 |
11/29/08, 12:30 PM
|
#826
|
|
Von Kaiser
Draenei Shaman
Aegwynn (EU)
|
Originally Posted by Paradox
Hi
I'm just wondering why I have such high EP values for INT, is it supposed to be this high and can anyone explain why?
Here is my config file:
--snip--
Also, when I export from SAA, I have a question about these fields:
mh_imbue windfury
oh_imbue windfury
the "oh_imbue" field is always left empty even when enchanted ingame, am I supposed to manually edit this after exporting and add windfury or flametongue? or do I leave it blank? Obviously the logical thing to do is add the imbue manually but I can't see why it doesn't just export that for no good reason.
Thanks
|
ShockAndAwe uses the configured imbues in the export, so you have to set it in the SAA Config.
The problem with your high INT value could also be related to 0 mp5 in your config.
|
|
|
|
|
11/29/08, 3:04 PM
|
#827
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Enhsim 1.4.6
1.4.6
-Removed lvl 70. enhsim.exe is not for level 80.
-Fixed bug when spirit EP calculation was disabled, intelligence EP value was broken.
-arcane_resistance and shadow_resistance added to boss stats.
-Added trinkets: Mark of Norgannon, Fezzik's Pocketwatch, Thorny Rose Brooch, Rune of Finite Variation, Bandit's Insignia, Darkmoon Card: Greatness, Pendulum of Telluric Currents, Vestige of Haldor and Figurine: Twilight Serpent.
-Renamed sphere_of_the_red_dragons_blood to sphere_of_red_dragons_blood.
-Added totems: Savage, Hateful and Deadly Gladiator's Totem of Indomitability/Survival, Totem of Dueling and Totem of the Elemental Plane.
-Added consumables: Elixir of Mighty Thoughts, Elixir of Expertise, Flask of Endless Rage, Rhinolicious Wyrmsteak and Fish Feast.
-Enchant added: Berserking.
Berserking is 1ppm. I think Stonebreaker's Totem is working right. Those damage proc trinkets are affected by resistances and buffs/debuffs, 1.5 crit multiplier.
I updated my VC++ to SP1. If GUI doesn't work, you might have to update the redistributable:
Download details: Visual C++ 2008 SP1 Redistributable Package (x86)
|
|
|
|
11/30/08, 4:44 AM
|
#828
|
|
Don Flamenco
|
Originally Posted by tukez
-Fixed bug when spirit EP calculation was disabled, intelligence EP value was broken.
|
I just updated the sim and still got this error.
|
|
|
|
|
11/30/08, 7:04 AM
|
#829
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Skiace
I just updated the sim and still got this error.
|
Are you sure you are using the new executable, not the old enhsim_lvl80.exe? I don't seem to get the error. If you are using the new one, please post the configs and results to reproduce the error.
|
|
|
|
11/30/08, 1:49 PM
|
#830
|
|
Don Flamenco
|
Originally Posted by tukez
Are you sure you are using the new executable, not the old enhsim_lvl80.exe? I don't seem to get the error. If you are using the new one, please post the configs and results to reproduce the error.
|
Yeah that was it, sorry.
|
|
|
|
|
11/30/08, 10:31 PM
|
#831
|
|
Von Kaiser
Orc Shaman
Talnivarr (EU)
|
Some of the default buffs are still at their lvl 70 values:
Major armor: 3925
Minor armor: 1260
motw: +37
AI: 60
Might have missed some still.
Although I guess we'd first need to know the new boss armor values before using the new armor debuffs.
Expertise still shows odd behavour though. Filling in 202 expertise rating (-6% dodge/parry) shows no warning at an EP range of 1, but shows one for 2 (which would make 204 be over the cap?).
No other source of expertise either.
This is still 10 expertise off the actual cap (214 rating giving -6.5).
In your previous answer you kind of omited the actual problem, since as long as you are not capped the sim shows the warning way too early even with EP values that would not go over the cap in the first step atleast (or does it take the first 6+ steps to check?)
|
|
|
|
|
11/30/08, 10:34 PM
|
#832
|
|
Glass Joe
|
I have been using the enhsim and i input my values
armory link The World of Warcraft Armory
EP value DPS total DPS difference
baseline 1319.29
ap 1.00 0.19 1327.03 7.74
crit rating 1.89 0.37 1326.62 7.34
hit rating 2.50 0.48 1328.96 9.67
expertise rating 2.22 0.43 1329.87 10.58
haste rating 1.38 0.27 1324.63 5.34
armor pen 0.99 0.19 1323.13 3.85
spellpower 0.82 0.16 1323.09 3.80
mh dps 7.14 1.38 1329.65 10.36
oh dps 2.88 0.56 1323.47 4.18
strength 1.00
agility 1.69
intelligence 2.93
spirit 0.80 0.16 1334.82 15.53
mana 0.10 0.02 1323.08 3.80
mp5 7.14 1.38 1346.95 27.66
Now i thought once i get to 367 hit rating which is the cap, i should move on to Expertise, but the sim still has Hit rating as a higher EP value. Why would this be? Im currently at 401 hit.
|
|
|
|
|
11/30/08, 10:55 PM
|
#833
|
|
Von Kaiser
Draenei Shaman
Cenarion Circle
|
Originally Posted by Hulk
Now i thought once i get to 367 hit rating which is the cap, i should move on to Expertise, but the sim still has Hit rating as a higher EP value. Why would this be? Im currently at 401 hit.
|
Because that's the spell hit cap, not the be all end all cap for hit rating. Dual-Wield melee still benefits from more hit. Hit won't hit zero ep at spell hit caps the same way expertise will.
|
|
|
|
|
12/01/08, 4:13 AM
|
#834
|
|
Don Flamenco
|
Originally Posted by Kamileon
Because that's the spell hit cap, not the be all end all cap for hit rating. Dual-Wield melee still benefits from more hit. Hit won't hit zero ep at spell hit caps the same way expertise will.
|
Yeah but the EP of hit should drop significantly after the spell hit cap. (from somewhere over 2.5 to somewhere less than 2)
Edit: The baseline dps of that sim run was only 1300?? Why is it so low? Are you just auto-attacking or what?
|
|
|
|
|
12/01/08, 5:17 AM
|
#835
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Karok(EU)
Expertise still shows odd behavour though. Filling in 202 expertise rating (-6% dodge/parry) shows no warning at an EP range of 1, but shows one for 2 (which would make 204 be over the cap?).
No other source of expertise either.
This is still 10 expertise off the actual cap (214 rating giving -6.5).
In your previous answer you kind of omited the actual problem, since as long as you are not capped the sim shows the warning way too early even with EP values that would not go over the cap in the first step atleast (or does it take the first 6+ steps to check?)
|
EP range is expertise, not expertise rating.
|
|
|
|
12/01/08, 7:31 AM
|
#836
|
|
In Awe of Shocks
Draenei Shaman
Khadgar (EU)
|
Originally Posted by Hulk
Now i thought once i get to 367 hit rating which is the cap, i should move on to Expertise, but the sim still has Hit rating as a higher EP value. Why would this be? Im currently at 401 hit.
|
No once you hit the specials cap (99 hit rating) you should move onto expertise, then once you hit the expertise cap you should move onto spell hit cap (which you have passed). Remember that hit also affects melee hit so its still good, just not as good as it was before. The sim does seem to accurately reflect this.
I'll update this post when I've updated ShockAndAwe to understand the new trinkets etc added in this sim version.
|
Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
|
|
|
12/01/08, 8:05 AM
|
#837
|
|
Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
|
Originally Posted by Hulk
Now i thought once i get to 367 hit rating which is the cap, i should move on to Expertise, but the sim still has Hit rating as a higher EP value. Why would this be? Im currently at 401 hit.
|
Got Misery/Improved Faerie Fire tagged as a raid buff? My bet is that should be it.
On another related note, I currently have 367 hit rating, and this shows on my paper doll as 13.99% spell hit, haven't really been able to test correctly if I still have a chance to miss with spells. Wondering if this is just a rounding/display error on the dumb character screen now though.
|
|
|
|
|
12/01/08, 10:55 AM
|
#838
|
|
Glass Joe
Draenei Shaman
Kel'Thuzad (EU)
|
One little problem with EhnSim.
-Enchant added: Berserking.
Doesn't realy work for me. Always shows:
Enchant berserking not found.
Enchant berserking not found.
.........................................................................
Anyone else having the same problem?
|
|
|
|
|
12/01/08, 12:12 PM
|
#839
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by SoBlù
One little problem with EhnSim.
-Enchant added: Berserking.
Doesn't realy work for me. Always shows:
Enchant berserking not found.
Enchant berserking not found.
.........................................................................
Anyone else having the same problem?
|
You are using old executable.
|
|
|
|
12/01/08, 12:44 PM
|
#840
|
|
Glass Joe
|
Originally Posted by Skiace
Edit: The baseline dps of that sim run was only 1300?? Why is it so low? Are you just auto-attacking or what?
|
No i have it as a rotation, i wondered the same thing when i looked at it.

################# //comment marks are # and //
##ENHSIM CONFIG## //if you write comments on the same line with config line
################# //leave at least one space between the comment and value
//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.
simulation_time 2500 //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog 300 //in minutes
combat_length 6 //in minutes
report_count 80 //how many times the progress is reported during the simulation
threads 2 //number of threads to use, combatlogging always uses 1 thread
min_lag 0 //in milliseconds, lag means ping + player reaction time
max_lag 0 //1000 ms = 1s
simulate_mana 1 //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account
########### //To understand the EP ranges you have to understand how EP values are calculated.
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.
//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.
//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.
//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_base_stat ap //{ ap | sp }
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3 //not rating
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana 200
ep_spirit 100
ep_mp5 20
###################
#ROTATION AND MISC#
###################
mh_auto_attack 1 //{ 0 | 1 }
oh_auto_attack 1 //{ 0 | 1 }
wait_ss_with_wf_cd 0.00 //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd 0 //{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters 2 //{ 0 | 1 | 2 }
sync_bloodlust_with_trinkets 1 //{ 0 | 1 }
cast_lvb_only_if_ed_left 15.0 //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left 4 //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active 1 //{ 0 | 1 }
cast_fs_only_if_dots_left 0 //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left 0 //maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left 700 //maximum mana left to cast SR
use_mana_potion_if_mana_left 3000 //maximum mana left to use mana potion
//set the rotation priority
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//SR = shamanistic rage
rotation_priority_count 4
rotation_priority1 SS
rotation_priority2 ES
rotation_priority3 LL
rotation_priority4 MW5_LB
rotation_priority5 -
rotation_priority6 -
rotation_priority7 -
##########
#BOSS#####
##########
miss 9.00 //%
dodge 6.50 //%
glancing 25.00 //%
armor 7700
spell_miss 17.00 //%
nature_resistance 0 //effective resistances
fire_resistance 0
frost_resistance 0
######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major 0/2600 //acid spit, expose armor, sunder armor
armor_debuff_minor 0/610 //faerie fire, sting, curse of recklessness
physical_vulnerability_debuff 0.0/2.0 //%, bloody frenzy, 2nd talent spec TBA
melee_haste_buff 0.0/20.0 //%, improved icy talons, windfury totem
melee_crit_chance_buff 0.0/5.0 //%, leader of the pack, rampage
attack_power_buff_flat 0/306 //battle shout, blessing of might
attack_power_buff_multiplier 0.0/99.7 //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff 0.0/5.0 //%, wrath of air totem
spell_crit_chance_buff 0.0/5.0 //%, moonkin aura, elemental oath
spell_crit_chance_debuff 0.0/10.0 //%, improved scorch, winter's chill
spell_damage_debuff 0.0/10.0 //%, ebon plaugebearer, earth and moon, curse of elements, totem of wrath
spellpower_buff 0/150 //focus magic, improved divine spirit, flametongue totem, demonic pact
spell_hit_chance_debuff 0.0/3.0 //%, improved faerie fire, misery
haste_buff 0.0/3.0 //%, improved moonkin aura, swift retribution
percentage_damage_increase 0.0/3.0 //%, ferocious inspiration, sanctified retribution
crit_chance_debuff 0.0/3.0 //%, heart of the crusader, totem of wrath
stat_multiplier 0.0/10.0 //%, blessing of kings
stat_add_buff 0/19 //mark of the wild
agi_and_strength_buff 0/98 //strength of earth, horn of winter
intellect_buff 0/40 //arcane intellect, fel intelligence
replenishment 1 //{ 0 | 1 }
water_shield 0 //{ 0 | 1 }
mana_spring_totem 1 //{ 0 | 1 }
blessing_of_wisdom 0 //{ 0 | 1 }
judgement_of_wisdom 0 //{ 0 | 1 }
#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot
flask_elixir -
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
// elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
// elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength | - }
guardian_elixir -
//{ elixir_of_draenic_wisdom | - }
potion -
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
// runic_mana_potion | - }
food -
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup | - }
misc_item -
// { drums_of_battle | - }
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
##########
#SHAMAN###
##########
race orc //{ orc | tauren | troll | draenei }
mh_speed 2.60
oh_speed 2.50
mh_dps 143.5
oh_dps 143.6
mh_crit 18.52 //%
oh_crit 18.52
mh_hit 12.23 //%, you give hit which shows on your character sheet
oh_hit 12.23
mh_expertise_rating 70 //notice that these are given as rating
oh_expertise_rating 70
ap 2984 //when changing this, remember to change the spellpower also(if have mental quickness talent)
haste 1.16 //%
armor_penetration 5.26 //%
str 131
agi 629
int 533
spi 154
spellpower 1169 //you give the spellpower which shows on your character sheet
spell_crit 13.45 //%
spell_hit 15.29 //%, you give spell hit which shows on your character sheet
max_mana 12111
mp5 0 //in combat
mh_imbue windfury
oh_imbue flametongue
//{ windfury | flametongue | - }
mh_enchant mongoose
oh_enchant -
//{ mongoose | executioner | crusader | deathfrost | - }
mh_weapon axe
oh_weapon axe
//{ axe | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike
trinket1 sphere_of_red_dragons_blood
trinket2 incisor_fragment
//{ dragonspine_trophy | ashtongue_talisman |
// madness_of_the_betrayer | hourglass_of_the_unraveller |
// tsunami_talisman | shard_of_contempt |
// berserkers_call | bloodlust_brooch |
// abacus_of_violent_odds | badge_of_tenacity |
// shadowsong_panther | blackened_naaru_sliver |
// darkmoon_card_crusade | fury_of_the_five_flights |
// grim_toll | loathebs_shadow | mirror_of_truth |
// the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
// dying curse | illustration_of_the_dragon_soul |
// sundial_of_the_exiled | forge_ember | incisor_fragment |
// mark_of_the_war_prisoner | sphere_of_the_red_dragons_blood |
// tome_of_arcane_phenomena | - }
totem totem_of_splintering
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
// totem_of_ancestral_guidance | totem_of_the_void | skycall_totem |
// totem_of_hex | - }
set_bonus -
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
// skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
// skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
// naxx_nuker_2 | naxx_nuker_4 | - }
metagem -
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond |
// chaotic_skyfire_diamond | chaotic_skyflare_diamond |
// ember_skyflare_diamond | relentless_earthsiege_diamond | - }
//you can't use same type of glyph in multiple slots
glyph_major1 windfury_weapon
glyph_major2 lava_lash
glyph_major3 stormstrike
glyph_major4 -
//{ lightning_shield | flametongue_weapon | lightning_bolt |
// windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
// water_mastery | - }
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
#########
#TALENTS#
#########
ancestral_knowledge 5/5 //ENHANCEMENT
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 4/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 4/5 //ELEMENTAL
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
|
|
|
|
|
12/01/08, 1:15 PM
|
#841
|
|
Don Flamenco
Orc Shaman
Dragonblight (EU)
|
Originally Posted by Hulk
No i have it as a rotation, i wondered the same thing when i looked at it.
|
You don't have Shamanistic Rage in rotation. Also might be missing Searing Totem. I noticed I didn't fix sphere_of_red_dragons_blood in the GUI. Until I fix it, you have to manually type it to the combo box there. Gui has sphere_of_the_red_dragons_blood and enhsim.exe is looking for sphere_of_red_dragons_blood.
Btw, what is the coef of Searing Totem? TT thread says it's 16.8%, but some other sources say 8%.
|
|
|
|
12/01/08, 9:48 PM
|
#842
|
|
Glass Joe
|
Originally Posted by tukez
You don't have Shamanistic Rage in rotation.
|
Should that be the first thing i use in a DPS rotation?
I usually do SS, ES, LL and LB if Malestrom Wep is up, And pop SR when i need mana back.
Is there a better rotation to do this or what?
|
|
|
|
|
12/01/08, 10:03 PM
|
#843
|
|
Von Kaiser
Draenei Shaman
Dragonblight
|
Originally Posted by Hulk
Should that be the first thing i use in a DPS rotation?
I usually do SS, ES, LL and LB if Malestrom Wep is up, And pop SR when i need mana back.
Is there a better rotation to do this or what?
|
That is only in relation to the sim. In actual play you should SR at sub 1k mana, MW_5/ES and then check SS/LL. Neither needs pref between SS or LL except to keep the SS debuff up.
|
|
|
|
|
12/02/08, 2:58 AM
|
#844
|
|
Von Kaiser
|
Does the program support "ring procs" such as Signet of Edward the Odd in any way?
Assuming a 45 sec internal cooldown, the proc would be worth about 41 haste rating. Would it suffice to just add 41 haste rating into the sim, when comparing different gear-setups?
|
|
|
|
|
12/02/08, 6:31 AM
|
#845
|
|
Glass Joe
Draenei Shaman
Sen'jin (EU)
|
why get expertise and hit this high values with my current gear? and ARP negative?
using the latest 1.46. im hitcapped (melee: 11.38% spell 14.22%) and over the half exp cap (115)
ap 1.00
crit rating 2.76
hit rating 3.15
expertise rating 4.00
haste rating 2.25
armor penetration rating -0.09
spellpower 1.05
mh dps 8.98
oh dps 1.39
strength 1.10
agility 2.06
intelligence 1.05

simulation_time 5000
simulation_time_combatlog 30
combat_length 3
report_count 80
threads 4
min_lag 60
max_lag 120
simulate_mana 0
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 6
rotation_priority1 SR
rotation_priority2 MW5_LB
rotation_priority3 SS
rotation_priority4 ES
rotation_priority5 LL
rotation_priority6 LS
miss 9.00
dodge 6.50
glancing 25.00
armor 10850
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 0/3925
armor_debuff_minor 0/1260
physical_vulnerability_debuff 0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 0/5.0
attack_power_buff_flat 0/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 0/10.0
spell_damage_debuff 0/13.0
spellpower_buff 0/280
spell_hit_chance_debuff 0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 0/52
agi_and_strength_buff 178/178
intellect_buff 0/60
replenishment 0
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 0
judgement_of_wisdom 0
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion haste_potion
food spice_hot_talbuk
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.5
oh_speed 2.6
mh_dps 143.6
oh_dps 130.2
mh_crit 23.10
oh_crit 23.10
mh_hit 11.38
oh_hit 11.38
mh_expertise_rating 115
oh_expertise_rating 115
ap 2942
haste 0.12
armor_penetration 1.69
str 129
agi 624
int 338
spi 153
spellpower 882
spell_crit 16.92
spell_hit 14.22
max_mana 9186
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 -
totem totem_of_splintering
set_bonus -
metagem -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 earth_shock
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
|
|
|
|
|
12/02/08, 8:38 AM
|
#846
|
|
Von Kaiser
|
Originally Posted by Radditz
why get expertise and hit this high values with my current gear? and ARP negative?
using the latest 1.46. im hitcapped (melee: 11.38% spell 14.22%) and over the half exp cap (115)
|
You used the total expertise from gear, not the expertise rating. It should be a value between 0 and 26 (the cap).
|
|
|
|
|
12/02/08, 8:55 AM
|
#847
|
|
Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
|
Originally Posted by Eva
You used the total expertise from gear, not the expertise rating. It should be a value between 0 and 26 (the cap).
|
No, they inputted it correctly, they just need a lot more expertise which is also pushing up the value of hit since even though they are over the spell hit cap they are under the melee hit cap and if you don't hit the target you don't get MW charges and your dps suffers accordingly.
|
|
|
|
|
12/02/08, 9:26 AM
|
#848
|
|
Von Kaiser
|
Originally Posted by Rounced
No, they inputted it correctly, they just need a lot more expertise which is also pushing up the value of hit since even though they are over the spell hit cap they are under the melee hit cap and if you don't hit the target you don't get MW charges and your dps suffers accordingly.
|
I stand corrected: the wow-armory and the paper doll in game both have a different opinion about what rating is.
|
|
|
|
|
12/02/08, 10:39 AM
|
#849
|
|
Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
|
Originally Posted by Eva
I stand corrected: the wow-armory and the paper doll in game both have a different opinion about what rating is.
|
It's just how Tukez has the Sim setup that can be a little confusing and it's a holdover from when there needed to be a level 70 and a level 80 version (also if people input values for expertise rating that weren't enough to hit a new rank of expertise the stat could end up being undervalued). So we input rating into the character stats but use real expertise values for the EP calculations. The 4 expertise they used translates to 32.79 expertise rating.
Expertise is one of the more annoying stats since it only works in very specific chunks. They have 115 rating which works out to 14 expertise. Now lets say they change their glove enchant (just for an example, I didn't use the armory) to the 15 expertise one, that puts them at 130 rating which would be 15.86 expertise, however due to the nature of expertise they really only have 15 expertise and the remaining 0.86 (7 expertise rating) does absolutely nothing at all since expertise rating always "rounds down".
|
|
|
|
|
12/02/08, 12:28 PM
|
#850
|
|
Glass Joe
Draenei Shaman
Windrunner
|
With 192 expertise rating (23 exp), the sim is telling me I am over the cap. AFAIK, the cap is 26, so why am I getting this message?

simulation_time 10000
simulation_time_combatlog 300
combat_length 6
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 1
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 1
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 7
rotation_priority1 SR
rotation_priority2 MW5_CL
rotation_priority3 MW5_LB
rotation_priority4 SS
rotation_priority5 ES
rotation_priority6 LL
rotation_priority7 LS
miss 9.00
dodge 6.50
glancing 25.00
armor 7700
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion haste_potion
food fish_feast
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.60
oh_speed 2.60
mh_dps 171.3
oh_dps 143.5
mh_crit 26.37
oh_crit 26.37
mh_hit 8.11
oh_hit 8.11
mh_expertise_rating 192
oh_expertise_rating 192
ap 3238
haste 5.49
armor_penetration 3.70
str 123
agi 679
int 367
spi 145
spellpower 971
spell_crit 19.71
spell_hit 10.14
max_mana 10000
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 sphere_of_the_red_dragons_blood
trinket2 mirror_of_truth
totem totem_of_dueling
set_bonus naxx_melee_4
metagem chaotic_skyfire_diamond
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 lava_lash
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 3/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
|
|
|
|
|
|