Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Shamans

Closed Thread
 
LinkBack Thread Tools
Old 10/24/08, 1:40 AM   #701
Xoya
Bald Bull
 
Xoya's Avatar
 
Xoya
Orc Shaman
 
No WoW Account
Originally Posted by Rounced View Post
Because it is testing each condition for 1000 hours and since there are 11 conditions that means it takes 11000 hours to do all of them.

Look for what you might be doing wrong first, then look for what might be wrong with the sim.

Xoya, I tested it, I'm sure many of us have tested it, it's one of the reasons the original EP values were set as high as they were. Sims are not very precise for that type of calculation except when you run very large EP values which are not very helpful or when you run the sim for thousands and thousands and thousands of hours to attempt to standardize the results.
I was just going to run a simple DPS check. Screw the EP values. They're based on DPS increases anyway, so if the DPS doesn't increase significantly by going from 28% melee hit & 17% spell hit to 1% higher on each, then we know that it's working just fine.

Edit to add: if you've tested this very thing, then that's all well and good, but it can't do any harm for me to test it to see for myself!

United States Offline
Old 10/24/08, 1:45 AM   #702
Zaurok
Von Kaiser
 
Draenei Shaman
 
Lightbringer
Originally Posted by Rounced View Post
Because it is testing each condition for 1000 hours and since there are 11 conditions that means it takes 11000 hours to do all of them.

Look for what you might be doing wrong first, then look for what might be wrong with the sim.

Xoya, I tested it, I'm sure many of us have tested it, it's one of the reasons the original EP values were set as high as they were. Sims are not very precise for that type of calculation except when you run very large EP values which are not very helpful or when you run the sim for thousands and thousands and thousands of hours to attempt to standardize the results.
Yeah, the values varies a lot even at 5000 hours. It's annoying because crit goes above a value of 2 then back down so I can't say "AP is better than crit" or vice versa atm. I'll have to run something like 200000 hours (or less if PC hangs) to get better results to know which gem is the best per slot.

Again, I appologies. Spell hit beyond the cap doesn't seem to affect EP values. I was a victim of good/bad luck last night. sigh

Offline
Old 10/24/08, 2:48 AM   #703
Xoya
Bald Bull
 
Xoya's Avatar
 
Xoya
Orc Shaman
 
No WoW Account
Some thoughts I've been having about the sim lately...

We currently run, for a simple dps test, 10000 hours with each fight length being 5 hours. I thought to myself, 'That's not very realistic', so I tried running the sim with fight lengths of 1 hour, .5 hours, .25 hours, .13 hours (8 minutes), and .05 hours (3 minutes). I also tried running a sim with a fight length of 10000 hours, which was slightly less inflated than the 5 hour fight length sims, but still inconsistent. Here were my results:
10000 / 10000

                    DPS                 PPM       MPS

white               1110.71   38.35%    82.37
windfury            426.48    14.73%    6.36
flametongue         238.47    8.23%     53.37
stormstrike         214.25    7.4%      6.91      23.18     20.55
lava lash           118.03    4.08%     8.58      14.40     12.76
earth shock         300.44    10.37%    8.89      35.58     31.53
lightning bolt      393.05    13.57%    8.89      39.67     35.16
lightning shield    94.50     3.26%     0.94      0.00      0.00%

DPS                 2895.91
MPS                 112.83
MP2min              13539.29

10000 / 5
                    DPS                 PPM       MPS

white               1151.73   38.88%    85.37
windfury            433.32    14.63%    6.46
flametongue         244.61    8.26%     54.74
stormstrike         214.54    7.24%     6.91      23.21     20.40%
lava lash           117.98    3.98%     8.57      14.38     12.64%
earth shock         300.20    10.13%    8.88      35.54     31.24%
lightning bolt      402.70    13.6%     9.11      40.65     35.73%
lightning shield    96.95     3.27%     0.96      0.00      0.00%

DPS                 2962.03
MPS                 113.78
MP2min              13653.56

10000 / 1
                    DPS                 PPM       MPS

white               1405.51   41.64%    103.92
windfury            478.66    14.18%    7.12
flametongue         282.86    8.38%     63.28
stormstrike         216.49    6.41%     6.96      23.36     19.50%
lava lash           117.80    3.49%     8.54      14.33     11.96%
earth shock         298.65    8.85%     8.83      35.36     29.51%
lightning bolt      463.31    13.73%    10.48     46.76     39.03%
lightning shield    111.80    3.31%     1.10      0.00      0.00%

DPS                 3375.07
MPS                 119.81
MP2min              14377.58

10000 / .99
                    DPS                 PPM       MPS

white               1408.95   41.68%    104.16
windfury            479.25    14.18%    7.13
flametongue         283.38    8.38%     63.39
stormstrike         216.52    6.4%      6.96      23.37     19.49%
lava lash           117.78    3.48%     8.54      14.33     11.95%
earth shock         298.65    8.83%     8.83      35.35     29.49%
lightning bolt      464.11    13.73%    10.49     46.83     39.07%
lightning shield    112.00    3.31%     1.10      0.00      0.00%

DPS                 3380.62
MPS                 119.88
MP2min              14386.07

10000 / .5
                    DPS                 PPM       MPS

white               1626.29   43.57%    120.02
windfury            517.91    13.88%    7.69
flametongue         315.81    8.46%     70.63
stormstrike         217.95    5.84%     7.00      23.48     18.80%
lava lash           117.20    3.14%     8.48      14.23     11.39%
earth shock         297.37    7.97%     8.79      35.20     28.18%
lightning bolt      515.41    13.81%    11.65     52.01     41.63%
lightning shield    124.58    3.34%     1.22      0.00      0.00%

DPS                 3732.52
MPS                 124.92
MP2min              14990.45

10000 / .25
                    DPS                 PPM       MPS

white               1785.95   44.89%    131.68
windfury            538.93    13.55%    7.99
flametongue         339.38    8.53%     75.90
stormstrike         218.49    5.49%     7.01      23.51     18.35%
lava lash           115.91    2.91%     8.38      14.06     10.97%
earth shock         295.32    7.42%     8.73      34.95     27.27%
lightning bolt      551.04    13.85%    12.46     55.61     43.40%
lightning shield    133.76    3.36%     1.31      0.00      0.00%

DPS                 3978.78
MPS                 128.14
MP2min              15376.50

10000 / .13
                    DPS                 PPM       MPS

white               2081.82   46.76%    153.17
windfury            597.67    13.42%    8.85
flametongue         382.59    8.59%     85.54
stormstrike         219.94    4.94%     7.04      23.64     17.65%
lava lash           112.99    2.54%     8.15      13.68     10.22%
earth shock         290.44    6.52%     8.59      34.37     25.67%
lightning bolt      616.21    13.84%    13.94     62.22     46.46%
lightning shield    150.49    3.38%     1.46      0.00      0.00%

DPS                 4452.17
MPS                 133.91
MP2min              16069.20

10000 / .05
                    DPS                 PPM       MPS

white               3040.30   51.68%    222.91
windfury            711.26    12.09%    10.50
flametongue         523.81    8.9%      117.08
stormstrike         222.38    3.78%     7.10      23.83     15.85%
lava lash           106.16    1.8%      7.64      12.82     8.53%
earth shock         275.79    4.69%     8.16      32.66     21.73%
lightning bolt      799.96    13.6%     18.16     81.03     53.90%
lightning shield    203.10    3.45%     1.92      0.00      0.00%

DPS                 5882.77
MPS                 150.35
MP2min              18041.49
Now for the question.. is the sim not designed to properly handle shorter, more realistic fight lengths? If that is the case, would tukez be able to modify the sim so that it does? Or is my interest in this matter simply pointless?

As a reference, by the way, here is my config:
simulation_time                 10000
simulation_time_combatlog       30
combat_length                   .05
report_count                    80
threads                         4
min_lag                         0
max_lag                         0

ep_base_stat                    ap
ep_ap                           40
ep_crit_rating                  20
ep_hit_rating                   20
ep_expertise                    20
ep_haste_rating                 20
ep_armor_penetration_rating     20
ep_spellpower                   24
ep_dps                          7

mh_speed                        2.80
oh_speed                        2.60
mh_dps                          100.2
oh_dps                          107.9
mh_crit                         27.84
oh_crit                         27.84
mh_hit                          10.65
oh_hit                          10.65
mh_expertise_rating             112
oh_expertise_rating             112
ap                              2142
haste                           6.60
armor_penetration               11.21
str                             119
agi                             282
int                             269
spellpower                      642
spell_crit                      23.34
spell_hit                       13.32
base_mana                       2678

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      mongoose
oh_enchant                      mongoose

trinket1                        shard_of_contempt
trinket2                        dragonspine_trophy

totem                           stonebreakers_totem

set_bonus                       skyshatter_harness_2

metagem                         relentless_earthstorm_diamond

glyph_major1                    windfury_weapon
glyph_major2                    flametongue_weapon
glyph_major3                    -

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        0
bloodlust_casters               1
sync_bloodlust_with_trinkets    0
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
wait_mw_if_lvb_cd_left          0.0
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    2

rotation_priority_count         5
rotation_priority1              MW5_LB
rotation_priority2              SS
rotation_priority3              ES
rotation_priority4              LL
rotation_priority5              LS

miss                            9.0
dodge                           6.5
glancing                        25.0
armor                           7700
spell_miss                      17.0
nature_resistance               0
fire_resistance                 0
frost_resistance                0

ancestral_knowledge             4/5
improved_shields                0/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  0/5
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            2/2
static_shock                    3/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   0/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  0/5
call_of_thunder                 0/1
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/5

armor_debuff_major              2600/2600
armor_debuff_minor              610/610
physical_vulnerability_debuff   2.0/2.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          306/306
attack_power_buff_multiplier    100.0/100.0
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        10.0/10.0
spell_damage_debuff             10.0/10.0
spellpower_buff                 150/150
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   19/19
agi_and_strength_buff           98/98
intellect_buff                  40/40

flask_elixir                    elixir_of_major_agility
guardian_elixir                 elixir_of_draenic_wisdom
potion                          haste_potion
food                            warp_burger
misc_item                       drums_of_battle

United States Offline
Old 10/24/08, 2:51 AM   #704
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Xoya View Post
Some thoughts I've been having about the sim lately...

We currently run, for a simple dps test, 10000 hours with each fight length being 5 hours. I thought to myself, 'That's not very realistic', so I tried running the sim with fight lengths of 1 hour, .5 hours, .25 hours, .13 hours (8 minutes), and .05 hours (3 minutes). I also tried running a sim with a fight length of 10000 hours, which was slightly less inflated than the 5 hour fight length sims, but still inconsistent. Here were my results:
Combat length is in minutes. It reads in the config.txt, but I guess I should really put the units in the GUI too.

Offline
Old 10/24/08, 2:54 AM   #705
Xoya
Bald Bull
 
Xoya's Avatar
 
Xoya
Orc Shaman
 
No WoW Account
Err... huh. Well then! I just assumed that because the sim length was in hours that the fight length would be in hours, too. Woops. At least now I know how much damage I'd be doing if I had every single buff up, all procs, etc. for a 3 second fight.

Edit: while I am testing things, then, tukez: I don't think the sim properly accounts for the increased WF proc chance when dual-imbuing windfury on weapons. I realize this has been brought up before, and I apologize if my understanding of this is incorrect, but I thought it was made quite clear in the past that double-imbued windfury means that each hands's hits, individually, have a 36% chance to proc windfury.

Now, in the sim, I get the following results when dual-imbuing WF:

MH Windfury:
procs/hits 14.53%
procs/swings 13.27%

OH Windfury:
procs/hits 12.85%
procs/swings 11.88%


I get the following results when using WF/nothing:
MH Windfury:
procs/hits 14.98%
procs/swings 13.69%


I get the following results when using WF/FT:
MH Windfury:
procs/hits 14.99%
procs/swings 13.69%


Clearly something changes in the sim's code when you switch from dual-imbue to single-imbue.. I'm just not sure what, so I'm not sure which change to the code, if any, would be necessary.

Now, if with 3.0 they have removed the increased proc chance when dual-imbuing WF, please let me know!

Last edited by Xoya : 10/24/08 at 3:31 AM.

United States Offline
Old 10/24/08, 4:03 AM   #706
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Xoya View Post
I don't think the sim properly accounts for the increased WF proc chance when dual-imbuing windfury on weapons. I realize this has been brought up before, and I apologize if my understanding of this is incorrect, but I thought it was made quite clear in the past that double-imbued windfury means that each hands's hits, individually, have a 36% chance to proc windfury.

Now, in the sim, I get the following results when dual-imbuing WF:



Clearly something changes in the sim's code when you switch from dual-imbue to single-imbue.. I'm just not sure what, so I'm not sure which change to the code, if any, would be necessary.

Now, if with 3.0 they have removed the increased proc chance when dual-imbuing WF, please let me know!
The thing you aren't accounting for is the 3 second cooldown. Looking at this weeks Brutallus I had a melee strike every 0.66 seconds. Which means 4.5 strikes are automatically ineligible during each cooldown period. That is why the percentage seems low because there are many strikes where windfury is simply ineligible to proc in the first place.

Online
Old 10/24/08, 7:44 AM   #707
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
I've updated ShockAndAwe v3.30beta3 to export data for EnhSim can people try it and report back any problems in the ShockAndAwe thread please. Even just confirmation that it exports what you expect would be nice.

Last edited by Levva : 10/24/08 at 7:53 AM.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

Offline
Old 10/24/08, 12:11 PM   #708
Teeza
Glass Joe
 
Troll Shaman
 
Draenor (EU)
In this latest version of the sim, I have Syphon/Badge with WF/FT outperforming both Syphon/Badge with WF/WF and Badge/Badge with WF/WF.

And the 2.5 Speed badge weapon outperforming its faster counterpart when both have FT.

Can anyone confirm similar results?

Offline
Old 10/24/08, 12:40 PM   #709
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Originally Posted by Teeza View Post
In this latest version of the sim, I have Syphon/Badge with WF/FT outperforming both Syphon/Badge with WF/WF and Badge/Badge with WF/WF.

And the 2.5 Speed badge weapon outperforming its faster counterpart when both have FT.

Can anyone confirm similar results?
Right now no one is really able to confirm too much, but I do have WF/FT being my best DPS.

As well, it's expected that Slow/Slow is still ideal, but some quirky things are letting some folks do better with a fast OH

Offline
Old 10/24/08, 12:52 PM   #710
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Teeza View Post
In this latest version of the sim, I have Syphon/Badge with WF/FT outperforming both Syphon/Badge with WF/WF and Badge/Badge with WF/WF.

And the 2.5 Speed badge weapon outperforming its faster counterpart when both have FT.

Can anyone confirm similar results?

That would make sense. WF/WF is not a huge advantage anymore over WF/FT and the badge weapons are 2.5s so they are a bit fast anyway.

Sorry if this will seem directed at you Teeza (it's not) but people really need to stop questioning the Sim for results like this, mechanics have changed dramatically and it will take some time to get used to seeing how things work now. The sim works incredibly well and Tukez has done a remarkable job with it.

This thread should really stop being about people's results and more about ways to either make the Sim better (like all the stuff about getting it to compile on a Mac) or errors in the Sims output or changes in the basic game mechanics that Tukez would need to incorporate into the Sim.

As for reporting errors, to prevent pages of crap again, take a moment to format your issue properly.

1. What were you trying to test?

2. What was the conditional you changed between the samples?

3. Were the dps results consistent between the samples?

4. Is your error greater then 1% from expected (This is in regards to EP calculations and is referring to the DPS figures not the EP figures)?

5. Did you run the Sim for long enough to remove inconsistencies (10,000 hours should be enough to limit them)?

6. If you are a Draenai did you add the 1% spell and melee hit to your stats (raid buffs=raid buffs) prior to running the Sim?

7. Does it really matter?

The last question is probably the most important.

The sim is never going to give perfect results. It relies on RNG to determine it's output so there will always be some inconsistencies. That's fine and doesn't in any way hinder it's practical applications so just because your Hit EP shifted from 1.78 to 1.94 between 2 samples doesn't mean that the Sim is broken in any way. Just increase the time and/or the EP values until you get to a level of consistency that you are happy with.

Online
Old 10/24/08, 1:20 PM   #711
Zaurok
Von Kaiser
 
Draenei Shaman
 
Lightbringer
One thing I noticed for hit rating (it might be affecting other stats)

On the character sheet, when I eat the +20 hit food, I end up with 13% spell hit. (14% with racial)
I have the +3% hit from debuffs to bring it up to 17%(the cap)

Now the catch is...
I input 14% spell hit in the Sim but leave the food section blank (since I have the effect calculated already)
The EP Range for hit rating is 40
When I calculate, the sim says that the spell hit is over the cap (40 hit rating).
This is fine. It's exactly what I should get

I input the spell hit pre-food of 12.41% in the sim but add the spicy hot talbuk in the food section.
I get 19.8739 hit rating over the cap this time.


I assume this is because the number in % on the character sheet is rounded. Could it be possible to input the hit rating (instead of hit %) to get more precise results?

It wouldn't affect the data by much albeit being more precise.
The same could be said for crit rating, haste, armor penetration and expertise (did I miss any?)
Being that ratings needed for 1% changes as you level up, we'd need to either be able to input the level of the character or having one sim for level 70 and one for level 80.

On a side note, oh/mh expertise rating is a bit miss leading as my rating is 54 but gives me 13 expertise. Not sure how you could name it to make it more clear. It's not a rating, nor is it a value. Maybe just call it expertise?


What do you guys think?


EDIT: Changed the values to 14 and 12.41 (1% from draenei) and lowered debuff to +3% hit. Added more text to avoid confusion

EDIT2: Is it already planned for a future release?

Last edited by Zaurok : 10/24/08 at 1:32 PM.

Offline
Old 10/24/08, 1:40 PM   #712
Teeza
Glass Joe
 
Troll Shaman
 
Draenor (EU)
Originally Posted by Rounced View Post
That would make sense. WF/WF is not a huge advantage anymore over WF/FT and the badge weapons are 2.5s so they are a bit fast anyway.

Sorry if this will seem directed at you Teeza (it's not) but people really need to stop questioning the Sim for results like this, mechanics have changed dramatically and it will take some time to get used to seeing how things work now. The sim works incredibly well and Tukez has done a remarkable job with it.

This thread should really stop being about people's results and more about ways to either make the Sim better (like all the stuff about getting it to compile on a Mac) or errors in the Sims output or changes in the basic game mechanics that Tukez would need to incorporate into the Sim.

As for reporting errors, to prevent pages of crap again, take a moment to format your issue properly.

1. What were you trying to test?

2. What was the conditional you changed between the samples?

3. Were the dps results consistent between the samples?

4. Is your error greater then 1% from expected (This is in regards to EP calculations and is referring to the DPS figures not the EP figures)?

5. Did you run the Sim for long enough to remove inconsistencies (10,000 hours should be enough to limit them)?

6. If you are a Draenai did you add the 1% spell and melee hit to your stats (raid buffs=raid buffs) prior to running the Sim?

7. Does it really matter?

The last question is probably the most important.

The sim is never going to give perfect results. It relies on RNG to determine it's output so there will always be some inconsistencies. That's fine and doesn't in any way hinder it's practical applications so just because your Hit EP shifted from 1.78 to 1.94 between 2 samples doesn't mean that the Sim is broken in any way. Just increase the time and/or the EP values until you get to a level of consistency that you are happy with.

Yeh, I agree completely. That is what this thread should be for, and I also agree that the Sim is fantastic. I have a very stringent theoretical statistical background, and the results it gives and the rate of convergence can do nothing but inspire alot of confidence.

That being said I just got a result that I didnt expect and just wanted someone to validate it so as to not just have me think that I am doing something stupid..

Offline
Old 10/24/08, 2:42 PM   #713
Xoya
Bald Bull
 
Xoya's Avatar
 
Xoya
Orc Shaman
 
No WoW Account
Originally Posted by Rounced View Post
The thing you aren't accounting for is the 3 second cooldown. Looking at this weeks Brutallus I had a melee strike every 0.66 seconds. Which means 4.5 strikes are automatically ineligible during each cooldown period. That is why the percentage seems low because there are many strikes where windfury is simply ineligible to proc in the first place.
Well, my question wasn't about the % listed, but rather, about the fact that the % listed doesn't really change from WF-WF to WF-FT to WF-nothing. Hence my curiosity! It would be nice to have a listing of "WF procs / eligible hits" and "WF procs / eligible swings" or somesuch to get an accurate measurement of how it's actually doing things. Or tukez can just tell us! I have no reason to assume he's doing it wrong, just trying to help out in case it is wrong.

United States Offline
Old 10/24/08, 3:12 PM   #714
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Xoya View Post
Well, my question wasn't about the % listed, but rather, about the fact that the % listed doesn't really change from WF-WF to WF-FT to WF-nothing. Hence my curiosity! It would be nice to have a listing of "WF procs / eligible hits" and "WF procs / eligible swings" or somesuch to get an accurate measurement of how it's actually doing things. Or tukez can just tell us! I have no reason to assume he's doing it wrong, just trying to help out in case it is wrong.
WF proc chance in the sim is 20% or 36% with dual WF.

Btw, mana simulations are almost ready. I need to finish couple of things and do some quick testing first.

Offline
Old 10/24/08, 3:13 PM   #715
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Could it be possible to add in the "EP module" a dps calculation with other imbue like WF/FT, FT/FT ?

Offline
Old 10/24/08, 3:31 PM   #716
Xoya
Bald Bull
 
Xoya's Avatar
 
Xoya
Orc Shaman
 
No WoW Account
You can just do that yourself manually, you know.

United States Offline
Old 10/24/08, 3:50 PM   #717
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Xoya View Post
You can just do that yourself manually, you know.
In the same way that you can add on your character description additional AP or Hit how much it increase your DPS.

I'm really think that it could be something useful.

EP module is for me a tool to see how I could tune/improve my DPS. It could make sense to add an imbue value.

Offline
Old 10/24/08, 6:12 PM   #718
Shegokigo
Glass Joe
 
Orc Warlock
 
Blackrock
Hoping this isn't answered already (checked a few pages back but couldn't find anything)

The SIM says if I get "MH and OH expertise are over the cap. EP expertise will be skipped"

So I try lowering the EP range of Expertise to 1 and it still says "over". The tooltip says I can imput a negative value and still get a "EP" but I'm not getting anything.

Any advice?

Offline
Old 10/24/08, 6:41 PM   #719
Mindrila
Von Kaiser
 
Draenei Shaman
 
Aegwynn (EU)
Originally Posted by Zaurok View Post
...
Being that ratings needed for 1% changes as you level up, we'd need to either be able to input the level of the character or having one sim for level 70 and one for level 80.
...
Well at least in my folder there is a EnhSim.exe and a EnhSim_lvl80.exe so I believe, although I've not tested it, that one is for level 70 an one is for level 80.

Last edited by Mindrila : 10/24/08 at 6:43 PM. Reason: forgot ,

Offline
Old 10/24/08, 6:48 PM   #720
Shegokigo
Glass Joe
 
Orc Warlock
 
Blackrock
simulation_time                 15000
simulation_time_combatlog       30
combat_length                   6
report_count                    80
threads                         2
min_lag                         0
max_lag                         0

ep_base_stat                    ap
ep_ap                           40
ep_crit_rating                  20
ep_hit_rating                   20
ep_expertise                    20
ep_haste_rating                 20
ep_armor_penetration_rating     20
ep_spellpower                   24
ep_dps                          7.5

mh_speed                        2.50
oh_speed                        2.60
mh_dps                          103.0
oh_dps                          107.9
mh_crit                         26.30
oh_crit                         26.30
mh_hit                          11.73
oh_hit                          11.73
mh_expertise_rating             125
oh_expertise_rating             125
ap                              2212
haste                           4.19
armor_penetration               7.56
str                             137
agi                             398
int                             189
spellpower                      663
spell_crit                      17.99
spell_hit                       14.66
base_mana                       5513

mh_imbue                        windfury
oh_imbue                        windfury

mh_enchant                      mongoose
oh_enchant                      mongoose

trinket1                        dragonspine_trophy
trinket2                        shard_of_contempt

totem                           stonebreakers_totem

set_bonus                       -

metagem                         relentless_earthstorm_diamond

glyph_major1                    windfury_weapon
glyph_major2                    lightning_shield
glyph_major3                    -

glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -

mh_auto_attack                  1
oh_auto_attack                  1
wait_ss_with_wf_cd              0.00
cast_ll_only_if_wf_on_cd        0
use_searing_totem               1
bloodlust_casters               2
sync_bloodlust_with_trinkets    1
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
wait_mw_if_lvb_cd_left          0.0
cast_fs_only_if_dots_left       0
cast_ls_only_if_charges_left    0

rotation_priority_count         4
rotation_priority1              MW5_LB
rotation_priority2              SS
rotation_priority3              ES
rotation_priority4              LS

miss                            9.00
dodge                           6.50
glancing                        25.00
armor                           7700
spell_miss                      17.00
nature_resistance               0
fire_resistance                 0
frost_resistance                0

ancestral_knowledge             3/5
improved_shields                0/3
mental_dexterity                3/3
shamanistic_focus               1/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  5/5
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            1/2
static_shock                    2/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   0/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  0/5
call_of_thunder                 0/1
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/5

armor_debuff_major              0/2600
armor_debuff_minor              0/610
physical_vulnerability_debuff   0/2.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          0/5.0
attack_power_buff_flat          381/381
attack_power_buff_multiplier    99.7/99.7
spell_haste_buff                0/5.0
spell_crit_chance_buff          0/5.0
spell_crit_chance_debuff        0/10.0
spell_damage_debuff             0/10.0
spellpower_buff                 0/150
spell_hit_chance_debuff         0/3.0
haste_buff                      0/3.0
percentage_damage_increase      0/3.0
crit_chance_debuff              0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   0/19
agi_and_strength_buff           98/98
intellect_buff                  0/40

flask_elixir                    elixir_of_major_agility
guardian_elixir                 elixir_of_draenic_wisdom
potion                          -
food                            spice_hot_talbuk
misc_item                       -
Thought this might help my case, if anyone sees a problem.

Using this set-up doesn't give me a value for my expertise, it just skips it all together, which makes trying to imput values in Loot Rank for WoW not very helpful.

Last edited by Shegokigo : 10/24/08 at 6:54 PM.

Offline
Old 10/24/08, 7:00 PM   #721
ganrak
Glass Joe
 
Draenei Shaman
 
Al'Akir (EU)
Originally Posted by Shegokigo View Post
mh_expertise_rating             125
oh_expertise_rating             125
Thought this might help my case, if anyone sees a problem.

Using this set-up doesn't give me a value for my expertise, it just skips it all together, which makes trying to imput values in Loot Rank for WoW not very helpful.
With that in your expertise its still capped. Presuming this is for level 70 that is. The cap for expertise is around 104 if i remember correctly, so you'd need to input something lower to get an EP value for expertise.

Offline
Old 10/24/08, 7:07 PM   #722
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Originally Posted by ganrak View Post
With that in your expertise its still capped. Presuming this is for level 70 that is. The cap for expertise is around 104 if i remember correctly, so you'd need to input something lower to get an EP value for expertise.
And currently the sim is correct, your EP value for Expertise is 0.0 . Adding more expertise will have no impact on your expertise, so lowering it artificially to get a value would not be a good idea.

Offline
Old 10/24/08, 7:33 PM   #723
Shegokigo
Glass Joe
 
Orc Warlock
 
Blackrock
Originally Posted by ganrak View Post
With that in your expertise its still capped. Presuming this is for level 70 that is. The cap for expertise is around 104 if i remember correctly, so you'd need to input something lower to get an EP value for expertise.
I try to input something lower. All the way to ZERO and it still skips it. I try and use negative numbers to get an idea what to gear without dropping UNDER the cap.

Originally Posted by ChaguraED View Post
And currently the sim is correct, your EP value for Expertise is 0.0 . Adding more expertise will have no impact on your expertise, so lowering it artificially to get a value would not be a good idea.
My above reply is what I'm currently questioning as "what to do".

Offline
Old 10/24/08, 8:49 PM   #724
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by Shegokigo View Post
I try to input something lower. All the way to ZERO and it still skips it. I try and use negative numbers to get an idea what to gear without dropping UNDER the cap.



My above reply is what I'm currently questioning as "what to do".

are you changing the EP value or your expertise value?

If changing EP then just make the value negative so that it will take you under the cap and that will give you an EP value.

If changing your Exp value and you are getting that, then you broke the Sim, since the sim seems to work fine for everyone else I'm gonna guess its the first option.

Online
Old 10/24/08, 9:09 PM   #725
Shegokigo
Glass Joe
 
Orc Warlock
 
Blackrock
Originally Posted by Rounced View Post
are you changing the EP value or your expertise value?

If changing EP then just make the value negative so that it will take you under the cap and that will give you an EP value.

If changing your Exp value and you are getting that, then you broke the Sim, since the sim seems to work fine for everyone else I'm gonna guess its the first option.

I can't put it on any "POSITIVE" numbers or it skips it. I can put it in negative, but my question is WHAT value negative should I put for a realistic EP value? -20? -50? I need a value for Exp that I can weigh my gear on for replacing a piece of expertise I'm wearing right now (Hydross Shoulders, Vashj Belt, T6 Bracer, T6 Boots, Shard of Contempt). With another piece of Sunwell/MH/BT, but without the right EP weights, I can't use lootrank to balance them out.

Offline
Closed Thread

Go Back   Elitist Jerks » Shamans

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
DPS Simulator Grim13 Warriors 133 11/12/08 8:20 AM
Teron Gorefiend Ghost Simulator Zugstab Public Discussion 31 01/16/08 8:14 PM
[Mage] DPS Simulator zurmagus Class Mechanics 41 11/08/07 10:11 PM
[Shaman] Experimental combat simulator draghkar Class Mechanics 182 08/30/07 5:33 AM