The spellpower i am going to enter, is it with ft bonus spellpower or without? and the 2% spellcrit if i got the ft glyph?
What you enter in the simulator are your unbuffed stats. That means without the FT bonus. Assuming you export them from inside the game, your character should not have any buffs that add any kind of damage on it. (no food, no weapon chants, no elixirs/flasks, etc.). If you get your data from the armory, I am pretty sure that right now the armory shows your unbuffed stats even if you were buffed in game (I need to check this a bit more though)
The 2% spellcrit is also taken care of by the simulator, so no need to add it by yourself (as long as you select in the sim that you have the glyph equipped of course)
What you enter in the simulator are your unbuffed stats. That means without the FT bonus. Assuming you export them from inside the game, your character should not have any buffs that add any kind of damage on it. (no food, no weapon chants, no elixirs/flasks, etc.). If you get your data from the armory, I am pretty sure that right now the armory shows your unbuffed stats even if you were buffed in game (I need to check this a bit more though)
The 2% spellcrit is also taken care of by the simulator, so no need to add it by yourself (as long as you select in the sim that you have the glyph equipped of course)
The armory will show any buffs you have active on your character that have affected your paperdoll stats. Also if you have the Flametongue glyph it will be reflected in your stats and if you select the glyph again you are getting double the benefit from it in regards to the Sim (meaning the sim will be inaccurate).
Best thing is to just make sure to click off all buffs and both weapon imbues before copying your paperdoll stats. That way there is no longer any issues with the Flametongue buff or glyph.
1) When I do my sims I get a fairly wide range of results. For example - I just did the same sim 10 times just to see results - I got between 4837 -> 5031. 200DPS seems like a larger variation than I would have imagined.
I didn't change a thing, I simply kept clicking Combatlog Output over and over.
2) my results come in a C:\ command window. I don't know how to post it from there.
I am not the most computer knowledgeable person and this is probably a really stupid question, so I am sorry if it is. I just wanted to be able to post the results so people could help figure out why I had such a large variation on my data.
Just as an FYI I had 100K as the sim time, 30 min as the sim time combatlog, and 5 as the combat length, also 80 report count. Don't know if that matters at all.
Click on simulate and not on combat output. Not sure what combat output does, but in my tests it finishes too quickly to do a long time simulation.
Couple of other advice based on my personal experience:
1. 10k sim time is enough. I get variations of under 1.0 DPS with that time. 100k will take a fairly long time
2. The results are put in an output file named output.txt in your enhsim folder. The name of that file can be changed in a box in the GUI.
I believe combat output is showing you a single simulation of one combat period (as defined by the input field) and as such the variability is expected. Think about what you see week to week from a 3-5 min fight.
Enchant uptimes feel a bit off in the simulator for me, especially compared to what I'm observing in game. Here's an example from a recent run I did with CG/WD both with Berserking and 4pc T7 (100000 hr run):
They both seem especially low to me considering Berserking lasts 15 seconds without refresh, meaning if it gets its assumed 1PPM, that even with zero haste or other special attacks it should have a theoretical 25% uptime. Granted over time some of those will be back to back or occure while a previous buff is in effect which will serve to lower the overall uptime, but with flurry, WF totem, and other haste effects the PPM should be closer to 1.7, and that's before considering LL and SS. I also realize that the fast speed of WD reduces the procs from SS and LL, but the amount shown here seems a bit extreme.
I know I see berserking up quite a bit, so much that it's more unussual to NOT have at least one buff than it is to have one, and dual berserking buffs is nowhere near uncommon so both of those uptimes feel highly suspect to me from in game observations.
It feels as if the sim isn't taking haste effects into account to boost PPM rate, and is assuming 1PPM at all times plus procs from instant attacks.
Maybe I'm wrong, does anybody know of a mod we can use to track procs? I know we can't tell which weapon the proc came from but a mod could show uptime for 1x buff and 2x buffs.
Maybe I'm wrong, does anybody know of a mod we can use to track procs? I know we can't tell which weapon the proc came from but a mod could show uptime for 1x buff and 2x buffs.
Procodile does a decent job. Tracks internal CDs of your other trinkets as well so you can sync their uptime with haste pots or on use trinkets if applicable.
I'm pleased to report that work on the Rawr module is coming along well and a few minutes ago I committed the initial code that implements an EnhSim config file export from Rawr. What this means is that you will be able to do rough calcs in Rawr, swap gear around and then export a config file using that gear set data to EnhSim. This should mean eliminating manually tweaking config file stats to simulate changing out gear.
It is of course in its initial alpha phase but its looking promising. It does actually work at present and exports a full character stats config file with all the talents, and a lot of the base stats included. Where I still have work to do it has a comment to indicate a missing value. The format of the export file is IDENTICAL to the format of the cut n paste export from my ShockAndAwe addon. Indeed I stuck with the same export to clipboard model, so all you need to do is to click the button in Rawr and paste the export data into your EnhSim config file.
I am hoping that this will lead to various people being able to assist improving the Rawr calculations as well as providing a working config link to EnhSim. I did say to the Rawr project lead that the aim was to get Rawr calcs as accurate as possible within the Rawr framework so that for the majority of users using Rawr would suffice and for us numbers gurus the export would give us additional info from the simulator to confirm the results.
I will of course need testers, if anyone wants to volunteer contact me directly or respond in the [Enhancement] Rawr module thread.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Next up we need an automated generation of every possible combination of gear and a batch file that runs the sim on all those files and compares the simulated DPS.
Along the above lines and hopefully something much simpler would be a way to do multiple runs with different EP steppings to get an idea of EP values over a range of increase for a few of those ratings we have that seem to vary greatly as you add more (I'm looking at you haste).
Something like do a run for baseline and a run for AP EP, then do a series of runs for haste in a small increments, say 16 rating increase each step, then calculate 2 EP values for each step, the EP based on the previous stepping and total EP from base stat.
Next up we need an automated generation of every possible combination of gear and a batch file that runs the sim on all those files and compares the simulated DPS.
Rather than an exhaustive search, a heuristic algorithm might be a better choice. I'm not a code guy, but my personal work has been in optimization dealing with this exact sort of thing. If someone could come up with a function that runs the simulator with certain setup, I can write a program that will perform a heuristic search to find the optimal gearing. I guess the hard part is finding a way to specify gear/gem/enchant choices that is easy to pass to a function that decodes those choices into stat values, that can then be passed to the sim. Like I said, my own experience with code is limited.
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.
What you enter in the simulator are your unbuffed stats. That means without the FT bonus. Assuming you export them from inside the game, your character should not have any buffs that add any kind of damage on it. (no food, no weapon chants, no elixirs/flasks, etc.). If you get your data from the armory, I am pretty sure that right now the armory shows your unbuffed stats even if you were buffed in game (I need to check this a bit more though)
The 2% spellcrit is also taken care of by the simulator, so no need to add it by yourself (as long as you select in the sim that you have the glyph equipped of course)
My testing shows that the armory figures INCLUDE the 2% spell crit from FT weapon glyph. It also includes FT weapon imbue if you logged out with that enabled so armory figures need to be treated with some caution.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
I just did some sims with WS, Kel's Reach, and Cudgel of Saronite Justice (We have STILL yet to see ONE CG /sigh). All of them used SS, FT, and LS glyphs. Webbed Death with Zerker on the OH.
The results were surprising.
CoSJ came out on top with 5400, WS next and KR last. The best results were always with zerker and FT/FT (I took into consideration 9/10 FT).
This is just so sad. I didn't use WF glyph at all - since the sim doesn't have the changes in it, and it is pretty obvious that the glyph isn't going to be used at all.
I did the sims on my laptop (which doesn't have internet now), when I get home I will post the results.
With the latest Windfury Glyph nerf, I've jumped head first into the FT/FT arena and am also adjusting my gearing strategy accordingly. Besides threat issues, its been pretty interesting.
I'd like to request that the [Tears of Bitter Anguish] be added to the sim when possible. I'm in the process of tracking individual gear changes and that is one of the items that looks very appealing to the lightning mace/dagger approach I'm taking.
The AP modifier on the Windfury Glyph can also be removed based on the last bit of patch notes.
Something that I kind of overlooked until now for folks that arena is [Deadly Gladiator's Spellblade]. With it's speed and a chunk of crit it's siming very close to Torch(within 10 dps for me) and you circumvent the whole awkward caster hatred thing and have something that's guaranteed as opposed to dealing with drop rates and loot contention.
Son, to me a robot's just a garbage can with sparks comin' out it.
Something that I kind of overlooked until now for folks that arena is [Deadly Gladiator's Spellblade]. With it's speed and a chunk of crit it's siming very close to Torch(within 10 dps for me) and you circumvent the whole awkward caster hatred thing and have something that's guaranteed as opposed to dealing with drop rates and loot contention.
I'm just going to stay content with the melee weapons I currently have and if this situation persists into Ulduar then I will bid against casters for those fast caster mainhands and tell them to take any complaints they have to Blizzard for making us work this way.
(e) to remove some of the personal QQ from the post.
I would like to hear from some of the experienced enha raiding shamans that follow these forums: How close is the sim to your actually observed dps? By this I mean your collected experienced dps over weeks of raiding on most "normal" bosses. I realise this kind of question can receive endless remarks and snickers and discussions over "what do you mean by normal", etc., but try to bear with me and tell me your gut feeling and experiences.
On a personal level, I find that the simulator has always overstated my dps. I try to do my rotation/priority list according to what the sim suggests, and it just never reaches that level.