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Old 09/09/08, 4:08 PM   #76
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Pitbuller View Post
Bloodlust is simple:

One or two shaman?

If one then uptime is (combat length / 10) and then round it up next integer and divide it by combat length - last bloodlust partial loss divided by combat length.

If two then uptime is (combat length / 5) and then round it up next integer and divide it by combat length - last bloodlust partial loss divided by combat length.

Then you can even stack bloodlust with other cooldowns.
What you say? Sorry I don't get it entirely . I'm stupid, explain please. What do I do with uptime? Do I change the duration or the cooldown. Whaaat?
 
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Old 09/09/08, 9:02 PM   #77
Malan
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Malan
Tauren Shaman
 
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The sim won't work with Rawr - the idea behind Rawr is that its providing an interface to a closed form solution. The results are computed 'live', not after running a simulated combat.

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Old 09/10/08, 6:18 AM   #78
Levva
King Hippo
 
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Draenei Shaman
 
Khadgar (EU)
Any chance of an output option that shows an EP string similar to output from Yo's!. Even if it was on the screen in the cmd prompt window it can at least be cut n' paste. Ideally output to file though for import into addons such as EquivalencePoints so you can see the personalised EP values in game on tooltip.
 
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Old 09/10/08, 7:34 AM   #79
Artoxia
Von Kaiser
 
Draenei Shaman
 
Frostwolf (EU)
Did someone already try to calculate EP values for the 3.0 Patch? Today i saw the changes to our T6-Set and i am wondering, if T6 (from MH and BT) could be the best choice after the 3.0 patch !?

Sorry if it is already written down somewhere in the forums, i couldn't find it.
 
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Old 09/10/08, 7:47 AM   #80
 Raut
Tauren Marine
 
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Tauren Shaman
 
Draenor (EU)
Slim chances of that, Artoxia. Strength is subbed with AP so T6 is actually worth less than it is now(given today's EP values). Given the boost in crit, hit and ag, I'd say hunter items will come out on top mixed with rogue loot like today.

Baby, you can hold my balls.

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Old 09/10/08, 8:39 AM   #81
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Tukez what cause difference with ep calculation base dps and normal sim run dps.
With same config file ep calculator show 3500dps and sim run give 3053dps.

I made new version of BestDpsBuild.txt but now I can't trust final ep values becouse of that dps differiance.


I changed weapons to [Hand of the Deceiver] and [Brutal Gladiator's Shiv] and corrected spell damage from 560 to 600 and some minor changes. Rotation and build should be now one of the best. Most 0.1% off.
simulation_time                 5000
simulation_time_combatlog       30
combat_length                   6
report_count                    80
threads                         2
min_lag                         0
max_lag                         0

ep_ap                           300
ep_crit_rating                  100
ep_hit_rating                   150
ep_expertise                    10
ep_haste_rating                 200
ep_armor_ignore                 600
ep_spellpower                   300

mh_speed                        2.60
oh_speed                        1.4
mh_dps                          114.4
oh_dps                          107.9
mh_crit                         30.0
oh_crit                         30.0
mh_hit                          11.0
oh_hit                          11.0
mh_expertise_rating             110.0
oh_expertise_rating             110.0
ap                              2000
haste                           5
ignore_armor                    500
str                             100
agi                             400
int                             300
spellpower                      600
spell_crit                      20
spell_hit                       14.00
base_mana                       2678

mh_imbue                        windfury
oh_imbue                        flametongue

mh_enchant                      mongoose
oh_enchant                      mongoose

trinket1                        berserkers_call
trinket2                        shard_of_contempt

totem                           stonebreakers_totem

set_bonus                       -

metagem                         relentless_earthstorm_diamond

average_shocks_per_minute       10.00
cast_lvb_only_if_ed_left        15.0
cast_lvb_only_if_fsdots_left    4
cast_lvb_only_if_fs_active      1
wait_mw_if_lvb_cd_left          0.0
cast_fs_only_if_dots_left       0

rotation_priority_count         5
rotation_priority1              mw_lb
rotation_priority2              fs
rotation_priority3              ss
rotation_priority4              es
rotation_priority5              ls

miss                            9.00
dodge                           6.50
glancing                        25.00
armor                           7700
spell_miss                      17.00
nature_resistance               0
fire_resistance                 0
frost_resistance                0

stormstrike_cooldown            9.00
stormstrike_nature_damage_buff  0.00
wait_ss_with_wf_cd              0.00
use_searing_totem               1

flurry                          5/5
ancestral_knowledge             3/5
elemental_weapons               3/3
mental_quickness                3/3
mental_dexterity                3/3
shamanistic_focus               1/1
weapon_mastery                  5/5
dual_wield_specialization       3/3
unleashed_rage                  5/5
improved_shields                0/3
static_shock                    2/3
concussion                      5/5
convection                      0/5
call_of_flame                   0/3
call_of_thunder                 0/5
elemental_devastation           3/3
elemental_focus                 0/1
elemental_fury                  0/1
elemental_precision             0/3

armor_debuff_major              2600/2600
armor_debuff_minor              610/610
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          381/381
attack_power_buff_multiplier    0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        10.0/10.0
spell_damage_debuff             10.0/10.0
spellpower_buff                 150/150
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   19/19
agi_and_strength_buff           98/98
intellect_buff                  40/40

flask_elixir                    elixir_of_major_agility
potion                          haste_potion
food                            warp_burger
misc_item                       drums_of_battle
Can you Tukez add this version to next version.

Slow, slower, shaman weapon.
 
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Old 09/10/08, 9:47 AM   #82
Stopokingme
Don Flamenco
 
Orc Shaman
 
Azjol-Nerub (EU)
Originally Posted by tukez View Post
What you say? Sorry I don't get it entirely . I'm stupid, explain please. What do I do with uptime? Do I change the duration or the cooldown. Whaaat?
As far as I have understood it, Bloodlust has been changed to be raid wide, but leaves a 5 minute debuff after the effect runs out during which a person can't be affected by Bloodlust. Or in other words, if you have at least 2 shamans, you'll have a Bloodlust cast every 5 minutes and 40 seconds.
 
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Old 09/10/08, 10:05 AM   #83
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Pitbuller View Post
Tukez what cause difference with ep calculation base dps and normal sim run dps.
With same config file ep calculator show 3500dps and sim run give 3053dps.
I'll investigate this.
 
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Old 09/10/08, 10:39 AM   #84
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
EnhSim 0.7.9

0.7.9
-Flametongue bug fixed. It was giving multiple times the spellpower depending on the number of simulations/threads.
-Internal event system changes. Expect a slight speed increase.
-BestDpsBuild.txt updated.

enhsim - Google Code


Fortunately the bug was a trivial one.

Last edited by tukez : 09/10/08 at 10:56 AM.
 
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Old 09/10/08, 12:19 PM   #85
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
EnhSim 0.8.0

0.8.0
-Flametongue bug also fixed for MH Flametongue, ouch.

enhsim - Google Code

Yeah, event that trivial bug was too much for me
 
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Old 09/10/08, 1:16 PM   #86
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Ep values at 70lvl after spell hit and exptertice cap with best dps spec and rotation. Using bestDpsBuild.txt config. High sunwell gear level.

EP                  value     DPS       total DPS      difference
baseline                                2986.53
ap                  1         0.57      3157.99        171.46
crit rating         2.40      1.37      3123.42        136.89
hit rating          1.74      0.99      3135.35        148.82
expertise rating    0
haste rating        2.08      1.19      3223.92        237.39
armor ignore        0.21      0.12      3057.72        71.19
spellpower          1.15      0.66      3183.36        196.83
strength            1.10
agility             2.23
intelligence        1.34
elapsed simulation time: 120000.00h
elapsed real time: 617.53s
simulation speed: 699560x

Slow, slower, shaman weapon.
 
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Old 09/10/08, 2:12 PM   #87
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Malan View Post
The sim won't work with Rawr - the idea behind Rawr is that its providing an interface to a closed form solution. The results are computed 'live', not after running a simulated combat.
I was referring more to the GUI facing in front of Rawr if it wouldn't work completely.

It's really nice to be able to pull your current character from the armory and then have options for gear selection instead of having to sit down and manually input all the stats twice if trying to simulate the dps from changing a single piece of gear. To say nothing of how great it would be to be able to save the gear sets and the results from their simulated runs so you could just change that one piece and rerun the sim and get results right away.

Play with Rawr.mage for 10 minutes and you will see what I am talking about.
 
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Old 09/10/08, 2:38 PM   #88
Malan
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Tauren Shaman
 
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Yah, making the sims more *like* Rawr would be great. I'm just saying that the sim won't fit *into* rawr.

Shitting up every single thread on EJ since '06
 
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Old 09/10/08, 2:48 PM   #89
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Malan View Post
Yah, making the sims more *like* Rawr would be great. I'm just saying that the sim won't fit *into* rawr.

aren't you a programmer? get to it!

 
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Old 09/10/08, 2:50 PM   #90
Malan
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Malan
Tauren Shaman
 
No WoW Account
Its not a programming thing its the nature of how Rawr works. Or do you mean the gui front end? I don't know Visual C++.

I'd greatly prefer that these sims were made as multi-platform as possible, to include any GUIs.

Shitting up every single thread on EJ since '06
 
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Old 09/10/08, 3:25 PM   #91
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Malan View Post
Or do you mean the gui front end?
That.

I don't know Visual C++.
my problem too.
 
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Old 09/10/08, 3:33 PM   #92
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Rounced View Post
That.

my problem too.
Why do you people need use Visual C++ to make the GUI? Do a fresh start with Java or anything you prefer .
 
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Old 09/10/08, 3:47 PM   #93
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by tukez View Post
Why do you people need use Visual C++ to make the GUI? Do a fresh start with Java or anything you prefer .

This is Rawr

Rawr - Release: Rawr b16

Download it and load up the mage version and then pull Rounce from US-Mal'Ganis from the armory and play with the items and buffs and talent specs and everything else. I used that a great deal when we were working on Brutallus (before I main-switched to my shaman) and it was indispensible.


What I would kill kittens for would be that interface for my shaman with the ability to press a button and have it run your sim from the buffs and items on the paper doll and then give me dps and sustainability and AeP values from that.

The GUI also pulls data from armory so new items can be added very easily to the list.

As for the comparison data and the optimizations it would seem that if you were deriving AeP values from the Sim runs you would be able to have comparison data available based on the values from that most recent Sim run. Sure a closed model would be easier but if your sim is that much faster then Yo!'s it shouldn't be a big deal to have it run a Sim whenever you want to confirm the AeP values for all the items.

Problem is that I have no knowledge whatsoever about coding. I don't even think I remember how to make the turtle move at this point (and that was the sum total of my programming experience from back when I was 10 or 11 years old - and if any of you remember the turtle anymore I would be surprised). I'm an end-user and I would probably have greater success writing a novel in Russian then coding out a GUI like Rawr's for your sim in any coding language.
 
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Old 09/10/08, 6:07 PM   #94
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Tukez sim model that flametongue proc maelstorm weapon. It should not.

Slow, slower, shaman weapon.
 
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Old 09/10/08, 6:11 PM   #95
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by Pitbuller View Post
Tukez sim model that flametongue proc maelstorm weapon. It should not.
No it does not. Flametongue cannot proc anything in the sim...which made me think another thing. Should Static Shock proc from Flametongue?
 
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Old 09/10/08, 6:25 PM   #96
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Somehow flametongue did increase MW damage by 50 and then I rememebered passive spell damage. Fool me.

Flametongue proc static shock is something what is hard answer. It deal damage so If we belive tooltip then yes. But it not should proc another proc from another view. Testing in beta ins't right way to test how it should work. In beta there is so much bugs still.

Slow, slower, shaman weapon.
 
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Old 09/11/08, 6:10 AM   #97
Artoxia
Von Kaiser
 
Draenei Shaman
 
Frostwolf (EU)
Originally Posted by Pitbuller View Post
Ep values at 70lvl after spell hit and exptertice cap with best dps spec and rotation. Using bestDpsBuild.txt config. High sunwell gear level.

EP                  value     DPS       total DPS      difference
baseline                                2986.53
ap                  1         0.57      3157.99        171.46
crit rating         2.40      1.37      3123.42        136.89
hit rating          1.74      0.99      3135.35        148.82
expertise rating    0
haste rating        2.08      1.19      3223.92        237.39
armor ignore        0.21      0.12      3057.72        71.19
spellpower          1.15      0.66      3183.36        196.83
strength            1.10
agility             2.23
intelligence        1.34
elapsed simulation time: 120000.00h
elapsed real time: 617.53s
simulation speed: 699560x
hmmm can we expect the value for expertise rating to be the similar to our actual EP after patch 3.0?
 
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Old 09/11/08, 6:58 AM   #98
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Expertise value before cap ~2.86ep.
Hit value before spell hit cap ~4.33ep.

But don't use these numbers for loot rank. If you use those you go way over hit cap and don't get perfect gear. Put hit and expertice value same as crit rating. If this gear don't give enought spell hit to cap then you gem it. Expertice is little easier to get cap: just use 3*sunwell T6 and magister trinket don't bother to cap if you don't have those items.

I made link to lootrank. So many caster item at list. It's almoust funny that elemental t6 shoulders are almoust better than enchancement. Ignore feral items. Str ep value is 2 now becouse t6 items get str->2ap change but lootronk don't know it yet. If these ep values hold still at 80lvl we can wear anything but mana regen gear for dps.

Last edited by Pitbuller : 09/11/08 at 11:38 AM.

Slow, slower, shaman weapon.
 
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Old 09/11/08, 8:54 AM   #99
Levva
King Hippo
 
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Draenei Shaman
 
Khadgar (EU)
New build's Enchant :

Enchant Weapon - Accuracy -- Permanently enchant a melee weapon to increase critical strike and hit rating by 25. Requires a level 60 or higher item.

Can we have this added to the sim please.
 
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Old 09/11/08, 10:28 AM   #100
Bellante
Von Kaiser
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by Pitbuller View Post
I made link to lootrank. So many caster item at list. It's almoust funny that elemental t6 shoulders are better than enchancement. Ignore feral items. Str ep value is 2 now becouse t6 items get str->2ap change but lootronk don't know it yet. If these ep values hold still at 80lvl we can wear anything but mana regen gear for dps.
Sunfire robe as 2nd best chestpiece. Something stinks
 
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