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11/23/08, 3:00 PM
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#801
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Glass Joe
Tauren Shaman
Executus (EU)
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Hi! Thanks for all the work you guys have done. It have help me aloot, but now I got a problem.
Every time I try to use export my papperdoll from SAA to the EnhSimGui get this messenge.
I dont know where the problem is and I dont know where to turn.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '0' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at enhsimgui.MainForm.readConfigFile(SByte* filename)
at enhsimgui.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
enhsimgui
Assembly Version: 1.0.3224.37290
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Administrat%F6r/Skrivbord/EnhSim1.4.3.1/enhsimgui.exe
----------------------------------------
msvcm90
Assembly Version: 9.0.21022.8
Win32 Version: 9.00.21022.8
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Sorry grama and spelling misstake.
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11/23/08, 3:44 PM
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#802
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Glass Joe
Draenei Shaman
Ravencrest (EU)
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Originally Posted by xkaziex
Also, i missed this somewhere but how do you calculate EP on metasockets? or is there a flat value since we have always used 1 type of gem? (ENH).
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I have a formula which I made some time ago, but here it is  hope it helps.
Taking all this info from EnhSim. So of course you will have to put in your own stats.
White crit dps : 44,155% = 203 dps = 483,3 ep
WF crit dps: 43,16% = 133 dps = 316,7 ep
SS crit dps: 46,025% = 40,5 dps = 96,4 ep
LL crit dps: 45,55% = 20,3 dps = 48,3 ep
ES crit dps: 29,47% = 73,68 dps = 175,43 ep
LB crit dps: 30,46% = 35,3 dps = 84,05 ep
All crit dps = 505,78
1 dps = 2,381 ep
+ 3% crit dmg = 36,1254 EP. + 12 AGI (18,96 ep) = 55,0845 ep
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11/23/08, 11:33 PM
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#803
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Glass Joe
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Originally Posted by Phudu
Hi! Thanks for all the work you guys have done. It have help me aloot, but now I got a problem.
Every time I try to use export my papperdoll from SAA to the EnhSimGui get this messenge.
I dont know where the problem is and I dont know where to turn.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '0' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
at enhsimgui.MainForm.readConfigFile(SByte* filename)
at enhsimgui.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
enhsimgui
Assembly Version: 1.0.3224.37290
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Administrat%F6r/Skrivbord/EnhSim1.4.3.1/enhsimgui.exe
----------------------------------------
msvcm90
Assembly Version: 9.0.21022.8
Win32 Version: 9.00.21022.8
CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.21022.8_x-ww_d08d0375/msvcm90.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Sorry grama and spelling misstake.
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same here, just input my stats and hit simulate, any ideas whats up?
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11/24/08, 4:50 AM
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#804
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Glass Joe
Tauren Shaman
Azjol-Nerub (EU)
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Can somebody explain to me how the sim. takes the "diminishing returns" of the different ratings (Hit, Crit etc.) into account.
I used the lvl80 version on my level 79 char. And most stats vent down in value, including hit and crit, even if they aren capped.
I'm not doubting this is correct - I just got curious...
Thanks
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11/24/08, 5:55 AM
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#805
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by chadbrochill
same here, just input my stats and hit simulate, any ideas whats up?
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You need to post your config file in code tags so we can check what is wrong. You did check the values you exported from ShockAndAwe? You didn't just paste and go did you? As it puts in notes for anything it had an issue with, and you should check those and fix anything manually before you run the sim. Weapon DPS speeds being the ones that are giving issues at present, and something I hope to fix very very soon.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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11/24/08, 6:52 AM
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#806
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Von Kaiser
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In addition to the wrath trinkets (which most are in, atm the only ones i see missing are mark, bandits, and darkmoon card greatness) and enchants that Malan mentioned, thought i'd drop a small reminder for the last couple types of new totems. Splintering is in, but dueling and the gladiator ones are not.
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11/24/08, 6:59 AM
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#807
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Glass Joe
Tauren Shaman
Executus (EU)
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Nvm. I did not used the Enhgui configfile.   After that it worked.
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11/24/08, 9:44 AM
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#808
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Taowth
In addition to the wrath trinkets (which most are in, atm the only ones i see missing are mark, bandits, and darkmoon card greatness) and enchants that Malan mentioned, thought i'd drop a small reminder for the last couple types of new totems. Splintering is in, but dueling and the gladiator ones are not.
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Oh well if they're in there they just aren't represented in the comments of the config files.
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11/24/08, 11:39 AM
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#809
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Glass Joe
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I used the thread search function and am unable to find the method of taking data from SAA and loading it in EnhSim. I know it has something to do with with SAA output being rich text and EnhSim only loading txt files. Is there a method of quickly taking the data from SAA and loading it into EnhSim without having to go through and fix the output by hand?
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11/25/08, 1:47 AM
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#810
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Glass Joe
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Originally Posted by Phudu
Nvm. I did not used the Enhgui configfile.   After that it worked.
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im just retarded and had it pathing to the wrong folder, works fine now sorry to bother.
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11/25/08, 5:26 AM
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#811
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Glass Joe
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Quick question, when calculating EP, is it better to simulate with raid buffs, consumable, etc... or just strait with paper doll stats ?
BTW, thanks for the work you guys are doing. I sure do have an interest in the mechanics and how the math of the game. What I don't have is the knowledge to elaborate it myself. You guys make the game more fun to me and make me a better player.
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11/25/08, 8:55 AM
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#812
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Von Kaiser
Troll Shaman
Stormreaver (EU)
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Which stats/settings affect the value of Haste most? I'm thinking I'm doing something wrong because haste seems to be getting ridiculous values for me, I'm hit capped (but not expertise) and crit and agi are bit over 1.7 whereas haste is at 2.16, expertise at 2.54. I'm doing all the simulations with full raid buffs and flask of Endless Rage added to my AP. I know my gear isn't close to optimal but this just seems weird especially since in the TT article haste seems to be valued much lower.
Here's my config if anyone cares enough to check if there's something wrong with it:

simulation_time 20000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 20
max_lag 100
simulate_mana 0
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana 200
ep_spirit 20
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 0
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 1
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL
rotation_priority5 LS
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/100
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 0
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 0
judgement_of_wisdom 0
flask_elixir -
guardian_elixir -
potion -
food -
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race troll
mh_speed 2.5
oh_speed 2.8
mh_dps 143.6
oh_dps 111.8
mh_crit 25.48
oh_crit 25.48
mh_hit 11.38
oh_hit 11.38
mh_expertise_rating 119
oh_expertise_rating 119
ap 3182
haste 0.12
armor_penetration 0
str 129
agi 757
int 421
spi 152
spellpower 900
spell_crit 18.2
spell_hit 14.22
max_mana 10431
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant -
oh_enchant -
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthsiege_diamond
glyph_major1 flametongue_weapon
glyph_major2 windfury_weapon
glyph_major3 stormstrike
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
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11/25/08, 10:41 AM
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#813
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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You seem to have very little haste, that and you have 0 bloodlusts set, try changing the last one and see how that influences your haste. The very little haste might explain the high value though, while it's not the best stat, it's still decent when you've reached a good enough crit level, which you seem to have to.
Think of the values in the TTT more as a general guide line, not a rule.
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11/25/08, 1:28 PM
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#814
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Sado
I used the thread search function and am unable to find the method of taking data from SAA and loading it in EnhSim. I know it has something to do with with SAA output being rich text and EnhSim only loading txt files. Is there a method of quickly taking the data from SAA and loading it into EnhSim without having to go through and fix the output by hand?
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SAA is NOT rich text output and neither is the sim config file. Both are exactly the same format, the only issue is that Notepad is retarded and doesn't understand the standard end of line character that wow puts in the text files. So use ANY text editor other than Notepad and it works. Wordpad is built into windows and perfoms just fine.
All you need to do is to press CTRL-C in SAA minimise WoW and press CTRL-V once in your text editor to paste the text in. Make sure of course you have deleted the default stuff so its not copied twice. All this is dead basic stuff and covered in the readme in game for SAA however.
Note there is an occassional bug at present with SAA that sometimes doesn't recognise Weapon DPS so you may need to manually correct this. Which is just fine as you need to manually adjust the config for your buffs etc anyway.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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11/25/08, 2:16 PM
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#815
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Piston Honda
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This might just be reconfirming information we already know, but I wanted to share some sim info for folks. Note, this is with my current values, and the ONLY thing I switched out was the MH weapon speed/dps. Unless otherwise noted OH was fixed at 2.6/143.5, WF/FT.
4077 DPS = 2.8s/143.5 x2 (MH AND OH) *used 2.8s OH!
4014 DPS = 2.6s/143.5dps
4009 DPS = 2.8s/143.5dps
3993 DPS = 2.6s/143.5 dps MH AND 2.8s/143.5 OH *used 2.8 OH!
3977 DPS = 2.6s/131dps
3970 DPS = 2.8s/131dps
3937 DPS = 2.5s/143.5dps
The interesting thing to note is that the SLOWEST weapon did not result in the best DPS unless paired with a matching slow OH. This reinforced values I had at 75 with a SWP 2.6/115 dps MH vs a 2.8/111 dps MH Blue from the arena in ZD quest reward. I don't know if this is a result of having matching MH/OH speeds, which seems odd when doing WF/FT, I had previously thought thought the matching weapon speeds was due to WF/WF.
More proof that you should always be simming YOUR current gear. I don't know if the matching weapon speeds is a factor of the simmulations or is actual behavior in game, and it may warrant further investigation.
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11/25/08, 3:55 PM
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#816
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Glass Joe
Orc Shaman
Destromath (EU)
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negative haste rating?
somehow i get a negative haste ep valuation.
heres my config:

simulation_time 10000
simulation_time_combatlog 30
combat_length 7
report_count 80
threads 2
min_lag 29
max_lag 54
simulate_mana 1
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 4
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LL
rotation_priority5 SR
miss 9.00
dodge 6.50
glancing 25.00
armor 10850
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 0
judgement_of_wisdom 1
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion haste_potion
food spice_hot_talbuk
misc_item drums_of_battle
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race orc
mh_speed 2.50
oh_speed 2.50
mh_dps 103.0
oh_dps 103.0
mh_crit 16.75
oh_crit 16.75
mh_hit 8.26
oh_hit 8.26
mh_expertise_rating 65.00
oh_expertise_rating 65.00
ap 2046
haste 3.28
armor_penetration 0.00
str 165
agi 412
int 338
spi 157
spellpower 613
spell_crit 12.67
spell_hit 10.33
max_mana 8898
mp5 0
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 -
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem -
glyph_major1 -
glyph_major2 -
glyph_major3 -
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
just wondering, i thought haste is like a flat 1% dps increase now and the plateau around 1.5 is not really achievable ?
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11/25/08, 5:32 PM
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#817
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Von Kaiser
Draenei Shaman
Feathermoon
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Minor Bug
One small thing regarding the GUI to report. Tabbing through the text boxes on the left, there is a disconnect between the display and the tab order. Tabbing from intelligence skips over spirit and goes down to spellpower. Nothing that prevents usage of the tool, just a minor bug.
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11/25/08, 5:44 PM
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#818
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Von Kaiser
Draenei Shaman
Burning Legion
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I didn't read the whole thread so I am sorry if this is a repost, but I noticed that Thundering Strikes talent was not listed, is it assumed 5/5 or just missing? Or did you intentionally exclude it due to it affecting the paper doll crit stats?
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11/25/08, 6:33 PM
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#819
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Von Kaiser
Tauren Shaman
Jaedenar (EU)
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It appears on the paper-doll stats wich you have to input so no point in inlcuding it.
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11/27/08, 10:53 AM
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#820
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Glass Joe
Draenei Shaman
Hellfire (EU)
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Ok sorry if some of this has been answered. But i do not get a sim etc to work. And just have a few questions that some of you more capable could answer, if you dont mind
I was under the impression that Slow/Slow with WF/WF was still the way to go or is Slow/Fast with WF/FT better now due to Elemental Fury
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11/27/08, 12:31 PM
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#821
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Paksenarrion
Ok sorry if some of this has been answered. But i do not get a sim etc to work. And just have a few questions that some of you more capable could answer, if you dont mind
I was under the impression that Slow/Slow with WF/WF was still the way to go or is Slow/Fast with WF/FT better now due to Elemental Fury
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Please learn to use search or read the Think Tank article where this has been covered in great detail. This thread is definitely NOT the place to ask such questions.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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11/28/08, 12:50 AM
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#822
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Von Kaiser
Tauren Shaman
Magtheridon
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Hi
I'm just wondering why I have such high EP values for INT, is it supposed to be this high and can anyone explain why?
Here is my config file:

race tauren
mh_speed 2.60
oh_speed 2.50
mh_dps 143.5 # unable to read weapon dps please check
oh_dps 143.6 # unable to read weapon dps please check
mh_crit 23.27
oh_crit 23.27
mh_hit 11.77
oh_hit 11.77
mh_expertise_rating 102.00
oh_expertise_rating 102.00
ap 3073
haste 2.41
armor_penetration 3.44
str 133
agi 629
int 452
spi 153
spellpower 980
spell_crit 17.71
spell_hit 14.71
max_mana 10896
mp5 0
mh_imbue windfury
oh_imbue windfury
mh_enchant mongoose
mh_weapon -
oh_enchant mongoose
oh_weapon -
trinket1 meteorite_whetstone
trinket2 sphere_of_red_dragons_blood
totem stonebreakers_totem
set_bonus - ## not currently available in the addon export
metagem relentless_earthsiege_diamond
glyph_major1 windfury_weapon
glyph_major2 earth_shock
glyph_major3 stormstrike
glyph_major4 - ## slot empty
glyph_minor1 - ## no useful glyphs current implemented in the sim
glyph_minor2 - ## no useful glyphs current implemented in the sim
glyph_minor3 - ## no useful glyphs current implemented in the sim
ancestral_knowledge 5/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 3/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
It's giving me normal looking values for all stats but INT it's giving me 4-5.5 EP.
Also, just want to say the simulator is looking for sphere_of_the_red_dragons_blood but ShockAndAwe is exporting it as sphere_of_red_dragons_blood.
Also, when I export from SAA, I have a question about these fields:
mh_imbue windfury
oh_imbue windfury
the "oh_imbue" field is always left empty even when enchanted ingame, am I supposed to manually edit this after exporting and add windfury or flametongue? or do I leave it blank? Obviously the logical thing to do is add the imbue manually but I can't see why it doesn't just export that for no good reason.
Thanks
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11/28/08, 3:36 AM
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#823
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Paradox
Hi
I'm just wondering why I have such high EP values for INT, is it supposed to be this high and can anyone explain why?
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You have it simulating mana and you don't have a deep enough mana pool to sustain full bore dps between Shamanistic Rages. That means you are having "downtime" where you are waiting for SR to be up and are doing nothing but autoattacking. Increasing the amount of Int you have decreases the "downtime" which is a substantial dps increase and the reason Intellect is giving such high EP values.
Edited to add:
Tukez could you check how you have the Stonebreaker Totem coded in the sim, since it seems to be giving the totem too much uptime currently.
The totem has a 10 second cooldown with a 50% proc rate so the buff can't refresh itself and giving it roughly a 45% uptime if you are shocking on every cooldown.
Last edited by Rouncer : 11/28/08 at 10:27 AM.
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11/28/08, 5:42 PM
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#824
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Von Kaiser
Draenei Shaman
Bonechewer
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Please correct my math if I'm wrong (been a while since prob & stat). For stonebreaker totem, assuming 1) no points in reverberation, 2) spell hit cap and 3) you're shocking every cooldon, we have 6 sec shock cooldown and a 10 sec buff duration.
To determine the uptime, let us assume that are at shock n, where we are shocking and have shocked at least one time previously.
Let us look at whether stonebreaker proc the shock before (at shock n-1):
1) if it did (50% chance), then the current shock n isn't checked b/c of the internal cooldown. In addition, because of the timing, we will have the buff for only 4 sec out of 6 sec (time until the next shock)
2) if it didn't (1-0.5) then we can check the proc normally for the our shock n.
2a) it procs (0.5) then we have 6 sec out of 6 sec of the buff
2b) or it doesn't proc and we don't get the buff
So our uptime is equal to:
case 1 + case 2a
0.5 * 4/6 + (1-0.5) * 0.5 * 6/6
= 0.583
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11/29/08, 12:38 AM
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#825
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by darkInertia
Please correct my math if I'm wrong (been a while since prob & stat). For stonebreaker totem, assuming 1) no points in reverberation, 2) spell hit cap and 3) you're shocking every cooldon, we have 6 sec shock cooldown and a 10 sec buff duration.
To determine the uptime, let us assume that are at shock n, where we are shocking and have shocked at least one time previously.
Let us look at whether stonebreaker proc the shock before (at shock n-1):
1) if it did (50% chance), then the current shock n isn't checked b/c of the internal cooldown. In addition, because of the timing, we will have the buff for only 4 sec out of 6 sec (time until the next shock)
2) if it didn't (1-0.5) then we can check the proc normally for the our shock n.
2a) it procs (0.5) then we have 6 sec out of 6 sec of the buff
2b) or it doesn't proc and we don't get the buff
So our uptime is equal to:
case 1 + case 2a
0.5 * 4/6 + (1-0.5) * 0.5 * 6/6
= 0.583
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I have no idea if your math is right or not, I was going by what I saw on Patchwerk and other fights to estimate the uptime, from looking at the numbers from the Sim I think Tukez is using your uptime for the totem but my experience has it as lower then that.
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