Ah so you are in dentistry?? No wonder you like inflicting pain I think the issue really is not that Tukez deliberately allowed ambiguity but that this discourse has uncovered a flaw in how the sim config is working.
I would never suggest anything wrong with how Tukez is doing things, I love the sim and appreciate all the work he has done making it available to us. I was just stating that if there is an ambiguity in the design of the sim then we will have another 6 months of people screwing things up and having weird results and then posting massive config files here for people to debug.
Always easier to just work off the assumption that people are stupid and if there is a way to screw things up they will find it and then try to make the Simulator "bullet-proof" against that assumption.
People rarely read directions and if something is working they just keep doing what they did to make it work the first time.
Changing the set bonuses to only be the one selected should avoid one such trap and it seems like it would be easier to have the Sim throw an error code to the little screen and to the run itself if someone was to have a 4 piece bonus selected without the 2 piece bonus also being selected then to try and avoid people using the same bonus multiple times.
Tukez would it be possible to visually indicate in EnhSimGUI when data has changed after being loaded. I was thinking of the usual asterix on the title bar to indicate that the current data set visible had not been saved.
Similarly could we have a bit of feedback when the sim has imported the config data, a warning box perhaps (made optional for those that don't want it) or a beep, or something to say yup I've finished importing. When making really minor changes to test stuff and importing it can be tricky to know if you did actually click import as there is currently no feedback that it did anything unless you notice what changed.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
I'm getting an unhandled exception error whenever I try to calculate EP values with a flask selected.
The error pops up right after the baseline DPS is calculated, and at some point during the AP calculation. The error gives what I assume is a line number, but it varies pretty wildly. Really sorry I can't give anything more helpful, my computer keeps asking if I want to debug instead of just giving me the error report, and I can't seem fix that.
Everything works fine if I choose no flask, so I've been doing that in the meantime. Is anyone else getting this error? I didn't submit a bug report on the enhsim page because I have no error report. Hope someone else can help.
Spell hit + EP range goes past cap by 2.27364% (59.6421 hit rating).
Mh expertise + EP range goes past cap by 3.83441 expertise (31.4325 expertise rating).
Oh expertise + EP range goes past cap by 3.83441 expertise (31.4325 expertise rating).
Calculating EP values...
Calculation 2/14: Attack power calculated.
Calculation 1/14: Baseline DPS calculated.
Calculation 3/14: Crit(physical) calculated.
Calculation 5/14: Hit calculated.
Calculation 6/14: Expertise calculated.
Calculation 7/14: Haste calculated.
Calculation 8/14: Armor Penetration calculated.
Calculation 9/14: Spellpower calculated.
Calculation 10/14: Mh Dps calculated.
Calculation 11/14: Oh Dps calculated.
Calculation 12/14: Mana skipped.
Calculation 13/14: Spirit skipped.
Calculation 14/14: Mp5 skipped.
Nothing else gets printed after that. Note, I set the run time low deliberately since I wasn't getting anything useful anyway.
Edit: Version: EnhSim1.6.8 - woops, meant to include this with my original post.
Last edited by Nevets_69 : 04/14/09 at 1:45 PM.
Reason: Added version number
Elemental Shaman: You're OOM. Enhancement Shaman: So are you.
The one thing you could do that would be helpful is tell us which version it was.
Tukez - suggestion the first line of the output file should output the version number to aid debugging.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
It just took me 30 seconds to prove to myself that you need to include both set bonuses and 20 seconds was just getting the GUI open on my desktop at work.
With both bonuses selected - 6226.74dps
with just Naxx Melee 4 selected - 6201.84dps
If you are going to state something like that then at least confirm that it works the way you say it does. Even if it says it works that way in the config file, take the time to at least do a minimal confirmation.
Hozzer the issue is a bug with the Simulator. For whatever reason if you input a 10% uptime for Unleashed Rage it drops your dps incredibly. If you use the default 99.7% or even just have it unselected and have the talents in place in your talent panel it works fine. It's definitely a bug though since unclicking the option and not having the talents still had my dps at 5753 whereas selecting for a 10% uptime took it to 2896.
Had it occurred to you that I had already done that test during my own usage? I didn't consider it to be a bug since the config tells you not do do it, even if it doesn't tell you why not to do it. I don't understand how what I said was a problem, considering the very first sentence I wrote fixed his problem, and the other two items I wrote were merely additions I noticed while comparing his config to my own.
Tukez in the output.txt file there is the first section that gives dps breakdowns of everything used - apart from Searing/Magma totem. Is this just an oversight? Could you add it please? It would help me enormously in tracking down differences in Rawr.Enhance vs Enhsim figures.
Author of ShockAndAweEnhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.
Hiya, first time poster here, but long time reader. I've just downloaded the newest version of Enhsim, v1.6.8, to play around with the new glyphs. I seem to be getting low dps numbers. My white, WF, and SS dps are all very low, aswell as my overall. I've looked over my settings a million times and I just can't seem to pin point what I am overlooking. I know its gunna be something stupid and I'm going to facepalm. Thanks a ton for the second set of eyes =)
I'm also seeing some odd results with 1.6.8, with a dps that lands about 2500. I tried migrating my 1.5.9 config to the new sim, and input dummy haste values just to have something to fiddle with. Fixed bloodlust casters to 1, fixed the buffs to percentage based armor debuffs and what have you. My config is here, can't see if there's anything that's screwed up. The dps number looks ridiculous, but I have no idea if it's a bug with the sim or a bug with me. Never had problems getting enhsim running before, so any input would be appreciated.
Edit: Doh, had overseen the 5/3 unleashed rage. That took care of the problem.
I'm having the same issue. Used the sim without a problem before this, just upgraded to 1.6.8 from 1.5.9, made sure the right executable was being used. enhSim errors out when i use flask of endless rage, when i take that out it works but sims me doing around ~2900 dps when it should be more like 5800. I neeeed the sim to work so I can figure out what to replace my expertise gems with (AP? Agi? Haste? Crit?)!!
EDITED TO ADD: I deleted all my folders of EnhSim and reinstalled. Now after p utting all my stats back in, I get an unhandled exception error.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(String fileName, String arguments)
at enhsimgui.MainForm.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
After upgrading to the new version i god very odd DPS as well.. The armor defuff values are changed to percentages.
What is weird is that the LOWER i set my AP the more dmg i get. 4500 AP = 1100 DPS, 1300 AP = 1900 DPS.. (both much lower than what i do on a bossfight (4-5k).
I think your problem, Aerobyte, is that you are simulating mana and do not have any mana refreshing buffs active like replenishment, mana spring totem etc. So the Sim calculates a large percentage where you are OOM. Also you haven't activated many buffs.
I think your problem, Aerobyte, is that you are simulating mana and do not have any mana refreshing buffs active like replenishment, mana spring totem etc. So the Sim calculates a large percentage where you are OOM. Also you haven't activated many buffs.
The calculated OOM time is 0%, so it can't be the problem. Just tested the config i posted i 1.5.9.1 and it calculated 4200 DPS.
Also tried to calculated my EP in the new version. It went all nuts. The EP ranged from -500 to +2000 for some of the stats.
So I haven't simmed for EP in a bit and I just did last night on account of the patch, and I got values over 2.0 for both haste and crit. Anyone else having this happen? I may have messed something up in my new config, but I'm pretty sure I didn't.
My other values all seem relatively normal, other people getting this?
So I haven't simmed for EP in a bit and I just did last night on account of the patch, and I got values over 2.0 for both haste and crit. Anyone else having this happen? I may have messed something up in my new config, but I'm pretty sure I didn't.
My other values all seem relatively normal, other people getting this?
Looks fine to me, although you did forget to turn on the Feral Spirits in the priority list which would decrease the value of crit since they don't get any crit rating from us.
I was noticing on my config when i imported it from RAWR that it would only usually attribute the naxx_melee_4 set bonus, not the naxx_melee_2 bonus... I would assume you need both selected for accurate results right?
Just tossing that up there because i noticed your config says the same thing Cochice.
I could be mistaken and just be messing up my config by putting both in there though, i don't know heh, but when i simmed it out my agi, hit, haste, and crit are all almost identical (between 1.64 and 1.69) with ArPen at about 1.32. was interesting to see them so closely balanced.
I did my sim kind of haphazardly, just took my stats, and then pulled out expertise gems until i was back down to the cap, then simmed with the empty sockets to see what should go in them, ended up using AP gems.
Looks fine to me, although you did forget to turn on the Feral Spirits in the priority list which would decrease the value of crit since they don't get any crit rating from us.
Oh good call, I forgot they were active in this version.
[e] Just playing around with wolves, and they're consistently resulting in a ~20 dps loss. No time to wait for EP atm, since I'm already late for class.
Oh good call, I forgot they were active in this version.
[e] Just playing around with wolves, and they're consistently resulting in a ~20 dps loss. No time to wait for EP atm, since I'm already late for class.
Are you simulating mana? Even with them as cheap as they are, it could be that.