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Old 01/28/09, 6:57 PM   #1326
ncervantes
Glass Joe
 
Draenei Shaman
 
Kel'Thuzad
Originally Posted by Nevets_69 View Post
I might be able to explain this. On longer fights, as you settle into a general spell rotation. If your MW_LB aren't interfering with your SS or ES cooldowns for a little while, you'll notice that ES will consistently come up 0.5s of less before SS. Using SS as a strict priority, this will lock your ES into an 8s CD, which will lower your DPS. If you sneak that ES in just before your SS, you push back the SS for 1-1.5s, but you unsync the CDs, and it lets you use ES on the 6s CD again. Depending on the frequency of MW procs, it sometimes takes care of this for you, but it is something I've noticed from wailing on bosses week in week out. Hope this helps.
That makes sense but shouldn't ES_SS take care of that problem since it should override SS if ES comes up before SS charges are consumed?

Last edited by ncervantes : 01/28/09 at 7:05 PM.

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Old 01/28/09, 10:52 PM   #1327
Nevets_69
Piston Honda
 
Nevets_69's Avatar
 
Orc Shaman
 
<TG>
Arthas
It would, unless your SS charges are always being consumed, not sure how, but would explain the behavior.

Elemental Shaman: You're OOM.
Enhancement Shaman: So are you.

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Old 01/29/09, 1:20 AM   #1328
Duscha
Von Kaiser
 
Goblin Shaman
 
Kel'Thuzad (EU)
Are there any plans about integrating Feral Spirit into the sim?

By the way what's the top DPS on Patchwerk so far seen?

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Old 01/29/09, 3:32 AM   #1329
Artoxia
Von Kaiser
 
Night Elf Rogue
 
Frostwolf (EU)
@Duscha:

Wow Web Stats

i think you'll find some good numbers there

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Old 01/29/09, 3:46 AM   #1330
kaoticz
Von Kaiser
 
Draenei Shaman
 
Lightbringer
Rough night for us, new recruits. I did get D/C'd on gothik and unfortunate web wraps on Maexx, but here is some additional magma totem feedback for anyone still not convinced by the other posts going around.

Wow Web Stats

I mean it is seriously screaming nerf right now for 25's where mana isn't an issue, a little more difficult to pull off in 10s though. Enhance DPS was already pretty damn good and this kind of just.. yah... I feel like we're about to feel some nerfs! QQ

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Old 01/29/09, 5:49 AM   #1331
falonub
Banned
 
Tauren Shaman
 
Ysondre
Originally Posted by Duscha View Post
Are there any plans about integrating Feral Spirit into the sim?

By the way what's the top DPS on Patchwerk so far seen?
Wow Meter Online seems to be a pretty, relatively new site similar to what wws scoreboard was.

WMO - Shaman Page is all the fights currently available and the shaman dps.

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Old 01/29/09, 7:51 AM   #1332
Pitbuller
King Hippo
 
Tauren Shaman
 
Wildhammer (EU)
Originally Posted by kaoticz View Post
Rough night for us, new recruits. I did get D/C'd on gothik and unfortunate web wraps on Maexx, but here is some additional magma totem feedback for anyone still not convinced by the other posts going around.

Wow Web Stats

I mean it is seriously screaming nerf right now for 25's where mana isn't an issue, a little more difficult to pull off in 10s though. Enhance DPS was already pretty damn good and this kind of just.. yah... I feel like we're about to feel some nerfs! QQ
Are you serious?
Magma totem is +3% dps over searing at single target fight if there is no movement at all. It cost extra 235mp5. If you have to redrop it all the time then you will lose GCD or totem uptime (extra mana also) and both hurts overall dps. Your WWS show that you used magma totem with very good uptime and that lowered your other attacks like lightning bolt damage greatly.

Magma totem is great for patcwerk if you got gear for sustain it but it's not that hot at all when there is even little movement. Maybe they should fix searing totem if they want wood imp to be better for single targets.

Slow, slower, shaman weapon.

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Old 01/29/09, 8:54 AM   #1333
Windgyver
Glass Joe
 
Tauren Shaman
 
La Croisade Ecarlate (EU)
Hi everybody. I read EJ forums on Enhancement Shaman since almost a year now.
Let me introduce myself a little, I'm a french programmer since 10 years. I wrote myself a Simulator for Enh Shamans too since at the time I did it I wasn't satistied by the existing ones. And it lets you do some fun stuff like changing the WF proc chance to see the DPS increase ;o).

But (there is always a but ^^), I now use yours since it's ok for me and more user friendly with the GUI. However I have noticed a bug in the Lava lash computation. Your lava lash damage is way lower what it should be. Simply because if you trace the code you apply mitigation from armor to LL damage. Or LL damage is fire damage and shoudn't suffer from physical mitigation.

And by the way, sorry if my English is not so good ;o).

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Old 01/29/09, 10:12 AM   #1334
Fola
Piston Honda
 
Undead Priest
 
Eredar
First off thanks for the simulator I really enjoy it and appreciate the effort put into making it available to use. I am sure it is something rather simple that I am missing, but it relates to the latest revision of the simulator. I noticed you added the thunder_capacitor in the pulldown menu of the gui. When I select the thunder_capacitor as one of the trinkets and run the simulator the first line of the output returns "trinket thunder_capacitor not found". Just curious if this is a known problem that has a simple fix.

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Old 01/29/09, 11:11 AM   #1335
Psychodays
Von Kaiser
 
Psychodays's Avatar
 
Sweetmeat
Troll Shaman
 
No WoW Account
Nevermind

Last edited by Psychodays : 01/29/09 at 11:17 AM.

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Old 01/29/09, 11:24 AM   #1336
SentinelBorg
Don Flamenco
 
SentinelBorg's Avatar
 
Tauren Shaman
 
Blackrock (EU)
Originally Posted by Windgyver View Post
But (there is always a but ^^), I now use yours since it's ok for me and more user friendly with the GUI. However I have noticed a bug in the Lava lash computation. Your lava lash damage is way lower what it should be. Simply because if you trace the code you apply mitigation from armor to LL damage. Or LL damage is fire damage and shoudn't suffer from physical mitigation.
Have you also seen, whether it is benefiting from magic dam debuffs on the mob, like Ebon Plague?

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Old 01/29/09, 11:57 AM   #1337
Tronso
Glass Joe
 
Draenei Shaman
 
Drenden
Originally Posted by Fola View Post
First off thanks for the simulator I really enjoy it and appreciate the effort put into making it available to use. I am sure it is something rather simple that I am missing, but it relates to the latest revision of the simulator. I noticed you added the thunder_capacitor in the pulldown menu of the gui. When I select the thunder_capacitor as one of the trinkets and run the simulator the first line of the output returns "trinket thunder_capacitor not found". Just curious if this is a known problem that has a simple fix.
It sounds like its using the wrong enhsim.exe
You can change it by editing the path down in the lower right corner just above the Donate button

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Old 01/29/09, 12:06 PM   #1338
Fola
Piston Honda
 
Undead Priest
 
Eredar
Originally Posted by Tronso View Post
It sounds like its using the wrong enhsim.exe
You can change it by editing the path down in the lower right corner just above the Donate button
Ah I bet it is somehow referencing the old exe I have both of them on my computer but I bet I didn't update the path to reference the new one, I bet that is it.


Thanks! will give it a try after work.

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Old 01/29/09, 12:32 PM   #1339
e30Birdy
Glass Joe
 
Draenei Shaman
 
Muradin
I was playing around with chardev for a few hours looking for easy upgrades and simmed my gear right now and tried totem of hex and dps was 1 less then with my totem of dueling, then i changed a few pieces of my gear and decided to try totem of hex with these changes and Totem Of Hex was accually a huge upgrade there.

I also simmed Angry Dead with my gear right now and getting lower numbers then with my Sinister's Revenge, and playing around with glyphs finding that LS, SS, WF is still best for me at the moment so no changes there. I also still found the Webbed Death is best in slot for me.

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Old 01/30/09, 11:49 AM   #1340
Windgyver
Glass Joe
 
Tauren Shaman
 
La Croisade Ecarlate (EU)
Originally Posted by SentinelBorg View Post
Have you also seen, whether it is benefiting from magic dam debuffs on the mob, like Ebon Plague?
I remember I saw some magical damage multiplicator but I didn't look how it was computed. The only thing I was searching for was the mitigation problem I found ^^.

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Old 01/30/09, 12:12 PM   #1341
IMB111
Von Kaiser
 
IMB111's Avatar
 
Draenei Shaman
 
Theradras (EU)
I have a question concerning [Thunder Capacitor]. I wondered how do you exactly calculate the damage of the trinket in the sim, because I noticed some differences between the wording of the tooltip and what's actually happening ingame.
The tooltip says, that you release the bolt when you get four charges, but ingame you release the bolt when you got four charges on the next spellcrit. Furthermore the tooltip says, that you can only get one charge every 2,5 seconds, which isn't true because I got 133 charges at Loatheb in a 3:42 min fight. (1 charge per 1,67 sec)

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Old 01/30/09, 1:25 PM   #1342
Tramana
Von Kaiser
 
Troll Shaman
 
Durotan
Originally Posted by IMB111 View Post
I have a question concerning [Thunder Capacitor]. I wondered how do you exactly calculate the damage of the trinket in the sim, because I noticed some differences between the wording of the tooltip and what's actually happening ingame.
The tooltip says, that you release the bolt when you get four charges, but ingame you release the bolt when you got four charges on the next spellcrit. Furthermore the tooltip says, that you can only get one charge every 2,5 seconds, which isn't true because I got 133 charges at Loatheb in a 3:42 min fight. (1 charge per 1,67 sec)
The sim adds a charge for each spell crit (including flametongue). On the 4th charge it releases a Lightning bolt, and imposes a 2.5 second cooldown before you can start building charges again.

It looks like the might have been a change in the behavior of the trinket in the patch. This is what the combatlog looked like before patch 3.0.8:
20:00'58.751 Tramana gains Thunder Charge.
20:00'59.940 Tramana gains Thunder Charge (2).
20:01'00.760 Tramana gains Thunder Charge (3).
20:01'01.801 Tramana Lightning Bolt hits Archavon the Stone Watcher for 1254 Nature. (139 Resisted)
and now:
20:03'52.236 Tramana gains Thunder Charge.
20:03'53.178 Tramana gains Thunder Charge (2).
20:03'53.691 Tramana gains Thunder Charge (3).
20:03'54.122 Tramana gains Thunder Charge (4).
20:03'56.331 Tramana Lightning Bolt hits Archavon the Stone Watcher for 1048 Nature. (262 Resisted)
Since they nerfed the trinket we probably want to retest all of its mechanics to see where it stands now.

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Old 01/30/09, 8:58 PM   #1343
Rublik
Glass Joe
 
Orc Warlock
 
Свежеватель душ (EU)
deleted

Last edited by Rublik : 01/30/09 at 9:33 PM.

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Old 01/31/09, 3:19 PM   #1344
e30Birdy
Glass Joe
 
Draenei Shaman
 
Muradin
Can someone please tell me why i am getting negative values for haste? Here is my config for EP.


ep_precision                    2
ep_base_stat                    ap
ep_ap                           200
ep_crit_rating                  30
ep_hit_rating                   30
ep_expertise                    1
ep_haste_rating                 30
ep_armor_penetration_rating     30
ep_spellpower                   150
ep_dps                          7.5
ep_mana                         250
ep_spirit                       150
ep_mp5                          20

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Old 01/31/09, 3:35 PM   #1345
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by e30Birdy View Post
Can someone please tell me why i am getting negative values for haste? Here is my config for EP.
From the TTT Shaman: Enhancement

During simulation though you will notice that as you approach 1.5 weapon speed when using windfury that the value of haste will decrease sharply. This will continue to occur until you have enough passive haste to push your weapon speed beyond that slight dip. This occurs when the sim finds that adding haste pushes you into speeds where windfury procs are reduced because of swing times.
The dip is something that is only encountered in the perfect world of a simulator and doesn't really occur in game due to the inconsistencies of latency and the way the server seems to handle things (there is a thread about the windfury cooldown if you are curious and would like more info). Just change EP_haste_rating to a negative number and it should give you a more accurate value for haste EP.

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Old 01/31/09, 5:41 PM   #1346
e30Birdy
Glass Joe
 
Draenei Shaman
 
Muradin
Originally Posted by Rounced View Post
Just change EP_haste_rating to a negative number and it should give you a more accurate value for haste EP.
So should i change this number to -30 then to go the postive value for the haste value? At the moment it is coming out as -1.26 if i remember right, and i have to add all values to my pawn per hand cause i get a error opening the text file when i calculate the EP on this laptop for some reason i havent been able to figure out yet.

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Old 01/31/09, 8:46 PM   #1347
supermantwo
Glass Joe
 
Tauren Shaman
 
Al'Akir (EU)
ok why is the enhsim saying that I'm over the expertise and hit cap when I'm not!?

I've posted a screen of what it looks like here:

ImageShack - Image Hosting :: namnlsxt7.jpg

and here is my config.txt

#################	//comment marks are # and //
##ENHSIM CONFIG##	//if you write comments on the same line with config line
#################	//leave at least one space between the comment and value


//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.

simulation_time			10000 	//in hours, you can also input decimals ex. 0.05
simulation_time_combatlog	300	//in minutes
combat_length			6	//in minutes
report_count			80 	//how many times the progress is reported during the simulation
threads				2	//number of threads to use, combatlogging always uses 1 thread
min_lag				150	//in milliseconds, lag means ping + player reaction time
max_lag				300	//1000 ms = 1s
simulate_mana			0	//{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account



########### //To understand the EP ranges you have to understand how EP values are calculated. 
#EP RANGES# //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.
########### //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the
//increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.

//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP
//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.

//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can
//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.

//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision			2 //how many digits there are in ep value?
ep_base_stat			ap //{ ap | sp }
ep_ap 				200
ep_crit_rating 			30
ep_hit_rating 			30
ep_expertise 			4 //not rating
ep_haste_rating 		30
ep_armor_penetration_rating 	30
ep_spellpower 			150
ep_dps				7.5
ep_mana				250
ep_spirit			150
ep_mp5				20



###################
#ROTATION AND MISC#
###################
mh_auto_attack			1	//{ 0 | 1 }
oh_auto_attack			1	//{ 0 | 1 }
wait_ss_with_wf_cd		0.00	//max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd	0	//{ 0 | 1 } this is noted only if you have dual wf
bloodlust_casters		2	//{ 0 | 1 | 2 }
sync_bloodlust_with_trinkets	1	//{ 0 | 1 }
cast_lvb_only_if_ed_left	15.0	//cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left	4	//maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active	1	//{ 0 | 1 }
cast_fs_only_if_dots_left	0	//maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left	0	//maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left	700	//maximum mana left to cast SR
use_mana_potion_if_mana_left	3000	//maximum mana left to use mana potion


//set the rotation priority
//SS = stormstrike
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges
//generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LL = lava lash
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//SR = shamanistic rage
rotation_priority_count		5
rotation_priority1		MW5_LB
rotation_priority2		SS
rotation_priority3		ES
rotation_priority4		LL
rotation_priority5		MT
rotation_priority6		LL
rotation_priority7		LS



##########
#BOSS#####
##########
miss				8.00	//%
dodge				6.50	//%
glancing			25.00	//%
armor				13083	
spell_miss			17.00	//%

nature_resistance		0	//effective resistances
fire_resistance			0
frost_resistance		0
arcane_resistance		0
shadow_resistance		0



######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major		3925/3925		//acid spit, expose armor, sunder armor
armor_debuff_minor		1260/1260		//faerie fire, sting, curse of recklessness
physical_vulnerability_debuff	2.0/2.0		//%, bloody frenzy, 2nd talent spec TBA
melee_haste_buff		20.0/20.0	//%, improved icy talons, windfury totem
melee_crit_chance_buff		5.0/5.0		//%, leader of the pack, rampage
attack_power_buff_flat		688/688		//battle shout, blessing of might
attack_power_buff_multiplier	99.7/99.7	//BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)
spell_haste_buff		5.0/5.0		//%, wrath of air totem
spell_crit_chance_buff		5.0/5.0		//%, moonkin aura, elemental oath
spell_crit_chance_debuff	10.0/10.0	//%, improved scorch, winter's chill
spell_damage_debuff		13.0/13.0	//%, ebon plaugebearer, earth and moon, curse of elements, totem of wrath
spellpower_buff			280/280		//focus magic, improved divine spirit, flametongue totem, demonic pact
spell_hit_chance_debuff		3.0/3.0		//%, improved faerie fire, misery
haste_buff			3.0/3.0		//%, improved moonkin aura, swift retribution
percentage_damage_increase	3.0/3.0		//%, ferocious inspiration, sanctified retribution
crit_chance_debuff		3.0/3.0		//%, heart of the crusader, totem of wrath
stat_multiplier			10.0/10.0	//%, blessing of kings
stat_add_buff			52/52		//mark of the wild
agi_and_strength_buff		178/178		//strength of earth, horn of winter
intellect_buff			60/60		//arcane intellect, fel intelligence

replenishment			1		//{ 0 | 1 }
water_shield			0		//{ 0 | 1 }
mana_spring_totem		1		//{ 0 | 1 }
blessing_of_wisdom		1		//{ 0 | 1 }
judgement_of_wisdom		1		//{ 0 | 1 }



#############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

flask_elixir			elixir_of_major_agility
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
//  elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
//  elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
//  elixir_of_expertise | flask_of_endless_rage | - }

guardian_elixir			elixir_of_draenic_wisdom
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }

potion				haste_potion
//{ haste_potion | insane_strength_potion | heroic_potion | super_mana_potion |
//  runic_mana_potion | - }

food				fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup | 
//  rhinolicious_wyrmsteak | fish_feast | - }

misc_item			drums_of_battle
// { drums_of_battle | - }





###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon         ###
###############################################################################



###############################
## ShockAndAwe EnhSim Export ##
###############################
race                 tauren
mh_speed             2.50
oh_speed             1.80
mh_dps               156.6
oh_dps               171.1
mh_crit              32.58
oh_crit              32.58
mh_hit               11.16
oh_hit               11.16
mh_expertise_rating  196.00
oh_expertise_rating  196.00
ap                   3510
haste                3.87
armor_penetration    0.00
str                  133
agi                  775
int                  491
spi                  153
spellpower           1327
spell_crit           27.50
spell_hit            13.95
max_mana             11481
mp5                  0
mh_imbue             windfury
oh_imbue             flametongue

mh_enchant           mongoose
mh_weapon            -
oh_enchant           berserking
oh_weapon            -

trinket1             mirror_of_truth
trinket2             meteorite_whetstone

totem                totem_of_dueling
set_bonus            - ## not currently available in the addon export
metagem              relentless_earthsiege_diamond

glyph_major1         windfury_weapon
glyph_major2         stormstrike
glyph_major3         flametongue_weapon
glyph_major4         - ## slot empty

glyph_minor1         - ## no useful glyphs current implemented in the sim
glyph_minor2         - ## no useful glyphs current implemented in the sim
glyph_minor3         - ## no useful glyphs current implemented in the sim


#############
## Talents ##
#############
ancestral_knowledge       3/5
improved_shields          0/3
mental_dexterity          3/3
shamanistic_focus         1/1
flurry                    5/5
elemental_weapons         3/3
unleashed_rage            5/5
weapon_mastery            3/3
dual_wield_specialization 3/3
mental_quickness          3/3
improved_stormstrike      2/2
static_shock              3/3
maelstrom_weapon          5/5
convection                0/5
concussion                5/5
call_of_flame             2/3
elemental_devastation     3/3
reverberation             0/5
elemental_focus           1/1
elemental_fury            5/5
call_of_thunder           0/1
unrelenting_storm         0/3
elemental_precision       0/3
lightning_mastery         0/5
elemental_oath            0/2
lightning_overload        0/5
lava_flows                0/3
storm_earth_and_fire      0/3
shamanism                0/5

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Old 01/31/09, 9:40 PM   #1348
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Rouncer
Orc Shaman
 
No WoW Account
Originally Posted by supermantwo View Post
ok why is the enhsim saying that I'm over the expertise and hit cap when I'm not!?
It says your EP valuation is over the cap not you are over the cap. This was discussed several times in this thread already. EP works by taking your current value and adding that much too it and seeing what happens to your dps.

If you add 4 expertise (32.79 expertise rating) to your 196 expertise rating you end up ~14 points over the cap which means those 14 points are doing nothing for your dps so it will screw up your EP calculations.

Same thing applies to your hit rating but to a lesser degree since the cap is only the spell hit cap and any +hit over that cap will still apply towards your white damage.

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Old 01/31/09, 10:04 PM   #1349
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Maybe the sim should just automagically do this for people now, as we're having to explain this every day week after week.

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Old 02/01/09, 3:35 PM   #1350
Protico
Von Kaiser
 
Draenei Shaman
 
Burning Legion
Originally Posted by Malan View Post
Maybe the sim should just automagically do this for people now, as we're having to explain this every day week after week.
There are a few things which it could do which might reduce the number of questions asked here, and although this forum isn't about pandering to people who don't read the manual, it might be worth considering. Here are a few of them:

*Drop the MH/OH distinctions for hit/crit/expertise, as far as I can tell these are legacy stats and are no longer applicable.
*Drop the spell/melee distinction, ask just for rating. Any modifiers come from talents which are already asked for and can be applied behind the scenes.
*Convert everything to either rating or value, right now they are mix and match which causes some confusion.
*Drop spirit.

And as Malan said, magical EP value ranges which switch to negative when over cap.

There may be good reason why these are all still in, but as far as I can tell these are mostly changes which wouldn't affect outcome.

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