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Old 11/01/08, 6:12 AM   #766
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by RadicalSS View Post
Ive made a parser/converter from EnhSim to pawn. You can find it here:
Pawn parser from EnhSim output

All the code is included in the html so you can see whats going on. Tukez, you are more than welcome to take the code.

Please reply here if there are any errors. Ill update the rest on Sunday, Im planning to a loot rank link as well.

Tukez, a suggestion: could you add EP calc for meta gems? I dont think it should be too hard to implement. I might look at it next weekend, not sure Ill have the time though.

Enjoy.
Yeah, I might add the metagem EP to next version. Thanks for the gem calculator

EnhSim, shaman DPS simulator

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Old 11/01/08, 9:27 AM   #767
Amaxe
Glass Joe
 
Amaxe's Avatar
 
Draenei Shaman
 
Thunderhorn
Anyone else having a problem with SAA 3.6.0? I had to disable it because there was text overwriting the whole screen (I think it was an intro screen). I hate to lose the addon, but it makes WoW unplayable at the moment.

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Old 11/01/08, 12:05 PM   #768
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Originally Posted by Amaxe View Post
Anyone else having a problem with SAA 3.6.0? I had to disable it because there was text overwriting the whole screen (I think it was an intro screen). I hate to lose the addon, but it makes WoW unplayable at the moment.
There sould be a "OK" button in the bottom that close the window.

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Old 11/01/08, 12:24 PM   #769
Amaxe
Glass Joe
 
Amaxe's Avatar
 
Draenei Shaman
 
Thunderhorn
Originally Posted by Afabar View Post
There sould be a "OK" button in the bottom that close the window.
I looked but it is entirely filling my screen, so i can't access any "OK" button

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Old 11/01/08, 1:45 PM   #770
Ilmatar
Piston Honda
 
Worgen Druid
 
Feathermoon
The news frame is only shown when the addon is updated, so logging out and logging back in (don't disable the addon) should hide the window. It would be cool if the news frame could be moved, or dismissed with Escape or Enter. Very good work, on S&A, Levva.

Tukez, I've been really busy all week but I will get to the trinket thing (before wrath, I hope).

Thanks for the Pawn parser, and mad props for making it a JS app

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Old 11/01/08, 7:22 PM   #771
Darkclaw
Glass Joe
 
Darkclaw's Avatar
 
Tauren Shaman
 
Hyjal
I would like to put my vote in for having both PAWN and Equivalence Points ready data in the EP value calculations. Please.

I use Both, but prefer PAWN for most things, it's just so much easier to use... Equivalence Points however is good for helping me choose weapons, I haven't figured out how to get it to show me different data for helping choose Off Spec gear. (heal, ele) also seems to give different values even when I'm 98% sure the numbers between the 2 tools are the same.

Love SSA and how it exports


BTW, i've dug around and can't find a how to build the Sim for the code challenged description, can anyone write up a step by step how in Xcode, so we can keep up to date? I love that there is a Mac version up there now, I'm just worried it may fall out of sync with new features in SSA exports.

Thanks!

Last edited by Darkclaw : 11/01/08 at 7:24 PM. Reason: added a minor comment.

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Old 11/01/08, 7:57 PM   #772
RadicalSS
Glass Joe
 
Undead Priest
 
Sunstrider (EU)
I've updated the parser a bit, and I'm satisfied enough. So unless there are any mistakes, it wont be changed.

I might add Equivalence Points, if you can link me the documentation as I dont use that add on.

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Old 11/02/08, 9:24 AM   #773
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Originally Posted by RadicalSS View Post
I've updated the parser a bit, and I'm satisfied enough. So unless there are any mistakes, it wont be changed.

I might add Equivalence Points, if you can link me the documentation as I dont use that add on.
No need EquivalencePoints - Addons - Curse can import LootRank URLs too. Its a great addon as it gives each item its total EP value shown on the tooltip in game - so when you are comparing stuff side by side (with EquipCompare EquipCompare : WoWInterface Downloads : Bags, Bank, Inventory Mods ) You can glance at the total EP value to see if its an upgrade.

Oh and to those mentioning the News frame issue in SAA v3.60 please upgrade to v3.62. Also if we could keep this thread to the SIM and how it works and stuff like that - SAA has its own forum thread at ShockAndAwe (formerly DisqoDice) please post stuff about SAA there and NOT on this thread.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 11/03/08, 8:24 AM   #774
raabnox
Glass Joe
 
Tauren Shaman
 
Bonechewer
Has anyone else been getting very high EP values for INT when running the sim? When I ran the sim yesterday, int came in @ 3.8. This seems a bit out of line.

My int is at 251 and my mana pool @ 6443.

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Old 11/03/08, 9:58 AM   #775
tukez
Don Flamenco
 
Orc Shaman
 
Dragonblight (EU)
Originally Posted by raabnox View Post
Has anyone else been getting very high EP values for INT when running the sim? When I ran the sim yesterday, int came in @ 3.8. This seems a bit out of line.

My int is at 251 and my mana pool @ 6443.
If you have any out of mana time, int will have high value. If you don't have OOM time, it's a bug.

There is a bug in the sim. If you disable spirit EP calculation, int EP value will be messed up, because it includes dividing by ep_spirit(0 if disabled). This is fixed in the next version. This bug probably causes those very high int EP values some people have reported.

EnhSim, shaman DPS simulator

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Old 11/03/08, 3:56 PM   #776
Barrar
Glass Joe
 
Troll Druid
 
Zul'Jin
I am still having issues getting EP values which make logical sense. I know that once spell hit cap is reached, the weight of hit rating should drop quite a bit and I thought from others that it should be worth less than crit rating and agility. They all seem to come out close, but yet hit rating continues to be valued more than crit/AP/agility. Could you please take a look and see if I missed something here? I understand how the sim works (beginning to think I don't) and how EPs are calculated so the math makes sense. Thanks for any greater understanding you can help me with.

ep_base_stat				ap
ep_ap 					40
ep_crit_rating 				20
ep_hit_rating 				20
ep_expertise 				3
ep_haste_rating 			20
ep_armor_penetration_rating 	        20
ep_spellpower 				24
ep_dps					7.5
ep_mana				        200
ep_mp5				        20
mh_speed				2.6
oh_speed				2.5
mh_dps					100.2
oh_dps					103.0
mh_crit					24.72
oh_crit					24.72	
mh_hit					10.72
oh_hit					10.72
mh_expertise_rating			25
oh_expertise_rating			25
ap				        2087
haste					5.0
armor_penetration			0
str				        115
agi			                371
int				        239
spi					128
spellpower				750
spell_crit				19.71
spell_hit				14.0
mh_imbue	 			windfury
oh_imbue	 			flametongue
mh_enchant				mongoose
oh_enchant				mongoose
trinket1			        darkmoon_card_crusade
trinket2				dragonspine_trophy
baseline                                      		    2441.52
ap                        		1.00      0.46      2459.94        18.42
crit rating               		1.95      0.90      2459.44        17.93
hit rating               	 	2.18      1.00      2461.56        20.05
expertise rating          	        3.56      1.64      2460.88        19.37
haste rating              		1.16      0.53      2452.19        10.68
armor penetration rating  	        1.37      0.63      2454.10        12.58
spellpower                		0.74      0.34      2449.68        8.17
mh dps                    		6.59      3.03      2464.26        22.75
oh dps                    		2.91      1.34      2451.56        10.04
strength                  		1.10
agility                   		1.97
intelligence              		1.26

Last edited by Barrar : 11/03/08 at 4:03 PM.

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Old 11/03/08, 7:24 PM   #777
ChaguraED
Von Kaiser
 
Orc Shaman
 
Emerald Dream
Your Hit does look in line with numbers I've seen from peoples results. Hit is by no means a bad stat anymore, even after spell cap. It's a direct contribution to our maelstrom procs happening faster. As well, flametongue on your offhand will help drive hit value up. If you swap to WF on your OH you may see hit EP drop, but that may drop your overall DPS as well. If it says hit is good, then more hit is good.

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Old 11/04/08, 2:24 AM   #778
Lethnon
Glass Joe
 
Draenei Shaman
 
Feathermoon
My sim numbers are looking like Barrar's, but I am also seeing another odd thing with the sim. Before, I was in T5, still had STR gems and enchants, etc. Now, I have a few more hyjal / bt pieces of gear, I have replaced my str enchants with hit and AP, and my hit is 169, yet the sim shows a decrease in DPS. It doesn't match what I am hitting in raids and such, and I am quite confused. Can anyone help explain this?

*edit*

I think I figured it out. For some reason, the sim isn't reading my MH or OH dps anymore.

*edit #2*

I went back and double checked. Shock and Awe has stopped putting in MH and OH DPS, and no matter what imbue you actually have, it seems to be putting in windfury for both hands. I don't know if a newer version of SAA just came out (I use the curse client, and so sometimes addon updates slip by automatically) or if another addon I have is causing issues with the export.

Last edited by Lethnon : 11/04/08 at 2:49 AM.

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Old 11/04/08, 4:35 AM   #779
Jasum
Glass Joe
 
Draenei Shaman
 
Gilneas (EU)
Originally Posted by raabnox View Post
Has anyone else been getting very high EP values for INT when running the sim? When I ran the sim yesterday, int came in @ 3.8. This seems a bit out of line.

My int is at 251 and my mana pool @ 6443.
Since the manapool simulation was implemented you have to put shamanistic rage into your spellrotation. Otherwise the sim thinks your a going oom and more INT would let you go on longer. So the high EP value for INT is kind of logical.

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Old 11/04/08, 5:45 AM   #780
Levva
In Awe of Shocks
 
Levva's Avatar
 
Draenei Shaman
 
Khadgar (EU)
Tukez, a question came up in the SAA thread for the sim

Should users make sure they clear buffs like flametongue weapon buffs before using the values on their paper doll stats? In SAA export I warn users to remove all buffs (bar heroic presence which you cant remove). Its important I think to ensure people are entering the right values - or SAA is exporting the right ones but there is a lot of confusion about what updates the character sheet and what doesn't.


Originally Posted by Lethnon View Post
I went back and double checked. Shock and Awe has stopped putting in MH and OH DPS, and no matter what imbue you actually have, it seems to be putting in windfury for both hands. I don't know if a newer version of SAA just came out (I use the curse client, and so sometimes addon updates slip by automatically) or if another addon I have is causing issues with the export.
I think the answer to my question above will be you should be exporting without any weapon imbues. As I expected this was the case when I wrote the export routine I programmed SAA to export what the user had set as their weapon buff preferences if you have windfury/windfury set then thats what will export. If you want it to export windfury/flametongue then /saa config and change the options in warning options section.

There is a new version 3.63 that has updates for the export routine, in particular fixes for non enUS clients not recognising the spelling of weapon dps values. Can someone PLEASE do a translation I CANNOT accurately translate myself, so that's why people get errors or output that has 0.0 dps weapons and a warning message. In addition it now exports glyphs.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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