Ye, use a /startattack macro for SS and LL both, so I can mash anything to start attacking. Point was just that you don't need to stand back and have autoattack going before approaching, say, Patchwerk. You just open with SS. Anyway, just wanted to have it confirmed that SS achieved the same result, as it is the approach I've been using.
It's simple enough to see if you're getting in phase weapons in a wws parse or combatlog for a fight like patchwerk
Or you can test on a target dummy. Get into range of the target dummy and start with a SS. For me this is what I got when I tried:
1/1 14:09:23.526 SPELL_CAST_SUCCESS,"Expert's Training Dummy",0x10a28,17364,"Stormstrike",0x9
1/1 14:09:23.535 SWING_DAMAGE,"Expert's Training Dummy",0x10a28,1711,1710,1,0,0,0,1,nil,nil
1/1 14:09:23.570 SPELL_DAMAGE,"Stormstrike",0x1,1851,1850,1,0,0,0,1,nil,nil
1/1 14:09:23.570 SPELL_DAMAGE,"Stormstrike",0x1,990,989,1,0,0,0,1,nil,nil
1/1 14:09:24.794 SWING_DAMAGE,"Expert's Training Dummy",0x10a28,1053,1052,1,0,0,0,1,nil,nil
1/1 14:09:25.446 SWING_DAMAGE,"Expert's Training Dummy",0x10a28,1038,1037,1,0,0,0,nil,nil,nil
1/1 14:09:26.653 SWING_DAMAGE,"Expert's Training Dummy",0x10a28,1036,1035,1,0,0,0,1,nil,nil
So leading with stormstrike does not automatically put your weapons in phase.
While keeping weapons in phase, dual Webbed Death with 2x Flametongue is simming far higher for me then any other combo (150-200 dps higher then any Calamity+WD/SR/Stray Combo). Anyone else getting this? I'm sure things will change once the WF glyph is changed, however. If every rogue in the guild didn't want to DW Webbed Death's as well I'd seriously consider trying it out.
I just recently updated from 1.4.3, which seemed to be giving me pretty reasonable numbers (numbers which seemed in the ballpark for what I would just guess) to 1.5.0 which seems to be giving me unreasonable numbers. I am not sure whether I am just working from bad assumptions and these numbers are right, or if I am doing something wrong. I will also point out that I am not entirely sure what the EP range settings should be when trying to determine EP values, so that may be my issue, I left them at default except expertise which I set to 1.
The numbers which seem unreasonable to me are expertise and haste. I would think just the increase in white damage would make haste more valuable than .17, and shouldn't expertise be negligible after cap? I also know that my hit is stupid right now, I have to re-gem since I picked up Grim Toll.
A simple "those numbers are fine you are an idiot" will suffice if that is the case, thanks.
[Dezzimal] The first iteration of Algalon looted your raid after a kill and posted screenshots on his website.
Also, don't mess with the EP stuff at the top of the config file unless you know what you're doing. Since you said you don't, I suggest you change it back to what it was.
Also, don't mess with the EP stuff at the top of the config file unless you know what you're doing. Since you said you don't, I suggest you change it back to what it was.
Ah yes, it used to ask for rating but want actual expertise, I see it actually wants rating now. Here is the corrected output, still with abnormal results. I only changed the expertise EP range because another post suggested that if you were capped you didn't want a high number there.
Spell hit + EP range goes past cap by 5.37364% (140.961 hit rating).
Expertise is past cap, EP expertise test will be skipped.
EP value DPS total DPS difference
baseline 5233.06
ap 1.00 0.56 5345.35 112.30
crit rating 1.90 1.06 5265.00 31.94
hit rating 1.67 0.94 5261.23 28.18
expertise rating 0.00 0.00 0.00 -5233.06
haste rating -0.20 -0.11 5229.65 -3.41
armor penetration rating 1.47 0.82 5257.78 24.72
spellpower 1.13 0.63 5328.05 94.99
mh dps 5.35 3.00 5255.59 22.54
oh dps 2.62 1.47 5244.10 11.05
strength 1.10
agility 1.81
intelligence 1.53
spirit 0.01 0.01 5234.24 1.19
mana 0.01 0.00 5234.10 1.04
mp5 0.43 0.24 5237.93 4.87
( Pawn: v1: "EnhSim": Ap=1.00, CritRating=1.90, HitRating=1.67, HasteRating=-0.20, ExpertiseRating=0.00, ArmorPenetration=1.47, SpellDamage=1.13, MainHandDps=5.35, OffHandDps=2.62, Strength=1.10, Agility=1.81, Intellect=1.53, Spirit=0.01, Mana=0.01, Mp5=0.43 )
http://www.lootrank.com/wow/wr.asp?Cla=64&Str=1.10&mh=-0.20&dps=5.35&mp5=0.43&mcr=1.90&odps=2.62&spd=1.13&Agi=1.81&mhit=1.67&Int=1.53&Spi=0.01&map=1.00&arp=1.47&Exp=0.00
elapsed simulation time: 13000.00h
elapsed real time: 36.02s
simulation speed: 1299458x
[Dezzimal] The first iteration of Algalon looted your raid after a kill and posted screenshots on his website.
Post a dps run (i.e. non-ep value run); I think you'll see you're running OOM (more than 0.05% or so) judging from the non-negligible mp5 value, probably because of this:
rotation_priority_count 7
rotation_priority1 MW5_LB
rotation_priority2 SS
rotation_priority3 ES
rotation_priority4 LL
rotation_priority5 LS
rotation_priority6 ST
rotation_priority7 SR
Which should have SR on top instead of the bottom.
Also, you're only running 1000 hours of combat time (this should get things in the ballpark, however, so it doesn't explain the haste issue). The three likely explanations are: 1) you're in the <1.5s MH swing range which hurts WF damage, and you don't have enough haste EP difference to make up for it with white damage/MW procs, or 2) you're in the realm of some other interfering cooldowns involving MW with something else, and 3) the combat time simply isn't long enough, giving you deviations in dps larger than the difference from the additional haste.
Also, to tukez: does the sim account for the 4.8% (Retesting hit table assumptions) physical crit depression on bosses? (I'm not sure what it is on spells) I have noticed the seemingly unattainable dps numbers from this sim (with the input stats).
Last edited by bobxii : 01/02/09 at 8:20 PM.
Reason: added link
................................................................................
MH:
miss 197435 8.15%
dodge 0 0.00%
glancing 604033 24.94%
hit 437876 18.08%
crit 1182126 48.82%
MH Windfury:
procs/hits 15.21%
procs/swings 14.15%
miss 0 0.00%
dodge 0 0.00%
hit 413046 51.49%
crit 389162 48.51%
MH Storsmtrike:
miss 0 0.00%
dodge 0 0.00%
hit 212350 51.47%
crit 200223 48.53%
OH:
miss 206512 8.19%
dodge 0 0.00%
glancing 626060 24.84%
hit 456636 18.12%
crit 1230904 48.84%
OH Flametongue:
miss 0 0.00%
hit 1867943 57.71%
crit 1368715 42.29%
OH Stormstrike:
miss 0 0.00%
dodge 0 0.00%
hit 212512 51.51%
crit 200061 48.49%
Earth Shock:
miss 0 0.00%
hit 307761 57.82%
crit 224499 42.18%
Lava Lash:
miss 0 0.00%
dodge 0 0.00%
hit 260550 51.04%
crit 249935 48.96%
Lightning Bolt:
miss 0 0.00%
hit 300525 57.80%
crit 219450 42.20%
Lightning Shield:
miss 0 0.00%
hit 445058 100.00%
crit 0 0.00%
Maelstrom Weapon:
PPM 47.27
flurry uptime 89.89%
unleashed rage uptime 99.99%
elemental devastation uptime 78.24%
elemental oath uptime 0.00%
mh enchant uptime 36.19%
oh enchant uptime 32.57%
trinket1 uptime 20.64%
trinket2 uptime 18.06%
totem uptime 49.34%
set bonus uptime 0.00%
metagem uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 34.49 24.94%
replenishment 32.47 23.47%
unrelenting storm 0.00 0.00%
judgement of wisdom 26.09 18.86%
shamanistic rage 45.27 32.73%
mana potion 0.00 0.00%
misc potion 0.00 0.00%
DPS PPM MPS
white 1631.18 31.47% 82.36
windfury 681.48 13.15% 6.69
flametongue 529.02 10.21% 53.94
stormstrike 305.11 5.89% 6.88 37.89 25.45%
lava lash 166.51 3.21% 8.51 17.09 11.48%
searing totem 332.03 6.41% 1.02 4.92 3.31%
earth shock 577.55 11.14% 8.87 36.90 24.79%
lightning bolt 781.14 15.07% 8.67 52.07 34.98%
lightning shield 179.54 3.46% 0.82 0.00 0.00%
DPS 5183.54
MPS 148.87
MP2min 17863.83
MRPS 172.00
Out of mana time 0.05%
elapsed simulation time: 1000.00h
elapsed real time: 2.72s
simulation speed: 1324503x
There is the output from a DPS run, my weapons are 2.6 and 2.5 so I can't imagine I ever get below 1.5. I moved the SR up to top priority per your suggestion and I am still seeing the low number. I normally run 5000+ hours for more precise EP numbers, but always run a short one first to make sure things look relatively normal before doing a long run.
[Dezzimal] The first iteration of Algalon looted your raid after a kill and posted screenshots on his website.
Ah yes, it used to ask for rating but want actual expertise, I see it actually wants rating now. Here is the corrected output, still with abnormal results. I only changed the expertise EP range because another post suggested that if you were capped you didn't want a high number there.
Actually those values are correct. The issue is that you're running into the windfury chasm where your weapon is just under 1.5 seconds and it is decreasing the number of Windfury procs you see per unit time from the mainhand.
Toots can explain it better then me but basically either get more haste or stay right where you currently are because at your current level haste really has no value as a stat. Get another percent or two and it will start to have a value again as you will be under that "cap" for the most part and you will be back to your normal Windfury PPM rate.
Rounced we may need to add those graphics that Toots made for the windfury-haste issue to the wiki. I'm not sure where that post went though...
Originally Posted by bobxii
Which should have SR on top instead of the bottom.
I don't see why SR would need the highest priority. Placing it last on priority, with a "use SR with less than X mana" option set would mean that the sim would use abilities till everything was on CD and then pop SR once you were below the mana line and had every ability on CD and LS was still active. That's exactly how I do it in-game.
Besides, if you aren't running into any sort of mana issues in your raid (I haven't even been using SR during bosses anymore) then you may as well just turn mana simulation off just to save yourself the hassle of potential wonky output.
Rounced we may need to add those graphics that Toots made for the windfury-haste issue to the wiki. I'm not sure where that post went though...
I don't think it was actually in our forums, I think it was from a post he linked from wowhead where someone was being a dumbass and he felt the need to educate.
Although what is really missing is the chart that he listed that showed the specific amounts of haste that puts you into that zone. Maybe he would be willing to rewrite that for inclusion in the TTT since that would be the most useful and easiest to follow thing we could put there. Would be ideal if it showed Flurry + Windfury Totem and then showed the haste amount estimated with 1 goose enchant and with 2 goose enchants.
I'll try to find that other post though since that laid it all out simply enough that even I was able to follow it.
Thanks for linking that post, it is illuminating. It would be a good addition to TTT, I had seen that graph re: WF procs vs Weapon speed but the post makes sense of it.
[Dezzimal] The first iteration of Algalon looted your raid after a kill and posted screenshots on his website.
Ok, with essentially zero OOM time, the mp5 value thing was just a fluke.
You might actually try running it with negative haste EP values (ie. decreasing haste) to see if you're already in the "windfury chasm" (depends on if the main hand is running under or over 1.50s); you may do more dps with less haste (YAY). (However I added haste in every possible way and found that only with double goose up could you run under the 1.5s mark for the main hand outside of bloodlust.)
I found something interesting; working out the PPM of the MH and OH yields some wierd results:
Obviously this isn't right, since the MH is SLOWER than the OH! Even the vagaries of flurry mechanics (which with a ~90% uptime are much less significant) wouldn't account for this much deviation, and the miss %'s for each hand are nearly identical.
Obviously this isn't right, since the MH is SLOWER than the OH! Even the vagaries of flurry mechanics (which with a ~90% uptime are much less significant) wouldn't account for this much deviation, and the miss %'s for each hand are nearly identical.
Hi folks,
i put up the best gear combination i can think of (3.0.3) together and made some enhsim calculations.
As starting a new topic is restricted i thought this is the best forum to post it to as all calculations are based on enhsim.
Notes:
- Darkmoon Card Crusade is only slighly better then FotFF
- 40Hit Food
- No Set bonus has been chosen in enhsim. (is valorous earthshatter bonus available in enhsim?)
I was wondering if Tukez could add a ES_SS option to the priority list in the sim I'm intending to add this to the next version of ShockAndAwe. The idea being use ES if SS still on target. This allows a priority of : MW5_LB, ES_SS, SS, ES, LL
ie: give elevated ES priority if SS still on target but put it after SS if no SS debuff on target. A small tweak but I think a useful one. My plan is to try this out in ShockAndAwe so that it advises using ES before SS if there's still a SS debuff.
Thoughts?
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Hi folks,
i put up the best gear combination i can think of (3.0.3) together and made some enhsim calculations.
As starting a new topic is restricted i thought this is the best forum to post it to as all calculations are based on enhsim.
The result using enhsim 1.5.0 is: 5413 DPS
Notes:
- Darkmoon Card Crusade is only slighly better then FotFF
- 40Hit Food
- No Set bonus has been chosen in enhsim. (is valorous earthshatter bonus available in enhsim?)
You can put in set bonuses. Under procs and stuff, Naxx_4_melee.
I have Frosted Adroit Handguards + 4pc Valorous as BiS (if your Rogues let you have them). Hunter 4pc set bonus is pretty meh so they are probably much more interested in the Blue Aspect Helm then the Rogues are over the gloves.
Webbed Death is a superior option to Sinister Revenge for the offhand once you include 4pc Naxx. Hand of Nerub is actually about equal to Sinister Revenge once you have the 4pc bonus and is unlikely to be very contested (also looks amazing too).
Swap the Mirror for a Grim Toll.
With Frosted Adriot, Grim Toll and using Valorous Helm you can use Feast over the hit food.
Any specific reason why Webbed Death is superior to Sinister Revenge? I had assumed that a slower offhand would be superior but Sinister Revenge won out because of dps.
Elemental Mastery - Lightning Bolt - Die - Reincarnation - Lightning Bolt - Lightning Overload Procs - Die
So, I was playing around with EnhSim last night, and I decided to see what dual Webbed Deaths would look like with my gear (I currently mainhand Calamity's Grasp and offhand Webbed Death). The results were rather surprising: EnhSim shows an increase of ~390 DPS by switching from Calamity's Grasp with WF to Webbed Death with FT in my mainhand. Am I missing something, or does this seem accurate? Configs/outputs below...
Calamity's Grasp w/WF + Webbed Death w/FT ~5927 DPS
I wondered about that, can anyone corroborate the sim results? I mean the sim is good, and we all put a lot of stock in it, still nice to double check this sort of thing.
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.
I'm doing a spreadsheet just now of the main choices for OH weapons with the aim of coming up with Sim dps figures for each weapon. At present Sinister Revenge is a clear winner. I'd be happier if someone could check the spreadsheet calcs though to confirm I've picked up every change. I've not finished so the results part requires further updating. The Sim Adjustments figures in the results is what I adjusted the base config by. I think I've caught everything but if this can be double checked please, and I'll adjust the results accordingly.
BTW it strikes me this would be best taken to a separate thread to discuss OH weapons, as a topic I'm sure it will be the subject of ongoing debate, especially when patch 3.1 comes out. I am assuming of course that the sim is giving accurate results.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
So, I was playing around with EnhSim last night, and I decided to see what dual Webbed Deaths would look like with my gear (I currently mainhand Calamity's Grasp and offhand Webbed Death). The results were rather surprising: EnhSim shows an increase of ~390 DPS by switching from Calamity's Grasp with WF to Webbed Death with FT in my mainhand. Am I missing something, or does this seem accurate? Configs/outputs below...
You added in the imbues.
You changed the stats to allow for the weapon difference but you then added the additional spellpower for the Flametongue imbues.
Click off ALL imbues and then copy the paper doll stats since the Sim will add the spellpower from Flametongue imbue when you select that option on the "Procs and Stuff" panel.
Fixing your Spellpower brings it to a 1131 with CG+WD and 1120 with WDx2 then running the exact same setting through the sim gives
CG+WD=5611
and
WDx2=5595
Which still makes it an issue since WD gets better as you add more haste. But since they are changing WF glyph next patch it will push the balance right back into WF's favor and move the issue off the table for now.
Originally Posted by Levva
I'm doing a spreadsheet just now of the main choices for OH weapons with the aim of coming up with Sim dps figures for each weapon.
Levva, you did it too.
You are adding in the spellpower from Flametongue imbue into your paperdoll stats.
I'm probably the only enhancement shaman with over 1400 spellpower atm and that's because KT is a bitch and won't give me my Calamities Grasp so I am stuck with using a Wrathstrike. Think about it, without a spellpower weapon or elemental gear you need 4667AP to get 1400 spellpower from Mental Quickness.
Zyla and I have been discussing offhands over the last few days and based on my sim runs with my stats (which aren't really ideal and favor a faster offhand more then normal due to the additional spellpower from the Wrathstrike as well as the fact that I run with Mongoosex2 so the haste also favors the faster offhand).
Webbed Death > Sinister Revenge = Hand of Nerub > Angry Dread
I'm probably the only enhancement shaman with over 1400 spellpower atm
Unbuffed or buffed? I had over 1900 last night at some point when I glanced at it.
(Just checked and I'm at 1336 on the armory with no buffs, so I don't think you're ~that~ much higher than everyone else considering I'm missing several BiS items.)
Unbuffed or buffed? I had over 1900 last night at some point when I glanced at it.
(Just checked and I'm at 1336 on the armory with no buffs, so I don't think you're ~that~ much higher than everyone else considering I'm missing several BiS items.)
Your 1336 is including 274 from Flametongue so you really only have 1062 spellpower. I clicked off my imbues before I logged because I wanted to copy my stats from the Armory while I am at work, to play with the Sim.
Completely unbuffed I have 1524 spellpower and with Flametongue on offhand I have 1798 spellpower (that's also with the wrong boots - I logged out on my heroic set which has boots with runspeed on them instead of my Sapp boots with Icewalker).
461 spellpower from that mainhand is a lot, true I would much rather have your mainhand but mine doesn't sim out too badly until KT wants to cooperate.