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12/16/08, 9:51 AM
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#1026
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In Awe of Shocks
Draenei Shaman
Khadgar (EU)
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Originally Posted by Stolf
I must say, great job everyone of you with all these calculations and stuff
Anyway, one thing is bothering me, and it is that, isn't a fast weapon "better" than a slow weapon with equal dps/stats and whatever? Since, doesn't the faster weapon procc Static shock and flurry more often because it swings faster? (I'm kinda new to this so correct my flaws, might've missed something etc.) Would be glad with a response!
Keep up the good work, cheers!
-/stolf
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Why on earth do you need to ask this, especially in this thread, USE THE SIM!!!
This has been asked and answered a 1001 times, the answers are in the Think Tank article and the sim will provide personalised answers.
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Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
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12/16/08, 8:05 PM
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#1027
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Von Kaiser
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Enhsim tells me that including MW4_LB and MW3_LB in the priority list improves my dps. The enhancement TTT says that casting with less than 5 stacks resets the swing timer. Since these seem to be at odds, I wanted to test this out.
I took a 2 handed weapon 3.58 speed (including my haste) to make testing the mechanic easier. I have about 200ms latency. My lightning bolt has a 2.42 second cast time according to the tooltip.
Here are a few examples from the combatlog.
0 maelstrom -- 9.407 between swings, 3.4 seconds between spell damage and swing.12/16 13:30:45.798 SWING_DAMAGE
12/16 13:30:49.207 SPELL_CAST_START,"Lightning Bolt"
12/16 13:30:51.835 SPELL_DAMAGE,"Lightning Bolt"
12/16 13:30:55.205 SWING_DAMAGE 0 maelstrom -- 6.14 seconds between swings, 3.4 seconds between spell damage and swing12/16 15:05:19.900 SWING_DAMAGE
12/16 15:05:19.970 SPELL_CAST_START, "Lightning Bolt"
12/16 15:05:22.594 SPELL_DAMAGE,"Lightning Bolt"
12/16 15:05:26.036 SWING_DAMAGE 1 maelstrom -- 3.6 seconds between swings12/16 15:20:55.509 SWING_DAMAGE
12/16 15:20:55.867 SPELL_CAST_START,"Lightning Bolt"
12/16 15:20:56.114 SPELL_AURA_APPLIED, "Maelstrom Weapon",0x1,BUFF
12/16 15:20:58.185 SPELL_AURA_REMOVED,"Maelstrom Weapon",0x1,BUFF
12/16 15:20:58.242 SPELL_DAMAGE,"Lightning Bolt",0x8,2818,2817,8,0,0,0,1,nil,nil
12/16 15:20:59.097 SWING_DAMAGE 2 maelstrom -- 2.7 seconds between flurry hasted swings12/16 14:28:27.329 SWING_DAMAGE
12/16 14:28:27.831 SPELL_AURA_APPLIED_DOSE,"Maelstrom Weapon",0x1,BUFF,2
12/16 14:28:27.841 SPELL_AURA_APPLIED,"Flurry"
12/16 14:28:30.281 SWING_DAMAGE
12/16 14:28:30.385 SPELL_CAST_START,"Lightning Bolt"
12/16 14:28:31.889 SPELL_AURA_REMOVED,"Maelstrom Weapon"
12/16 14:28:32.141 SPELL_DAMAGE,"Lightning Bolt"
12/16 14:28:32.979 SWING_DAMAGE 3 maelstrom -- 3.6 seconds between swings12/16 13:29:50.519 SWING_DAMAGE
12/16 13:29:50.770 SPELL_AURA_APPLIED_DOSE,"Maelstrom Weapon"
12/16 13:29:52.519 SPELL_CAST_START,"Lightning Bolt"
12/16 13:29:53.530 SPELL_AURA_REMOVED,"Maelstrom Weapon"
12/16 13:29:53.839 SPELL_DAMAGE,"Lightning Bolt"
12/16 13:29:54.090 SWING_DAMAGE 4 maelstrom -- 7.31 seconds between swings (I timed the cast to clip the weapon swing)12/16 14:58:14.949 SWING_DAMAGE
12/16 14:58:15.854 SPELL_AURA_APPLIED_DOSE,"Maelstrom Weapon",0x1,BUFF,4
12/16 14:58:17.044 SPELL_CAST_START"Lightning Bolt"
12/16 14:58:18.681 SPELL_AURA_REMOVED,"Maelstrom Weapon",0x1,BUFF
12/16 14:58:18.991 SPELL_DAMAGE,"Lightning Bolt"
12/16 14:58:22.259 SWING_DAMAGE Conclusions: - With 0 stacks of MW, the swing timer gets reset when you cast a spell.
- With 1+ stacks of MW, the swing timer continues to run, and can clip weapon swings (much like the old warrior slam mechanic)
- With 5 stacks of MW, the spell cast is instant so it doesn't interact with the swing.
Then I checked enhsim to see what mechanic it uses: 1 maelstrom -- 5.5 seconds between swings0h 0m 0s MH crit 1896.49
0h 0m 0s Maelstrom Weapon stacks (1)
0h 0m 0.19s Casting started
0h 0m 1.91s Global cooldown off
0h 0m 2.12s Lightning Bolt hit 1827.39
0h 0m 5.5s MH glancing 684.968 2 maelstrom -- 5.01 seconds between swings0h 0m 7.14s MH crit 2015.76
0h 0m 7.14s Maelstrom Weapon stacks (2)
0h 0m 7.33s Casting started
0h 0m 8.77s Lightning Bolt crit 3401.82
0h 0m 9.05s Global cooldown off
0h 0m 12.15s MH crit 2015.76 Looks like Enhsim pauses the swing timer during casts with MW stacks. It's hard to say which way this would bias rotations which use MW4_LB and MW3_LB. It would be nice if someone could try to reproduce what I'm seeing in my combatlog.
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12/16/08, 10:25 PM
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#1028
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Tramana
Enhsim tells me that including MW4_LB and MW3_LB in the priority list improves my dps. The enhancement TTT says that casting with less than 5 stacks resets the swing timer. Since these seem to be at odds, I wanted to test this out.
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I've reported this a few times and even pmed Toots about the error.
I didn't get the clipping you are seeing with my testing on the Beta server though.
They changed the slam mechanism and I assumed they used the same one for MW especially since it worked that way for me.
Basically it just pauses the swing timer when you try to cast a spell with even a single stack of MW. It's not really possible to clip it since it should just be pausing the timer.
Try this test - wait 2 seconds after a swing hit and then start your cast with only 1-2 stacks of MW so that the cast time definitely clips the swing timer. You will see the spell cast and then the swing hit right after as if it was paused during the cast.
That was what I saw when I did the testing and that was what I reported back then. If it is clipping the swing timer when they both would go off exactly at the same time then it is something that definitely needs more testing.
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12/16/08, 10:50 PM
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#1029
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Is it actually pausing the swing timer for stacks 1-4? If so then the wiki article is definitely worded wrong, as right now I have it stating that it completely resets it.
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12/17/08, 1:52 AM
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#1030
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Malan
Is it actually pausing the swing timer for stacks 1-4? If so then the wiki article is definitely worded wrong, as right now I have it stating that it completely resets it.
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from my experience and testing it pauses it, not reset.
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12/17/08, 2:02 AM
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#1031
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Von Kaiser
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Look at my 4 maelstrom case. It looks like it's clipping. I'll retest to confirm for other maelstrom stacks timed to clip.
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12/17/08, 2:15 AM
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#1032
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Tramana
Look at my 4 maelstrom case. It looks like it's clipping. I'll retest to confirm for other maelstrom stacks timed to clip.
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Even if it can clip, and I think that is something else since I was intentionally trying to clip with only a 1-2 stack when I did my original testing, it is still irrelevant to Malan's question.
It pauses the swing timer since if it reset it then there wouldn't be any question of clipping or not.
If you try to cast a spell without any stacks of MW the swing timer is reset completely, even if the cast was quick quick enough to fit inside a single swing of your weapon. That isn't what is happening with even a single stack of MW so the wiki needs to be updated.
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12/17/08, 3:03 AM
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#1033
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Von Kaiser
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Originally Posted by Rounced
Even if it can clip, and I think that is something else since I was intentionally trying to clip with only a 1-2 stack when I did my original testing, it is still irrelevant to Malan's question.
It pauses the swing timer since if it reset it then there wouldn't be any question of clipping or not.
If you try to cast a spell without any stacks of MW the swing timer is reset completely, even if the cast was quick quick enough to fit inside a single swing of your weapon. That isn't what is happening with even a single stack of MW so the wiki needs to be updated.
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Here is a MW2_LB clipping the swing. 12/16 22:49:55.388 SWING_DAMAGE
12/16 22:49:55.940 SPELL_AURA_APPLIED_DOSE,"Maelstrom Weapon",0x1,BUFF,2
12/16 22:49:57.774 SPELL_CAST_START,"Lightning Bolt",0x8
12/16 22:49:59.388 SPELL_AURA_REMOVED,"Maelstrom Weapon",0x1,BUFF
12/16 22:49:59.698 SPELL_DAMAGE,"Lightning Bolt"
12/16 22:50:02.665 SWING_DAMAGE From my paper doll I have a 3.52 second swing. From the tooltip for LB, Maelstrom Weapon x2 gives a 1.43 cast time.
If the swing timer is pausing the time between swings should be 3.52 + 1.43 = 4.95.
If the swing timer is clipping the time between swing should be 3.52*2 = 7.04.
The measured time between swings from the combatlog is 7.277. This fits with all the other data I've collected where the swing is not delayed if you can fit the cast in between swings, but you get a big delay if the cast falls on a swing.
Last edited by Tramana : 12/17/08 at 3:11 AM.
Reason: spelling
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12/17/08, 4:16 AM
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#1034
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by Tramana
The measured time between swings from the combatlog is 7.277. This fits with all the other data I've collected where the swing is not delayed if you can fit the cast in between swings, but you get a big delay if the cast falls on a swing.
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I started testing with the purpose of either proving you wrong or figuring out where I went wrong and instead I found something really interesting and a bit strange.
Try this out.
Hop on the PTR and remove all your talents.
Go over to the Targeting Dummy with your slow 2-hander.
Start autoattack.
Cast a Lava Burst right after a swing so that it should be able to fit inside the swingtimer.
Notice that your swingtimer reset.
Spec talents so that you have at least 1 point in MW.
Try the same thing again, using Lava Burst and without any charges of MW.
Notice that the Swingtimer doesn't reset if the cast fits inside the swing time.
Doesn't matter if you have charges of MW or even what spell you use.
It's not the charges that determine if the swingtimer resets it's whether you specced the talent or not.
The swingtimer does reset if it gets clipped though, you are right about that part. Something changed between my initial testing and now. I did the testing back when Lava Burst was usable with MW, before it would work with heals and before the charges were gained through the PPM mechanic so I guess they just coded the whole thing differently from how it worked when I initially tested it (either that or I just suck at testing, which is a distinct possibility).
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12/17/08, 8:30 AM
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#1035
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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This would mean, that the chance of a MW_4 LB reseting our swing timer is rather low if you use two slow weapons and that probably using MW with 4 charges could result in an dps increase over today's MW_5 LB priority.
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12/17/08, 10:05 AM
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#1036
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by SentinelBorg
This would mean, that the chance of a MW_4 LB reseting our swing timer is rather low if you use two slow weapons and that probably using MW with 4 charges could result in an dps increase over today's MW_5 LB priority.
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I'm actually thinking that could be wrong but I'm not sure how to model it. If either weapon tries to swing before the cast is complete the swingtimers for both should be reset. Whether the chance of them being reset is going to be a dps decrease is a question I'll leave to the smarter members of our community to answer.
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12/17/08, 11:32 AM
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#1037
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Glass Joe
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MAc Update
I'd like to see a mac update for the new consumables and such, or is there a way to edit it to update it?
I downloaded the newest windows one, and moved the new source files into the mac ones, but it didn't do anything (i don't know anything about MAc coding, just thought it might work.)
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12/17/08, 11:36 AM
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#1038
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Don Flamenco
Tauren Shaman
Blackrock (EU)
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Originally Posted by Rounced
I'm actually thinking that could be wrong but I'm not sure how to model it. If either weapon tries to swing before the cast is complete the swingtimers for both should be reset. Whether the chance of them being reset is going to be a dps decrease is a question I'll leave to the smarter members of our community to answer.
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The best thing would be to update the code of the simulator with your findings.
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12/17/08, 11:49 AM
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#1039
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by HeeroTheShaman
I'd like to see a mac update for the new consumables and such, or is there a way to edit it to update it?
I downloaded the newest windows one, and moved the new source files into the mac ones, but it didn't do anything (i don't know anything about MAc coding, just thought it might work.)
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Yah you can't just do that, once the binary is compiled it no longer references the source files. You'll have to recompile on OS X every time Tukez puts out a new version, and he hasn't done so since the 1.50 release that he included some changes so that OS X can compile it properly.
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12/17/08, 5:32 PM
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#1040
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Glass Joe
Orc Shaman
Spinebreaker (EU)
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Hello all.
I'm currently experiencing a problem with the last version of EnhSim (1.5.0)
Basically when i try to calculate my EP i'm getting this error

ep_mp5 not found from config.
ep_spirit not found from config.
ep_mana not found from config.
cast_sr_only_if_mana_left not found from config.
spi not found from config.
arcane_resistance not found from config.
shadow_resistance not found from config.
max_mana not found from config.
mp5 not found from config.
use_mana_potion_if_mana_left not found from config.
Calculating EP values...
Calculation 1/14: Baseline DPS calculated.Calculation 2/14: Attack power calcula
ted.
Calculation 4/14: Crit(spell) calculated.Calculation 3/14: Crit(physical) calcul
ated.
Calculation 5/14: Hit calculated.Calculation 6/14: Expertise calculated.
Calculation 7/14: Haste calculated.Calculation 8/14: Armor Penetration calculate
d.
Calculation 9/14: Spellpower calculated.Calculation 10/14: Mh Dps calculated.
Calculation 12/14: Mana skipped.
Calculation 13/14: Spirit skipped.
Calculation 14/14: Mp5 skipped.
Calculation 11/14: Oh Dps calculated.
EP value DPS total DPS difference
baseline 2086
ap 1 0 2100 14
crit rating 2 1 2100 14
hit rating 3 1 2104 18
expertise rating 2 1 2103 17
haste rating 1 0 2095 9
armor penetration rating 1 0 2091 5
spellpower 1 0 2093 7
mh dps 5 2 2100 14
oh dps 3 1 2094 8
strength 1
agility 2
intelligence* 1
spirit 0 0 0 -2086
mana 0 0 0 -2086
mp5 0 0 0 -2086
* part of the EP value is missing because of skipped tests.
( Pawn: v1: "EnhSim": Ap=1, CritRating=2, HitRating=3, HasteRating=1, ExpertiseR
ating=2, ArmorPenetration=1, SpellDamage=1, MainHandDps=5, OffHandDps=3, Strengt
h=1, Agility=2, Intellect=1, Spirit=0, Mana=0, Mp5=0 )
http://www.lootrank.com/wow/wr.asp?Cla=64&Str=1&mh=1&dps=5&mp5=0&mcr=2&odps=3&sp
d=1&Agi=2&mhit=3&Int=1&Spi=0&map=1&arp=1&Exp=2
elapsed simulation time: 11000h
elapsed real time: 46s
simulation speed: 864704x
My configuration file is the following:

simulation_time 1000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 2
min_lag 150
max_lag 180
simulate_mana 0
ep_precision 0
ep_base_stat ap
ep_ap 40
ep_crit_rating 20
ep_hit_rating 20
ep_expertise 3
ep_haste_rating 20
ep_armor_penetration_rating 20
ep_spellpower 24
ep_dps 7.5
ep_mana
ep_spirit
ep_mp5
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 1
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left
use_mana_potion_if_mana_left
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LL
rotation_priority5 LS
miss 9.0
dodge 6.5
glancing 25.0
armor 7700
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance
shadow_resistance
armor_debuff_major 0/3925
armor_debuff_minor 0/1260
physical_vulnerability_debuff 0/2.0
melee_haste_buff 0/20.0
melee_crit_chance_buff 0/5.0
attack_power_buff_flat 0/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 0/5.0
spell_crit_chance_debuff 0/10.0
spell_damage_debuff 0/10.0
spellpower_buff 0/280
spell_hit_chance_debuff 0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 0/3.0
stat_multiplier 0/10.0
stat_add_buff 0/52
agi_and_strength_buff 0/178
intellect_buff 0/60
replenishment 0
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 0
judgement_of_wisdom 0
flask_elixir -
guardian_elixir -
potion -
food -
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race orc
mh_speed 2.60
oh_speed 2.60
mh_dps 143.2
oh_dps 130.2
mh_crit 25.48
oh_crit 25.48
mh_hit 6.59
oh_hit 6.59
mh_expertise_rating 12
oh_expertise_rating 17
ap 3044
haste 3.69
armor_penetration 4.87
str 131
agi 704
int 454
spi
spellpower 1187
spell_crit 19.03
spell_hit 8.23
max_mana
mp5
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon axe
trinket1 sphere_of_red_dragons_blood
trinket2 shard_of_contempt
totem stonebreakers_totem
set_bonus -
metagem relentless_earthsiege_diamond
glyph_major1 stormstrike
glyph_major2 windfury_weapon
glyph_major3 lava_lash
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 0/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
What i did wrong ? 
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12/17/08, 5:38 PM
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#1041
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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You can't just blank out the values, tukez has a specific format to indicate a zero or null value. You need to either use a 0 or a - to indicate these things. Check the annotated config file for the full list of what options you can use.
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12/17/08, 5:46 PM
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#1042
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Deeper Shade of Blue
Rouncer
Orc Shaman
No WoW Account
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Originally Posted by scalax
What i did wrong ? 
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The other thing is that you only set it to 1 degree of precision for the EP values, up it to 3 degrees and the results will look better.
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12/17/08, 5:55 PM
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#1043
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Glass Joe
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So Malan, how do i recompile?
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12/17/08, 7:57 PM
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#1045
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Glass Joe
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I was running the simulator to get new EP values since I had not run this simulator in a week or 2 and my gear has changed a fair bit since then.
and heres what I put in

simulation_time 200000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 0
max_lag 0
simulate_mana 0
ep_precision 3
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 0
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 6
rotation_priority1 FS
rotation_priority2 MW5_LB
rotation_priority3 SS
rotation_priority4 ES
rotation_priority5 LL
rotation_priority6 LS
miss 9.00
dodge 6.50
glancing 25.00
armor 13083
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 0
judgement_of_wisdom 1
flask_elixir elixir_of_major_agility
guardian_elixir elixir_of_draenic_wisdom
potion -
food -
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.50
oh_speed 1.60
mh_dps 143.6
oh_dps 156.6
mh_crit 27.30
oh_crit 27.30
mh_hit 11.13
oh_hit 11.13
mh_expertise_rating 209.00
oh_expertise_rating 209.00
ap 3331
haste 2.65
armor_penetration 0.00
str 133
agi 709
int 424
spi 153
spellpower 1273
spell_crit 22.62
spell_hit 13.91
max_mana 10476
mp5 0
mh_imbue windfury
oh_imbue -
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 sphere_of_red_dragons_blood
totem totem_of_splintering
set_bonus -
metagem -
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 flametongue_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 5/5
improved_shields 3/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 0/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
The EP values I get are:
ap 1.00
crit 1.62
hit 3.10
expertise 0.00(capped)
haste 1.57
armor pen 1.22
Mh dps 7.24
oh dps 2.76
strength 1.10
agility 1.79
int 1.37
For the most part, those seem right to me, what is bugging me is agility has a higher value then crit, is there something I am doing wrong or is the simulator correct ? I turned off Mana simulation because it always kept giving me 5.0 for intellect.
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12/17/08, 10:37 PM
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#1046
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Piston Honda
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Originally Posted by Gartixxar
I was running the simulator to get new EP values since I had not run this simulator in a week or 2 and my gear has changed a fair bit since then.
For the most part, those seem right to me, what is bugging me is agility has a higher value then crit, is there something I am doing wrong or is the simulator correct ? I turned off Mana simulation because it always kept giving me 5.0 for intellect.
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You don't have an imbue on your off-hand. Add that and it will increase the value of crit substantially since FT can crit, but agi won't up that.
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Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.
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12/18/08, 10:36 AM
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#1047
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Glass Joe
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How do I get the new consumables working? I have 1.5.0 downloaded.
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12/18/08, 11:20 AM
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#1048
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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What consumables are you talking about?
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12/18/08, 11:56 AM
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#1049
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Glass Joe
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I've tried putting in Elixir of Expertise, Elixir of Mighty Thought, Snapper Extreme, and Flask of Endless Rage. All say it couldn't be found for me.
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12/18/08, 12:11 PM
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#1050
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Please tell me that you aren't actually typing "Flask of Endless Rage" into the config file.
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