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09/11/08, 10:58 AM
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#101
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Bellante
Sunfire robe as 2nd best chestpiece. Something stinks 
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You are right. Can't rank healing item as spell power items becouse then spell damage items double dip. Corrected that bug. Changed to beta wolkt loorank.
Updated lootrank!
To Levva:
Edit: You can't rank weapons with lootrank period. You can make some list but only with simulator. Ingnore all weapons. There ins't linear weapon speed ep value. In main-hand slow is good but extremely fast is also better than medium speed. Just ignore weapons.
Edit2: You can try use Wdps ep values. 2.6s mh weapon with wf = 5.95ep and 1.4s oh weapon with ft = 1.94ep.
Last edited by Pitbuller : 09/11/08 at 1:20 PM.
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Slow, slower, shaman weapon.
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09/11/08, 12:52 PM
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#102
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King Hippo
Draenei Shaman
Khadgar (EU)
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Originally Posted by Pitbuller
You are right. Can't rank healing item as spell power items becouse then spell damage items double dip. Corrected that bug. Changed to beta wolkt loorank.
Updated lootrank!
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Still looks a bit suspect as you didn't change the weapon speeds, all of the MH weapons listed are very fast. If you change MH speed to min 2.4 then the top weapon is [Gavel of Unearthed Secrets] which is surely a joke???
Edit: To Pitbuller
Ah ok thought it couldn't be true. Would be a major indication of Blizzard having totally screwed us if [Gavel of Unearthed Secrets] truly was our best weapon :-)
Last edited by Levva : 09/11/08 at 1:02 PM.
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09/11/08, 1:30 PM
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#103
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Don Flamenco
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Edit: Lootrank looks pretty weird to me, on the items the armor penetration has been converted to rating but not on gems.
Last edited by Hidden : 09/11/08 at 1:53 PM.
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09/11/08, 4:13 PM
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#104
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Deeper Shade of Blue
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Originally Posted by Pitbuller
You are right. Can't rank healing item as spell power items becouse then spell damage items double dip. Corrected that bug. Changed to beta wolkt loorank.
Updated lootrank!
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Still have Strength set to 2 instead of 1.1 even though all the Tiered items are fixed on that version of Lootrank. (makes it overvalue druid feral items outta SWP like the demontooth shoulders).
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09/11/08, 6:38 PM
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#105
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Rounced
Still have Strength set to 2 instead of 1.1 even though all the Tiered items are fixed on that version of Lootrank. (makes it overvalue druid feral items outta SWP like the demontooth shoulders).
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Ignore feral items. Lootrank tooltips have changed but actual database hasn't. I tried with str 1.1ep value and all T6 enhancement items dropped have to live with bugged database.
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Slow, slower, shaman weapon.
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09/11/08, 9:45 PM
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#106
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Nerodin's Elitist
Goodtimes
Human Rogue
No WoW Account
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Use the parameters below. Change only the AP from 0 to 11. There is 0 change in dps. Does the sim round down for until it has an even multiple of 14AP?
Anyway, then change AP to 14. We have 150% of the expected dps gain from it (unless 14AP = 1 dps doesn't hold true anymore, I haven't followed WoW for a long time).
Interestingly (to me), this sim is giving 1.5 white dps increase for each 14AP - when I put in 28 AP, dps goes up another 1.5. Heh, maybe it did change in Blizzard's formulas and I just sorta missed that over the past few months.
I did verify that putting in 0 for everything except using a 1dps one handed weapon, I did get 1 dps.
Last edited by Disquette : 09/11/08 at 9:58 PM.
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09/11/08, 11:21 PM
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#107
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Deeper Shade of Blue
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Originally Posted by Pitbuller
Ignore feral items. Lootrank tooltips have changed but actual database hasn't. I tried with str 1.1ep value and all T6 enhancement items dropped have to live with bugged database.
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Except I have the Demontooth Shoulders (feral) and they are a really good item now and they will be even better in WotLK.
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09/12/08, 3:51 AM
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#108
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Von Kaiser
Tauren Shaman
Mazrigos (EU)
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Hey Disquette, we've missed your excellent sage advice
Tukez, in the shaman wotlk thread, there's a new blue post with some pretty hefty changes, just FYI.
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09/12/08, 3:56 AM
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#109
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King Hippo
Tauren Shaman
Wildhammer (EU)
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Originally Posted by Rounced
Except I have the Demontooth Shoulders (feral) and they are a really good item now and they will be even better in WotLK.
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Ignore those at loot rank or minus the str part. Before database update we have to chooce do lootrank show t6 or feral items right.
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Slow, slower, shaman weapon.
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09/12/08, 8:09 AM
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#110
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Disquette
Use the parameters below. Change only the AP from 0 to 11. There is 0 change in dps. Does the sim round down for until it has an even multiple of 14AP?
Anyway, then change AP to 14. We have 150% of the expected dps gain from it (unless 14AP = 1 dps doesn't hold true anymore, I haven't followed WoW for a long time).
Interestingly (to me), this sim is giving 1.5 white dps increase for each 14AP - when I put in 28 AP, dps goes up another 1.5. Heh, maybe it did change in Blizzard's formulas and I just sorta missed that over the past few months.
I did verify that putting in 0 for everything except using a 1dps one handed weapon, I did get 1 dps.
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Thanks for the testing. AP was rounded down, I fixed that. Ap is giving 150% gain because the offhand is still hitting. Currently there is not way to use just one weapon. You can try to to put -100 hit for offhand and then use the 14 ap to get 2 DPS.
Last edited by tukez : 09/12/08 at 8:50 AM.
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09/12/08, 9:10 AM
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#111
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Nerodin's Elitist
Goodtimes
Human Rogue
No WoW Account
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Alrighty, ty. I'll play with it a bit more as I have time. If WAR keeps being bad, I'll be playing WoW, so I figured I should start figuring out if I want to play my rogue or my shammy, and Malan had told me about this thread last week.
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09/12/08, 10:26 AM
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#112
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Disquette
and Malan had told me about this thread last week.
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Lies and slander.
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Shitting up every single thread on EJ since '06
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09/12/08, 5:41 PM
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#113
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim 0.9.0
0.9.0
-Performance optimizations.
-Reodered talents and rotation&misc in the config files.
-Added Reverberation talent.
-Removed average_shocks_per_minute config option as unused. Increase the lag to simulate real playing environment.
-Added Bloodlust. You can have eiher 0, 1 or 2(or more) casters for Bloodlust. There is also option to sync bloodlust with trinkets.
-Every combat_length, bloodlust, miscellanous item, potion and on use trinkets are resetted.
-Bug fix: ap was being rounded down on the ap->dps calculation.
-With combatlogging, the combatlog.txt is now created if it does not exist and gets overwritten, if it does exist.
-Stormstrike charges modeled. They affect nature, fire and frost damage. Spells eating a charge are: ES,FS,Frost Shock,LvB,LB. Removed stormstrike_nature_damage_buff.
-Added Improved Stormstrike, removed stormstrike_cooldown. Also added Gladiator's Earthshaker set bonus.
-Call of Thunder is now 1 point talent and Elemental Fury is 5 point talent.
-Weapon Mastery is now 3 point talent.
-Lava Lash added. The mechanics are not correct yet.
enhsim - Google Code
I didn't change anything on Lava Burst yet.
I added Lava Lash, because of the limited theorycrafting purposes it might have. I do not know the correct mechanics but this is what I asssumed:
-Triggers static 1.5 gcd, not affected by haste.
-3s cooldown.
-4% mana cost.
-It uses OH weapon damage, eg. scales with AP.
-OH damage penalty is counted in.
-25% extra damage with flametongue off hand is additive...75% and 25% sums to 100%.
-It procs anything that yellow oh hits proc.
-It is affected by fire res and fire damage modifiers.
-It is not affected by armor.
If Bloodlust is synced with trinkets, with 2 casters, an extra 20s is waited after Sated ends. Meaning that the second one is casted at 6min. And so on...
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09/12/08, 8:18 PM
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#114
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Don Flamenco
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edit: ignore
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09/12/08, 8:29 PM
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#115
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim 0.9.1
0.9.1
-Lava Lash cooldown's end now triggers a possible action with rotation. Meaning that the simulated player "notices" the cooldown an does something based on the rotation priority.
enhsim - Google Code
Note, that I changed the rotation priority options to upper case to improve readability. In the GUI, if you get the skills two times to the rotation priority box, you probably have them still in lower case in the config.
Last edited by tukez : 09/13/08 at 8:04 AM.
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09/14/08, 7:42 AM
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#116
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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EnhSim 0.9.2
0.9.2
-Maelstrom Weapon 5 point talent added. It has 20/40/60/80/100% chance to add a charge.
enhsim - Google Code
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09/14/08, 8:20 AM
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#117
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Von Kaiser
Night Elf Death Knight
Dunemaul (EU)
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edit: nvm, never thought my suggestion would be accepted by Blizzard
But since MW has changed now, could we get EnhSim to tell us what is the average time to get a full MW stack with current config after calculating everything?
For example:
- the config says we have 30% crit and 5/5 MW, so it would tell us that average time for 5xMW is 4.3 sec and in 90% of the cases it was faster than 4.1 sec
- the config says we have 30% crit and 3/5 MW, so it would tell us that average time for 5xMW is 6.2 sec and in 90% of the cases it was faster than 4.7 sec,
So we'd get stats like: Average_time_to_5xMW: XX.X, Time_to_5xMW_in_90%_of_cases: XX.X
It would help a lot with deciding if we want 5/5, 4/5 or even 3/5 MW with our crit rate and we can put those extra talent points to a better use somewehre
Last edited by Fearlezz : 09/14/08 at 8:55 AM.
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09/14/08, 10:49 AM
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#118
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Don Flamenco
Orc Shaman
Dragonblight (EU)
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Originally Posted by Fearlezz
edit: nvm, never thought my suggestion would be accepted by Blizzard
But since MW has changed now, could we get EnhSim to tell us what is the average time to get a full MW stack with current config after calculating everything?
For example:
- the config says we have 30% crit and 5/5 MW, so it would tell us that average time for 5xMW is 4.3 sec and in 90% of the cases it was faster than 4.1 sec
- the config says we have 30% crit and 3/5 MW, so it would tell us that average time for 5xMW is 6.2 sec and in 90% of the cases it was faster than 4.7 sec,
So we'd get stats like: Average_time_to_5xMW: XX.X, Time_to_5xMW_in_90%_of_cases: XX.X
It would help a lot with deciding if we want 5/5, 4/5 or even 3/5 MW with our crit rate and we can put those extra talent points to a better use somewehre
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Yeah I can, but tell me first:
1) How do I calculate that 90% treshold without recording every single MW stacking time? I don't know the maths. I think recording them all would slow the sim quite a bit and that is not what I want to do for a feature, which won't be used much.
2) Is it really necessary to know those times...you could just simulate it and see which gives the best dps?
Last edited by tukez : 09/14/08 at 10:56 AM.
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09/14/08, 11:21 AM
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#119
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Von Kaiser
Night Elf Death Knight
Dunemaul (EU)
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Was just a thought, didn't think recording those full MW stacks somewhere and calculating stuff later would slow the sim down a lot.
You do have a point that you could just run the sim a few times and see what the best result is, I just thought that such a number would be nice to have to see what we can expect from rotations, but maybe it's just me. Anybody else who'd like to get such a number?
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09/14/08, 3:28 PM
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#120
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Pitbuller
Edit2: You can try use Wdps ep values. 2.6s mh weapon with wf = 5.95ep and 1.4s oh weapon with ft = 1.94ep.
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So, using the 1 MHDPS = 6 EP, 1 SP = 1.15 EP estimations from your charts, the new Spell Power Fist would blow every other weapon away?
Wraith Strike vs. Kel'Thuzad's Reach
Loses 66 DPS, that's 396 EP, but gains 530 EP from it's spell power?
They are the same item level and more important the same speed. It's the only slow Spell Power weapon around I've seen.
According to that, it would be the equivalent to a 179 DPS without spell power for an enhancement shaman (unless those values are outdated).
Am I missing something why that weapon hasn't been mentioned?
It's the first spell damage fist and slow, so it seems designed with you guys in mind.
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09/14/08, 4:19 PM
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#121
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Von Kaiser
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Tukez, could you add the deathfrost enchant into the sim?
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09/14/08, 4:27 PM
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#122
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Don Flamenco
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Originally Posted by Roywyn
So, using the 1 MHDPS = 6 EP, 1 SP = 1.15 EP estimations from your charts, the new Spell Power Fist would blow every other weapon away?
Wraith Strike vs. Kel'Thuzad's Reach
Loses 66 DPS, that's 396 EP, but gains 530 EP from it's spell power?
They are the same item level and more important the same speed. It's the only slow Spell Power weapon around I've seen.
According to that, it would be the equivalent to a 179 DPS without spell power for an enhancement shaman (unless those values are outdated).
Am I missing something why that weapon hasn't been mentioned?
It's the first spell damage fist and slow, so it seems designed with you guys in mind.
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Pitbuller noted that weapons like that one may be useful to us in the other thread.
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09/14/08, 5:24 PM
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#123
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postcount++
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Fearlezz
edit: nvm, never thought my suggestion would be accepted by Blizzard 
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People have been suggesting that on the beta forum from the day the ability was announced.
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Shitting up every single thread on EJ since '06
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09/15/08, 4:00 AM
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#124
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...
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Originally Posted by Malan
People have been suggesting that on the beta forum from the day the ability was announced.
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Honestly, I don't see why it matters to everyone here whether he was the one to originally suggest it or not. ;P I could argue that it was my post on the beta forums that got it changed, and you guys would come in here and say, "Nope, it was this other guy's post buried deep in some suggestion thread!" It honestly makes no difference. It would be nice to see the vitriol kept to the WoW forums.
That being said, based on simulations the best gems to socket with will be hit > everything until spell capped after 3.0 and in WotLK, correct? I just wanted to make sure of that since if I'm interpreting things correctly the current "best dps config" assumes capped spell hit.
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09/15/08, 6:46 AM
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#125
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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While you're leveling gemming for crit instead of hit will give you better bang for your buck. Unless you plan on leveling on mobs 3 levels higher then you consistently. Spell hit cap for mobs 2 levels above you is only 6% if my memory serves me correctly.
For raiding though you are correct judging from the numbers from the sims.
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