-orig/source/enhsim.cpp 2008-10-08 21:48:26.000000000 +0200
+++ EnhSim1.3.2/source/enhsim.cpp 2008-10-13 11:45:19.733199000 +0200
@@ -441,13 +441,13 @@
if (fire_resistance_ < 0) fire_resistance_ = 0;
if (frost_resistance_ < 0) frost_resistance_ = 0;
- int effective_nature_resistance = (nature_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
+ int effective_nature_resistance = (nature_resistance_ + std::max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min(0/*spell penetration*/, 0));
nature_damage_reduction_ = 1.0f - (effective_nature_resistance / (ATTACKER_LEVEL * 5.0f)) * 75.0f / 100.0f;
- int effective_fire_resistance = (fire_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
+ int effective_fire_resistance = (fire_resistance_ + std::max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min(0/*spell penetration*/, 0));
fire_damage_reduction_ = 1.0f - (effective_fire_resistance / (ATTACKER_LEVEL * 5.0f)) * 75.0f / 100.0f;
- int effective_frost_resistance = (frost_resistance_ + max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - min(0/*spell penetration*/, 0));
+ int effective_frost_resistance = (frost_resistance_ + std::max((TARGET_LEVEL - ATTACKER_LEVEL) * 5, 0) - std::min(0/*spell penetration*/, 0));
frost_damage_reduction_ = 1.0f - (effective_frost_resistance / (ATTACKER_LEVEL * 5.0f)) * 75.0f / 100.0f;
}
This makes me able to compile EnhSim once again on Linux. Test run shows the same results as on Vista.
Ho... Calculating EP takes time on this thing. God damn. Better look at som -O options.
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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10/13/08, 12:02 PM
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#518
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Von Kaiser
Draenei Shaman
Silvermoon (EU)
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So on the ep-step sizes, would I be correct in asuming the "best" or most logical step sizes would simply be the gem stats? And if so, would it perhaps be good to use gemstats as default?
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10/13/08, 12:39 PM
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#519
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Von Kaiser
Draenei Shaman
Feathermoon
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Wondering:
Is everything in rating, or only the things that say 'rating' next to it? Should the others be % or hard values, exclusively?
Edit: Also, I just downloaded 1.3.2, and noticed...simulate isn't having me attacking at all. Its doing exclusively Flame Shock, Earth Shock, and Searing Totem.
Last edited by Quaunaut : 10/13/08 at 1:02 PM.
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10/13/08, 1:06 PM
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#520
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Von Kaiser
Tauren Shaman
Khaz'goroth
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Originally Posted by Raut
No-one have any thoughts about my previous crit for AP remark?
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I had something similar I think. I ran a number of EP runs which consistently gave me AP as the best gem. So then I replaced agility gems with AP gems in my config (in lots of 4gems, ie 1% melee crit for 40AP) yet every time my DPS would drop despite my overall gear's EP increasing. I havnt had time to go back and check things further but its evidence at least of a similar situation.
Edit:: And today I retry these tests and I get more dps from the raw AP, so I dont know what to say. Ignore the above anecdote I think.
Last edited by Wolflord : 10/13/08 at 1:19 PM.
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10/13/08, 4:14 PM
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#521
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Glass Joe
Tauren Shaman
Azjol-Nerub (EU)
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Hi guys
My coding skills never got beyond some very basic BASIC...
So I have no idea how to get the simulator working. I did download and install the visual C++ thing, but now I just get this error 0xc0000135 when i launch the ehnsimgui.
Any help would be appreciated.
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10/13/08, 5:26 PM
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#522
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Originally Posted by Karok(EU)
So on the ep-step sizes, would I be correct in asuming the "best" or most logical step sizes would simply be the gem stats? And if so, would it perhaps be good to use gemstats as default?
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That's what I've done for hit, as I'm below the cap before regemming for 3.0. So my step is 10 hit, and I've then run another sim with my current stats and spellhit capped to see how it plays out thereafter, and get a feel for where I'll turn with the rest of the regemming.
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10/13/08, 8:14 PM
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#523
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim1.3.3
1.3.3
-Added searing totem to the rotation. Config option is ST. Removed config option use_searing_totem.
-Minor tweak to the expertise cap calculation.
-Removed the cap warnings from GUI for the time being.
enhsim - Google Code
Unfortunately, I don't have much time to develop the sim, schoolwork deadlines are breaking my balls. Next thing I'll do, is Feral Spirit, I think. If it scales with ap, it will affect the EP values too.
How is the GUI, Levva?
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10/14/08, 5:35 AM
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#524
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim1.3.4
1.3.4
-Fixed expertise cap warning and fixed the warnings in the GUI.
-Lightning Shield, Blackened Naaru Sliver, Darkmoon Card Crusade, Fury of the Five Flight and Illustration of the Dragon soul now show the their stack in the combatlog output.
enhsim - Google Code
I fixed the expertise cap, again. Never should code when you're tired.
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10/14/08, 6:41 AM
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#525
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Glass Joe
Draenei Shaman
Kirin Tor (EU)
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Spell hit goes past cap by 1.58537% (20 hit rating).
Mh expertise goes past cap by 5.28293 expertise (20.8269 expertise rating).
Oh expertise goes past cap by 5.28293 expertise (20.8269 expertise rating).
EP value DPS total DPS difference
baseline 2911.81
ap 1.00 0.54 2933.53 21.73
crit rating 1.76 0.96 2930.96 19.16
hit rating 1.67 0.91 2930.00 18.19
expertise rating 0
haste rating 2.33 1.27 2937.16 25.35
armor penetration rating 1.65 0.89 2929.68 17.88
spellpower 0.55 0.30 2919.04 7.23
strength 1.10
agility 1.95
intelligence 1.26
mh dps 6.79 3.69 2939.46 27.66
oh dps 3.55 1.93 2926.27 14.46
elapsed simulation time: 100000.00h
MH:
miss 2715969 10.59%
dodge 0 0.00%
glancing 6398363 24.95%
hit 3147725 12.27%
crit 13385722 52.19%
MH Windfury:
procs/hits 14.75%
procs/swings 13.39%
miss 0 0.00%
dodge 0 0.00%
hit 3795358 47.88%
crit 4131048 52.12%
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 1890060 47.96%
crit 2051027 52.04%
OH:
miss 2693419 10.50%
dodge 0 0.00%
glancing 6340687 24.72%
hit 3110790 12.13%
crit 13502883 52.65%
OH Windfury:
procs/hits 11.08%
procs/swings 10.21%
miss 0 0.00%
dodge 0 0.00%
hit 3334113 47.54%
crit 3679137 52.46%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 1883948 47.80%
crit 2057139 52.20%
Earth Shock:
miss 0 0.00%
hit 1381029 54.78%
crit 1140091 45.22%
Flame Shock:
miss 0 0.00%
hit 1379960 54.74%
crit 1141177 45.26%
dots 10084544.00
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 2251500 47.47%
crit 2491478 52.53%
Lightning Bolt:
miss 0 0.00%
hit 3079538 54.74%
crit 2546556 45.26%
Lightning Shield:
miss 0 0.00%
hit 1336811 100.00%
crit 0 0.00%
Maelstrom Weapon:
PPM 53.02
flurry uptime 97.18%
unleashed rage uptime 0.00%
elemental devastation uptime 81.75%
elemental oath uptime 0.00%
mh enchant uptime 35.55%
oh enchant uptime 40.06%
trinket1 uptime 40.16%
trinket2 uptime 40.15%
totem uptime 46.78%
set bonus uptime 0.00%
metagem uptime 0.00%
DPS PPM MPS
white 1228.82 42.2% 85.49
windfury 674.42 23.16% 12.45
stormstrike 213.09 7.32% 6.57 24.35 19.35%
lava lash 93.04 3.2% 7.90 14.65 11.64%
earth shock 138.57 4.76% 4.20 23.35 18.55%
flame shock 132.98 4.57% 4.20 17.26 13.71%
lightning bolt 399.54 13.72% 9.38 46.23 36.74%
lightning shield 31.65 1.09% 0.45 0.00 0.00%
DPS 2912.12
MPS 125.83
MP2min 15100.16
elapsed simulation time: 10000.00h
################# //comment marks are # and //
##ENHSIM CONFIG## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
simulation_time 10000 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 30 //in minutes
combat_length 6 //in minutes
report_count 80 //how many times the progress is reported during the simulation
threads 2 //number of threads to use, combatlogging always uses 1 thread
min_lag 150 //in milliseconds, lag means ping + player reaction time
max_lag 250 //1000 ms = 1s
###########
#EP RANGES#
###########
ep_base_stat ap //{ ap | sp }
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3 //not rating
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
##########
#SHAMAN###
##########
mh_speed 2.60
oh_speed 2.60
mh_dps 114.4
oh_dps 107.9
mh_crit 30.20 //%
oh_crit 30.20
mh_hit 11.40 //%, you give hit which shows on your character sheet
oh_hit 11.40
mh_expertise_rating 112 //notice that these are given as rating, 20 rating is about 5 expertise
oh_expertise_rating 112
ap 2137 //when changing this, remember to change the spellpower also(if have mental quickness talent)
haste 8.56 //%
armor_penetration 17.02 //%
str 109
agi 325
int 210
spellpower 641 //you give the spellpower which shows on your character sheet
spell_crit 24.83 //%
spell_hit 14.00 //%, you give spell hit which shows on your character sheet
base_mana 2958
mh_imbue windfury
oh_imbue windfury
mh_enchant executioner
oh_enchant mongoose
trinket1 blackened_naaru_sliver
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthstorm_diamond
//you can't use same type of glyph in multiple slots
glyph_major1 windfury_weapon
glyph_major2 -
glyph_major3 -
glyph_major4 -
//{ lightning_shield | flametongue_weapon | lightning_bolt |
// windfury_weapon | stormstrike | earth_shock | - }
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters 2 //{ 0 | 1 | 2 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
wait_mw_if_lvb_cd_left 0.0 //maximum seconds to wait for LvB cooldown to use MW
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast LS
rotation_priority_count 6
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 FS
rotation_priority4 ES
rotation_priority5 LL
rotation_priority6 LS
##########
#BOSS#####
##########
miss 9.00 //%
dodge 6.50 //%
glancing 25.00 //%
armor 7700
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
#########
#TALENTS#
#########
ancestral_knowledge 2/5 //ENHANCEMENT
improved_shields 1/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 1/3
maelstrom_weapon 5/5
convection 0/5 //ELEMENTAL
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major 2600/2600 //acid spit, expose armor, sunder armor
armor_debuff_minor 610/610 //faerie fire, sting, curse of recklessness
physical_vulnerability_debuff 2.0/2.0 //%, bloody frenzy, 2nd talent spec TBA
melee_haste_buff 20.0/20.0 //%, improved icy talons, windfury totem
melee_crit_chance_buff 5.0/5.0 //%, leader of the pack, rampage
attack_power_buff_flat 306/306 //battle shout, blessing of might
attack_power_buff_multiplier 99.7/99.7 //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff 5.0/5.0 //%, wrath of air totem
spell_crit_chance_buff 5.0/5.0 //%, moonkin aura, elemental oath
spell_crit_chance_debuff 10.0/10.0 //%, improved scorch, winter's chill
spell_damage_debuff 10.0/10.0 //%, ebon plaugebearer, earth and moon, curse of elements, totem of wrath
spellpower_buff 150/150 //focus magic, improved divine spirit, flametongue totem, demonic pact
spell_hit_chance_debuff 3.0/3.0 //%, improved faerie fire, misery
haste_buff 3.0/3.0 //%, improved moonkin aura, swift retribution
percentage_damage_increase 3.0/3.0 //%, ferocious inspiration, sanctified retribution
crit_chance_debuff 3.0/3.0 //%, heart of the crusader, totem of wrath
stat_multiplier 10.0/10.0 //%, blessing of kings
stat_add_buff 19/19 //mark of the wild
agi_and_strength_buff 98/98 //strength of earth, horn of winter
intellect_buff 40/40 //arcane intellect, fel intelligence
#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion haste_potion
food ravager_dog
misc_item drums_of_battle
2 things I would like to highlight in my sim:
I put 14% spell hit (164 hit rating => 13% spell hit +1% draeni Aura), and the ep calculation foundd that I'm 1.58537% (20 hit rating), other the hit cap (I don't use spice_hot_talbuk). Same goes for the Expertise cap, I should only be 2 expertise (not rating) above the expertise cap.
I'm a little surprised at the ep rating I have for haste. It seems that MW scales really well with haste in the sim.
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