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09/09/08, 4:08 PM
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#76
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Pitbuller
Bloodlust is simple:
One or two shaman?
If one then uptime is (combat length / 10) and then round it up next integer and divide it by combat length - last bloodlust partial loss divided by combat length.
If two then uptime is (combat length / 5) and then round it up next integer and divide it by combat length - last bloodlust partial loss divided by combat length.
Then you can even stack bloodlust with other cooldowns.
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What you say? Sorry I don't get it entirely  . I'm stupid, explain please. What do I do with uptime? Do I change the duration or the cooldown. Whaaat?
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09/09/08, 9:02 PM
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#77
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postcount++
Malan
Tauren Shaman
No WoW Account
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The sim won't work with Rawr - the idea behind Rawr is that its providing an interface to a closed form solution. The results are computed 'live', not after running a simulated combat.
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Shitting up every single thread on EJ since '06
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09/10/08, 6:18 AM
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#78
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King Hippo
Draenei Shaman
Khadgar (EU)
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Any chance of an output option that shows an EP string similar to output from Yo's!. Even if it was on the screen in the cmd prompt window it can at least be cut n' paste. Ideally output to file though for import into addons such as EquivalencePoints so you can see the personalised EP values in game on tooltip.
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09/10/08, 7:34 AM
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#79
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Von Kaiser
Draenei Shaman
Frostwolf (EU)
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Did someone already try to calculate EP values for the 3.0 Patch? Today i saw the changes to our T6-Set and i am wondering, if T6 (from MH and BT) could be the best choice after the 3.0 patch !?
Sorry if it is already written down somewhere in the forums, i couldn't find it.
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09/10/08, 7:47 AM
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#80
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Tauren Marine
Tauren Shaman
Draenor (EU)
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Slim chances of that, Artoxia. Strength is subbed with AP so T6 is actually worth less than it is now(given today's EP values). Given the boost in crit, hit and ag, I'd say hunter items will come out on top mixed with rogue loot like today.
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Baby, you can hold my balls.
13:17 < Kalroth> gays on men tv? I love that channel
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09/10/08, 8:39 AM
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#81
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Tukez what cause difference with ep calculation base dps and normal sim run dps.
With same config file ep calculator show 3500dps and sim run give 3053dps.
I made new version of BestDpsBuild.txt but now I can't trust final ep values becouse of that dps differiance.
I changed weapons to [Hand of the Deceiver] and [Brutal Gladiator's Shiv] and corrected spell damage from 560 to 600 and some minor changes. Rotation and build should be now one of the best. Most 0.1% off.

simulation_time 5000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 0
max_lag 0
ep_ap 300
ep_crit_rating 100
ep_hit_rating 150
ep_expertise 10
ep_haste_rating 200
ep_armor_ignore 600
ep_spellpower 300
mh_speed 2.60
oh_speed 1.4
mh_dps 114.4
oh_dps 107.9
mh_crit 30.0
oh_crit 30.0
mh_hit 11.0
oh_hit 11.0
mh_expertise_rating 110.0
oh_expertise_rating 110.0
ap 2000
haste 5
ignore_armor 500
str 100
agi 400
int 300
spellpower 600
spell_crit 20
spell_hit 14.00
base_mana 2678
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
trinket1 berserkers_call
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthstorm_diamond
average_shocks_per_minute 10.00
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
wait_mw_if_lvb_cd_left 0.0
cast_fs_only_if_dots_left 0
rotation_priority_count 5
rotation_priority1 mw_lb
rotation_priority2 fs
rotation_priority3 ss
rotation_priority4 es
rotation_priority5 ls
miss 9.00
dodge 6.50
glancing 25.00
armor 7700
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
stormstrike_cooldown 9.00
stormstrike_nature_damage_buff 0.00
wait_ss_with_wf_cd 0.00
use_searing_totem 1
flurry 5/5
ancestral_knowledge 3/5
elemental_weapons 3/3
mental_quickness 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
weapon_mastery 5/5
dual_wield_specialization 3/3
unleashed_rage 5/5
improved_shields 0/3
static_shock 2/3
concussion 5/5
convection 0/5
call_of_flame 0/3
call_of_thunder 0/5
elemental_devastation 3/3
elemental_focus 0/1
elemental_fury 0/1
elemental_precision 0/3
armor_debuff_major 2600/2600
armor_debuff_minor 610/610
physical_vulnerability_debuff 4.0/4.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 381/381
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 150/150
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 19/19
agi_and_strength_buff 98/98
intellect_buff 40/40
flask_elixir elixir_of_major_agility
potion haste_potion
food warp_burger
misc_item drums_of_battle
Can you Tukez add this version to next version.
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Slow, slower, shaman weapon.
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09/10/08, 9:47 AM
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#82
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by tukez
What you say? Sorry I don't get it entirely  . I'm stupid, explain please. What do I do with uptime? Do I change the duration or the cooldown. Whaaat?
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As far as I have understood it, Bloodlust has been changed to be raid wide, but leaves a 5 minute debuff after the effect runs out during which a person can't be affected by Bloodlust. Or in other words, if you have at least 2 shamans, you'll have a Bloodlust cast every 5 minutes and 40 seconds.
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09/10/08, 10:05 AM
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#83
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Pitbuller
Tukez what cause difference with ep calculation base dps and normal sim run dps.
With same config file ep calculator show 3500dps and sim run give 3053dps.
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I'll investigate this.
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09/10/08, 10:39 AM
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#84
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim 0.7.9
0.7.9
-Flametongue bug fixed. It was giving multiple times the spellpower depending on the number of simulations/threads.
-Internal event system changes. Expect a slight speed increase.
-BestDpsBuild.txt updated.
enhsim - Google Code
Fortunately the bug was a trivial one.
Last edited by tukez : 09/10/08 at 10:56 AM.
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09/10/08, 12:19 PM
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#85
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim 0.8.0
0.8.0
-Flametongue bug also fixed for MH Flametongue, ouch.
enhsim - Google Code
Yeah, event that trivial bug was too much for me 
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09/10/08, 1:16 PM
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#86
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Ep values at 70lvl after spell hit and exptertice cap with best dps spec and rotation. Using bestDpsBuild.txt config. High sunwell gear level.
EP value DPS total DPS difference
baseline 2986.53
ap 1 0.57 3157.99 171.46
crit rating 2.40 1.37 3123.42 136.89
hit rating 1.74 0.99 3135.35 148.82
expertise rating 0
haste rating 2.08 1.19 3223.92 237.39
armor ignore 0.21 0.12 3057.72 71.19
spellpower 1.15 0.66 3183.36 196.83
strength 1.10
agility 2.23
intelligence 1.34
elapsed simulation time: 120000.00h
elapsed real time: 617.53s
simulation speed: 699560x
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Slow, slower, shaman weapon.
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09/10/08, 2:12 PM
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#87
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Deeper Shade of Blue
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Originally Posted by Malan
The sim won't work with Rawr - the idea behind Rawr is that its providing an interface to a closed form solution. The results are computed 'live', not after running a simulated combat.
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I was referring more to the GUI facing in front of Rawr if it wouldn't work completely.
It's really nice to be able to pull your current character from the armory and then have options for gear selection instead of having to sit down and manually input all the stats twice if trying to simulate the dps from changing a single piece of gear. To say nothing of how great it would be to be able to save the gear sets and the results from their simulated runs so you could just change that one piece and rerun the sim and get results right away.
Play with Rawr.mage for 10 minutes and you will see what I am talking about.
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09/10/08, 2:38 PM
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#88
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postcount++
Malan
Tauren Shaman
No WoW Account
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Yah, making the sims more *like* Rawr would be great. I'm just saying that the sim won't fit *into* rawr.
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Shitting up every single thread on EJ since '06
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09/10/08, 2:48 PM
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#89
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Deeper Shade of Blue
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Originally Posted by Malan
Yah, making the sims more *like* Rawr would be great. I'm just saying that the sim won't fit *into* rawr.
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aren't you a programmer? get to it!

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09/10/08, 2:50 PM
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#90
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postcount++
Malan
Tauren Shaman
No WoW Account
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Its not a programming thing its the nature of how Rawr works. Or do you mean the gui front end? I don't know Visual C++.
I'd greatly prefer that these sims were made as multi-platform as possible, to include any GUIs.
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Shitting up every single thread on EJ since '06
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09/10/08, 3:25 PM
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#91
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Deeper Shade of Blue
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Originally Posted by Malan
Or do you mean the gui front end?
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That.
my problem too. 
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09/10/08, 3:33 PM
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#92
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Rounced
That.
my problem too. 
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Why do you people need use Visual C++ to make the GUI? Do a fresh start with Java or anything you prefer  .
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09/10/08, 3:47 PM
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#93
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Deeper Shade of Blue
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Originally Posted by tukez
Why do you people need use Visual C++ to make the GUI? Do a fresh start with Java or anything you prefer  .
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This is Rawr
Rawr - Release: Rawr b16
Download it and load up the mage version and then pull Rounce from US-Mal'Ganis from the armory and play with the items and buffs and talent specs and everything else. I used that a great deal when we were working on Brutallus (before I main-switched to my shaman) and it was indispensible.
What I would kill kittens for would be that interface for my shaman with the ability to press a button and have it run your sim from the buffs and items on the paper doll and then give me dps and sustainability and AeP values from that.
The GUI also pulls data from armory so new items can be added very easily to the list.
As for the comparison data and the optimizations it would seem that if you were deriving AeP values from the Sim runs you would be able to have comparison data available based on the values from that most recent Sim run. Sure a closed model would be easier but if your sim is that much faster then Yo!'s it shouldn't be a big deal to have it run a Sim whenever you want to confirm the AeP values for all the items.
Problem is that I have no knowledge whatsoever about coding. I don't even think I remember how to make the turtle move at this point (and that was the sum total of my programming experience from back when I was 10 or 11 years old - and if any of you remember the turtle anymore I would be surprised). I'm an end-user and I would probably have greater success writing a novel in Russian then coding out a GUI like Rawr's for your sim in any coding language.
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09/10/08, 6:07 PM
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#94
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Tukez sim model that flametongue proc maelstorm weapon. It should not.
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Slow, slower, shaman weapon.
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09/10/08, 6:11 PM
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#95
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Pitbuller
Tukez sim model that flametongue proc maelstorm weapon. It should not.
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No it does not. Flametongue cannot proc anything in the sim...which made me think another thing. Should Static Shock proc from Flametongue?
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09/10/08, 6:25 PM
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#96
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Somehow flametongue did increase MW damage by 50 and then I rememebered passive spell damage. Fool me.
Flametongue proc static shock is something what is hard answer. It deal damage so If we belive tooltip then yes. But it not should proc another proc from another view. Testing in beta ins't right way to test how it should work. In beta there is so much bugs still.
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Slow, slower, shaman weapon.
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09/11/08, 6:10 AM
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#97
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Von Kaiser
Draenei Shaman
Frostwolf (EU)
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Originally Posted by Pitbuller
Ep values at 70lvl after spell hit and exptertice cap with best dps spec and rotation. Using bestDpsBuild.txt config. High sunwell gear level.
EP value DPS total DPS difference
baseline 2986.53
ap 1 0.57 3157.99 171.46
crit rating 2.40 1.37 3123.42 136.89
hit rating 1.74 0.99 3135.35 148.82
expertise rating 0
haste rating 2.08 1.19 3223.92 237.39
armor ignore 0.21 0.12 3057.72 71.19
spellpower 1.15 0.66 3183.36 196.83
strength 1.10
agility 2.23
intelligence 1.34
elapsed simulation time: 120000.00h
elapsed real time: 617.53s
simulation speed: 699560x
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hmmm can we expect the value for expertise rating to be the similar to our actual EP after patch 3.0?
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09/11/08, 6:58 AM
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#98
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Expertise value before cap ~2.86ep.
Hit value before spell hit cap ~4.33ep.
But don't use these numbers for loot rank. If you use those you go way over hit cap and don't get perfect gear. Put hit and expertice value same as crit rating. If this gear don't give enought spell hit to cap then you gem it. Expertice is little easier to get cap: just use 3*sunwell T6 and magister trinket don't bother to cap if you don't have those items.
I made link to lootrank. So many caster item at list. It's almoust funny that elemental t6 shoulders are almoust better than enchancement. Ignore feral items. Str ep value is 2 now becouse t6 items get str->2ap change but lootronk don't know it yet. If these ep values hold still at 80lvl we can wear anything but mana regen gear for dps.
Last edited by Pitbuller : 09/11/08 at 11:38 AM.
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Slow, slower, shaman weapon.
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09/11/08, 8:54 AM
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#99
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King Hippo
Draenei Shaman
Khadgar (EU)
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New build's Enchant :
Enchant Weapon - Accuracy -- Permanently enchant a melee weapon to increase critical strike and hit rating by 25. Requires a level 60 or higher item.
Can we have this added to the sim please.
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09/11/08, 10:28 AM
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#100
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Originally Posted by Pitbuller
I made link to lootrank. So many caster item at list. It's almoust funny that elemental t6 shoulders are better than enchancement. Ignore feral items. Str ep value is 2 now becouse t6 items get str->2ap change but lootronk don't know it yet. If these ep values hold still at 80lvl we can wear anything but mana regen gear for dps.
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Sunfire robe as 2nd best chestpiece. Something stinks 
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