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11/03/08, 4:56 PM
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#776
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Glass Joe
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I am still having issues getting EP values which make logical sense. I know that once spell hit cap is reached, the weight of hit rating should drop quite a bit and I thought from others that it should be worth less than crit rating and agility. They all seem to come out close, but yet hit rating continues to be valued more than crit/AP/agility. Could you please take a look and see if I missed something here? I understand how the sim works (beginning to think I don't) and how EPs are calculated so the math makes sense. Thanks for any greater understanding you can help me with.
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana 200
ep_mp5 20
mh_speed 2.6
oh_speed 2.5
mh_dps 100.2
oh_dps 103.0
mh_crit 24.72
oh_crit 24.72
mh_hit 10.72
oh_hit 10.72
mh_expertise_rating 25
oh_expertise_rating 25
ap 2087
haste 5.0
armor_penetration 0
str 115
agi 371
int 239
spi 128
spellpower 750
spell_crit 19.71
spell_hit 14.0
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
trinket1 darkmoon_card_crusade
trinket2 dragonspine_trophy
baseline 2441.52
ap 1.00 0.46 2459.94 18.42
crit rating 1.95 0.90 2459.44 17.93
hit rating 2.18 1.00 2461.56 20.05
expertise rating 3.56 1.64 2460.88 19.37
haste rating 1.16 0.53 2452.19 10.68
armor penetration rating 1.37 0.63 2454.10 12.58
spellpower 0.74 0.34 2449.68 8.17
mh dps 6.59 3.03 2464.26 22.75
oh dps 2.91 1.34 2451.56 10.04
strength 1.10
agility 1.97
intelligence 1.26
Last edited by Barrar : 11/03/08 at 5:03 PM.
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11/03/08, 8:24 PM
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#777
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Von Kaiser
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Your Hit does look in line with numbers I've seen from peoples results. Hit is by no means a bad stat anymore, even after spell cap. It's a direct contribution to our maelstrom procs happening faster. As well, flametongue on your offhand will help drive hit value up. If you swap to WF on your OH you may see hit EP drop, but that may drop your overall DPS as well. If it says hit is good, then more hit is good.
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11/04/08, 3:24 AM
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#778
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Glass Joe
Draenei Shaman
Feathermoon
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My sim numbers are looking like Barrar's, but I am also seeing another odd thing with the sim. Before, I was in T5, still had STR gems and enchants, etc. Now, I have a few more hyjal / bt pieces of gear, I have replaced my str enchants with hit and AP, and my hit is 169, yet the sim shows a decrease in DPS. It doesn't match what I am hitting in raids and such, and I am quite confused. Can anyone help explain this?
*edit*
I think I figured it out. For some reason, the sim isn't reading my MH or OH dps anymore.
*edit #2*
I went back and double checked. Shock and Awe has stopped putting in MH and OH DPS, and no matter what imbue you actually have, it seems to be putting in windfury for both hands. I don't know if a newer version of SAA just came out (I use the curse client, and so sometimes addon updates slip by automatically) or if another addon I have is causing issues with the export.
Last edited by Lethnon : 11/04/08 at 3:49 AM.
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11/04/08, 5:35 AM
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#779
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Glass Joe
Draenei Shaman
Gilneas (EU)
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Originally Posted by raabnox
Has anyone else been getting very high EP values for INT when running the sim? When I ran the sim yesterday, int came in @ 3.8. This seems a bit out of line.
My int is at 251 and my mana pool @ 6443.
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Since the manapool simulation was implemented you have to put shamanistic rage into your spellrotation. Otherwise the sim thinks your a going oom and more INT would let you go on longer. So the high EP value for INT is kind of logical.
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11/04/08, 6:45 AM
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#780
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Tukez, a question came up in the SAA thread for the sim
Should users make sure they clear buffs like flametongue weapon buffs before using the values on their paper doll stats? In SAA export I warn users to remove all buffs (bar heroic presence which you cant remove). Its important I think to ensure people are entering the right values - or SAA is exporting the right ones but there is a lot of confusion about what updates the character sheet and what doesn't.
Originally Posted by Lethnon
I went back and double checked. Shock and Awe has stopped putting in MH and OH DPS, and no matter what imbue you actually have, it seems to be putting in windfury for both hands. I don't know if a newer version of SAA just came out (I use the curse client, and so sometimes addon updates slip by automatically) or if another addon I have is causing issues with the export.
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I think the answer to my question above will be you should be exporting without any weapon imbues. As I expected this was the case when I wrote the export routine I programmed SAA to export what the user had set as their weapon buff preferences if you have windfury/windfury set then thats what will export. If you want it to export windfury/flametongue then /saa config and change the options in warning options section.
There is a new version 3.63 that has updates for the export routine, in particular fixes for non enUS clients not recognising the spelling of weapon dps values. Can someone PLEASE do a translation I CANNOT accurately translate myself, so that's why people get errors or output that has 0.0 dps weapons and a warning message. In addition it now exports glyphs.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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11/04/08, 10:48 AM
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#781
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Levva
Tukez, a question came up in the SAA thread for the sim
Should users make sure they clear buffs like flametongue weapon buffs before using the values on their paper doll stats? In SAA export I warn users to remove all buffs (bar heroic presence which you cant remove). Its important I think to ensure people are entering the right values - or SAA is exporting the right ones but there is a lot of confusion about what updates the character sheet and what doesn't.
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Export without any buffs. About the Heroic Presence, I want to make sure, that it does not show on paper doll as I have now assumed? If it doesn't show, everything is ok, also assuming that you removed the adding of Heroic Presence in SAA export, because sim handles it now.
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11/05/08, 2:40 AM
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#782
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Glass Joe
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When outputting a combat log I am not seeing any shocks.
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11/05/08, 2:54 AM
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#783
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Glass Joe
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Just thought I'd share that I see a small ~7 dps increase when I make my rotation ES-SS, rather than the normal SS-ES.

simulation_time 10000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 300
max_lag 350
simulate_mana 1
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL
rotation_priority5 SR
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 306/306
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
replenishment 1
water_shield 1
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir elixir_of_demonslaying
guardian_elixir -
potion haste_potion
food spice_hot_talbuk
misc_item drums_of_battle
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.6
oh_speed 2.6
mh_dps 103.1
oh_dps 107.9
mh_crit 29.45
oh_crit 29.45
mh_hit 9.77
oh_hit 9.77
mh_expertise_rating 112
oh_expertise_rating 112
ap 2305
haste 3.11
armor_penetration 18.64
str 114
agi 312
int 257
spi 128
spellpower 691
spell_crit 24.05
spell_hit 12.21
max_mana 6533
mp5 8
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 berserkers_call
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus skyshatter_harness_4
metagem relentless_earthstorm_diamond
glyph_major1 windfury_weapon
glyph_major2 flametongue_weapon
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 0/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
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11/06/08, 2:39 PM
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#784
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Von Kaiser
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What are everyone's thoughts on statistical significance? with a p of .01, and dps at 70 being 2000-3500 depending on the fight, that would mean 20-35 dps difference to even consider making a real change based on the simulator, no?
I am just seeing too many posts here and on the wow general forums making the assumption that a 5 dps difference in the sim (3050 vs 3055) means the latter is superior, when i would consider anything within ~30 dps to be, for all intents and purposes, equal to another setup.
Is it safe to say that the simulator's significance is around 30dps? Or am i just confused? (<-- very possible)
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11/06/08, 11:04 PM
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#785
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Glass Joe
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Just curious, but were there any unlisted changes between v1.3.4 and 1.4.3 with regards to haste? Without changing any of my buffs/gear/EP steps/etc. my EP value for haste has dropped from 2.25 to 0.97. I looked over the changelog and didn't see any mentions of changes to haste calculations, which is why I'm confused. All of my other EP values are unchanged (aside from minor differences in the range of 0.05 or less).
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11/10/08, 5:38 PM
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#786
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Glass Joe
Tauren Shaman
Baelgun (EU)
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11/12/08, 2:42 PM
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#787
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Von Kaiser
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Something to consider:
Mage's Focus Magic isn't a spellpower buff anymore, despite being listed as such in EnhSim's tooltip.
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11/17/08, 4:25 AM
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#788
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Glass Joe
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Question: I have been loading my results from the sim into Equivalencepoints, however i noticed that some people recommend pawn.
is there any real benefit to switch? (just wondering if anyone has used both).
Also, i missed this somewhere but how do you calculate EP on metasockets? or is there a flat value since we have always used 1 type of gem? (ENH).
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11/17/08, 5:55 AM
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#789
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Von Kaiser
Draenei Shaman
Shadowsong (EU)
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Depends on the gem, but for the RED it is quite simple.
If we assume 33% crit rate, your crit damage will be approximately 50% of your total damage.
If you increase your crit damage by 3% you will increase your overall damage by 1.5%.
This also means that your dps will increase by 1.5%.
Find the AEP for 1.5% of YOUR dps, add the agility or crit AEP (depending on which diamond you use) from the diamond and you should reach an AEP for the diamond.
In TBC it was usually in the region of 70AEP for a RED.
It will obviously scale with your dps for Wrath.
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11/21/08, 2:39 PM
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#790
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Glass Joe
Orc Shaman
Frostwolf (EU)
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maybe a stupid question but i am the only one where the sim doesnt calculate the right expertise cap for lvl80? or isnt it updated to calculate the right stats for lvl80 yet?
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11/21/08, 2:45 PM
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#791
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Make sure you're using the level 80 binary.
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11/21/08, 10:49 PM
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#792
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Glass Joe
Orc Shaman
Frostwolf (EU)
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Originally Posted by Malan
Make sure you're using the level 80 binary.
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well, it is the lvl80 config - and all works well, except the expertise rating.
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11/21/08, 11:16 PM
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#793
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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No, not the level 80 config file, the level 80 executable.
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11/22/08, 8:36 AM
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#794
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Von Kaiser
Orc Shaman
Talnivarr (EU)
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Even then it does not seem to check out.
Correct me if I'm wrong but there is 6.5% dodge to remove through expertise.
It takes 32.78 rating to get -1% dodge/parry. 6.5x32.78 = 213.07.
Due to the way expertise is calculated (see tank) you get: 213.07/3.9423, take the floor of that and multiply with 3.9423 gives 212.8842. Or simply 213 expertise rating to cap.
The sim uses 132 expertise rating as cap, which would give ~-4% dodge.
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11/22/08, 10:22 AM
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#795
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Karok(EU)
Even then it does not seem to check out.
Correct me if I'm wrong but there is 6.5% dodge to remove through expertise.
It takes 32.78 rating to get -1% dodge/parry. 6.5x32.78 = 213.07.
Due to the way expertise is calculated (see tank) you get: 213.07/3.9423, take the floor of that and multiply with 3.9423 gives 212.8842. Or simply 213 expertise rating to cap.
The sim uses 132 expertise rating as cap, which would give ~-4% dodge.
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Let me try:
It takes 32.78998947 rating to get -1% dodge/parry. 6.5%x32.78998947 = 213.134931555. Ceil that and you need 214 expertise rating to cap.
Gui warns if your exp rating + ep exp goes OVER the cap. So if you have 214 expertise it does not give you any warning, assuming that ep expertise is 0 and you don't get expertise from anywhere else(orc + axe). 215 gives warning, because you go OVER the cap. If both hand's expertise is at 214, gui says the test will be skipped, because ep value would be 0.
Btw, 3.9423 is for lvl 70 exp rating -> exp. Lvl 80 rate is 8.1974973675.
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11/22/08, 11:29 AM
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#796
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Glass Joe
Orc Shaman
Frostwolf (EU)
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Originally Posted by Malan
No, not the level 80 config file, the level 80 executable.
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its also the lvl80 exec. sim warns at 182 in the gui
no, no axes at procs and stuff configured.
//gui warns but it seems it calculates expertise right, so only a gui display bug.
Last edited by Mjoedvitnir : 11/22/08 at 11:51 AM.
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11/22/08, 12:59 PM
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#797
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Mjoedvitnir
its also the lvl80 exec. sim warns at 182 in the gui
no, no axes at procs and stuff configured.
//gui warns but it seems it calculates expertise right, so only a gui display bug.
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Default expertise ep range is 4, I think. 182 rating + 4 is close to the cap. So I guess you have 4 in ep expertise range.
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11/22/08, 6:29 PM
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#798
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Tukez will you get support for Wrath trinkets and weapon enchants in soon?
Last edited by Malan : 11/22/08 at 6:43 PM.
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11/22/08, 6:48 PM
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#799
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Malan
Tukez will you get support for Wrath trinkets and weapon enchants in soon?
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I have a busy examination week ahead of me. I'll do it after that.
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11/23/08, 1:35 PM
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#800
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Glass Joe
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Originally Posted by xkaziex
Question: I have been loading my results from the sim into Equivalencepoints, however i noticed that some people recommend pawn.
is there any real benefit to switch? (just wondering if anyone has used both).
Also, i missed this somewhere but how do you calculate EP on metasockets? or is there a flat value since we have always used 1 type of gem? (ENH).
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I use both
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