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10/24/08, 1:40 AM
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#701
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Bald Bull
Xoya
Orc Shaman
No WoW Account
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Originally Posted by Rounced
Because it is testing each condition for 1000 hours and since there are 11 conditions that means it takes 11000 hours to do all of them.
Look for what you might be doing wrong first, then look for what might be wrong with the sim.
Xoya, I tested it, I'm sure many of us have tested it, it's one of the reasons the original EP values were set as high as they were. Sims are not very precise for that type of calculation except when you run very large EP values which are not very helpful or when you run the sim for thousands and thousands and thousands of hours to attempt to standardize the results.
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I was just going to run a simple DPS check. Screw the EP values. They're based on DPS increases anyway, so if the DPS doesn't increase significantly by going from 28% melee hit & 17% spell hit to 1% higher on each, then we know that it's working just fine.
Edit to add: if you've tested this very thing, then that's all well and good, but it can't do any harm for me to test it to see for myself!
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10/24/08, 1:45 AM
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#702
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Von Kaiser
Draenei Shaman
Lightbringer
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Originally Posted by Rounced
Because it is testing each condition for 1000 hours and since there are 11 conditions that means it takes 11000 hours to do all of them.
Look for what you might be doing wrong first, then look for what might be wrong with the sim.
Xoya, I tested it, I'm sure many of us have tested it, it's one of the reasons the original EP values were set as high as they were. Sims are not very precise for that type of calculation except when you run very large EP values which are not very helpful or when you run the sim for thousands and thousands and thousands of hours to attempt to standardize the results.
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Yeah, the values varies a lot even at 5000 hours. It's annoying because crit goes above a value of 2 then back down so I can't say "AP is better than crit" or vice versa atm. I'll have to run something like 200000 hours (or less if PC hangs) to get better results to know which gem is the best per slot.
Again, I appologies. Spell hit beyond the cap doesn't seem to affect EP values. I was a victim of good/bad luck last night. sigh

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10/24/08, 2:48 AM
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#703
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Bald Bull
Xoya
Orc Shaman
No WoW Account
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Some thoughts I've been having about the sim lately...
We currently run, for a simple dps test, 10000 hours with each fight length being 5 hours. I thought to myself, 'That's not very realistic', so I tried running the sim with fight lengths of 1 hour, .5 hours, .25 hours, .13 hours (8 minutes), and .05 hours (3 minutes). I also tried running a sim with a fight length of 10000 hours, which was slightly less inflated than the 5 hour fight length sims, but still inconsistent. Here were my results:

10000 / 10000
DPS PPM MPS
white 1110.71 38.35% 82.37
windfury 426.48 14.73% 6.36
flametongue 238.47 8.23% 53.37
stormstrike 214.25 7.4% 6.91 23.18 20.55
lava lash 118.03 4.08% 8.58 14.40 12.76
earth shock 300.44 10.37% 8.89 35.58 31.53
lightning bolt 393.05 13.57% 8.89 39.67 35.16
lightning shield 94.50 3.26% 0.94 0.00 0.00%
DPS 2895.91
MPS 112.83
MP2min 13539.29
10000 / 5
DPS PPM MPS
white 1151.73 38.88% 85.37
windfury 433.32 14.63% 6.46
flametongue 244.61 8.26% 54.74
stormstrike 214.54 7.24% 6.91 23.21 20.40%
lava lash 117.98 3.98% 8.57 14.38 12.64%
earth shock 300.20 10.13% 8.88 35.54 31.24%
lightning bolt 402.70 13.6% 9.11 40.65 35.73%
lightning shield 96.95 3.27% 0.96 0.00 0.00%
DPS 2962.03
MPS 113.78
MP2min 13653.56
10000 / 1
DPS PPM MPS
white 1405.51 41.64% 103.92
windfury 478.66 14.18% 7.12
flametongue 282.86 8.38% 63.28
stormstrike 216.49 6.41% 6.96 23.36 19.50%
lava lash 117.80 3.49% 8.54 14.33 11.96%
earth shock 298.65 8.85% 8.83 35.36 29.51%
lightning bolt 463.31 13.73% 10.48 46.76 39.03%
lightning shield 111.80 3.31% 1.10 0.00 0.00%
DPS 3375.07
MPS 119.81
MP2min 14377.58
10000 / .99
DPS PPM MPS
white 1408.95 41.68% 104.16
windfury 479.25 14.18% 7.13
flametongue 283.38 8.38% 63.39
stormstrike 216.52 6.4% 6.96 23.37 19.49%
lava lash 117.78 3.48% 8.54 14.33 11.95%
earth shock 298.65 8.83% 8.83 35.35 29.49%
lightning bolt 464.11 13.73% 10.49 46.83 39.07%
lightning shield 112.00 3.31% 1.10 0.00 0.00%
DPS 3380.62
MPS 119.88
MP2min 14386.07
10000 / .5
DPS PPM MPS
white 1626.29 43.57% 120.02
windfury 517.91 13.88% 7.69
flametongue 315.81 8.46% 70.63
stormstrike 217.95 5.84% 7.00 23.48 18.80%
lava lash 117.20 3.14% 8.48 14.23 11.39%
earth shock 297.37 7.97% 8.79 35.20 28.18%
lightning bolt 515.41 13.81% 11.65 52.01 41.63%
lightning shield 124.58 3.34% 1.22 0.00 0.00%
DPS 3732.52
MPS 124.92
MP2min 14990.45
10000 / .25
DPS PPM MPS
white 1785.95 44.89% 131.68
windfury 538.93 13.55% 7.99
flametongue 339.38 8.53% 75.90
stormstrike 218.49 5.49% 7.01 23.51 18.35%
lava lash 115.91 2.91% 8.38 14.06 10.97%
earth shock 295.32 7.42% 8.73 34.95 27.27%
lightning bolt 551.04 13.85% 12.46 55.61 43.40%
lightning shield 133.76 3.36% 1.31 0.00 0.00%
DPS 3978.78
MPS 128.14
MP2min 15376.50
10000 / .13
DPS PPM MPS
white 2081.82 46.76% 153.17
windfury 597.67 13.42% 8.85
flametongue 382.59 8.59% 85.54
stormstrike 219.94 4.94% 7.04 23.64 17.65%
lava lash 112.99 2.54% 8.15 13.68 10.22%
earth shock 290.44 6.52% 8.59 34.37 25.67%
lightning bolt 616.21 13.84% 13.94 62.22 46.46%
lightning shield 150.49 3.38% 1.46 0.00 0.00%
DPS 4452.17
MPS 133.91
MP2min 16069.20
10000 / .05
DPS PPM MPS
white 3040.30 51.68% 222.91
windfury 711.26 12.09% 10.50
flametongue 523.81 8.9% 117.08
stormstrike 222.38 3.78% 7.10 23.83 15.85%
lava lash 106.16 1.8% 7.64 12.82 8.53%
earth shock 275.79 4.69% 8.16 32.66 21.73%
lightning bolt 799.96 13.6% 18.16 81.03 53.90%
lightning shield 203.10 3.45% 1.92 0.00 0.00%
DPS 5882.77
MPS 150.35
MP2min 18041.49
Now for the question.. is the sim not designed to properly handle shorter, more realistic fight lengths? If that is the case, would tukez be able to modify the sim so that it does? Or is my interest in this matter simply pointless?
As a reference, by the way, here is my config:

simulation_time 10000
simulation_time_combatlog 30
combat_length .05
report_count 80
threads 4
min_lag 0
max_lag 0
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 20
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7
mh_speed 2.80
oh_speed 2.60
mh_dps 100.2
oh_dps 107.9
mh_crit 27.84
oh_crit 27.84
mh_hit 10.65
oh_hit 10.65
mh_expertise_rating 112
oh_expertise_rating 112
ap 2142
haste 6.60
armor_penetration 11.21
str 119
agi 282
int 269
spellpower 642
spell_crit 23.34
spell_hit 13.32
base_mana 2678
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
trinket1 shard_of_contempt
trinket2 dragonspine_trophy
totem stonebreakers_totem
set_bonus skyshatter_harness_2
metagem relentless_earthstorm_diamond
glyph_major1 windfury_weapon
glyph_major2 flametongue_weapon
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 2
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LL
rotation_priority5 LS
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
ancestral_knowledge 4/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 0/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 100.0/100.0
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion haste_potion
food warp_burger
misc_item drums_of_battle
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10/24/08, 2:51 AM
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#704
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Xoya
Some thoughts I've been having about the sim lately...
We currently run, for a simple dps test, 10000 hours with each fight length being 5 hours. I thought to myself, 'That's not very realistic', so I tried running the sim with fight lengths of 1 hour, .5 hours, .25 hours, .13 hours (8 minutes), and .05 hours (3 minutes). I also tried running a sim with a fight length of 10000 hours, which was slightly less inflated than the 5 hour fight length sims, but still inconsistent. Here were my results:
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Combat length is in minutes. It reads in the config.txt, but I guess I should really put the units in the GUI too.
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10/24/08, 2:54 AM
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#705
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Bald Bull
Xoya
Orc Shaman
No WoW Account
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Err... huh. Well then! I just assumed that because the sim length was in hours that the fight length would be in hours, too. Woops. At least now I know how much damage I'd be doing if I had every single buff up, all procs, etc. for a 3 second fight.
Edit: while I am testing things, then, tukez: I don't think the sim properly accounts for the increased WF proc chance when dual-imbuing windfury on weapons. I realize this has been brought up before, and I apologize if my understanding of this is incorrect, but I thought it was made quite clear in the past that double-imbued windfury means that each hands's hits, individually, have a 36% chance to proc windfury.
Now, in the sim, I get the following results when dual-imbuing WF:
MH Windfury:
procs/hits 14.53%
procs/swings 13.27%
OH Windfury:
procs/hits 12.85%
procs/swings 11.88%
I get the following results when using WF/nothing:
MH Windfury:
procs/hits 14.98%
procs/swings 13.69%
I get the following results when using WF/FT:
MH Windfury:
procs/hits 14.99%
procs/swings 13.69%
Clearly something changes in the sim's code when you switch from dual-imbue to single-imbue.. I'm just not sure what, so I'm not sure which change to the code, if any, would be necessary.
Now, if with 3.0 they have removed the increased proc chance when dual-imbuing WF, please let me know!
Last edited by Xoya : 10/24/08 at 3:31 AM.
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10/24/08, 4:03 AM
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#706
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Xoya
I don't think the sim properly accounts for the increased WF proc chance when dual-imbuing windfury on weapons. I realize this has been brought up before, and I apologize if my understanding of this is incorrect, but I thought it was made quite clear in the past that double-imbued windfury means that each hands's hits, individually, have a 36% chance to proc windfury.
Now, in the sim, I get the following results when dual-imbuing WF:
Clearly something changes in the sim's code when you switch from dual-imbue to single-imbue.. I'm just not sure what, so I'm not sure which change to the code, if any, would be necessary.
Now, if with 3.0 they have removed the increased proc chance when dual-imbuing WF, please let me know!
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The thing you aren't accounting for is the 3 second cooldown. Looking at this weeks Brutallus I had a melee strike every 0.66 seconds. Which means 4.5 strikes are automatically ineligible during each cooldown period. That is why the percentage seems low because there are many strikes where windfury is simply ineligible to proc in the first place.
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10/24/08, 7:44 AM
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#707
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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I've updated ShockAndAwe v3.30beta3 to export data for EnhSim can people try it and report back any problems in the ShockAndAwe thread please. Even just confirmation that it exports what you expect would be nice.
Last edited by Levva : 10/24/08 at 7:53 AM.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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10/24/08, 12:11 PM
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#708
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Glass Joe
Troll Shaman
Draenor (EU)
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In this latest version of the sim, I have Syphon/Badge with WF/FT outperforming both Syphon/Badge with WF/WF and Badge/Badge with WF/WF.
And the 2.5 Speed badge weapon outperforming its faster counterpart when both have FT.
Can anyone confirm similar results?
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10/24/08, 12:40 PM
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#709
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Von Kaiser
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Originally Posted by Teeza
In this latest version of the sim, I have Syphon/Badge with WF/FT outperforming both Syphon/Badge with WF/WF and Badge/Badge with WF/WF.
And the 2.5 Speed badge weapon outperforming its faster counterpart when both have FT.
Can anyone confirm similar results?
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Right now no one is really able to confirm too much, but I do have WF/FT being my best DPS.
As well, it's expected that Slow/Slow is still ideal, but some quirky things are letting some folks do better with a fast OH
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10/24/08, 12:52 PM
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#710
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Teeza
In this latest version of the sim, I have Syphon/Badge with WF/FT outperforming both Syphon/Badge with WF/WF and Badge/Badge with WF/WF.
And the 2.5 Speed badge weapon outperforming its faster counterpart when both have FT.
Can anyone confirm similar results?
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That would make sense. WF/WF is not a huge advantage anymore over WF/FT and the badge weapons are 2.5s so they are a bit fast anyway.
Sorry if this will seem directed at you Teeza (it's not) but people really need to stop questioning the Sim for results like this, mechanics have changed dramatically and it will take some time to get used to seeing how things work now. The sim works incredibly well and Tukez has done a remarkable job with it.
This thread should really stop being about people's results and more about ways to either make the Sim better (like all the stuff about getting it to compile on a Mac) or errors in the Sims output or changes in the basic game mechanics that Tukez would need to incorporate into the Sim.
As for reporting errors, to prevent pages of crap again, take a moment to format your issue properly.
1. What were you trying to test?
2. What was the conditional you changed between the samples?
3. Were the dps results consistent between the samples?
4. Is your error greater then 1% from expected (This is in regards to EP calculations and is referring to the DPS figures not the EP figures)?
5. Did you run the Sim for long enough to remove inconsistencies (10,000 hours should be enough to limit them)?
6. If you are a Draenai did you add the 1% spell and melee hit to your stats (raid buffs=raid buffs) prior to running the Sim?
7. Does it really matter?
The last question is probably the most important.
The sim is never going to give perfect results. It relies on RNG to determine it's output so there will always be some inconsistencies. That's fine and doesn't in any way hinder it's practical applications so just because your Hit EP shifted from 1.78 to 1.94 between 2 samples doesn't mean that the Sim is broken in any way. Just increase the time and/or the EP values until you get to a level of consistency that you are happy with.
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10/24/08, 1:20 PM
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#711
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Von Kaiser
Draenei Shaman
Lightbringer
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One thing I noticed for hit rating (it might be affecting other stats)
On the character sheet, when I eat the +20 hit food, I end up with 13% spell hit. (14% with racial)
I have the +3% hit from debuffs to bring it up to 17%(the cap)
Now the catch is...
I input 14% spell hit in the Sim but leave the food section blank (since I have the effect calculated already)
The EP Range for hit rating is 40
When I calculate, the sim says that the spell hit is over the cap (40 hit rating).
This is fine. It's exactly what I should get
I input the spell hit pre-food of 12.41% in the sim but add the spicy hot talbuk in the food section.
I get 19.8739 hit rating over the cap this time.
I assume this is because the number in % on the character sheet is rounded. Could it be possible to input the hit rating (instead of hit %) to get more precise results?
It wouldn't affect the data by much albeit being more precise.
The same could be said for crit rating, haste, armor penetration and expertise (did I miss any?)
Being that ratings needed for 1% changes as you level up, we'd need to either be able to input the level of the character or having one sim for level 70 and one for level 80.
On a side note, oh/mh expertise rating is a bit miss leading as my rating is 54 but gives me 13 expertise. Not sure how you could name it to make it more clear. It's not a rating, nor is it a value. Maybe just call it expertise?
What do you guys think?
EDIT: Changed the values to 14 and 12.41 (1% from draenei) and lowered debuff to +3% hit. Added more text to avoid confusion
EDIT2: Is it already planned for a future release?
Last edited by Zaurok : 10/24/08 at 1:32 PM.
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10/24/08, 1:40 PM
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#712
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Glass Joe
Troll Shaman
Draenor (EU)
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Originally Posted by Rounced
That would make sense. WF/WF is not a huge advantage anymore over WF/FT and the badge weapons are 2.5s so they are a bit fast anyway.
Sorry if this will seem directed at you Teeza (it's not) but people really need to stop questioning the Sim for results like this, mechanics have changed dramatically and it will take some time to get used to seeing how things work now. The sim works incredibly well and Tukez has done a remarkable job with it.
This thread should really stop being about people's results and more about ways to either make the Sim better (like all the stuff about getting it to compile on a Mac) or errors in the Sims output or changes in the basic game mechanics that Tukez would need to incorporate into the Sim.
As for reporting errors, to prevent pages of crap again, take a moment to format your issue properly.
1. What were you trying to test?
2. What was the conditional you changed between the samples?
3. Were the dps results consistent between the samples?
4. Is your error greater then 1% from expected (This is in regards to EP calculations and is referring to the DPS figures not the EP figures)?
5. Did you run the Sim for long enough to remove inconsistencies (10,000 hours should be enough to limit them)?
6. If you are a Draenai did you add the 1% spell and melee hit to your stats (raid buffs=raid buffs) prior to running the Sim?
7. Does it really matter?
The last question is probably the most important.
The sim is never going to give perfect results. It relies on RNG to determine it's output so there will always be some inconsistencies. That's fine and doesn't in any way hinder it's practical applications so just because your Hit EP shifted from 1.78 to 1.94 between 2 samples doesn't mean that the Sim is broken in any way. Just increase the time and/or the EP values until you get to a level of consistency that you are happy with.
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Yeh, I agree completely. That is what this thread should be for, and I also agree that the Sim is fantastic. I have a very stringent theoretical statistical background, and the results it gives and the rate of convergence can do nothing but inspire alot of confidence.
That being said I just got a result that I didnt expect and just wanted someone to validate it so as to not just have me think that I am doing something stupid..
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10/24/08, 2:42 PM
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#713
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Bald Bull
Xoya
Orc Shaman
No WoW Account
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Originally Posted by Rounced
The thing you aren't accounting for is the 3 second cooldown. Looking at this weeks Brutallus I had a melee strike every 0.66 seconds. Which means 4.5 strikes are automatically ineligible during each cooldown period. That is why the percentage seems low because there are many strikes where windfury is simply ineligible to proc in the first place.
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Well, my question wasn't about the % listed, but rather, about the fact that the % listed doesn't really change from WF-WF to WF-FT to WF-nothing. Hence my curiosity! It would be nice to have a listing of "WF procs / eligible hits" and "WF procs / eligible swings" or somesuch to get an accurate measurement of how it's actually doing things. Or tukez can just tell us! I have no reason to assume he's doing it wrong, just trying to help out in case it is wrong.
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10/24/08, 3:12 PM
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#714
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Xoya
Well, my question wasn't about the % listed, but rather, about the fact that the % listed doesn't really change from WF-WF to WF-FT to WF-nothing. Hence my curiosity! It would be nice to have a listing of "WF procs / eligible hits" and "WF procs / eligible swings" or somesuch to get an accurate measurement of how it's actually doing things. Or tukez can just tell us! I have no reason to assume he's doing it wrong, just trying to help out in case it is wrong.
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WF proc chance in the sim is 20% or 36% with dual WF.
Btw, mana simulations are almost ready. I need to finish couple of things and do some quick testing first.
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10/24/08, 3:13 PM
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#715
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Could it be possible to add in the "EP module" a dps calculation with other imbue like WF/FT, FT/FT ?
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10/24/08, 3:31 PM
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#716
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Bald Bull
Xoya
Orc Shaman
No WoW Account
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You can just do that yourself manually, you know.
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10/24/08, 3:50 PM
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#717
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Don Flamenco
Draenei Death Knight
Chants Eternels (EU)
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Originally Posted by Xoya
You can just do that yourself manually, you know.
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In the same way that you can add on your character description additional AP or Hit how much it increase your DPS.
I'm really think that it could be something useful.
EP module is for me a tool to see how I could tune/improve my DPS. It could make sense to add an imbue value.
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10/24/08, 6:12 PM
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#718
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Glass Joe
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Hoping this isn't answered already (checked a few pages back but couldn't find anything)
The SIM says if I get "MH and OH expertise are over the cap. EP expertise will be skipped"
So I try lowering the EP range of Expertise to 1 and it still says "over". The tooltip says I can imput a negative value and still get a "EP" but I'm not getting anything.
Any advice?
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10/24/08, 6:41 PM
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#719
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Von Kaiser
Draenei Shaman
Aegwynn (EU)
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Originally Posted by Zaurok
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Being that ratings needed for 1% changes as you level up, we'd need to either be able to input the level of the character or having one sim for level 70 and one for level 80.
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Well at least in my folder there is a EnhSim.exe and a EnhSim_lvl80.exe so I believe, although I've not tested it, that one is for level 70 an one is for level 80.
Last edited by Mindrila : 10/24/08 at 6:43 PM.
Reason: forgot ,
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10/24/08, 6:48 PM
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#720
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Glass Joe
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simulation_time 15000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 0
max_lag 0
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 20
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
mh_speed 2.50
oh_speed 2.60
mh_dps 103.0
oh_dps 107.9
mh_crit 26.30
oh_crit 26.30
mh_hit 11.73
oh_hit 11.73
mh_expertise_rating 125
oh_expertise_rating 125
ap 2212
haste 4.19
armor_penetration 7.56
str 137
agi 398
int 189
spellpower 663
spell_crit 17.99
spell_hit 14.66
base_mana 5513
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
oh_enchant mongoose
trinket1 dragonspine_trophy
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthstorm_diamond
glyph_major1 windfury_weapon
glyph_major2 lightning_shield
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
use_searing_totem 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
rotation_priority_count 4
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LS
miss 9.00
dodge 6.50
glancing 25.00
armor 7700
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
ancestral_knowledge 3/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 1/2
static_shock 2/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
armor_debuff_major 0/2600
armor_debuff_minor 0/610
physical_vulnerability_debuff 0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 0/5.0
attack_power_buff_flat 381/381
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 0/10.0
spell_damage_debuff 0/10.0
spellpower_buff 0/150
spell_hit_chance_debuff 0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 0/19
agi_and_strength_buff 98/98
intellect_buff 0/40
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion -
food spice_hot_talbuk
misc_item -
Thought this might help my case, if anyone sees a problem.
Using this set-up doesn't give me a value for my expertise, it just skips it all together, which makes trying to imput values in Loot Rank for WoW not very helpful.
Last edited by Shegokigo : 10/24/08 at 6:54 PM.
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10/24/08, 7:00 PM
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#721
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Glass Joe
Draenei Shaman
Al'Akir (EU)
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Originally Posted by Shegokigo
mh_expertise_rating 125
oh_expertise_rating 125
Thought this might help my case, if anyone sees a problem.
Using this set-up doesn't give me a value for my expertise, it just skips it all together, which makes trying to imput values in Loot Rank for WoW not very helpful.
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With that in your expertise its still capped. Presuming this is for level 70 that is. The cap for expertise is around 104 if i remember correctly, so you'd need to input something lower to get an EP value for expertise.
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10/24/08, 7:07 PM
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#722
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Von Kaiser
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Originally Posted by ganrak
With that in your expertise its still capped. Presuming this is for level 70 that is. The cap for expertise is around 104 if i remember correctly, so you'd need to input something lower to get an EP value for expertise.
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And currently the sim is correct, your EP value for Expertise is 0.0 . Adding more expertise will have no impact on your expertise, so lowering it artificially to get a value would not be a good idea.
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10/24/08, 7:33 PM
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#723
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Glass Joe
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Originally Posted by ganrak
With that in your expertise its still capped. Presuming this is for level 70 that is. The cap for expertise is around 104 if i remember correctly, so you'd need to input something lower to get an EP value for expertise.
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I try to input something lower. All the way to ZERO and it still skips it. I try and use negative numbers to get an idea what to gear without dropping UNDER the cap.
Originally Posted by ChaguraED
And currently the sim is correct, your EP value for Expertise is 0.0 . Adding more expertise will have no impact on your expertise, so lowering it artificially to get a value would not be a good idea.
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My above reply is what I'm currently questioning as "what to do".
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10/24/08, 8:49 PM
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#724
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Shegokigo
I try to input something lower. All the way to ZERO and it still skips it. I try and use negative numbers to get an idea what to gear without dropping UNDER the cap.
My above reply is what I'm currently questioning as "what to do".
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are you changing the EP value or your expertise value?
If changing EP then just make the value negative so that it will take you under the cap and that will give you an EP value.
If changing your Exp value and you are getting that, then you broke the Sim, since the sim seems to work fine for everyone else I'm gonna guess its the first option.
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10/24/08, 9:09 PM
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#725
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Glass Joe
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Originally Posted by Rounced
are you changing the EP value or your expertise value?
If changing EP then just make the value negative so that it will take you under the cap and that will give you an EP value.
If changing your Exp value and you are getting that, then you broke the Sim, since the sim seems to work fine for everyone else I'm gonna guess its the first option.
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I can't put it on any "POSITIVE" numbers or it skips it. I can put it in negative, but my question is WHAT value negative should I put for a realistic EP value? -20? -50? I need a value for Exp that I can weigh my gear on for replacing a piece of expertise I'm wearing right now (Hydross Shoulders, Vashj Belt, T6 Bracer, T6 Boots, Shard of Contempt). With another piece of Sunwell/MH/BT, but without the right EP weights, I can't use lootrank to balance them out.
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