Great work on the sim Tukez, really appreciate the work.
I was wondering if you had any plans to add the bonuses from mixology into the sim, or if we should just be adding those numbers in ourselves. I haven't quite figured out what bonus each elixir and flask I use gets from mixology, but I think Relentless Assault gives 160 AP and major agi gives about 42 agi (dunno about the crit rate).
Thanks
Edit: Fixed AP on Relentless Assault.
Last edited by Southrncomfortjm : 10/22/08 at 11:02 AM.
I'd say it is something to keep in mind. If we agree that the sim is correct, sim results show that juggling haste can actually lower your DPS(however slightly) so one should tread carefully. Getting a negative EP for haste is a strong indication of this(can't really say proof as we're working with empirical observations and not mathematical proofs).
Edit: To reach 1.5 weapon speed on a 2.6 weapon we need 11.11% haste from gear, is this correct? 2.6/(1.2*1.3*(1+X/100)) = 1.5. Wonder why I'm seeing the drop in haste EP at just 3.11 % haste. Are there any raid buff I'm missing? Included are WF totem and Flurry.
The sim has been a real eye-opener, but I'm running into an apparent problem (or maybe just a perceived problem).
I have 7.85% spellhit (pulled from mouse-over on armory), but the sim is telling me that I'm overcapped on spellhit. As we know, that's not the case at that level.
I tried re-typing the value, and also double-checked boss spell-miss percentage. No dice.
I'm not sure if it's just a cosmetic problem, or if it's bugging my EP values.
(I'm using version 1.3.4.0)
edit: Upon reading it again a few times, I've come to the conclusion that maybe I'm missinterpreting it. It says "EP hit goes past cap with spells". I take (took) this to mean that I'm past cap. I'll leave the question up to get peace of mind.
Perhaps if you used the standard values for the EP-step-scale it uses 150 hitrating as increase and with that alone you are nearly spellhitcapped. So if you want to calculate your EP you have to change the stepscales to some values which are more realistic. Like gem-values or something like that.
The warning is only for stats + ep step scale not for your stats only. Perhaps this is the point which is unclear.
I've been playing with the sim a lot now (too much in fact), and I feel like my brain is going to explode. Apparently in my current gear more Haste (1-2%) lowers my dps with wf/wf, but changing over to wf/ft I do less dps (by around 50-100), and yet if I had a lot more Haste (3%+) it becomes my best stat and wf/wf is still better than wf/ft.
Also, I've been thinking and it seems like nothing changes from an Enhancement point of view from 70-80 except having Elemental Fury right? In which case Ele Fury is what makes wf/ft better than wf/wf?
Is there some place from which we can download a Mac version of the sim at this point? If not, a set of step-by-step instructions to compile it ourselves would be a welcome solution in the interim.
I only took a glance at the code, but it looks decently cross-platform. I'm not sure if he's using a lib for threads, but there are #ifdef's for threaded behavior. There is an SIMD lib in use, as well, however the source is included, and it should be *NIX safe.
What's the chances of modeling lightning capacitor in to the sim? Obviously it's not your "classic" melee trinket but I've been using it (mostly because I'm ele gone enhancement) with some success. It's, in theory with a high enough crit rate, good for 100 DPS.
It procs off of flametongue crits, as well as of course shocks and lightning.
It does not take advantage of stormstrike charges or any other shaman talents.
Is there some place from which we can download a Mac version of the sim at this point? If not, a set of step-by-step instructions to compile it ourselves would be a welcome solution in the interim.
A Mac version (UNIX executable) is now ready, and has been added to the download spot as MacEnh1.0.zip
This zip file contains the standard EnhSim1.3.4.rar as well as the MacEnh Mac OS X UNIX exectuable and a READ ME FIRST file which contains instructions on how to run it from the command line.
I messed around with these weapons, and both WF and FT imbue combinations:
Syphon of the Nathrezim
Mounting Vengeance
Rising Tide
The reason was I wanted to hit exactly 164 hit so I broke out RT from the bank, and I ended up with some really interesting results I thought I'd share (I can't post config files as I'm not at home currently).
I will edit and post the damage breakdown when i get home, but the difference was with RT i had more White damage, but less WF damage, but the White damage was ~11 dps more than the loss from WF damage.
I ran these sims ~30k hour sims, 3x each.
The idea that RT could become superior to Syphon when you change the Offhand imbue is disturbing honestly. Just when I thought I had a grasp of the situation, i get this curveball to the face.
I was hoping a few others could experiment with some weapons like this and see if you get similar behavior.
Flametongue Weapon Glyph stacks w/ dual FT enchants
Not that it matters, I'm sure, but I thought for the sake of completeness it would be worth mentioning that having dual flametongue enchants on your weapons increases your spell crit by 4% (that is, 2% + 2%). I don't know if the sim accounts for this, but if dual-FT winds up being worthwhile for some ungodly reason, it would be nice to know!
A Mac version (UNIX executable) is now ready, and has been added to the download spot as MacEnh1.0.zip
This zip file contains the standard EnhSim1.3.4.rar as well as the MacEnh Mac OS X UNIX exectuable and a READ ME FIRST file which contains instructions on how to run it from the command line.
For the moment there is no Mac GUI.
I *beg* you, don't name it that way. Call it MacEnh1.3.4, and keep the version numbering in sync with the PC version.
BTW, I still haven't had time to do this, so I'm glad your friend was able to, but he went about this differently than I would have. Still, now that it's building, "my way" (actually the old-fashioned way that a lot of people still consider convenient) should be easy to add, and might be nice for some people. Ask your friend if he's willing to add a makefile. It should be trivially easy and that way people don't have to open up projectbuilder (or whatever it's called these days).
Thanks for making this happen. Wine was a nice short-term workaround, but I'm glad not to have to use it.
Sure there is. Build ZThread and statically link it with EnhSim. ZThread uses pthread on Linux. I bet it will use the same on OS X. See the example gcc build command in compile_instructions_v6.txt on how to statically link. ZThread uses a regular autoconf system so very easy to build and install.
Baby, you can hold my balls.
10:10 < buu_> Raut: You are a hero of the internet.
Another thing to speed up EnhSim is to define HAVE_ALTIVEC or HAVE_SSE2 for SFMT. Although, it could make it uncompatible for some Macs? I think Intel Macs have SSE2 and others have Altivec? Also should check what kind of optimization flags you can compile with.