Originally Posted by Levva
Sim looks great. One quick question. Any reason that Reverberation talent is not included as an option to test its effects?
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From the config file:
average_shocks_per_minute 10.0 //for example, put to 10.0 to have shock cooldown of 6 seconds
You can try bit more different rotations with this setting.
Example Fs, SS, LvB was suggested before anyone tested it with sim. It's very bad low dps rotion but without simulator it looked good and easy rotation. If there was just Reverberation talent to calculate shock cooldown you couldn't set this rotation for sim.
Reverberation is about 0.5% dps per talent point.
Mana usage and how we can handle it:
With this
build at 70lvl base rotation mana usage is around 13k. Totem droppin cost 39% of base mana this is 1044mana. We can expect 6k buffed mana pool at least.(Elixir of Major Agility + Elixir of Draenic Wisdom). If we expected get free mana bar every time shamanist rage is up this leave only (105/120 * 14000) - 6000 =~ 6000 mana negative. Jow is 4% of total mana, 100% proc and 4s Cd. If we get proc least one time per 5s this give us 5040mana. Now we are at negative 1000 mana. Mana spring give us 50mp5 * 21 = 1050mana. We can sustain basic rotation + totems infinite even without replenish effect or other outside mana sources.
Edit: Levva it's work just like you want. Just use reverse math.
0/5 = 120 / (6.0 + lag)
1/5 = 120 / (5.8 + lag)
2/5 = 120 / (5.6 + lag)
3/5 = 120 / (5.4 + lag)
4/5 = 120 / (5.2 + lag)
5/5 = 120 / (5.0 + lag)
Shock per minute don't actual tell how many shock sim use per minute. It's tell to sim what is max number per minute what is same as shock cd. If shock priority is set low then sim use far less shock than you have actual inputted.
Example with this config;
...
average_shocks_per_minute 10.00
...
stormstrike_cooldown 9.00
...
rotation_priority1 mw_lb
rotation_priority2 ss
rotation_priority3 fs
rotation_priority4 es
rotation_priority5 ls
Sim used only 9.9741 shock per minute not 10.