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Old 12/13/08, 6:08 PM   #1001
Canopener
Glass Joe
 
Orc Shaman
 
Azshara
Originally Posted by Pitbuller View Post
New wf glyph will boost singe wield wf damage about 15.4-20%. This is about ~2% dps increase. Math behind these numbes are simple. After all haste effect with slower than 1.5s weapon we actual proc chance is 16.666% and with that glyph it's 20%. If main hand hit faster than 1.5s then numbers are 14.44% and 16.66%.
0.2 / 0.1666... = 1.2
0.16666... / 0.1444... = 1.1538

Then if wf damage is about 10-15% total damage this give about ~2% damage increase. Increased wf hits also give some benefit to damage I can guess this is around +1%. Much better that before.
Are you sure this is correct? As it was stated in the 'bible', not all attacks can proc WF, and not all misses could have been a potential WF proc. Just because we get 80% of our 20% proc rate now with a slow 1 handed weapon, doesn't mean we will get 80% of our 25% proc rate in the next patch, right?

Of course if it does work out to a 20% proc rate, that tells me they have no plans to ever take WF off the CD, as it will essentially have the 20% stated proc rate we should have been getting all along.
 
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Old 12/13/08, 8:02 PM   #1002
Sado
Glass Joe
 
Orc Shaman
 
Destromath
Is there any data from the sim to support whether the Totem of Splintering or the Totem of Dueling is better?
 
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Old 12/13/08, 11:35 PM   #1003
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Sado View Post
Is there any data from the sim to support whether the Totem of Splintering or the Totem of Dueling is better?
They are in the sim, run it and see.

Splintering is a PoS btw, even with the new glyph it's still a PoS.

Wait for the new PvP ones, even the Blue is better then any of our current options (I think - but it's close enough that if you don't have Dueling you won't miss it).

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Old 12/14/08, 9:34 AM   #1004
Otoswrath
Glass Joe
 
Tauren Shaman
 
Frostmourne
comparing angry dread from noth 25, to the stray from 10man trash. Both used in the OH i'm getting a 29dps increase in favor of the stray even though the decline in stats and a difference of only 0.1 weapon speed. My question is what exactly is it about that 0.1 speed that makes up so much in favor of this weapon?
 
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Old 12/14/08, 12:21 PM   #1005
Tramana
Von Kaiser
 
Troll Shaman
 
Durotan
Enhsim really seems to prefer matched weapon speeds.

For example I ran the sim with my stats, with 2.5/2.6, 2.6/2.6, 2.7/2.6 weapon speeds with wf/ft and mongoose/mongoose.
2.5/2.6: 4067.60 dps
2.6/2.6: 4137.82 dps
2.7/2.6: 4106.80 dps

Looking into the breakdown to find the source of the dps increase, and it appears to be a higher flurry uptime.
2.5/2.6: 84.90%
2.6/2.6: 91.89%
2.7/2.6: 85.05%

Is this something that other people see with their stats? Is it a real mechanic, or a bug in the sim?
 
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Old 12/14/08, 12:26 PM   #1006
Vesham
Von Kaiser
 
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Draenei Shaman
 
Kel'Thuzad
Originally Posted by Otoswrath View Post
comparing angry dread from noth 25, to the stray from 10man trash. Both used in the OH i'm getting a 29dps increase in favor of the stray even though the decline in stats and a difference of only 0.1 weapon speed. My question is what exactly is it about that 0.1 speed that makes up so much in favor of this weapon?
There's no way I could see that happening unless you forgot to change the dps of the Angry Dread to 156.6 (as compared to The Stray's 143.5). The stats on each weapon are about equal, but Angry Dread has a clear advantage in terms of dps and weapon damage range.

Last edited by Vesham : 12/14/08 at 12:32 PM.

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Old 12/14/08, 1:05 PM   #1007
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Originally Posted by Tramana View Post
Enhsim really seems to prefer matched weapon speeds.

For example I ran the sim with my stats, with 2.5/2.6, 2.6/2.6, 2.7/2.6 weapon speeds with wf/ft and mongoose/mongoose.
2.5/2.6: 4067.60 dps
2.6/2.6: 4137.82 dps
2.7/2.6: 4106.80 dps

Looking into the breakdown to find the source of the dps increase, and it appears to be a higher flurry uptime.
2.5/2.6: 84.90%
2.6/2.6: 91.89%
2.7/2.6: 85.05%

Is this something that other people see with their stats? Is it a real mechanic, or a bug in the sim?
It is flurry mechanics i believe. With equal speed unless you get parries flurry gives you 4 hasted attacks instead of 3.
 
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Old 12/14/08, 3:24 PM   #1008
Rouncer
Deeper Shade of Blue
 
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Mal'Ganis
Originally Posted by Atren View Post
It is flurry mechanics i believe. With equal speed unless you get parries flurry gives you 4 hasted attacks instead of 3.
Except I thought that was disproved a long time back?

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Old 12/14/08, 3:58 PM   #1009
Atren
Piston Honda
 
Orc Shaman
 
Shattered Halls (EU)
Originally Posted by Rounced View Post
Except I thought that was disproved a long time back?
If it was i missed it. Anyways, consensus was it was more complicated than what i wrote if i recall right.
 
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Old 12/14/08, 4:42 PM   #1010
Otoswrath
Glass Joe
 
Tauren Shaman
 
Frostmourne
definitely changing the dps when I change the weapon speeds which is why I am so confused and thought it might a bug, I checked the rest of the damage brake down and it seemed that for some reason the sim with the slower OH had more white damage it also had more SS and WF damage even after about 5 runs which confused me because angry dread has a higher min/max damage so SS should be larger and OH speed shouldn't affect MH wf's as far as I know
 
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Old 12/14/08, 5:09 PM   #1011
mofunz
Glass Joe
 
Draenei Shaman
 
Stormrage
Im getting a similar problem to some others who have an issue with the expertise cap. My version appears to be capped at 181. I haven't changed boss dodge values at all.

I've deleted the entire folder and rar file (aside from my exported configuration from Shock&Awe which I saved as config_new, if that makes any difference), and re-downloaded. Im definitely using the enhsim.exe path which leads to the newest version of the file, created Monday, December 08, 2008, 9:08:10 PM.

Any idea what I'm doing wrong?
 
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Old 12/14/08, 6:22 PM   #1012
Tramana
Von Kaiser
 
Troll Shaman
 
Durotan
It would be interesting to look at the old research on the flurry subject. It appears there is something real with the flurry uptime differences.

I got some low level weapons from the auction house that have no meaningful stats and auto-attacked for 30 minutes on the grandmaster's training dummy.

sim: 2.7/2.7 63% flurry uptime
live: 2.7/2.7 61% flurry uptime

sim: 2.8/2.7 52% flurry uptime
live: 2.8/2.7 56% flurry uptime

One thing I noticed is that enhsim seems to start the weapons in phase, and they stay there if they have the same speed. On live they start out about half a swing out of phase, but eventually get in phase and once they get in phase, they stay in phase. They got in-phase after several minutes on the combat dummy.

I think in-phase weapons would have higher up-time because flurry would proc/fade on both weapons at the same time, so you have more swings with the flurry buff.

I saved a combat log that shows when they first get in phase, and how flurry interacts.
12/14 13:41:05.760  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,222,221,1,0,0,0,nil,nil,nil
12/14 13:41:05.993  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,449,448,1,0,0,0,nil,nil,nil
12/14 13:41:07.526  SPELL_AURA_REMOVED,"Tramana",0x511,"Tramana",0x511,16280,"Flurry",0x1,BUFF
12/14 13:41:07.760  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,467,466,1,0,0,0,1,nil,nil  (crit)
12/14 13:41:08.027  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,448,447,1,0,0,0,nil,nil,nil
12/14 13:41:08.293  SPELL_AURA_APPLIED,"Tramana",0x511,"Tramana",0x511,16280,"Flurry",0x1,BUFF
12/14 13:41:10.365  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,467,466,1,0,0,0,1,nil,nil  (crit)
12/14 13:41:10.365  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,923,922,1,0,0,0,1,nil,nil  (crit)
12/14 13:41:10.644  SPELL_AURA_REFRESH,nil,0x80000000,"Tramana",0x511,16280,"Flurry",0x1,BUFF
12/14 13:41:12.165  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,221,220,1,0,0,0,nil,nil,nil
12/14 13:41:12.165  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,448,447,1,0,0,0,nil,nil,nil
12/14 13:41:14.368  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,453,452,1,0,0,0,nil,nil,nil
12/14 13:41:14.368  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,464,463,1,0,0,0,1,nil,nil  (crit)
12/14 13:41:16.367  SWING_MISSED,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,MISS
12/14 13:41:16.367  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,462,461,1,0,0,0,nil,nil,nil
12/14 13:41:18.201  SWING_DAMAGE,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,465,464,1,0,0,0,nil,nil,nil
12/14 13:41:18.201  SWING_MISSED,"Tramana",0x511,"Grandmaster's Training Dummy",0x10a28,DODGE
12/14 13:41:20.400  SPELL_AURA_REMOVED,"Tramana",0x511,"Tramana",0x511,16280,"Flurry",0x1,BUFF
Every time I stop, and restart combat my weapons start out of phase. It seems like enhsim should do the same, or else it will overvalue matched weapon speed configurations.
 
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Old 12/14/08, 7:05 PM   #1013
Otoswrath
Glass Joe
 
Tauren Shaman
 
Frostmourne
good work this is what I was wondering, you said it took you a few minutes to get 'in phase' this would mean that for any real boss fight, especially non static ones you're very unlikely to get in phase and the amount of flurry uptime difference made by having such a small difference in weapon speed would be negligible at best?
 
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Old 12/15/08, 12:22 AM   #1014
kristaps
Glass Joe
 
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Orc Shaman
 
Executus (EU)
While many people test out different weapon speeds, I was wondering what is the best weapon setup as of now. Calamity's Grasp in main hand, of course, but Angry Dread or Sinister Revenge in offhand? I tried running the enhSim, and it gave slightly higher more dps with the Sinister Revenge, what did you guys get?
 
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Old 12/15/08, 2:25 AM   #1015
Malan
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Malan
Tauren Shaman
 
No WoW Account
The LootRank export string is screwing up the ArmorPen value everytime I export it.

http://www.lootrank.com/wow/wr.asp?Cla=64&Str=1.10&mh=1.89&dps=5.88&mp5=0.00&mcr=1.89&odps=2.58&spd=1.00&Agi=1.77&mhit=2.53&Int=1.47&Spi=0.00&map=1.00&arp=1.20&Exp=2.78
That string is somehow translating ArmorPen into some crazy values like 84.000000 when I view it in Lootrank.

Shitting up every single thread on EJ since '06
 
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Old 12/15/08, 3:12 AM   #1016
 Zyla
A Confusing Choice, For Confusing Times
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by kristaps View Post
While many people test out different weapon speeds, I was wondering what is the best weapon setup as of now. Calamity's Grasp in main hand, of course, but Angry Dread or Sinister Revenge in offhand? I tried running the enhSim, and it gave slightly higher more dps with the Sinister Revenge, what did you guys get?
I'm actually getting The Stray as the optimal offhand, which seems to be solely because of the sim using a 4 charge if synced model for Flurry. If this has been disproven, then the sim needs to be changed because it is outputting about a 60-70 dps change at the high end as a bonus purely for syncing the speed.

I tried to create a workaround to get the actual dps for the linked weapons by causing them to desync by making the mainhand speed 2.5999999~, which places Sinister Revenge first with Angry Dread second and The Stray about 25dps behind total.

Fake Edit:

I decided to try to finagle a 100% flurry uptime by just giving myself 100% crit (6.22% haste)

Results were :

2.6/2.6 : 6239.30 dps
2.6/2.5 : 6220 dps
2.6/1.8 : 6191 dps

Same dps (171.4/143.7)

Additional Testing, changing the variable dps to match the items
2.6/2.6(143.7dps) = 6240
2.6/2.5(156.6dps) = 6239
2.6/1.8(171.1dps) = 6231

Interesting stuff, and I can't seem to isolate why it matters that much, whether it's a bug in the sim or something else, it appears to be unrelated to flurry if its bugged or not.

Clarification edit: I was too lazy to change the stat values of the items beyond what was already on The Stray, so higher other stats based on your EP values will also increase dps.

The gist seems to be that none of the three are bad choices but they're all roughly equal.

Last edited by Zyla : 12/15/08 at 3:24 AM.

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Old 12/15/08, 3:31 AM   #1017
Perty
Glass Joe
 
Orc Shaman
 
Executus
Currently unable to run the sim on my laptop for some reason, but I'd imagine that [Last Laugh] is superior dps due to being 1.6spd (even with the obvious tank stats). Has anyone with a working sim tried the calamity / laugh combo?


Many thanks for the sim and all the work put into enh theorycraft, it has saved me oodles of time lately.
 
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Old 12/15/08, 3:53 AM   #1018
Tramana
Von Kaiser
 
Troll Shaman
 
Durotan
Originally Posted by Zyla View Post
I decided to try to finagle a 100% flurry uptime by just giving myself 100% crit (6.22% haste)
100% crit isn't enough to get 100% flurry uptime because of misses, glancing blows and dodges. I got 96.97% uptime with 100% crit, and unmatched weapon speeds while matched weapon speeds gave me a 98.99% uptime.

A better way to see if there is a matched weapon speed effect without flurry is to give 0 talent points to flurry.

5/5 flurry
2.6/2.5 4131.52 dps
2.6/2.6 4172.81 dps
2.6/2.7 4143.24 dps

0/5 flurry
2.6/2.5 3662.65 dps
2.6/2.6 3670.32 dps
2.6/2.7 3676.42 dps

It sure seems like most of the effect is from flurry. Could you try it again without flurry with your stats?
 
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Old 12/15/08, 4:08 AM   #1019
 Zyla
A Confusing Choice, For Confusing Times
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Perty View Post
Currently unable to run the sim on my laptop for some reason, but I'd imagine that [Last Laugh] is superior dps due to being 1.6spd (even with the obvious tank stats). Has anyone with a working sim tried the calamity / laugh combo?


Many thanks for the sim and all the work put into enh theorycraft, it has saved me oodles of time lately.
Actually, it's even worse using the same 100% crit model as before.

I get 6181.5 dps for that weapon's dps and speed. Of course, it will be less than this because it lacks the dps stats as well.

I think the bottom line on that one is that it's bad. Just completely bad. The amount you gain in flametongue does not make up for less from stormstrike and lash.

edit: ran thru a comparison of the weapons using my stats, 100% crit rate and 0% miss/dodge/glancing, to assure full flurry uptime, and eliminate modeling "noise". Again, using the other stats of the stray.

The Stray: 7048
Angry Dread: 7074
Sinister Revenge: 7097
Mythical 171.1 dps 2.6 speed fist: 7102

This type of test seems kind of stupid and inaccurate for other reasons, but I can't really articulate why or anything.

Last edited by Zyla : 12/15/08 at 4:20 AM.

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Old 12/15/08, 4:20 AM   #1020
kristaps
Glass Joe
 
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So your point being is that all 3 offhands (Stray, Angry Dead and Sinister Revenge) are of the same quality and I shouldn't bother getting others if I have Angry Dead now (using it as main hand now though, waiting on Calamity's Grasp)?
 
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Old 12/15/08, 4:26 AM   #1021
 Zyla
A Confusing Choice, For Confusing Times
 
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Tauren Shaman
 
Mal'Ganis
Well, if the last test I did has any sort of significance, it appears that Sinister Revenge is best in slot, by a small margin. If you have AD, you're pretty set, although you might want to grab SR if the rogues don't mind.

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Old 12/15/08, 4:38 AM   #1022
kristaps
Glass Joe
 
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Orc Shaman
 
Executus (EU)
Originally Posted by Zyla View Post
Well, if the last test I did has any sort of significance, it appears that Sinister Revenge is best in slot, by a small margin. If you have AD, you're pretty set, although you might want to grab SR if the rogues don't mind.
Well, we have like 2 rogues, one of them is still a trial, and both of them are interested in Calamity's Grasp ^^ Thanks for your help.

On a side note - I made the best gear list I could find (chardev.org v4 - A World of Warcraft character planner - template #106684), but I don't trust my character development skills that much (regarding expertise cap - planning to eat 40expertise rating food). Anyone has some advices on it or has his own, better gear wishlist?
 
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Old 12/15/08, 9:15 AM   #1023
Malan
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Malan
Tauren Shaman
 
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Originally Posted by kristaps View Post
Well, we have like 2 rogues, one of them is still a trial, and both of them are interested in Calamity's Grasp ^^ Thanks for your help.
Seeing as Sinister Revenge is a fast dagger that you'd use in the OH, and Calamity's Grasp is a slow MH, I'm not really sure how that matters.

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Old 12/15/08, 4:56 PM   #1024
Stolf
Glass Joe
 
Tauren Shaman
 
Kazzak (EU)
I must say, great job everyone of you with all these calculations and stuff

Anyway, one thing is bothering me, and it is that, isn't a fast weapon "better" than a slow weapon with equal dps/stats and whatever? Since, doesn't the faster weapon procc Static shock and flurry more often because it swings faster? (I'm kinda new to this so correct my flaws, might've missed something etc.) Would be glad with a response!
Keep up the good work, cheers!


-/stolf
 
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Old 12/15/08, 5:25 PM   #1025
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Stolf View Post
I must say, great job everyone of you with all these calculations and stuff

Anyway, one thing is bothering me, and it is that, isn't a fast weapon "better" than a slow weapon with equal dps/stats and whatever? Since, doesn't the faster weapon procc Static shock and flurry more often because it swings faster? (I'm kinda new to this so correct my flaws, might've missed something etc.) Would be glad with a response!
Keep up the good work, cheers!


-/stolf
Faster weapons:
-increased static shock procs
-better FT scaling

Slower weapons:
-higher SS/WF/LL damage
-higher flurry uptime (because SS/WF proc but don't consume flurry)
-more MW procs (ppm mechanic interaction with yellow attacks)

All else being equal, slow is better.
 
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