With 192 expertise rating (23 exp), the sim is telling me I am over the cap. AFAIK, the cap is 26, so why am I getting this message?
The error message is that your EP value for expertise goes over the cap. EP works by adding the specified value to your stats and looking at the dps change. You specified 4 expertise for the EP calculations which is 32.79 expertise rating, so adding that to your 192 expertise rating brings you to 224.79 rating or 27.42 expertise which is over the cap.
I'm having a problem where anytime I involve MWx_yy (any iteration of 1-5 for x and CL or LB for yy) in the simulator, the simulator appears to build up to 5 charges of maelstrom at which point it simply fails to do anything else. The resulting report shows just a few seconds worth of combat data even though the simulator runs to the end of the cycle. The example I'm providing is stripped down to provide a readable combatlog. If I set bloodlust_casters to 2 you'll see bloodlusts going up and fading for the entire 5 hour simulation window.
If I remove the MWx_yy listing from the rotation, the simulator works just fine.
I first experienced this problem trying to run the precompiled enhsim.exe using DarwineHelper. I figured it was a problem with darwine or some other platform issue. I built enhsim from source using boost and ZThreads on an i586 linux box and I'm seeing the exact same behavior that I saw under Darwine on OSX.
I suspect it may have to do with the double global cooldown entry at this point in the combat log:
0h 0m 8.68s Maelstrom Weapon stacks (5)
0h 0m 9.13s Global cooldown off
0h 0m 9.13s Casting started
0h 0m 9.13s Global cooldown off
0h 0m 10.66s Global cooldown off
Unfortunately, my c++ skills are nearly non-existent. I've done my best to try to diagnose the problem but I just can't read the code well enough to know where to start diddling.
I searched the thread for anyone else experiencing this issue.. I saw that Krish encountered something similar weeks ago but I didn't see any resolution to that issue.
Is anyone else getting spell damage values high enough to give some interesting results when EP values are plugged into something like lootrank? I know that during the beta one of Blizzard's goals was to make enhance shamans less likely to be interested in caster gear, but that hasn't really been born out for me. I get a spell power value of 1.1, which makes a fair amount of caster gear very desirable, especially cloaks, necks and, yes, main hand weapons. Sim plus loot rank are, in fact, giving me 25 man Kel'Thuzad's healing mace as the best weapon in the game. I ran the sim with that weapons stats over the stats of my current main hand (greed), and came out with a 150 dps increase. Is this normal? And if it is, shouldn't something be done about it?
Is anyone else getting spell damage values high enough to give some interesting results when EP values are plugged into something like lootrank? I know that during the beta one of Blizzard's goals was to make enhance shamans less likely to be interested in caster gear, but that hasn't really been born out for me. I get a spell power value of 1.1, which makes a fair amount of caster gear very desirable, especially cloaks, necks and, yes, main hand weapons. Sim plus loot rank are, in fact, giving me 25 man Kel'Thuzad's healing mace as the best weapon in the game. I ran the sim with that weapons stats over the stats of my current main hand (greed), and came out with a 150 dps increase. Is this normal? And if it is, shouldn't something be done about it?
Show us your config file so we can take a look at it. It may just be an errant value mucking up the works.
Is anyone else getting spell damage values high enough to give some interesting results when EP values are plugged into something like lootrank? I know that during the beta one of Blizzard's goals was to make enhance shamans less likely to be interested in caster gear, but that hasn't really been born out for me. I get a spell power value of 1.1, which makes a fair amount of caster gear very desirable, especially cloaks, necks and, yes, main hand weapons. Sim plus loot rank are, in fact, giving me 25 man Kel'Thuzad's healing mace as the best weapon in the game. I ran the sim with that weapons stats over the stats of my current main hand (greed), and came out with a 150 dps increase. Is this normal? And if it is, shouldn't something be done about it?
Were you putting in a weight for wep speed and dps? I would assume no and as you know caster weps have all kinds of stats on them while melee ones are lacking. So that is the most likely culprit of the MH wep debacle. Also caster neck, ring and trinket's are often weighted high if they are high in hit and crit. And that weight seems normal for spell power, mine is 1.04 for comparison.
I did have weights for damage and speed inputed, yes. I could see some speed bug throwing off some of those weapon values, but the wraith strike is 2.60 speed; no amount of number fiddling is going to stop that from being a top three weapon for me.
I also tested double flametongue with a caster main hand and got comparable dps to WF/FT with any weapon combo you could care to name.
I was able to get a WWS parse of my Patchwerk combat logs from last night and compare the simulator with a real world example.
The simulator is giving me ~4700 dps estimates (I can post the config file when i get home if it is warranted).
Patchwerk shows me at ~3880 dps. So my concern is that if the simulator is off by ~20 percent, could this skew EP weights when I calculate them? And a bigger question would be: Are others seeing such large discrepancies between the sim and actual boss encounters?
Possibilities: Patchwerk armor/mitigation is different than stated in sim, the sim is off, WWS/recount are off, my raid mates were terrible at putting up buffs and/or I got extremely unlucky with crits.
Is anyone else getting spell damage values high enough to give some interesting results when EP values are plugged into something like lootrank? I know that during the beta one of Blizzard's goals was to make enhance shamans less likely to be interested in caster gear, but that hasn't really been born out for me. I get a spell power value of 1.1, which makes a fair amount of caster gear very desirable, especially cloaks, necks and, yes, main hand weapons. Sim plus loot rank are, in fact, giving me 25 man Kel'Thuzad's healing mace as the best weapon in the game. I ran the sim with that weapons stats over the stats of my current main hand (greed), and came out with a 150 dps increase. Is this normal? And if it is, shouldn't something be done about it?
I'm getting similar numbers. Right now SP is 1.22 and Int is 1.43 EP from the sim. Alot of the caster rings and necks are looking very good. Also several of the 2.5+ speed caster weapons. When running the sim over 50% of my damage is from spells. Maybe with more Naxx gear the scaling will go back toward AP. Also if Blizzard does increase the scaling on LB and make Manga totem tick for alot more then we will be doing even more spell damage. I know MT is costly for mana, but this week was my first 25 man Naxx run and I didnt need SR on a single fight, so the mana is thier, for me at least.
I'm getting similar numbers. Right now SP is 1.22 and Int is 1.43 EP from the sim. Alot of the caster rings and necks are looking very good. Also several of the 2.5+ speed caster weapons. When running the sim over 50% of my damage is from spells. Maybe with more Naxx gear the scaling will go back toward AP. Also if Blizzard does increase the scaling on LB and make Manga totem tick for alot more then we will be doing even more spell damage. I know MT is costly for mana, but this week was my first 25 mana Naxx run and I didnt need SR on a single fight, so the mana is thier, for me at least.
Fast offhand favors higher spell damage values.
Caster rings and necks will always look good even when your gear gets better and you replace that offhand with a real enhancement weapon (slow/slow always and forever or until Blizzard makes it not so). But melee has some damn nice alternatives that are complete crap for casters so leave the rings and necks to the casters unless they are going to rot.
Spellpower runs about 0.9 value for me and Intellect is about 1.5 (gets 1.1AP from talents+kings and then there is the spell crit and increased mana pool to take into account as well) so your values aren't that far off.
Originally Posted by Acks
I was able to get a WWS parse of my Patchwerk combat logs from last night and compare the simulator with a real world example.
The simulator is giving me ~4700 dps estimates (I can post the config file when i get home if it is warranted).
Patchwerk shows me at ~3880 dps. So my concern is that if the simulator is off by ~20 percent, could this skew EP weights when I calculate them? And a bigger question would be: Are others seeing such large discrepancies between the sim and actual boss encounters?
Possibilities: Patchwerk armor/mitigation is different than stated in sim, the sim is off, WWS/recount are off, my raid mates were terrible at putting up buffs and/or I got extremely unlucky with crits.
If you are missing some buffs that you used in the sim or the buffs you used in the sim are of a greater value then you actually had it could easily cost you that much dps.
Edit - checked your parse and you are missing an Elemental Shaman or a Moonkin so you are losing the Spell Crit buff and a bunch of spellpower (assuming your resto shaman was dropping Flametongue so that you were in range of the totem) since there was no Totem of Wrath present.
Uncheck your Spell crit chance buff and change your Spellpower buff to whatever you were getting from Flametongue or from Demonic Pact (whichever is higher) since the default setting is for 280 which you only get from Totem of Wrath. So that would be a loss of 5% spell crit and probably 130 spellpower which should account for the difference seen between the parse and your sim results.
Also keep in mind that the Sim is perfect play, something that we all strive to emulate but that is basically impossible to obtain, that said also make sure that you are setting some latency into your settings since the default is 0 and no one ever gets to raid without any latency.
Caster rings and necks will always look good even when your gear gets better and you replace that offhand with a real enhancement weapon (slow/slow always and forever or until Blizzard makes it not so). But melee has some damn nice alternatives that are complete crap for casters so leave the rings and necks to the casters unless they are going to rot.
Spellpower runs about 0.9 value for me and Intellect is about 1.5 (gets 1.1AP from talents+kings and then there is the spell crit and increased mana pool to take into account as well) so your values aren't that far off.
I have ran sims and also used the test dumb and the 1.6 off-hand I'm using does alot more DPS then the slow off-hands I have access to. It will be replace as soon as I can, But even when I change the offhand speed to 2.6 in the sim, and leave all other number the same, I get very similar result: 1.18 SP and 1.35 Int. I dont plan on bidding on the cast items yet, but the fact that caster gear is as good and in some cases better then Melee gear is something we need to keep an eye on. One thing I have noticed is that ArP is pretty crappy for us and the stat is on a lot gear. While caster gear (DPS) dont waste points on stuff we dont need. I dont think AP is weighted the same way as SP on gear so should get more AP on items then they have SP for now.
I have ran sims and also used the test dumb and the 1.6 off-hand I'm using does alot more DPS then the slow off-hands I have access to. It will be replace as soon as I can, But even when I change the offhand speed to 2.6 in the sim, and leave all other number the same, I get very similar result: 1.18 SP and 1.35 Int. I dont plan on bidding on the cast items yet, but the fact that caster gear is as good and in some cases better then Melee gear is something we need to keep an eye on. One thing I have noticed is that ArP is pretty crappy for us and the stat is on a lot gear. While caster gear (DPS) dont waste points on stuff we dont need. I dont think AP is weighted the same way as SP on gear so should get more AP on items then they have SP for now.
ArP is a crappy raiding stat but it will be very good for PvP so I wouldn't worry about it. It's just that the stat has barely any scaling with the other armor penetration buffs so if the mob is completely sundered and fairy fired each point of AP is worth more damage since there is less armor but since ArP works off percentages there is suddenly less armor to remove so it has a lesser effect, so it scales badly.
The items are itemized correctly, it's just that spellpower has value for us and so does intellect and so does hit and crit and even haste so a caster item will have value and will be good but an item perfectly itemized for melee (without ArP) will end up being even better for us then an equivalent ilevel caster item.
I know this line of questioning is really done to death, but the more I look over my logs the less Slow only in off-hand is really the end all. I know for SS and LL slow off hand helps.
My logs give SS 6.5% and LL 3.5% of my damage. 66% of the SS damage is from the main hand so 1/3 of that damage is from the off-hand. So off hand speed is affecting 6% of my total damage.
Even with a slow off hand we lose only 1/3 of that damage. That is from the medium damage of a 1.6 and a 2.6 speed weapon. Thats losing about 2-2.5% from a slow offhand. But now that we have FT in the off hand we gain about 1.5-2% from FT. I tested this in the sim and it seems my numbers are correct.
Thats a total lose of about 1%. 1% is still 1% so slow off-hand is better, but with only a 1% difference the stats on the weapon might be more important then the actually speed. For a quick test just lower you off-hand speed in the sim by 1 and see how close you are. It just seems to me that with all thing equal slow is better but since when is all things equal.
I know this line of questioning is really done to death, but the more I look over my logs the less Slow only in off-hand is really the end all. I know for SS and LL slow off hand helps.
My logs give SS 6.5% and LL 3.5% of my damage. 66% of the SS damage is from the main hand so 1/3 of that damage is from the off-hand. So off hand speed is affecting 6% of my total damage.
Even with a slow off hand we lose only 1/3 of that damage. That is from the medium damage of a 1.6 and a 2.6 speed weapon. Thats losing about 2-2.5% from a slow offhand. But now that we have FT in the off hand we gain about 1.5-2% from FT. I tested this in the sim and it seems my numbers are correct.
Thats a total lose of about 1%. 1% is still 1% so slow off-hand is better, but with only a 1% difference the stats on the weapon might be more important then the actually speed. For a quick test just lower you off-hand speed in the sim by 1 and see how close you are. It just seems to me that with all thing equal slow is better but since when is all things equal.
The other aspect missing from this is that slower weapons result in more MW procs. All in all, this is the reason you should use the sim to test possible weapon upgrades, because it's just so much simpler than trying to pin down a consistent rule to follow.
The other aspect missing from this is that slower weapons result in more MW procs. All in all, this is the reason you should use the sim to test possible weapon upgrades, because it's just so much simpler than trying to pin down a consistent rule to follow.
QFT
A 2.6 speed weapon has a 43% chance for a MW proc on every Lava Lash and Stormstrike hit while a 1.6 speed weapon will only have a 27% chance.
I played with the Sim for you about weapon speeds.
Starting with my base stats 2.5/2.5 (which should work out in your favor since they are a bit fast to begin with but they are all that RNG has given me so far) I get 4790dps. Changing Weapon speed on the offhand to 1.6, I get 4744 dps. Doesn't seem like much does it?
So then I changed the weapon speed back up to 2.5/2.5 and started playing with the offhand dps and to get an equivalent level of dps I dropped down to a 114dps weapon which gave me 4746dps. So for dps calculations for an offhand weapon a 114dps 2.5 speed weapon is equal to a 143.6dps 1.6 speed weapon.
I was able to get a WWS parse of my Patchwerk combat logs from last night and compare the simulator with a real world example.
The simulator is giving me ~4700 dps estimates (I can post the config file when i get home if it is warranted).
Patchwerk shows me at ~3880 dps. So my concern is that if the simulator is off by ~20 percent, could this skew EP weights when I calculate them? And a bigger question would be: Are others seeing such large discrepancies between the sim and actual boss encounters?
Possibilities: Patchwerk armor/mitigation is different than stated in sim, the sim is off, WWS/recount are off, my raid mates were terrible at putting up buffs and/or I got extremely unlucky with crits.
Make sure you're putting in the right armour value - when I re-downloaded the sim yesterday and starting fiddling with it, it had the boss AC at ~7k, not the ~13k it is in Wrath. (see one of the boss armour value threads)
So as I'm looking to the future, and much needed weapon upgrades, I started sim'ing some of the different alternatives for off hand weapons. The general opinion is slow is better, but as I started looking closer, I noticed something peculiar, and I was hoping for a second opinion from the community.
So with the generally accepted theory is that slower is better. Unfortunately a 2.6s OH weapon with 156DPS is not available until Arena Season 5 begins. But here are the results since that is the base I started with:
So I started looking at alternatives, and what I found was somewhat surprising.
Here is a summary of the results:
MH/OH DPS
2.6/2.6 4306.00 <- Not available until Season 5 starts
2.6/2.5 4269.50
2.6/2.2 4260.30 <- Does not exist
2.6/2.0 4265.70 <- Does not exist
2.6/1.8 4271.90
2.6/1.6 4285.02
2.6/1.4 4312.88
So while the 2.6/2.6 setup does seem to be good, it isn't yet possible. Among the available alternatives, the faster the better.
Now I've noticed from sim'ing my gear repeatedly, that using 2.6 vs 2.5 speed weapons seems to land me on the endge of a haste rating plateau. That is, I get large values for haste when using 2.6 speed weapons, and near zero (or even negative) values when using 2.5 speed weapons.
Anyway, I was hoping that someone could take a look and either confirm these results or find a mistake that I've made.
Last edited by Nevets_69 : 12/04/08 at 3:14 AM.
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.
I notice you are specced 3/3 imp shields over the 5th point in elemental fury and the point in elemental focus. Does this sim out higher for you? I am just curious to see what other people are getting out of the sim for best specs and that is one that I haven't seen yet.
So while the 2.6/2.6 setup does seem to be good, it isn't yet possible. Among the available alternatives, the faster the better.
Now I've noticed from sim'ing my gear repeatedly, that using 2.6 vs 2.5 speed weapons seems to land me on the endge of a haste rating plateau. That is, I get large values for haste when using 2.6 speed weapons, and near zero (or even negative) values when using 2.5 speed weapons.
Anyway, I was hoping that someone could take a look and either confirm these results or find a mistake that I've made.
I appreciate all the work you've done with the post and I've tried to look for flaws in what you input into the sim or in your results and I can't really find any besides maybe that you haven't added any weapon enchants (guessing you are using a weapon chain or the 50AP enchants which is why nothing is selected since they would show on the paperdoll).
The results I posted above are also from the Sim so I'm not really sure what is going on except to suggest that we are a very complicated class and there are numerous levels of certain stats that can play havok with our expected results. Ask Toots about the haste plateus that occur when using WF only on the mainhand and you will see what I am talking about, or look back through this thread and see the shaman who was getting a huge EP value for +hit after the spell hit cap because he had so little expertise that anything that increased his melee hit rate was a huge boost.
We aren't simple to figure out and that is the thing I love the most about Enh Shaman theorycraft. All I can suggest is to use Rawr and the Sim to try and work out what is and what is not an upgrade ahead of time so you don't end up grabbing something that actually decreases your dps but that would have been an upgrade for someone else in your raid.
I appreciate all the work you've done with the post and I've tried to look for flaws in what you input into the sim or in your results and I can't really find any besides maybe that you haven't added any weapon enchants (guessing you are using a weapon chain or the 50AP enchants which is why nothing is selected since they would show on the paperdoll).
I actually have the 26agi enchant on my weapons for now. Waiting for something a little better before I get Berzerking since [Abyss Crystal] are so scarce for the time being.
Originally Posted by Rounced
The results I posted above are also from the Sim so I'm not really sure what is going on except to suggest that we are a very complicated class and there are numerous levels of certain stats that can play havok with our expected results.
Yeah, as a side note, I am at the expertise and hit caps, and I get an EP of 3 for both hit and crit. My EP values don't change much at all as I vary weapon speeds. I was worried that switching to a faster offhand would seriously alter my EP values, but was pretty happy to see that it didn't.
Originally Posted by Rounced
Ask Toots about the haste plateus that occur when using WF only on the mainhand and you will see what I am talking about, or look back through this thread and see the shaman who was getting a huge EP value for +hit after the spell hit cap because he had so little expertise that anything that increased his melee hit rate was a huge boost.
Has this been discussed within this thread? I follow it pretty closely, but don't remember seeing any really conclusive results on the WF plateau. Guess I'll do a search, but a link would be appreciated.
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.
Has this been discussed within this thread? I follow it pretty closely, but don't remember seeing any really conclusive results on the WF plateau. Guess I'll do a search, but a link would be appreciated.