Originally Posted by tukez
Why do you people need use Visual C++ to make the GUI? Do a fresh start with Java or anything you prefer  .
|
This is Rawr
Rawr - Release: Rawr b16
Download it and load up the mage version and then pull Rounce from US-Mal'Ganis from the armory and play with the items and buffs and talent specs and everything else. I used that a great deal when we were working on Brutallus (before I main-switched to my shaman) and it was indispensible.
What I would kill kittens for would be that interface for my shaman with the ability to press a button and have it run your sim from the buffs and items on the paper doll and then give me dps and sustainability and AeP values from that.
The GUI also pulls data from armory so new items can be added very easily to the list.
As for the comparison data and the optimizations it would seem that if you were deriving AeP values from the Sim runs you would be able to have comparison data available based on the values from that most recent Sim run. Sure a closed model would be easier but if your sim is that much faster then Yo!'s it shouldn't be a big deal to have it run a Sim whenever you want to confirm the AeP values for all the items.
Problem is that I have no knowledge whatsoever about coding. I don't even think I remember how to make the turtle move at this point (and that was the sum total of my programming experience from back when I was 10 or 11 years old - and if any of you remember the turtle anymore I would be surprised). I'm an end-user and I would probably have greater success writing a novel in Russian then coding out a GUI like Rawr's for your sim in any coding language.