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01/10/09, 3:03 AM
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#1176
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Glass Joe
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Ok just looking for brutal honest feedback. First time using sim, trying to help out our guild enhancement shaman. Really like the setup of the sim and how simple it is to configure. Thanks for time spent on making this sim. Please correct me for whatever I made in possible imput mistakes. Overall I have spent alot of time reading post in here from Rouncer and alot of others. Feeling to have a comfortable general idea on hit / expertise info, and overall stat weight.
This is DPS that was outputted to combat text.
DPS PPM MPS
white 1391.09 31.74% 87.87
windfury 560.29 12.78% 6.49
flametongue 510.08 11.64% 55.81
stormstrike 236.31 5.39% 6.52 35.90 26.76%
lava lash 152.30 3.47% 9.09 18.49 13.78%
earth shock 583.31 13.31% 9.14 33.19 24.74%
lightning bolt 707.08 16.13% 8.05 46.57 34.72%
lightning shield 242.33 5.53% 0.84 0.00 0.00%
DPS 4382.80
MPS 134.16
MP2min 16098.70
MRPS 138.07
Out of mana time 0.03%
elapsed simulation time: 5.00h
elapsed real time: 6.03s
simulation speed: 29844
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Here is config file.

imulation_time 5000
simulation_time_combatlog 300
combat_length 6
report_count 80
threads 2
min_lag 120
max_lag 200
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 1
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 6
rotation_priority1 SS
rotation_priority2 ES
rotation_priority3 LL
rotation_priority4 LS
rotation_priority5 MW5_LB
rotation_priority6 MW4_LB
miss 9.00
dodge 6.50
glancing 25.00
armor 13083
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 0/1260
physical_vulnerability_debuff 0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 0
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir flask_of_endless_rage
guardian_elixir -
potion -
food dalaran_clam_chowder
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race tauren
mh_speed 2.49
oh_speed 2.39
mh_dps 100.3
oh_dps 107.9
mh_crit 30.37
oh_crit 30.37
mh_hit 11.41
oh_hit 11.41
mh_expertise_rating 262
oh_expertise_rating 262
ap 3399
haste 4.33
armor_penetration 10.42
str 133
agi 778
int 491
spi 153
spellpower 1019
spell_crit 23.26
spell_hit 14.26
max_mana 11481
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 mirror_of_truth
trinket2 mark_of_norgannon
totem totem_of_splintering
set_bonus naxx_melee_4
metagem relentless_earthstorm_diamond
glyph_major1 lightning_shield
glyph_major2 windfury_weapon
glyph_major3 stormstrike
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 2/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 4/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
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Generally only doing 3-4k in raids. Been having some lag issues, but overall I am just trying to help him improve his DPS by ensuring better gem chocies and enchants. His armory is follows to help double check my config information.
The World of Warcraft Armory
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01/10/09, 3:46 AM
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#1177
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Deeper Shade of Blue
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Originally Posted by illusive_2008
Generally only doing 3-4k in raids. Been having some lag issues, but overall I am just trying to help him improve his DPS by ensuring better gem chocies and enchants. His armory is follows to help double check my config information.
The World of Warcraft Armory
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He is WAY over the expertise cap and he is using a weapon chain on the mainhand. Get him to either change his gemming to take advantage of the trinket or he should just use a different trinket altogether since every drop of expertise above 214 is worth 0 EP.
One other thing, when you configure the sim use the weapon speed values from the tooltips without including the haste.
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01/10/09, 5:29 AM
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#1178
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Von Kaiser
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01/10/09, 9:49 AM
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#1179
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Kombinat
Does that work still?
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When battle time is over five minute you can get two bloodlusts.
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Slow, slower, shaman weapon.
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01/10/09, 3:54 PM
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#1180
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Glass Joe
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Originally Posted by Malan
You should prefer LL over refreshing LS because of Flurry, UR, and most importantly MW procs.
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That was sort of what I expected to see in my sim results, but it did not seem to be true for the scenario I was running. Further experimentation with faster offhands did not increase the difference as I thought might be the case, but held constant around ~2dps. The behaviour I observed only seems true with 3/3 Static Shock and few buff/debuffs. Increasing the buffs/debuffs favoured LL, so it's clearly a trivial difference with an uncommon buff situation. I think the conventional wisdom has been validated.
And as Protico pointed out, this is really a theoretical sim only situation anyways. Thanks for reminding me to pay more attention to refreshing early!
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01/10/09, 4:28 PM
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#1181
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Deeper Shade of Blue
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Originally Posted by Shae
That was sort of what I expected to see in my sim results, but it did not seem to be true for the scenario I was running. Further experimentation with faster offhands did not increase the difference as I thought might be the case, but held constant around ~2dps. The behaviour I observed only seems true with 3/3 Static Shock and few buff/debuffs. Increasing the buffs/debuffs favoured LL, so it's clearly a trivial difference with an uncommon buff situation. I think the conventional wisdom has been validated.
And as Protico pointed out, this is really a theoretical sim only situation anyways. Thanks for reminding me to pay more attention to refreshing early!
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It wouldn't be a bad thing for Tukez to include an option to refresh Lightning Shield when it is below a certain number of charges. Unless the Sim is simply ignoring the charges and refreshing LS whenever it has a free GCD, not really sure how the Sim works in that regard.
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01/11/09, 4:56 PM
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#1182
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Glass Joe
Draenei Shaman
Bloodscalp
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Originally Posted by Rounced
It wouldn't be a bad thing for Tukez to include an option to refresh Lightning Shield when it is below a certain number of charges. Unless the Sim is simply ignoring the charges and refreshing LS whenever it has a free GCD, not really sure how the Sim works in that regard.
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Pretty sure that's what this command is for.
cast_ls_only_if_charges_left 1 //maximum Lightning Shield charges left to cast LS
I use that and put it down below my 'main' rotation, but above searing totem. Both get refreshed that way.
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01/13/09, 10:12 AM
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#1183
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Von Kaiser
Draenei Shaman
Nordrassil (EU)
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But does the searing totem have a similar command to refresh it when it has less than a given amount of time left on it? (can't see a command like that so I'm assuming the sim is refreshing the totem whenever it can)
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01/13/09, 6:37 PM
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#1184
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Glass Joe
Draenei Shaman
Bloodscalp
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Well, to be fair it's not really needed. The only real loss from putting a new one down early is mana, and possibly a little DPS if it puts it down right before it's going to shoot, but that's a completely different issue. So unless the sim is telling you that are going to be out of mana for some fairly substation amount of time, I wouldn't worry about it.
Edit: It guess I should suffix this by saying, adding searing in the method I described above doesn't make a difference to my out of mana time. I'm still not ever running out with my mediocre gear.
Last edited by Paenor : 01/13/09 at 6:42 PM.
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01/13/09, 7:07 PM
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#1185
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Von Kaiser
Draenei Shaman
Nordrassil (EU)
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Some dps would be lost by the swing timer getting reset a lot more than needed (if ST was being refreshed every available gcd), which is why I brought it up.
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01/13/09, 7:12 PM
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#1186
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Glass Joe
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Originally Posted by Staticus
Some dps would be lost by the swing timer getting reset a lot more than needed (if ST was being refreshed every available gcd), which is why I brought it up.
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Instant spells such as totems don't effect the swing timer.
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01/14/09, 2:40 PM
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#1187
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Glass Joe
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I have been reading through many of the parses from sims ( I am not well versed on how to run one so I choose to read them with the different gear sets that people have come up with) and was wondering if webbed death/sinisters (neither have dropped for me yet in raid as well as a CG) is still BIS or close to it with the patch coming up. I mostly ignore the double FT imbues parses with spell dmg weapons since it has been states that WF/FT will be superior( with a slow weapon in the MH) with WF glyph change. I dont want to hinder the rogue if the daggers would not be a significant up grade or BIS for myself. Thank you in advance for answers.
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01/14/09, 3:49 PM
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#1188
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Von Kaiser
Draenei Shaman
Aerie Peak
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Originally Posted by Goritos
I have been reading through many of the parses from sims ( I am not well versed on how to run one so I choose to read them with the different gear sets that people have come up with) and was wondering if webbed death/sinisters (neither have dropped for me yet in raid as well as a CG) is still BIS or close to it with the patch coming up. I mostly ignore the double FT imbues parses with spell dmg weapons since it has been states that WF/FT will be superior( with a slow weapon in the MH) with WF glyph change. I dont want to hinder the rogue if the daggers would not be a significant up grade or BIS for myself. Thank you in advance for answers.
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1. Download the sim.
2. Run enhsimgui.exe and input paper doll stats, buffs, consumables, etc.
3. Run it.
Do this for each of the combinations you want to test, changing paper doll stats to account for the differences from changing setups.
4. Profit.
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01/15/09, 5:36 AM
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#1189
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Glass Joe
Draenei Shaman
Shadowsong (EU)
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I did a sim just recently and had a wierd result. My haste EP was negative, not by a whole lot but still. I thought that it was just a fluke, went about my buisness and when I got a new upgrade yesterday I ran the sim again on my new stats and I still had a negative haste EP but a little bit bigger.
I can't see what I did wrong and I can't seem to find if there's some known bug. I don't reach the 1.5 speed except with heroism and that's such a short while that I can't see it mattering that much.
My config:

simulation_time 100000
simulation_time_combatlog 30
combat_length 5
report_count 80
threads 1
min_lag 0
max_lag 0
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 200
ep_crit_rating 30
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 30
ep_armor_penetration_rating 30
ep_spellpower 150
ep_dps 7.5
ep_mana 250
ep_spirit 150
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0.00
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15.0
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 750
use_mana_potion_if_mana_left 3000
rotation_priority_count 5
rotation_priority1 MW5_LB
rotation_priority2 ES
rotation_priority3 SS
rotation_priority4 LL
rotation_priority5 LS
miss 9.0
dodge 6.5
glancing 25.0
armor 13083
spell_miss 17.0
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 1260/1260
physical_vulnerability_debuff 2.0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 99.7/99.7
spell_haste_buff 5.0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 10.0/10.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 3.0/3.0
percentage_damage_increase 3.0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 1
flask_elixir -
guardian_elixir -
potion -
food -
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.5
oh_speed 2.5
mh_dps 143.6
oh_dps 120.0
mh_crit 20.36
oh_crit 20.36
mh_hit 9.36
oh_hit 9.36
mh_expertise_rating 102
oh_expertise_rating 102
ap 2882
haste 2.90
armor_penetration 5
str 129
agi 534
int 403
spi 153
spellpower 1138
spell_crit 17.65
spell_hit 11.7
max_mana 10161
mp5 8
mh_imbue windfury
oh_imbue flametongue
mh_enchant -
oh_enchant -
mh_weapon -
oh_weapon -
trinket1 fezziks_pocketwatch
trinket2 meteorite_whetstone
totem stonebreakers_totem
set_bonus skyshatter_harness_2
metagem relentless_earthstorm_diamond
glyph_major1 windfury_weapon
glyph_major2 stormstrike
glyph_major3 flametongue_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 5/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 3/3
maelstrom_weapon 5/5
convection 2/5
concussion 5/5
call_of_flame 0/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
and the results of the EP calculation:
EP value DPS total DPS difference
baseline 3775.77
ap 1.00 0.45 3866.75 90.98
crit rating 1.72 0.78 3799.28 23.51
hit rating 3.25 1.48 3820.15 44.38
expertise rating 2.56 1.16 3813.92 38.15
haste rating -0.50 -0.23 3768.91 -6.86
armor penetration rating 0.96 0.43 3788.80 13.03
spellpower 1.04 0.47 3846.69 70.93
mh dps 5.77 2.63 3795.46 19.70
oh dps 2.61 1.19 3784.68 8.91
strength 1.10
agility 1.71
intelligence 1.57
spirit 0.00 0.00 3775.86 0.09
mana 0.01 0.00 3776.51 0.74
mp5 0.11 0.05 3776.73 0.97
Can anyone see anything I did wrong?
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01/15/09, 6:11 AM
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#1190
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Von Kaiser
Draenei Shaman
Theradras (EU)
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Originally Posted by Kletha
I don't reach the 1.5 speed except with heroism and that's such a short while that I can't see it mattering that much.
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Actually your weaponspeed is only a tiny bit slower than 1.5 and with the additional haste of the ep-calculation your mainhand weapon is faster than 1.5 attackspeed.
2.5 / (1.3 [flurry] * 1.2 [windfury totem] * 1.03 [imp retribution aura] * 1.029 [itemhaste]) = 1.51
Your actual cap is 3.73 % haste from items.
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01/15/09, 10:36 AM
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#1191
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Von Kaiser
Draenei Shaman
Kel'Thuzad
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The negative haste ep value will change once you stack more haste. If i remember correctly from a few pages ago, you're just in one of those sweet spots right now. Play around with the sim and see what happens when you stack more and more haste. At some point I believe those numbers should start going positive again.
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Elemental Mastery - Lightning Bolt - Die - Reincarnation - Lightning Bolt - Lightning Overload Procs - Die
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01/15/09, 5:39 PM
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#1192
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Deeper Shade of Blue
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Originally Posted by Vesham
you're just in one of those sweet spots right now
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More like sour spots. Sour like rancid lemons dipped in battery acid. There is the possibility that this is a sim only phenomenon but nothing has been proven with any certainty so far.
By sim only I am referring to the fact that it works perfectly, ie the windfury procs at the same moment as the melee attack that procced it while it seems that due to server-client interaction there is a lot of leeway in when the actual windfury proc from a melee attack gets worked out and that may be being determined independent of the cooldown which would allow the cooldown to run out even though the attack that procced the windfury occurred while the cooldown was still active (or something like that, whole thing is pretty confusing and hard to get your head around straight).
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01/16/09, 3:42 AM
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#1193
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Glass Joe
Draenei Shaman
Shadowsong (EU)
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Ah, yes. I missed a few of the haste effects. Now it all makes sense.
It's very counterintuitive though as I would probably not need a whole lot of haste to get me out of that spot and into positive values of about 1-2 eps but I guess there's not much to be done about it.
I read in another thread that you wrote Rounced that WF cooldown seems to be less than 3 secs but the simulator is written for 3 secs so for simulations I guess that doesn't matter.
Thanks for the help to find that obvious thing out.
EDIT:
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Originally Posted by Rounced
By sim only I am referring to the fact that it works perfectly, ie the windfury procs at the same moment as the melee attack that procced it while it seems that due to server-client interaction there is a lot of leeway in when the actual windfury proc from a melee attack gets worked out and that may be being determined independent of the cooldown which would allow the cooldown to run out even though the attack that procced the windfury occurred while the cooldown was still active (or something like that, whole thing is pretty confusing and hard to get your head around straight).
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I've had such lag happen to me a lot of times when turning away or going out of range. I do my last attack (white or special) and then either turn or go out of range and a ½ second later or so the WF animation plays and the yellow numbers pop up. This could just be lagg on the animation and combat log if it wasn't for the fact that the mob died when the WF hit. I'm sure I'm not the only one.
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01/17/09, 5:46 AM
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#1194
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Glass Joe
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I would dearly love some expert guidance here if I could. I was a resto shammy, who was much better versed in HEP's and the like, until the guild I'm in asked if I would switch over to Enhancement because we were lacking dps, and had more healers that we knew what to do with. I had no quibble, as I had leveled enhancement, and with the addition of Maelstrom, I had very little downtime, and a great deal of fun. So, I respeced, came here, read the Think Tank, and as many threads as I could, and downloaded the sim and played with it extensively. I can't claim to be an expert at it's subtleties, but I do believe that I have a basic understanding of it's workings. I'm also very much indebted to Shock And Awe, which got rid of my button mashing phase, and instead had me work on the priority ability at the time. So, as ones does, I've gotten geared with drops and assorted items as they become available (come on Grim Toll... drop again). What I'm experiencing is a distinct disconnect between what I sim out my dps should be, and my best actual raid dps. I don't know if I'm doing something wrong with the sim, or I'm still very much inexperienced at being enhancement, but I'm starting to get concerned at my general low raid dps numbers. The difference is ~ 1000 dps between the sim number and the acutal raid number, and I don't have a clue as to why that is.
If anyone has any idea why there is such a difference, I'd be ever so grateful for an explanation.

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MH:
miss 2690703 10.72%
dodge 689237 2.74%
glancing 6268492 24.96%
hit 2998257 11.94%
crit 12463072 49.63%
MH Windfury:
procs/hits 14.38%
procs/swings 12.65%
miss 0 0.00%
dodge 204634 2.79%
hit 3594586 49.01%
crit 3534984 48.20%
MH Storsmtrike:
miss 0 0.00%
dodge 108068 2.79%
hit 1906281 49.17%
crit 1862487 48.04%
OH:
miss 2583744 10.71%
dodge 661374 2.74%
glancing 6013742 24.93%
hit 2882824 11.95%
crit 11977438 49.66%
OH Flametongue:
miss 55510 0.19%
hit 16208057 55.73%
crit 12821232 44.08%
OH Stormstrike:
miss 0 0.00%
dodge 103651 2.75%
hit 1851936 49.14%
crit 1813181 48.11%
Earth Shock:
miss 9547 0.19%
hit 2791582 55.76%
crit 2205329 44.05%
Lava Lash:
miss 0 0.00%
dodge 129683 2.77%
hit 2280810 48.78%
crit 2264868 48.44%
Lightning Bolt:
miss 9290 0.20%
hit 2635605 55.66%
crit 2090287 44.14%
Maelstrom Weapon:
PPM 43.58
flurry uptime 90.01%
unleashed rage uptime 99.99%
elemental devastation uptime 77.70%
elemental oath uptime 0.00%
mh enchant uptime 33.31%
oh enchant uptime 30.84%
trinket1 uptime 0.00%
trinket2 uptime 18.01%
totem uptime 46.45%
set bonus uptime 0.00%
metagem uptime 0.00%
MRPS without overregen
mana regen 0.00 0.00%
mp5 34.62 31.98%
replenishment 30.81 28.46%
unrelenting storm 0.00 0.00%
judgement of wisdom 0.00 0.00%
shamanistic rage 42.82 39.56%
mana potion 0.00 0.00%
misc potion 0.00 0.00%
DPS PPM MPS
white 1269.56 33.79% 82.05
windfury 480.72 12.8% 6.11
flametongue 462.87 12.32% 48.47
stormstrike 221.51 5.9% 6.46 35.60 27.05%
lava lash 127.07 3.38% 7.79 15.48 11.76%
earth shock 522.35 13.9% 8.34 33.57 25.51%
lightning bolt 672.58 17.9% 7.89 46.95 35.68%
DPS 3756.65
MPS 131.60
MP2min 15791.56
MRPS 129.22
Out of mana time 0.01%
elapsed simulation time: 10000.00h
elapsed real time: 19.10s
simulation speed: 1885310x
and the setup file...

simulation_time 10000
simulation_time_combatlog 30
combat_length 6
report_count 80
threads 2
min_lag 200
max_lag 300
simulate_mana 1
ep_precision 2
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
mh_auto_attack 1
oh_auto_attack 1
wait_ss_with_wf_cd 0
cast_ll_only_if_wf_on_cd 0
bloodlust_casters 2
sync_bloodlust_with_trinkets 0
cast_lvb_only_if_ed_left 15
cast_lvb_only_if_fsdots_left 4
cast_lvb_only_if_fs_active 1
cast_fs_only_if_dots_left 0
cast_ls_only_if_charges_left 0
cast_sr_only_if_mana_left 700
use_mana_potion_if_mana_left 3000
rotation_priority_count 6
rotation_priority1 SR
rotation_priority2 MW5_LB
rotation_priority3 SS
rotation_priority4 ES
rotation_priority5 LL
rotation_priority6 LS
miss 9.00
dodge 6.50
glancing 25.00
armor 13083
spell_miss 17.00
nature_resistance 0
fire_resistance 0
frost_resistance 0
arcane_resistance 0
shadow_resistance 0
armor_debuff_major 3925/3925
armor_debuff_minor 0/1260
physical_vulnerability_debuff 0/2.0
melee_haste_buff 20.0/20.0
melee_crit_chance_buff 5.0/5.0
attack_power_buff_flat 688/688
attack_power_buff_multiplier 0/99.7
spell_haste_buff 0/5.0
spell_crit_chance_buff 5.0/5.0
spell_crit_chance_debuff 10.0/10.0
spell_damage_debuff 13.0/13.0
spellpower_buff 280/280
spell_hit_chance_debuff 3.0/3.0
haste_buff 0/3.0
percentage_damage_increase 0/3.0
crit_chance_debuff 3.0/3.0
stat_multiplier 10.0/10.0
stat_add_buff 52/52
agi_and_strength_buff 178/178
intellect_buff 60/60
replenishment 1
water_shield 0
mana_spring_totem 1
blessing_of_wisdom 1
judgement_of_wisdom 0
flask_elixir flask_of_endless_rage
guardian_elixir -
potion -
food -
misc_item -
###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon ###
###############################################################################
race draenei
mh_speed 2.50
oh_speed 2.60
mh_dps 143.6
oh_dps 143.5
mh_crit 30.25
oh_crit 30.25
mh_hit 10.25
oh_hit 10.25
mh_expertise_rating 123.00
oh_expertise_rating 123.00
ap 3055
haste 7.32
armor_penetration 0.00
str 186
agi 728
int 389
spi 153
spellpower 916
spell_crit 23.13
spell_hit 12.81
max_mana 9951
mp5 0
mh_imbue windfury
oh_imbue flametongue
mh_enchant mongoose
oh_enchant mongoose
mh_weapon -
oh_weapon -
trinket1 -
trinket2 mirror_of_truth
totem stonebreakers_totem
set_bonus -
metagem relentless_earthsiege_diamond
glyph_major1 stormstrike
glyph_major2 flametongue_weapon
glyph_major3 windfury_weapon
glyph_minor1 -
glyph_minor2 -
glyph_minor3 -
ancestral_knowledge 5/5
improved_shields 0/3
mental_dexterity 3/3
shamanistic_focus 1/1
flurry 5/5
elemental_weapons 3/3
unleashed_rage 5/5
weapon_mastery 3/3
dual_wield_specialization 3/3
mental_quickness 3/3
improved_stormstrike 2/2
static_shock 0/3
maelstrom_weapon 5/5
convection 0/5
concussion 5/5
call_of_flame 2/3
elemental_devastation 3/3
reverberation 0/5
elemental_focus 1/1
elemental_fury 5/5
call_of_thunder 0/1
unrelenting_storm 0/5
elemental_precision 0/3
lightning_mastery 0/5
elemental_oath 0/2
lightning_overload 0/5
lava_flows 0/3
storm_earth_and_fire 0/5
And last but not least.... WWS Log of last guild run
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01/17/09, 6:21 AM
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#1195
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Von Kaiser
Draenei Shaman
Kel'Thuzad
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Look and make sure you're actually receiving all of the buffs you checked. You're not using or refreshing Lightning Shield (or at least you weren't on Patchwerk). The simulation also begins with both weapons already in phase with each other. You'd need a macro to put your weapons in phase with each other immediately at the start of the fight.
Edit: Is there something wrong with your EP values or are mine just outdated?
Last edited by Vesham : 01/17/09 at 6:28 AM.
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Elemental Mastery - Lightning Bolt - Die - Reincarnation - Lightning Bolt - Lightning Overload Procs - Die
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01/17/09, 11:19 AM
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#1196
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Glass Joe
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Incorrect Expertise Cap?
(I apologize, in advance, if the answer to my question is answered elsewhere -- I haven't been able to find it if it is)
For a Draenei Shaman, 214 (6.5%) is commonly accepted as the expertise cap for level 80 without buffs, food, or flasks. Unfortunately, EnhSim is reporting that my expertise (209 / 6.25%) is above is above that cap when calculating EP values. Is this a bug in EnhSim? Is the math wrong? Or is this just a PEBKAC error?
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01/17/09, 12:54 PM
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#1197
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Piston Honda
Orc Shaman
Shattered Halls (EU)
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EnhSim uses steps to evaluate EP values. Idea of that is to lessen the RNG effect I believe. Your problem is that the step takes you over the Expertise cap as default value is 4, unless I remember wrong. You can just cap it, or if really want to measure it change the step to 1.
These lines define the steps:
ep_precision 2
ep_base_stat ap
ep_ap 64
ep_crit_rating 46
ep_hit_rating 30
ep_expertise 4
ep_haste_rating 33
ep_armor_penetration_rating 15
ep_spellpower 28
ep_dps 10.0
ep_mana 200
ep_spirit 100
ep_mp5 20
Not sure what first one does, but the line ep_expertise is the one you would have to alter. Personally i would just max expertise 
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01/17/09, 1:12 PM
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#1198
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Deeper Shade of Blue
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Atren, right concept wrong fix.
By reducing the EP value for exp to 1 you are merely introducing more error into your calculations. Change it to -4 instead and then it will be removing 4 exp from your values and then rerunning the testing series and seeing what effect the removal had on your dps. The result will be something like -2.67 which you then just make into a positive number, 2.67, which is your value for expertise.
The precision line is how many units of precision you want the results to have. 0 would give you results like 1 or 2 or 3 while 1 precision would be 1.1 or 1.2 or 2.3 and 2 precision would be 1.21 or 1.32 or 2.67
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01/17/09, 6:00 PM
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#1199
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Glass Joe
Tauren Shaman
Nethersturm (EU)
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BTW since English is not my nativ language and im having a little difficulty interpreting the Data the Sim gives me, please take a short look:
EP value DPS total DPS difference
baseline 5571
ap 1 -0 5568 -3
crit rating -68 1 5603 32
hit rating -67 1 5602 32
expertise rating -0 0 0 -5571
haste rating -54 1 5596 25
armor penetration rating -43 1 5591 20
spellpower -47 1 5681 110
mh dps -204 3 5595 24
oh dps -84 1 5581 10
strength 1
agility -21
intelligence* -10
spirit -0 0 0 -5571
mana -0 0 0 -5571
mp5 -0 0 0 -5571
Do i see it right that Haste and Armor Penetration would bring the greatest DPS bonus indicated by these number?
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01/17/09, 6:23 PM
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#1200
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Von Kaiser
Tauren Shaman
Jaedenar (EU)
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Anyone else having problems with simming bandit's insignia? I posted a config file and results with it few pages back.
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