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Old 10/23/08, 9:36 AM   #651
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Malan View Post
Tukez how are you handling Potions in the sim? ie, how often are they used?
Once per fight.

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Old 10/23/08, 9:38 AM   #652
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Ok, and the length of a "fight" is defined at the beginning of the config file right? So the sim might run for 1000 hours, but it's doing it in X minute "fight" intervals?

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Old 10/23/08, 9:55 AM   #653
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Malan View Post
Ok, and the length of a "fight" is defined at the beginning of the config file right? So the sim might run for 1000 hours, but it's doing it in X minute "fight" intervals?
Kind of. Not everything is resetted at every fight. Trinkets, Bloodlust, misc Item, potion and Searing Totem come to mind, which are resetted. I'll probably implement full reset some time, but it's not too high on priority.

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Old 10/23/08, 10:13 AM   #654
Saabu
Glass Joe
 
Draenei Shaman
 
Icecrown
I have seen others asking this, and I am sorry but I still am missing something. I have been searching through this thread as well as the wotlk discussion thread and I am at my wits end.

Why is hit rat ep value showing so high for me? I'm running the sim with 10.65% hit (168 rating) I thought the hit cap was 166

i have the ep range for hit set to 20 and ran for 50000hrs

my hit rat ep value comes out at 2.86 so when I enter values into lootrank or pawn, the gear with hit rating is coming up on the top of all the charts.

My question is, do I want to continue to increase my +hit past 166, and if so, how high do I want to go?

EP                        value     DPS       total DPS      difference

baseline                                      1991.89
ap                        1.00      0.38      2007.24        15.35
crit rating               2.13      0.82      2008.27        16.38
hit rating                2.92      1.12      2014.26        22.37
expertise rating          3.43      1.32      2007.46        15.57
haste rating              1.67      0.64      2004.68        12.78
armor penetration rating  1.80      0.69      2005.67        13.78
spellpower                0.50      0.19      1996.49        4.59
strength                  1.10
agility                   2.09
intelligence              1.30
mh dps                    6.89      2.64      2011.71        19.81
oh dps                    4.08      1.57      2003.64        11.75


elapsed simulation time: 550000.00h
elapsed real time: 1409.86s
simulation speed: 1404391x
simulation_time                 50000
simulation_time_combatlog       30
combat_length                   6
report_count                    80
threads                         2
min_lag                         0
max_lag                         0

ep_base_stat                    ap
ep_ap                           40
ep_crit_rating                  20
ep_hit_rating                   20
ep_expertise                    3
ep_haste_rating                 20
ep_armor_penetration_rating     20
ep_spellpower                   24
ep_dps                          7.5

mh_speed                        2.60
oh_speed                        2.5
mh_dps                          100.2
oh_dps                          103
mh_crit                         26.15
oh_crit                         26.15
mh_hit                          10.65
oh_hit                          10.65
mh_expertise_rating             54
oh_expertise_rating             54
ap                              2097
haste                           3.04
armor_penetration               4.73
str                             109
agi                             459
int                             197
spellpower                      629
spell_crit                      16.41
spell_hit                       13.32
base_mana                       5633

mh_imbue                        windfury
oh_imbue                        windfury

mh_enchant                      mongoose
oh_enchant                      mongoose

trinket1                        bloodlust_brooch
trinket2                        shard_of_contempt

totem                           stonebreakers_totem

set_bonus                       -

metagem                         -

glyph_major1                    windfury_weapon
glyph_major2                    -
glyph_major3                    -

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        0
bloodlust_casters               2
sync_bloodlust_with_trinkets    1
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
wait_mw_if_lvb_cd_left          0.0
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    0

rotation_priority_count         4
rotation_priority1              SS
rotation_priority2              ES
rotation_priority3              LL
rotation_priority4              MW5_LB

miss                            9.00
dodge                           6.50
glancing                        25.00
armor                           7700
spell_miss                      17.00
nature_resistance               0
fire_resistance                 0
frost_resistance                0

ancestral_knowledge             2/5
improved_shields                0/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  5/5
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            2/2
static_shock                    0/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   0/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  0/5
call_of_thunder                 0/1
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/5

armor_debuff_major              2600/2600
armor_debuff_minor              0/610
physical_vulnerability_debuff   0/2.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          306/306
attack_power_buff_multiplier    0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          0/5.0
spell_crit_chance_debuff        0/10.0
spell_damage_debuff             0/10.0
spellpower_buff                 0/150
spell_hit_chance_debuff         0/3.0
haste_buff                      0/3.0
percentage_damage_increase      0/3.0
crit_chance_debuff              0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   19/19
agi_and_strength_buff           98/98
intellect_buff                  40/40

flask_elixir                    elixir_of_major_agility
guardian_elixir                 elixir_of_draenic_wisdom
potion                          haste_potion
food                            warp_burger
misc_item                       drums_of_battle
Thank you in advance to anyone willing to help me out

Last edited by Saabu : 10/23/08 at 10:23 AM. Reason: clarity

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Old 10/23/08, 10:22 AM   #655
Stopokingme
Don Flamenco
 
Stopokingme's Avatar
 
Orc Shaman
 
Azjol-Nerub (EU)
Probably because the sim doesn't recognize you being a Squidface. Might need an option if it lacks that. I'm not 100% sure on this however. Manually adding 1% extra hit should fix it though.

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Old 10/23/08, 10:24 AM   #656
ganrak
Glass Joe
 
Draenei Shaman
 
Al'Akir (EU)
Its because in your config you have the spell hit raid buff at 0/3.0, leaving you 3% spell hit behind the cap still. You need to add this if you wish to be spell hit capped and see a much more reasonable value for haste then the high one you currently have.

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Old 10/23/08, 10:26 AM   #657
Saabu
Glass Joe
 
Draenei Shaman
 
Icecrown
Originally Posted by Stopokingme View Post
Probably because the sim doesn't recognize you being a Squidface. Might need an option if it lacks that. I'm not 100% sure on this however. Manually adding 1% extra hit should fix it though.
Ah ha! the draenei bonus. Thank you! I knew it was something that would make me look like a complete bonehead

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Old 10/23/08, 10:26 AM   #658
Rosboeuf
Glass Joe
 
Tauren Shaman
 
Eonar (EU)
Originally Posted by Wundorn View Post
I *beg* you, don't name it that way. Call it MacEnh1.3.4, and keep the version numbering in sync with the PC version.

BTW, I still haven't had time to do this, so I'm glad your friend was able to, but he went about this differently than I would have. Still, now that it's building, "my way" (actually the old-fashioned way that a lot of people still consider convenient) should be easy to add, and might be nice for some people. Ask your friend if he's willing to add a makefile. It should be trivially easy and that way people don't have to open up projectbuilder (or whatever it's called these days).

Thanks for making this happen. Wine was a nice short-term workaround, but I'm glad not to have to use it.
I agree completely about the naming - it'll just get way too confusing. I'll rename the files etc and update tonight.

I'll ask about the makefile.

Regarding someone else's question about threading - I believe threading is disabled to avoid the use of ZTHREADS or whatever it is. I'll ask to see if we can put it back in. I've found the Mac binary to be a bit slow, but then I've never run the Windows version so have nothing to compare it to.

I was just pleased I could run it at all

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Old 10/23/08, 10:29 AM   #659
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Saabu View Post
I have seen others asking this, and I am sorry but I still am missing something. I have been searching through this thread as well as the wotlk discussion thread and I am at my wits end.

Why is hit rat ep value showing so high for me? I'm running the sim with 10.65% hit (168 rating) I thought the hit cap was 166
9% is the hit cap for specials.
17% is the hit cap for spells.
28% is the hit cap for normal attacks.

You are under the hit cap for spells, so you get high EP value.

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Old 10/23/08, 10:34 AM   #660
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
I'm progressing with the exporting of paperdoll stats in ShockAndAwe for direct cut n' paste into EnhSim config files. A few questions...

1) Is the order of entries in the config file important?

1a) If it is important would it be at all possible to have the default values have all of the data that comes from in game in one place. At present the Shaman (stats) stuff is in one place and the Talents stuff is later on in the file with Rotations/Misc & Boss in between. Producing a single cut n paste means its easier for users to replace data in the file, if its all consecutive.

2) I note there is no config option for Feral Spirits talent? I'm guessing this is because we haven't got reliable data for them yet?

3) If I export the name of a glyph that the sim doesn't cater for is this a show stopper or does it treat bad names as a dash (ie: not present)? I'm thinking of new glyphs in game which of course an export sees whether it should treat anything not in the sim as a dash and output that or whether it should output the name and let the sim ignore it. I note various checks in the sim to say "not found" however I couldn't make out if the sim just ignores with a warning or its a show stopper?

4) Same question as 3 for trinkets

5) Does anyone know a Blizzard API call to get weapon dps? Or will I have to parse the tooltips?

6) Same question as 5 for weapon permanent enchants eg: mongoose. I suppose question 3 holds true here too.


Proposal for solution to question 3 type (if it isn't already the case) :

I export the name of the glyph/trinket/enchant using the standard you have developed ie: name with spaces replaced by underscores. The sim then ignores any you haven't coded but warns of bad name and just uses a dash.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/23/08, 10:35 AM   #661
Saabu
Glass Joe
 
Draenei Shaman
 
Icecrown
Originally Posted by tukez View Post
9% is the hit cap for specials.
17% is the hit cap for spells.
28% is the hit cap for normal attacks.

You are under the hit cap for spells, so you get high EP value.
Thank you tukez and ganrak.

So if I understand what has been said so far, if I manually add the 1% draenei heroic presence, as well as add the 3points in the sim's 'spell hit raid buff' I should be good to go?

Just for confirmation, it says to add the 3 points if you are receiving imp FF, and misery. Our raid does not currently include a boomkin. I guess I can not add those 3 points? Or are there other sources I am not thinking of?

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Old 10/23/08, 10:42 AM   #662
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Levva View Post
I'm progressing with the exporting of paperdoll stats in ShockAndAwe for direct cut n' paste into EnhSim config files. A few questions...

1) Is the order of entries in the config file important?

1a) If it is important would it be at all possible to have the default values have all of the data that comes from in game in one place. At present the Shaman (stats) stuff is in one place and the Talents stuff is later on in the file with Rotations/Misc & Boss in between. Producing a single cut n paste means its easier for users to replace data in the file, if its all consecutive.

2) I note there is no config option for Feral Spirits talent? I'm guessing this is because we haven't got reliable data for them yet?

3) If I export the name of a glyph that the sim doesn't cater for is this a show stopper or does it treat bad names as a dash (ie: not present)? I'm thinking of new glyphs in game which of course an export sees whether it should treat anything not in the sim as a dash and output that or whether it should output the name and let the sim ignore it. I note various checks in the sim to say "not found" however I couldn't make out if the sim just ignores with a warning or its a show stopper?

4) Same question as 3 for trinkets

5) Does anyone know a Blizzard API call to get weapon dps? Or will I have to parse the tooltips?

6) Same question as 5 for weapon permanent enchants eg: mongoose. I suppose question 3 holds true hear too.


Proposal for solution to question 3 type (if it isn't already the case) :

I export the name of the glyph/trinket/enchant using the standard you have developed ie: name with spaces replaced by underscores. The sim then ignores any you haven't coded but warns of bad name and just uses a dash.
1) No.
1a) I guess I could change the default order to match ShockAndAwe output.

2) I've been too busy to do Feral Spirits yet...and there is also that problem, that we don't know how do they scale.

3,4,6) It gives just a warning so it's not a showstopper.

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Old 10/23/08, 10:45 AM   #663
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Misery is from shadow priests, so if you're running with one of them, you're 100% sure to have that debuff up. Also, notice that you do not need to gem up to 14% to be hitcapped (13% in the case of you, since you're draenei); Spicy hot talbuk gives 20 hit rating, which allows you to gem stats that are more useful out of raid (such as AP or any stat that comes out with an EP above 2).

I'd advise you to read through this: http://elitistjerks.com/938358-post8.html

It's a nice little pocketguide by Toots Hepcat, if you're good at enhancement shaman "stuff", it will not be news but a nice recap, if you're a bit unsure of some of the basics, it's a godsend.

Good luck

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Old 10/23/08, 11:13 AM   #664
Wundorn
Von Kaiser
 
Tauren Shaman
 
Hyjal
Originally Posted by Levva View Post
I'm progressing with the exporting of paperdoll stats in ShockAndAwe for direct cut n' paste into EnhSim config files. A few questions...

1) Is the order of entries in the config file important?

1a) If it is important would it be at all possible to have the default values have all of the data that comes from in game in one place. At present the Shaman (stats) stuff is in one place and the Talents stuff is later on in the file with Rotations/Misc & Boss in between. Producing a single cut n paste means its easier for users to replace data in the file, if its all consecutive.
May I suggest that the sim be modified to take data on STDIN if it's there?

Alternatively (or additionally) it would be cool if it could take multiple file arguments. Then you could to things like:

cat myconfig.txt shockandawe.out | enhsim
enhsim myconfig.txt shockandawe.out

What happens if the same config info is repeated twice? Do the second statements override the first ones reliably?

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Old 10/23/08, 11:32 AM   #665
Rosoe
Glass Joe
 
Rosoe's Avatar
 
Draenei Shaman
 
Ysera
I'm having a little trouble understanding the config file for the sim (I'm just not a numbers girl at heart), but I'm trying to figure it out myself without whining for a walkthrough. One thing I would like to ask though is do I still need to manually add in my 6% hit from Dual Wield Spec and 1% hit from draenei racial, or do those get sorted out on their own in the sim? I know with Yo's sim, we had to add the talented hit bonuses... Also, does the 6% hit from talents count towards spell hit as well now that hit is consolidated? I know the 1% racial counts, but I'm fuzzy on whether the talent does.

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Old 10/23/08, 11:45 AM   #666
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by tukez View Post
1) No.
1a) I guess I could change the default order to match ShockAndAwe output.

2) I've been too busy to do Feral Spirits yet...and there is also that problem, that we don't know how do they scale.

3,4,6) It gives just a warning so it's not a showstopper.
Many thanks. All I need is to have everything that's "in game" stuff in one place. As far as I can currently make out that's - Shaman section up as far as glyphs and the Talents section. Everything else is either Sim config data, raid config data, or user preferences.

Ideally have all the stuff at the end of the default config file so that a cut n paste is delete everything from here to the end, and replace with data from game. Indeed that could be a comment in the default file. Assuming that I have fixed the cut n paste issue I've dry coded at work, I should have a working version up tonight for people to test.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 10/23/08, 11:52 AM   #667
Malan
Mike Tyson
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Originally Posted by Rosoe View Post
I'm having a little trouble understanding the config file for the sim (I'm just not a numbers girl at heart), but I'm trying to figure it out myself without whining for a walkthrough. One thing I would like to ask though is do I still need to manually add in my 6% hit from Dual Wield Spec and 1% hit from draenei racial, or do those get sorted out on their own in the sim? I know with Yo's sim, we had to add the talented hit bonuses... Also, does the 6% hit from talents count towards spell hit as well now that hit is consolidated? I know the 1% racial counts, but I'm fuzzy on whether the talent does.
No, you add your stats as they appear on the paper doll screen in-game.

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Old 10/23/08, 11:54 AM   #668
Rosoe
Glass Joe
 
Rosoe's Avatar
 
Draenei Shaman
 
Ysera
Thanks for the clarification.

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Old 10/23/08, 12:59 PM   #669
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
Now that the sim is C++ based (I'm lazy) I may poke at it a bit.

If threading/multi-platform is an issue, I have had very good results with Intel's Threading Building Blocks: TBB Home

This is an open source (GPL runtime license...IE do whatever you want with it) library for threads, threaded memory allocation, lockless data structures, and atomic operations. It's currently in use Win/Mac/Linux in one of our game projects.

The current method for building effects in EnhSim is limiting since it requires C++ changes/recompile. I think we could get better results using an aggregation model, driven by XML data, for effects. I'll poke at it, at some point.

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Old 10/23/08, 1:31 PM   #670
kelben
Piston Honda
 
Draenei Death Knight
 
Ysera
Alright I have no clue, I think I broke the sim but I'm really and truely clueless again. I picked up the brute neck tonight, input my new stats into the sim and pressed run. And thats where things went truely crazy. The sim spat back 4.xx EP rating for melee %hit. I ran the sim again to make sure something wasn't bugged out, reset all my stats in the sim, ran it again and I ended up with similar numbers. I then procededd to crank my hit rating up to 19.4 which the sim regards as max hit% for melee in raid settings and I still came back with a 3.xx number.

What is going on here? Replacing my supremus neck with the brute neck simmed for 150 dps difference which is some serious numbers. Sunday I pulled off 2953 dps on brute with UR, tonight due to an incorrect macro and the resulting swapping half way through the fight, completely destoryed my rotation but I still broke 3k dps (no UR this time).

With my old neck on (11.6% haste and 10.13 melee hit) EP values came out at 2.10 / 2.11 for haste / hit. With the new neck (13.51% haste and 8.8% melee hit) EP comes out at 2.22 / 3.8 for haste hit.

Specials are capped at 9%.
Spells are capped at 16 or 17% (I was told the 1% innate miss rate was removed)
The sim reports that (at 10.75 + food 1.58 + hit debuffs 3%) EP hit goes past spell cap but that only adds to 15.3%

I should add that I run UR in the sim despite not having it in game, just makes things easier for me when simming and EPing. I also add 1% melee crit for having the SOE gylph and 1% hit to melee and spells from the hit aura.

simulation_time                 50000
simulation_time_combatlog       30
combat_length                   6
report_count                    80
threads                         2
min_lag                         0
max_lag                         0

ep_base_stat                    ap
ep_ap                           40
ep_crit_rating                  20
ep_hit_rating                   20
ep_expertise                    3
ep_haste_rating                 20
ep_armor_penetration_rating     20
ep_spellpower                   24
ep_dps                          7.5

mh_speed                        2.5
oh_speed                        2.6
mh_dps                          103
oh_dps                          107.9
mh_crit                         29.53
oh_crit                         29.53
mh_hit                          8.8
oh_hit                          8.8
mh_expertise_rating             83
oh_expertise_rating             83
ap                              2111
haste                           13.51
armor_penetration               8.1
str                             115
agi                             344
int                             286
spellpower                      633
spell_crit                      22.69
spell_hit                       10.75
base_mana                       2958

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      mongoose
oh_enchant                      mongoose

trinket1                        ashtongue_talisman
trinket2                        shard_of_contempt

totem                           stonebreakers_totem

set_bonus                       skyshatter_harness_4

metagem                         relentless_earthstorm_diamond

glyph_major1                    windfury_weapon
glyph_major2                    -
glyph_major3                    -

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        0
bloodlust_casters               2
sync_bloodlust_with_trinkets    0
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
wait_mw_if_lvb_cd_left          0.0
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    0

rotation_priority_count         6
rotation_priority1              MW5_LB
rotation_priority2              ES
rotation_priority3              SS
rotation_priority4              LL
rotation_priority5              LS
rotation_priority6              ST

miss                            9.00
dodge                           6.50
glancing                        25.00
armor                           7700
spell_miss                      17.00
nature_resistance               0
fire_resistance                 0
frost_resistance                0

ancestral_knowledge             2/5
improved_shields                0/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  5/5
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            2/2
static_shock                    3/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   2/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  0/5
call_of_thunder                 0/1
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/5

armor_debuff_major              2600/2600
armor_debuff_minor              610/610
physical_vulnerability_debuff   2.0/2.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          381/381
attack_power_buff_multiplier    0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        10.0/10.0
spell_damage_debuff             10.0/10.0
spellpower_buff                 150/150
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   19/19
agi_and_strength_buff           98/98
intellect_buff                  40/40

flask_elixir                    elixir_of_major_agility
guardian_elixir                 elixir_of_draenic_wisdom
potion                          haste_potion
food                            spice_hot_talbuk
misc_item                       drums_of_battle

Last edited by kelben : 10/23/08 at 4:21 PM.

Haste is the devil...

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Old 10/23/08, 2:01 PM   #671
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by kelben View Post
Alright I have no clue, I think I broke the sim but I'm really and truely clueless again.
Do you have the GUI linked to the level 80 sim instead of the level 70? (just throwing it out there)


I'm confused about the Brut showing as 150dps over the Supremus neck. I actually show the brut neck as only being 3 AeP value better then the supremus one which is nowhere near 150dps (I want a Brut neck but that has more to do with all that free stamina then with the dps increase). Maybe I am mixing up the necks or something.


Edit. nm, your values for hit are that high because you are no longer spell hit capped. The reason why the sim says your values for hit go over the cap is because when you add that additional hit you do go over the spell hit cap.(ep works by adding that much to your values and seeing how much your dps changes)

If you want to maximize use of that Brut neck you need to make up the lost hit from the supremus neck with gems until you are at least spell hit capped.

Last edited by Rouncer : 10/23/08 at 2:18 PM.

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Old 10/23/08, 2:42 PM   #672
Saabu
Glass Joe
 
Draenei Shaman
 
Icecrown
Originally Posted by Malan View Post
No, you add your stats as they appear on the paper doll screen in-game.
I just want to confirm this point, as there are conflicting posts (on this page alone).

If we are draenei, we do NOT add the heroic presence buff manually, correct?

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Old 10/23/08, 3:11 PM   #673
Rouncer
Deeper Shade of Blue
 
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Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Saabu View Post
I just want to confirm this point, as there are conflicting posts (on this page alone).

If we are draenei, we do NOT add the heroic presence buff manually, correct?
Actually that buff you should add manually since the Sim doesn't present an option to account for your being a blueberry.


Doesn't have any way to account for me being of the superior Orc race either (which wouldn't be a bad option to add since Blood Fury shouldn't be that hard to code since it is a simple buff on a 2 minute cooldown).

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Old 10/23/08, 3:34 PM   #674
Zaurok
Von Kaiser
 
Draenei Shaman
 
Lightbringer
I think there is a bug in the EP value calculator.

simulation_time 1000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 0
max_lag 0

ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 20
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5

mh_speed 2.5
oh_speed 2.5
mh_dps 103
oh_dps 103
mh_crit 23.40
oh_crit 23.40
mh_hit 10.40
oh_hit 10.40
mh_expertise_rating 13
oh_expertise_rating 13
ap 2166
haste 6.09
armor_penetration 9.05
str 109
agi 458
int 231
spellpower 649
spell_crit 14.12
spell_hit 13
base_mana 4403

mh_imbue windfury
oh_imbue flametongue

mh_enchant mongoose
oh_enchant mongoose

trinket1 dragonspine_trophy
trinket2 shard_of_contempt

totem stonebreakers_totem

set_bonus -

metagem -

glyph_major1 windfury_weapon
glyph_major2 flametongue_weapon
glyph_major3 -

glyph_minor1 -
glyph_minor2 -
glyph_minor3 -

mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 0
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0

rotation_priority_count 4
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL

miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17
nature_resistance 0
fire_resistance 0
frost_resistance 0

ancestral_knowledge 4/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5

armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5/5
attack_power_buff_flat 306/306
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 83/83
spell_hit_chance_debuff 4/4
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40

flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion -
food -
misc_item -
My DPS doesn't change when I increase spell hit (obviously since I'm spell hit capped at 13). The problem is when calculating EP values. Having 17% spell hit total should give the same EP values for "hit rating" as 18%+. The DPS doesn't go up by going over the spell hit cap so I don't see why it should change the EP value for "hit rating"

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Old 10/23/08, 3:40 PM   #675
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
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For future reference, use the code tags, not quote tags, when pasting sim stuff, it will add a scroll bar to the block so that it doesn't destroy the page formatting.
[e] For example, this post - http://elitistjerks.com/f31/t31667-e...27/#post949194

Last edited by Malan : 10/23/08 at 3:51 PM.

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